Binary package “libghc-lambdahack-doc” in ubuntu bionic

game engine library for roguelike dungeon crawlers; documentation

 LambdaHack is a game engine library for roguelike games
 of arbitrary theme, size and complexity,
 packaged together with a small example dungeon crawler.
 .
 When completed, the engine will let you specify content
 to be procedurally generated, define the AI behaviour
 on top of the generic content-independent rules
 and compile a ready-to-play game binary, using either
 the supplied or a custom-made main loop.
 Several frontends are available (GTK+ is the default)
 and many other generic engine components are easily overridden,
 but the fundamental source of flexibility lies
 in the strict and type-safe separation of code from the content
 and of clients (human and AI-controlled) from the server.
 Please see the changelog file for recent improvements
 and the issue tracker for short-term plans. Long term vision
 revolves around procedural content generation and includes
 in-game content creation, auto-balancing and persistent
 content modification based on player behaviour.
 .
 This package provides the documentation for a library for the Haskell
 programming language.
 See http://www.haskell.org/ for more information on Haskell.