widelands crashed with SIGSEGV in Widelands::Soldier::battle_update()
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
New
|
Critical
|
Unassigned | ||
widelands (Ubuntu) |
New
|
Medium
|
Unassigned |
Bug Description
I started doing something else while leaving a game running, and I got this crash.
ProblemType: Crash
DistroRelease: Ubuntu 16.04
Package: widelands 1:18-3build3
ProcVersionSign
Uname: Linux 4.4.0-47-generic x86_64
ApportVersion: 2.20.1-0ubuntu2.1
Architecture: amd64
CurrentDesktop: GNOME
Date: Fri Nov 25 14:15:43 2016
ExecutablePath: /usr/games/
InstallationDate: Installed on 2016-10-16 (40 days ago)
InstallationMedia: Ubuntu-GNOME 16.04.1 LTS "Xenial Xerus" - Release amd64 (20160720)
ProcCmdline: widelands
ProcEnviron:
LANGUAGE=it_IT
PATH=(custom, user)
XDG_RUNTIME_
LANG=it_IT.UTF-8
SHELL=/bin/bash
SegvAnalysis:
Segfault happened at: 0x6a8e5c <_ZN9Widelands7
PC (0x006a8e5c) ok
source "0x40(%rax)" (0x00000040) not located in a known VMA region (needed readable region)!
destination "%eax" ok
SegvReason: reading NULL VMA
Signal: 11
SourcePackage: widelands
StacktraceTop:
Widelands:
Widelands:
Widelands:
Widelands:
Widelands:
Title: widelands crashed with SIGSEGV in Widelands:
UpgradeStatus: No upgrade log present (probably fresh install)
UserGroups: adm cdrom dip lpadmin plugdev sambashare sudo
StacktraceTop: :Soldier: :battle_ update( Widelands: :Game&, Widelands: :Bob::State& ) () :Bob::act( Widelands: :Game&, unsigned int) () :Cmd_Act: :execute( Widelands: :Game&) () :Cmd_Queue: :run_queue( int, int&) () :Game:: think() ()
Widelands:
Widelands:
Widelands:
Widelands:
Widelands: