[regression] Unity 6.4: Tooltips no longer transparent.
Bug #1036572 reported by
Daniel van Vugt
This bug affects 3 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Nux |
Fix Released
|
Undecided
|
Sam Spilsbury | ||
2.0 |
New
|
Undecided
|
Unassigned | ||
3.0 |
Fix Released
|
Undecided
|
Sam Spilsbury | ||
Unity |
Fix Released
|
Medium
|
Sam Spilsbury | ||
5.0 |
New
|
Undecided
|
Unassigned | ||
nux (Ubuntu) |
Fix Released
|
Undecided
|
Sam Spilsbury | ||
unity (Ubuntu) |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
Starting in Unity 6.4, launcher tooltips are (mostly) no longer transparent, just black or overdrawn.
Related branches
lp:~smspillaz/unity/unity.fix_1036521
- Daniel van Vugt: Approve
-
Diff: 20 lines (+2/-1)1 file modifiedlauncher/CairoBaseWindow.cpp (+2/-1)
lp:~smspillaz/unity/unity.6.0.fix_1036521
Rejected
for merging
into
lp:unity/6.0
- Daniel van Vugt: Approve
-
Diff: 20 lines (+2/-1)1 file modifiedlauncher/CairoBaseWindow.cpp (+2/-1)
Superseded
for merging
into
lp:unity
- Unity Team: Pending requested
-
Diff: 132 lines (+35/-4) (has conflicts)5 files modifiedlauncher/CairoBaseWindow.cpp (+2/-1)
launcher/VolumeImp.cpp (+4/-1)
tests/gmockvolume.c (+22/-0)
tests/gmockvolume.h (+2/-0)
tests/test_volume_imp.cpp (+5/-2)
lp:~smspillaz/nux/nux.fix_1036521
- Daniel van Vugt: Approve
-
Diff: 274 lines (+168/-63)3 files modifiedNux/WindowCompositor.cpp (+87/-63)
Nux/WindowCompositor.h (+1/-0)
tests/gtest-nux-windowcompositor.cpp (+80/-0)
lp:~smspillaz/nux/nux.3.0.fix_1036521
- Daniel van Vugt: Approve
-
Diff: 274 lines (+168/-63)3 files modifiedNux/WindowCompositor.cpp (+87/-63)
Nux/WindowCompositor.h (+1/-0)
tests/gtest-nux-windowcompositor.cpp (+80/-0)
Changed in unity: | |
assignee: | Daniel van Vugt (vanvugt) → nobody |
Changed in unity: | |
milestone: | 6.4 → 6.6 |
summary: |
- [GLES] [USE_MODERN_COMPIZ_GL][regression] Tooltips no longer - transparent. Active blur lost. + [regression] Tooltips no longer transparent. Active blur lost. |
Changed in unity: | |
milestone: | 6.6 → 7.0 |
Changed in unity: | |
assignee: | nobody → Sam Spilsbury (smspillaz) |
status: | Triaged → In Progress |
Changed in nux: | |
status: | New → In Progress |
assignee: | nobody → Sam Spilsbury (smspillaz) |
milestone: | none → 4.0 |
tags: | added: unity-visuals-quantal |
Changed in nux: | |
status: | In Progress → Fix Committed |
Changed in unity: | |
status: | In Progress → Fix Committed |
no longer affects: | unity/6.0 |
Changed in unity: | |
milestone: | 7.0 → 6.6 |
Changed in unity: | |
status: | Fix Committed → Fix Released |
Changed in unity (Ubuntu): | |
status: | New → Fix Released |
Changed in nux (Ubuntu): | |
status: | New → Fix Released |
assignee: | nobody → Sam Spilsbury (smspillaz) |
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I think this could be the same root cause as bug 1036521.
Seems kind of like the background is being retrieved from the wrong framebuffer... ?