xsoldier 1:1.8-5 source package in Ubuntu

Changelog

xsoldier (1:1.8-5) unstable; urgency=medium

  * QA upload.
  * Move the Vcs to Salsa.
  * Compat 11.
  * Rules-Requires-Root: yes.

 -- Adam Borowski <email address hidden>  Thu, 01 Mar 2018 01:36:53 +0100

Upload details

Uploaded by:
Debian QA Group
Uploaded to:
Sid
Original maintainer:
Debian QA Group
Architectures:
any
Section:
games
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Bionic release universe games

Downloads

File Size SHA-256 Checksum
xsoldier_1.8-5.dsc 1.9 KiB b7fa42d8ca9e333253f4c8e9e14f5e181499690446f35d889f6d13f646bf98a3
xsoldier_1.8.orig.tar.gz 174.0 KiB 4d1a60513a2738e5dc09a25b4ab7bdbcd88705a5cc7ef0ad6f27263b914cdae6
xsoldier_1.8-5.debian.tar.xz 9.6 KiB bbc32478c9ead596569b7dc2392b9bbd19e713161442a03cdaade9b2e57dfeda

Available diffs

No changes file available.

Binary packages built by this source

xsoldier: shoot 'em up game with the "not shooting" bonus

 You control a space ship in a vertically scrolling window and shoot
 enemies. If you kill the boss enemy which appears at the end of each stage,
 or if you can survive till the boss enemy gets bored with you and escapes,
 you can go to the next stage.
 .
 xsoldier has a unique feature --- the "not shooting" bonus. You can get
 a pretty good score by not pressing the shoot button. After all, if the
 game is a simple kill-everything and shooting is always a good thing, why
 do you have to press a shoot button? You can play xsoldier as a simple
 kill-everything (and it is the best way to survive), but if you care your
 score, you need to kill all enemies with a minimum number of bullets.

xsoldier-dbgsym: debug symbols for xsoldier