[opengl] Crash when running with -opengl in VirtualBox
Bug #907387 reported by
Gerry Boland
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
unity-2d |
Invalid
|
Undecided
|
Unassigned |
Bug Description
Running Unity2D in a Virtual Box instance. 3D acceleration is enabled, and virtualbox guest additions are installed to enable some OpenGL support.
Run "unity-2d-launcher -opengl" to enable the OpenGL renderer.
It crashes with the following error output:
unity-2d-launcher: [WARNING] Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVer
unity-2d-launcher: [WARNING] Fragment shader for simpleShaderProg (MainFragmentShader & ShockingPinkSrc
unity-2d-launcher: [WARNING] QGLShaderProgram: shader programs are not supported
Segmentation fault (core dumped)
I'll attach backtrace to this bug report.
Changed in unity-2d: | |
status: | Confirmed → Invalid |
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I created a virtual box instance, enabled 3d acceleration and installed guest additions but still can't get it to crash, not sure if opengl is "properly" enabled though, any idea how to make sure it is?