Unity sticky edges does not work for vertically tiled layouts

Bug #1050171 reported by Chow Loong Jin
14
This bug affects 3 people
Affects Status Importance Assigned to Milestone
Ayatana Design
New
Undecided
Unassigned
Unity
Triaged
Medium
Unity Maintainers
unity (Ubuntu)
Confirmed
Undecided
Unity Maintainers

Bug Description

  affects ubuntu/unity
  affects unity

When sticky edges are enabled in a vertically tiled layout, the cursor does not
see any resistance at the border between the two screens. This feature would
possibly be more useful than the sticky edge for horizontally tiled layouts, as
it would enable the user to quickly access the menus and window buttons of a
window at the lower screen.

Attached screenshot shows my currently configured layout.

--
Kind regards,
Loong Jin

Revision history for this message
Chow Loong Jin (hyperair) wrote :
tags: added: multimonitor
Revision history for this message
Brandon Schaefer (brandontschaefer) wrote :

I can confirm this in 13.04 (unity 7.0), could you update with the version of unity you are using? Though looking at the code, this is the case for all versions that have sticky edges.

Changed in unity:
importance: Undecided → Medium
status: New → Triaged
milestone: none → 7.0.0
Changed in unity (Ubuntu):
status: New → Confirmed
Revision history for this message
Brandon Schaefer (brandontschaefer) wrote :

If anyone wants to dive in, the code for making a barrier is in unity/launcher/PointerBarrier.cpp. Though this might have to be reviewed by design as well, I can confirm this here. So adding design.

Changed in unity:
assignee: nobody → Unity Maintainers (unity-maintainers-team)
Changed in unity (Ubuntu):
assignee: nobody → Unity Maintainers (unity-maintainers-team)
Stephen M. Webb (bregma)
Changed in unity:
milestone: 7.0.0 → 7.0.1
Stephen M. Webb (bregma)
Changed in unity:
milestone: 7.0.1 → 7.1.1
tags: added: needs-design
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