From e4edb4f2e6ca960b68629783459920faa86d8671 Mon Sep 17 00:00:00 2001 From: Peter Hutterer Date: Fri, 25 Sep 2009 04:53:33 +0000 Subject: dmx: core events are always in screen coordinates when passed to GPE. This fixes input in dmx, the pointer appears at the right positions to the clients now. Also mark the spot where we pass in the button state as valuator to GPE with a FIXME. (??) Tested-by: Kevin Martin Signed-off-by: Peter Hutterer (cherry picked from commit e7c2598f565e8252dd66ee3e6212b310856476cb) --- diff --git a/hw/dmx/input/dmxevents.c b/hw/dmx/input/dmxevents.c index 5c3d792..70737b4 100644 --- a/hw/dmx/input/dmxevents.c +++ b/hw/dmx/input/dmxevents.c @@ -183,7 +183,7 @@ static void enqueueMotion(DevicePtr pDev, int x, int y) GetEventList(&events); nevents = GetPointerEvents(events, p, MotionNotify, detail, - POINTER_ABSOLUTE, 0, 2, valuators); + POINTER_ABSOLUTE | POINTER_SCREEN, 0, 2, valuators); for (i = 0; i < nevents; i++) mieqEnqueue(p, (InternalEvent*)(events + i)->event); return; @@ -688,7 +688,7 @@ void dmxEnqueue(DevicePtr pDev, int type, int detail, KeySym keySym, detail = dmxGetButtonMapping(dmxLocal, detail); GetEventList(&events); nevents = GetPointerEvents(events, p, type, detail, - POINTER_ABSOLUTE, + POINTER_ABSOLUTE | POINTER_SCREEN, 0, /* first_valuator = 0 */ 0, /* num_valuators = 0 */ valuators); @@ -700,9 +700,9 @@ void dmxEnqueue(DevicePtr pDev, int type, int detail, KeySym keySym, GetEventList(&events); valuators[0] = e->xmotion.x; valuators[1] = e->xmotion.y; - valuators[2] = e->xmotion.state; + valuators[2] = e->xmotion.state; /* FIXME: WTF?? */ nevents = GetPointerEvents(events, p, type, detail, - POINTER_ABSOLUTE, 0, 3, valuators); + POINTER_ABSOLUTE | POINTER_SCREEN, 0, 3, valuators); for (i = 0; i < nevents; i++) mieqEnqueue(p, (InternalEvent*)(events + i)->event); return; -- cgit v0.8.3-6-g21f6