Launcher "Dodge Windows" Setting

Bug #879115 reported by Aritchie
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
unity-2d
Invalid
Low
Unassigned

Bug Description

I am a little confused about the Launcher settings. When the launcher is set to "Dodge Windows"; doesn't that mean it is supposed to reappear when it does not overlap a window. It does not appear to be working for all windows unless something was changed. When I open a nautilus window; for example, and the launcher overlaps this window and then I dismiss the window - the launcher stays hidden and I have to move my mouse to the left edge to get it to pop back in. Is this normal? It seems this only happens when running compiz. It does not happen when running with metacity.

Revision history for this message
Gerry Boland (gerboland) wrote :

Unity2D designed to work with Metacity where it is working correctly, but this bug is affecting several people. Will assign low priority.

Changed in unity-2d:
status: New → Confirmed
importance: Undecided → Low
Changed in unity-2d:
status: Confirmed → Invalid
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