Some more data:
* I ran the DirectX Caps Viewer (http://msdn.microsoft.com/en-us/library/ee417852%28VS.85%29.aspx) on Windows and in 'Mobile Intel(R) 945 Express Chipset Family\D3D Device Types' I got the following information:
HAL\Caps: MaxPointSize = 256
Reference\Caps: MaxPointSize = 64
Some more data: msdn.microsoft. com/en- us/library/ ee417852% 28VS.85% 29.aspx) on Windows and in 'Mobile Intel(R) 945 Express Chipset Family\D3D Device Types' I got the following information:
* I ran the DirectX Caps Viewer (http://
HAL\Caps: MaxPointSize = 256
Reference\Caps: MaxPointSize = 64
* I also ran the OpenGL Extensions Viewer (http:// www.realtech- vr.com/ glview/ download. html) on Windows which showed:
Point size range: 0.5 to 1.0
Smoothed point size range: 1 to 256
So the DirectX capability matches the OpenGL one, but the Windows max point size is a bit different from what it is on Linux.