Using configuration source: "/home/michael/.springrc" [CMyMath::Init] CPU SSE mask: 124, flags: SSE 1.0: 1, SSE 2.0: 1 SSE 3.0: 1, SSSE 3.0: 1 SSE 4.1: 0, SSE 4.2: 0 SSE 4.0A: 0, SSE 5.0A: 0 using streflop SSE FP-math mode, CPU supports SSE instructions [Watchdog] Installed (timeout: 10sec) OS: Linux 3.0.0-13-generic #22-Ubuntu SMP Wed Nov 2 13:27:26 UTC 2011 x86_64 OS: 64bit native mode Available log sections: VFS, Font, KeyBindings, Sound, CSMFGroundTextures, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, CollisionVolume, GroundMoveType, UnitScript, AutohostInterface, ArchiveScanner, Path Enabled log sections: Sound(LOG_LEVEL_INFO) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. LogOutput initialized. Spring 83.0 Build date/time: Nov 6 2011 17:55:52 Build environment: boost-104601, GNU libstdc++ version 20110903 Compiler: gcc-4.6.1 Using read-write data directory: /home/michael/.spring/ Using read-only data directory: /usr/share/games/spring/ Using read-only data directory: /usr/lib/spring/ Scanning: /usr/share/games/spring/base Scanning: /home/michael/.spring/maps Scanning: /home/michael/.spring/packages Supported Video modes: 1280x800, 1024x768, 800x600, 640x480 Video mode set to 1280x800/32bit [f=0000000] SDL: 1.2.14 [f=0000000] GL version: 2.1 Mesa 7.11 [f=0000000] GL vendor: Tungsten Graphics, Inc [f=0000000] GL renderer: Mesa DRI Intel(R) 965GM [f=0000000] GLSL version: 1.20 [f=0000000] GLEW version: 1.6.0 [f=0000000] GL info: FBO=1 NPOT=1 24bitDepth=1 ATiHacks=0 [f=0000000] [Sound] OpenAL info: [f=0000000] [Sound] Available Devices: [f=0000000] Joysticks found: 0 [f=0000000] Warning: Joystick 0 not found [f=0000000] Loading startscript from: /home/michael/.spring/script.txt [f=0000000] Connecting to local server [f=0000000] Binding UDP socket to IP (v6) :: port 8452 [f=0000000] [UDPListener] successfully bound socket on port 8452 [f=0000000] PreGame::StartServer: 9 ms [f=0000000] Starting demo recording [f=0000000] [Sound] PulseAudio Default [f=0000000] [Sound] ALSA Default [f=0000000] [Sound] PortAudio Default [f=0000000] [Sound] No Output [f=0000000] [Sound] Device: PulseAudio Default [f=0000000] [Sound] Vendor: OpenAL Community [f=0000000] [Sound] Version: 1.1 ALSOFT 1.13 [f=0000000] [Sound] Renderer: OpenAL Soft [f=0000000] [Sound] AL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context [f=0000000] [Sound] EFX Enabled: yes [f=0000000] [Sound] Max Sounds: 128 [f=0000000] Using map: Xenolithic_v4 [f=0000000] Using game: Zero-K test-4248 [f=0000000] Using game archive: 805afcae02aba8de5edcd4e035668e95.sdp [f=0000000] recording demo: demos/20111106_221448_Xenolithic_v4_83.0.sdf [f=0000000] PreGame::GameDataReceived: 59 ms [f=0000000] User number 0 (team 9, allyteam 0) [f=0000000] Loading Radar Icons [f=0000000] Loading GameData Definitions [f=0000000] Modular Comms error: Comm data entry in modoption is empty or in invalid format [f=0000000] Processing comm: stresstest1 [f=0000000] Processing comm: stresstest2 [f=0000000] Processing comm: stresstest3 [f=0000000] Processing comm: stresstest4 [f=0000000] Processing comm: test_c4_rocket [f=0000000] Processing comm: test_c4_beam [f=0000000] Processing comm: test_c4_gauss [f=0000000] Processing comm: test_c4_arty [f=0000000] Processing comm: test_c4_hmg [f=0000000] Processing comm: test_c4_shotty [f=0000000] Processing comm: test_c4_partbeam [f=0000000] Processing comm: test_c4_lightning [f=0000000] Processing comm: test_c4_flame [f=0000000] Processing comm: test_a4_rocket [f=0000000] Processing comm: test_a4_beam [f=0000000] Processing comm: test_a4_gauss [f=0000000] Processing comm: test_a4_arty [f=0000000] Processing comm: test_a4_hmg [f=0000000] Processing comm: test_a4_shotty [f=0000000] Processing comm: test_a4_partbeam [f=0000000] Processing comm: test_a4_lightning [f=0000000] Processing comm: test_a4_flame [f=0000000] Processing comm: test_s4_rocket [f=0000000] Processing comm: test_s4_beam [f=0000000] Processing comm: test_s4_gauss [f=0000000] Processing comm: test_s4_arty [f=0000000] Processing comm: test_s4_hmg [f=0000000] Processing comm: test_s4_shotty [f=0000000] Processing comm: test_s4_partbeam [f=0000000] Processing comm: test_s4_lightning [f=0000000] Processing comm: test_s4_flame [f=0000000] Processing comm: test_r4_rocket [f=0000000] Processing comm: test_r4_beam [f=0000000] Processing comm: test_r4_gauss [f=0000000] Processing comm: test_r4_arty [f=0000000] Processing comm: test_r4_hmg [f=0000000] Processing comm: test_r4_shotty [f=0000000] Processing comm: test_r4_partbeam [f=0000000] Processing comm: test_r4_lightning [f=0000000] Processing comm: test_r4_flame [f=0000000] Processing comm: test_c1_rocket [f=0000000] Processing comm: test_c1_beam [f=0000000] Processing comm: test_c1_gauss [f=0000000] Processing comm: test_c1_arty [f=0000000] Processing comm: test_c1_hmg [f=0000000] Processing comm: test_c1_shotty [f=0000000] Processing comm: test_c1_partbeam [f=0000000] Processing comm: test_c1_lightning [f=0000000] Processing comm: test_c1_flame [f=0000000] Processing comm: test_a1_rocket [f=0000000] Processing comm: test_a1_beam [f=0000000] Processing comm: test_a1_gauss [f=0000000] Processing comm: test_a1_arty [f=0000000] Processing comm: test_a1_hmg [f=0000000] Processing comm: test_a1_shotty [f=0000000] Processing comm: test_a1_partbeam [f=0000000] Processing comm: test_a1_lightning [f=0000000] Processing comm: test_a1_flame [f=0000000] Processing comm: test_s1_rocket [f=0000000] Processing comm: test_s1_beam [f=0000000] Processing comm: test_s1_gauss [f=0000000] Processing comm: test_s1_arty [f=0000000] Processing comm: test_s1_hmg [f=0000000] Processing comm: test_s1_shotty [f=0000000] Processing comm: test_s1_partbeam [f=0000000] Processing comm: test_s1_lightning [f=0000000] Processing comm: test_s1_flame [f=0000000] Processing comm: test_r1_rocket [f=0000000] Processing comm: test_r1_beam [f=0000000] Processing comm: test_r1_gauss [f=0000000] Processing comm: test_r1_arty [f=0000000] Processing comm: test_r1_hmg [f=0000000] Processing comm: test_r1_shotty [f=0000000] Processing comm: test_r1_partbeam [f=0000000] Processing comm: test_r1_lightning [f=0000000] Processing comm: test_r1_flame [f=0000000] Processing comm: test_cr1_rocket [f=0000000] Processing comm: test_cr1_beam [f=0000000] Processing comm: test_cr1_gauss [f=0000000] Processing comm: test_cr1_arty [f=0000000] Processing comm: test_cr1_hmg [f=0000000] Processing comm: test_cr1_shotty [f=0000000] Processing comm: test_cr1_partbeam [f=0000000] Processing comm: test_cr1_lightning [f=0000000] Processing comm: test_cr1_flame [f=0000000] Processing comm: test_cr4_rocket [f=0000000] Processing comm: test_cr4_beam [f=0000000] Processing comm: test_cr4_gauss [f=0000000] Processing comm: test_cr4_arty [f=0000000] Processing comm: test_cr4_hmg [f=0000000] Processing comm: test_cr4_shotty [f=0000000] Processing comm: test_cr4_partbeam [f=0000000] Processing comm: test_cr4_lightning [f=0000000] Processing comm: test_cr4_flame [f=0000000] Processing comm: comm_hunter [f=0000000] Processing comm: comm_guardian [f=0000000] Processing comm: comm_riot [f=0000000] Processing comm: comm_recon [f=0000000] Processing comm: comm_marksman [f=0000000] Processing comm: comm_rocketeer [f=0000000] Processing comm: comm_special [f=0000000] Processing comm: comm_marine [f=0000000] Processing comm: comm_flamer [f=0000000] Planetwars error: Planetwars data entry in modoption is empty or in invalid format [f=0000000] Loading all definitions: 0.430000 [f=0000000] Game::LoadDefs (GameData): 610 ms [f=0000000] Loading Sound Definitions [f=0000000] [Sound] Warning: Sound IncomingChat is missing file tag (ignoring) [f=0000000] [Sound] parsed 115 sounds from gamedata/sounds.lua [f=0000000] [Sound] Warning: Unable to open audio file: IncomingChat [f=0000000] [Sound] Warning: CSound::GetSoundId: could not find sound: IncomingChat [f=0000000] Game::LoadDefs (Sound): 87 ms [f=0000000] Parsing Map Information [f=0000000] Loading SMF [f=0000000] Loading Map (115 MB) [f=0000000] Creating Smooth Height Mesh [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 268 ms [f=0000000] Creating QuadField & CEGs [f=0000000] Number of damage types: 9 [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml; [f=0000000] Creating Unit Textures [f=0000000] Loading Weapon Definitions [f=0000000] Loading Unit Definitions [f=0000000] Warning: [UnitDef] inconsistent path-type 14 for "chicken" (move-class "bhover3"): floater, but not a ship-based movetype [f=0000000] Warning: [UnitDef] inconsistent path-type 14 for "chicken_dodo" (move-class "bhover3"): floater, but not a ship-based movetype [f=0000000] Warning: [UnitDef] inconsistent path-type 14 for "chickenblobber" (move-class "bhover3"): floater, but not a ship-based movetype [f=0000000] Warning: [UnitDef] inconsistent path-type 14 for "chickenr" (move-class "bhover3"): floater, but not a ship-based movetype [f=0000000] Warning: [UnitDef] inconsistent path-type 14 for "chickens" (move-class "bhover3"): floater, but not a ship-based movetype [f=0000000] Loading Feature Definitions [f=0000000] Initializing Map Features [f=0000000] Reading Estimate PathCosts [8] [f=0000000] Reading Estimate PathCosts [32] [f=0000000] [CPathManager] pathing data checksum: 8f63997a [f=0000000] Creating Sky [f=0000000] Creating ShadowHandler & DecalHandler [f=0000000] Creating GroundDrawer [f=0000000] Loading Tile Files [f=0000000] Reading Tile Map [f=0000000] Loading Square Textures [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 12 ms [f=0000000] Creating TreeDrawer [f=0000000] Creating ProjectileDrawer & UnitDrawer [f=0000000] Creating Projectile Textures [f=0000000] Creating Water [f=0000000] [Sound] Warning: Unable to open audio file: MultiSelect [f=0000000] [Sound] Warning: CSound::GetSoundId: could not find sound: MultiSelect [f=0000000] Game::LoadInterface (Camera&Mouse): 208 ms [f=0000000] Game::LoadInterface (Console): 14 ms [f=0000000] [Sound] Warning: Unable to open audio file: FailedCommand [f=0000000] [Sound] Warning: CSound::GetSoundId: could not find sound: FailedCommand [f=0000000] Loading LuaRules [f=0000000] Jump Jet Defs error checking begining.. [f=0000000] .. Jump Jet Defs error checking complete [f=0000000] Jump Jet Defs error checking begining.. [f=0000000] .. Jump Jet Defs error checking complete [f=0000000] Chicken: PvP mode detected [f=0000000] Comm Morph error: Comm data entry for player 0 is empty or in invalid format [f=0000000] AI taken control of team 0 on allyTeam 1 [f=0000000] CAI: team 0 has selected strategy: Defensive, using commander comm_riot [f=0000000] AI taken control of team 1 on allyTeam 2 [f=0000000] CAI: team 1 has selected strategy: Push, using commander comm_marine [f=0000000] AI taken control of team 2 on allyTeam 3 [f=0000000] CAI: team 2 has selected strategy: Standard, using commander comm_guardian [f=0000000] AI taken control of team 3 on allyTeam 4 [f=0000000] CAI: team 3 has selected strategy: Standard, using commander comm_guardian [f=0000000] AI taken control of team 4 on allyTeam 5 [f=0000000] CAI: team 4 has selected strategy: Blitz, using commander comm_recon [f=0000000] AI taken control of team 5 on allyTeam 6 [f=0000000] CAI: team 5 has selected strategy: Standard, using commander comm_guardian [f=0000000] AI taken control of team 6 on allyTeam 7 [f=0000000] CAI: team 6 has selected strategy: Blitz, using commander comm_hunter [f=0000000] AI taken control of team 7 on allyTeam 8 [f=0000000] CAI: team 7 has selected strategy: Standard, using commander comm_guardian [f=0000000] AI taken control of team 8 on allyTeam 9 [f=0000000] CAI: team 8 has selected strategy: Standard, using commander comm_guardian [f=0000000] Ally Team 0 intialised [f=0000000] Team 9 on allyTeam 0 [f=0000000] Ally Team 1 intialised [f=0000000] Team 0 on allyTeam 1 [f=0000000] AI on ally team 1 [f=0000000] Ally Team 2 intialised [f=0000000] Team 1 on allyTeam 2 [f=0000000] AI on ally team 2 [f=0000000] Ally Team 3 intialised [f=0000000] Team 2 on allyTeam 3 [f=0000000] AI on ally team 3 [f=0000000] Ally Team 4 intialised [f=0000000] Team 3 on allyTeam 4 [f=0000000] AI on ally team 4 [f=0000000] Ally Team 5 intialised [f=0000000] Team 4 on allyTeam 5 [f=0000000] AI on ally team 5 [f=0000000] Ally Team 6 intialised [f=0000000] Team 5 on allyTeam 6 [f=0000000] AI on ally team 6 [f=0000000] Ally Team 7 intialised [f=0000000] Team 6 on allyTeam 7 [f=0000000] AI on ally team 7 [f=0000000] Ally Team 8 intialised [f=0000000] Team 7 on allyTeam 8 [f=0000000] AI on ally team 8 [f=0000000] Ally Team 9 intialised [f=0000000] Team 8 on allyTeam 9 [f=0000000] AI on ally team 9 [f=0000000] Ally Team 10 intialised [f=0000000] Team 10 on allyTeam 10 [f=0000000] Game Over initialized [f=0000000] Loading gadget: Lua unit script framework [f=0000000] Loading unit script: scripts/amgeo.lua [f=0000000] Loading unit script: scripts/arm_spider.lua [f=0000000] Loading unit script: scripts/arm_venom.lua [f=0000000] Loading unit script: scripts/armaak.lua [f=0000000] Loading unit script: scripts/armamd.lua [f=0000000] Loading unit script: scripts/armanni.lua [f=0000000] Loading unit script: scripts/armcom.lua [f=0000000] Loading unit script: scripts/armcrabe.lua [f=0000000] Loading unit script: scripts/armcybr.lua [f=0000000] Loading unit script: scripts/armjamt.lua [f=0000000] Loading unit script: scripts/armnanotc.lua [f=0000000] Loading unit script: scripts/armpt.lua [f=0000000] Loading unit script: scripts/armpw.lua [f=0000000] Loading unit script: scripts/armsolar.lua [f=0000000] Loading unit script: scripts/armsptk.lua [f=0000000] Loading unit script: scripts/armspy.lua [f=0000000] Loading unit script: scripts/armstiletto_laser.lua [f=0000000] Loading unit script: scripts/armwin.lua [f=0000000] Loading unit script: scripts/asteroid.lua [f=0000000] Loading unit script: scripts/attackdrone.lua [f=0000000] Loading unit script: scripts/blackdawn.lua [f=0000000] Loading unit script: scripts/blastwing.lua [f=0000000] Loading unit script: scripts/cafus.lua [f=0000000] Loading unit script: scripts/capturecar.lua [f=0000000] Loading unit script: scripts/carrydrone.lua [f=0000000] Loading unit script: scripts/chicken_roc.lua [f=0000000] Loading unit script: scripts/chickenflyerqueen.lua [f=0000000] Loading unit script: scripts/chickenlandqueen.lua [f=0000000] Loading unit script: scripts/chickenwurm.lua [f=0000000] Loading unit script: scripts/corcom_alt.lua [f=0000000] Loading unit script: scripts/commsupport.lua [f=0000000] Loading unit script: scripts/commrecon.lua [f=0000000] Loading unit script: scripts/cremcom.lua [f=0000000] Loading unit script: scripts/corbats.lua [f=0000000] Loading unit script: scripts/corbhmth.lua [f=0000000] Loading unit script: scripts/corcrash.lua [f=0000000] Loading unit script: scripts/corcrw.lua [f=0000000] Loading unit script: scripts/cordoom.lua [f=0000000] Loading unit script: scripts/core_spectre.lua [f=0000000] Loading unit script: scripts/corhurc2.lua [f=0000000] Loading unit script: scripts/corjamt.lua [f=0000000] Loading unit script: scripts/corroach.lua [f=0000000] Loading unit script: scripts/corshad.lua [f=0000000] Loading unit script: scripts/corsub.lua [f=0000000] Loading unit script: scripts/corsumo.lua [f=0000000] Loading unit script: scripts/corsy.lua [f=0000000] Loading unit script: scripts/corvamp.lua [f=0000000] Loading unit script: scripts/cruisemissile.lua [f=0000000] Loading unit script: scripts/factoryjump.lua [f=0000000] Loading unit script: scripts/factoryplane.lua [f=0000000] Loading unit script: scripts/factorytank.lua [f=0000000] Loading unit script: scripts/nullscript.lua [f=0000000] Loading unit script: scripts/firebug.lua [f=0000000] Loading unit script: scripts/funnelweb.lua [f=0000000] Loading unit script: scripts/geo.lua [f=0000000] Loading unit script: scripts/missilesilo.lua [f=0000000] Loading unit script: scripts/railgunturret.lua [f=0000000] Loading unit script: scripts/raveparty.lua [f=0000000] Loading unit script: scripts/scorpion.lua [f=0000000] Loading unit script: scripts/screamer.lua [f=0000000] Loading unit script: scripts/serpent.lua [f=0000000] Loading unit script: scripts/shieldarty.lua [f=0000000] Loading unit script: scripts/spideraa.lua [f=0000000] Loading unit script: scripts/wolverine_mine.lua [f=0000000] Loading unit script: scripts/zenith.lua [f=0000000] Start Unit Setup error: Comm data entry for player 0 is empty or in invalid format [f=0000000] Unlock system error: Unlock data entry for player 0 is empty or in invalid format [f=0000000] Planetwars error: Planetwars data entry in modoption is empty or in invalid format [f=0000000] LUARULES-DRAW (GADGETS) [f=0000000] Jump Jet Defs error checking begining.. [f=0000000] .. Jump Jet Defs error checking complete [f=0000000] Finished Snow / Rain Shader [f=0000000] MT not detected, exiting [f=0000000] 0:1(48): error: type mismatch 0:30(56): error: Could not implicitly convert operands to arithmetic operator 0:30(57): error: Operands to arithmetic operators must be numeric [f=0000000] Bad shader, reverting to non-GLSL gadget. [f=0000000] height:240 [f=0000000] LUARULES-DRAW (GADGETS) [f=0000000] Loading LuaGaia [f=0000000] Loading LuaUI [f=0000000] This game has locked LuaUI access [f=0000000] Using LUAUI_DIRNAME = LuaUI/ [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt [f=0000000] LuaUI: bound F11 to the widget selector [f=0000000] LuaUI: bound CTRL+F11 to tweak mode [f=0000000] [BloomShader::ViewResize] removing widget, bad texture target [f=0000000] Failed to load: gfx_bloomshader.lua ([string "LuaUI/cawidgets.lua"]:812: attempt to index field 'whInfo' (a nil value)) [f=0000000] Jump Jet Defs error checking begining.. [f=0000000] .. Jump Jet Defs error checking complete [f=0000000] Loaded API widget: Shared Functions [f=0000000] [f=0000000] TABLE: 0 [f=0000000] Loaded API widget: Avatars [f=0000000] Loaded API widget: Modular Comm Info [f=0000000] Loaded API widget: Chili Framework [f=0000000] Loaded API widget: Lups [f=0000000] Set UnitIconDist to 100 [f=0000000] Set maximum particles to: 100 [f=0000000] Ground-decals rendering is disabled! [f=0000000] Loaded widget: EPIC Menu [f=0000000] Set UnitIconDist to 100 [f=0000000] Set maximum particles to: 100 [f=0000000] Ground-decals rendering is disabled! [f=0000000] Loaded widget: Chili Minimap [f=0000000] Loaded widget: Local Team Colors [f=0000000] Set UnitIconDist to 100 [f=0000000] Set maximum particles to: 100 [f=0000000] Ground-decals rendering is disabled! [f=0000000] Loaded widget: HealthBars [f=0000000] Loaded widget: Hide map marks and cursor [f=0000000] Loaded widget: Noises [f=0000000] Loaded widget: Chili Vote Display [f=0000000] Loaded widget: Team Commander Ends [f=0000000] Loaded widget: BuildETA [f=0000000] Set UnitIconDist to 100 [f=0000000] Set maximum particles to: 100 [f=0000000] Ground-decals rendering is disabled! [f=0000000] Loaded widget: ResetState [f=0000000] Loaded widget: Cloak Fire State [f=0000000] Loaded widget: Auto First Build Facing [f=0000000] Mexmap detected - loading... [f=0000000] mexmap imported from LuaUI/Configs/MetalMaps/xenolithic_v4.springmexmap [f=0000000] Loaded widget: Area Mex [f=0000000] Set UnitIconDist to 100 [f=0000000] Set maximum particles to: 100 [f=0000000] Ground-decals rendering is disabled! [f=0000000] Loaded widget: Auto Group [f=0000000] Set UnitIconDist to 100 [f=0000000] Set maximum particles to: 100 [f=0000000] Ground-decals rendering is disabled! [f=0000000] Loaded widget: Auto Patrol Nanos [f=0000000] Loaded widget: Autoquit [f=0000000] Loaded widget: Blast Radius [f=0000000] Loaded widget: CameraShake [f=0000000] Set UnitIconDist to 100 [f=0000000] Set maximum particles to: 100 [f=0000000] Ground-decals rendering is disabled! [f=0000000] Loaded widget: Chili Chat Bubbles [f=0000000] Set UnitIconDist to 100 [f=0000000] Set maximum particles to: 100 [f=0000000] Ground-decals rendering is disabled! [f=0000000] Loaded widget: Chili Resource Bars [f=0000000] Set UnitIconDist to 100 [f=0000000] Set maximum particles to: 100 [f=0000000] Ground-decals rendering is disabled! [f=0000000] Loaded widget: Chili Selections & CursorTip [f=0000000] Loaded widget: ComCounter [f=0000000] Set UnitIconDist to 100 [f=0000000] Set maximum particles to: 100 [f=0000000] Ground-decals rendering is disabled! [f=0000000] Loaded widget: Constructor Auto Assist [f=0000000] Loaded widget: Context Menu [f=0000000] Loaded widget: Darkening [f=0000000] Loaded widget: Ferry Points [f=0000000] Loaded widget: Highlight Geos [f=0000000] Set UnitIconDist to 100 [f=0000000] Set maximum particles to: 100 [f=0000000] Ground-decals rendering is disabled! [f=0000000] Loaded widget: Defense Range Zero-K [f=0000000] Loaded widget: Land Fly [f=0000000] Loaded widget: Local Widgets Config [f=0000000] Loaded widget: Ghost Site [f=0000000] Loaded widget: MetalFeatures [f=0000000] Loaded widget: MinimapEvents [f=0000000] Loaded widget: Missile Silo Range [f=0000000] Loaded widget: Music Player [f=0000000] Loaded widget: NoDuplicateOrders [f=0000000] Set UnitIconDist to 100 [f=0000000] Set maximum particles to: 100 [f=0000000] Ground-decals rendering is disabled! [f=0000000] Loaded widget: Pause Screen [f=0000000] Loaded widget: Point Tracker [f=0000000] Loaded widget: ReclaimInfo [f=0000000] Loaded widget: Retreat [f=0000000] Loaded widget: Spectate Selected Team [f=0000000] Loaded widget: Startup Info and Selector [f=0000000] Loaded widget: State Reverse Toggle [f=0000000] Set UnitIconDist to 100 [f=0000000] Set maximum particles to: 100 [f=0000000] Ground-decals rendering is disabled! [f=0000000] Loaded widget: Stereo3D [f=0000000] Loaded widget: Stockpiler [f=0000000] Player ENABLE TTS [f=0000000] Set UnitIconDist to 100 [f=0000000] Set maximum particles to: 100 [f=0000000] Ground-decals rendering is disabled! [f=0000000] Loaded widget: Text To Speech Control [f=0000000] Set UnitIconDist to 100 [f=0000000] Set maximum particles to: 100 [f=0000000] Ground-decals rendering is disabled! [f=0000000] Loaded widget: Transport AI [f=0000000] Loaded widget: Keep Target [f=0000000] Loaded widget: Unit Marker Zero-K [f=0000000] false [f=0000000] Loaded widget: AnimatorGUI [f=0000000] Loaded widget: Only Fighters Patrol [f=0000000] Set UnitIconDist to 100 [f=0000000] Set maximum particles to: 100 [f=0000000] Ground-decals rendering is disabled! [f=0000000] Loaded widget: Map edge extension [f=0000000] Loaded widget: Start Point Remover & Comm Selector [f=0000000] Set UnitIconDist to 100 [f=0000000] Set maximum particles to: 100 [f=0000000] Ground-decals rendering is disabled! [f=0000000] Loaded widget: Unit Start State [f=0000000] Loaded widget: Attack AoE [f=0000000] Loaded widget: MessageBoxes [f=0000000] Loaded widget: Prospector [f=0000000] Set UnitIconDist to 100 [f=0000000] Set maximum particles to: 100 [f=0000000] Ground-decals rendering is disabled! [f=0000000] Loaded widget: Select Keys [f=0000000] Loaded widget: SmoothScroll [f=0000000] Loaded widget: Stuck Keys [f=0000000] Reloaded cmdcolors from file: cmdcolors.tmp [f=0000000] Set UnitIconDist to 100 [f=0000000] Set maximum particles to: 100 [f=0000000] Ground-decals rendering is disabled! [f=0000000] Loaded widget: UnitShapes [f=0000000] Loaded widget: Lasso Terraform GUI [f=0000000] Loaded widget: AllyCursors [f=0000000] Loaded widget: Building Starter [f=0000000] Loaded widget: Cloaker Guard [f=0000000] Loaded widget: CommandInsert [f=0000000] Loaded widget: Rank Icons [f=0000000] Loaded widget: Selection Send [f=0000000] Loaded widget: Shield Guard [f=0000000] Loaded widget: LupsManager [f=0000000] Loaded widget: Units on Fire [f=0000000] Set UnitIconDist to 100 [f=0000000] Set maximum particles to: 100 [f=0000000] Ground-decals rendering is disabled! [f=0000000] Loaded widget: Chili Docking [f=0000000] Set UnitIconDist to 100 [f=0000000] Set maximum particles to: 100 [f=0000000] Ground-decals rendering is disabled! [f=0000000] Loaded widget: Chili Crude Player List v1.2 [f=0000000] Set UnitIconDist to 100 [f=0000000] Set maximum particles to: 100 [f=0000000] Ground-decals rendering is disabled! [f=0000000] Loaded widget: Chili Chat v0.43 [f=0000000] Loaded widget: Image Preloader [f=0000000] Set UnitIconDist to 100 [f=0000000] Set maximum particles to: 100 [f=0000000] Ground-decals rendering is disabled! [f=0000000] Loaded widget: Chili Core Selector [f=0000000] Loaded widget: Restricted Zones [f=0000000] Loaded widget: Jumjet GUI [f=0000000] Set UnitIconDist to 100 [f=0000000] Set maximum particles to: 100 [f=0000000] Ground-decals rendering is disabled! [f=0000000] Loaded widget: Chili Gesture Menu [f=0000000] Loaded widget: CustomFormations2 [f=0000000] Set UnitIconDist to 100 [f=0000000] Set maximum particles to: 100 [f=0000000] Ground-decals rendering is disabled! [f=0000000] Loaded widget: Chili Integral Menu [f=0000000] LuaUI v0.3 [f=0000000] Finalizing