unity places race with gdbus to register objects on startup
Bug #710560 reported by
Mikkel Kamstrup Erlandsen
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Unity |
Fix Released
|
Critical
|
Mikkel Kamstrup Erlandsen | ||
unity-lens-applications |
Fix Released
|
Critical
|
Mikkel Kamstrup Erlandsen | ||
unity-lens-files |
Fix Released
|
Critical
|
Mikkel Kamstrup Erlandsen | ||
unity (Ubuntu) |
Fix Released
|
Undecided
|
Unassigned | ||
unity-place-applications (Ubuntu) |
Fix Released
|
Undecided
|
Unassigned | ||
unity-place-files (Ubuntu) |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
See https:/
In a nutshell: The Unity places are using g_application_
The (normal) solution would be to always register the objects before calling app.register() but we don't want to do that because our objects can be very expensive to set up.
Changed in unity-place-applications: | |
status: | New → Fix Released |
Changed in unity: | |
assignee: | nobody → Mikkel Kamstrup Erlandsen (kamstrup) |
status: | New → Fix Released |
milestone: | none → 3.4 |
importance: | Undecided → Critical |
Changed in unity-place-applications: | |
assignee: | nobody → Mikkel Kamstrup Erlandsen (kamstrup) |
importance: | Undecided → Critical |
Changed in unity (Ubuntu): | |
status: | New → Fix Released |
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Fixed in unity-place-files 0.5.36