Week 42 - BFB icon in keynav mode is hidden on top when launcher has too many icons to show

Bug #1068166 reported by Nice Testhouse on 2012-10-18
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Unity
Fix Released
Low
Christopher Townsend
unity (Ubuntu)
Low
Christopher Townsend

Bug Description

Ubuntu 12.10 Quantal with ppa:unity-team/sru

Issue: BFB icon in keynav mode is hidden on top when launcher has too many icons to show. Looks like it remembers the previous direction of mouse movements on launcher and based on this in keynav mode launcher adjusts itself without considering the position of keynav mode icon. Not sure if this is expected behaviour?

Action:
- Make sure launcher has many icons, more than what it can display in normal view so that some icons are folded at the bottom end of the launcher.
- Move the mouse at the very bottom of the launcher
- Move the mouse away from launcher
- Now press Alt+F1
- Observe that all launcher icons unfold and move upwards resulting in hidden BFB icon even though the keynav mode control is on BFB.

Additional info- If before going into keynav mode, if user has moved the cursor to the top end of the launcher, in this case pressing Alt+F1 will cause the launcher icons to unfold and move downwards and BFB icon is visible in keynav mode.

ProblemType: Bug
DistroRelease: Ubuntu 12.10
Package: unity 6.8.0+bzr2785sruubuntu0+797 [origin: LP-PPA-unity-team-sru]
ProcVersionSignature: Ubuntu 3.5.0-17.28-generic 3.5.5
Uname: Linux 3.5.0-17-generic i686
ApportVersion: 2.6.1-0ubuntu3
Architecture: i386
CompizPlugins: [core,composite,opengl,compiztoolbox,decor,vpswitch,snap,mousepoll,resize,place,move,wall,grid,regex,imgpng,session,gnomecompat,animation,fade,unitymtgrabhandles,workarounds,scale,expo,ezoom,unityshell]
CrashDB: unity
Date: Thu Oct 18 15:22:33 2012
InstallationMedia: Ubuntu 12.10 "Quantal Quetzal" - Alpha i386 (20120713.1)
SourcePackage: unity
UpgradeStatus: No upgrade log present (probably fresh install)

Related branches

Nice Testhouse (testhouse) wrote :

O nice confirmed, thanks for the bug report!

Changed in unity:
status: New → Triaged
importance: Undecided → Low
Changed in unity (Ubuntu):
importance: Undecided → Low
Changed in unity:
milestone: none → 7.0.1
Changed in unity (Ubuntu):
status: New → Triaged
Changed in unity:
milestone: 7.0.1 → 7.1.1
status: Triaged → In Progress
assignee: nobody → Christopher Townsend (townsend)
Changed in unity (Ubuntu):
status: Triaged → In Progress
assignee: nobody → Christopher Townsend (townsend)
PS Jenkins bot (ps-jenkins) wrote :

Fix committed into lp:unity at revision None, scheduled for release in unity, milestone 7.1.1

Changed in unity:
status: In Progress → Fix Committed
Launchpad Janitor (janitor) wrote :
Download full text (5.9 KiB)

This bug was fixed in the package unity - 7.1.0+13.10.20130920-0ubuntu1

---------------
unity (7.1.0+13.10.20130920-0ubuntu1) saucy; urgency=low

  [ Stephen M. Webb ]
  * render the Dash frame all the way to the bottom of the screen (lp:
    #1100120). (LP: #1100120)

  [ Brandon Schaefer ]
  * Ignore mouse movements if the mouse starts over a switcher icon.
    Clicking still works fine, we just wont steal focus from the alt+tab
    work. (LP: #1215630)
  * Make sure we ignore mouse movement over detail icons if the mouse
    starts over it at start. Let the mouse take selection control once
    it moves outside of any icon, vs having to enter a different icon.
    (LP: #1223037, #1223039)
  * Add an option to disable the mouse in the switcher. (LP: #1224048)
  * When the shortcut is open, and we receive a ButtonPress or KeyPress
    hide it. As this causes problems else where, and it really should
    close if the user attempts to do anything (even while holding
    super!). (LP: #932718)
  * Set an upper bound on the amount of icons we go through to check
    tooltips. As the accordion effect was causing the mouse to go
    through the icons to fast, making the test fail.
  * Make sure we move the mouse over the target icon while we are
    dragging the source icon.
  * Get the real shortcut to activate ibus. (LP: #1227056)
  * Only accept focus if the mouse moves in 3 directions on switcher
    start up if the mouse starts over the switcher window. This is an
    attempt to tell the difference between a bump and intentional
    movement. (LP: #1223630)

  [ Marco Trevisan (Treviño) ]
  * DesktopApplicationManager: added new app manager layer so that we
    can emit app events.
  * Application: add desktop_id method, and implement in
    desktop::Application.
  * Launcher: only fade the launcher when in auto-hide and dash is
    opened. (LP: #1223979, #1044926)
  * ApplicationLauncherIcon: log unity zeitgeist events on stick,
    unstick, removal and delete. (LP: #779449)
  * UnityScreen: add support for Super+Arrows shortcuts to manage the
    focused window Super+Arrows shortcut allows to move and maximize /
    restore / minimize the focused window on the screen. (LP: #992697,
    #751050)
  * Launcher: use nux::Animation for all the launcher animations This
    allows to do these when compiz requests to prepare painting, instead
    of using only an idle to perform this. (LP: #1226114, #1224766)
  * ShortcutView: use StaticCairoText instead of StaticText for
    rendering the View Improves the text alignment and visual quality.
  * UnityShell: redraw the dash also if a non-blurred area is damaged If
    the dash is damaged, but not the blurred area, it won't redraw. We
    need to draw it, in order to avoid flickering of its border. Also,
    add the redraw_view_if_damaged utility function to redraw a view if
    really needed. (LP: #1224340)
  * AnimationUtils: add utility functions to handle nux::Animation's
    start and reversion Update the whole code using nux::animation to
    use these facility functions.
  * Launcher: fix style to use postfixed-underscore for private members
    Also remove some tabs and useless members.
  * ...

Read more...

Changed in unity (Ubuntu):
status: In Progress → Fix Released
Stephen M. Webb (bregma) wrote :

Fix Released in Nux Unity 7.1.1.

Changed in unity:
status: Fix Committed → Fix Released
To post a comment you must log in.
This report contains Public information  Edit
Everyone can see this information.

Other bug subscribers