#0 0xb7b6fe91 in malloc_consolidate (av=0xb7c60140) at malloc.c:4905 [Error: malloc.c was not found in source tree] #1 0xb7b71b8d in _int_malloc (av=0xb7c60140, bytes=8280) at malloc.c:4229 [Error: malloc.c was not found in source tree] #2 0xb7b739c5 in *__GI___libc_malloc (bytes=8280) at malloc.c:3551 [Error: malloc.c was not found in source tree] #3 0x0804a929 in clone_Object (obj=0x9077158) at glcells.c:410 405: static Object *clone_Object( Object *obj ) 406: { 407: /* alloc */ 408: Object *ret = (Object *) malloc( sizeof( Object ) ); 409: 410: ret->vertex = 411: (Vector *) malloc( obj->num_vertex*sizeof(Vector) ); 412: ret->triangle = 413: (Triangle *) malloc( obj->num_triangle*sizeof(Triangle) ); 414: ret->num_vertex = obj->num_vertex; 415: ret->num_triangle = obj->num_triangle; #4 0x0804b149 in draw_cell (st=0x9048928, shape=1065353216) at glcells.c:849 844: } 845: 846: static int create_list( State *st, double fac ) 847: { 848: int v; 849: Object *obj = clone_Object( st->sphere ); 850: ObjectSmooth *smooth; 851: #ifdef USE_VERTEX_ARRAY 852: VertexArray *vertex_array; 853: #endif 854: int list = glGenLists(1); #5 0x0804ca6d in draw_glcells (mi=0x9037718) at glcells.c:749 744: 745: glPushMatrix(); 746: glTranslatef( st->cell[b].x, st->cell[b].y, 0.0 ); 747: glRotatef( st->cell[b].rotation, 0.0, 0.0, 1.0 ); 748: glScalef( st->cell[b].radius, st->cell[b].radius, st->cell[b].radius ); 749: draw_cell( st, 9-shape ); 750: glPopMatrix(); 751: } 752: } 753: 754: /* draw cell nuclei */ #6 0x0804f4ad in xlockmore_draw (dpy=0x903bf60, window=48234749, #7 0x0804e109 in main (argc=) at screenhack.c:550 545: 546: if (! fps_cb) fps_cb = screenhack_do_fps; 547: 548: while (1) 549: { 550: unsigned long delay = ft->draw_cb (dpy, window, closure); 551: #ifdef DEBUG_PAIR 552: unsigned long delay2 = 0; 553: if (window2) delay2 = ft->draw_cb (dpy, window2, closure2); 554: #endif 555: