Unity does damageScreen () every time a nux window is updated

Bug #1091583 reported by Sam Spilsbury
10
This bug affects 2 people
Affects Status Importance Assigned to Milestone
Unity
In Progress
High
Sam Spilsbury
unity (Ubuntu)
New
Undecided
Unassigned

Bug Description

Currently, unity does a full-screen redraw every time a nux window has to be updated, whether that's as a result of compiz damage underneath it or as a result of it updating itself. It also does QueueDraw every time there's compiz damage underneath it, which is almost never necessary, as we just need to present the render target to the screen.

Changed in unity:
status: New → In Progress
assignee: nobody → Sam Spilsbury (smspillaz)
Omer Akram (om26er)
Changed in unity:
importance: Undecided → Medium
Revision history for this message
Daniel van Vugt (vanvugt) wrote :

Thank you for taking the time to report this bug and helping to make Ubuntu better. This particular bug has already been reported and is a duplicate of bug 1080947, so it is being marked as such. Please look at the other bug report to see if there is any missing information that you can provide, or to see if there is a workaround for the bug. Additionally, any further discussion regarding the bug should occur in the other report. Feel free to continue to report any other bugs you may find.

Changed in unity:
milestone: none → 7.0.0
importance: Medium → High
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