Binary package “libglm-dev” in ubuntu lunar

C++ library for OpenGL GLSL type-based mathematics

 OpenGL Mathematics (GLM) is a header only C++ mathematics library
 for graphics software based on the OpenGL Shading Language (GLSL)
 GLM provides classes and functions designed and implemented with the
 same naming conventions and functionality than GLSL so that anyone who
 knows GLSL, can use GLM as well in C++.
 This project isn't limited to GLSL features. An extension system, based
 on the GLSL extension conventions, provides extended capabilities: matrix
 transformations, quaternions, data packing, random numbers, noise, etc...
 This library works perfectly with OpenGL but it also ensures
 interoperability with other third party libraries and SDK. It is a
 good candidate for software rendering (raytracing / rasterisation),
 image processing, physics simulations and any development context that
 requires a simple and convenient mathematics library.