Activity log for bug #806122
Date | Who | What changed | Old value | New value | Message |
---|---|---|---|---|---|
2011-07-05 18:48:51 | Florian Boucault | bug | added bug | ||
2011-07-05 18:48:59 | Florian Boucault | unity-2d: status | New | In Progress | |
2011-07-05 18:49:02 | Florian Boucault | unity-2d: milestone | 3.8.12 | ||
2011-07-05 18:49:04 | Florian Boucault | unity-2d: importance | Undecided | Medium | |
2011-07-05 18:49:07 | Florian Boucault | unity-2d: assignee | Florian Boucault (fboucault) | ||
2011-07-05 18:57:07 | Florian Boucault | summary | [dash] slow rendering with opengl engine | [dash] slow rendering of background with opengl engine | |
2011-07-05 18:58:53 | Florian Boucault | description | It seems that a bug in Qt's opengl/es 2 engine could be partially responsible: http://bugreports.qt.nokia.com/browse/QTBUG-20264 | Using "pert top" when the dash is launched with -opengl, one can observe that the following two functions are consuming an abnormally high amount of CPU that even increases over time: QGL2PaintEngineExPrivate::drawPixmapFragments QVarLengthArray<QPainter::PixmapFragment, 16>::realloc(int, int) It does not happen when setting the tileMode to Stretch in artwork/desktop_dash_background.sci. It seems that a bug in Qt's opengl/es 2 engine could be partially responsible: http://bugreports.qt.nokia.com/browse/QTBUG-20264 | |
2011-07-05 19:02:29 | Launchpad Janitor | branch linked | lp:~fboucault/unity-2d/cache_dash_background | ||
2011-07-13 22:42:01 | Ricardo Salveti | unity-2d: status | In Progress | Fix Committed | |
2011-07-20 18:20:29 | Didier Roche-Tolomelli | unity-2d (Ubuntu): status | New | Fix Committed | |
2011-07-28 09:50:04 | Didier Roche-Tolomelli | unity-2d: status | Fix Committed | Fix Released | |
2011-07-28 10:06:09 | Launchpad Janitor | branch linked | lp:unity-2d/4.0 | ||
2011-07-28 10:10:12 | Launchpad Janitor | unity-2d (Ubuntu): status | Fix Committed | Fix Released | |
2011-07-28 11:13:27 | Launchpad Janitor | branch linked | lp:ubuntu/unity-2d |