snapping to portrait/landscape

Bug #1400377 reported by Kristian Benoit
10
This bug affects 2 people
Affects Status Importance Assigned to Milestone
Unity
Confirmed
Undecided
Unassigned
Unity Tweak Tool
Won't Fix
Undecided
Unassigned
unity (Ubuntu)
Confirmed
Undecided
Unassigned

Bug Description

We can currently configure window snapping (take half the screen or the like) in unity-tweak-tool, this is nice. On a normal display, the screen is landscape so pushing window in side of screen split the screen in 2 (left/right) and pushing on top maximize the window. But on a portrait screen one would most likely want to split in 2 (top/bottom).

I would like to be able to configure either per screen or per layout (portrait/landscape) ?

Revision history for this message
J Phani Mahesh (phanimahesh) wrote :

This can be achieved by setting window snapping on chosen trigger eges to top half and bottom half.

Per screen settings are not supported by unity to the best of my knowledge, so unfortunately this is not possible right now. If you manage to find any way this can be done, please inform us and we'll add the feature after studying how it can be done.

Meanwhile, if you have both a portrait screen and a landscape screen, and need snapping for top/bottom and left/right, a workaround is to set window snapping triggers on all four edges to fill the respective halves ( top edge for top half and so on) and use a corner for maximize.

Unity project may want to look at this feature-request, I am marking as affects unity and closing for unity tweak tool.

Changed in unity-tweak-tool:
status: New → Won't Fix
Revision history for this message
J Phani Mahesh (phanimahesh) wrote :

Won't fix since it can't be "fixed" by unity tweak tool without support from unity, and our project is limited to presenting various controls exposed by unity.

Revision history for this message
Launchpad Janitor (janitor) wrote :

Status changed to 'Confirmed' because the bug affects multiple users.

Changed in unity (Ubuntu):
status: New → Confirmed
Changed in unity:
status: New → Confirmed
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