wine crashes while closing some windows game
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Wine |
Invalid
|
Undecided
|
Unassigned | ||
wine1.2 (Ubuntu) |
Invalid
|
Undecided
|
Unassigned |
Bug Description
Binary package hint: wine1.2
It's not quite a new bug, but it's in fact a really old one which I didn't find an answer to it. It's not a serious bug, but it could make people happy if it got fixed.
It seems to be the fact that Wine shut down itself too fast and games who also need some time to flush data to some files are unable to do and for consequence , their state won't be saved (I did read that once, but I couldn't locate the webpage at this moment). Once I'd put in WineHQ some clues about this issue:
http://
"Saving game state is *mandatory* before close application, or metal.ini won't be updated with last game settings as well."
By the way, disabling "Shader Pixel" as explained here (http://
ProblemType: Bug
Architecture: amd64
Date: Wed Mar 24 23:34:31 2010
DistroRelease: Ubuntu 10.04
NonfreeKernelMo
Package: wine1.2 1.1.41-0ubuntu2
ProcEnviron:
LANGUAGE=
PATH=(custom, no user)
LANG=pt_BR.UTF-8
SHELL=/bin/bash
ProcVersionSign
SourcePackage: wine1.2
Uname: Linux 2.6.32-17-generic x86_64
Is this really related to Ubuntu? Shouldn't you be reporting this as a bug in Wine?