[Unity 6.x] Active blur doesn't update if you disable CCSM > OpenGL > Framebuffer object
Bug #1039999 reported by
Daniel van Vugt
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Unity |
Fix Released
|
Low
|
Daniel van Vugt | ||
6.0 |
Fix Released
|
Low
|
Daniel van Vugt | ||
unity (Ubuntu) |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
If you disable CCSM > OpenGL > Framebuffer object, then Unity's active blur no longer updates at all.
Related branches
lp:~vanvugt/unity/fix-1043260
- Andrea Azzarone (community): Approve
-
Diff: 24 lines (+9/-5)1 file modifiedplugins/unityshell/src/unityshell.cpp (+9/-5)
lp:~vanvugt/unity/fix-1043260-6.0
- Andrea Azzarone (community): Approve
- Compiz Maintainers: Pending requested
-
Diff: 24 lines (+9/-5)1 file modifiedplugins/unityshell/src/unityshell.cpp (+9/-5)
lp:~sil2100/unity/ubuntu_6.8.0
(Merged)
Changed in unity: | |
milestone: | backlog → none |
Changed in unity: | |
assignee: | nobody → Daniel van Vugt (vanvugt) |
status: | Triaged → In Progress |
milestone: | none → 7.0 |
Changed in unity: | |
status: | In Progress → Fix Committed |
Changed in unity (Ubuntu): | |
status: | New → Fix Committed |
summary: |
- [USE_MODERN_COMPIZ_GL] Active blur doesn't update if you disable CCSM > - OpenGL > Framebuffer object + [Unity 6.x] Active blur doesn't update if you disable CCSM > OpenGL > + Framebuffer object |
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Fix committed into lp:unity at revision 2760