Unity FTBFS on armhf in 'make check-headless'
Bug #1081871 reported by
Stephen M. Webb
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Unity |
Fix Released
|
High
|
Łukasz Zemczak | ||
unity (Ubuntu) |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
Unity fails to build from source on ARM targets (armhf) due to failing test cases in 'make check-headless'.
[----------] Global test environment tear-down
[==========] 276 tests from 35 test cases ran. (15296 ms total)
[ PASSED ] 269 tests.
[ FAILED ] 7 tests, listed below:
[ FAILED ] TestAnimator.
[ FAILED ] TestAnimator.
[ FAILED ] TestAnimator.
[ FAILED ] TestAnimator.
[ FAILED ] TestGLibTimeout
[ FAILED ] TestGLibTimeout
[ FAILED ] TestGLibTimeout
Related branches
lp:~sil2100/unity/tests_glib_timeout_modifications
- Marco Trevisan (Treviño): Approve
- PS Jenkins bot: Pending (continuous-integration) requested
-
Diff: 71 lines (+12/-21)1 file modifiedtests/test_glib_source.cpp (+12/-21)
lp:~sil2100/unity/animator_tests_simplifications
- PS Jenkins bot (community): Needs Fixing (continuous-integration)
- Didier Roche-Tolomelli: Approve
-
Diff: 134 lines (+14/-32)1 file modifiedtests/test_animator.cpp (+14/-32)
lp:~sil2100/unity/more_arm_test_modifications
- Stephen M. Webb (community): Approve
- PS Jenkins bot: Pending (continuous-integration) requested
- Marco Trevisan (Treviño): Pending requested
-
Diff: 33 lines (+3/-3)2 files modifiedtests/CMakeLists.txt (+1/-1)
tests/test_glib_source.cpp (+2/-2)
Changed in unity: | |
assignee: | nobody → Stephen M. Webb (bregma) |
importance: | Undecided → High |
status: | New → Triaged |
Changed in unity: | |
status: | In Progress → Fix Committed |
Changed in unity: | |
status: | Fix Committed → Fix Released |
Changed in unity (Ubuntu): | |
status: | New → Fix Released |
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The 3 failing glib tests we could probably fix in the way I recommended in the attached branch and merge request. As for the 4 failing TestAnimator tests, I poked Trevinho about those and he said that the best way will be to actually just switch to the nux animation framework and get rid of those anyway, since the Animator classes are deprecated.