Comment 1 for bug 1037408

Daniel van Vugt (vanvugt) wrote :

I think this might be caused by the fix for bug 1036587:

  if (doShellRepaint && !force && fullscreenRegion.contains(*output))
    doShellRepaint = false;

  if (doShellRepaint)
    paintDisplay(region, transform, mask);

For example, with a fullscreen window on the last output, doShellRepaint becomes false and the shell doesn't get drawn at all. Because that happens in UnityScreen::glPaintCompositedOutput now.