Battle for Wesnoth v1.8.0 Started on Mon Nov 29 00:51:29 2010 20101129 00:51:29 info random: Set random seed to 265320092 20101129 00:51:29 debug random: Seeded random with 265320092 with 0 calls, pool is now at 265320092 20101129 00:51:29 info font: Initialized true type fonts 20101129 00:51:29 debug filesystem: directory /home/thomas/.wesnoth1.8 exists, not creating 20101129 00:51:29 debug filesystem: directory /home/thomas/.wesnoth1.8/editor exists, not creating 20101129 00:51:29 debug filesystem: directory /home/thomas/.wesnoth1.8/editor/maps exists, not creating 20101129 00:51:29 debug filesystem: directory /home/thomas/.wesnoth1.8/data exists, not creating 20101129 00:51:29 debug filesystem: directory /home/thomas/.wesnoth1.8/data/add-ons exists, not creating 20101129 00:51:29 debug filesystem: directory /home/thomas/.wesnoth1.8/saves exists, not creating 20101129 00:51:29 debug filesystem: directory /home/thomas/.wesnoth1.8 exists, not creating 20101129 00:51:29 debug filesystem: directory /home/thomas/.wesnoth1.8/editor exists, not creating 20101129 00:51:29 debug filesystem: directory /home/thomas/.wesnoth1.8/editor/maps exists, not creating 20101129 00:51:29 debug filesystem: directory /home/thomas/.wesnoth1.8/data exists, not creating 20101129 00:51:29 debug filesystem: directory /home/thomas/.wesnoth1.8/data/add-ons exists, not creating 20101129 00:51:29 debug filesystem: directory /home/thomas/.wesnoth1.8/saves exists, not creating 20101129 00:51:29 info filesystem: Streaming /home/thomas/.wesnoth1.8/preferences for reading. 20101129 00:51:29 info cache: Clearing defines map! Data directory: /usr/share/games/wesnoth/1.8 User configuration directory: /home/thomas/.wesnoth1.8 20101129 00:51:29 info audio: Initializing audio... 20101129 00:51:29 info audio: Audio initialized. 20101129 00:51:29 debug filesystem: Looking for 'hardwired/fonts.cfg'. 20101129 00:51:29 debug filesystem: trying '/usr/share/games/wesnoth/1.8/data/hardwired/fonts.cfg' 20101129 00:51:29 debug filesystem: found: '/usr/share/games/wesnoth/1.8/data/hardwired/fonts.cfg' 20101129 00:51:29 { BEGIN: preprocessing file... 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/hardwired/fonts.cfg for reading. 20101129 00:51:29 } END: preprocessing file... (took 0ms) 20101129 00:51:29 debug config: testing for macro FOR_COMPATIBILITY_SAKE: not defined 20101129 00:51:29 info font: Font map size before compression: 478 ranges 20101129 00:51:29 info font: Font map size after compression: 43 ranges 20101129 00:51:29 debug filesystem: Looking for 'hardwired/language.cfg'. 20101129 00:51:29 debug filesystem: trying '/usr/share/games/wesnoth/1.8/data/hardwired/language.cfg' 20101129 00:51:29 debug filesystem: found: '/usr/share/games/wesnoth/1.8/data/hardwired/language.cfg' 20101129 00:51:29 { BEGIN: preprocessing file... 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/hardwired/language.cfg for reading. 20101129 00:51:29 } END: preprocessing file... (took 0ms) 20101129 00:51:29 info config: Macro definition not found for languages , attempting to open as file. 20101129 00:51:29 debug filesystem: Looking for 'languages'. 20101129 00:51:29 debug filesystem: trying '/usr/share/games/wesnoth/1.8/data/languages' 20101129 00:51:29 debug filesystem: found: '/usr/share/games/wesnoth/1.8/data/languages' 20101129 00:51:29 info filesystem: searching for _main.cfg in directory /usr/share/games/wesnoth/1.8/data/languages 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/C.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/af_ZA.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/ar_AR.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/bg_BG.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/ca_ES.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/ca_ES@valencia.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/cs_CZ.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/da_DK.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/de_DE.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/el_GR.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/en@shaw.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/en_GB.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/eo_XX.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/es_ES.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/et_EE.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/eu_ES.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/fi_FI.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/fr_FR.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/fur_IT.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/gl_ES.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/he_IL.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/hr_HR.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/hu_HU.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/id_ID.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/is_IS.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/it_IT.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/ja_JP.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/ko_KR.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/la_IT.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/lt_LT.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/lv_LV.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/mk_MK.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/mr_IN.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/nb_NO.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/nl_NL.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/pl_PL.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/pt_BR.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/pt_PT.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/racv.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/ro_RO.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/ru_RU.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/sk_SK.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/sl_SI.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/sr_RS.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/sr_RS@ijekavian.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/sr_RS@ijekavianlatin.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/sr_RS@latin.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/sv_SE.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/tl_PH.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/tr_TR.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/vi_VI.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/zh_CN.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/languages/zh_TW.cfg for reading. 20101129 00:51:29 info general: locale could not be determined; defaulting to system locale 20101129 00:51:29 info general: Set locale to '' result: 'de_AT.utf8'. 20101129 00:51:29 debug general: Numeric locale: C 20101129 00:51:29 debug general: Full locale: LC_CTYPE=C;LC_NUMERIC=C;LC_TIME=C;LC_COLLATE=de_AT.utf8;LC_MONETARY=C;LC_MESSAGES=de_AT.utf8;LC_PAPER=C;LC_NAME=C;LC_ADDRESS=C;LC_TELEPHONE=C;LC_MEASUREMENT=C;LC_IDENTIFICATION=C 20101129 00:51:29 info general: Set locale to '' result: 'de_AT.utf8'. 20101129 00:51:29 debug general: Numeric locale: C 20101129 00:51:29 debug general: Full locale: LC_CTYPE=C;LC_NUMERIC=C;LC_TIME=de_AT.utf8;LC_COLLATE=de_AT.utf8;LC_MONETARY=C;LC_MESSAGES=de_AT.utf8;LC_PAPER=C;LC_NAME=C;LC_ADDRESS=C;LC_TELEPHONE=C;LC_MEASUREMENT=C;LC_IDENTIFICATION=C 20101129 00:51:29 info general: Set locale to '' result: 'de_AT.utf8'. 20101129 00:51:29 debug general: Numeric locale: C 20101129 00:51:29 debug general: Full locale: LC_CTYPE=C;LC_NUMERIC=C;LC_TIME=de_AT.utf8;LC_COLLATE=de_AT.utf8;LC_MONETARY=C;LC_MESSAGES=de_AT.utf8;LC_PAPER=C;LC_NAME=C;LC_ADDRESS=C;LC_TELEPHONE=C;LC_MEASUREMENT=C;LC_IDENTIFICATION=C 20101129 00:51:29 debug filesystem: Looking for 'hardwired/english.cfg'. 20101129 00:51:29 debug filesystem: trying '/usr/share/games/wesnoth/1.8/data/hardwired/english.cfg' 20101129 00:51:29 debug filesystem: found: '/usr/share/games/wesnoth/1.8/data/hardwired/english.cfg' 20101129 00:51:29 { BEGIN: preprocessing file... 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/hardwired/english.cfg for reading. 20101129 00:51:29 } END: preprocessing file... (took 0ms) 20101129 00:51:29 debug filesystem: Looking for 'wesnoth-icon-small.png'. 20101129 00:51:29 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:29 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:29 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/wesnoth-icon-small.png' Checking video mode: 1280x750x32... setting mode to 1280x750x32 20101129 00:51:29 info display: detected a new display format 20101129 00:51:29 debug filesystem: Looking for 'cursors-bw/normal.png'. 20101129 00:51:29 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:29 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:29 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/cursors-bw/normal.png' 20101129 00:51:29 debug filesystem: Looking for 'cursors-bw/wait.png'. 20101129 00:51:29 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:29 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:29 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/cursors-bw/wait.png' 20101129 00:51:29 info gui/general: Setting: init gui. 20101129 00:51:29 debug filesystem: Looking for 'gui/default.cfg'. 20101129 00:51:29 debug filesystem: trying '/usr/share/games/wesnoth/1.8/data/gui/default.cfg' 20101129 00:51:29 debug filesystem: found: '/usr/share/games/wesnoth/1.8/data/gui/default.cfg' 20101129 00:51:29 { BEGIN: preprocessing file... 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default.cfg for reading. 20101129 00:51:29 } END: preprocessing file... (took 0ms) 20101129 00:51:29 info config: Macro definition not found for gui/default/macros/ , attempting to open as file. 20101129 00:51:29 debug filesystem: Looking for 'gui/default/macros/'. 20101129 00:51:29 debug filesystem: trying '/usr/share/games/wesnoth/1.8/data/gui/default/macros/' 20101129 00:51:29 debug filesystem: found: '/usr/share/games/wesnoth/1.8/data/gui/default/macros/' 20101129 00:51:29 info filesystem: searching for _main.cfg in directory /usr/share/games/wesnoth/1.8/data/gui/default/macros/ 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/macros/_initial.cfg for reading. 20101129 00:51:29 info config: defining macro GUI__TEXT_HORIZONTALLY_CENTRED (location gui/default/macros/_initial.cfg 24 gui/default.cfg) 20101129 00:51:29 info config: defining macro GUI__TEXT_VERTICALLY_CENTRED (location gui/default/macros/_initial.cfg 24 gui/default.cfg) 20101129 00:51:29 info config: defining macro GUI__CENTERED_TEXT (location gui/default/macros/_initial.cfg 24 gui/default.cfg) 20101129 00:51:29 info config: defining macro GUI__FONT_COLOUR_ENABLED__DEFAULT (location gui/default/macros/_initial.cfg 24 gui/default.cfg) 20101129 00:51:29 info config: defining macro GUI__FONT_COLOUR_DISABLED__DEFAULT (location gui/default/macros/_initial.cfg 24 gui/default.cfg) 20101129 00:51:29 info config: defining macro GUI__FONT_COLOUR_ENABLED__TITLE (location gui/default/macros/_initial.cfg 24 gui/default.cfg) 20101129 00:51:29 info config: defining macro GUI__FONT_COLOUR_DISABLED__TITLE (location gui/default/macros/_initial.cfg 24 gui/default.cfg) 20101129 00:51:29 info config: defining macro GUI__BACKGROUND_COLOUR_ENABLED (location gui/default/macros/_initial.cfg 24 gui/default.cfg) 20101129 00:51:29 info config: defining macro GUI__BACKGROUND_COLOUR_DISABLED (location gui/default/macros/_initial.cfg 24 gui/default.cfg) 20101129 00:51:29 info config: defining macro GUI__LISTBOX_SELECTED_CELL (location gui/default/macros/_initial.cfg 24 gui/default.cfg) 20101129 00:51:29 info config: defining macro GUI_FORCE_WIDGET_MINIMUM_SIZE (location gui/default/macros/_initial.cfg 24 gui/default.cfg) 20101129 00:51:29 info config: defining macro GUI_TINY__RESOLUTION (location gui/default/macros/_initial.cfg 24 gui/default.cfg) 20101129 00:51:29 info config: defining macro GUI_TINY__FONT_SIZE__TINY (location gui/default/macros/_initial.cfg 24 gui/default.cfg) 20101129 00:51:29 info config: defining macro GUI_TINY__FONT_SIZE__SMALL (location gui/default/macros/_initial.cfg 24 gui/default.cfg) 20101129 00:51:29 info config: defining macro GUI_TINY__FONT_SIZE__DEFAULT (location gui/default/macros/_initial.cfg 24 gui/default.cfg) 20101129 00:51:29 info config: defining macro GUI_TINY__FONT_SIZE__LARGE (location gui/default/macros/_initial.cfg 24 gui/default.cfg) 20101129 00:51:29 info config: defining macro GUI_TINY__FONT_SIZE__TITLE (location gui/default/macros/_initial.cfg 24 gui/default.cfg) 20101129 00:51:29 info config: defining macro GUI_NORMAL__RESOLUTION (location gui/default/macros/_initial.cfg 24 gui/default.cfg) 20101129 00:51:29 info config: defining macro GUI_NORMAL__FONT_SIZE__TINY (location gui/default/macros/_initial.cfg 24 gui/default.cfg) 20101129 00:51:29 info config: defining macro GUI_NORMAL__FONT_SIZE__SMALL (location gui/default/macros/_initial.cfg 24 gui/default.cfg) 20101129 00:51:29 info config: defining macro GUI_NORMAL__FONT_SIZE__DEFAULT (location gui/default/macros/_initial.cfg 24 gui/default.cfg) 20101129 00:51:29 info config: defining macro GUI_NORMAL__FONT_SIZE__LARGE (location gui/default/macros/_initial.cfg 24 gui/default.cfg) 20101129 00:51:29 info config: defining macro GUI_NORMAL__FONT_SIZE__TITLE (location gui/default/macros/_initial.cfg 24 gui/default.cfg) 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/macros/horizontal_scrollbar.cfg for reading. 20101129 00:51:29 info config: defining macro GUI__HORIZONTAL_SCROLLBAR_GRID (location gui/default/macros/horizontal_scrollbar.cfg 24 gui/default.cfg) 20101129 00:51:29 info config: defining macro GUI__HORIZONTAL_SCROLLBAR_GRID_TRANSPARENT (location gui/default/macros/horizontal_scrollbar.cfg 24 gui/default.cfg) 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/macros/vertical_scrollbar.cfg for reading. 20101129 00:51:29 info config: defining macro GUI__VERTICAL_SCROLLBAR_GRID (location gui/default/macros/vertical_scrollbar.cfg 24 gui/default.cfg) 20101129 00:51:29 info config: defining macro GUI__VERTICAL_SCROLLBAR_GRID_TRANSPARENT (location gui/default/macros/vertical_scrollbar.cfg 24 gui/default.cfg) 20101129 00:51:29 info config: Macro definition not found for gui/default/window/ , attempting to open as file. 20101129 00:51:29 debug filesystem: Looking for 'gui/default/window/'. 20101129 00:51:29 debug filesystem: trying '/usr/share/games/wesnoth/1.8/data/gui/default/window/' 20101129 00:51:29 debug filesystem: found: '/usr/share/games/wesnoth/1.8/data/gui/default/window/' 20101129 00:51:29 info filesystem: searching for _main.cfg in directory /usr/share/games/wesnoth/1.8/data/gui/default/window/ 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/window/addon_connect.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/window/addon_list.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/window/campaign_dialog.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/window/editor_generate_map.cfg for reading. 20101129 00:51:29 info config: defining macro ONE_ROW_GRID (location gui/default/window/editor_generate_map.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro ONE_ROW_GRID_END (location gui/default/window/editor_generate_map.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: undefine macro ONE_ROW_GRID (location gui/default/window/editor_generate_map.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: undefine macro ONE_ROW_GRID_END (location gui/default/window/editor_generate_map.cfg 25 gui/default.cfg) 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/window/editor_new_map.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/window/editor_resize_map.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/window/editor_settings.cfg for reading. 20101129 00:51:29 info config: defining macro ONE_ROW_GRID (location gui/default/window/editor_settings.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro ONE_ROW_GRID_END (location gui/default/window/editor_settings.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: undefine macro ONE_ROW_GRID (location gui/default/window/editor_settings.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: undefine macro ONE_ROW_GRID_END (location gui/default/window/editor_settings.cfg 25 gui/default.cfg) 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/window/formula_debugger.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/window/game_delete.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/window/game_load.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/window/game_save.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/window/game_save_message.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/window/game_save_oos.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/window/game_save_overwrite.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/window/gamestate_inspector.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/window/icon_message.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/window/language_selection.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/window/lobby_main.cfg for reading. 20101129 00:51:29 info config: defining macro HORIZONTAL_BEGIN (location gui/default/window/lobby_main.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro HORIZONTAL_SEP (location gui/default/window/lobby_main.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro HORIZONTAL_END (location gui/default/window/lobby_main.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro VERTICAL_BEGIN (location gui/default/window/lobby_main.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro VERTICAL_SEP (location gui/default/window/lobby_main.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro VERTICAL_END (location gui/default/window/lobby_main.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro GAMELISTBOX_HEADER_LABEL (location gui/default/window/lobby_main.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro GAMELISTBOX_BODY_LABEL (location gui/default/window/lobby_main.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro GAMELISTBOX_BODY_LABEL_TINY (location gui/default/window/lobby_main.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro GAMELISTBOX_BODY_BUTTON (location gui/default/window/lobby_main.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro GAMELISTBOX_BODY_IMAGE (location gui/default/window/lobby_main.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro GAMELISTBOX_LABEL (location gui/default/window/lobby_main.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro GAMELISTBOX (location gui/default/window/lobby_main.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro ONE_PLAYERLISTBOX (location gui/default/window/lobby_main.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro PLAYERLISTBOX (location gui/default/window/lobby_main.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro ROOMLISTBOX (location gui/default/window/lobby_main.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro CHATLOG (location gui/default/window/lobby_main.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro _GUI_TITLE (location gui/default/window/lobby_main.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro _GUI_FILTER_AREA (location gui/default/window/lobby_main.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro _GUI_CHAT_AREA (location gui/default/window/lobby_main.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro _GUI_CONTROL_AREA (location gui/default/window/lobby_main.cfg 25 gui/default.cfg) 20101129 00:51:29 debug config: substituting macro _GUI_TITLE 20101129 00:51:29 debug config: substituting (slow) macro GAMELISTBOX 20101129 00:51:29 debug config: substituting macro GAMELISTBOX_HEADER_LABEL 20101129 00:51:29 debug config: substituting macro HORIZONTAL_BEGIN 20101129 00:51:29 debug config: substituting macro GUI_FORCE_WIDGET_MINIMUM_SIZE 20101129 00:51:29 debug config: substituting macro HORIZONTAL_SEP 20101129 00:51:29 debug config: substituting macro VERTICAL_BEGIN 20101129 00:51:29 debug config: substituting macro VERTICAL_SEP 20101129 00:51:29 debug config: substituting macro GAMELISTBOX_BODY_LABEL 20101129 00:51:29 debug config: substituting macro GAMELISTBOX_HEADER_LABEL 20101129 00:51:29 debug config: substituting macro GAMELISTBOX_BODY_LABEL 20101129 00:51:29 debug config: substituting macro GAMELISTBOX_HEADER_LABEL 20101129 00:51:29 debug config: substituting macro GAMELISTBOX_BODY_LABEL 20101129 00:51:29 debug config: substituting macro GAMELISTBOX_HEADER_LABEL 20101129 00:51:29 debug config: substituting macro GAMELISTBOX_BODY_IMAGE 20101129 00:51:29 debug config: substituting macro GAMELISTBOX_BODY_IMAGE 20101129 00:51:29 debug config: substituting macro GAMELISTBOX_BODY_IMAGE 20101129 00:51:29 debug config: substituting macro GAMELISTBOX_BODY_IMAGE 20101129 00:51:29 debug config: substituting macro GAMELISTBOX_BODY_IMAGE 20101129 00:51:29 debug config: substituting macro GAMELISTBOX_BODY_IMAGE 20101129 00:51:29 debug config: substituting macro GAMELISTBOX_BODY_IMAGE 20101129 00:51:29 debug config: substituting macro GAMELISTBOX_BODY_LABEL_TINY 20101129 00:51:29 debug config: substituting macro GAMELISTBOX_BODY_IMAGE 20101129 00:51:29 debug config: substituting macro GAMELISTBOX_BODY_LABEL_TINY 20101129 00:51:29 debug config: substituting macro GAMELISTBOX_BODY_IMAGE 20101129 00:51:29 debug config: substituting macro GAMELISTBOX_BODY_LABEL_TINY 20101129 00:51:29 debug config: substituting macro VERTICAL_END 20101129 00:51:29 debug config: substituting macro HORIZONTAL_END 20101129 00:51:29 debug config: substituting macro GUI_FORCE_WIDGET_MINIMUM_SIZE 20101129 00:51:29 debug config: substituting macro _GUI_FILTER_AREA 20101129 00:51:29 debug config: substituting macro HORIZONTAL_BEGIN 20101129 00:51:29 debug config: substituting macro HORIZONTAL_SEP 20101129 00:51:29 debug config: substituting macro HORIZONTAL_SEP 20101129 00:51:29 debug config: substituting macro HORIZONTAL_SEP 20101129 00:51:29 debug config: substituting macro HORIZONTAL_SEP 20101129 00:51:29 debug config: substituting macro HORIZONTAL_SEP 20101129 00:51:29 debug config: substituting macro HORIZONTAL_END 20101129 00:51:29 debug config: substituting (slow) macro _GUI_CHAT_AREA 20101129 00:51:29 debug config: substituting macro HORIZONTAL_BEGIN 20101129 00:51:29 debug config: substituting macro VERTICAL_BEGIN 20101129 00:51:29 debug config: substituting macro ROOMLISTBOX 20101129 00:51:29 debug config: substituting macro VERTICAL_SEP 20101129 00:51:29 debug config: substituting macro VERTICAL_END 20101129 00:51:29 debug config: substituting macro HORIZONTAL_SEP 20101129 00:51:29 debug config: substituting macro CHATLOG 20101129 00:51:29 debug config: substituting macro VERTICAL_SEP 20101129 00:51:29 debug config: substituting macro HORIZONTAL_BEGIN 20101129 00:51:29 debug config: substituting macro HORIZONTAL_SEP 20101129 00:51:29 debug config: substituting macro HORIZONTAL_END 20101129 00:51:29 debug config: substituting macro VERTICAL_END 20101129 00:51:29 debug config: substituting macro HORIZONTAL_END 20101129 00:51:29 debug config: substituting macro GUI_FORCE_WIDGET_MINIMUM_SIZE 20101129 00:51:29 debug config: substituting macro _GUI_CONTROL_AREA 20101129 00:51:29 debug config: substituting macro HORIZONTAL_BEGIN 20101129 00:51:29 debug config: substituting macro VERTICAL_SEP 20101129 00:51:29 debug config: substituting macro VERTICAL_SEP 20101129 00:51:29 debug config: substituting macro VERTICAL_SEP 20101129 00:51:29 debug config: substituting macro VERTICAL_SEP 20101129 00:51:29 debug config: substituting macro VERTICAL_SEP 20101129 00:51:29 debug config: substituting macro VERTICAL_SEP 20101129 00:51:29 debug config: substituting macro PLAYERLISTBOX 20101129 00:51:29 debug config: substituting macro ONE_PLAYERLISTBOX 20101129 00:51:29 debug config: substituting macro ONE_PLAYERLISTBOX 20101129 00:51:29 debug config: substituting macro ONE_PLAYERLISTBOX 20101129 00:51:29 debug config: substituting macro ONE_PLAYERLISTBOX 20101129 00:51:29 debug config: substituting macro HORIZONTAL_END 20101129 00:51:29 info config: undefine macro _GUI_CONTROL_AREA (location gui/default/window/lobby_main.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: undefine macro _GUI_CHAT_AREA (location gui/default/window/lobby_main.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: undefine macro _GUI_FILTER_AREA (location gui/default/window/lobby_main.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: undefine macro _GUI_TITLE (location gui/default/window/lobby_main.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: undefine macro GAMELISTBOX (location gui/default/window/lobby_main.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: undefine macro PLAYERLISTBOX (location gui/default/window/lobby_main.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: undefine macro ROOMLISTBOX (location gui/default/window/lobby_main.cfg 25 gui/default.cfg) 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/window/lobby_player_info.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/window/message.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/window/mp_cmd_wrapper.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/window/mp_connect.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/window/mp_create_game.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/window/mp_login.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/window/mp_method_selection.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/window/mp_server_list.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/window/title_screen.cfg for reading. 20101129 00:51:29 info config: defining macro _GUI_TIP_SECTION (location gui/default/window/title_screen.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro _GUI_BUTTON (location gui/default/window/title_screen.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro _GUI_MENU_SECTION (location gui/default/window/title_screen.cfg 25 gui/default.cfg) 20101129 00:51:29 debug config: substituting macro _GUI_TIP_SECTION 20101129 00:51:29 debug config: substituting macro _GUI_MENU_SECTION 20101129 00:51:29 debug config: substituting macro _GUI_BUTTON 20101129 00:51:29 debug config: substituting macro _GUI_BUTTON 20101129 00:51:29 debug config: substituting macro _GUI_BUTTON 20101129 00:51:29 debug config: substituting macro _GUI_BUTTON 20101129 00:51:29 debug config: substituting macro _GUI_BUTTON 20101129 00:51:29 debug config: substituting macro _GUI_BUTTON 20101129 00:51:29 debug config: substituting macro _GUI_BUTTON 20101129 00:51:29 debug config: substituting macro _GUI_BUTTON 20101129 00:51:29 debug config: substituting macro _GUI_BUTTON 20101129 00:51:29 debug config: substituting macro _GUI_BUTTON 20101129 00:51:29 info config: undefine macro _GUI_TIP_SECTION (location gui/default/window/title_screen.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: undefine macro _GUI_MENU_SECTION (location gui/default/window/title_screen.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: undefine macro _GUI_BUTTON (location gui/default/window/title_screen.cfg 25 gui/default.cfg) 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/window/transient_message.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/window/unit_create.cfg for reading. 20101129 00:51:29 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/window/wml_message.cfg for reading. 20101129 00:51:29 info config: defining macro _GUI_HEIGHT_OFFSET (location gui/default/window/wml_message.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro __GUI_SIZE_FACTOR (location gui/default/window/wml_message.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro __GUI_IMAGE_WIDTH (location gui/default/window/wml_message.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: undefine macro __GUI_IMAGE_WIDTH (location gui/default/window/wml_message.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro __GUI_MAX_HEIGHT (location gui/default/window/wml_message.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro BEST_WIDTH (location gui/default/window/wml_message.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro __GUI_BEST_SIZE (location gui/default/window/wml_message.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro ___GUI_IMAGE_WIDTH (location gui/default/window/wml_message.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro __GUI_IMAGE_WIDTH (location gui/default/window/wml_message.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: undefine macro __GUI_IMAGE_WIDTH (location gui/default/window/wml_message.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro __GUI_IMAGE_WIDTH (location gui/default/window/wml_message.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro _GUI_IMAGE_WIDTH (location gui/default/window/wml_message.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro _GUI_IMAGE_SCALE_FACTOR (location gui/default/window/wml_message.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro __GUI_IMAGE_DISPLAYED_WIDTH (location gui/default/window/wml_message.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro __GUI_IMAGE_DISPLAYED_HEIGHT (location gui/default/window/wml_message.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro __GUI_IMAGE_DISPLAYED_X (location gui/default/window/wml_message.cfg 25 gui/default.cfg) 20101129 00:51:29 info config: defining macro __GUI_IMAGE_DISPLAYED_Y (location gui/default/window/wml_message.cfg 25 gui/default.cfg) 20101129 00:51:29 debug config: substituting macro __GUI_IMAGE_DISPLAYED_X 20101129 00:51:29 debug config: substituting macro __GUI_IMAGE_WIDTH 20101129 00:51:29 debug config: substituting macro ___GUI_IMAGE_WIDTH 20101129 00:51:29 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:29 debug config: substituting macro BEST_WIDTH 20101129 00:51:29 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:29 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:29 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:29 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:29 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:29 debug config: substituting macro BEST_WIDTH 20101129 00:51:29 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:29 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:29 debug config: substituting macro BEST_WIDTH 20101129 00:51:29 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:29 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:29 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:29 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:29 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:29 debug config: substituting macro BEST_WIDTH 20101129 00:51:29 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:29 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:29 debug config: substituting macro BEST_WIDTH 20101129 00:51:29 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:29 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:29 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:29 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:29 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:29 debug config: substituting macro BEST_WIDTH 20101129 00:51:29 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:29 debug config: substituting macro __GUI_IMAGE_DISPLAYED_Y 20101129 00:51:29 debug config: substituting macro __GUI_IMAGE_WIDTH 20101129 00:51:29 debug config: substituting macro ___GUI_IMAGE_WIDTH 20101129 00:51:29 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:29 debug config: substituting macro BEST_WIDTH 20101129 00:51:29 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:29 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:29 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:29 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:29 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:29 debug config: substituting macro BEST_WIDTH 20101129 00:51:29 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:29 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:29 debug config: substituting macro BEST_WIDTH 20101129 00:51:29 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:29 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:29 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:29 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:29 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:29 debug config: substituting macro BEST_WIDTH 20101129 00:51:29 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:29 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:29 debug config: substituting macro BEST_WIDTH 20101129 00:51:29 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:29 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:29 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:29 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:29 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:29 debug config: substituting macro BEST_WIDTH 20101129 00:51:29 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:29 debug config: substituting macro __GUI_IMAGE_DISPLAYED_WIDTH 20101129 00:51:29 debug config: substituting macro __GUI_IMAGE_WIDTH 20101129 00:51:29 debug config: substituting macro ___GUI_IMAGE_WIDTH 20101129 00:51:29 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:29 debug config: substituting macro BEST_WIDTH 20101129 00:51:29 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:29 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:29 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:29 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:29 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:29 debug config: substituting macro BEST_WIDTH 20101129 00:51:29 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:29 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:29 debug config: substituting macro BEST_WIDTH 20101129 00:51:29 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:29 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:29 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:29 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:29 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:29 debug config: substituting macro BEST_WIDTH 20101129 00:51:29 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:29 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:29 debug config: substituting macro BEST_WIDTH 20101129 00:51:29 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:29 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:29 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:29 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:29 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:29 debug config: substituting macro BEST_WIDTH 20101129 00:51:29 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:29 debug config: substituting macro __GUI_IMAGE_DISPLAYED_HEIGHT 20101129 00:51:29 debug config: substituting macro __GUI_IMAGE_WIDTH 20101129 00:51:29 debug config: substituting macro ___GUI_IMAGE_WIDTH 20101129 00:51:29 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:29 debug config: substituting macro BEST_WIDTH 20101129 00:51:29 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:29 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:29 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:29 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:29 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:29 debug config: substituting macro BEST_WIDTH 20101129 00:51:29 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:29 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:29 debug config: substituting macro BEST_WIDTH 20101129 00:51:29 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:29 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:29 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:29 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:29 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:29 debug config: substituting macro BEST_WIDTH 20101129 00:51:29 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:29 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:29 debug config: substituting macro BEST_WIDTH 20101129 00:51:29 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:29 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:29 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:29 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:29 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:29 debug config: substituting macro BEST_WIDTH 20101129 00:51:29 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:29 debug config: substituting macro __GUI_IMAGE_DISPLAYED_WIDTH 20101129 00:51:29 debug config: substituting macro __GUI_IMAGE_WIDTH 20101129 00:51:29 debug config: substituting macro ___GUI_IMAGE_WIDTH 20101129 00:51:29 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:29 debug config: substituting macro BEST_WIDTH 20101129 00:51:29 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:29 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_IMAGE_DISPLAYED_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_IMAGE_WIDTH 20101129 00:51:30 debug config: substituting macro ___GUI_IMAGE_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_IMAGE_DISPLAYED_HEIGHT 20101129 00:51:30 debug config: substituting macro __GUI_IMAGE_WIDTH 20101129 00:51:30 debug config: substituting macro ___GUI_IMAGE_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 info config: defining macro _GUI_INPUT_LIST (location gui/default/window/wml_message.cfg 25 gui/default.cfg) 20101129 00:51:30 debug config: substituting macro _GUI_IMAGE_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_IMAGE_WIDTH 20101129 00:51:30 debug config: substituting macro ___GUI_IMAGE_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro _GUI_INPUT_LIST 20101129 00:51:30 debug config: substituting macro __GUI_IMAGE_WIDTH 20101129 00:51:30 debug config: substituting macro ___GUI_IMAGE_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_IMAGE_WIDTH 20101129 00:51:30 debug config: substituting macro ___GUI_IMAGE_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro _GUI_INPUT_LIST 20101129 00:51:30 debug config: substituting macro __GUI_IMAGE_WIDTH 20101129 00:51:30 debug config: substituting macro ___GUI_IMAGE_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_IMAGE_WIDTH 20101129 00:51:30 debug config: substituting macro ___GUI_IMAGE_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro _GUI_IMAGE_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_IMAGE_WIDTH 20101129 00:51:30 debug config: substituting macro ___GUI_IMAGE_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_BEST_SIZE 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro __GUI_MAX_HEIGHT 20101129 00:51:30 debug config: substituting macro _GUI_HEIGHT_OFFSET 20101129 00:51:30 debug config: substituting macro BEST_WIDTH 20101129 00:51:30 debug config: substituting macro __GUI_SIZE_FACTOR 20101129 00:51:30 info config: undefine macro _GUI_INPUT_LIST (location gui/default/window/wml_message.cfg 25 gui/default.cfg) 20101129 00:51:30 info config: undefine macro __GUI_IMAGE_DISPLAYED_Y (location gui/default/window/wml_message.cfg 25 gui/default.cfg) 20101129 00:51:30 info config: undefine macro __GUI_IMAGE_DISPLAYED_X (location gui/default/window/wml_message.cfg 25 gui/default.cfg) 20101129 00:51:30 info config: undefine macro __GUI_IMAGE_DISPLAYED_HEIGHT (location gui/default/window/wml_message.cfg 25 gui/default.cfg) 20101129 00:51:30 info config: undefine macro __GUI_IMAGE_DISPLAYED_WIDTH (location gui/default/window/wml_message.cfg 25 gui/default.cfg) 20101129 00:51:30 info config: undefine macro _GUI_IMAGE_SCALE_FACTOR (location gui/default/window/wml_message.cfg 25 gui/default.cfg) 20101129 00:51:30 info config: undefine macro _GUI_IMAGE_WIDTH (location gui/default/window/wml_message.cfg 25 gui/default.cfg) 20101129 00:51:30 info config: undefine macro __GUI_IMAGE_WIDTH (location gui/default/window/wml_message.cfg 25 gui/default.cfg) 20101129 00:51:30 info config: undefine macro ___GUI_IMAGE_WIDTH (location gui/default/window/wml_message.cfg 25 gui/default.cfg) 20101129 00:51:30 info config: undefine macro __GUI_BEST_SIZE (location gui/default/window/wml_message.cfg 25 gui/default.cfg) 20101129 00:51:30 info config: undefine macro __GUI_MAX_HEIGHT (location gui/default/window/wml_message.cfg 25 gui/default.cfg) 20101129 00:51:30 info config: undefine macro __GUI_SIZE_FACTOR (location gui/default/window/wml_message.cfg 25 gui/default.cfg) 20101129 00:51:30 info config: undefine macro _GUI_HEIGHT_OFFSET (location gui/default/window/wml_message.cfg 25 gui/default.cfg) 20101129 00:51:30 info config: Macro definition not found for gui/default/widget/ , attempting to open as file. 20101129 00:51:30 debug filesystem: Looking for 'gui/default/widget/'. 20101129 00:51:30 debug filesystem: trying '/usr/share/games/wesnoth/1.8/data/gui/default/widget/' 20101129 00:51:30 debug filesystem: found: '/usr/share/games/wesnoth/1.8/data/gui/default/widget/' 20101129 00:51:30 info filesystem: searching for _main.cfg in directory /usr/share/games/wesnoth/1.8/data/gui/default/widget/ 20101129 00:51:30 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/widget/button_25x25.cfg for reading. 20101129 00:51:30 info config: defining macro _GUI_RESOLUTION (location gui/default/widget/button_25x25.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: defining macro _GUI_DEFINITION (location gui/default/widget/button_25x25.cfg 26 gui/default.cfg) 20101129 00:51:30 debug config: substituting macro _GUI_DEFINITION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_DEFINITION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_DEFINITION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_DEFINITION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_DEFINITION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_DEFINITION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_DEFINITION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_DEFINITION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 info config: undefine macro _GUI_DEFINITION (location gui/default/widget/button_25x25.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: undefine macro _GUI_RESOLUTION (location gui/default/widget/button_25x25.cfg 26 gui/default.cfg) 20101129 00:51:30 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/widget/button_default.cfg for reading. 20101129 00:51:30 info config: defining macro _GUI_RESOLUTION (location gui/default/widget/button_default.cfg 26 gui/default.cfg) 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__FONT_SIZE__SMALL 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__TITLE 20101129 00:51:30 debug config: substituting macro GUI__CENTERED_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_HORIZONTALLY_CENTRED 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__TITLE 20101129 00:51:30 debug config: substituting macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro GUI__CENTERED_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_HORIZONTALLY_CENTRED 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__TITLE 20101129 00:51:30 debug config: substituting macro GUI__CENTERED_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_HORIZONTALLY_CENTRED 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__TITLE 20101129 00:51:30 debug config: substituting macro GUI__CENTERED_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_HORIZONTALLY_CENTRED 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI_NORMAL__FONT_SIZE__SMALL 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__TITLE 20101129 00:51:30 debug config: substituting macro GUI__CENTERED_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_HORIZONTALLY_CENTRED 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__TITLE 20101129 00:51:30 debug config: substituting macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro GUI__CENTERED_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_HORIZONTALLY_CENTRED 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__TITLE 20101129 00:51:30 debug config: substituting macro GUI__CENTERED_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_HORIZONTALLY_CENTRED 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__TITLE 20101129 00:51:30 debug config: substituting macro GUI__CENTERED_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_HORIZONTALLY_CENTRED 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__FONT_SIZE__SMALL 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__TITLE 20101129 00:51:30 debug config: substituting macro GUI__CENTERED_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_HORIZONTALLY_CENTRED 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__TITLE 20101129 00:51:30 debug config: substituting macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro GUI__CENTERED_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_HORIZONTALLY_CENTRED 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__TITLE 20101129 00:51:30 debug config: substituting macro GUI__CENTERED_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_HORIZONTALLY_CENTRED 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__TITLE 20101129 00:51:30 debug config: substituting macro GUI__CENTERED_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_HORIZONTALLY_CENTRED 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI_NORMAL__FONT_SIZE__SMALL 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__TITLE 20101129 00:51:30 debug config: substituting macro GUI__CENTERED_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_HORIZONTALLY_CENTRED 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__TITLE 20101129 00:51:30 debug config: substituting macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro GUI__CENTERED_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_HORIZONTALLY_CENTRED 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__TITLE 20101129 00:51:30 debug config: substituting macro GUI__CENTERED_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_HORIZONTALLY_CENTRED 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__TITLE 20101129 00:51:30 debug config: substituting macro GUI__CENTERED_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_HORIZONTALLY_CENTRED 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 info config: undefine macro _GUI_RESOLUTION (location gui/default/widget/button_default.cfg 26 gui/default.cfg) 20101129 00:51:30 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/widget/horizontal_scrollbar_default.cfg for reading. 20101129 00:51:30 info config: defining macro _GUI_STATE (location gui/default/widget/horizontal_scrollbar_default.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: defining macro _GUI_RESOLUTION (location gui/default/widget/horizontal_scrollbar_default.cfg 26 gui/default.cfg) 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 info config: undefine macro _GUI_STATE (location gui/default/widget/horizontal_scrollbar_default.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: undefine macro _GUI_RESOLUTION (location gui/default/widget/horizontal_scrollbar_default.cfg 26 gui/default.cfg) 20101129 00:51:30 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/widget/image_default.cfg for reading. 20101129 00:51:30 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/widget/label_default.cfg for reading. 20101129 00:51:30 info config: defining macro _GUI_RESOLUTION (location gui/default/widget/label_default.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: defining macro _GUI_DEFINITION (location gui/default/widget/label_default.cfg 26 gui/default.cfg) 20101129 00:51:30 debug config: substituting (slow) macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting macro _GUI_DEFINITION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__FONT_SIZE__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI_NORMAL__RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI_NORMAL__FONT_SIZE__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_DEFINITION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__FONT_SIZE__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI_NORMAL__RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI_NORMAL__FONT_SIZE__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting macro _GUI_DEFINITION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__FONT_SIZE__TITLE 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__TITLE 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__TITLE 20101129 00:51:30 debug config: substituting macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI_NORMAL__RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI_NORMAL__FONT_SIZE__TITLE 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__TITLE 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__TITLE 20101129 00:51:30 debug config: substituting macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting macro _GUI_DEFINITION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__FONT_SIZE__SMALL 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI_NORMAL__RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI_NORMAL__FONT_SIZE__SMALL 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting macro _GUI_DEFINITION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__FONT_SIZE__TINY 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI_NORMAL__RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI_NORMAL__FONT_SIZE__TINY 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 info config: undefine macro _GUI_DEFINITION (location gui/default/widget/label_default.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: undefine macro _GUI_RESOLUTION (location gui/default/widget/label_default.cfg 26 gui/default.cfg) 20101129 00:51:30 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/widget/listbox_default.cfg for reading. 20101129 00:51:30 info config: defining macro _GUI_RESOLUTION (location gui/default/widget/listbox_default.cfg 26 gui/default.cfg) 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__FONT_SIZE__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro GUI__VERTICAL_SCROLLBAR_GRID 20101129 00:51:30 debug config: substituting macro GUI__HORIZONTAL_SCROLLBAR_GRID 20101129 00:51:30 debug config: substituting (slow) macro GUI_NORMAL__RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI_NORMAL__FONT_SIZE__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro GUI__VERTICAL_SCROLLBAR_GRID 20101129 00:51:30 debug config: substituting macro GUI__HORIZONTAL_SCROLLBAR_GRID 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__FONT_SIZE__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro GUI__VERTICAL_SCROLLBAR_GRID 20101129 00:51:30 debug config: substituting macro GUI__HORIZONTAL_SCROLLBAR_GRID 20101129 00:51:30 debug config: substituting (slow) macro GUI_NORMAL__RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI_NORMAL__FONT_SIZE__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro GUI__VERTICAL_SCROLLBAR_GRID 20101129 00:51:30 debug config: substituting macro GUI__HORIZONTAL_SCROLLBAR_GRID 20101129 00:51:30 info config: undefine macro _GUI_RESOLUTION (location gui/default/widget/listbox_default.cfg 26 gui/default.cfg) 20101129 00:51:30 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/widget/listbox_wml_message.cfg for reading. 20101129 00:51:30 info config: defining macro _GUI_RESOLUTION (location gui/default/widget/listbox_wml_message.cfg 26 gui/default.cfg) 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__FONT_SIZE__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro GUI__VERTICAL_SCROLLBAR_GRID_TRANSPARENT 20101129 00:51:30 debug config: substituting macro GUI__HORIZONTAL_SCROLLBAR_GRID_TRANSPARENT 20101129 00:51:30 debug config: substituting (slow) macro GUI_NORMAL__RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI_NORMAL__FONT_SIZE__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro GUI__VERTICAL_SCROLLBAR_GRID_TRANSPARENT 20101129 00:51:30 debug config: substituting macro GUI__HORIZONTAL_SCROLLBAR_GRID_TRANSPARENT 20101129 00:51:30 info config: undefine macro _GUI_RESOLUTION (location gui/default/widget/listbox_wml_message.cfg 26 gui/default.cfg) 20101129 00:51:30 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/widget/menubar_default.cfg for reading. 20101129 00:51:30 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/widget/minimap_default.cfg for reading. 20101129 00:51:30 info config: defining macro _GUI_RESOLUTION (location gui/default/widget/minimap_default.cfg 26 gui/default.cfg) 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 info config: undefine macro _GUI_RESOLUTION (location gui/default/widget/minimap_default.cfg 26 gui/default.cfg) 20101129 00:51:30 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/widget/multi_page_default.cfg for reading. 20101129 00:51:30 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/widget/panel_default.cfg for reading. 20101129 00:51:30 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/widget/panel_title_screen.cfg for reading. 20101129 00:51:30 info config: defining macro _GUI_RESOLUTION (location gui/default/widget/panel_title_screen.cfg 26 gui/default.cfg) 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 info config: undefine macro _GUI_RESOLUTION (location gui/default/widget/panel_title_screen.cfg 26 gui/default.cfg) 20101129 00:51:30 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/widget/panel_wml_message.cfg for reading. 20101129 00:51:30 info config: defining macro _GUI_BASE_NAME (location gui/default/widget/panel_wml_message.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: defining macro _GUI_RESOLUTION (location gui/default/widget/panel_wml_message.cfg 26 gui/default.cfg) 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_BASE_NAME 20101129 00:51:30 debug config: substituting macro _GUI_BASE_NAME 20101129 00:51:30 debug config: substituting macro _GUI_BASE_NAME 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_BASE_NAME 20101129 00:51:30 debug config: substituting macro _GUI_BASE_NAME 20101129 00:51:30 debug config: substituting macro _GUI_BASE_NAME 20101129 00:51:30 info config: undefine macro _GUI_RESOLUTION (location gui/default/widget/panel_wml_message.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: undefine macro _GUI_BASE_NAME (location gui/default/widget/panel_wml_message.cfg 26 gui/default.cfg) 20101129 00:51:30 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/widget/repeating_button_default.cfg for reading. 20101129 00:51:30 info config: defining macro _GUI_RESOLUTION (location gui/default/widget/repeating_button_default.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: defining macro _GUI_DEFINITION (location gui/default/widget/repeating_button_default.cfg 26 gui/default.cfg) 20101129 00:51:30 debug config: substituting macro _GUI_DEFINITION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_DEFINITION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_DEFINITION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_DEFINITION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_DEFINITION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_DEFINITION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_DEFINITION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_DEFINITION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_DEFINITION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 info config: undefine macro _GUI_DEFINITION (location gui/default/widget/repeating_button_default.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: undefine macro _GUI_RESOLUTION (location gui/default/widget/repeating_button_default.cfg 26 gui/default.cfg) 20101129 00:51:30 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/widget/scroll_label_default.cfg for reading. 20101129 00:51:30 info config: defining macro _GUI_RESOLUTION (location gui/default/widget/scroll_label_default.cfg 26 gui/default.cfg) 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__FONT_SIZE__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro GUI__VERTICAL_SCROLLBAR_GRID 20101129 00:51:30 debug config: substituting macro GUI__HORIZONTAL_SCROLLBAR_GRID 20101129 00:51:30 debug config: substituting (slow) macro GUI_NORMAL__RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI_NORMAL__FONT_SIZE__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro GUI__VERTICAL_SCROLLBAR_GRID 20101129 00:51:30 debug config: substituting macro GUI__HORIZONTAL_SCROLLBAR_GRID 20101129 00:51:30 info config: undefine macro _GUI_RESOLUTION (location gui/default/widget/scroll_label_default.cfg 26 gui/default.cfg) 20101129 00:51:30 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/widget/scroll_label_wml_message.cfg for reading. 20101129 00:51:30 info config: defining macro _GUI_RESOLUTION (location gui/default/widget/scroll_label_wml_message.cfg 26 gui/default.cfg) 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__FONT_SIZE__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro GUI__VERTICAL_SCROLLBAR_GRID_TRANSPARENT 20101129 00:51:30 debug config: substituting macro GUI__HORIZONTAL_SCROLLBAR_GRID_TRANSPARENT 20101129 00:51:30 debug config: substituting (slow) macro GUI_NORMAL__RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI_NORMAL__FONT_SIZE__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro GUI__VERTICAL_SCROLLBAR_GRID_TRANSPARENT 20101129 00:51:30 debug config: substituting macro GUI__HORIZONTAL_SCROLLBAR_GRID_TRANSPARENT 20101129 00:51:30 info config: undefine macro _GUI_RESOLUTION (location gui/default/widget/scroll_label_wml_message.cfg 26 gui/default.cfg) 20101129 00:51:30 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/widget/scrollbar_panel_default.cfg for reading. 20101129 00:51:30 debug config: substituting macro GUI__VERTICAL_SCROLLBAR_GRID 20101129 00:51:30 debug config: substituting macro GUI__HORIZONTAL_SCROLLBAR_GRID 20101129 00:51:30 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/widget/slider_default.cfg for reading. 20101129 00:51:30 info config: defining macro _GUI_STATE (location gui/default/widget/slider_default.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: defining macro _GUI_RESOLUTION (location gui/default/widget/slider_default.cfg 26 gui/default.cfg) 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__FONT_SIZE__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI_NORMAL__FONT_SIZE__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 info config: undefine macro _GUI_STATE (location gui/default/widget/slider_default.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: undefine macro _GUI_RESOLUTION (location gui/default/widget/slider_default.cfg 26 gui/default.cfg) 20101129 00:51:30 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/widget/spacer_default.cfg for reading. 20101129 00:51:30 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/widget/stacked_widget_default.cfg for reading. 20101129 00:51:30 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/widget/text_box_default.cfg for reading. 20101129 00:51:30 info config: defining macro _GUI_DRAW_BORDER (location gui/default/widget/text_box_default.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: defining macro _GUI_DRAW_TEXT (location gui/default/widget/text_box_default.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: defining macro _GUI_DRAW_CURSOR (location gui/default/widget/text_box_default.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: defining macro _GUI_RESOLUTION (location gui/default/widget/text_box_default.cfg 26 gui/default.cfg) 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__FONT_SIZE__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__TITLE 20101129 00:51:30 debug config: substituting macro _GUI_DRAW_BORDER 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_DRAW_TEXT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__TITLE 20101129 00:51:30 debug config: substituting macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_DRAW_BORDER 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_DRAW_TEXT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__TITLE 20101129 00:51:30 debug config: substituting macro _GUI_DRAW_BORDER 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_DRAW_TEXT 20101129 00:51:30 debug config: substituting macro _GUI_DRAW_CURSOR 20101129 00:51:30 debug config: substituting (slow) macro GUI_NORMAL__FONT_SIZE__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__TITLE 20101129 00:51:30 debug config: substituting macro _GUI_DRAW_BORDER 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_DRAW_TEXT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__TITLE 20101129 00:51:30 debug config: substituting macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_DRAW_BORDER 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_DRAW_TEXT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__TITLE 20101129 00:51:30 debug config: substituting macro _GUI_DRAW_BORDER 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_DRAW_TEXT 20101129 00:51:30 debug config: substituting macro _GUI_DRAW_CURSOR 20101129 00:51:30 info config: undefine macro _GUI_RESOLUTION (location gui/default/widget/text_box_default.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: undefine macro _GUI_DRAW_CURSOR (location gui/default/widget/text_box_default.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: undefine macro _GUI_DRAW_TEXT (location gui/default/widget/text_box_default.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: undefine macro _GUI_DRAW_BORDER (location gui/default/widget/text_box_default.cfg 26 gui/default.cfg) 20101129 00:51:30 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/widget/toggle_button_default.cfg for reading. 20101129 00:51:30 info config: defining macro _GUI_TEXT (location gui/default/widget/toggle_button_default.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: defining macro _GUI_RESOLUTION (location gui/default/widget/toggle_button_default.cfg 26 gui/default.cfg) 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__FONT_SIZE__SMALL 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__TITLE 20101129 00:51:30 debug config: substituting macro _GUI_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__TITLE 20101129 00:51:30 debug config: substituting macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__TITLE 20101129 00:51:30 debug config: substituting macro _GUI_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__TITLE 20101129 00:51:30 debug config: substituting macro _GUI_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__TITLE 20101129 00:51:30 debug config: substituting macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__TITLE 20101129 00:51:30 debug config: substituting macro _GUI_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI_NORMAL__FONT_SIZE__SMALL 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__TITLE 20101129 00:51:30 debug config: substituting macro _GUI_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__TITLE 20101129 00:51:30 debug config: substituting macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__TITLE 20101129 00:51:30 debug config: substituting macro _GUI_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__TITLE 20101129 00:51:30 debug config: substituting macro _GUI_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__TITLE 20101129 00:51:30 debug config: substituting macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__TITLE 20101129 00:51:30 debug config: substituting macro _GUI_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 info config: undefine macro _GUI_TEXT (location gui/default/widget/toggle_button_default.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: undefine macro _GUI_RESOLUTION (location gui/default/widget/toggle_button_default.cfg 26 gui/default.cfg) 20101129 00:51:30 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/widget/toggle_button_icon.cfg for reading. 20101129 00:51:30 info config: defining macro _GUI_ICON (location gui/default/widget/toggle_button_icon.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: defining macro _GUI_RESOLUTION (location gui/default/widget/toggle_button_icon.cfg 26 gui/default.cfg) 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting (slow) macro GUI_NORMAL__RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting (slow) macro GUI_NORMAL__RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting (slow) macro GUI_NORMAL__RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 info config: undefine macro _GUI_RESOLUTION (location gui/default/widget/toggle_button_icon.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: undefine macro _GUI_ICON (location gui/default/widget/toggle_button_icon.cfg 26 gui/default.cfg) 20101129 00:51:30 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/widget/toggle_button_listbox_text.cfg for reading. 20101129 00:51:30 info config: defining macro _GUI_RECT (location gui/default/widget/toggle_button_listbox_text.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: defining macro _GUI_DRAW_TEXT (location gui/default/widget/toggle_button_listbox_text.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: defining macro _GUI_RESOLUTION (location gui/default/widget/toggle_button_listbox_text.cfg 26 gui/default.cfg) 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__FONT_SIZE__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI__BACKGROUND_COLOUR_ENABLED 20101129 00:51:30 debug config: substituting macro _GUI_RECT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_DRAW_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI__BACKGROUND_COLOUR_DISABLED 20101129 00:51:30 debug config: substituting macro _GUI_RECT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_DRAW_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI__BACKGROUND_COLOUR_ENABLED 20101129 00:51:30 debug config: substituting macro _GUI_RECT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_DRAW_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting macro GUI__LISTBOX_SELECTED_CELL 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_DRAW_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting macro GUI__LISTBOX_SELECTED_CELL 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_DRAW_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting macro GUI__LISTBOX_SELECTED_CELL 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_DRAW_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI_NORMAL__FONT_SIZE__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI__BACKGROUND_COLOUR_ENABLED 20101129 00:51:30 debug config: substituting macro _GUI_RECT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_DRAW_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI__BACKGROUND_COLOUR_DISABLED 20101129 00:51:30 debug config: substituting macro _GUI_RECT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_DRAW_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI__BACKGROUND_COLOUR_ENABLED 20101129 00:51:30 debug config: substituting macro _GUI_RECT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_DRAW_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting macro GUI__LISTBOX_SELECTED_CELL 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_DRAW_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting macro GUI__LISTBOX_SELECTED_CELL 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_DRAW_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting macro GUI__LISTBOX_SELECTED_CELL 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_DRAW_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 info config: undefine macro _GUI_RECT (location gui/default/widget/toggle_button_listbox_text.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: undefine macro _GUI_DRAW_TEXT (location gui/default/widget/toggle_button_listbox_text.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: undefine macro _GUI_RESOLUTION (location gui/default/widget/toggle_button_listbox_text.cfg 26 gui/default.cfg) 20101129 00:51:30 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/widget/toggle_button_listbox_text_with_icon.cfg for reading. 20101129 00:51:30 info config: defining macro _GUI_RECT (location gui/default/widget/toggle_button_listbox_text_with_icon.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: defining macro _GUI_ICON (location gui/default/widget/toggle_button_listbox_text_with_icon.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: defining macro _GUI_TEXT (location gui/default/widget/toggle_button_listbox_text_with_icon.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: defining macro _GUI_RESOLUTION (location gui/default/widget/toggle_button_listbox_text_with_icon.cfg 26 gui/default.cfg) 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__FONT_SIZE__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI__BACKGROUND_COLOUR_ENABLED 20101129 00:51:30 debug config: substituting macro _GUI_RECT 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI__BACKGROUND_COLOUR_DISABLED 20101129 00:51:30 debug config: substituting macro _GUI_RECT 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI__BACKGROUND_COLOUR_ENABLED 20101129 00:51:30 debug config: substituting macro _GUI_RECT 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting macro GUI__LISTBOX_SELECTED_CELL 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting macro GUI__LISTBOX_SELECTED_CELL 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting macro GUI__LISTBOX_SELECTED_CELL 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI_NORMAL__FONT_SIZE__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI__BACKGROUND_COLOUR_ENABLED 20101129 00:51:30 debug config: substituting macro _GUI_RECT 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI__BACKGROUND_COLOUR_DISABLED 20101129 00:51:30 debug config: substituting macro _GUI_RECT 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting (slow) macro GUI__BACKGROUND_COLOUR_ENABLED 20101129 00:51:30 debug config: substituting macro _GUI_RECT 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting macro GUI__LISTBOX_SELECTED_CELL 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting macro GUI__LISTBOX_SELECTED_CELL 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 debug config: substituting macro GUI__LISTBOX_SELECTED_CELL 20101129 00:51:30 debug config: substituting macro _GUI_ICON 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_TEXT 20101129 00:51:30 debug config: substituting macro GUI__TEXT_VERTICALLY_CENTRED 20101129 00:51:30 info config: undefine macro _GUI_RESOLUTION (location gui/default/widget/toggle_button_listbox_text_with_icon.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: undefine macro _GUI_TEXT (location gui/default/widget/toggle_button_listbox_text_with_icon.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: undefine macro _GUI_ICON (location gui/default/widget/toggle_button_listbox_text_with_icon.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: undefine macro _GUI_RECT (location gui/default/widget/toggle_button_listbox_text_with_icon.cfg 26 gui/default.cfg) 20101129 00:51:30 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/widget/toggle_button_tree_view_node.cfg for reading. 20101129 00:51:30 debug config: substituting macro GUI_NORMAL__RESOLUTION 20101129 00:51:30 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/widget/toggle_panel_default.cfg for reading. 20101129 00:51:30 info config: defining macro _GUI_RECT (location gui/default/widget/toggle_panel_default.cfg 26 gui/default.cfg) 20101129 00:51:30 debug config: substituting (slow) macro GUI__BACKGROUND_COLOUR_ENABLED 20101129 00:51:30 debug config: substituting macro _GUI_RECT 20101129 00:51:30 debug config: substituting (slow) macro GUI__BACKGROUND_COLOUR_DISABLED 20101129 00:51:30 debug config: substituting macro _GUI_RECT 20101129 00:51:30 debug config: substituting (slow) macro GUI__BACKGROUND_COLOUR_ENABLED 20101129 00:51:30 debug config: substituting macro _GUI_RECT 20101129 00:51:30 debug config: substituting macro GUI__LISTBOX_SELECTED_CELL 20101129 00:51:30 debug config: substituting macro GUI__LISTBOX_SELECTED_CELL 20101129 00:51:30 debug config: substituting macro GUI__LISTBOX_SELECTED_CELL 20101129 00:51:30 info config: undefine macro _GUI_RECT (location gui/default/widget/toggle_panel_default.cfg 26 gui/default.cfg) 20101129 00:51:30 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/widget/toggle_panel_wml_message.cfg for reading. 20101129 00:51:30 info config: defining macro _GUI__LISTBOX_SELECTED_CELL (location gui/default/widget/toggle_panel_wml_message.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: defining macro _GUI_RESOLUTION (location gui/default/widget/toggle_panel_wml_message.cfg 26 gui/default.cfg) 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI__LISTBOX_SELECTED_CELL 20101129 00:51:30 debug config: substituting macro _GUI__LISTBOX_SELECTED_CELL 20101129 00:51:30 debug config: substituting macro _GUI__LISTBOX_SELECTED_CELL 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI__LISTBOX_SELECTED_CELL 20101129 00:51:30 debug config: substituting macro _GUI__LISTBOX_SELECTED_CELL 20101129 00:51:30 debug config: substituting macro _GUI__LISTBOX_SELECTED_CELL 20101129 00:51:30 info config: undefine macro _GUI_RESOLUTION (location gui/default/widget/toggle_panel_wml_message.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: undefine macro _GUI__LISTBOX_SELECTED_CELL (location gui/default/widget/toggle_panel_wml_message.cfg 26 gui/default.cfg) 20101129 00:51:30 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/widget/tooltip_default.cfg for reading. 20101129 00:51:30 info config: defining macro _GUI_RESOLUTION (location gui/default/widget/tooltip_default.cfg 26 gui/default.cfg) 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__FONT_SIZE__LARGE 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI_NORMAL__FONT_SIZE__LARGE 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 info config: undefine macro _GUI_RESOLUTION (location gui/default/widget/tooltip_default.cfg 26 gui/default.cfg) 20101129 00:51:30 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/widget/tree_view_default.cfg for reading. 20101129 00:51:30 info config: defining macro _GUI_RESOLUTION (location gui/default/widget/tree_view_default.cfg 26 gui/default.cfg) 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__FONT_SIZE__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro GUI__VERTICAL_SCROLLBAR_GRID 20101129 00:51:30 debug config: substituting macro GUI__HORIZONTAL_SCROLLBAR_GRID 20101129 00:51:30 debug config: substituting (slow) macro GUI_NORMAL__RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro GUI_NORMAL__FONT_SIZE__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_ENABLED__DEFAULT 20101129 00:51:30 debug config: substituting (slow) macro GUI__FONT_COLOUR_DISABLED__DEFAULT 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro GUI__VERTICAL_SCROLLBAR_GRID 20101129 00:51:30 debug config: substituting macro GUI__HORIZONTAL_SCROLLBAR_GRID 20101129 00:51:30 info config: undefine macro _GUI_RESOLUTION (location gui/default/widget/tree_view_default.cfg 26 gui/default.cfg) 20101129 00:51:30 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/widget/vertical_scrollbar_default.cfg for reading. 20101129 00:51:30 info config: defining macro _GUI_STATE (location gui/default/widget/vertical_scrollbar_default.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: defining macro _GUI_RESOLUTION (location gui/default/widget/vertical_scrollbar_default.cfg 26 gui/default.cfg) 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 debug config: substituting macro _GUI_STATE 20101129 00:51:30 info config: undefine macro _GUI_STATE (location gui/default/widget/vertical_scrollbar_default.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: undefine macro _GUI_RESOLUTION (location gui/default/widget/vertical_scrollbar_default.cfg 26 gui/default.cfg) 20101129 00:51:30 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/gui/default/widget/window_default.cfg for reading. 20101129 00:51:30 info config: defining macro _GUI_RESOLUTION (location gui/default/widget/window_default.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: defining macro _GUI_WINDOW (location gui/default/widget/window_default.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: defining macro _BLUR (location gui/default/widget/window_default.cfg 26 gui/default.cfg) 20101129 00:51:30 debug config: substituting macro _GUI_WINDOW 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting (slow) macro _BLUR 20101129 00:51:30 debug config: substituting macro _GUI_WINDOW 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_WINDOW 20101129 00:51:30 debug config: substituting (slow) macro GUI_TINY__RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 debug config: substituting macro _GUI_RESOLUTION 20101129 00:51:30 info config: undefine macro _BLUR (location gui/default/widget/window_default.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: undefine macro _GUI_WINDOW (location gui/default/widget/window_default.cfg 26 gui/default.cfg) 20101129 00:51:30 info config: undefine macro _GUI_RESOLUTION (location gui/default/widget/window_default.cfg 26 gui/default.cfg) 20101129 00:51:30 debug gui/parse: Parsing gui default 20101129 00:51:30 debug gui/parse: Parsing button down_arrow 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/downarrow-button.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/downarrow-button.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/downarrow-button-disabled.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/downarrow-button-disabled.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/downarrow-button-pressed.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/downarrow-button-pressed.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/downarrow-button-active.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/downarrow-button-active.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing button up_arrow 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/uparrow-button.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/uparrow-button.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/uparrow-button-disabled.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/uparrow-button-disabled.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/uparrow-button-pressed.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/uparrow-button-pressed.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/uparrow-button-active.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/uparrow-button-active.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing button left_arrow 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/left_arrow-button.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/left_arrow-button.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/left_arrow-button-disabled.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/left_arrow-button-disabled.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/left_arrow-button-pressed.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/left_arrow-button-pressed.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/left_arrow-button-active.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/left_arrow-button-active.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing button right_arrow 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/right_arrow-button.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/right_arrow-button.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/right_arrow-button-disabled.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/right_arrow-button-disabled.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/right_arrow-button-pressed.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/right_arrow-button-pressed.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/right_arrow-button-active.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/right_arrow-button-active.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing button down_arrow_transparent 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/downarrow-button_transparent.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/downarrow-button_transparent.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/downarrow-button_transparent-disabled.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/downarrow-button_transparent-disabled.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/downarrow-button_transparent-pressed.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/downarrow-button_transparent-pressed.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/downarrow-button_transparent-active.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/downarrow-button_transparent-active.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing button up_arrow_transparent 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/uparrow-button_transparent.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/uparrow-button_transparent.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/uparrow-button_transparent-disabled.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/uparrow-button_transparent-disabled.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/uparrow-button_transparent-pressed.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/uparrow-button_transparent-pressed.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/uparrow-button_transparent-active.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/uparrow-button_transparent-active.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing button left_arrow_transparent 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/left_arrow-button_transparent.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/left_arrow-button_transparent.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/left_arrow-button_transparent-disabled.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/left_arrow-button_transparent-disabled.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/left_arrow-button_transparent-pressed.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/left_arrow-button_transparent-pressed.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/left_arrow-button_transparent-active.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/left_arrow-button_transparent-active.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing button right_arrow_transparent 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/right_arrow-button_transparent.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/right_arrow-button_transparent.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/right_arrow-button_transparent-disabled.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/right_arrow-button_transparent-disabled.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/right_arrow-button_transparent-pressed.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/right_arrow-button_transparent-pressed.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/right_arrow-button_transparent-active.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/right_arrow-button_transparent-active.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing button default 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/button.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/button.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/button-disabled.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/button-disabled.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/button-pressed.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/button-pressed.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/button-active.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/button-active.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing button transparent 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/button_transparent.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/button_transparent.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/button_transparent-disabled.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/button_transparent-disabled.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/button_transparent-pressed.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/button_transparent-pressed.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/button_transparent-active.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/button_transparent-active.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing listbox default 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: grid has 0 rows and 0 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: grid has 0 rows and 0 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: grid has 0 rows and 0 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 3 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_up' and definition 'up_arrow'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_vertical_scrollbar' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_down' and definition 'down_arrow'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 3 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_up' and definition 'left_arrow'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_horizontal_scrollbar' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_down' and definition 'right_arrow'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 2 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 3ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: grid has 0 rows and 0 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: grid has 0 rows and 0 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: grid has 0 rows and 0 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 3 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_up' and definition 'up_arrow'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_vertical_scrollbar' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_down' and definition 'down_arrow'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 3 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_up' and definition 'left_arrow'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_horizontal_scrollbar' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_down' and definition 'right_arrow'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 2 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 3ms) 20101129 00:51:30 debug gui/parse: Parsing horizontal scrollbar default 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollgroove-left.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollgroove-left.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollgroove-horizontal.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollgroove-horizontal.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollgroove-right.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollgroove-right.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollleft.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollleft.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollhorizontal.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollhorizontal.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollright.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollright.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 3ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollleft-disabled.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollleft-disabled.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollhorizontal-disabled.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollhorizontal-disabled.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollright-disabled.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollright-disabled.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 3ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollleft-pressed.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollleft-pressed.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollhorizontal-pressed.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollhorizontal-pressed.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollright-pressed.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollright-pressed.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 2ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollleft-active.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollleft-active.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollhorizontal-active.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollhorizontal-active.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollright-active.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollright-active.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 2ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing horizontal scrollbar transparent 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollgroove_transparent-left.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollgroove_transparent-left.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollgroove_transparent-horizontal.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollgroove_transparent-horizontal.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollgroove_transparent-right.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollgroove_transparent-right.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollleft_transparent.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollleft_transparent.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollhorizontal_transparent.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollhorizontal_transparent.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollright_transparent.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollright_transparent.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 4ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollleft_transparent-disabled.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollleft_transparent-disabled.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollhorizontal_transparent-disabled.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollhorizontal_transparent-disabled.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollright_transparent-disabled.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollright_transparent-disabled.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 2ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollleft_transparent-pressed.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollleft_transparent-pressed.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollhorizontal_transparent-pressed.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollhorizontal_transparent-pressed.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollright_transparent-pressed.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollright_transparent-pressed.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 2ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollleft_transparent-active.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollleft_transparent-active.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollhorizontal_transparent-active.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollhorizontal_transparent-active.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollright_transparent-active.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollright_transparent-active.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 3ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing image default 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing label default 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing label scroll_label 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing label title 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing label default_small 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing label default_tiny 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing listbox default 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: grid has 0 rows and 0 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: grid has 0 rows and 0 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: grid has 0 rows and 0 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 3 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_up' and definition 'up_arrow'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_vertical_scrollbar' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_down' and definition 'down_arrow'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 3 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_up' and definition 'left_arrow'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_horizontal_scrollbar' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_down' and definition 'right_arrow'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 2 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 3ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: grid has 0 rows and 0 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: grid has 0 rows and 0 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: grid has 0 rows and 0 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 3 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_up' and definition 'up_arrow'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_vertical_scrollbar' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_down' and definition 'down_arrow'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 3 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_up' and definition 'left_arrow'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_horizontal_scrollbar' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_down' and definition 'right_arrow'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 2 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 3ms) 20101129 00:51:30 debug gui/parse: Parsing listbox wml_message 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: grid has 0 rows and 0 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: grid has 0 rows and 0 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: grid has 0 rows and 0 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 3 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_up' and definition 'up_arrow_transparent'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_vertical_scrollbar' and definition 'transparent'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_down' and definition 'down_arrow_transparent'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 3 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_up' and definition 'left_arrow_transparent'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_horizontal_scrollbar' and definition 'transparent'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_down' and definition 'right_arrow_transparent'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 2 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 3ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: grid has 0 rows and 0 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: grid has 0 rows and 0 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: grid has 0 rows and 0 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 3 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_up' and definition 'up_arrow_transparent'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_vertical_scrollbar' and definition 'transparent'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_down' and definition 'down_arrow_transparent'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 3 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_up' and definition 'left_arrow_transparent'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_horizontal_scrollbar' and definition 'transparent'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_down' and definition 'right_arrow_transparent'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 2 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 3ms) 20101129 00:51:30 debug gui/parse: Parsing menubar default 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing minimap default 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing minimap no_size 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing multipage default 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: grid has 0 rows and 0 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing stacked widget default 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: grid has 0 rows and 0 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing panel default 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing panel title_screen 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'dialogs/translucent54-border-topleft.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/dialogs/translucent54-border-topleft.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'dialogs/translucent54-border-top.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/dialogs/translucent54-border-top.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'dialogs/translucent54-border-topright.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/dialogs/translucent54-border-topright.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'dialogs/translucent54-border-right.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/dialogs/translucent54-border-right.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'dialogs/translucent54-border-botright.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/dialogs/translucent54-border-botright.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'dialogs/translucent54-border-bottom.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/dialogs/translucent54-border-bottom.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'dialogs/translucent54-border-botleft.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/dialogs/translucent54-border-botleft.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'dialogs/translucent54-border-left.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/dialogs/translucent54-border-left.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'dialogs/translucent54-background.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/dialogs/translucent54-background.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 6ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing panel wml_message 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'dialogs/translucent65-border-top.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/dialogs/translucent65-border-top.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'dialogs/translucent65-border-bottom.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/dialogs/translucent65-border-bottom.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'dialogs/translucent65-background.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/dialogs/translucent65-background.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 2ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing repeating button default 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing repeating button down_arrow 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing repeating button up_arrow 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing repeating button left_arrow 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing repeating button right_arrow 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing repeating button down_arrow_transparent 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing repeating button up_arrow_transparent 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing repeating button left_arrow_transparent 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing repeating button right_arrow_transparent 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing scroll label default 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_label' and definition 'scroll_label'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_up' and definition 'up_arrow'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_vertical_scrollbar' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_down' and definition 'down_arrow'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 3 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_up' and definition 'left_arrow'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_horizontal_scrollbar' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_down' and definition 'right_arrow'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 2 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 2ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_label' and definition 'scroll_label'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_up' and definition 'up_arrow'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_vertical_scrollbar' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_down' and definition 'down_arrow'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 3 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_up' and definition 'left_arrow'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_horizontal_scrollbar' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_down' and definition 'right_arrow'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 2 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 2ms) 20101129 00:51:30 debug gui/parse: Parsing scroll label wml_message 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_label' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_up' and definition 'up_arrow_transparent'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_vertical_scrollbar' and definition 'transparent'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_down' and definition 'down_arrow_transparent'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 3 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_up' and definition 'left_arrow_transparent'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_horizontal_scrollbar' and definition 'transparent'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_down' and definition 'right_arrow_transparent'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 2 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 2ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_label' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_up' and definition 'up_arrow_transparent'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_vertical_scrollbar' and definition 'transparent'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_down' and definition 'down_arrow_transparent'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 3 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_up' and definition 'left_arrow_transparent'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_horizontal_scrollbar' and definition 'transparent'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_down' and definition 'right_arrow_transparent'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 2 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 2ms) 20101129 00:51:30 debug gui/parse: Parsing scrollbar panel default 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: grid has 0 rows and 0 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_up' and definition 'up_arrow'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_vertical_scrollbar' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_down' and definition 'down_arrow'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 3 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_up' and definition 'left_arrow'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_horizontal_scrollbar' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_down' and definition 'right_arrow'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 2 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 2ms) 20101129 00:51:30 debug gui/parse: Parsing slider default 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type line. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/slider.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/slider.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type line. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/slider-disabled.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/slider-disabled.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type line. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/slider-selected.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/slider-selected.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type line. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/slider-active.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/slider-active.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type line. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type line. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type line. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type line. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing spacer default 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 debug gui/parse: Parsing text_box default 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type line. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type line. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing text_box default 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type line. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type line. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing toggle button default 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/checkbox.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/checkbox.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/checkbox-active.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/checkbox-active.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/checkbox-pressed.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/checkbox-pressed.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/checkbox-active-pressed.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/checkbox-active-pressed.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing toggle button icon 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing toggle button icon_small 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing toggle button icon_tiny 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing toggle button listbox_text 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'misc/selection2-border-topleft.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/misc/selection2-border-topleft.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'misc/selection2-border-topright.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/misc/selection2-border-topright.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'misc/selection2-border-botleft.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/misc/selection2-border-botleft.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'misc/selection2-border-botright.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/misc/selection2-border-botright.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'misc/selection2-border-top.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/misc/selection2-border-top.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'misc/selection2-border-bottom.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/misc/selection2-border-bottom.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'misc/selection2-border-left.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/misc/selection2-border-left.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'misc/selection2-border-right.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/misc/selection2-border-right.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'misc/selection2-background.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/misc/selection2-background.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 7ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 2ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 2ms) 20101129 00:51:30 debug gui/parse: Parsing toggle button listbox_text_with_icon 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 2ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing toggle button tree_view_node 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/unfold-arrow.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/unfold-arrow.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/unfold-arrow-active.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/unfold-arrow-active.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/unfold-arrow-pressed.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/unfold-arrow-pressed.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/fold-arrow.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/fold-arrow.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/fold-arrow-active.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/fold-arrow-active.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/fold-arrow-pressed.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/fold-arrow-pressed.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing toggle panel default 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 2ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing toggle panel wml_message 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'misc/selection2_transparent-border-topleft.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/misc/selection2_transparent-border-topleft.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'misc/selection2_transparent-border-topright.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/misc/selection2_transparent-border-topright.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'misc/selection2_transparent-border-botleft.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/misc/selection2_transparent-border-botleft.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'misc/selection2_transparent-border-botright.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/misc/selection2_transparent-border-botright.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'misc/selection2_transparent-border-top.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/misc/selection2_transparent-border-top.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'misc/selection2_transparent-border-bottom.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/misc/selection2_transparent-border-bottom.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'misc/selection2_transparent-border-left.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/misc/selection2_transparent-border-left.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'misc/selection2_transparent-border-right.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/misc/selection2_transparent-border-right.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'misc/selection2_transparent-background.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/misc/selection2_transparent-background.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 7ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing tooltip default 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type rectangle. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing tree view default 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: grid has 0 rows and 0 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_up' and definition 'up_arrow'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_vertical_scrollbar' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_down' and definition 'down_arrow'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 3 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_up' and definition 'left_arrow'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_horizontal_scrollbar' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_down' and definition 'right_arrow'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 2 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 2ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: grid has 0 rows and 0 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_up' and definition 'up_arrow'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_vertical_scrollbar' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_down' and definition 'down_arrow'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 3 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_up' and definition 'left_arrow'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_horizontal_scrollbar' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '_half_page_down' and definition 'right_arrow'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 2 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 2ms) 20101129 00:51:30 debug gui/parse: Parsing vertical scrollbar default 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollgroove-top.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollgroove-top.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollgroove-mid.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollgroove-mid.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollgroove-bottom.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollgroove-bottom.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrolltop.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrolltop.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollmid.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollmid.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollbottom.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollbottom.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 4ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrolltop-disabled.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrolltop-disabled.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollmid-disabled.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollmid-disabled.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollbottom-disabled.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollbottom-disabled.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 2ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrolltop-pressed.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrolltop-pressed.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollmid-pressed.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollmid-pressed.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollbottom-pressed.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollbottom-pressed.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 2ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrolltop-active.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrolltop-active.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollmid-active.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollmid-active.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollbottom-active.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollbottom-active.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 2ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing vertical scrollbar transparent 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollgroove_transparent-top.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollgroove_transparent-top.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollgroove_transparent-mid.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollgroove_transparent-mid.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollgroove_transparent-bottom.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollgroove_transparent-bottom.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrolltop_transparent.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrolltop_transparent.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollmid_transparent.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollmid_transparent.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollbottom_transparent.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollbottom_transparent.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 3ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrolltop_transparent-disabled.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrolltop_transparent-disabled.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollmid_transparent-disabled.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollmid_transparent-disabled.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollbottom_transparent-disabled.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollbottom_transparent-disabled.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 3ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrolltop_transparent-pressed.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrolltop_transparent-pressed.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollmid_transparent-pressed.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollmid_transparent-pressed.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollbottom_transparent-pressed.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollbottom_transparent-pressed.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 2ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrolltop_transparent-active.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrolltop_transparent-active.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollmid_transparent-active.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollmid_transparent-active.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'buttons/scrollbottom_transparent-active.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/scrollbottom_transparent-active.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 2ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing window title_screen 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type text. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing window wml_message_left 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing window wml_message_right 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 debug gui/parse: Parsing window default 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'dialogs/opaque-border-topleft.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/dialogs/opaque-border-topleft.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'dialogs/opaque-border-top.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/dialogs/opaque-border-top.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'dialogs/opaque-border-topright.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/dialogs/opaque-border-topright.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'dialogs/opaque-border-right.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/dialogs/opaque-border-right.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'dialogs/opaque-border-botright.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/dialogs/opaque-border-botright.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'dialogs/opaque-border-bottom.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/dialogs/opaque-border-bottom.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'dialogs/opaque-border-botleft.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/dialogs/opaque-border-botleft.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'dialogs/opaque-border-left.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/dialogs/opaque-border-left.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'dialogs/opaque-background.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/dialogs/opaque-background.png' 20101129 00:51:30 } END: Canvas: parsing config. (took 5ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: grid has 0 rows and 0 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'click_dismiss' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 2 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: grid has 0 rows and 0 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'click_dismiss' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 2 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing window message 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type pre_commit. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'dialogs/translucent65-border-topleft.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/dialogs/translucent65-border-topleft.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'dialogs/translucent65-border-topright.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/dialogs/translucent65-border-topright.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'dialogs/translucent65-border-right.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/dialogs/translucent65-border-right.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'dialogs/translucent65-border-botright.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/dialogs/translucent65-border-botright.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'dialogs/translucent65-border-botleft.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/dialogs/translucent65-border-botleft.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug filesystem: Looking for 'dialogs/translucent65-border-left.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/dialogs/translucent65-border-left.png' 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 5ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: grid has 0 rows and 0 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'click_dismiss' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 2 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type pre_commit. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: grid has 0 rows and 0 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'click_dismiss' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 2 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing window titlescreen 20101129 00:51:30 debug gui/parse: Parsing resolution 640, 480 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: grid has 0 rows and 0 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'click_dismiss' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 2 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Parsing resolution 0, 0 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 debug gui/parse: Canvas: found shape of the type image. 20101129 00:51:30 } END: Canvas: parsing config. (took 1ms) 20101129 00:51:30 { BEGIN: Canvas: parsing config. 20101129 00:51:30 } END: Canvas: parsing config. (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: grid has 0 rows and 0 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'click_dismiss' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 2 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: reading data for window addon_connect. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'title'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'host_name' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'update_addons' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'remove_addons' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'ok' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'cancel' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 2 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 4 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 2ms) 20101129 00:51:30 debug gui/parse: Window builder: parsing resolution 0,0 20101129 00:51:30 debug gui/parse: Window builder: reading data for window addon_list. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'title'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'addons' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'name' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'version' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'author' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'downloads' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'size' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 5 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'name' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'version' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'author' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'downloads' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'size' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 5 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'ok' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'cancel' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 4 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 3ms) 20101129 00:51:30 debug gui/parse: Window builder: parsing resolution 0,0 20101129 00:51:30 debug gui/parse: Window builder: reading data for window campaign_selection. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'title'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'campaign_list' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'victory' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'icon' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'name' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 2ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'campaign_tree' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'tree_view_node_icon' and definition 'tree_view_node'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'tree_view_node_label' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'tree_view_node_label' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'icon' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'name' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'campaign_details' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'description' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'image' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 2 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 4ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'ok' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'cancel' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 3 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 6ms) 20101129 00:51:30 debug gui/parse: Window builder: parsing resolution 0,0 20101129 00:51:30 debug gui/parse: Window builder: reading data for window editor_generate_map. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'title'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'current_generator' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'next_generator' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'settings' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'ok' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'cancel' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 3 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 2ms) 20101129 00:51:30 debug gui/parse: Window builder: parsing resolution 0,0 20101129 00:51:30 debug gui/parse: Window builder: reading data for window editor_new_map. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'title'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'width' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'height' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'ok' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'cancel' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 3 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 2 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: parsing resolution 0,0 20101129 00:51:30 debug gui/parse: Window builder: reading data for window editor_resize_map. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'title'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'width' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'old_width' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'height' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'old_height' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 2 rows and 4 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'expand0' and definition 'icon'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'expand1' and definition 'icon'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'expand2' and definition 'icon'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'expand3' and definition 'icon'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'expand4' and definition 'icon'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'expand5' and definition 'icon'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'expand6' and definition 'icon'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'expand7' and definition 'icon'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'expand8' and definition 'icon'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 3 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'copy_edge_terrain' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 2ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'ok' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'cancel' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 4 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 4ms) 20101129 00:51:30 debug gui/parse: Window builder: parsing resolution 0,0 20101129 00:51:30 debug gui/parse: Window builder: reading data for window editor_settings. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'title'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'current_tod' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'next_tod' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'custom_tod_toggle' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'custom_tod_auto_refresh' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 4 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'current_tod_image' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'custom_tod_red' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'custom_tod_green' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'custom_tod_blue' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 3 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'use_mdi' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'ok' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'cancel' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'apply' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 7 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 4ms) 20101129 00:51:30 debug gui/parse: Window builder: parsing resolution 0,0 20101129 00:51:30 debug gui/parse: Window builder: reading data for window formula_debugger. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'title'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'state' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'stack' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'step' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'next' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'stepout' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'continue' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 4 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'execution' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'cancel' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 7 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 3ms) 20101129 00:51:30 debug gui/parse: Window builder: parsing resolution 0,0 20101129 00:51:30 debug gui/parse: Window builder: reading data for window game_delete. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'lblTitle' and definition 'title'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'lblMessage' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'dont_ask_again' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'lblSpacer' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'ok' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'cancel' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 5 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: parsing resolution 0,0 20101129 00:51:30 debug gui/parse: Window builder: reading data for window game_load. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'lblTitle' and definition 'title'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'imgLeader' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'minimap' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'lblScenario' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'lblSummary' and definition 'default_small'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 3 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'lblChoose' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'lblFilter' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'txtFilter' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'savegame_list' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'filename' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'date' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'filename' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'date' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'delete' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'show_replay' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'cancel_orders' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 6 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 2ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 3ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'ok' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'cancel' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 3 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 4ms) 20101129 00:51:30 debug gui/parse: Window builder: parsing resolution 0,0 20101129 00:51:30 debug gui/parse: Window builder: reading data for window game_save. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'lblTitle' and definition 'title'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'txtFilename' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'ok' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'cancel' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 3 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 2ms) 20101129 00:51:30 debug gui/parse: Window builder: parsing resolution 0,0 20101129 00:51:30 debug gui/parse: Window builder: reading data for window game_save_message. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'lblTitle' and definition 'title'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'lblMessage' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'txtFilename' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'ok' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'cancel' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 4 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: parsing resolution 0,0 20101129 00:51:30 debug gui/parse: Window builder: reading data for window game_save_oos. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'lblTitle' and definition 'title'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'lblMessage' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'txtFilename' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'ignore_all' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'quit_game' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'ok' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'cancel' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 2 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 4 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 2ms) 20101129 00:51:30 debug gui/parse: Window builder: parsing resolution 0,0 20101129 00:51:30 debug gui/parse: Window builder: reading data for window game_save_overwrite. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'lblTitle' and definition 'title'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'lblMessage' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'ok' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'cancel' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 3 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: parsing resolution 0,0 20101129 00:51:30 debug gui/parse: Window builder: reading data for window gamestate_inspector. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'title'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'inspector_name' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'stuff_types_list' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'typename' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'typename' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'stuff_list' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'name' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'name' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'inspect' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 2 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 3ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'cancel' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 4 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 5ms) 20101129 00:51:30 debug gui/parse: Window builder: parsing resolution 0,0 20101129 00:51:30 debug gui/parse: Window builder: reading data for window language_selection. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'title'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'language_list' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'listbox_text'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'ok' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'cancel' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 4 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: parsing resolution 0,0 20101129 00:51:30 debug gui/parse: Window builder: reading data for window lobby_main. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'title'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'game_list' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'map' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'panel' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'minimap' and definition 'no_size'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'name' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'status' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'era' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'map_size_text' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'scenario' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'observer_icon' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'needs_password' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'use_map_settings' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'reloaded' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'no_era' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'vision_icon' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'gold_icon' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'gold_text' and definition 'default_tiny'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'xp_icon' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'xp_text' and definition 'default_tiny'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'time_limit_icon' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'time_limit_text' and definition 'default_tiny'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 15 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 3ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 2 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 4ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 6ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 6ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 8ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'filter_text' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'filter_with_friends' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'filter_without_ignored' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'filter_vacant_slots' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'filter_invert' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 6 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'room_list' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'room' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'pending_messages' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'room' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'close_window' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 2 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 2ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'chat_log_container' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'log_header' and definition 'title'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'log_text' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 2 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'chat_input' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'send_message' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 2 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 2ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 5ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 5ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 3 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 15ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'quit' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'show_preferences' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'refresh' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'create' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'join_global' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'observe_global' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'skip_replay' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default_small'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'player_list_sort_relation' and definition 'icon_small'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'player_list_sort_name' and definition 'icon_small'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'old_player_list' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'active_game_show_toggle' and definition 'icon_tiny'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'active_game_label' and definition 'default_tiny'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'active_game_count' and definition 'default_tiny'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'active_game' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'userpanel' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'main_icon' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'player' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'active_room_show_toggle' and definition 'icon_tiny'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'active_room_label' and definition 'default_tiny'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'active_room_count' and definition 'default_tiny'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'active_room' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'userpanel' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'main_icon' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'player' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'other_rooms_show_toggle' and definition 'icon_tiny'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'other_rooms_label' and definition 'default_tiny'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'other_rooms_count' and definition 'default_tiny'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'other_rooms' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'userpanel' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'main_icon' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'player' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'other_games_show_toggle' and definition 'icon_tiny'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'other_games_label' and definition 'default_tiny'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'other_games_count' and definition 'default_tiny'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'other_games' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'userpanel' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'main_icon' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'player' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 8 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 10ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'player_tree' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'tree_view_node_icon' and definition 'tree_view_node'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'tree_view_node_label' and definition 'default_tiny'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'tree_view_node_label' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'icon' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'name' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 3 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 13ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 8 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 15ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 31ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 2 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 31ms) 20101129 00:51:30 debug gui/parse: Window builder: parsing resolution 0,0 20101129 00:51:30 debug gui/parse: Window builder: reading data for window lobby_player_info. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'title'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'player_name' and definition 'title'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'location_info' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'start_whisper' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'relation_info' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'add_to_friends' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'add_to_ignores' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'remove_from_list' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'check_status' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'reason' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'kick' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'time' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'kick_ban' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 3 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'cancel' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 6 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 3ms) 20101129 00:51:30 debug gui/parse: Window builder: parsing resolution 0,0 20101129 00:51:30 debug gui/parse: Window builder: reading data for window message. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'image' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'title' and definition 'title'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'label' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 2 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'left_side' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'ok' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'cancel' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'right_side' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 4 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 2 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 2ms) 20101129 00:51:30 debug gui/parse: Window builder: parsing resolution 0,0 20101129 00:51:30 debug gui/parse: Window builder: reading data for window mp_cmd_wrapper. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'title'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'message' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'ok' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'title'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'add_friend' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'add_ignore' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'remove' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'title'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'reason' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'time' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'status' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'kick' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'ban' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'user_label' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'cancel' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 12 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 4ms) 20101129 00:51:30 debug gui/parse: Window builder: parsing resolution 0,0 20101129 00:51:30 debug gui/parse: Window builder: reading data for window mp_connect. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'title'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'host_name' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'list' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'ok' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'cancel' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 2 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 4 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 2ms) 20101129 00:51:30 debug gui/parse: Window builder: parsing resolution 0,0 20101129 00:51:30 debug gui/parse: Window builder: reading data for window mp_create_game. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'title'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'game_name' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'minimap' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'map_players' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'map_size' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'era' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'password' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 6 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'map_list' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'listbox_text'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 2 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'use_map_settings' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'turn_count' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'village_gold' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'experience_modifier' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'fog' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'shroud' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'random_start_time' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 10 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 2ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 4ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'ok' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'cancel' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 4 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 5ms) 20101129 00:51:30 debug gui/parse: Window builder: parsing resolution 0,0 20101129 00:51:30 debug gui/parse: Window builder: reading data for window mp_login. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'title'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'login_label' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'user_name' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'password' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'remember_password' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'ok' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'password_reminder' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'cancel' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 8 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 3ms) 20101129 00:51:30 debug gui/parse: Window builder: parsing resolution 0,0 20101129 00:51:30 debug gui/parse: Window builder: reading data for window mp_method_selection. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'title'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'user_name' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'method_list' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'listbox_text_with_icon'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'ok' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'cancel' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 4 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 2ms) 20101129 00:51:30 debug gui/parse: Window builder: parsing resolution 0,0 20101129 00:51:30 debug gui/parse: Window builder: reading data for window mp_server_list. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'title'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'server_list' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'name' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'address' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'name' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'address' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'ok' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'cancel' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 4 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 2ms) 20101129 00:51:30 debug gui/parse: Window builder: parsing resolution 0,0 20101129 00:51:30 debug gui/parse: Window builder: reading data for window title_screen. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'title_screen'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'tip' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'source' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'help' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'previous_tip' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'next_tip' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 3 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'title_screen'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'tutorial' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'campaign' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'multiplayer' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'load' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'addons' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'editor' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'language' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'preferences' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'credits' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'quit' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 10 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 2ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 3ms) 20101129 00:51:30 debug gui/parse: Window builder: parsing resolution 0,0 20101129 00:51:30 debug gui/parse: Window builder: reading data for window transient_message. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'title' and definition 'title'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'message' and definition 'wml_message'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 2 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: parsing resolution 0,0 20101129 00:51:30 debug gui/parse: Window builder: reading data for window unit_create. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'title'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'male_toggle' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'female_toggle' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'namegen_toggle' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'unit_type_list' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'race' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'unit_type' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'race' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'unit_type' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'ok' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'cancel' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 5 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 3ms) 20101129 00:51:30 debug gui/parse: Window builder: parsing resolution 0,0 20101129 00:51:30 debug gui/parse: Window builder: reading data for window wml_message_left. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'wml_message'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'image_place_holder' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'title' and definition 'title'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'message' and definition 'wml_message'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'input_caption' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'input' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'input_list' and definition 'wml_message'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'wml_message'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'icon' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'label' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'description' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'ok' and definition 'transparent'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 5 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 3ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 3ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 4ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 4ms) 20101129 00:51:30 debug gui/parse: Window builder: parsing resolution 0,0 20101129 00:51:30 debug gui/parse: Window builder: reading data for window wml_message_right. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'wml_message'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'title' and definition 'title'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'message' and definition 'default'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'input_caption' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'input' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 2 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 0ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'input_list' and definition 'wml_message'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'wml_message'. 20101129 00:51:30 { BEGIN: Window builder: parsing a grid 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'icon' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'label' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'description' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 3 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 1ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'ok' and definition 'transparent'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 5 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 2ms) 20101129 00:51:30 debug gui/parse: Window builder: found control with id '' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: found control with id 'image_place_holder' and definition 'default'. 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 4 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 4ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 4ms) 20101129 00:51:30 debug gui/parse: Window builder: grid has 1 rows and 1 columns. 20101129 00:51:30 } END: Window builder: parsing a grid (took 4ms) 20101129 00:51:30 debug gui/parse: Window builder: parsing resolution 0,0 20101129 00:51:30 debug general: loading map: '' 20101129 00:51:30 { BEGIN: terrain_builder::parse_config 20101129 00:51:30 } END: terrain_builder::parse_config (took 0ms) 20101129 00:51:30 { BEGIN: terrain_builder::parse_config 20101129 00:51:30 } END: terrain_builder::parse_config (took 0ms) 20101129 00:51:30 { BEGIN: terrain_builder::build_terrains 20101129 00:51:30 } END: terrain_builder::build_terrains (took 0ms) 20101129 00:51:30 debug filesystem: Looking for 'misc/logo.png'. 20101129 00:51:30 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:30 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:30 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/misc/logo.png' 20101129 00:51:30 info font: Inserting font... 20101129 00:51:30 info cache: Clearing defines map! 20101129 00:51:30 info filesystem: calculated data tree checksum: 1339 files; 147454910 bytes 20101129 00:51:30 debug cache: Reading checksum: /home/thomas/.wesnoth1.8/cache/cache-v1.8.0-f4f28ffd9a67e02177f78b17c6a698161997c5f8.checksum.gz 20101129 00:51:30 info filesystem: Streaming /home/thomas/.wesnoth1.8/cache/cache-v1.8.0-f4f28ffd9a67e02177f78b17c6a698161997c5f8.checksum.gz for reading. 20101129 00:51:30 info cache: found valid cache at '/home/thomas/.wesnoth1.8/cache/cache-v1.8.0-f4f28ffd9a67e02177f78b17c6a698161997c5f8.gz' with defines_map /usr/share/games/wesnoth/1.8/data 20101129 00:51:30 { BEGIN: read cache 20101129 00:51:30 info filesystem: Streaming /home/thomas/.wesnoth1.8/cache/cache-v1.8.0-f4f28ffd9a67e02177f78b17c6a698161997c5f8.gz for reading. 20101129 00:51:31 } END: read cache (took 393ms) 20101129 00:51:31 debug unit: unit_type_data::set_config, name: 20101129 00:51:31 info config: added Blood Bat to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Dread Bat to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Vampire Bat to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Boat to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Galleon to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Pirate Galleon to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Transport Galleon to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Drake Arbiter to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Armageddon Drake to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Drake Blademaster to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Drake Burner to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Drake Clasher to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Drake Enforcer to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Drake Fighter to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Fire Drake to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Drake Flameheart to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Drake Flare to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Drake Glider to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Hurricane Drake to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Inferno Drake to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Sky Drake to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Drake Thrasher to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Drake Warden to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Drake Warrior to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Dwarvish Berserker to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Dwarvish Dragonguard to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Dwarvish Explorer to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Dwarvish Fighter to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Dwarvish Guardsman to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Dwarvish Lord to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Dwarvish Pathfinder to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Dwarvish Runemaster to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Dwarvish Scout to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Dwarvish Sentinel to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Dwarvish Stalwart to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Dwarvish Steelclad to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Dwarvish Thunderer to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Dwarvish Thunderguard to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Dwarvish Ulfserker to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Elvish Archer to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Elvish Avenger to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Elvish Captain to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Elvish Champion to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Elvish Druid to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Elvish Enchantress to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Elvish Fighter to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Elvish Hero to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Elvish High Lord to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Elvish Lady to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Elvish Lord to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Elvish Marksman to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Elvish Marshal to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Elvish Outrider to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Elvish Ranger to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Elvish Rider to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Elvish Scout to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Elvish Shaman to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Elvish Sharpshooter to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Elvish Shyde to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Elvish Sorceress to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Elvish Sylph to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Direwolf Rider to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Goblin Impaler to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Goblin Knight to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Goblin Pillager to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Goblin Rouser to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Goblin Spearman to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Wolf Rider to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Gryphon to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Gryphon Master to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Gryphon Rider to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Grand Knight to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Knight to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Lancer to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Paladin to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Horseman to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Bowman to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Cavalier to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Cavalryman to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Dragoon to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Duelist to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Fencer to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added General to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Grand Marshal to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Halberdier to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Heavy Infantryman to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Iron Mauler to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Javelineer to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Lieutenant to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Longbowman to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Master Bowman to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Master at Arms to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Pikeman to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Royal Guard to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Sergeant to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Shock Trooper to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Spearman to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Swordsman to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Mage to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Arch Mage to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Elder Mage to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Great Mage to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Red Mage to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Silver Mage to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added White Mage to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Mage of Light to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Outlaw to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Assassin to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Bandit to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Footpad to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Fugitive to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Highwayman to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Rogue to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Ruffian to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Thief to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Thug to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Peasant to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Royal Warrior to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Woodsman to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Huntsman to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Poacher to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Ranger to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Trapper to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Mermaid Diviner to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Mermaid Enchantress to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Merman Entangler to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Merman Fighter to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Merman Hoplite to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Merman Hunter to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Mermaid Initiate to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Merman Javelineer to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Merman Netcaster to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Mermaid Priestess to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Mermaid Siren to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Merman Spearman to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Merman Triton to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Merman Warrior to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Giant Spider to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Cuttle Fish to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Fire Dragon to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Giant Mudcrawler to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Giant Scorpion to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Mudcrawler to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Sea Serpent to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Skeletal Dragon to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Tentacle of the Deep to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Water Serpent to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Wolf to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Yeti to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Naga Fighter to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Naga Myrmidon to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Naga Warrior to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Ogre to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Young Ogre to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Orcish Archer to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Orcish Assassin to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Orcish Crossbowman to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Orcish Grunt to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Orcish Leader to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Orcish Ruler to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Orcish Slayer to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Orcish Slurbow to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Orcish Sovereign to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Orcish Warlord to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Orcish Warrior to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Saurian Ambusher to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Saurian Augur to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Saurian Flanker to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Saurian Oracle to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Saurian Skirmisher to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Saurian Soothsayer to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Great Troll to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Troll Hero to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Troll Rocklobber to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Troll to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Troll Shaman to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Troll Warrior to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Troll Whelp to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Ghoul to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Necrophage to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Soulless to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Walking Corpse to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Ancient Lich to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Dark Adept to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Dark Sorcerer to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Lich to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Necromancer to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Banebow to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Bone Shooter to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Chocobone to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Death Knight to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Deathblade to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Draug to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Revenant to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Skeleton to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Skeleton Archer to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Ghost to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Nightgaunt to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Shadow to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Spectre to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Wraith to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Ancient Wose to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Elder Wose to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Wose to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 info config: added Fog Clearer to unit_type list (unit_type_data.unit_types) 20101129 00:51:31 debug unit: Building unit type Ancient Lich, level 1 20101129 00:51:31 debug unit: unit_type 'Ancient Lich' advances to : null 20101129 00:51:31 debug unit: Building unit type Ancient Wose, level 1 20101129 00:51:31 debug unit: unit_type 'Ancient Wose' advances to : null 20101129 00:51:31 debug unit: Building unit type Arch Mage, level 1 20101129 00:51:31 debug unit: unit_type 'Arch Mage' advances to : Great Mage 20101129 00:51:31 debug unit: setting parent for movement_type smallfoot 20101129 00:51:31 debug unit: unit_type 'Arch Mage' advances to : Great Mage 20101129 00:51:31 debug unit: Building unit type Armageddon Drake, level 1 20101129 00:51:31 debug unit: unit_type 'Armageddon Drake' advances to : null 20101129 00:51:31 debug unit: Building unit type Assassin, level 1 20101129 00:51:31 debug unit: unit_type 'Assassin' advances to : null 20101129 00:51:31 debug unit: setting parent for movement_type elusivefoot 20101129 00:51:31 debug unit: unit_type 'Assassin' advances to : null 20101129 00:51:31 debug unit: Building unit type Bandit, level 1 20101129 00:51:31 debug unit: unit_type 'Bandit' advances to : Highwayman 20101129 00:51:31 debug unit: Building unit type Banebow, level 1 20101129 00:51:31 debug unit: unit_type 'Banebow' advances to : null 20101129 00:51:31 debug unit: Building unit type Blood Bat, level 1 20101129 00:51:31 debug unit: unit_type 'Blood Bat' advances to : Dread Bat 20101129 00:51:31 debug unit: Building unit type Boat, level 1 20101129 00:51:31 debug unit: unit_type 'Boat' advances to : null 20101129 00:51:31 debug unit: Building unit type Bone Shooter, level 1 20101129 00:51:31 debug unit: unit_type 'Bone Shooter' advances to : Banebow 20101129 00:51:31 debug unit: Building unit type Bowman, level 1 20101129 00:51:31 debug unit: unit_type 'Bowman' advances to : Longbowman 20101129 00:51:31 debug unit: Building unit type Cavalier, level 1 20101129 00:51:31 debug unit: unit_type 'Cavalier' advances to : null 20101129 00:51:31 debug unit: Building unit type Cavalryman, level 1 20101129 00:51:31 debug unit: unit_type 'Cavalryman' advances to : Dragoon 20101129 00:51:31 debug unit: Building unit type Chocobone, level 1 20101129 00:51:31 debug unit: unit_type 'Chocobone' advances to : null 20101129 00:51:31 debug unit: Building unit type Cuttle Fish, level 1 20101129 00:51:31 debug unit: unit_type 'Cuttle Fish' advances to : null 20101129 00:51:31 debug unit: Building unit type Dark Adept, level 1 20101129 00:51:31 debug unit: unit_type 'Dark Adept' advances to : Dark Sorcerer 20101129 00:51:31 debug unit: setting parent for movement_type smallfoot 20101129 00:51:31 debug unit: unit_type 'Dark Adept' advances to : Dark Sorcerer 20101129 00:51:31 debug unit: Building unit type Dark Sorcerer, level 1 20101129 00:51:31 debug unit: unit_type 'Dark Sorcerer' advances to : Lich,Necromancer 20101129 00:51:31 debug unit: setting parent for movement_type smallfoot 20101129 00:51:31 debug unit: unit_type 'Dark Sorcerer' advances to : Lich,Necromancer 20101129 00:51:31 debug unit: Building unit type Death Knight, level 1 20101129 00:51:31 debug unit: unit_type 'Death Knight' advances to : null 20101129 00:51:31 debug unit: Building unit type Deathblade, level 1 20101129 00:51:31 debug unit: unit_type 'Deathblade' advances to : null 20101129 00:51:31 debug unit: Building unit type Direwolf Rider, level 1 20101129 00:51:31 debug unit: unit_type 'Direwolf Rider' advances to : null 20101129 00:51:31 debug unit: Building unit type Dragoon, level 1 20101129 00:51:31 debug unit: unit_type 'Dragoon' advances to : Cavalier 20101129 00:51:31 debug unit: Building unit type Drake Arbiter, level 1 20101129 00:51:31 debug unit: unit_type 'Drake Arbiter' advances to : Drake Warden 20101129 00:51:31 debug unit: Building unit type Drake Blademaster, level 1 20101129 00:51:31 debug unit: unit_type 'Drake Blademaster' advances to : null 20101129 00:51:31 debug unit: Building unit type Drake Burner, level 1 20101129 00:51:31 debug unit: unit_type 'Drake Burner' advances to : Fire Drake,Drake Flare 20101129 00:51:31 debug unit: Building unit type Drake Clasher, level 1 20101129 00:51:31 debug unit: unit_type 'Drake Clasher' advances to : Drake Thrasher,Drake Arbiter 20101129 00:51:31 debug unit: Building unit type Drake Enforcer, level 1 20101129 00:51:31 debug unit: unit_type 'Drake Enforcer' advances to : null 20101129 00:51:31 debug unit: Building unit type Drake Fighter, level 1 20101129 00:51:31 debug unit: unit_type 'Drake Fighter' advances to : Drake Warrior 20101129 00:51:31 debug unit: Building unit type Drake Flameheart, level 1 20101129 00:51:31 debug unit: unit_type 'Drake Flameheart' advances to : null 20101129 00:51:31 debug unit: Building unit type Drake Flare, level 1 20101129 00:51:31 debug unit: unit_type 'Drake Flare' advances to : Drake Flameheart 20101129 00:51:31 debug unit: Building unit type Drake Glider, level 1 20101129 00:51:31 debug unit: unit_type 'Drake Glider' advances to : Sky Drake 20101129 00:51:31 debug unit: Building unit type Drake Thrasher, level 1 20101129 00:51:31 debug unit: unit_type 'Drake Thrasher' advances to : Drake Enforcer 20101129 00:51:31 debug unit: Building unit type Drake Warden, level 1 20101129 00:51:31 debug unit: unit_type 'Drake Warden' advances to : null 20101129 00:51:31 debug unit: Building unit type Drake Warrior, level 1 20101129 00:51:31 debug unit: unit_type 'Drake Warrior' advances to : Drake Blademaster 20101129 00:51:31 debug unit: Building unit type Draug, level 1 20101129 00:51:31 debug unit: unit_type 'Draug' advances to : null 20101129 00:51:31 debug unit: Building unit type Dread Bat, level 1 20101129 00:51:31 debug unit: unit_type 'Dread Bat' advances to : null 20101129 00:51:31 debug unit: Building unit type Duelist, level 1 20101129 00:51:31 debug unit: unit_type 'Duelist' advances to : Master at Arms 20101129 00:51:31 debug unit: Building unit type Dwarvish Berserker, level 1 20101129 00:51:31 debug unit: unit_type 'Dwarvish Berserker' advances to : null 20101129 00:51:31 debug unit: Building unit type Dwarvish Dragonguard, level 1 20101129 00:51:31 debug unit: unit_type 'Dwarvish Dragonguard' advances to : null 20101129 00:51:31 debug unit: Building unit type Dwarvish Explorer, level 1 20101129 00:51:31 debug unit: unit_type 'Dwarvish Explorer' advances to : null 20101129 00:51:31 debug unit: Building unit type Dwarvish Fighter, level 1 20101129 00:51:31 debug unit: unit_type 'Dwarvish Fighter' advances to : Dwarvish Steelclad 20101129 00:51:31 debug unit: Building unit type Dwarvish Guardsman, level 1 20101129 00:51:31 debug unit: unit_type 'Dwarvish Guardsman' advances to : Dwarvish Stalwart 20101129 00:51:31 debug unit: Building unit type Dwarvish Lord, level 1 20101129 00:51:31 debug unit: unit_type 'Dwarvish Lord' advances to : null 20101129 00:51:31 debug unit: Building unit type Dwarvish Pathfinder, level 1 20101129 00:51:31 debug unit: unit_type 'Dwarvish Pathfinder' advances to : Dwarvish Explorer 20101129 00:51:31 debug unit: Building unit type Dwarvish Runemaster, level 1 20101129 00:51:31 debug unit: unit_type 'Dwarvish Runemaster' advances to : null 20101129 00:51:31 debug unit: Building unit type Dwarvish Scout, level 1 20101129 00:51:31 debug unit: unit_type 'Dwarvish Scout' advances to : Dwarvish Pathfinder 20101129 00:51:31 debug unit: Building unit type Dwarvish Sentinel, level 1 20101129 00:51:31 debug unit: unit_type 'Dwarvish Sentinel' advances to : null 20101129 00:51:31 debug unit: Building unit type Dwarvish Stalwart, level 1 20101129 00:51:31 debug unit: unit_type 'Dwarvish Stalwart' advances to : Dwarvish Sentinel 20101129 00:51:31 debug unit: Building unit type Dwarvish Steelclad, level 1 20101129 00:51:31 debug unit: unit_type 'Dwarvish Steelclad' advances to : Dwarvish Lord 20101129 00:51:31 debug unit: Building unit type Dwarvish Thunderer, level 1 20101129 00:51:31 debug unit: unit_type 'Dwarvish Thunderer' advances to : Dwarvish Thunderguard 20101129 00:51:31 debug unit: Building unit type Dwarvish Thunderguard, level 1 20101129 00:51:31 debug unit: unit_type 'Dwarvish Thunderguard' advances to : Dwarvish Dragonguard 20101129 00:51:31 debug unit: Building unit type Dwarvish Ulfserker, level 1 20101129 00:51:31 debug unit: unit_type 'Dwarvish Ulfserker' advances to : Dwarvish Berserker 20101129 00:51:31 debug unit: Building unit type Elder Mage, level 1 20101129 00:51:31 debug unit: unit_type 'Elder Mage' advances to : null 20101129 00:51:31 debug unit: Building unit type Elder Wose, level 1 20101129 00:51:31 debug unit: unit_type 'Elder Wose' advances to : Ancient Wose 20101129 00:51:31 debug unit: Building unit type Elvish Archer, level 1 20101129 00:51:31 debug unit: unit_type 'Elvish Archer' advances to : Elvish Ranger,Elvish Marksman 20101129 00:51:31 debug unit: setting parent for movement_type woodland 20101129 00:51:31 debug unit: unit_type 'Elvish Archer' advances to : Elvish Ranger,Elvish Marksman 20101129 00:51:31 debug unit: Building unit type Elvish Avenger, level 1 20101129 00:51:31 debug unit: unit_type 'Elvish Avenger' advances to : null 20101129 00:51:31 debug unit: setting parent for movement_type woodland 20101129 00:51:31 debug unit: unit_type 'Elvish Avenger' advances to : null 20101129 00:51:31 debug unit: Building unit type Elvish Captain, level 1 20101129 00:51:31 debug unit: unit_type 'Elvish Captain' advances to : Elvish Marshal 20101129 00:51:31 debug unit: Building unit type Elvish Champion, level 1 20101129 00:51:31 debug unit: unit_type 'Elvish Champion' advances to : null 20101129 00:51:31 debug unit: Building unit type Elvish Druid, level 1 20101129 00:51:31 debug unit: unit_type 'Elvish Druid' advances to : Elvish Shyde 20101129 00:51:31 debug unit: Building unit type Elvish Enchantress, level 1 20101129 00:51:31 debug unit: unit_type 'Elvish Enchantress' advances to : Elvish Sylph 20101129 00:51:31 debug unit: Building unit type Elvish Fighter, level 1 20101129 00:51:31 debug unit: unit_type 'Elvish Fighter' advances to : Elvish Captain,Elvish Hero 20101129 00:51:31 debug unit: Building unit type Elvish Hero, level 1 20101129 00:51:31 debug unit: unit_type 'Elvish Hero' advances to : Elvish Champion 20101129 00:51:31 debug unit: Building unit type Elvish High Lord, level 1 20101129 00:51:31 debug unit: unit_type 'Elvish High Lord' advances to : null 20101129 00:51:31 debug unit: Building unit type Elvish Lady, level 1 20101129 00:51:31 debug unit: unit_type 'Elvish Lady' advances to : null 20101129 00:51:31 debug unit: Building unit type Elvish Lord, level 1 20101129 00:51:31 debug unit: unit_type 'Elvish Lord' advances to : Elvish High Lord 20101129 00:51:31 debug unit: Building unit type Elvish Marksman, level 1 20101129 00:51:31 debug unit: unit_type 'Elvish Marksman' advances to : Elvish Sharpshooter 20101129 00:51:31 debug unit: setting parent for movement_type woodland 20101129 00:51:31 debug unit: unit_type 'Elvish Marksman' advances to : Elvish Sharpshooter 20101129 00:51:31 debug unit: Building unit type Elvish Marshal, level 1 20101129 00:51:31 debug unit: unit_type 'Elvish Marshal' advances to : null 20101129 00:51:31 debug unit: Building unit type Elvish Outrider, level 1 20101129 00:51:31 debug unit: unit_type 'Elvish Outrider' advances to : null 20101129 00:51:31 debug unit: Building unit type Elvish Ranger, level 1 20101129 00:51:31 debug unit: unit_type 'Elvish Ranger' advances to : Elvish Avenger 20101129 00:51:31 debug unit: setting parent for movement_type woodland 20101129 00:51:31 debug unit: unit_type 'Elvish Ranger' advances to : Elvish Avenger 20101129 00:51:31 debug unit: Building unit type Elvish Rider, level 1 20101129 00:51:31 debug unit: unit_type 'Elvish Rider' advances to : Elvish Outrider 20101129 00:51:31 debug unit: Building unit type Elvish Scout, level 1 20101129 00:51:31 debug unit: unit_type 'Elvish Scout' advances to : Elvish Rider 20101129 00:51:31 debug unit: Building unit type Elvish Shaman, level 1 20101129 00:51:31 debug unit: unit_type 'Elvish Shaman' advances to : Elvish Druid,Elvish Sorceress 20101129 00:51:31 debug unit: Building unit type Elvish Sharpshooter, level 1 20101129 00:51:31 debug unit: unit_type 'Elvish Sharpshooter' advances to : null 20101129 00:51:31 debug unit: setting parent for movement_type woodland 20101129 00:51:31 debug unit: unit_type 'Elvish Sharpshooter' advances to : null 20101129 00:51:31 debug unit: Building unit type Elvish Shyde, level 1 20101129 00:51:31 debug unit: unit_type 'Elvish Shyde' advances to : null 20101129 00:51:31 debug unit: Building unit type Elvish Sorceress, level 1 20101129 00:51:31 debug unit: unit_type 'Elvish Sorceress' advances to : Elvish Enchantress 20101129 00:51:31 debug unit: Building unit type Elvish Sylph, level 1 20101129 00:51:31 debug unit: unit_type 'Elvish Sylph' advances to : null 20101129 00:51:31 debug unit: Building unit type Fencer, level 1 20101129 00:51:31 debug unit: unit_type 'Fencer' advances to : Duelist 20101129 00:51:31 debug unit: Building unit type Fire Dragon, level 1 20101129 00:51:31 debug unit: unit_type 'Fire Dragon' advances to : null 20101129 00:51:31 debug unit: Building unit type Fire Drake, level 1 20101129 00:51:31 debug unit: unit_type 'Fire Drake' advances to : Inferno Drake 20101129 00:51:31 debug unit: Building unit type Fog Clearer, level 1 20101129 00:51:31 debug unit: unit_type 'Fog Clearer' advances to : null 20101129 00:51:31 debug unit: Building unit type Footpad, level 1 20101129 00:51:31 debug unit: unit_type 'Footpad' advances to : Outlaw 20101129 00:51:31 debug unit: setting parent for movement_type elusivefoot 20101129 00:51:31 debug unit: unit_type 'Footpad' advances to : Outlaw 20101129 00:51:31 debug unit: Building unit type Fugitive, level 1 20101129 00:51:31 debug unit: unit_type 'Fugitive' advances to : null 20101129 00:51:31 debug unit: setting parent for movement_type elusivefoot 20101129 00:51:31 debug unit: unit_type 'Fugitive' advances to : null 20101129 00:51:31 debug unit: Building unit type Galleon, level 1 20101129 00:51:31 debug unit: unit_type 'Galleon' advances to : null 20101129 00:51:31 debug unit: Building unit type General, level 1 20101129 00:51:31 debug unit: unit_type 'General' advances to : Grand Marshal 20101129 00:51:31 debug unit: Building unit type Ghost, level 1 20101129 00:51:31 debug unit: unit_type 'Ghost' advances to : Wraith,Shadow 20101129 00:51:31 debug unit: Building unit type Ghoul, level 1 20101129 00:51:31 debug unit: unit_type 'Ghoul' advances to : Necrophage 20101129 00:51:31 debug unit: Building unit type Giant Mudcrawler, level 1 20101129 00:51:31 debug unit: unit_type 'Giant Mudcrawler' advances to : null 20101129 00:51:31 debug unit: Building unit type Giant Scorpion, level 1 20101129 00:51:31 debug unit: unit_type 'Giant Scorpion' advances to : null 20101129 00:51:31 debug unit: Building unit type Giant Spider, level 1 20101129 00:51:31 debug unit: unit_type 'Giant Spider' advances to : null 20101129 00:51:31 debug unit: Building unit type Goblin Impaler, level 1 20101129 00:51:31 debug unit: unit_type 'Goblin Impaler' advances to : null 20101129 00:51:31 debug unit: Building unit type Goblin Knight, level 1 20101129 00:51:31 debug unit: unit_type 'Goblin Knight' advances to : Direwolf Rider 20101129 00:51:31 debug unit: Building unit type Goblin Pillager, level 1 20101129 00:51:31 debug unit: unit_type 'Goblin Pillager' advances to : null 20101129 00:51:31 debug unit: Building unit type Goblin Rouser, level 1 20101129 00:51:31 debug unit: unit_type 'Goblin Rouser' advances to : null 20101129 00:51:31 debug unit: Building unit type Goblin Spearman, level 1 20101129 00:51:31 debug unit: unit_type 'Goblin Spearman' advances to : Goblin Impaler,Goblin Rouser 20101129 00:51:31 debug unit: Building unit type Grand Knight, level 1 20101129 00:51:31 debug unit: unit_type 'Grand Knight' advances to : null 20101129 00:51:31 debug unit: Building unit type Grand Marshal, level 1 20101129 00:51:31 debug unit: unit_type 'Grand Marshal' advances to : null 20101129 00:51:31 debug unit: Building unit type Great Mage, level 1 20101129 00:51:31 debug unit: unit_type 'Great Mage' advances to : null 20101129 00:51:31 debug unit: setting parent for movement_type smallfoot 20101129 00:51:31 debug unit: unit_type 'Great Mage' advances to : null 20101129 00:51:31 debug unit: Building unit type Great Troll, level 1 20101129 00:51:31 debug unit: unit_type 'Great Troll' advances to : null 20101129 00:51:31 debug unit: Building unit type Gryphon, level 1 20101129 00:51:31 debug unit: unit_type 'Gryphon' advances to : null 20101129 00:51:31 debug unit: Building unit type Gryphon Master, level 1 20101129 00:51:31 debug unit: unit_type 'Gryphon Master' advances to : null 20101129 00:51:31 debug unit: Building unit type Gryphon Rider, level 1 20101129 00:51:31 debug unit: unit_type 'Gryphon Rider' advances to : Gryphon Master 20101129 00:51:31 debug unit: Building unit type Halberdier, level 1 20101129 00:51:31 debug unit: unit_type 'Halberdier' advances to : null 20101129 00:51:31 debug unit: Building unit type Heavy Infantryman, level 1 20101129 00:51:31 debug unit: unit_type 'Heavy Infantryman' advances to : Shock Trooper 20101129 00:51:31 debug unit: Building unit type Highwayman, level 1 20101129 00:51:31 debug unit: unit_type 'Highwayman' advances to : null 20101129 00:51:31 debug unit: Building unit type Horseman, level 1 20101129 00:51:31 debug unit: unit_type 'Horseman' advances to : Knight,Lancer 20101129 00:51:31 debug unit: Building unit type Huntsman, level 1 20101129 00:51:31 debug unit: unit_type 'Huntsman' advances to : null 20101129 00:51:31 debug unit: Building unit type Hurricane Drake, level 1 20101129 00:51:31 debug unit: unit_type 'Hurricane Drake' advances to : null 20101129 00:51:31 debug unit: Building unit type Inferno Drake, level 1 20101129 00:51:31 debug unit: unit_type 'Inferno Drake' advances to : null 20101129 00:51:31 debug unit: Building unit type Iron Mauler, level 1 20101129 00:51:31 debug unit: unit_type 'Iron Mauler' advances to : null 20101129 00:51:31 debug unit: Building unit type Javelineer, level 1 20101129 00:51:31 debug unit: unit_type 'Javelineer' advances to : null 20101129 00:51:31 debug unit: Building unit type Knight, level 1 20101129 00:51:31 debug unit: unit_type 'Knight' advances to : Paladin,Grand Knight 20101129 00:51:31 debug unit: Building unit type Lancer, level 1 20101129 00:51:31 debug unit: unit_type 'Lancer' advances to : null 20101129 00:51:31 debug unit: Building unit type Lich, level 1 20101129 00:51:31 debug unit: unit_type 'Lich' advances to : null 20101129 00:51:31 debug unit: Building unit type Lieutenant, level 1 20101129 00:51:31 debug unit: unit_type 'Lieutenant' advances to : General 20101129 00:51:31 debug unit: Building unit type Longbowman, level 1 20101129 00:51:31 debug unit: unit_type 'Longbowman' advances to : Master Bowman 20101129 00:51:31 debug unit: Building unit type Mage, level 1 20101129 00:51:31 debug unit: unit_type 'Mage' advances to : White Mage,Red Mage 20101129 00:51:31 debug unit: setting parent for movement_type smallfoot 20101129 00:51:31 debug unit: unit_type 'Mage' advances to : White Mage,Red Mage 20101129 00:51:31 debug unit: Building unit type Mage of Light, level 1 20101129 00:51:31 debug unit: unit_type 'Mage of Light' advances to : null 20101129 00:51:31 debug unit: setting parent for movement_type smallfoot 20101129 00:51:31 debug unit: unit_type 'Mage of Light' advances to : null 20101129 00:51:31 debug unit: Building unit type Master Bowman, level 1 20101129 00:51:31 debug unit: unit_type 'Master Bowman' advances to : null 20101129 00:51:31 debug unit: Building unit type Master at Arms, level 1 20101129 00:51:31 debug unit: unit_type 'Master at Arms' advances to : null 20101129 00:51:31 debug unit: Building unit type Mermaid Diviner, level 1 20101129 00:51:31 debug unit: unit_type 'Mermaid Diviner' advances to : null 20101129 00:51:31 debug unit: Building unit type Mermaid Enchantress, level 1 20101129 00:51:31 debug unit: unit_type 'Mermaid Enchantress' advances to : Mermaid Siren 20101129 00:51:31 debug unit: Building unit type Mermaid Initiate, level 1 20101129 00:51:31 debug unit: unit_type 'Mermaid Initiate' advances to : Mermaid Priestess,Mermaid Enchantress 20101129 00:51:31 debug unit: Building unit type Mermaid Priestess, level 1 20101129 00:51:31 debug unit: unit_type 'Mermaid Priestess' advances to : Mermaid Diviner 20101129 00:51:31 debug unit: Building unit type Mermaid Siren, level 1 20101129 00:51:31 debug unit: unit_type 'Mermaid Siren' advances to : null 20101129 00:51:31 debug unit: Building unit type Merman Entangler, level 1 20101129 00:51:31 debug unit: unit_type 'Merman Entangler' advances to : null 20101129 00:51:31 debug unit: Building unit type Merman Fighter, level 1 20101129 00:51:31 debug unit: unit_type 'Merman Fighter' advances to : Merman Warrior 20101129 00:51:31 debug unit: Building unit type Merman Hoplite, level 1 20101129 00:51:31 debug unit: unit_type 'Merman Hoplite' advances to : null 20101129 00:51:31 debug unit: Building unit type Merman Hunter, level 1 20101129 00:51:31 debug unit: unit_type 'Merman Hunter' advances to : Merman Spearman,Merman Netcaster 20101129 00:51:31 debug unit: Building unit type Merman Javelineer, level 1 20101129 00:51:31 debug unit: unit_type 'Merman Javelineer' advances to : null 20101129 00:51:31 debug unit: Building unit type Merman Netcaster, level 1 20101129 00:51:31 debug unit: unit_type 'Merman Netcaster' advances to : Merman Entangler 20101129 00:51:31 debug unit: Building unit type Merman Spearman, level 1 20101129 00:51:31 debug unit: unit_type 'Merman Spearman' advances to : Merman Javelineer 20101129 00:51:31 debug unit: Building unit type Merman Triton, level 1 20101129 00:51:31 debug unit: unit_type 'Merman Triton' advances to : null 20101129 00:51:31 debug unit: Building unit type Merman Warrior, level 1 20101129 00:51:31 debug unit: unit_type 'Merman Warrior' advances to : Merman Triton,Merman Hoplite 20101129 00:51:31 debug unit: Building unit type Mudcrawler, level 1 20101129 00:51:31 debug unit: unit_type 'Mudcrawler' advances to : Giant Mudcrawler 20101129 00:51:31 debug unit: Building unit type Naga Fighter, level 1 20101129 00:51:31 debug unit: unit_type 'Naga Fighter' advances to : Naga Warrior 20101129 00:51:31 debug unit: setting parent for movement_type naga 20101129 00:51:31 debug unit: unit_type 'Naga Fighter' advances to : Naga Warrior 20101129 00:51:31 debug unit: Building unit type Naga Myrmidon, level 1 20101129 00:51:31 debug unit: unit_type 'Naga Myrmidon' advances to : null 20101129 00:51:31 debug unit: setting parent for movement_type naga 20101129 00:51:31 debug unit: unit_type 'Naga Myrmidon' advances to : null 20101129 00:51:31 debug unit: Building unit type Naga Warrior, level 1 20101129 00:51:31 debug unit: unit_type 'Naga Warrior' advances to : Naga Myrmidon 20101129 00:51:31 debug unit: setting parent for movement_type naga 20101129 00:51:31 debug unit: unit_type 'Naga Warrior' advances to : Naga Myrmidon 20101129 00:51:31 debug unit: Building unit type Necromancer, level 1 20101129 00:51:31 debug unit: unit_type 'Necromancer' advances to : null 20101129 00:51:31 debug unit: setting parent for movement_type smallfoot 20101129 00:51:31 debug unit: unit_type 'Necromancer' advances to : null 20101129 00:51:31 debug unit: Building unit type Necrophage, level 1 20101129 00:51:31 debug unit: unit_type 'Necrophage' advances to : null 20101129 00:51:31 debug unit: Building unit type Nightgaunt, level 1 20101129 00:51:31 debug unit: unit_type 'Nightgaunt' advances to : null 20101129 00:51:31 debug unit: Building unit type Ogre, level 1 20101129 00:51:31 debug unit: unit_type 'Ogre' advances to : null 20101129 00:51:31 debug unit: Building unit type Orcish Archer, level 1 20101129 00:51:31 debug unit: unit_type 'Orcish Archer' advances to : Orcish Crossbowman 20101129 00:51:31 debug unit: Building unit type Orcish Assassin, level 1 20101129 00:51:31 debug unit: unit_type 'Orcish Assassin' advances to : Orcish Slayer 20101129 00:51:31 debug unit: Building unit type Orcish Crossbowman, level 1 20101129 00:51:31 debug unit: unit_type 'Orcish Crossbowman' advances to : Orcish Slurbow 20101129 00:51:31 debug unit: Building unit type Orcish Grunt, level 1 20101129 00:51:31 debug unit: unit_type 'Orcish Grunt' advances to : Orcish Warrior 20101129 00:51:31 debug unit: Building unit type Orcish Leader, level 1 20101129 00:51:31 debug unit: unit_type 'Orcish Leader' advances to : Orcish Ruler 20101129 00:51:31 debug unit: Building unit type Orcish Ruler, level 1 20101129 00:51:31 debug unit: unit_type 'Orcish Ruler' advances to : Orcish Sovereign 20101129 00:51:31 debug unit: Building unit type Orcish Slayer, level 1 20101129 00:51:31 debug unit: unit_type 'Orcish Slayer' advances to : null 20101129 00:51:31 debug unit: Building unit type Orcish Slurbow, level 1 20101129 00:51:31 debug unit: unit_type 'Orcish Slurbow' advances to : null 20101129 00:51:31 debug unit: Building unit type Orcish Sovereign, level 1 20101129 00:51:31 debug unit: unit_type 'Orcish Sovereign' advances to : null 20101129 00:51:31 debug unit: Building unit type Orcish Warlord, level 1 20101129 00:51:31 debug unit: unit_type 'Orcish Warlord' advances to : null 20101129 00:51:31 debug unit: Building unit type Orcish Warrior, level 1 20101129 00:51:31 debug unit: unit_type 'Orcish Warrior' advances to : Orcish Warlord 20101129 00:51:31 debug unit: Building unit type Outlaw, level 1 20101129 00:51:31 debug unit: unit_type 'Outlaw' advances to : Fugitive 20101129 00:51:31 debug unit: setting parent for movement_type elusivefoot 20101129 00:51:31 debug unit: unit_type 'Outlaw' advances to : Fugitive 20101129 00:51:31 debug unit: Building unit type Paladin, level 1 20101129 00:51:31 debug unit: unit_type 'Paladin' advances to : null 20101129 00:51:31 debug unit: Building unit type Peasant, level 1 20101129 00:51:31 debug unit: unit_type 'Peasant' advances to : Spearman,Bowman 20101129 00:51:31 debug unit: Building unit type Pikeman, level 1 20101129 00:51:31 debug unit: unit_type 'Pikeman' advances to : Halberdier 20101129 00:51:31 debug unit: Building unit type Pirate Galleon, level 1 20101129 00:51:31 debug unit: unit_type 'Pirate Galleon' advances to : null 20101129 00:51:31 debug unit: Building unit type Poacher, level 1 20101129 00:51:31 debug unit: unit_type 'Poacher' advances to : Trapper 20101129 00:51:31 debug unit: Building unit type Ranger, level 1 20101129 00:51:31 debug unit: unit_type 'Ranger' advances to : null 20101129 00:51:31 debug unit: Building unit type Red Mage, level 1 20101129 00:51:31 debug unit: unit_type 'Red Mage' advances to : Arch Mage,Silver Mage 20101129 00:51:31 debug unit: setting parent for movement_type smallfoot 20101129 00:51:31 debug unit: unit_type 'Red Mage' advances to : Arch Mage,Silver Mage 20101129 00:51:31 debug unit: Building unit type Revenant, level 1 20101129 00:51:31 debug unit: unit_type 'Revenant' advances to : Draug 20101129 00:51:31 debug unit: Building unit type Rogue, level 1 20101129 00:51:31 debug unit: unit_type 'Rogue' advances to : Assassin 20101129 00:51:31 debug unit: setting parent for movement_type elusivefoot 20101129 00:51:31 debug unit: unit_type 'Rogue' advances to : Assassin 20101129 00:51:31 debug unit: Building unit type Royal Guard, level 1 20101129 00:51:31 debug unit: unit_type 'Royal Guard' advances to : null 20101129 00:51:31 debug unit: Building unit type Royal Warrior, level 1 20101129 00:51:31 debug unit: unit_type 'Royal Warrior' advances to : null 20101129 00:51:31 debug unit: Building unit type Ruffian, level 1 20101129 00:51:31 debug unit: unit_type 'Ruffian' advances to : Thug,Footpad 20101129 00:51:31 debug unit: Building unit type Saurian Ambusher, level 1 20101129 00:51:31 debug unit: unit_type 'Saurian Ambusher' advances to : Saurian Flanker 20101129 00:51:31 debug unit: Building unit type Saurian Augur, level 1 20101129 00:51:31 debug unit: unit_type 'Saurian Augur' advances to : Saurian Oracle,Saurian Soothsayer 20101129 00:51:31 debug unit: Building unit type Saurian Flanker, level 1 20101129 00:51:31 debug unit: unit_type 'Saurian Flanker' advances to : null 20101129 00:51:31 debug unit: Building unit type Saurian Oracle, level 1 20101129 00:51:31 debug unit: unit_type 'Saurian Oracle' advances to : null 20101129 00:51:31 debug unit: Building unit type Saurian Skirmisher, level 1 20101129 00:51:31 debug unit: unit_type 'Saurian Skirmisher' advances to : Saurian Ambusher 20101129 00:51:31 debug unit: Building unit type Saurian Soothsayer, level 1 20101129 00:51:31 debug unit: unit_type 'Saurian Soothsayer' advances to : null 20101129 00:51:31 debug unit: Building unit type Sea Serpent, level 1 20101129 00:51:31 debug unit: unit_type 'Sea Serpent' advances to : null 20101129 00:51:31 debug unit: Building unit type Sergeant, level 1 20101129 00:51:31 debug unit: unit_type 'Sergeant' advances to : Lieutenant 20101129 00:51:31 debug unit: Building unit type Shadow, level 1 20101129 00:51:31 debug unit: unit_type 'Shadow' advances to : Nightgaunt 20101129 00:51:31 debug unit: Building unit type Shock Trooper, level 1 20101129 00:51:31 debug unit: unit_type 'Shock Trooper' advances to : Iron Mauler 20101129 00:51:31 debug unit: Building unit type Silver Mage, level 1 20101129 00:51:31 debug unit: unit_type 'Silver Mage' advances to : null 20101129 00:51:31 debug unit: setting parent for movement_type smallfoot 20101129 00:51:31 debug unit: unit_type 'Silver Mage' advances to : null 20101129 00:51:31 debug unit: Building unit type Skeletal Dragon, level 1 20101129 00:51:31 debug unit: unit_type 'Skeletal Dragon' advances to : null 20101129 00:51:31 debug unit: Building unit type Skeleton, level 1 20101129 00:51:31 debug unit: unit_type 'Skeleton' advances to : Revenant,Deathblade 20101129 00:51:31 debug unit: Building unit type Skeleton Archer, level 1 20101129 00:51:31 debug unit: unit_type 'Skeleton Archer' advances to : Bone Shooter 20101129 00:51:31 debug unit: Building unit type Sky Drake, level 1 20101129 00:51:31 debug unit: unit_type 'Sky Drake' advances to : Hurricane Drake 20101129 00:51:31 debug unit: Building unit type Soulless, level 1 20101129 00:51:31 debug unit: unit_type 'Soulless' advances to : null 20101129 00:51:31 debug unit: Building unit type Spearman, level 1 20101129 00:51:31 debug unit: unit_type 'Spearman' advances to : Swordsman,Pikeman,Javelineer 20101129 00:51:31 debug unit: Building unit type Spectre, level 1 20101129 00:51:31 debug unit: unit_type 'Spectre' advances to : null 20101129 00:51:31 debug unit: Building unit type Swordsman, level 1 20101129 00:51:31 debug unit: unit_type 'Swordsman' advances to : Royal Guard 20101129 00:51:31 debug unit: Building unit type Tentacle of the Deep, level 1 20101129 00:51:31 debug unit: unit_type 'Tentacle of the Deep' advances to : null 20101129 00:51:31 debug unit: Building unit type Thief, level 1 20101129 00:51:31 debug unit: unit_type 'Thief' advances to : Rogue 20101129 00:51:31 debug unit: setting parent for movement_type elusivefoot 20101129 00:51:31 debug unit: unit_type 'Thief' advances to : Rogue 20101129 00:51:31 debug unit: Building unit type Thug, level 1 20101129 00:51:31 debug unit: unit_type 'Thug' advances to : Bandit 20101129 00:51:31 debug unit: Building unit type Transport Galleon, level 1 20101129 00:51:31 debug unit: unit_type 'Transport Galleon' advances to : null 20101129 00:51:31 debug unit: Building unit type Trapper, level 1 20101129 00:51:31 debug unit: unit_type 'Trapper' advances to : Huntsman, Ranger 20101129 00:51:31 debug unit: Building unit type Troll, level 1 20101129 00:51:31 debug unit: unit_type 'Troll' advances to : Troll Warrior 20101129 00:51:31 debug unit: Building unit type Troll Hero, level 1 20101129 00:51:31 debug unit: unit_type 'Troll Hero' advances to : Great Troll 20101129 00:51:31 debug unit: Building unit type Troll Rocklobber, level 1 20101129 00:51:31 debug unit: unit_type 'Troll Rocklobber' advances to : null 20101129 00:51:31 debug unit: Building unit type Troll Shaman, level 1 20101129 00:51:31 debug unit: unit_type 'Troll Shaman' advances to : null 20101129 00:51:31 debug unit: Building unit type Troll Warrior, level 1 20101129 00:51:31 debug unit: unit_type 'Troll Warrior' advances to : null 20101129 00:51:31 debug unit: Building unit type Troll Whelp, level 1 20101129 00:51:31 debug unit: unit_type 'Troll Whelp' advances to : Troll,Troll Rocklobber 20101129 00:51:31 debug unit: Building unit type Vampire Bat, level 1 20101129 00:51:31 debug unit: unit_type 'Vampire Bat' advances to : Blood Bat 20101129 00:51:31 debug unit: Building unit type Walking Corpse, level 1 20101129 00:51:31 debug unit: unit_type 'Walking Corpse' advances to : Soulless 20101129 00:51:31 debug unit: Building unit type Water Serpent, level 1 20101129 00:51:31 debug unit: unit_type 'Water Serpent' advances to : null 20101129 00:51:31 debug unit: Building unit type White Mage, level 1 20101129 00:51:31 debug unit: unit_type 'White Mage' advances to : Mage of Light 20101129 00:51:31 debug unit: setting parent for movement_type smallfoot 20101129 00:51:31 debug unit: unit_type 'White Mage' advances to : Mage of Light 20101129 00:51:31 debug unit: Building unit type Wolf, level 1 20101129 00:51:31 debug unit: unit_type 'Wolf' advances to : null 20101129 00:51:31 debug unit: Building unit type Wolf Rider, level 1 20101129 00:51:31 debug unit: unit_type 'Wolf Rider' advances to : Goblin Knight,Goblin Pillager 20101129 00:51:31 debug unit: Building unit type Woodsman, level 1 20101129 00:51:31 debug unit: unit_type 'Woodsman' advances to : Bowman,Poacher 20101129 00:51:31 debug unit: Building unit type Wose, level 1 20101129 00:51:31 debug unit: unit_type 'Wose' advances to : Elder Wose 20101129 00:51:31 debug unit: Building unit type Wraith, level 1 20101129 00:51:31 debug unit: unit_type 'Wraith' advances to : Spectre 20101129 00:51:31 debug unit: Building unit type Yeti, level 1 20101129 00:51:31 debug unit: unit_type 'Yeti' advances to : null 20101129 00:51:31 debug unit: Building unit type Young Ogre, level 1 20101129 00:51:31 debug unit: unit_type 'Young Ogre' advances to : Ogre 20101129 00:51:31 debug engine: color palette creation: 20101129 00:51:31 debug engine: red = 255,0,0,3,0,0,6,0,0,9,0,0,12,0,0,15,0,0,18,0,0,21,0,0,24,0,0,27,0,0,30,0,0,33,0,0,36,0,0,39,0,0,42,0,0,45,0,0,48,0,0,51,0,0,54,0,0,57,0,0,60,0,0,63,0,0,66,0,0,69,0,0,72,0,0,75,0,0,78,0,0,81,0,0,84,0,0,87,0,0,90,0,0,93,0,0,96,0,0,99,0,0,102,0,0,105,0,0,108,0,0,111,0,0,114,0,0,117,0,0,120,0,0,123,0,0,126,0,0,129,0,0,132,0,0,135,0,0,138,0,0,141,0,0,144,0,0,147,0,0,150,0,0,153,0,0,156,0,0,159,0,0,162,0,0,165,0,0,168,0,0,171,0,0,174,0,0,177,0,0,180,0,0,183,0,0,186,0,0,189,0,0,192,0,0,195,0,0,198,0,0,201,0,0,204,0,0,207,0,0,210,0,0,213,0,0,216,0,0,219,0,0,222,0,0,225,0,0,228,0,0,231,0,0,234,0,0,237,0,0,240,0,0,243,0,0,246,0,0,249,0,0,252,0,0,254,131,131,254,137,137,254,143,143,254,149,149,254,155,155,254,161,161,254,167,167,254,173,173,254,179,179,254,185,185,255,1,1,255,2,2,255,4,4,255,5,5,255,7,7,255,8,8,255,10,10,255,11,11,255,13,13,255,14,14,255,16,16,255,17,17,255,19,19,255,20,20,255,22,22,255,23,23,255,25,25,255,26,26,255,28,28,255,29,29,255,31,31,255,32,32,255,34,34,255,35,35,255,37,37,255,38,38,255,40,40,255,41,41,255,43,43,255,44,44,255,46,46,255,47,47,255,49,49,255,50,50,255,52,52,255,53,53,255,55,55,255,56,56,255,58,58,255,59,59,255,61,61,255,62,62,255,64,64,255,65,65,255,67,67,255,68,68,255,70,70,255,71,71,255,73,73,255,74,74,255,76,76,255,77,77,255,79,79,255,80,80,255,82,82,255,83,83,255,85,85,255,86,86,255,88,88,255,89,89,255,91,91,255,92,92,255,94,94,255,95,95,255,97,97,255,98,98,255,100,100,255,101,101,255,103,103,255,104,104,255,106,106,255,107,107,255,109,109,255,110,110,255,112,112,255,113,113,255,115,115,255,116,116,255,118,118,255,119,119,255,121,121,255,122,122,255,124,124,255,125,125,255,127,127,255,129,129,255,130,130,255,133,133,255,135,135,255,136,136,255,139,139,255,141,141,255,142,142,255,145,145,255,147,147,255,148,148,255,151,151,255,153,153,255,154,154,255,157,157,255,159,159,255,160,160,255,163,163,255,165,165,255,166,166,255,169,169,255,171,171,255,172,172,255,175,175,255,177,177,255,178,178,255,181,181,255,183,183,255,184,184,255,187,187,255,189,189,255,190,190,255,192,192,255,193,193,255,195,195,255,196,196,255,198,198,255,199,199,255,201,201,255,202,202,255,204,204,255,205,205,255,207,207,255,208,208,255,210,210,255,211,211,255,213,213,255,214,214,255,216,216,255,217,217,255,219,219,255,220,220,255,222,222,255,223,223,255,225,225,255,226,226,255,228,228,255,229,229,255,231,231,255,232,232,255,234,234,255,235,235,255,237,237,255,238,238,255,240,240,255,241,241,255,243,243,255,244,244,255,246,246,255,247,247,255,249,249,255,250,250,255,252,252,255,253,253 20101129 00:51:31 debug engine: color palette creation: 20101129 00:51:31 debug engine: lightred = 209,98,13,2,1,0,4,2,0,7,3,0,9,4,0,12,5,0,14,6,0,17,8,1,19,9,1,22,10,1,24,11,1,27,12,1,29,13,1,31,14,1,34,16,2,36,17,2,39,18,2,41,19,2,44,20,2,46,21,2,49,23,3,51,24,3,54,25,3,56,26,3,59,27,3,61,28,3,63,29,3,66,31,4,68,32,4,71,33,4,73,34,4,76,35,4,78,36,4,81,38,5,83,39,5,86,40,5,88,41,5,90,42,5,93,43,5,95,44,5,98,46,6,100,47,6,103,48,6,105,49,6,108,50,6,110,51,6,113,53,7,115,54,7,118,55,7,120,56,7,122,57,7,125,58,7,127,59,7,130,61,8,132,62,8,135,63,8,137,64,8,140,65,8,142,66,8,145,68,9,147,69,9,149,70,9,152,71,9,154,72,9,157,73,9,159,74,9,162,76,10,164,77,10,167,78,10,169,79,10,172,80,10,174,81,10,177,83,11,179,84,11,181,85,11,184,86,11,186,87,11,189,88,11,191,89,11,194,91,12,196,92,12,199,93,12,201,94,12,204,95,12,206,96,12,209,98,14,209,99,15,209,100,17,210,101,18,210,102,20,210,103,21,210,104,22,211,105,24,211,106,25,211,107,27,211,108,28,212,109,30,212,110,31,212,110,32,213,111,34,213,112,35,213,113,37,213,114,38,214,115,40,214,116,41,214,117,42,214,118,44,215,119,45,215,120,47,215,121,48,216,122,50,216,122,51,216,123,52,216,124,54,217,125,55,217,126,57,217,127,58,217,128,59,218,129,61,218,130,62,218,131,64,219,132,65,219,133,67,219,134,68,219,134,69,220,135,71,220,136,72,220,137,74,220,138,75,221,139,77,221,140,78,221,141,79,221,142,81,222,143,82,222,144,84,222,145,85,223,146,87,223,146,88,223,147,89,223,148,91,224,149,92,224,150,94,224,151,95,224,152,96,225,153,98,225,154,99,225,155,101,226,156,102,226,157,104,226,158,105,226,158,106,227,159,108,227,160,109,227,161,111,227,162,112,228,163,114,228,164,115,228,165,116,229,166,118,229,167,119,229,168,121,229,169,122,230,170,124,230,170,125,230,171,126,230,172,128,231,173,129,231,174,131,231,175,132,232,176,134,232,177,135,232,178,136,232,179,138,233,180,139,233,181,141,233,182,142,233,182,143,234,183,145,234,184,146,234,185,148,234,186,149,235,187,151,235,188,152,235,189,153,236,190,155,236,191,156,236,192,158,236,193,159,237,194,161,237,194,162,237,195,163,237,196,165,238,197,166,238,198,168,238,199,169,239,200,171,239,201,172,239,202,173,239,203,175,240,204,176,240,205,178,240,206,179,240,206,180,241,207,182,241,208,183,241,209,185,242,210,186,242,211,188,242,212,189,242,213,190,243,214,192,243,215,193,243,216,195,243,217,196,244,218,198,244,218,199,244,219,200,244,220,202,245,221,203,245,222,205,245,223,206,246,224,208,246,225,209,246,226,210,246,227,212,247,228,213,247,229,215,247,230,216,247,230,217,248,231,219,248,232,220,248,233,222,249,234,223,249,235,225,249,236,226,249,237,227,250,238,229,250,239,230,250,240,232,250,241,233,251,242,235,251,242,236,251,243,237,252,244,239,252,245,240,252,246,242,252,247,243,253,248,245,253,249,246,253,250,247,253,251,249,254,252,250,254,253,252,254,254,253 20101129 00:51:31 debug engine: color palette creation: 20101129 00:51:31 debug engine: darkred = 138,8,8,1,0,0,3,0,0,4,0,0,6,0,0,8,0,0,9,0,0,11,0,0,12,0,0,14,0,0,16,0,0,17,1,1,19,1,1,21,1,1,22,1,1,24,1,1,25,1,1,27,1,1,29,1,1,30,1,1,32,1,1,34,1,1,35,2,2,37,2,2,38,2,2,40,2,2,42,2,2,43,2,2,45,2,2,47,2,2,48,2,2,50,2,2,51,3,3,53,3,3,55,3,3,56,3,3,58,3,3,60,3,3,61,3,3,63,3,3,64,3,3,66,3,3,68,3,3,69,4,4,71,4,4,73,4,4,74,4,4,76,4,4,77,4,4,79,4,4,81,4,4,82,4,4,84,4,4,86,4,4,87,5,5,89,5,5,90,5,5,92,5,5,94,5,5,95,5,5,97,5,5,99,5,5,100,5,5,102,5,5,103,6,6,105,6,6,107,6,6,108,6,6,110,6,6,112,6,6,113,6,6,115,6,6,116,6,6,118,6,6,120,6,6,121,7,7,123,7,7,125,7,7,126,7,7,128,7,7,129,7,7,131,7,7,133,7,7,134,7,7,136,7,7,138,9,9,139,10,10,140,12,12,140,13,13,141,15,15,142,16,16,142,18,18,143,19,19,144,21,21,144,22,22,145,23,23,146,25,25,146,26,26,147,28,28,148,29,29,149,31,31,149,32,32,150,34,34,151,35,35,151,37,37,152,38,38,153,39,39,153,41,41,154,42,42,155,44,44,155,45,45,156,47,47,157,48,48,157,50,50,158,51,51,159,53,53,160,54,54,160,55,55,161,57,57,162,58,58,162,60,60,163,61,61,164,63,63,164,64,64,165,66,66,166,67,67,166,69,69,167,70,70,168,71,71,168,73,73,169,74,74,170,76,76,171,77,77,171,79,79,172,80,80,173,82,82,173,83,83,174,85,85,175,86,86,175,87,87,176,89,89,177,90,90,177,92,92,178,93,93,179,95,95,179,96,96,180,98,98,181,99,99,182,100,100,182,102,102,183,103,103,184,105,105,184,106,106,185,108,108,186,109,109,186,111,111,187,112,112,188,114,114,188,115,115,189,116,116,190,118,118,190,119,119,191,121,121,192,122,122,193,124,124,193,125,125,194,127,127,195,128,128,195,130,130,196,131,131,197,132,132,197,134,134,198,135,135,199,137,137,199,138,138,200,140,140,201,141,141,202,143,143,202,144,144,203,146,146,204,147,147,204,148,148,205,150,150,206,151,151,206,153,153,207,154,154,208,156,156,208,157,157,209,159,159,210,160,160,210,162,162,211,163,163,212,164,164,213,166,166,213,167,167,214,169,169,215,170,170,215,172,172,216,173,173,217,175,175,217,176,176,218,177,177,219,179,179,219,180,180,220,182,182,221,183,183,221,185,185,222,186,186,223,188,188,224,189,189,224,191,191,225,192,192,226,193,193,226,195,195,227,196,196,228,198,198,228,199,199,229,201,201,230,202,202,230,204,204,231,205,205,232,207,207,232,208,208,233,209,209,234,211,211,235,212,212,235,214,214,236,215,215,237,217,217,237,218,218,238,220,220,239,221,221,239,223,223,240,224,224,241,225,225,241,227,227,242,228,228,243,230,230,243,231,231,244,233,233,245,234,234,246,236,236,246,237,237,247,239,239,248,240,240,248,241,241,249,243,243,250,244,244,250,246,246,251,247,247,252,249,249,252,250,250,253,252,252,254,253,253 20101129 00:51:31 debug engine: color palette creation: 20101129 00:51:31 debug engine: blue = 46,65,155,15,15,15,15,15,16,15,16,18,16,16,19,16,17,21,16,17,23,17,18,24,17,19,26,17,19,28,18,20,29,18,20,31,19,21,33,19,22,34,19,22,36,20,23,38,20,23,39,20,24,41,21,25,43,21,25,44,21,26,46,22,26,47,22,27,49,23,27,51,23,28,52,23,29,54,24,29,56,24,30,57,24,30,59,25,31,61,25,32,62,25,32,64,26,33,66,26,33,67,27,34,69,27,35,71,27,35,72,28,36,74,28,36,75,28,37,77,29,37,79,29,38,80,29,39,82,30,39,84,30,40,85,31,40,87,31,41,89,31,42,90,32,42,92,32,43,94,32,43,95,33,44,97,33,45,99,33,45,100,34,46,102,34,46,103,35,47,105,35,47,107,35,48,108,36,49,110,36,49,112,36,50,113,37,50,115,37,51,117,37,52,118,38,52,120,38,53,122,39,53,123,39,54,125,39,55,127,40,55,128,40,56,130,40,56,131,41,57,133,41,57,135,41,58,136,42,59,138,42,59,140,43,60,141,43,60,143,43,61,145,44,62,146,44,62,148,44,63,150,45,63,151,45,64,153,47,66,155,48,67,156,49,68,156,50,69,157,52,70,157,53,71,158,54,72,159,55,73,159,57,75,160,58,76,160,59,77,161,60,78,162,61,79,162,63,80,163,64,81,163,65,82,164,66,84,165,68,85,165,69,86,166,70,87,166,71,88,167,73,89,167,74,90,168,75,91,169,76,92,169,77,94,170,79,95,170,80,96,171,81,97,172,82,98,172,84,99,173,85,100,173,86,101,174,87,103,175,89,104,175,90,105,176,91,106,176,92,107,177,93,108,177,95,109,178,96,110,179,97,111,179,98,113,180,100,114,180,101,115,181,102,116,182,103,117,182,105,118,183,106,119,183,107,120,184,108,122,185,109,123,185,111,124,186,112,125,186,113,126,187,114,127,187,116,128,188,117,129,189,118,130,189,119,132,190,120,133,190,122,134,191,123,135,192,124,136,192,125,137,193,127,138,193,128,139,194,129,141,195,130,142,195,132,143,196,133,144,196,134,145,197,135,146,197,136,147,198,138,148,199,139,149,199,140,151,200,141,152,200,143,153,201,144,154,202,145,155,202,146,156,203,148,157,203,149,158,204,150,160,205,151,161,205,152,162,206,154,163,206,155,164,207,156,165,207,157,166,208,159,167,209,160,168,209,161,170,210,162,171,210,164,172,211,165,173,212,166,174,212,167,175,213,168,176,213,170,177,214,171,179,215,172,180,215,173,181,216,175,182,216,176,183,217,177,184,217,178,185,218,180,186,219,181,187,219,182,189,220,183,190,220,184,191,221,186,192,222,187,193,222,188,194,223,189,195,223,191,196,224,192,198,225,193,199,225,194,200,226,195,201,226,197,202,227,198,203,227,199,204,228,200,205,229,202,206,229,203,208,230,204,209,230,205,210,231,207,211,232,208,212,232,209,213,233,210,214,233,211,215,234,213,217,235,214,218,235,215,219,236,216,220,236,218,221,237,219,222,237,220,223,238,221,224,239,223,225,239,224,227,240,225,228,240,226,229,241,227,230,242,229,231,242,230,232,243,231,233,243,232,234,244,234,236,245,235,237,245,236,238,246,237,239,246,239,240,247,240,241,247,241,242,248,242,243,249,243,244,249,245,246,250,246,247,250,247,248,251,248,249,252,250,250,252,251,251,253,252,252,253,253,253,254 20101129 00:51:31 debug engine: color palette creation: 20101129 00:51:31 debug engine: green = 98,182,100,1,2,1,2,4,2,3,6,3,4,8,4,5,10,5,6,12,7,8,14,8,9,17,9,10,19,10,11,21,11,12,23,12,13,25,14,14,27,15,16,29,16,17,32,17,18,34,18,19,36,20,20,38,21,21,40,22,23,42,23,24,44,24,25,47,25,26,49,27,27,51,28,28,53,29,29,55,30,31,57,31,32,59,32,33,62,34,34,64,35,35,66,36,36,68,37,38,70,38,39,72,40,40,74,41,41,77,42,42,79,43,43,81,44,44,83,45,46,85,47,47,87,48,48,89,49,49,92,50,50,94,51,51,96,52,53,98,54,54,100,55,55,102,56,56,104,57,57,107,58,58,109,60,59,111,61,61,113,62,62,115,63,63,117,64,64,119,65,65,122,67,66,124,68,68,126,69,69,128,70,70,130,71,71,132,72,72,134,74,73,137,75,74,139,76,76,141,77,77,143,78,78,145,80,79,147,81,80,149,82,81,152,83,83,154,84,84,156,85,85,158,87,86,160,88,87,162,89,88,164,90,89,167,91,91,169,92,92,171,94,93,173,95,94,175,96,95,177,97,96,179,98,99,182,101,100,183,102,101,183,103,102,184,104,103,184,105,104,185,106,105,185,107,106,185,108,107,186,109,108,186,110,109,187,110,110,187,111,110,188,112,111,188,113,112,188,114,113,189,115,114,189,116,115,190,117,116,190,118,117,191,119,118,191,120,119,191,120,120,192,121,121,192,122,122,193,123,122,193,124,123,194,125,124,194,126,125,194,127,126,195,128,127,195,129,128,196,130,129,196,131,130,197,131,131,197,132,132,197,133,133,198,134,134,198,135,134,199,136,135,199,137,136,200,138,137,200,139,138,200,140,139,201,141,140,201,141,141,202,142,142,202,143,143,203,144,144,203,145,145,203,146,146,204,147,146,204,148,147,205,149,148,205,150,149,206,151,150,206,151,151,206,152,152,207,153,153,207,154,154,208,155,155,208,156,156,209,157,157,209,158,158,209,159,158,210,160,159,210,161,160,211,162,161,211,162,162,212,163,163,212,164,164,212,165,165,213,166,166,213,167,167,214,168,168,214,169,169,215,170,170,215,171,170,215,172,171,216,172,172,216,173,173,217,174,174,217,175,175,218,176,176,218,177,177,218,178,178,219,179,179,219,180,180,220,181,181,220,182,182,221,182,182,221,183,183,221,184,184,222,185,185,222,186,186,223,187,187,223,188,188,224,189,189,224,190,190,224,191,191,225,192,192,225,193,193,226,193,194,226,194,194,227,195,195,227,196,196,227,197,197,228,198,198,228,199,199,229,200,200,229,201,201,230,202,202,230,203,203,230,203,204,231,204,205,231,205,206,232,206,206,232,207,207,233,208,208,233,209,209,233,210,210,234,211,211,234,212,212,235,213,213,235,213,214,236,214,215,236,215,216,236,216,217,237,217,218,237,218,218,238,219,219,238,220,220,239,221,221,239,222,222,239,223,223,240,224,224,240,224,225,241,225,226,241,226,227,242,227,228,242,228,229,242,229,230,243,230,230,243,231,231,244,232,232,244,233,233,245,234,234,245,234,235,245,235,236,246,236,237,246,237,238,247,238,239,247,239,240,248,240,241,248,241,242,248,242,242,249,243,243,249,244,244,250,244,245,250,245,246,251,246,247,251,247,248,251,248,249,252,249,250,252,250,251,253,251,252,253,252,253,254,253,254,254,254 20101129 00:51:31 debug engine: color palette creation: 20101129 00:51:31 debug engine: purple = 147,0,157,1,0,1,3,0,3,5,0,5,6,0,7,8,0,9,10,0,11,12,0,12,13,0,14,15,0,16,17,0,18,19,0,20,20,0,22,22,0,24,24,0,25,25,0,27,27,0,29,29,0,31,31,0,33,32,0,35,34,0,36,36,0,38,38,0,40,39,0,42,41,0,44,43,0,46,44,0,48,46,0,49,48,0,51,50,0,53,51,0,55,53,0,57,55,0,59,57,0,60,58,0,62,60,0,64,62,0,66,63,0,68,65,0,70,67,0,72,69,0,73,70,0,75,72,0,77,74,0,79,76,0,81,77,0,83,79,0,84,81,0,86,83,0,88,84,0,90,86,0,92,88,0,94,89,0,96,91,0,97,93,0,99,95,0,101,96,0,103,98,0,105,100,0,107,102,0,108,103,0,110,105,0,112,107,0,114,108,0,116,110,0,118,112,0,120,114,0,121,115,0,123,117,0,125,119,0,127,121,0,129,122,0,131,124,0,132,126,0,134,127,0,136,129,0,138,131,0,140,133,0,142,134,0,144,136,0,145,138,0,147,140,0,149,141,0,151,143,0,153,145,0,155,147,1,157,148,2,158,148,4,158,149,5,159,150,7,159,150,8,160,151,10,161,152,11,161,152,13,162,153,14,162,153,16,163,154,17,163,155,19,164,155,20,165,156,22,165,157,23,166,157,25,166,158,26,167,159,28,167,159,29,168,160,31,169,160,32,169,161,34,170,162,35,170,162,37,171,163,38,171,164,40,172,164,41,173,165,43,173,166,44,174,166,46,174,167,47,175,167,49,176,168,50,176,169,52,177,169,53,177,170,55,178,171,56,178,171,58,179,172,59,180,173,61,180,173,62,181,174,64,181,174,65,182,175,67,182,176,68,183,176,70,184,177,71,184,178,73,185,178,74,185,179,76,186,180,77,186,180,79,187,181,80,188,181,82,188,182,83,189,183,85,189,183,86,190,184,88,191,185,89,191,185,91,192,186,92,192,187,94,193,187,95,193,188,97,194,188,98,195,189,100,195,190,101,196,190,103,196,191,104,197,192,106,197,192,107,198,193,109,199,194,110,199,194,112,200,195,113,200,195,115,201,196,116,201,197,118,202,197,119,203,198,121,203,199,122,204,199,124,204,200,125,205,201,127,206,201,129,206,202,130,207,202,131,207,203,133,208,204,135,208,204,136,209,205,137,210,206,139,210,206,141,211,207,142,211,207,143,212,208,145,212,209,147,213,209,148,214,210,149,214,211,151,215,211,153,215,212,154,216,213,155,216,213,157,217,214,159,218,214,160,218,215,161,219,216,163,219,216,165,220,217,166,220,218,167,221,218,169,222,219,171,222,220,172,223,220,173,223,221,175,224,221,177,225,222,178,225,223,179,226,223,181,226,224,183,227,225,184,227,225,185,228,226,187,229,227,189,229,227,190,230,228,192,230,228,193,231,229,195,231,230,196,232,230,198,233,231,199,233,232,201,234,232,202,234,233,204,235,234,205,235,234,207,236,235,208,237,235,210,237,236,211,238,237,213,238,237,214,239,238,216,240,239,217,240,239,219,241,240,220,241,241,222,242,241,223,242,242,225,243,242,226,244,243,228,244,244,229,245,244,231,245,245,232,246,246,234,246,246,235,247,247,237,248,248,238,248,248,240,249,249,241,249,249,243,250,250,244,250,251,246,251,251,247,252,252,249,252,253,250,253,253,252,253,254,253,254 20101129 00:51:31 debug engine: color palette creation: 20101129 00:51:31 debug engine: black = 90,90,90,1,1,1,2,2,2,3,3,3,4,4,4,5,5,5,6,6,6,7,7,7,8,8,8,9,9,9,10,10,10,11,11,11,12,12,12,13,13,13,14,14,14,15,15,15,16,16,16,18,18,18,19,19,19,20,20,20,21,21,21,22,22,22,23,23,23,24,24,24,25,25,25,26,26,26,27,27,27,28,28,28,29,29,29,30,30,30,31,31,31,32,32,32,33,33,33,34,34,34,36,36,36,37,37,37,38,38,38,39,39,39,40,40,40,41,41,41,42,42,42,43,43,43,44,44,44,45,45,45,46,46,46,47,47,47,48,48,48,49,49,49,50,50,50,51,51,51,52,52,52,54,54,54,55,55,55,56,56,56,57,57,57,58,58,58,59,59,59,60,60,60,61,61,61,62,62,62,63,63,63,64,64,64,65,65,65,66,66,66,67,67,67,68,68,68,69,69,69,70,70,70,72,72,72,73,73,73,74,74,74,75,75,75,76,76,76,77,77,77,78,78,78,79,79,79,80,80,80,81,81,81,82,82,82,83,83,83,84,84,84,85,85,85,86,86,86,87,87,87,88,88,88,91,91,91,92,92,92,93,93,93,94,94,94,95,95,95,96,96,96,97,97,97,98,98,98,99,99,99,100,100,100,101,101,101,102,102,102,103,103,103,104,104,104,105,105,105,106,106,106,107,107,107,108,108,108,109,109,109,110,110,110,111,111,111,112,112,112,113,113,113,114,114,114,115,115,115,116,116,116,117,117,117,118,118,118,119,119,119,120,120,120,121,121,121,122,122,122,123,123,123,124,124,124,125,125,125,126,126,126,127,127,127,128,128,128,129,129,129,130,130,130,131,131,131,132,132,132,133,133,133,134,134,134,135,135,135,136,136,136,137,137,137,138,138,138,139,139,139,140,140,140,141,141,141,142,142,142,143,143,143,144,144,144,145,145,145,146,146,146,147,147,147,148,148,148,149,149,149,150,150,150,151,151,151,152,152,152,153,153,153,154,154,154,155,155,155,156,156,156,157,157,157,158,158,158,159,159,159,160,160,160,161,161,161,162,162,162,163,163,163,164,164,164,165,165,165,166,166,166,167,167,167,168,168,168,169,169,169,170,170,170,171,171,171,172,172,172,173,173,173,174,174,174,175,175,175,176,176,176,177,177,177,178,178,178,179,179,179,180,180,180,181,181,181,182,182,182,183,183,183,184,184,184,185,185,185,186,186,186,187,187,187,188,188,188,189,189,189,190,190,190,191,191,191,192,192,192,193,193,193,194,194,194,195,195,195,196,196,196,197,197,197,198,198,198,199,199,199,200,200,200,201,201,201,202,202,202,203,203,203,204,204,204,205,205,205,206,206,206,207,207,207,208,208,208,209,209,209,210,210,210,211,211,211,212,212,212,213,213,213,214,214,214,215,215,215,216,216,216,217,217,217,218,218,218,219,219,219,220,220,220,221,221,221,222,222,222,223,223,223,224,224,224,225,225,225,226,226,226,227,227,227,228,228,228,229,229,229,230,230,230,231,231,231,232,232,232,233,233,233,234,234,234,235,235,235,236,236,236,237,237,237,238,238,238,239,239,239,240,240,240,241,241,241,242,242,242,243,243,243,244,244,244,245,245,245,246,246,246,247,247,247,248,248,248,249,249,249,250,250,250,251,251,251,252,252,252,253,253,253,254,254,254 20101129 00:51:31 debug engine: color palette creation: 20101129 00:51:31 debug engine: brown = 148,80,39,1,0,0,3,1,0,5,2,1,6,3,1,8,4,2,10,5,2,12,6,3,13,7,3,15,8,4,17,9,4,19,10,5,20,11,5,22,12,5,24,13,6,26,14,6,27,15,7,29,16,7,31,16,8,33,17,8,34,18,9,36,19,9,38,20,10,40,21,10,41,22,11,43,23,11,45,24,11,47,25,12,48,26,12,50,27,13,52,28,13,53,29,14,55,30,14,57,31,15,59,32,15,60,32,16,62,33,16,64,34,16,66,35,17,67,36,17,69,37,18,71,38,18,73,39,19,74,40,19,76,41,20,78,42,20,80,43,21,81,44,21,83,45,22,85,46,22,87,47,22,88,48,23,90,48,23,92,49,24,94,50,24,95,51,25,97,52,25,99,53,26,100,54,26,102,55,27,104,56,27,106,57,27,107,58,28,109,59,28,111,60,29,113,61,29,114,62,30,116,63,30,118,64,31,120,64,31,121,65,32,123,66,32,125,67,33,127,68,33,128,69,33,130,70,34,132,71,34,134,72,35,135,73,35,137,74,36,139,75,36,141,76,37,142,77,37,144,78,38,146,79,38,148,81,40,149,82,41,149,83,42,150,84,44,151,85,45,151,86,46,152,87,47,153,88,49,153,89,50,154,90,51,154,91,52,155,92,54,156,93,55,156,94,56,157,95,58,158,96,59,158,97,60,159,98,61,159,99,63,160,100,64,161,101,65,161,102,66,162,103,68,163,104,69,163,105,70,164,106,72,164,107,73,165,108,74,166,109,75,166,110,77,167,111,78,168,112,79,168,113,80,169,115,82,170,116,83,170,117,84,171,118,86,171,119,87,172,120,88,173,121,89,173,122,91,174,123,92,175,124,93,175,125,94,176,126,96,176,127,97,177,128,98,178,129,99,178,130,101,179,131,102,180,132,103,180,133,105,181,134,106,181,135,107,182,136,108,183,137,110,183,138,111,184,139,112,185,140,113,185,141,115,186,142,116,187,143,117,187,144,119,188,145,120,188,146,121,189,147,122,190,148,124,190,150,125,191,151,126,192,152,127,192,153,129,193,154,130,193,155,131,194,156,133,195,157,134,195,158,135,196,159,136,197,160,138,197,161,139,198,162,140,198,163,141,199,164,143,200,165,144,200,166,145,201,167,147,202,168,148,202,169,149,203,170,150,204,171,152,204,172,153,205,173,154,205,174,155,206,175,157,207,176,158,207,177,159,208,178,160,209,179,162,209,180,163,210,181,164,210,182,166,211,183,167,212,185,168,212,186,169,213,187,171,214,188,172,214,189,173,215,190,174,215,191,176,216,192,177,217,193,178,217,194,180,218,195,181,219,196,182,219,197,183,220,198,185,221,199,186,221,200,187,222,201,188,222,202,190,223,203,191,224,204,192,224,205,194,225,206,195,226,207,196,226,208,197,227,209,199,227,210,200,228,211,201,229,212,202,229,213,204,230,214,205,231,215,206,231,216,207,232,217,209,232,218,210,233,220,211,234,221,213,234,222,214,235,223,215,236,224,216,236,225,218,237,226,219,238,227,220,238,228,221,239,229,223,239,230,224,240,231,225,241,232,227,241,233,228,242,234,229,243,235,230,243,236,232,244,237,233,244,238,234,245,239,235,246,240,237,246,241,238,247,242,239,248,243,241,248,244,242,249,245,243,249,246,244,250,247,246,251,248,247,251,249,248,252,250,249,253,251,251,253,252,252,254,253,253 20101129 00:51:31 debug engine: color palette creation: 20101129 00:51:31 debug engine: orange = 255,126,0,15,15,15,17,16,14,20,17,14,23,18,14,26,20,14,29,21,14,31,22,13,34,24,13,37,25,13,40,26,13,43,28,13,46,29,13,48,30,12,51,31,12,54,33,12,57,34,12,60,35,12,63,37,12,65,38,11,68,39,11,71,41,11,74,42,11,77,43,11,79,45,10,82,46,10,85,47,10,88,48,10,91,50,10,94,51,10,96,52,9,99,54,9,102,55,9,105,56,9,108,58,9,111,59,9,113,60,8,116,62,8,119,63,8,122,64,8,125,65,8,127,67,7,130,68,7,133,69,7,136,71,7,139,72,7,142,73,7,144,75,6,147,76,6,150,77,6,153,78,6,156,80,6,159,81,5,161,82,5,164,84,5,167,85,5,170,86,5,173,88,5,175,89,4,178,90,4,181,92,4,184,93,4,187,94,4,190,95,4,192,97,3,195,98,3,198,99,3,201,101,3,204,102,3,207,103,2,209,105,2,212,106,2,215,107,2,218,109,2,221,110,2,223,111,1,226,112,1,229,114,1,232,115,1,235,116,1,238,118,1,240,119,0,243,120,0,246,122,0,249,123,0,252,124,0,254,192,131,254,195,137,254,198,143,254,201,149,254,204,155,254,207,161,254,210,167,254,214,173,254,217,179,254,220,185,255,126,1,255,127,2,255,128,4,255,129,5,255,129,7,255,130,8,255,131,10,255,132,11,255,132,13,255,133,14,255,134,16,255,135,17,255,135,19,255,136,20,255,137,22,255,138,23,255,138,25,255,139,26,255,140,28,255,141,29,255,141,31,255,142,32,255,143,34,255,144,35,255,144,37,255,145,38,255,146,40,255,147,41,255,148,43,255,148,44,255,149,46,255,150,47,255,151,49,255,151,50,255,152,52,255,153,53,255,154,55,255,154,56,255,155,58,255,156,59,255,157,61,255,157,62,255,158,64,255,159,65,255,160,67,255,160,68,255,161,70,255,162,71,255,163,73,255,163,74,255,164,76,255,165,77,255,166,79,255,166,80,255,167,82,255,168,83,255,169,85,255,170,86,255,170,88,255,171,89,255,172,91,255,173,92,255,173,94,255,174,95,255,175,97,255,176,98,255,176,100,255,177,101,255,178,103,255,179,104,255,179,106,255,180,107,255,181,109,255,182,110,255,182,112,255,183,113,255,184,115,255,185,116,255,185,118,255,186,119,255,187,121,255,188,122,255,188,124,255,189,125,255,190,127,255,191,129,255,192,130,255,193,133,255,194,135,255,195,136,255,196,139,255,197,141,255,198,142,255,199,145,255,200,147,255,201,148,255,202,151,255,203,153,255,204,154,255,205,157,255,206,159,255,207,160,255,208,163,255,209,165,255,210,166,255,211,169,255,212,171,255,213,172,255,214,175,255,215,177,255,216,178,255,217,181,255,218,183,255,219,184,255,220,187,255,221,189,255,222,190,255,223,192,255,223,193,255,224,195,255,225,196,255,226,198,255,226,199,255,227,201,255,228,202,255,229,204,255,229,205,255,230,207,255,231,208,255,232,210,255,232,211,255,233,213,255,234,214,255,235,216,255,236,217,255,236,219,255,237,220,255,238,222,255,239,223,255,239,225,255,240,226,255,241,228,255,242,229,255,242,231,255,243,232,255,244,234,255,245,235,255,245,237,255,246,238,255,247,240,255,248,241,255,248,243,255,249,244,255,250,246,255,251,247,255,251,249,255,252,250,255,253,252,255,254,253 20101129 00:51:31 debug engine: color palette creation: 20101129 00:51:31 debug engine: white = 225,225,225,30,30,30,32,32,32,34,34,34,36,36,36,39,39,39,41,41,41,43,43,43,46,46,46,48,48,48,50,50,50,52,52,52,55,55,55,57,57,57,59,59,59,62,62,62,64,64,64,66,66,66,69,69,69,71,71,71,73,73,73,75,75,75,78,78,78,80,80,80,82,82,82,85,85,85,87,87,87,89,89,89,91,91,91,94,94,94,96,96,96,98,98,98,101,101,101,103,103,103,105,105,105,108,108,108,110,110,110,112,112,112,114,114,114,117,117,117,119,119,119,121,121,121,124,124,124,126,126,126,128,128,128,130,130,130,133,133,133,135,135,135,137,137,137,140,140,140,142,142,142,144,144,144,147,147,147,149,149,149,151,151,151,153,153,153,156,156,156,158,158,158,160,160,160,163,163,163,165,165,165,167,167,167,169,169,169,172,172,172,174,174,174,176,176,176,179,179,179,181,181,181,183,183,183,186,186,186,188,188,188,190,190,190,192,192,192,195,195,195,197,197,197,199,199,199,202,202,202,204,204,204,206,206,206,208,208,208,211,211,211,213,213,213,215,215,215,218,218,218,220,220,220,222,222,222,226,226,226,227,227,227,228,228,228,229,229,229,230,230,230,231,231,231,232,232,232,233,233,233,234,234,234,235,235,235,236,236,236,237,237,237,238,238,238,239,239,239,240,240,240,241,241,241,242,242,242,243,243,243,244,244,244,245,245,245,246,246,246,247,247,247,248,248,248,249,249,249,250,250,250,251,251,251,252,252,252,253,253,253,254,254,254 20101129 00:51:31 debug engine: color palette creation: 20101129 00:51:31 debug engine: teal = 48,203,192,0,2,2,1,4,4,1,7,6,2,9,9,2,11,11,3,14,13,3,16,15,4,19,18,5,21,20,5,23,22,6,26,24,6,28,27,7,31,29,7,33,31,8,35,33,9,38,36,9,40,38,10,42,40,10,45,42,11,47,45,11,50,47,12,52,49,12,54,51,13,57,54,14,59,56,14,62,58,15,64,60,15,66,63,16,69,65,16,71,67,17,74,70,18,76,72,18,78,74,19,81,76,19,83,79,20,85,81,20,88,83,21,90,85,22,93,88,22,95,90,23,97,92,23,100,94,24,102,97,24,105,99,25,107,101,25,109,103,26,112,106,27,114,108,27,117,110,28,119,112,28,121,115,29,124,117,29,126,119,30,128,121,31,131,124,31,133,126,32,136,128,32,138,131,33,140,133,33,143,135,34,145,137,35,148,140,35,150,142,36,152,144,36,155,146,37,157,149,37,160,151,38,162,153,38,164,155,39,167,158,40,169,160,40,171,162,41,174,164,41,176,167,42,179,169,42,181,171,43,183,173,44,186,176,44,188,178,45,191,180,45,193,182,46,195,185,46,198,187,47,200,189,49,203,192,50,203,192,51,203,193,52,204,193,54,204,193,55,204,194,56,205,194,57,205,194,58,205,195,60,206,195,61,206,196,62,206,196,63,206,196,65,207,197,66,207,197,67,207,197,68,208,198,69,208,198,71,208,199,72,209,199,73,209,199,74,209,200,76,210,200,77,210,200,78,210,201,79,210,201,80,211,202,82,211,202,83,211,202,84,212,203,85,212,203,86,212,203,88,213,204,89,213,204,90,213,204,91,214,205,93,214,205,94,214,206,95,214,206,96,215,206,97,215,207,99,215,207,100,216,207,101,216,208,102,216,208,104,217,209,105,217,209,106,217,209,107,217,210,108,218,210,110,218,210,111,218,211,112,219,211,113,219,212,114,219,212,116,220,212,117,220,213,118,220,213,119,221,213,121,221,214,122,221,214,123,221,214,124,222,215,125,222,215,127,222,216,128,223,216,129,223,216,130,223,217,132,224,217,133,224,217,134,224,218,135,225,218,136,225,219,138,225,219,139,225,219,140,226,220,141,226,220,142,226,220,144,227,221,145,227,221,146,227,222,147,228,222,149,228,222,150,228,223,151,229,223,152,229,223,153,229,224,155,229,224,156,230,224,157,230,225,158,230,225,160,231,226,161,231,226,162,231,226,163,232,227,164,232,227,166,232,227,167,232,228,168,233,228,169,233,229,170,233,229,172,234,229,173,234,230,174,234,230,175,235,230,177,235,231,178,235,231,179,236,232,180,236,232,181,236,232,183,236,233,184,237,233,185,237,233,186,237,234,188,238,234,189,238,234,190,238,235,191,239,235,192,239,236,194,239,236,195,240,236,196,240,237,197,240,237,198,240,237,200,241,238,201,241,238,202,241,239,203,242,239,205,242,239,206,242,240,207,243,240,208,243,240,209,243,241,211,243,241,212,244,242,213,244,242,214,244,242,216,245,243,217,245,243,218,245,243,219,246,244,220,246,244,222,246,244,223,247,245,224,247,245,225,247,246,226,247,246,228,248,246,229,248,247,230,248,247,231,249,247,233,249,248,234,249,248,235,250,249,236,250,249,237,250,249,239,251,250,240,251,250,241,251,250,242,251,251,244,252,251,245,252,252,246,252,252,247,253,252,248,253,253,250,253,253,251,254,253,252,254,254,253,254,254 20101129 00:51:31 debug engine: color palette creation: 20101129 00:51:31 debug engine: 1 = 255,0,0,3,0,0,6,0,0,9,0,0,12,0,0,15,0,0,18,0,0,21,0,0,24,0,0,27,0,0,30,0,0,33,0,0,36,0,0,39,0,0,42,0,0,45,0,0,48,0,0,51,0,0,54,0,0,57,0,0,60,0,0,63,0,0,66,0,0,69,0,0,72,0,0,75,0,0,78,0,0,81,0,0,84,0,0,87,0,0,90,0,0,93,0,0,96,0,0,99,0,0,102,0,0,105,0,0,108,0,0,111,0,0,114,0,0,117,0,0,120,0,0,123,0,0,126,0,0,129,0,0,132,0,0,135,0,0,138,0,0,141,0,0,144,0,0,147,0,0,150,0,0,153,0,0,156,0,0,159,0,0,162,0,0,165,0,0,168,0,0,171,0,0,174,0,0,177,0,0,180,0,0,183,0,0,186,0,0,189,0,0,192,0,0,195,0,0,198,0,0,201,0,0,204,0,0,207,0,0,210,0,0,213,0,0,216,0,0,219,0,0,222,0,0,225,0,0,228,0,0,231,0,0,234,0,0,237,0,0,240,0,0,243,0,0,246,0,0,249,0,0,252,0,0,254,131,131,254,137,137,254,143,143,254,149,149,254,155,155,254,161,161,254,167,167,254,173,173,254,179,179,254,185,185,255,1,1,255,2,2,255,4,4,255,5,5,255,7,7,255,8,8,255,10,10,255,11,11,255,13,13,255,14,14,255,16,16,255,17,17,255,19,19,255,20,20,255,22,22,255,23,23,255,25,25,255,26,26,255,28,28,255,29,29,255,31,31,255,32,32,255,34,34,255,35,35,255,37,37,255,38,38,255,40,40,255,41,41,255,43,43,255,44,44,255,46,46,255,47,47,255,49,49,255,50,50,255,52,52,255,53,53,255,55,55,255,56,56,255,58,58,255,59,59,255,61,61,255,62,62,255,64,64,255,65,65,255,67,67,255,68,68,255,70,70,255,71,71,255,73,73,255,74,74,255,76,76,255,77,77,255,79,79,255,80,80,255,82,82,255,83,83,255,85,85,255,86,86,255,88,88,255,89,89,255,91,91,255,92,92,255,94,94,255,95,95,255,97,97,255,98,98,255,100,100,255,101,101,255,103,103,255,104,104,255,106,106,255,107,107,255,109,109,255,110,110,255,112,112,255,113,113,255,115,115,255,116,116,255,118,118,255,119,119,255,121,121,255,122,122,255,124,124,255,125,125,255,127,127,255,129,129,255,130,130,255,133,133,255,135,135,255,136,136,255,139,139,255,141,141,255,142,142,255,145,145,255,147,147,255,148,148,255,151,151,255,153,153,255,154,154,255,157,157,255,159,159,255,160,160,255,163,163,255,165,165,255,166,166,255,169,169,255,171,171,255,172,172,255,175,175,255,177,177,255,178,178,255,181,181,255,183,183,255,184,184,255,187,187,255,189,189,255,190,190,255,192,192,255,193,193,255,195,195,255,196,196,255,198,198,255,199,199,255,201,201,255,202,202,255,204,204,255,205,205,255,207,207,255,208,208,255,210,210,255,211,211,255,213,213,255,214,214,255,216,216,255,217,217,255,219,219,255,220,220,255,222,222,255,223,223,255,225,225,255,226,226,255,228,228,255,229,229,255,231,231,255,232,232,255,234,234,255,235,235,255,237,237,255,238,238,255,240,240,255,241,241,255,243,243,255,244,244,255,246,246,255,247,247,255,249,249,255,250,250,255,252,252,255,253,253 20101129 00:51:31 debug engine: color palette creation: 20101129 00:51:31 debug engine: 2 = 46,65,155,15,15,15,15,15,16,15,16,18,16,16,19,16,17,21,16,17,23,17,18,24,17,19,26,17,19,28,18,20,29,18,20,31,19,21,33,19,22,34,19,22,36,20,23,38,20,23,39,20,24,41,21,25,43,21,25,44,21,26,46,22,26,47,22,27,49,23,27,51,23,28,52,23,29,54,24,29,56,24,30,57,24,30,59,25,31,61,25,32,62,25,32,64,26,33,66,26,33,67,27,34,69,27,35,71,27,35,72,28,36,74,28,36,75,28,37,77,29,37,79,29,38,80,29,39,82,30,39,84,30,40,85,31,40,87,31,41,89,31,42,90,32,42,92,32,43,94,32,43,95,33,44,97,33,45,99,33,45,100,34,46,102,34,46,103,35,47,105,35,47,107,35,48,108,36,49,110,36,49,112,36,50,113,37,50,115,37,51,117,37,52,118,38,52,120,38,53,122,39,53,123,39,54,125,39,55,127,40,55,128,40,56,130,40,56,131,41,57,133,41,57,135,41,58,136,42,59,138,42,59,140,43,60,141,43,60,143,43,61,145,44,62,146,44,62,148,44,63,150,45,63,151,45,64,153,47,66,155,48,67,156,49,68,156,50,69,157,52,70,157,53,71,158,54,72,159,55,73,159,57,75,160,58,76,160,59,77,161,60,78,162,61,79,162,63,80,163,64,81,163,65,82,164,66,84,165,68,85,165,69,86,166,70,87,166,71,88,167,73,89,167,74,90,168,75,91,169,76,92,169,77,94,170,79,95,170,80,96,171,81,97,172,82,98,172,84,99,173,85,100,173,86,101,174,87,103,175,89,104,175,90,105,176,91,106,176,92,107,177,93,108,177,95,109,178,96,110,179,97,111,179,98,113,180,100,114,180,101,115,181,102,116,182,103,117,182,105,118,183,106,119,183,107,120,184,108,122,185,109,123,185,111,124,186,112,125,186,113,126,187,114,127,187,116,128,188,117,129,189,118,130,189,119,132,190,120,133,190,122,134,191,123,135,192,124,136,192,125,137,193,127,138,193,128,139,194,129,141,195,130,142,195,132,143,196,133,144,196,134,145,197,135,146,197,136,147,198,138,148,199,139,149,199,140,151,200,141,152,200,143,153,201,144,154,202,145,155,202,146,156,203,148,157,203,149,158,204,150,160,205,151,161,205,152,162,206,154,163,206,155,164,207,156,165,207,157,166,208,159,167,209,160,168,209,161,170,210,162,171,210,164,172,211,165,173,212,166,174,212,167,175,213,168,176,213,170,177,214,171,179,215,172,180,215,173,181,216,175,182,216,176,183,217,177,184,217,178,185,218,180,186,219,181,187,219,182,189,220,183,190,220,184,191,221,186,192,222,187,193,222,188,194,223,189,195,223,191,196,224,192,198,225,193,199,225,194,200,226,195,201,226,197,202,227,198,203,227,199,204,228,200,205,229,202,206,229,203,208,230,204,209,230,205,210,231,207,211,232,208,212,232,209,213,233,210,214,233,211,215,234,213,217,235,214,218,235,215,219,236,216,220,236,218,221,237,219,222,237,220,223,238,221,224,239,223,225,239,224,227,240,225,228,240,226,229,241,227,230,242,229,231,242,230,232,243,231,233,243,232,234,244,234,236,245,235,237,245,236,238,246,237,239,246,239,240,247,240,241,247,241,242,248,242,243,249,243,244,249,245,246,250,246,247,250,247,248,251,248,249,252,250,250,252,251,251,253,252,252,253,253,253,254 20101129 00:51:31 debug engine: color palette creation: 20101129 00:51:31 debug engine: 3 = 98,182,100,1,2,1,2,4,2,3,6,3,4,8,4,5,10,5,6,12,7,8,14,8,9,17,9,10,19,10,11,21,11,12,23,12,13,25,14,14,27,15,16,29,16,17,32,17,18,34,18,19,36,20,20,38,21,21,40,22,23,42,23,24,44,24,25,47,25,26,49,27,27,51,28,28,53,29,29,55,30,31,57,31,32,59,32,33,62,34,34,64,35,35,66,36,36,68,37,38,70,38,39,72,40,40,74,41,41,77,42,42,79,43,43,81,44,44,83,45,46,85,47,47,87,48,48,89,49,49,92,50,50,94,51,51,96,52,53,98,54,54,100,55,55,102,56,56,104,57,57,107,58,58,109,60,59,111,61,61,113,62,62,115,63,63,117,64,64,119,65,65,122,67,66,124,68,68,126,69,69,128,70,70,130,71,71,132,72,72,134,74,73,137,75,74,139,76,76,141,77,77,143,78,78,145,80,79,147,81,80,149,82,81,152,83,83,154,84,84,156,85,85,158,87,86,160,88,87,162,89,88,164,90,89,167,91,91,169,92,92,171,94,93,173,95,94,175,96,95,177,97,96,179,98,99,182,101,100,183,102,101,183,103,102,184,104,103,184,105,104,185,106,105,185,107,106,185,108,107,186,109,108,186,110,109,187,110,110,187,111,110,188,112,111,188,113,112,188,114,113,189,115,114,189,116,115,190,117,116,190,118,117,191,119,118,191,120,119,191,120,120,192,121,121,192,122,122,193,123,122,193,124,123,194,125,124,194,126,125,194,127,126,195,128,127,195,129,128,196,130,129,196,131,130,197,131,131,197,132,132,197,133,133,198,134,134,198,135,134,199,136,135,199,137,136,200,138,137,200,139,138,200,140,139,201,141,140,201,141,141,202,142,142,202,143,143,203,144,144,203,145,145,203,146,146,204,147,146,204,148,147,205,149,148,205,150,149,206,151,150,206,151,151,206,152,152,207,153,153,207,154,154,208,155,155,208,156,156,209,157,157,209,158,158,209,159,158,210,160,159,210,161,160,211,162,161,211,162,162,212,163,163,212,164,164,212,165,165,213,166,166,213,167,167,214,168,168,214,169,169,215,170,170,215,171,170,215,172,171,216,172,172,216,173,173,217,174,174,217,175,175,218,176,176,218,177,177,218,178,178,219,179,179,219,180,180,220,181,181,220,182,182,221,182,182,221,183,183,221,184,184,222,185,185,222,186,186,223,187,187,223,188,188,224,189,189,224,190,190,224,191,191,225,192,192,225,193,193,226,193,194,226,194,194,227,195,195,227,196,196,227,197,197,228,198,198,228,199,199,229,200,200,229,201,201,230,202,202,230,203,203,230,203,204,231,204,205,231,205,206,232,206,206,232,207,207,233,208,208,233,209,209,233,210,210,234,211,211,234,212,212,235,213,213,235,213,214,236,214,215,236,215,216,236,216,217,237,217,218,237,218,218,238,219,219,238,220,220,239,221,221,239,222,222,239,223,223,240,224,224,240,224,225,241,225,226,241,226,227,242,227,228,242,228,229,242,229,230,243,230,230,243,231,231,244,232,232,244,233,233,245,234,234,245,234,235,245,235,236,246,236,237,246,237,238,247,238,239,247,239,240,248,240,241,248,241,242,248,242,242,249,243,243,249,244,244,250,244,245,250,245,246,251,246,247,251,247,248,251,248,249,252,249,250,252,250,251,253,251,252,253,252,253,254,253,254,254,254 20101129 00:51:31 debug engine: color palette creation: 20101129 00:51:31 debug engine: 4 = 147,0,157,1,0,1,3,0,3,5,0,5,6,0,7,8,0,9,10,0,11,12,0,12,13,0,14,15,0,16,17,0,18,19,0,20,20,0,22,22,0,24,24,0,25,25,0,27,27,0,29,29,0,31,31,0,33,32,0,35,34,0,36,36,0,38,38,0,40,39,0,42,41,0,44,43,0,46,44,0,48,46,0,49,48,0,51,50,0,53,51,0,55,53,0,57,55,0,59,57,0,60,58,0,62,60,0,64,62,0,66,63,0,68,65,0,70,67,0,72,69,0,73,70,0,75,72,0,77,74,0,79,76,0,81,77,0,83,79,0,84,81,0,86,83,0,88,84,0,90,86,0,92,88,0,94,89,0,96,91,0,97,93,0,99,95,0,101,96,0,103,98,0,105,100,0,107,102,0,108,103,0,110,105,0,112,107,0,114,108,0,116,110,0,118,112,0,120,114,0,121,115,0,123,117,0,125,119,0,127,121,0,129,122,0,131,124,0,132,126,0,134,127,0,136,129,0,138,131,0,140,133,0,142,134,0,144,136,0,145,138,0,147,140,0,149,141,0,151,143,0,153,145,0,155,147,1,157,148,2,158,148,4,158,149,5,159,150,7,159,150,8,160,151,10,161,152,11,161,152,13,162,153,14,162,153,16,163,154,17,163,155,19,164,155,20,165,156,22,165,157,23,166,157,25,166,158,26,167,159,28,167,159,29,168,160,31,169,160,32,169,161,34,170,162,35,170,162,37,171,163,38,171,164,40,172,164,41,173,165,43,173,166,44,174,166,46,174,167,47,175,167,49,176,168,50,176,169,52,177,169,53,177,170,55,178,171,56,178,171,58,179,172,59,180,173,61,180,173,62,181,174,64,181,174,65,182,175,67,182,176,68,183,176,70,184,177,71,184,178,73,185,178,74,185,179,76,186,180,77,186,180,79,187,181,80,188,181,82,188,182,83,189,183,85,189,183,86,190,184,88,191,185,89,191,185,91,192,186,92,192,187,94,193,187,95,193,188,97,194,188,98,195,189,100,195,190,101,196,190,103,196,191,104,197,192,106,197,192,107,198,193,109,199,194,110,199,194,112,200,195,113,200,195,115,201,196,116,201,197,118,202,197,119,203,198,121,203,199,122,204,199,124,204,200,125,205,201,127,206,201,129,206,202,130,207,202,131,207,203,133,208,204,135,208,204,136,209,205,137,210,206,139,210,206,141,211,207,142,211,207,143,212,208,145,212,209,147,213,209,148,214,210,149,214,211,151,215,211,153,215,212,154,216,213,155,216,213,157,217,214,159,218,214,160,218,215,161,219,216,163,219,216,165,220,217,166,220,218,167,221,218,169,222,219,171,222,220,172,223,220,173,223,221,175,224,221,177,225,222,178,225,223,179,226,223,181,226,224,183,227,225,184,227,225,185,228,226,187,229,227,189,229,227,190,230,228,192,230,228,193,231,229,195,231,230,196,232,230,198,233,231,199,233,232,201,234,232,202,234,233,204,235,234,205,235,234,207,236,235,208,237,235,210,237,236,211,238,237,213,238,237,214,239,238,216,240,239,217,240,239,219,241,240,220,241,241,222,242,241,223,242,242,225,243,242,226,244,243,228,244,244,229,245,244,231,245,245,232,246,246,234,246,246,235,247,247,237,248,248,238,248,248,240,249,249,241,249,249,243,250,250,244,250,251,246,251,251,247,252,252,249,252,253,250,253,253,252,253,254,253,254 20101129 00:51:31 debug engine: color palette creation: 20101129 00:51:31 debug engine: 7 = 255,126,0,15,15,15,17,16,14,20,17,14,23,18,14,26,20,14,29,21,14,31,22,13,34,24,13,37,25,13,40,26,13,43,28,13,46,29,13,48,30,12,51,31,12,54,33,12,57,34,12,60,35,12,63,37,12,65,38,11,68,39,11,71,41,11,74,42,11,77,43,11,79,45,10,82,46,10,85,47,10,88,48,10,91,50,10,94,51,10,96,52,9,99,54,9,102,55,9,105,56,9,108,58,9,111,59,9,113,60,8,116,62,8,119,63,8,122,64,8,125,65,8,127,67,7,130,68,7,133,69,7,136,71,7,139,72,7,142,73,7,144,75,6,147,76,6,150,77,6,153,78,6,156,80,6,159,81,5,161,82,5,164,84,5,167,85,5,170,86,5,173,88,5,175,89,4,178,90,4,181,92,4,184,93,4,187,94,4,190,95,4,192,97,3,195,98,3,198,99,3,201,101,3,204,102,3,207,103,2,209,105,2,212,106,2,215,107,2,218,109,2,221,110,2,223,111,1,226,112,1,229,114,1,232,115,1,235,116,1,238,118,1,240,119,0,243,120,0,246,122,0,249,123,0,252,124,0,254,192,131,254,195,137,254,198,143,254,201,149,254,204,155,254,207,161,254,210,167,254,214,173,254,217,179,254,220,185,255,126,1,255,127,2,255,128,4,255,129,5,255,129,7,255,130,8,255,131,10,255,132,11,255,132,13,255,133,14,255,134,16,255,135,17,255,135,19,255,136,20,255,137,22,255,138,23,255,138,25,255,139,26,255,140,28,255,141,29,255,141,31,255,142,32,255,143,34,255,144,35,255,144,37,255,145,38,255,146,40,255,147,41,255,148,43,255,148,44,255,149,46,255,150,47,255,151,49,255,151,50,255,152,52,255,153,53,255,154,55,255,154,56,255,155,58,255,156,59,255,157,61,255,157,62,255,158,64,255,159,65,255,160,67,255,160,68,255,161,70,255,162,71,255,163,73,255,163,74,255,164,76,255,165,77,255,166,79,255,166,80,255,167,82,255,168,83,255,169,85,255,170,86,255,170,88,255,171,89,255,172,91,255,173,92,255,173,94,255,174,95,255,175,97,255,176,98,255,176,100,255,177,101,255,178,103,255,179,104,255,179,106,255,180,107,255,181,109,255,182,110,255,182,112,255,183,113,255,184,115,255,185,116,255,185,118,255,186,119,255,187,121,255,188,122,255,188,124,255,189,125,255,190,127,255,191,129,255,192,130,255,193,133,255,194,135,255,195,136,255,196,139,255,197,141,255,198,142,255,199,145,255,200,147,255,201,148,255,202,151,255,203,153,255,204,154,255,205,157,255,206,159,255,207,160,255,208,163,255,209,165,255,210,166,255,211,169,255,212,171,255,213,172,255,214,175,255,215,177,255,216,178,255,217,181,255,218,183,255,219,184,255,220,187,255,221,189,255,222,190,255,223,192,255,223,193,255,224,195,255,225,196,255,226,198,255,226,199,255,227,201,255,228,202,255,229,204,255,229,205,255,230,207,255,231,208,255,232,210,255,232,211,255,233,213,255,234,214,255,235,216,255,236,217,255,236,219,255,237,220,255,238,222,255,239,223,255,239,225,255,240,226,255,241,228,255,242,229,255,242,231,255,243,232,255,244,234,255,245,235,255,245,237,255,246,238,255,247,240,255,248,241,255,248,243,255,249,244,255,250,246,255,251,247,255,251,249,255,252,250,255,253,252,255,254,253 20101129 00:51:31 debug engine: color palette creation: 20101129 00:51:31 debug engine: 5 = 90,90,90,1,1,1,2,2,2,3,3,3,4,4,4,5,5,5,6,6,6,7,7,7,8,8,8,9,9,9,10,10,10,11,11,11,12,12,12,13,13,13,14,14,14,15,15,15,16,16,16,18,18,18,19,19,19,20,20,20,21,21,21,22,22,22,23,23,23,24,24,24,25,25,25,26,26,26,27,27,27,28,28,28,29,29,29,30,30,30,31,31,31,32,32,32,33,33,33,34,34,34,36,36,36,37,37,37,38,38,38,39,39,39,40,40,40,41,41,41,42,42,42,43,43,43,44,44,44,45,45,45,46,46,46,47,47,47,48,48,48,49,49,49,50,50,50,51,51,51,52,52,52,54,54,54,55,55,55,56,56,56,57,57,57,58,58,58,59,59,59,60,60,60,61,61,61,62,62,62,63,63,63,64,64,64,65,65,65,66,66,66,67,67,67,68,68,68,69,69,69,70,70,70,72,72,72,73,73,73,74,74,74,75,75,75,76,76,76,77,77,77,78,78,78,79,79,79,80,80,80,81,81,81,82,82,82,83,83,83,84,84,84,85,85,85,86,86,86,87,87,87,88,88,88,91,91,91,92,92,92,93,93,93,94,94,94,95,95,95,96,96,96,97,97,97,98,98,98,99,99,99,100,100,100,101,101,101,102,102,102,103,103,103,104,104,104,105,105,105,106,106,106,107,107,107,108,108,108,109,109,109,110,110,110,111,111,111,112,112,112,113,113,113,114,114,114,115,115,115,116,116,116,117,117,117,118,118,118,119,119,119,120,120,120,121,121,121,122,122,122,123,123,123,124,124,124,125,125,125,126,126,126,127,127,127,128,128,128,129,129,129,130,130,130,131,131,131,132,132,132,133,133,133,134,134,134,135,135,135,136,136,136,137,137,137,138,138,138,139,139,139,140,140,140,141,141,141,142,142,142,143,143,143,144,144,144,145,145,145,146,146,146,147,147,147,148,148,148,149,149,149,150,150,150,151,151,151,152,152,152,153,153,153,154,154,154,155,155,155,156,156,156,157,157,157,158,158,158,159,159,159,160,160,160,161,161,161,162,162,162,163,163,163,164,164,164,165,165,165,166,166,166,167,167,167,168,168,168,169,169,169,170,170,170,171,171,171,172,172,172,173,173,173,174,174,174,175,175,175,176,176,176,177,177,177,178,178,178,179,179,179,180,180,180,181,181,181,182,182,182,183,183,183,184,184,184,185,185,185,186,186,186,187,187,187,188,188,188,189,189,189,190,190,190,191,191,191,192,192,192,193,193,193,194,194,194,195,195,195,196,196,196,197,197,197,198,198,198,199,199,199,200,200,200,201,201,201,202,202,202,203,203,203,204,204,204,205,205,205,206,206,206,207,207,207,208,208,208,209,209,209,210,210,210,211,211,211,212,212,212,213,213,213,214,214,214,215,215,215,216,216,216,217,217,217,218,218,218,219,219,219,220,220,220,221,221,221,222,222,222,223,223,223,224,224,224,225,225,225,226,226,226,227,227,227,228,228,228,229,229,229,230,230,230,231,231,231,232,232,232,233,233,233,234,234,234,235,235,235,236,236,236,237,237,237,238,238,238,239,239,239,240,240,240,241,241,241,242,242,242,243,243,243,244,244,244,245,245,245,246,246,246,247,247,247,248,248,248,249,249,249,250,250,250,251,251,251,252,252,252,253,253,253,254,254,254 20101129 00:51:31 debug engine: color palette creation: 20101129 00:51:31 debug engine: 8 = 225,225,225,30,30,30,32,32,32,34,34,34,36,36,36,39,39,39,41,41,41,43,43,43,46,46,46,48,48,48,50,50,50,52,52,52,55,55,55,57,57,57,59,59,59,62,62,62,64,64,64,66,66,66,69,69,69,71,71,71,73,73,73,75,75,75,78,78,78,80,80,80,82,82,82,85,85,85,87,87,87,89,89,89,91,91,91,94,94,94,96,96,96,98,98,98,101,101,101,103,103,103,105,105,105,108,108,108,110,110,110,112,112,112,114,114,114,117,117,117,119,119,119,121,121,121,124,124,124,126,126,126,128,128,128,130,130,130,133,133,133,135,135,135,137,137,137,140,140,140,142,142,142,144,144,144,147,147,147,149,149,149,151,151,151,153,153,153,156,156,156,158,158,158,160,160,160,163,163,163,165,165,165,167,167,167,169,169,169,172,172,172,174,174,174,176,176,176,179,179,179,181,181,181,183,183,183,186,186,186,188,188,188,190,190,190,192,192,192,195,195,195,197,197,197,199,199,199,202,202,202,204,204,204,206,206,206,208,208,208,211,211,211,213,213,213,215,215,215,218,218,218,220,220,220,222,222,222,226,226,226,227,227,227,228,228,228,229,229,229,230,230,230,231,231,231,232,232,232,233,233,233,234,234,234,235,235,235,236,236,236,237,237,237,238,238,238,239,239,239,240,240,240,241,241,241,242,242,242,243,243,243,244,244,244,245,245,245,246,246,246,247,247,247,248,248,248,249,249,249,250,250,250,251,251,251,252,252,252,253,253,253,254,254,254 20101129 00:51:31 debug engine: color palette creation: 20101129 00:51:31 debug engine: 6 = 148,80,39,1,0,0,3,1,0,5,2,1,6,3,1,8,4,2,10,5,2,12,6,3,13,7,3,15,8,4,17,9,4,19,10,5,20,11,5,22,12,5,24,13,6,26,14,6,27,15,7,29,16,7,31,16,8,33,17,8,34,18,9,36,19,9,38,20,10,40,21,10,41,22,11,43,23,11,45,24,11,47,25,12,48,26,12,50,27,13,52,28,13,53,29,14,55,30,14,57,31,15,59,32,15,60,32,16,62,33,16,64,34,16,66,35,17,67,36,17,69,37,18,71,38,18,73,39,19,74,40,19,76,41,20,78,42,20,80,43,21,81,44,21,83,45,22,85,46,22,87,47,22,88,48,23,90,48,23,92,49,24,94,50,24,95,51,25,97,52,25,99,53,26,100,54,26,102,55,27,104,56,27,106,57,27,107,58,28,109,59,28,111,60,29,113,61,29,114,62,30,116,63,30,118,64,31,120,64,31,121,65,32,123,66,32,125,67,33,127,68,33,128,69,33,130,70,34,132,71,34,134,72,35,135,73,35,137,74,36,139,75,36,141,76,37,142,77,37,144,78,38,146,79,38,148,81,40,149,82,41,149,83,42,150,84,44,151,85,45,151,86,46,152,87,47,153,88,49,153,89,50,154,90,51,154,91,52,155,92,54,156,93,55,156,94,56,157,95,58,158,96,59,158,97,60,159,98,61,159,99,63,160,100,64,161,101,65,161,102,66,162,103,68,163,104,69,163,105,70,164,106,72,164,107,73,165,108,74,166,109,75,166,110,77,167,111,78,168,112,79,168,113,80,169,115,82,170,116,83,170,117,84,171,118,86,171,119,87,172,120,88,173,121,89,173,122,91,174,123,92,175,124,93,175,125,94,176,126,96,176,127,97,177,128,98,178,129,99,178,130,101,179,131,102,180,132,103,180,133,105,181,134,106,181,135,107,182,136,108,183,137,110,183,138,111,184,139,112,185,140,113,185,141,115,186,142,116,187,143,117,187,144,119,188,145,120,188,146,121,189,147,122,190,148,124,190,150,125,191,151,126,192,152,127,192,153,129,193,154,130,193,155,131,194,156,133,195,157,134,195,158,135,196,159,136,197,160,138,197,161,139,198,162,140,198,163,141,199,164,143,200,165,144,200,166,145,201,167,147,202,168,148,202,169,149,203,170,150,204,171,152,204,172,153,205,173,154,205,174,155,206,175,157,207,176,158,207,177,159,208,178,160,209,179,162,209,180,163,210,181,164,210,182,166,211,183,167,212,185,168,212,186,169,213,187,171,214,188,172,214,189,173,215,190,174,215,191,176,216,192,177,217,193,178,217,194,180,218,195,181,219,196,182,219,197,183,220,198,185,221,199,186,221,200,187,222,201,188,222,202,190,223,203,191,224,204,192,224,205,194,225,206,195,226,207,196,226,208,197,227,209,199,227,210,200,228,211,201,229,212,202,229,213,204,230,214,205,231,215,206,231,216,207,232,217,209,232,218,210,233,220,211,234,221,213,234,222,214,235,223,215,236,224,216,236,225,218,237,226,219,238,227,220,238,228,221,239,229,223,239,230,224,240,231,225,241,232,227,241,233,228,242,234,229,243,235,230,243,236,232,244,237,233,244,238,234,245,239,235,246,240,237,246,241,238,247,242,239,248,243,241,248,244,242,249,245,243,249,246,244,250,247,246,251,248,247,251,249,248,252,250,249,253,251,251,253,252,252,254,253,253 20101129 00:51:31 debug engine: color palette creation: 20101129 00:51:31 debug engine: 9 = 48,203,192,0,2,2,1,4,4,1,7,6,2,9,9,2,11,11,3,14,13,3,16,15,4,19,18,5,21,20,5,23,22,6,26,24,6,28,27,7,31,29,7,33,31,8,35,33,9,38,36,9,40,38,10,42,40,10,45,42,11,47,45,11,50,47,12,52,49,12,54,51,13,57,54,14,59,56,14,62,58,15,64,60,15,66,63,16,69,65,16,71,67,17,74,70,18,76,72,18,78,74,19,81,76,19,83,79,20,85,81,20,88,83,21,90,85,22,93,88,22,95,90,23,97,92,23,100,94,24,102,97,24,105,99,25,107,101,25,109,103,26,112,106,27,114,108,27,117,110,28,119,112,28,121,115,29,124,117,29,126,119,30,128,121,31,131,124,31,133,126,32,136,128,32,138,131,33,140,133,33,143,135,34,145,137,35,148,140,35,150,142,36,152,144,36,155,146,37,157,149,37,160,151,38,162,153,38,164,155,39,167,158,40,169,160,40,171,162,41,174,164,41,176,167,42,179,169,42,181,171,43,183,173,44,186,176,44,188,178,45,191,180,45,193,182,46,195,185,46,198,187,47,200,189,49,203,192,50,203,192,51,203,193,52,204,193,54,204,193,55,204,194,56,205,194,57,205,194,58,205,195,60,206,195,61,206,196,62,206,196,63,206,196,65,207,197,66,207,197,67,207,197,68,208,198,69,208,198,71,208,199,72,209,199,73,209,199,74,209,200,76,210,200,77,210,200,78,210,201,79,210,201,80,211,202,82,211,202,83,211,202,84,212,203,85,212,203,86,212,203,88,213,204,89,213,204,90,213,204,91,214,205,93,214,205,94,214,206,95,214,206,96,215,206,97,215,207,99,215,207,100,216,207,101,216,208,102,216,208,104,217,209,105,217,209,106,217,209,107,217,210,108,218,210,110,218,210,111,218,211,112,219,211,113,219,212,114,219,212,116,220,212,117,220,213,118,220,213,119,221,213,121,221,214,122,221,214,123,221,214,124,222,215,125,222,215,127,222,216,128,223,216,129,223,216,130,223,217,132,224,217,133,224,217,134,224,218,135,225,218,136,225,219,138,225,219,139,225,219,140,226,220,141,226,220,142,226,220,144,227,221,145,227,221,146,227,222,147,228,222,149,228,222,150,228,223,151,229,223,152,229,223,153,229,224,155,229,224,156,230,224,157,230,225,158,230,225,160,231,226,161,231,226,162,231,226,163,232,227,164,232,227,166,232,227,167,232,228,168,233,228,169,233,229,170,233,229,172,234,229,173,234,230,174,234,230,175,235,230,177,235,231,178,235,231,179,236,232,180,236,232,181,236,232,183,236,233,184,237,233,185,237,233,186,237,234,188,238,234,189,238,234,190,238,235,191,239,235,192,239,236,194,239,236,195,240,236,196,240,237,197,240,237,198,240,237,200,241,238,201,241,238,202,241,239,203,242,239,205,242,239,206,242,240,207,243,240,208,243,240,209,243,241,211,243,241,212,244,242,213,244,242,214,244,242,216,245,243,217,245,243,218,245,243,219,246,244,220,246,244,222,246,244,223,247,245,224,247,245,225,247,246,226,247,246,228,248,246,229,248,247,230,248,247,231,249,247,233,249,248,234,249,248,235,250,249,236,250,249,237,250,249,239,251,250,240,251,250,241,251,250,242,251,251,244,252,251,245,252,252,246,252,252,247,253,252,248,253,253,250,253,253,251,254,253,252,254,254,253,254,254 20101129 00:51:31 info config: Binding textdomain wesnoth-aoi to path /usr/share/games/wesnoth/1.8/locale 20101129 00:51:31 info config: Binding textdomain wesnoth-dm to path /usr/share/games/wesnoth/1.8/locale 20101129 00:51:31 info config: Binding textdomain wesnoth-did to path /usr/share/games/wesnoth/1.8/locale 20101129 00:51:31 info config: Binding textdomain wesnoth-ei to path /usr/share/games/wesnoth/1.8/locale 20101129 00:51:31 info config: Binding textdomain wesnoth-httt to path /usr/share/games/wesnoth/1.8/locale 20101129 00:51:31 info config: Binding textdomain wesnoth-low to path /usr/share/games/wesnoth/1.8/locale 20101129 00:51:31 info config: Binding textdomain wesnoth-l to path /usr/share/games/wesnoth/1.8/locale 20101129 00:51:31 info config: Binding textdomain wesnoth-nr to path /usr/share/games/wesnoth/1.8/locale 20101129 00:51:31 info config: Binding textdomain wesnoth-sof to path /usr/share/games/wesnoth/1.8/locale 20101129 00:51:31 info config: Binding textdomain wesnoth-sotbe to path /usr/share/games/wesnoth/1.8/locale 20101129 00:51:31 info config: Binding textdomain wesnoth-thot to path /usr/share/games/wesnoth/1.8/locale 20101129 00:51:31 info config: Binding textdomain wesnoth-trow to path /usr/share/games/wesnoth/1.8/locale 20101129 00:51:31 info config: Binding textdomain wesnoth-tsg to path /usr/share/games/wesnoth/1.8/locale 20101129 00:51:31 info config: Binding textdomain wesnoth-tb to path /usr/share/games/wesnoth/1.8/locale 20101129 00:51:31 info config: Binding textdomain wesnoth-utbs to path /usr/share/games/wesnoth/1.8/locale 20101129 00:51:31 info config: Binding textdomain wesnoth to path /usr/share/games/wesnoth/1.8/locale 20101129 00:51:31 info config: Binding textdomain wesnoth-units to path /usr/share/games/wesnoth/1.8/locale 20101129 00:51:31 info config: Binding textdomain wesnoth-multiplayer to path /usr/share/games/wesnoth/1.8/locale 20101129 00:51:31 info config: Binding textdomain wesnoth-tutorial to path /usr/share/games/wesnoth/1.8/locale 20101129 00:51:31 info config: Binding textdomain wesnoth-anl to path /usr/share/games/wesnoth/1.8/locale 20101129 00:51:31 info config: Binding textdomain wesnoth-lib to path /usr/share/games/wesnoth/1.8/locale 20101129 00:51:31 info ai/config: loaded AI config: Default AI 20101129 00:51:31 info ai/config: loaded AI config: RCA AI 20101129 00:51:31 debug filesystem: Looking for 'hardwired/fonts.cfg'. 20101129 00:51:31 debug filesystem: trying '/usr/share/games/wesnoth/1.8/data/hardwired/fonts.cfg' 20101129 00:51:31 debug filesystem: found: '/usr/share/games/wesnoth/1.8/data/hardwired/fonts.cfg' 20101129 00:51:31 { BEGIN: preprocessing file... 20101129 00:51:31 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/hardwired/fonts.cfg for reading. 20101129 00:51:31 } END: preprocessing file... (took 0ms) 20101129 00:51:31 debug config: testing for macro FOR_COMPATIBILITY_SAKE: not defined 20101129 00:51:31 info font: Font map size before compression: 478 ranges 20101129 00:51:31 info font: Font map size after compression: 43 ranges 20101129 00:51:31 info font: Inserting font... 20101129 00:51:31 info config: probing add-ons and refreshing version information cache... 20101129 00:51:31 info config: no add-ons found 20101129 00:51:31 info config: time elapsed: 1715 ms 20101129 00:51:31 debug filesystem: Looking for 'main_menu.ogg'. 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/music/' 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/music/' 20101129 00:51:31 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/music/main_menu.ogg' 20101129 00:51:31 info audio: resolved music track 'main_menu.ogg' into '/usr/share/games/wesnoth/1.8/data/core/music/main_menu.ogg' 20101129 00:51:31 debug filesystem: Looking for 'main_menu.ogg'. 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/music/' 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/music/' 20101129 00:51:31 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/music/main_menu.ogg' 20101129 00:51:31 info audio: resolved music track 'main_menu.ogg' into '/usr/share/games/wesnoth/1.8/data/core/music/main_menu.ogg' 20101129 00:51:31 debug filesystem: Looking for 'main_menu.ogg'. 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/music/' 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/music/' 20101129 00:51:31 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/music/main_menu.ogg' 20101129 00:51:31 info audio: resolved music track 'main_menu.ogg' into '/usr/share/games/wesnoth/1.8/data/core/music/main_menu.ogg' 20101129 00:51:31 debug filesystem: Looking for 'knolls.ogg'. 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/music/' 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/music/' 20101129 00:51:31 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/music/knolls.ogg' 20101129 00:51:31 info audio: resolved music track 'knolls.ogg' into '/usr/share/games/wesnoth/1.8/data/core/music/knolls.ogg' 20101129 00:51:31 debug filesystem: Looking for 'wanderer.ogg'. 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/music/' 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/music/' 20101129 00:51:31 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/music/wanderer.ogg' 20101129 00:51:31 info audio: resolved music track 'wanderer.ogg' into '/usr/share/games/wesnoth/1.8/data/core/music/wanderer.ogg' 20101129 00:51:31 debug filesystem: Looking for 'battle.ogg'. 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/music/' 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/music/' 20101129 00:51:31 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/music/battle.ogg' 20101129 00:51:31 info audio: resolved music track 'battle.ogg' into '/usr/share/games/wesnoth/1.8/data/core/music/battle.ogg' 20101129 00:51:31 debug filesystem: Looking for 'transience.ogg'. 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/music/' 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/music/' 20101129 00:51:31 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/music/transience.ogg' 20101129 00:51:31 info audio: resolved music track 'transience.ogg' into '/usr/share/games/wesnoth/1.8/data/core/music/transience.ogg' 20101129 00:51:31 debug filesystem: Looking for 'the_king_is_dead.ogg'. 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/music/' 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/music/' 20101129 00:51:31 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/music/the_king_is_dead.ogg' 20101129 00:51:31 info audio: resolved music track 'the_king_is_dead.ogg' into '/usr/share/games/wesnoth/1.8/data/core/music/the_king_is_dead.ogg' 20101129 00:51:31 debug filesystem: Looking for 'knalgan_theme.ogg'. 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/music/' 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/music/' 20101129 00:51:31 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/music/knalgan_theme.ogg' 20101129 00:51:31 info audio: resolved music track 'knalgan_theme.ogg' into '/usr/share/games/wesnoth/1.8/data/core/music/knalgan_theme.ogg' 20101129 00:51:31 debug filesystem: Looking for 'the_city_falls.ogg'. 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/music/' 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/music/' 20101129 00:51:31 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/music/the_city_falls.ogg' 20101129 00:51:31 info audio: resolved music track 'the_city_falls.ogg' into '/usr/share/games/wesnoth/1.8/data/core/music/the_city_falls.ogg' 20101129 00:51:31 debug filesystem: Looking for 'nunc_dimittis.ogg'. 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/music/' 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/music/' 20101129 00:51:31 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/music/nunc_dimittis.ogg' 20101129 00:51:31 info audio: resolved music track 'nunc_dimittis.ogg' into '/usr/share/games/wesnoth/1.8/data/core/music/nunc_dimittis.ogg' 20101129 00:51:31 debug filesystem: Looking for 'revelation.ogg'. 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/music/' 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/music/' 20101129 00:51:31 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/music/revelation.ogg' 20101129 00:51:31 info audio: resolved music track 'revelation.ogg' into '/usr/share/games/wesnoth/1.8/data/core/music/revelation.ogg' 20101129 00:51:31 debug filesystem: Looking for 'loyalists.ogg'. 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/music/' 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/music/' 20101129 00:51:31 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/music/loyalists.ogg' 20101129 00:51:31 info audio: resolved music track 'loyalists.ogg' into '/usr/share/games/wesnoth/1.8/data/core/music/loyalists.ogg' 20101129 00:51:31 debug filesystem: Looking for 'breaking_the_chains.ogg'. 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/music/' 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/music/' 20101129 00:51:31 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/music/breaking_the_chains.ogg' 20101129 00:51:31 info audio: resolved music track 'breaking_the_chains.ogg' into '/usr/share/games/wesnoth/1.8/data/core/music/breaking_the_chains.ogg' 20101129 00:51:31 debug filesystem: Looking for 'elvish-theme.ogg'. 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/music/' 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/music/' 20101129 00:51:31 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/music/elvish-theme.ogg' 20101129 00:51:31 info audio: resolved music track 'elvish-theme.ogg' into '/usr/share/games/wesnoth/1.8/data/core/music/elvish-theme.ogg' 20101129 00:51:31 debug filesystem: Looking for 'legends_of_the_north.ogg'. 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/music/' 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/music/' 20101129 00:51:31 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/music/legends_of_the_north.ogg' 20101129 00:51:31 info audio: resolved music track 'legends_of_the_north.ogg' into '/usr/share/games/wesnoth/1.8/data/core/music/legends_of_the_north.ogg' 20101129 00:51:31 debug filesystem: Looking for 'traveling_minstrels.ogg'. 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/music/' 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/music/' 20101129 00:51:31 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/music/traveling_minstrels.ogg' 20101129 00:51:31 info audio: resolved music track 'traveling_minstrels.ogg' into '/usr/share/games/wesnoth/1.8/data/core/music/traveling_minstrels.ogg' 20101129 00:51:31 debug filesystem: Looking for 'underground.ogg'. 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/music/' 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/music/' 20101129 00:51:31 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/music/underground.ogg' 20101129 00:51:31 info audio: resolved music track 'underground.ogg' into '/usr/share/games/wesnoth/1.8/data/core/music/underground.ogg' 20101129 00:51:31 debug filesystem: Looking for 'vengeful.ogg'. 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/music/' 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/music/' 20101129 00:51:31 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/music/vengeful.ogg' 20101129 00:51:31 info audio: resolved music track 'vengeful.ogg' into '/usr/share/games/wesnoth/1.8/data/core/music/vengeful.ogg' 20101129 00:51:31 debug filesystem: Looking for 'frantic.ogg'. 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/music/' 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/music/' 20101129 00:51:31 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/music/frantic.ogg' 20101129 00:51:31 info audio: resolved music track 'frantic.ogg' into '/usr/share/games/wesnoth/1.8/data/core/music/frantic.ogg' 20101129 00:51:31 debug filesystem: Looking for 'the_dangerous_symphony.ogg'. 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/music/' 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/music/' 20101129 00:51:31 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/music/the_dangerous_symphony.ogg' 20101129 00:51:31 info audio: resolved music track 'the_dangerous_symphony.ogg' into '/usr/share/games/wesnoth/1.8/data/core/music/the_dangerous_symphony.ogg' 20101129 00:51:31 debug filesystem: Looking for 'heroes_rite.ogg'. 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/music/' 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/music/' 20101129 00:51:31 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/music/heroes_rite.ogg' 20101129 00:51:31 info audio: resolved music track 'heroes_rite.ogg' into '/usr/share/games/wesnoth/1.8/data/core/music/heroes_rite.ogg' 20101129 00:51:31 debug filesystem: Looking for 'suspense.ogg'. 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/music/' 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/music/' 20101129 00:51:31 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/music/suspense.ogg' 20101129 00:51:31 info audio: resolved music track 'suspense.ogg' into '/usr/share/games/wesnoth/1.8/data/core/music/suspense.ogg' 20101129 00:51:31 debug filesystem: Looking for 'the_deep_path.ogg'. 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/music/' 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/music/' 20101129 00:51:31 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/music/the_deep_path.ogg' 20101129 00:51:31 info audio: resolved music track 'the_deep_path.ogg' into '/usr/share/games/wesnoth/1.8/data/core/music/the_deep_path.ogg' 20101129 00:51:31 debug filesystem: Looking for 'siege_of_laurelmor.ogg'. 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/music/' 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/music/' 20101129 00:51:31 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/music/siege_of_laurelmor.ogg' 20101129 00:51:31 info audio: resolved music track 'siege_of_laurelmor.ogg' into '/usr/share/games/wesnoth/1.8/data/core/music/siege_of_laurelmor.ogg' 20101129 00:51:31 debug filesystem: Looking for 'casualties_of_war.ogg'. 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/music/' 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/music/' 20101129 00:51:31 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/music/casualties_of_war.ogg' 20101129 00:51:31 info audio: resolved music track 'casualties_of_war.ogg' into '/usr/share/games/wesnoth/1.8/data/core/music/casualties_of_war.ogg' 20101129 00:51:31 debug filesystem: Looking for 'main_menu.ogg'. 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/music/' 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/music/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/music/' 20101129 00:51:31 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/music/main_menu.ogg' 20101129 00:51:31 info audio: resolved music track 'main_menu.ogg' into '/usr/share/games/wesnoth/1.8/data/core/music/main_menu.ogg' 20101129 00:51:31 info display: loadscreen: filesystem counter = 139 20101129 00:51:31 info display: loadscreen: setconfig counter = 47 20101129 00:51:31 info display: loadscreen: parser counter = 96052 20101129 00:51:31 debug filesystem: Looking for 'maps/wesnoth.png'. 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:31 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/maps/wesnoth.png' 20101129 00:51:31 debug filesystem: Looking for 'l10n-track'. 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8//' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8//' 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core//' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core//' 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/' 20101129 00:51:31 debug filesystem: not found 20101129 00:51:31 info filesystem: Streaming for reading. 20101129 00:51:31 error filesystem: Trying to open file with empty name. 20101129 00:51:31 info display: displayed title image 20101129 00:51:31 info display: fading logo in.... 20101129 00:51:31 info display: logo size: 440,201 20101129 00:51:31 debug filesystem: Looking for 'cursors-bw/no_cursor.png'. 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:31 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/cursors-bw/no_cursor.png' 20101129 00:51:31 debug filesystem: Looking for 'cursors/normal.png'. 20101129 00:51:31 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:31 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:31 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/cursors/normal.png' 20101129 00:51:32 info display: logo faded in 20101129 00:51:32 info display: faded logo 20101129 00:51:32 info font: Inserting font... 20101129 00:51:32 info display: drew version number 20101129 00:51:32 info font: Inserting font... 20101129 00:51:32 debug filesystem: Looking for 'buttons/lite_small.png'. 20101129 00:51:32 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:32 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:32 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/lite_small.png' 20101129 00:51:32 debug filesystem: Looking for 'buttons/lite_small-pressed.png'. 20101129 00:51:32 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:32 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:32 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/lite_small-pressed.png' 20101129 00:51:32 debug filesystem: Looking for 'buttons/lite_small-active.png'. 20101129 00:51:32 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:32 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:32 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/lite_small-active.png' 20101129 00:51:32 debug filesystem: Looking for 'buttons/menu-button.png'. 20101129 00:51:32 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:32 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:32 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/menu-button.png' 20101129 00:51:32 debug filesystem: Looking for 'buttons/menu-button-pressed.png'. 20101129 00:51:32 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:32 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:32 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/menu-button-pressed.png' 20101129 00:51:32 debug filesystem: Looking for 'buttons/menu-button-active.png'. 20101129 00:51:32 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:32 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:32 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/menu-button-active.png' 20101129 00:51:32 info config: Loading tips of day 20101129 00:51:32 debug filesystem: Looking for 'hardwired/tips.cfg'. 20101129 00:51:32 debug filesystem: trying '/usr/share/games/wesnoth/1.8/data/hardwired/tips.cfg' 20101129 00:51:32 debug filesystem: found: '/usr/share/games/wesnoth/1.8/data/hardwired/tips.cfg' 20101129 00:51:32 { BEGIN: preprocessing file... 20101129 00:51:32 info filesystem: Streaming /usr/share/games/wesnoth/1.8/data/hardwired/tips.cfg for reading. 20101129 00:51:32 } END: preprocessing file... (took 0ms) 20101129 00:51:32 debug config: testing for macro __UNUSED__: not defined 20101129 00:51:32 debug gui/layout: ttext::recalculate text 'Nachdem eine Ei' maximum_width 618 hack 4 width 612. 20101129 00:51:32 debug gui/layout: ttext::recalculate text 'Nachdem eine Ei' font_size 14 markedup_text 0 font_style 0 maximum_width 618 maximum_height 377 result 0,0 x 612,93. 20101129 00:51:32 debug gui/layout: ttext::recalculate text '– Das Buch de' maximum_width 618 hack 4 width 622. 20101129 00:51:32 debug gui/layout: ttext::recalculate text '– Das Buch de' maximum_width 618 hack 3 width 621. 20101129 00:51:32 debug gui/layout: ttext::recalculate text '– Das Buch de' maximum_width 618 hack 2 width 620. 20101129 00:51:32 debug gui/layout: ttext::recalculate text '– Das Buch de' maximum_width 618 hack 1 width 619. 20101129 00:51:32 debug gui/layout: ttext::recalculate text '– Das Buch de' maximum_width 618 hack 0 width 618. 20101129 00:51:32 debug gui/layout: ttext::recalculate text '– Das Buch de' font_size 14 markedup_text 0 font_style 2 maximum_width 618 maximum_height -1 result 470,0 x 148,17. 20101129 00:51:32 info display: drew tip of day 20101129 00:51:32 info display: drew buttons dialog 20101129 00:51:32 info display: entering interactive loop... 20101129 00:51:32 info font: Inserting font... 20101129 00:51:32 debug gui/layout: ttext::recalculate text 'Startet den Kar' maximum_width 1280 hack 4 width 218. 20101129 00:51:32 debug gui/layout: ttext::recalculate text 'Startet den Kar' font_size 18 markedup_text 0 font_style 0 maximum_width 1280 maximum_height 750 result 0,0 x 218,22. 20101129 00:51:32 debug gui/layout: ttext::recalculate text 'Startet den Kar' maximum_width 218 hack 4 width 218. 20101129 00:51:32 debug gui/layout: ttext::recalculate text 'Startet den Kar' font_size 18 markedup_text 0 font_style 0 maximum_width 218 maximum_height 750 result 0,0 x 218,22. 20101129 00:51:32 debug gui/layout: ttext::recalculate text 'Startet den Kar' maximum_width 1280 hack 4 width 218. 20101129 00:51:32 debug gui/layout: ttext::recalculate text 'Startet den Kar' font_size 18 markedup_text 0 font_style 0 maximum_width 1280 maximum_height 750 result 0,0 x 218,22. 20101129 00:51:32 debug gui/layout: ttext::recalculate text 'Startet den Kar' maximum_width 218 hack 4 width 218. 20101129 00:51:32 debug gui/layout: ttext::recalculate text 'Startet den Kar' font_size 18 markedup_text 0 font_style 0 maximum_width 218 maximum_height 750 result 0,0 x 218,22. 20101129 00:51:33 debug gui/layout: ttext::recalculate text 'Herunterladen v' maximum_width 1280 hack 4 width 589. 20101129 00:51:33 debug gui/layout: ttext::recalculate text 'Herunterladen v' font_size 18 markedup_text 0 font_style 0 maximum_width 1280 maximum_height 750 result 0,0 x 589,22. 20101129 00:51:33 debug gui/layout: ttext::recalculate text 'Herunterladen v' maximum_width 589 hack 4 width 589. 20101129 00:51:33 debug gui/layout: ttext::recalculate text 'Herunterladen v' font_size 18 markedup_text 0 font_style 0 maximum_width 589 maximum_height 750 result 0,0 x 589,22. 20101129 00:51:33 debug gui/layout: ttext::recalculate text 'Gespeichertes S' maximum_width 1280 hack 4 width 228. 20101129 00:51:33 debug gui/layout: ttext::recalculate text 'Gespeichertes S' font_size 18 markedup_text 0 font_style 0 maximum_width 1280 maximum_height 750 result 0,0 x 228,22. 20101129 00:51:33 debug gui/layout: ttext::recalculate text 'Gespeichertes S' maximum_width 228 hack 4 width 228. 20101129 00:51:33 debug gui/layout: ttext::recalculate text 'Gespeichertes S' font_size 18 markedup_text 0 font_style 0 maximum_width 228 maximum_height 750 result 0,0 x 228,22. 20101129 00:51:33 debug gui/layout: ttext::recalculate text 'Gespeichertes S' maximum_width 1280 hack 4 width 228. 20101129 00:51:33 debug gui/layout: ttext::recalculate text 'Gespeichertes S' font_size 18 markedup_text 0 font_style 0 maximum_width 1280 maximum_height 750 result 0,0 x 228,22. 20101129 00:51:33 debug gui/layout: ttext::recalculate text 'Gespeichertes S' maximum_width 228 hack 4 width 228. 20101129 00:51:33 debug gui/layout: ttext::recalculate text 'Gespeichertes S' font_size 18 markedup_text 0 font_style 0 maximum_width 228 maximum_height 750 result 0,0 x 228,22. 20101129 00:51:34 debug filesystem: Looking for 'button.wav'. 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/sounds/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/sounds/' 20101129 00:51:34 debug filesystem: found at '/usr/share/games/wesnoth/1.8/sounds/button.wav' 20101129 00:51:34 info filesystem: Streaming /home/thomas/.wesnoth1.8/save_index.gz for reading. 20101129 00:51:34 debug general: loading map: '' 20101129 00:51:34 debug general: create_terrain_maps: _off^_usr off_map Nichts : special 20101129 00:51:34 debug general: create_terrain_maps: _s shroud Schleier der Finsternis : special 20101129 00:51:34 debug general: create_terrain_maps: _f fog Nebel : special 20101129 00:51:34 debug general: create_terrain_maps: Ai ice Eis : frozen 20101129 00:51:34 debug general: create_terrain_maps: Aa snow Schnee : frozen 20101129 00:51:34 debug general: create_terrain_maps: ^Bw| bridge Brücke : bridge, water 20101129 00:51:34 debug general: create_terrain_maps: ^Bw/ bridgediag1 Brücke : bridge, water 20101129 00:51:34 debug general: create_terrain_maps: ^Bw\ bridgediag2 Brücke : bridge, water 20101129 00:51:34 debug general: create_terrain_maps: Qxu^Bs| bridgechasm Brücke : bridge, cave 20101129 00:51:34 debug general: create_terrain_maps: Qxu^Bs/ bridgechasmdiag1 Brücke : bridge, cave 20101129 00:51:34 debug general: create_terrain_maps: Qxu^Bs\ bridgechasmdiag2 Brücke : bridge, cave 20101129 00:51:34 debug general: create_terrain_maps: Ql^Bs| bridgelava Brücke : bridge, cave 20101129 00:51:34 debug general: create_terrain_maps: Ql^Bs/ bridgelavadiag1 Brücke : bridge, cave 20101129 00:51:34 debug general: create_terrain_maps: Ql^Bs\ bridglavadiag2 Brücke : bridge, cave 20101129 00:51:34 debug general: create_terrain_maps: Ce encampment Lager : castle 20101129 00:51:34 debug general: create_terrain_maps: Co orcish_fort Kastell : castle 20101129 00:51:34 debug general: create_terrain_maps: Ch castle Burg : castle 20101129 00:51:34 debug general: create_terrain_maps: Cv elven_castle Burg : castle 20101129 00:51:34 debug general: create_terrain_maps: Cud dwarven_castle Burg : castle, cave 20101129 00:51:34 debug general: create_terrain_maps: Chr ruin Ruine : castle 20101129 00:51:34 debug general: create_terrain_maps: Chw sunkenruin versunkene Ruine : castle, water 20101129 00:51:34 debug general: create_terrain_maps: Chs swampruin Sumpfruine : castle, water 20101129 00:51:34 debug general: create_terrain_maps: Ke encampment_keep Burgfried : castle 20101129 00:51:34 debug general: create_terrain_maps: Ko orcish_keep Burgfried : castle 20101129 00:51:34 debug general: create_terrain_maps: Kh human_keep Burgfried : castle 20101129 00:51:34 debug general: create_terrain_maps: Kv elven_keep Burgfried : castle 20101129 00:51:34 debug general: create_terrain_maps: Kud dwarven_keep Burgfried : castle, cave 20101129 00:51:34 debug general: create_terrain_maps: Khr ruined_keep Burgfried : castle 20101129 00:51:34 debug general: create_terrain_maps: Khw sunken_keep Burgfried : castle, water 20101129 00:51:34 debug general: create_terrain_maps: Khs swamp_keep Burgfried : castle, water 20101129 00:51:34 debug general: create_terrain_maps: ^Kov keep_overlay Burgfried : castle, special 20101129 00:51:34 debug general: create_terrain_maps: ^Cov castle_overlay Burg : castle, special 20101129 00:51:34 debug general: create_terrain_maps: Dd^Dc crater Krater : desert 20101129 00:51:34 debug general: create_terrain_maps: Dd desert Wüste : desert 20101129 00:51:34 debug general: create_terrain_maps: ^Dr sand_rubble Trümmer : desert, rough 20101129 00:51:34 debug general: create_terrain_maps: Ds sand Sand : desert 20101129 00:51:34 debug general: create_terrain_maps: Dd^Do oasis Oase : desert, forest 20101129 00:51:34 debug general: create_terrain_maps: ^Fpa snow_forest Verschneiter Wald : frozen, forest 20101129 00:51:34 debug general: create_terrain_maps: ^Fet great_tree Bedeutsamer Baum : forest 20101129 00:51:34 debug general: create_terrain_maps: ^Fp forest Wald : forest 20101129 00:51:34 debug general: create_terrain_maps: ^Ft tropical_forest Tropischer Wald : forest 20101129 00:51:34 debug general: create_terrain_maps: ^Fds deciduous_forest_summer Wald : forest 20101129 00:51:34 debug general: create_terrain_maps: ^Fdf deciduous_forest_fall Wald : forest 20101129 00:51:34 debug general: create_terrain_maps: ^Fdw deciduous_forest_winter Wald : forest 20101129 00:51:34 debug general: create_terrain_maps: ^Fda deciduous_forest_winter_snow Verschneiter Wald : frozen, forest 20101129 00:51:34 debug general: create_terrain_maps: ^Fms mixed_forest_summer Wald : forest 20101129 00:51:34 debug general: create_terrain_maps: ^Fmf mixed_forest_fall Wald : forest 20101129 00:51:34 debug general: create_terrain_maps: ^Fmw mixed_forest_winter Wald : forest 20101129 00:51:34 debug general: create_terrain_maps: ^Fma mixed_forest_winter_snow Verschneiter Wald : frozen, forest 20101129 00:51:34 debug general: create_terrain_maps: Hh^Fp forested_hills Bewaldete Hügel : forest, rough 20101129 00:51:34 debug general: create_terrain_maps: Ha^Fpa forested_snow_hills Bewaldete verschneite Hügel : forest, rough, frozen 20101129 00:51:34 debug general: create_terrain_maps: Hh^Fds deciduous_forest_summer_hills Bewaldete Hügel : forest, rough 20101129 00:51:34 debug general: create_terrain_maps: Hh^Fdf deciduous_forest_fall_hills Bewaldete Hügel : forest, rough 20101129 00:51:34 debug general: create_terrain_maps: Hh^Fdw deciduous_forest_winter_hills Bewaldete Hügel : forest, rough 20101129 00:51:34 debug general: create_terrain_maps: Ha^Fda deciduous_forest_winter_snow_hills Bewaldete verschneite Hügel : frozen, forest, rough 20101129 00:51:34 debug general: create_terrain_maps: Hh^Fms mixed_forest_summer_hills Bewaldete Hügel : forest, rough 20101129 00:51:34 debug general: create_terrain_maps: Hh^Fmf mixed_forest_fall_hills Bewaldete Hügel : forest, rough 20101129 00:51:34 debug general: create_terrain_maps: Hh^Fmw mixed_forest_winter_hills Bewaldete Hügel : forest, rough 20101129 00:51:34 debug general: create_terrain_maps: Ha^Fma mixed_forest_winter_snow_hills Bewaldete verschneite Hügel : frozen, forest, rough 20101129 00:51:34 debug general: create_terrain_maps: Gg grassland Wiese : flat 20101129 00:51:34 debug general: create_terrain_maps: Ggf grassland_flowers Wiese : flat 20101129 00:51:34 debug general: create_terrain_maps: Gg^Wm windmill Wiese : flat 20101129 00:51:34 debug general: create_terrain_maps: Gs savanna Savanne : flat 20101129 00:51:34 debug general: create_terrain_maps: Ha snow_hills Verschneite Hügel : frozen, rough 20101129 00:51:34 debug general: create_terrain_maps: Hd desert_hills Dünen : desert, rough 20101129 00:51:34 debug general: create_terrain_maps: Hh hills Hügel : rough 20101129 00:51:34 debug general: create_terrain_maps: Md desert_mountains Berge : rough, desert 20101129 00:51:34 debug general: create_terrain_maps: Mm mountains Berge : rough 20101129 00:51:34 debug general: create_terrain_maps: Ms snow_mountains Berge : rough, frozen 20101129 00:51:34 debug general: create_terrain_maps: Qxu canyon Kluft : cave 20101129 00:51:34 debug general: create_terrain_maps: Ql lava_chasm Lavakluft : cave 20101129 00:51:34 debug general: create_terrain_maps: Qlf lava Lava : cave 20101129 00:51:34 debug general: create_terrain_maps: Rd road Straße : desert, flat 20101129 00:51:34 debug general: create_terrain_maps: Re dirt Dreck : flat 20101129 00:51:34 debug general: create_terrain_maps: Rr road Straße : flat 20101129 00:51:34 debug general: create_terrain_maps: Rp stone_path Straße : flat 20101129 00:51:34 debug general: create_terrain_maps: ^Gvs farm Ackerland : flat 20101129 00:51:34 debug general: create_terrain_maps: Ss swamp_water Sumpf : water 20101129 00:51:34 debug general: create_terrain_maps: ^Ii lit Erhellt : cave 20101129 00:51:34 debug general: create_terrain_maps: Uu cave Höhle : cave 20101129 00:51:34 debug general: create_terrain_maps: Ur cave_path Höhlenpfad : cave 20101129 00:51:34 debug general: create_terrain_maps: ^Uf fungus Pilzhain : cave, forest 20101129 00:51:34 debug general: create_terrain_maps: ^Ufi fungus_beam Erhellter Pilzhain : cave 20101129 00:51:34 debug general: create_terrain_maps: Uh rocky_cave Unwegsame Höhle : cave, rough 20101129 00:51:34 debug general: create_terrain_maps: Dd^Vda desert_village Dorf : village, desert 20101129 00:51:34 debug general: create_terrain_maps: Dd^Vdt desert_village Dorf : village, desert 20101129 00:51:34 debug general: create_terrain_maps: Aa^Voa orcish_snow_village Dorf : village, frozen 20101129 00:51:34 debug general: create_terrain_maps: Gg^Vo orcish_village Dorf : village 20101129 00:51:34 debug general: create_terrain_maps: Ha^Voa orcish_snow_hills_village Dorf : village, frozen, rough 20101129 00:51:34 debug general: create_terrain_maps: Hh^Vo orcish_hill_village Dorf : village, rough 20101129 00:51:34 debug general: create_terrain_maps: Aa^Vea elven_snow_village Dorf : village, frozen 20101129 00:51:34 debug general: create_terrain_maps: Gg^Ve elven_village Dorf : village 20101129 00:51:34 debug general: create_terrain_maps: Aa^Vha snow_village Dorf : village, frozen 20101129 00:51:34 debug general: create_terrain_maps: Gg^Vh village Dorf : village 20101129 00:51:34 debug general: create_terrain_maps: Rp^Vhc city_village Dorf : village 20101129 00:51:34 debug general: create_terrain_maps: Hh^Vhh hill_village Dorf : village, rough 20101129 00:51:34 debug general: create_terrain_maps: Ha^Vhha snow-hill_village Dorf : village, frozen, rough 20101129 00:51:34 debug general: create_terrain_maps: Ms^Vhha snow-mountain_village Dorf : village, frozen, rough 20101129 00:51:34 debug general: create_terrain_maps: Mm^Vhh mountain_village Dorf : village, rough 20101129 00:51:34 debug general: create_terrain_maps: Gs^Vht tropical_forest_village Dorf : village 20101129 00:51:34 debug general: create_terrain_maps: Re^Vct camp_village Dorf : village 20101129 00:51:34 debug general: create_terrain_maps: Rr^Vd drake_village Dorf : village 20101129 00:51:34 debug general: create_terrain_maps: Uu^Vu underground_village Dorf : village, cave 20101129 00:51:34 debug general: create_terrain_maps: Uu^Vud dwarven_village Dorf : village, cave 20101129 00:51:34 debug general: create_terrain_maps: Gg^Vc hut_village Dorf : village 20101129 00:51:34 debug general: create_terrain_maps: Aa^Vca hut_snow_village Dorf : village, frozen 20101129 00:51:34 debug general: create_terrain_maps: Hh^Vc hut_hills_village Dorf : village 20101129 00:51:34 debug general: create_terrain_maps: Ha^Vca hut_snow_hills_village Dorf : village, frozen, rough 20101129 00:51:34 debug general: create_terrain_maps: Mm^Vc hut_mountains_village Dorf : village, rough 20101129 00:51:34 debug general: create_terrain_maps: Gg^Vl logcabin_village Dorf : village 20101129 00:51:34 debug general: create_terrain_maps: Aa^Vla logcabin_snow_village Dorf : village, frozen 20101129 00:51:34 debug general: create_terrain_maps: Ww^Vm mermen_village Dorf : water, village 20101129 00:51:34 debug general: create_terrain_maps: Ss^Vhs swamp_village Dorf : water, village 20101129 00:51:34 debug general: create_terrain_maps: Ss^Vm swamp_merfolk-village Dorf : water, village 20101129 00:51:34 debug general: create_terrain_maps: Wo deep_water Tiefes Wasser : water 20101129 00:51:34 debug general: create_terrain_maps: Ww shallow_water Seichtes Wasser : water 20101129 00:51:34 debug general: create_terrain_maps: Wwf ford Furt : water 20101129 00:51:34 debug general: create_terrain_maps: Wwr reef Küstennahes Riff : water 20101129 00:51:34 debug general: create_terrain_maps: Mm^Xm cloud Unpassierbare Berge : rough,wall 20101129 00:51:34 debug general: create_terrain_maps: Md^Xm clouddesert Unpassierbare Wüstenberge : rough,wall,desert 20101129 00:51:34 debug general: create_terrain_maps: Xu cavewall Höhlenwand : cave,wall 20101129 00:51:34 debug general: create_terrain_maps: Xos wall_stone Wand : cave,wall 20101129 00:51:34 debug general: create_terrain_maps: ^Xo impassable_overlay Unpassierbar : special 20101129 00:51:34 debug general: create_terrain_maps: Xv void Nichts : flat,wall,special 20101129 00:51:34 debug general: create_terrain_maps: Gt flat Flachland : 20101129 00:51:34 debug general: create_terrain_maps: At frozen Gefroren : 20101129 00:51:34 debug general: create_terrain_maps: Xt impassable Unpassierbar : 20101129 00:51:34 debug general: create_terrain_maps: Qt unwalkable Unbegehbar : 20101129 00:51:34 info font: Inserting font... 20101129 00:51:34 debug font: Text cache: 1000 lookups, 47% hits 20101129 00:51:34 info display: showing dialog 'Spielstand laden' 'Wählt den zu ladenden Spielstand' 20101129 00:51:34 debug display: above_preview_pane_height: 0; dim.interior.y: 375 - 310 = 65; dim.interior.h: 620 20101129 00:51:34 debug config: trying to find Tallin in unit_type list (unit_type_data.unit_types) 20101129 00:51:34 debug display: creating minimap 180,240 20101129 00:51:34 debug filesystem: Looking for 'terrain/flat/savanna.png'. 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:34 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/savanna.png' 20101129 00:51:34 debug filesystem: Looking for 'terrain/alphamask.png'. 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:34 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/alphamask.png' 20101129 00:51:34 debug filesystem: Looking for 'terrain/forest/pine-tile.png'. 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:34 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/forest/pine-tile.png' 20101129 00:51:34 debug filesystem: Looking for 'terrain/hills-variation.png'. 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:34 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/hills-variation.png' 20101129 00:51:34 debug filesystem: Looking for 'terrain/mountain-tile.png'. 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:34 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountain-tile.png' 20101129 00:51:34 debug filesystem: Looking for 'terrain/village/hut-mountains-tile.png'. 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:34 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/village/hut-mountains-tile.png' 20101129 00:51:34 debug filesystem: Looking for 'terrain/flat/grass-r1.png'. 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:34 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-r1.png' 20101129 00:51:34 debug filesystem: Looking for 'terrain/flat/grass-flowers.png'. 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:34 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-flowers.png' 20101129 00:51:34 debug filesystem: Looking for 'terrain/castle/encampment-tile.png'. 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:34 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/castle/encampment-tile.png' 20101129 00:51:34 debug filesystem: Looking for 'terrain/village/hut-hills-tile.png'. 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:34 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/village/hut-hills-tile.png' 20101129 00:51:34 debug filesystem: Looking for 'terrain/village/human-mountain-tile.png'. 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:34 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/village/human-mountain-tile.png' 20101129 00:51:34 debug filesystem: Looking for 'terrain/castle/encampment-keep-tile.png'. 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:34 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/castle/encampment-keep-tile.png' 20101129 00:51:34 debug filesystem: Looking for 'terrain/village/hut-tile.png'. 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:34 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/village/hut-tile.png' 20101129 00:51:34 debug filesystem: Looking for 'terrain/water/coast.png'. 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:34 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/water/coast.png' 20101129 00:51:34 debug filesystem: Looking for 'terrain/village/elven-tile.png'. 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:34 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/village/elven-tile.png' 20101129 00:51:34 debug filesystem: Looking for 'terrain/cloud-tile.png'. 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:34 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/cloud-tile.png' 20101129 00:51:34 debug filesystem: Looking for 'terrain/forest/great-tree-tile.png'. 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:34 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/forest/great-tree-tile.png' 20101129 00:51:34 debug filesystem: Looking for 'terrain/swamp/water-tile.png'. 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:34 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/swamp/water-tile.png' 20101129 00:51:34 debug filesystem: Looking for 'terrain/sand.png'. 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:34 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:34 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:34 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/sand.png' 20101129 00:51:34 debug display: done generating minimap 20101129 00:51:34 debug display: invalidate_all() 20101129 00:51:34 debug config: trying to find Tallin in unit_type list (unit_type_data.unit_types) 20101129 00:51:36 { BEGIN: write_save_index() 20101129 00:51:36 info filesystem: streaming /home/thomas/.wesnoth1.8/save_index.gz for writing. 20101129 00:51:36 } END: write_save_index() (took 22ms) 20101129 00:51:36 info filesystem: Streaming /home/thomas/.wesnoth1.8/saves/WdN-Geraubtes_Gold_Runde_5.gz for reading. 20101129 00:51:36 info cache: Clearing defines map! 20101129 00:51:36 debug cache: adding define: NORMAL 20101129 00:51:36 debug cache: adding define: CAMPAIGN_NORTHERN_REBIRTH 20101129 00:51:36 debug cache: Reading checksum: /home/thomas/.wesnoth1.8/cache/cache-v1.8.0-f2e3aaf8514f736bb384d21c5f85298e44fab9a0.checksum.gz 20101129 00:51:36 info filesystem: Streaming /home/thomas/.wesnoth1.8/cache/cache-v1.8.0-f2e3aaf8514f736bb384d21c5f85298e44fab9a0.checksum.gz for reading. 20101129 00:51:36 info cache: found valid cache at '/home/thomas/.wesnoth1.8/cache/cache-v1.8.0-f2e3aaf8514f736bb384d21c5f85298e44fab9a0.gz' with defines_map /usr/share/games/wesnoth/1.8/data CAMPAIGN_NORTHERN_REBIRTH NORMAL 20101129 00:51:36 { BEGIN: read cache 20101129 00:51:36 info filesystem: Streaming /home/thomas/.wesnoth1.8/cache/cache-v1.8.0-f2e3aaf8514f736bb384d21c5f85298e44fab9a0.gz for reading. 20101129 00:51:37 } END: read cache (took 573ms) 20101129 00:51:37 debug unit: unit_type_data::set_config, name: 20101129 00:51:37 info config: added Blood Bat to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Dread Bat to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Vampire Bat to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Boat to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Galleon to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Pirate Galleon to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Transport Galleon to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Drake Arbiter to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Armageddon Drake to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Drake Blademaster to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Drake Burner to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Drake Clasher to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Drake Enforcer to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Drake Fighter to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Fire Drake to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Drake Flameheart to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Drake Flare to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Drake Glider to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Hurricane Drake to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Inferno Drake to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Sky Drake to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Drake Thrasher to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Drake Warden to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Drake Warrior to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Dwarvish Berserker to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Dwarvish Dragonguard to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Dwarvish Explorer to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Dwarvish Fighter to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Dwarvish Guardsman to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Dwarvish Lord to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Dwarvish Pathfinder to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Dwarvish Runemaster to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Dwarvish Scout to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Dwarvish Sentinel to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Dwarvish Stalwart to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Dwarvish Steelclad to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Dwarvish Thunderer to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Dwarvish Thunderguard to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Dwarvish Ulfserker to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Elvish Archer to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Elvish Avenger to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Elvish Captain to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Elvish Champion to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Elvish Druid to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Elvish Enchantress to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Elvish Fighter to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Elvish Hero to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Elvish High Lord to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Elvish Lady to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Elvish Lord to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Elvish Marksman to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Elvish Marshal to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Elvish Outrider to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Elvish Ranger to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Elvish Rider to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Elvish Scout to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Elvish Shaman to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Elvish Sharpshooter to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Elvish Shyde to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Elvish Sorceress to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Elvish Sylph to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Direwolf Rider to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Goblin Impaler to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Goblin Knight to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Goblin Pillager to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Goblin Rouser to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Goblin Spearman to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Wolf Rider to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Gryphon to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Gryphon Master to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Gryphon Rider to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Grand Knight to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Knight to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Lancer to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Paladin to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Horseman to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Bowman to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Cavalier to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Cavalryman to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Dragoon to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Duelist to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Fencer to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added General to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Grand Marshal to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Halberdier to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Heavy Infantryman to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Iron Mauler to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Javelineer to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Lieutenant to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Longbowman to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Master Bowman to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Master at Arms to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Pikeman to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Royal Guard to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Sergeant to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Shock Trooper to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Spearman to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Swordsman to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Mage to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Arch Mage to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Elder Mage to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Great Mage to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Red Mage to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Silver Mage to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added White Mage to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Mage of Light to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Outlaw to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Assassin to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Bandit to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Footpad to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Fugitive to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Highwayman to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Rogue to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Ruffian to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Thief to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Thug to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Peasant to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Royal Warrior to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Woodsman to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Huntsman to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Poacher to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Ranger to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Trapper to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Mermaid Diviner to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Mermaid Enchantress to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Merman Entangler to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Merman Fighter to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Merman Hoplite to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Merman Hunter to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Mermaid Initiate to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Merman Javelineer to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Merman Netcaster to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Mermaid Priestess to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Mermaid Siren to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Merman Spearman to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Merman Triton to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Merman Warrior to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Giant Spider to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Cuttle Fish to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Fire Dragon to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Giant Mudcrawler to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Giant Scorpion to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Mudcrawler to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Sea Serpent to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Skeletal Dragon to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Tentacle of the Deep to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Water Serpent to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Wolf to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Yeti to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Naga Fighter to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Naga Myrmidon to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Naga Warrior to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Ogre to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Young Ogre to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Orcish Archer to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Orcish Assassin to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Orcish Crossbowman to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Orcish Grunt to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Orcish Leader to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Orcish Ruler to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Orcish Slayer to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Orcish Slurbow to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Orcish Sovereign to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Orcish Warlord to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Orcish Warrior to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Saurian Ambusher to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Saurian Augur to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Saurian Flanker to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Saurian Oracle to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Saurian Skirmisher to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Saurian Soothsayer to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Great Troll to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Troll Hero to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Troll Rocklobber to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Troll to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Troll Shaman to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Troll Warrior to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Troll Whelp to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Ghoul to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Necrophage to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Soulless to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Walking Corpse to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Ancient Lich to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Dark Adept to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Dark Sorcerer to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Lich to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Necromancer to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Banebow to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Bone Shooter to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Chocobone to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Death Knight to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Deathblade to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Draug to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Revenant to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Skeleton to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Skeleton Archer to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Ghost to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Nightgaunt to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Shadow to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Spectre to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Wraith to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Ancient Wose to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Elder Wose to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Wose to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Fog Clearer to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 info config: added Cave Serpent to unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Ancient Lich, level 1 20101129 00:51:37 debug unit: unit_type 'Ancient Lich' advances to : null 20101129 00:51:37 debug unit: Building unit type Ancient Wose, level 1 20101129 00:51:37 debug unit: unit_type 'Ancient Wose' advances to : null 20101129 00:51:37 debug unit: Building unit type Arch Mage, level 1 20101129 00:51:37 debug unit: unit_type 'Arch Mage' advances to : Great Mage 20101129 00:51:37 debug unit: setting parent for movement_type smallfoot 20101129 00:51:37 debug unit: unit_type 'Arch Mage' advances to : Great Mage 20101129 00:51:37 debug unit: Building unit type Armageddon Drake, level 1 20101129 00:51:37 debug unit: unit_type 'Armageddon Drake' advances to : null 20101129 00:51:37 debug unit: Building unit type Assassin, level 1 20101129 00:51:37 debug unit: unit_type 'Assassin' advances to : null 20101129 00:51:37 debug unit: setting parent for movement_type elusivefoot 20101129 00:51:37 debug unit: unit_type 'Assassin' advances to : null 20101129 00:51:37 debug unit: Building unit type Bandit, level 1 20101129 00:51:37 debug unit: unit_type 'Bandit' advances to : Highwayman 20101129 00:51:37 debug unit: Building unit type Banebow, level 1 20101129 00:51:37 debug unit: unit_type 'Banebow' advances to : null 20101129 00:51:37 debug unit: Building unit type Blood Bat, level 1 20101129 00:51:37 debug unit: unit_type 'Blood Bat' advances to : Dread Bat 20101129 00:51:37 debug unit: Building unit type Boat, level 1 20101129 00:51:37 debug unit: unit_type 'Boat' advances to : null 20101129 00:51:37 debug unit: Building unit type Bone Shooter, level 1 20101129 00:51:37 debug unit: unit_type 'Bone Shooter' advances to : Banebow 20101129 00:51:37 debug unit: Building unit type Bowman, level 1 20101129 00:51:37 debug unit: unit_type 'Bowman' advances to : Longbowman 20101129 00:51:37 debug unit: Building unit type Cavalier, level 1 20101129 00:51:37 debug unit: unit_type 'Cavalier' advances to : null 20101129 00:51:37 debug unit: Building unit type Cavalryman, level 1 20101129 00:51:37 debug unit: unit_type 'Cavalryman' advances to : Dragoon 20101129 00:51:37 debug unit: Building unit type Cave Serpent, level 1 20101129 00:51:37 debug unit: unit_type 'Cave Serpent' advances to : null 20101129 00:51:37 debug unit: Building unit type Chocobone, level 1 20101129 00:51:37 debug unit: unit_type 'Chocobone' advances to : null 20101129 00:51:37 debug unit: Building unit type Cuttle Fish, level 1 20101129 00:51:37 debug unit: unit_type 'Cuttle Fish' advances to : null 20101129 00:51:37 debug unit: Building unit type Dark Adept, level 1 20101129 00:51:37 debug unit: unit_type 'Dark Adept' advances to : Dark Sorcerer 20101129 00:51:37 debug unit: setting parent for movement_type smallfoot 20101129 00:51:37 debug unit: unit_type 'Dark Adept' advances to : Dark Sorcerer 20101129 00:51:37 debug unit: Building unit type Dark Sorcerer, level 1 20101129 00:51:37 debug unit: unit_type 'Dark Sorcerer' advances to : Lich,Necromancer 20101129 00:51:37 debug unit: setting parent for movement_type smallfoot 20101129 00:51:37 debug unit: unit_type 'Dark Sorcerer' advances to : Lich,Necromancer 20101129 00:51:37 debug unit: Building unit type Death Knight, level 1 20101129 00:51:37 debug unit: unit_type 'Death Knight' advances to : null 20101129 00:51:37 debug unit: Building unit type Deathblade, level 1 20101129 00:51:37 debug unit: unit_type 'Deathblade' advances to : null 20101129 00:51:37 debug unit: Building unit type Direwolf Rider, level 1 20101129 00:51:37 debug unit: unit_type 'Direwolf Rider' advances to : null 20101129 00:51:37 debug unit: Building unit type Dragoon, level 1 20101129 00:51:37 debug unit: unit_type 'Dragoon' advances to : Cavalier 20101129 00:51:37 debug unit: Building unit type Drake Arbiter, level 1 20101129 00:51:37 debug unit: unit_type 'Drake Arbiter' advances to : Drake Warden 20101129 00:51:37 debug unit: Building unit type Drake Blademaster, level 1 20101129 00:51:37 debug unit: unit_type 'Drake Blademaster' advances to : null 20101129 00:51:37 debug unit: Building unit type Drake Burner, level 1 20101129 00:51:37 debug unit: unit_type 'Drake Burner' advances to : Fire Drake,Drake Flare 20101129 00:51:37 debug unit: Building unit type Drake Clasher, level 1 20101129 00:51:37 debug unit: unit_type 'Drake Clasher' advances to : Drake Thrasher,Drake Arbiter 20101129 00:51:37 debug unit: Building unit type Drake Enforcer, level 1 20101129 00:51:37 debug unit: unit_type 'Drake Enforcer' advances to : null 20101129 00:51:37 debug unit: Building unit type Drake Fighter, level 1 20101129 00:51:37 debug unit: unit_type 'Drake Fighter' advances to : Drake Warrior 20101129 00:51:37 debug unit: Building unit type Drake Flameheart, level 1 20101129 00:51:37 debug unit: unit_type 'Drake Flameheart' advances to : null 20101129 00:51:37 debug unit: Building unit type Drake Flare, level 1 20101129 00:51:37 debug unit: unit_type 'Drake Flare' advances to : Drake Flameheart 20101129 00:51:37 debug unit: Building unit type Drake Glider, level 1 20101129 00:51:37 debug unit: unit_type 'Drake Glider' advances to : Sky Drake 20101129 00:51:37 debug unit: Building unit type Drake Thrasher, level 1 20101129 00:51:37 debug unit: unit_type 'Drake Thrasher' advances to : Drake Enforcer 20101129 00:51:37 debug unit: Building unit type Drake Warden, level 1 20101129 00:51:37 debug unit: unit_type 'Drake Warden' advances to : null 20101129 00:51:37 debug unit: Building unit type Drake Warrior, level 1 20101129 00:51:37 debug unit: unit_type 'Drake Warrior' advances to : Drake Blademaster 20101129 00:51:37 debug unit: Building unit type Draug, level 1 20101129 00:51:37 debug unit: unit_type 'Draug' advances to : null 20101129 00:51:37 debug unit: Building unit type Dread Bat, level 1 20101129 00:51:37 debug unit: unit_type 'Dread Bat' advances to : null 20101129 00:51:37 debug unit: Building unit type Duelist, level 1 20101129 00:51:37 debug unit: unit_type 'Duelist' advances to : Master at Arms 20101129 00:51:37 debug unit: Building unit type Dwarvish Berserker, level 1 20101129 00:51:37 debug unit: unit_type 'Dwarvish Berserker' advances to : null 20101129 00:51:37 debug unit: Building unit type Dwarvish Dragonguard, level 1 20101129 00:51:37 debug unit: unit_type 'Dwarvish Dragonguard' advances to : null 20101129 00:51:37 debug unit: Building unit type Dwarvish Explorer, level 1 20101129 00:51:37 debug unit: unit_type 'Dwarvish Explorer' advances to : null 20101129 00:51:37 debug unit: Building unit type Dwarvish Fighter, level 1 20101129 00:51:37 debug unit: unit_type 'Dwarvish Fighter' advances to : Dwarvish Steelclad 20101129 00:51:37 debug unit: Building unit type Dwarvish Guardsman, level 1 20101129 00:51:37 debug unit: unit_type 'Dwarvish Guardsman' advances to : Dwarvish Stalwart 20101129 00:51:37 debug unit: Building unit type Dwarvish Lord, level 1 20101129 00:51:37 debug unit: unit_type 'Dwarvish Lord' advances to : null 20101129 00:51:37 debug unit: Building unit type Dwarvish Pathfinder, level 1 20101129 00:51:37 debug unit: unit_type 'Dwarvish Pathfinder' advances to : Dwarvish Explorer 20101129 00:51:37 debug unit: Building unit type Dwarvish Runemaster, level 1 20101129 00:51:37 debug unit: unit_type 'Dwarvish Runemaster' advances to : null 20101129 00:51:37 debug unit: Building unit type Dwarvish Scout, level 1 20101129 00:51:37 debug unit: unit_type 'Dwarvish Scout' advances to : Dwarvish Pathfinder 20101129 00:51:37 debug unit: Building unit type Dwarvish Sentinel, level 1 20101129 00:51:37 debug unit: unit_type 'Dwarvish Sentinel' advances to : null 20101129 00:51:37 debug unit: Building unit type Dwarvish Stalwart, level 1 20101129 00:51:37 debug unit: unit_type 'Dwarvish Stalwart' advances to : Dwarvish Sentinel 20101129 00:51:37 debug unit: Building unit type Dwarvish Steelclad, level 1 20101129 00:51:37 debug unit: unit_type 'Dwarvish Steelclad' advances to : Dwarvish Lord 20101129 00:51:37 debug unit: Building unit type Dwarvish Thunderer, level 1 20101129 00:51:37 debug unit: unit_type 'Dwarvish Thunderer' advances to : Dwarvish Thunderguard 20101129 00:51:37 debug unit: Building unit type Dwarvish Thunderguard, level 1 20101129 00:51:37 debug unit: unit_type 'Dwarvish Thunderguard' advances to : Dwarvish Dragonguard 20101129 00:51:37 debug unit: Building unit type Dwarvish Ulfserker, level 1 20101129 00:51:37 debug unit: unit_type 'Dwarvish Ulfserker' advances to : Dwarvish Berserker 20101129 00:51:37 debug unit: Building unit type Elder Mage, level 1 20101129 00:51:37 debug unit: unit_type 'Elder Mage' advances to : null 20101129 00:51:37 debug unit: Building unit type Elder Wose, level 1 20101129 00:51:37 debug unit: unit_type 'Elder Wose' advances to : Ancient Wose 20101129 00:51:37 debug unit: Building unit type Elvish Archer, level 1 20101129 00:51:37 debug unit: unit_type 'Elvish Archer' advances to : Elvish Ranger,Elvish Marksman 20101129 00:51:37 debug unit: setting parent for movement_type woodland 20101129 00:51:37 debug unit: unit_type 'Elvish Archer' advances to : Elvish Ranger,Elvish Marksman 20101129 00:51:37 debug unit: Building unit type Elvish Avenger, level 1 20101129 00:51:37 debug unit: unit_type 'Elvish Avenger' advances to : null 20101129 00:51:37 debug unit: setting parent for movement_type woodland 20101129 00:51:37 debug unit: unit_type 'Elvish Avenger' advances to : null 20101129 00:51:37 debug unit: Building unit type Elvish Captain, level 1 20101129 00:51:37 debug unit: unit_type 'Elvish Captain' advances to : Elvish Marshal 20101129 00:51:37 debug unit: Building unit type Elvish Champion, level 1 20101129 00:51:37 debug unit: unit_type 'Elvish Champion' advances to : null 20101129 00:51:37 debug unit: Building unit type Elvish Druid, level 1 20101129 00:51:37 debug unit: unit_type 'Elvish Druid' advances to : Elvish Shyde 20101129 00:51:37 debug unit: Building unit type Elvish Enchantress, level 1 20101129 00:51:37 debug unit: unit_type 'Elvish Enchantress' advances to : Elvish Sylph 20101129 00:51:37 debug unit: Building unit type Elvish Fighter, level 1 20101129 00:51:37 debug unit: unit_type 'Elvish Fighter' advances to : Elvish Captain,Elvish Hero 20101129 00:51:37 debug unit: Building unit type Elvish Hero, level 1 20101129 00:51:37 debug unit: unit_type 'Elvish Hero' advances to : Elvish Champion 20101129 00:51:37 debug unit: Building unit type Elvish High Lord, level 1 20101129 00:51:37 debug unit: unit_type 'Elvish High Lord' advances to : null 20101129 00:51:37 debug unit: Building unit type Elvish Lady, level 1 20101129 00:51:37 debug unit: unit_type 'Elvish Lady' advances to : null 20101129 00:51:37 debug unit: Building unit type Elvish Lord, level 1 20101129 00:51:37 debug unit: unit_type 'Elvish Lord' advances to : Elvish High Lord 20101129 00:51:37 debug unit: Building unit type Elvish Marksman, level 1 20101129 00:51:37 debug unit: unit_type 'Elvish Marksman' advances to : Elvish Sharpshooter 20101129 00:51:37 debug unit: setting parent for movement_type woodland 20101129 00:51:37 debug unit: unit_type 'Elvish Marksman' advances to : Elvish Sharpshooter 20101129 00:51:37 debug unit: Building unit type Elvish Marshal, level 1 20101129 00:51:37 debug unit: unit_type 'Elvish Marshal' advances to : null 20101129 00:51:37 debug unit: Building unit type Elvish Outrider, level 1 20101129 00:51:37 debug unit: unit_type 'Elvish Outrider' advances to : null 20101129 00:51:37 debug unit: Building unit type Elvish Ranger, level 1 20101129 00:51:37 debug unit: unit_type 'Elvish Ranger' advances to : Elvish Avenger 20101129 00:51:37 debug unit: setting parent for movement_type woodland 20101129 00:51:37 debug unit: unit_type 'Elvish Ranger' advances to : Elvish Avenger 20101129 00:51:37 debug unit: Building unit type Elvish Rider, level 1 20101129 00:51:37 debug unit: unit_type 'Elvish Rider' advances to : Elvish Outrider 20101129 00:51:37 debug unit: Building unit type Elvish Scout, level 1 20101129 00:51:37 debug unit: unit_type 'Elvish Scout' advances to : Elvish Rider 20101129 00:51:37 debug unit: Building unit type Elvish Shaman, level 1 20101129 00:51:37 debug unit: unit_type 'Elvish Shaman' advances to : Elvish Druid,Elvish Sorceress 20101129 00:51:37 debug unit: Building unit type Elvish Sharpshooter, level 1 20101129 00:51:37 debug unit: unit_type 'Elvish Sharpshooter' advances to : null 20101129 00:51:37 debug unit: setting parent for movement_type woodland 20101129 00:51:37 debug unit: unit_type 'Elvish Sharpshooter' advances to : null 20101129 00:51:37 debug unit: Building unit type Elvish Shyde, level 1 20101129 00:51:37 debug unit: unit_type 'Elvish Shyde' advances to : null 20101129 00:51:37 debug unit: Building unit type Elvish Sorceress, level 1 20101129 00:51:37 debug unit: unit_type 'Elvish Sorceress' advances to : Elvish Enchantress 20101129 00:51:37 debug unit: Building unit type Elvish Sylph, level 1 20101129 00:51:37 debug unit: unit_type 'Elvish Sylph' advances to : null 20101129 00:51:37 debug unit: Building unit type Fencer, level 1 20101129 00:51:37 debug unit: unit_type 'Fencer' advances to : Duelist 20101129 00:51:37 debug unit: Building unit type Fire Dragon, level 1 20101129 00:51:37 debug unit: unit_type 'Fire Dragon' advances to : null 20101129 00:51:37 debug unit: Building unit type Fire Drake, level 1 20101129 00:51:37 debug unit: unit_type 'Fire Drake' advances to : Inferno Drake 20101129 00:51:37 debug unit: Building unit type Fog Clearer, level 1 20101129 00:51:37 debug unit: unit_type 'Fog Clearer' advances to : null 20101129 00:51:37 debug unit: Building unit type Footpad, level 1 20101129 00:51:37 debug unit: unit_type 'Footpad' advances to : Outlaw 20101129 00:51:37 debug unit: setting parent for movement_type elusivefoot 20101129 00:51:37 debug unit: unit_type 'Footpad' advances to : Outlaw 20101129 00:51:37 debug unit: Building unit type Fugitive, level 1 20101129 00:51:37 debug unit: unit_type 'Fugitive' advances to : null 20101129 00:51:37 debug unit: setting parent for movement_type elusivefoot 20101129 00:51:37 debug unit: unit_type 'Fugitive' advances to : null 20101129 00:51:37 debug unit: Building unit type Galleon, level 1 20101129 00:51:37 debug unit: unit_type 'Galleon' advances to : null 20101129 00:51:37 debug unit: Building unit type General, level 1 20101129 00:51:37 debug unit: unit_type 'General' advances to : Grand Marshal 20101129 00:51:37 debug unit: Building unit type Ghost, level 1 20101129 00:51:37 debug unit: unit_type 'Ghost' advances to : Wraith,Shadow 20101129 00:51:37 debug unit: Building unit type Ghoul, level 1 20101129 00:51:37 debug unit: unit_type 'Ghoul' advances to : Necrophage 20101129 00:51:37 debug unit: Building unit type Giant Mudcrawler, level 1 20101129 00:51:37 debug unit: unit_type 'Giant Mudcrawler' advances to : null 20101129 00:51:37 debug unit: Building unit type Giant Scorpion, level 1 20101129 00:51:37 debug unit: unit_type 'Giant Scorpion' advances to : null 20101129 00:51:37 debug unit: Building unit type Giant Spider, level 1 20101129 00:51:37 debug unit: unit_type 'Giant Spider' advances to : null 20101129 00:51:37 debug unit: Building unit type Goblin Impaler, level 1 20101129 00:51:37 debug unit: unit_type 'Goblin Impaler' advances to : null 20101129 00:51:37 debug unit: Building unit type Goblin Knight, level 1 20101129 00:51:37 debug unit: unit_type 'Goblin Knight' advances to : Direwolf Rider 20101129 00:51:37 debug unit: Building unit type Goblin Pillager, level 1 20101129 00:51:37 debug unit: unit_type 'Goblin Pillager' advances to : null 20101129 00:51:37 debug unit: Building unit type Goblin Rouser, level 1 20101129 00:51:37 debug unit: unit_type 'Goblin Rouser' advances to : null 20101129 00:51:37 debug unit: Building unit type Goblin Spearman, level 1 20101129 00:51:37 debug unit: unit_type 'Goblin Spearman' advances to : Goblin Impaler,Goblin Rouser 20101129 00:51:37 debug unit: Building unit type Grand Knight, level 1 20101129 00:51:37 debug unit: unit_type 'Grand Knight' advances to : null 20101129 00:51:37 debug unit: Building unit type Grand Marshal, level 1 20101129 00:51:37 debug unit: unit_type 'Grand Marshal' advances to : null 20101129 00:51:37 debug unit: Building unit type Great Mage, level 1 20101129 00:51:37 debug unit: unit_type 'Great Mage' advances to : null 20101129 00:51:37 debug unit: setting parent for movement_type smallfoot 20101129 00:51:37 debug unit: unit_type 'Great Mage' advances to : null 20101129 00:51:37 debug unit: Building unit type Great Troll, level 1 20101129 00:51:37 debug unit: unit_type 'Great Troll' advances to : null 20101129 00:51:37 debug unit: Building unit type Gryphon, level 1 20101129 00:51:37 debug unit: unit_type 'Gryphon' advances to : null 20101129 00:51:37 debug unit: Building unit type Gryphon Master, level 1 20101129 00:51:37 debug unit: unit_type 'Gryphon Master' advances to : null 20101129 00:51:37 debug unit: Building unit type Gryphon Rider, level 1 20101129 00:51:37 debug unit: unit_type 'Gryphon Rider' advances to : Gryphon Master 20101129 00:51:37 debug unit: Building unit type Halberdier, level 1 20101129 00:51:37 debug unit: unit_type 'Halberdier' advances to : null 20101129 00:51:37 debug unit: Building unit type Heavy Infantryman, level 1 20101129 00:51:37 debug unit: unit_type 'Heavy Infantryman' advances to : Shock Trooper 20101129 00:51:37 debug unit: Building unit type Highwayman, level 1 20101129 00:51:37 debug unit: unit_type 'Highwayman' advances to : null 20101129 00:51:37 debug unit: Building unit type Horseman, level 1 20101129 00:51:37 debug unit: unit_type 'Horseman' advances to : Knight,Lancer 20101129 00:51:37 debug unit: Building unit type Huntsman, level 1 20101129 00:51:37 debug unit: unit_type 'Huntsman' advances to : null 20101129 00:51:37 debug unit: Building unit type Hurricane Drake, level 1 20101129 00:51:37 debug unit: unit_type 'Hurricane Drake' advances to : null 20101129 00:51:37 debug unit: Building unit type Inferno Drake, level 1 20101129 00:51:37 debug unit: unit_type 'Inferno Drake' advances to : null 20101129 00:51:37 debug unit: Building unit type Iron Mauler, level 1 20101129 00:51:37 debug unit: unit_type 'Iron Mauler' advances to : null 20101129 00:51:37 debug unit: Building unit type Javelineer, level 1 20101129 00:51:37 debug unit: unit_type 'Javelineer' advances to : null 20101129 00:51:37 debug unit: Building unit type Knight, level 1 20101129 00:51:37 debug unit: unit_type 'Knight' advances to : Paladin,Grand Knight 20101129 00:51:37 debug unit: Building unit type Lancer, level 1 20101129 00:51:37 debug unit: unit_type 'Lancer' advances to : null 20101129 00:51:37 debug unit: Building unit type Lich, level 1 20101129 00:51:37 debug unit: unit_type 'Lich' advances to : null 20101129 00:51:37 debug unit: Building unit type Lieutenant, level 1 20101129 00:51:37 debug unit: unit_type 'Lieutenant' advances to : General 20101129 00:51:37 debug unit: Building unit type Longbowman, level 1 20101129 00:51:37 debug unit: unit_type 'Longbowman' advances to : Master Bowman 20101129 00:51:37 debug unit: Building unit type Mage, level 1 20101129 00:51:37 debug unit: unit_type 'Mage' advances to : White Mage,Red Mage 20101129 00:51:37 debug unit: setting parent for movement_type smallfoot 20101129 00:51:37 debug unit: unit_type 'Mage' advances to : White Mage,Red Mage 20101129 00:51:37 debug unit: Building unit type Mage of Light, level 1 20101129 00:51:37 debug unit: unit_type 'Mage of Light' advances to : null 20101129 00:51:37 debug unit: setting parent for movement_type smallfoot 20101129 00:51:37 debug unit: unit_type 'Mage of Light' advances to : null 20101129 00:51:37 debug unit: Building unit type Master Bowman, level 1 20101129 00:51:37 debug unit: unit_type 'Master Bowman' advances to : null 20101129 00:51:37 debug unit: Building unit type Master at Arms, level 1 20101129 00:51:37 debug unit: unit_type 'Master at Arms' advances to : null 20101129 00:51:37 debug unit: Building unit type Mermaid Diviner, level 1 20101129 00:51:37 debug unit: unit_type 'Mermaid Diviner' advances to : null 20101129 00:51:37 debug unit: Building unit type Mermaid Enchantress, level 1 20101129 00:51:37 debug unit: unit_type 'Mermaid Enchantress' advances to : Mermaid Siren 20101129 00:51:37 debug unit: Building unit type Mermaid Initiate, level 1 20101129 00:51:37 debug unit: unit_type 'Mermaid Initiate' advances to : Mermaid Priestess,Mermaid Enchantress 20101129 00:51:37 debug unit: Building unit type Mermaid Priestess, level 1 20101129 00:51:37 debug unit: unit_type 'Mermaid Priestess' advances to : Mermaid Diviner 20101129 00:51:37 debug unit: Building unit type Mermaid Siren, level 1 20101129 00:51:37 debug unit: unit_type 'Mermaid Siren' advances to : null 20101129 00:51:37 debug unit: Building unit type Merman Entangler, level 1 20101129 00:51:37 debug unit: unit_type 'Merman Entangler' advances to : null 20101129 00:51:37 debug unit: Building unit type Merman Fighter, level 1 20101129 00:51:37 debug unit: unit_type 'Merman Fighter' advances to : Merman Warrior 20101129 00:51:37 debug unit: Building unit type Merman Hoplite, level 1 20101129 00:51:37 debug unit: unit_type 'Merman Hoplite' advances to : null 20101129 00:51:37 debug unit: Building unit type Merman Hunter, level 1 20101129 00:51:37 debug unit: unit_type 'Merman Hunter' advances to : Merman Spearman,Merman Netcaster 20101129 00:51:37 debug unit: Building unit type Merman Javelineer, level 1 20101129 00:51:37 debug unit: unit_type 'Merman Javelineer' advances to : null 20101129 00:51:37 debug unit: Building unit type Merman Netcaster, level 1 20101129 00:51:37 debug unit: unit_type 'Merman Netcaster' advances to : Merman Entangler 20101129 00:51:37 debug unit: Building unit type Merman Spearman, level 1 20101129 00:51:37 debug unit: unit_type 'Merman Spearman' advances to : Merman Javelineer 20101129 00:51:37 debug unit: Building unit type Merman Triton, level 1 20101129 00:51:37 debug unit: unit_type 'Merman Triton' advances to : null 20101129 00:51:37 debug unit: Building unit type Merman Warrior, level 1 20101129 00:51:37 debug unit: unit_type 'Merman Warrior' advances to : Merman Triton,Merman Hoplite 20101129 00:51:37 debug unit: Building unit type Mudcrawler, level 1 20101129 00:51:37 debug unit: unit_type 'Mudcrawler' advances to : Giant Mudcrawler 20101129 00:51:37 debug unit: Building unit type Naga Fighter, level 1 20101129 00:51:37 debug unit: unit_type 'Naga Fighter' advances to : Naga Warrior 20101129 00:51:37 debug unit: setting parent for movement_type naga 20101129 00:51:37 debug unit: unit_type 'Naga Fighter' advances to : Naga Warrior 20101129 00:51:37 debug unit: Building unit type Naga Myrmidon, level 1 20101129 00:51:37 debug unit: unit_type 'Naga Myrmidon' advances to : null 20101129 00:51:37 debug unit: setting parent for movement_type naga 20101129 00:51:37 debug unit: unit_type 'Naga Myrmidon' advances to : null 20101129 00:51:37 debug unit: Building unit type Naga Warrior, level 1 20101129 00:51:37 debug unit: unit_type 'Naga Warrior' advances to : Naga Myrmidon 20101129 00:51:37 debug unit: setting parent for movement_type naga 20101129 00:51:37 debug unit: unit_type 'Naga Warrior' advances to : Naga Myrmidon 20101129 00:51:37 debug unit: Building unit type Necromancer, level 1 20101129 00:51:37 debug unit: unit_type 'Necromancer' advances to : null 20101129 00:51:37 debug unit: setting parent for movement_type smallfoot 20101129 00:51:37 debug unit: unit_type 'Necromancer' advances to : null 20101129 00:51:37 debug unit: Building unit type Necrophage, level 1 20101129 00:51:37 debug unit: unit_type 'Necrophage' advances to : null 20101129 00:51:37 debug unit: Building unit type Nightgaunt, level 1 20101129 00:51:37 debug unit: unit_type 'Nightgaunt' advances to : null 20101129 00:51:37 debug unit: Building unit type Ogre, level 1 20101129 00:51:37 debug unit: unit_type 'Ogre' advances to : null 20101129 00:51:37 debug unit: Building unit type Orcish Archer, level 1 20101129 00:51:37 debug unit: unit_type 'Orcish Archer' advances to : Orcish Crossbowman 20101129 00:51:37 debug unit: Building unit type Orcish Assassin, level 1 20101129 00:51:37 debug unit: unit_type 'Orcish Assassin' advances to : Orcish Slayer 20101129 00:51:37 debug unit: Building unit type Orcish Crossbowman, level 1 20101129 00:51:37 debug unit: unit_type 'Orcish Crossbowman' advances to : Orcish Slurbow 20101129 00:51:37 debug unit: Building unit type Orcish Grunt, level 1 20101129 00:51:37 debug unit: unit_type 'Orcish Grunt' advances to : Orcish Warrior 20101129 00:51:37 debug unit: Building unit type Orcish Leader, level 1 20101129 00:51:37 debug unit: unit_type 'Orcish Leader' advances to : Orcish Ruler 20101129 00:51:37 debug unit: Building unit type Orcish Ruler, level 1 20101129 00:51:37 debug unit: unit_type 'Orcish Ruler' advances to : Orcish Sovereign 20101129 00:51:37 debug unit: Building unit type Orcish Slayer, level 1 20101129 00:51:37 debug unit: unit_type 'Orcish Slayer' advances to : null 20101129 00:51:37 debug unit: Building unit type Orcish Slurbow, level 1 20101129 00:51:37 debug unit: unit_type 'Orcish Slurbow' advances to : null 20101129 00:51:37 debug unit: Building unit type Orcish Sovereign, level 1 20101129 00:51:37 debug unit: unit_type 'Orcish Sovereign' advances to : null 20101129 00:51:37 debug unit: Building unit type Orcish Warlord, level 1 20101129 00:51:37 debug unit: unit_type 'Orcish Warlord' advances to : null 20101129 00:51:37 debug unit: Building unit type Orcish Warrior, level 1 20101129 00:51:37 debug unit: unit_type 'Orcish Warrior' advances to : Orcish Warlord 20101129 00:51:37 debug unit: Building unit type Outlaw, level 1 20101129 00:51:37 debug unit: unit_type 'Outlaw' advances to : Fugitive 20101129 00:51:37 debug unit: setting parent for movement_type elusivefoot 20101129 00:51:37 debug unit: unit_type 'Outlaw' advances to : Fugitive 20101129 00:51:37 debug unit: Building unit type Paladin, level 1 20101129 00:51:37 debug unit: unit_type 'Paladin' advances to : null 20101129 00:51:37 debug unit: Building unit type Peasant, level 1 20101129 00:51:37 debug unit: unit_type 'Peasant' advances to : Spearman,Bowman 20101129 00:51:37 debug unit: Building unit type Pikeman, level 1 20101129 00:51:37 debug unit: unit_type 'Pikeman' advances to : Halberdier 20101129 00:51:37 debug unit: Building unit type Pirate Galleon, level 1 20101129 00:51:37 debug unit: unit_type 'Pirate Galleon' advances to : null 20101129 00:51:37 debug unit: Building unit type Poacher, level 1 20101129 00:51:37 debug unit: unit_type 'Poacher' advances to : Trapper 20101129 00:51:37 debug unit: Building unit type Ranger, level 1 20101129 00:51:37 debug unit: unit_type 'Ranger' advances to : null 20101129 00:51:37 debug unit: Building unit type Red Mage, level 1 20101129 00:51:37 debug unit: unit_type 'Red Mage' advances to : Arch Mage,Silver Mage 20101129 00:51:37 debug unit: setting parent for movement_type smallfoot 20101129 00:51:37 debug unit: unit_type 'Red Mage' advances to : Arch Mage,Silver Mage 20101129 00:51:37 debug unit: Building unit type Revenant, level 1 20101129 00:51:37 debug unit: unit_type 'Revenant' advances to : Draug 20101129 00:51:37 debug unit: Building unit type Rogue, level 1 20101129 00:51:37 debug unit: unit_type 'Rogue' advances to : Assassin 20101129 00:51:37 debug unit: setting parent for movement_type elusivefoot 20101129 00:51:37 debug unit: unit_type 'Rogue' advances to : Assassin 20101129 00:51:37 debug unit: Building unit type Royal Guard, level 1 20101129 00:51:37 debug unit: unit_type 'Royal Guard' advances to : null 20101129 00:51:37 debug unit: Building unit type Royal Warrior, level 1 20101129 00:51:37 debug unit: unit_type 'Royal Warrior' advances to : null 20101129 00:51:37 debug unit: Building unit type Ruffian, level 1 20101129 00:51:37 debug unit: unit_type 'Ruffian' advances to : Thug,Footpad 20101129 00:51:37 debug unit: Building unit type Saurian Ambusher, level 1 20101129 00:51:37 debug unit: unit_type 'Saurian Ambusher' advances to : Saurian Flanker 20101129 00:51:37 debug unit: Building unit type Saurian Augur, level 1 20101129 00:51:37 debug unit: unit_type 'Saurian Augur' advances to : Saurian Oracle,Saurian Soothsayer 20101129 00:51:37 debug unit: Building unit type Saurian Flanker, level 1 20101129 00:51:37 debug unit: unit_type 'Saurian Flanker' advances to : null 20101129 00:51:37 debug unit: Building unit type Saurian Oracle, level 1 20101129 00:51:37 debug unit: unit_type 'Saurian Oracle' advances to : null 20101129 00:51:37 debug unit: Building unit type Saurian Skirmisher, level 1 20101129 00:51:37 debug unit: unit_type 'Saurian Skirmisher' advances to : Saurian Ambusher 20101129 00:51:37 debug unit: Building unit type Saurian Soothsayer, level 1 20101129 00:51:37 debug unit: unit_type 'Saurian Soothsayer' advances to : null 20101129 00:51:37 debug unit: Building unit type Sea Serpent, level 1 20101129 00:51:37 debug unit: unit_type 'Sea Serpent' advances to : null 20101129 00:51:37 debug unit: Building unit type Sergeant, level 1 20101129 00:51:37 debug unit: unit_type 'Sergeant' advances to : Lieutenant 20101129 00:51:37 debug unit: Building unit type Shadow, level 1 20101129 00:51:37 debug unit: unit_type 'Shadow' advances to : Nightgaunt 20101129 00:51:37 debug unit: Building unit type Shock Trooper, level 1 20101129 00:51:37 debug unit: unit_type 'Shock Trooper' advances to : Iron Mauler 20101129 00:51:37 debug unit: Building unit type Silver Mage, level 1 20101129 00:51:37 debug unit: unit_type 'Silver Mage' advances to : null 20101129 00:51:37 debug unit: setting parent for movement_type smallfoot 20101129 00:51:37 debug unit: unit_type 'Silver Mage' advances to : null 20101129 00:51:37 debug unit: Building unit type Skeletal Dragon, level 1 20101129 00:51:37 debug unit: unit_type 'Skeletal Dragon' advances to : null 20101129 00:51:37 debug unit: Building unit type Skeleton, level 1 20101129 00:51:37 debug unit: unit_type 'Skeleton' advances to : Revenant,Deathblade 20101129 00:51:37 debug unit: Building unit type Skeleton Archer, level 1 20101129 00:51:37 debug unit: unit_type 'Skeleton Archer' advances to : Bone Shooter 20101129 00:51:37 debug unit: Building unit type Sky Drake, level 1 20101129 00:51:37 debug unit: unit_type 'Sky Drake' advances to : Hurricane Drake 20101129 00:51:37 debug unit: Building unit type Soulless, level 1 20101129 00:51:37 debug unit: unit_type 'Soulless' advances to : null 20101129 00:51:37 debug unit: Building unit type Spearman, level 1 20101129 00:51:37 debug unit: unit_type 'Spearman' advances to : Swordsman,Pikeman,Javelineer 20101129 00:51:37 debug unit: Building unit type Spectre, level 1 20101129 00:51:37 debug unit: unit_type 'Spectre' advances to : null 20101129 00:51:37 debug unit: Building unit type Swordsman, level 1 20101129 00:51:37 debug unit: unit_type 'Swordsman' advances to : Royal Guard 20101129 00:51:37 debug unit: Building unit type Tentacle of the Deep, level 1 20101129 00:51:37 debug unit: unit_type 'Tentacle of the Deep' advances to : null 20101129 00:51:37 debug unit: Building unit type Thief, level 1 20101129 00:51:37 debug unit: unit_type 'Thief' advances to : Rogue 20101129 00:51:37 debug unit: setting parent for movement_type elusivefoot 20101129 00:51:37 debug unit: unit_type 'Thief' advances to : Rogue 20101129 00:51:37 debug unit: Building unit type Thug, level 1 20101129 00:51:37 debug unit: unit_type 'Thug' advances to : Bandit 20101129 00:51:37 debug unit: Building unit type Transport Galleon, level 1 20101129 00:51:37 debug unit: unit_type 'Transport Galleon' advances to : null 20101129 00:51:37 debug unit: Building unit type Trapper, level 1 20101129 00:51:37 debug unit: unit_type 'Trapper' advances to : Huntsman, Ranger 20101129 00:51:37 debug unit: Building unit type Troll, level 1 20101129 00:51:37 debug unit: unit_type 'Troll' advances to : Troll Warrior 20101129 00:51:37 debug unit: Building unit type Troll Hero, level 1 20101129 00:51:37 debug unit: unit_type 'Troll Hero' advances to : Great Troll 20101129 00:51:37 debug unit: Building unit type Troll Rocklobber, level 1 20101129 00:51:37 debug unit: unit_type 'Troll Rocklobber' advances to : null 20101129 00:51:37 debug unit: Building unit type Troll Shaman, level 1 20101129 00:51:37 debug unit: unit_type 'Troll Shaman' advances to : null 20101129 00:51:37 debug unit: Building unit type Troll Warrior, level 1 20101129 00:51:37 debug unit: unit_type 'Troll Warrior' advances to : null 20101129 00:51:37 debug unit: Building unit type Troll Whelp, level 1 20101129 00:51:37 debug unit: unit_type 'Troll Whelp' advances to : Troll,Troll Rocklobber 20101129 00:51:37 debug unit: Building unit type Vampire Bat, level 1 20101129 00:51:37 debug unit: unit_type 'Vampire Bat' advances to : Blood Bat 20101129 00:51:37 debug unit: Building unit type Walking Corpse, level 1 20101129 00:51:37 debug unit: unit_type 'Walking Corpse' advances to : Soulless 20101129 00:51:37 debug unit: Building unit type Water Serpent, level 1 20101129 00:51:37 debug unit: unit_type 'Water Serpent' advances to : null 20101129 00:51:37 debug unit: Building unit type White Mage, level 1 20101129 00:51:37 debug unit: unit_type 'White Mage' advances to : Mage of Light 20101129 00:51:37 debug unit: setting parent for movement_type smallfoot 20101129 00:51:37 debug unit: unit_type 'White Mage' advances to : Mage of Light 20101129 00:51:37 debug unit: Building unit type Wolf, level 1 20101129 00:51:37 debug unit: unit_type 'Wolf' advances to : null 20101129 00:51:37 debug unit: Building unit type Wolf Rider, level 1 20101129 00:51:37 debug unit: unit_type 'Wolf Rider' advances to : Goblin Knight,Goblin Pillager 20101129 00:51:37 debug unit: Building unit type Woodsman, level 1 20101129 00:51:37 debug unit: unit_type 'Woodsman' advances to : Bowman,Poacher 20101129 00:51:37 debug unit: Building unit type Wose, level 1 20101129 00:51:37 debug unit: unit_type 'Wose' advances to : Elder Wose 20101129 00:51:37 debug unit: Building unit type Wraith, level 1 20101129 00:51:37 debug unit: unit_type 'Wraith' advances to : Spectre 20101129 00:51:37 debug unit: Building unit type Yeti, level 1 20101129 00:51:37 debug unit: unit_type 'Yeti' advances to : null 20101129 00:51:37 debug unit: Building unit type Young Ogre, level 1 20101129 00:51:37 debug unit: unit_type 'Young Ogre' advances to : Ogre 20101129 00:51:37 info display: loadscreen: filesystem counter = 0 20101129 00:51:37 info display: loadscreen: setconfig counter = 47 20101129 00:51:37 info display: loadscreen: parser counter = 129130 20101129 00:51:37 debug unit: set save id: 1660 20101129 00:51:37 { BEGIN: read_game 20101129 00:51:37 debug random: Seeded random with 790039016 with 0 calls, pool is now at 790039016 20101129 00:51:37 info engine: scenario: 'stolen_gold' 20101129 00:51:37 info engine: next_scenario: 'eastern_flank' 20101129 00:51:37 } END: read_game (took 39ms) 20101129 00:51:37 debug random: Seeded random with 790039016 with 0 calls, pool is now at 790039016 20101129 00:51:37 debug cache: removing define: CAMPAIGN_NORTHERN_REBIRTH 20101129 00:51:37 debug cache: removing define: NORMAL 20101129 00:51:37 info config: has snapshot: yes 20101129 00:51:37 info config: setting replay to end... 20101129 00:51:37 debug uploader: attempting to upload game logs 20101129 00:51:37 debug network: NETWORK MANAGER CALLED! 20101129 00:51:37 info general: 20101129 00:51:37 debug network: thread started... loading snapshot... 20101129 00:51:37 info engine: creating objects... 0 20101129 00:51:37 debug general: loading map: 'border_size=1 usage=map Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Hh , Hh , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Hh , Hh , Hh , Gg , Ggf , Gg , Gg , Gg , Gg , Mm , Mm Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Hh , Hh , Mm , Mm , Mm , Mm , Mm , Mm , Mm^Vc , Mm , Mm , Mm , Mm , Hh , Hh , Hh , Gg , Ggf , Gg , Gg , Gg , Gg , Mm , Mm Gs^Fp , Gs^Fp , Ce , Ce , Ce , Gs^Fp , Gs^Fp , Hh , Hh^Vc , Mm , Mm , Hh , Mm , Mm , Mm , Mm , Hh , Mm , Mm , Mm , Mm , Hh^Vc , Gg , Mm , Gg , Gg , Ce , Ce , Ce , Mm , Mm^Vhh , Mm Gs^Fp , Gs^Fp , Ce , 2 Ke , Ce , Gg , Gs^Fp , Gs^Fp , Hh , Hh , Mm , Mm , Mm^Vhh , Mm , Mm , Mm , Hh , Mm , Mm , Mm , Mm , Hh , Mm , Gg , Gg , Gg , Ce , 3 Ke , Ce , Mm , Mm , Mm Gs^Fp , Gs^Fp , Ce , Ce , Ce , Gg , Gg , Gs^Fp , Gs^Fp , Hh , Mm , Mm , Gs^Fp , Mm , Mm , Mm , Mm , Hh , Mm , Mm , Mm , Hh , Hh , Gg , Gg , Gg , Ce , Ce , Ce , Mm , Mm , Mm Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Mm , Mm , Mm , Gs^Fp , Mm , Gs^Fp , Mm , Mm , Mm , Gg , Gg , Gg , Gg , Gg , Gg , Mm , Mm , Mm , Mm Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg^Vc , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Ggf , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Hh , Gs^Fp , Gs^Fp , Gg , Gg , Ggf , Gg , Gg , Gg , Hh , Hh , Mm , Mm^Vc , Mm , Mm Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ggf , Gg , Ggf , Gs^Fp , Gg , Hh , Hh^Vc , Hh , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Hh , Mm , Hh , Hh , Mm , Mm Gg , Gg , Hh , Ggf , Hh , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Hh , Hh , Ggf , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Hh , Hh , Ww , Mm , Ww , Ww Gg , Gg , Hh , Hh^Vc , Mm , Hh , Hh , Gg , Gg , Gg , Gg , Gg^Vc , Gg , Gg , Gg , Gg , Gg , Hh , Hh , Ggf , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Ggf , Ww , Ww , Gg^Ve , Ww , Ww , Ww Hh , Hh , Hh , Hh , Hh , Hh , Mm , Hh , Hh , Gg , Gg , Gg , Gg , Gg , Hh , Gg , Hh , Hh , Hh , Hh , Hh , Hh , Hh , Hh , Ww , Ww , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp Hh , Hh , Mm , Mm , Mm^Xm , Mm , Mm , Mm , Mm , Mm , Gg , Gg , Hh , Hh , Hh , Hh , Mm , Mm , Mm , Hh , Mm , Hh^Vc , Hh , Hh , Ww , Hh , Gs^Fp , Gs^Fp , Gg^Fet , Gs^Fp , Gs^Fp , Gs^Fp Mm , Mm , Mm^Xm , Mm^Xm , Mm^Xm , Mm^Xm , Hh , Mm , Mm , Mm , Gg , Gg , Hh , Hh , Hh^Vc , Mm , Mm , Mm , Mm , Mm , Mm , Hh , Hh , Hh , Hh , Ww , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Fet , Gs^Fp , Gs^Fp Mm^Xm , Mm^Xm , Mm , Mm , Mm , Mm , Hh , Mm , Mm , Mm , Gg , Gg , Gg , Hh , Hh , Hh , Mm , Mm , Mm , Mm , Mm , Mm , Hh , Hh , Hh^Vc , Ww , Ww , Ss , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp Mm , Mm , Mm^Vc , Mm , Mm , Mm , Hh , Mm , Ggf , Gg , Gg^Vc , Gg , Gg , Gg , Ce , Ce , Ce , Mm , Mm , Mm^Vc , Mm , Mm , Hh , Hh , Ww , Ww , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Ggf , Gg , Gg , Gg , Gg , Gg , Ce , 1 Ke , Ce , Mm , Mm , Mm , Mm , Hh , Hh , Ww , Hh , Hh , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Ve , Gs^Fp , Gs^Fp Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Gg , Gg , Gg , Hh , Gg , Hh , Ce , Mm , Mm , Mm , Mm , Mm , Mm , Hh , Ww , Gs^Fp , Gs^Fp , Gs^Fp , Ss , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp Mm^Xm , Mm^Xm , Mm , Mm , Mm , Mm , Mm , Mm , Gg , Gg , Gg , Gg , Hh , Hh , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Ww , Ww , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp Mm^Xm , Mm^Xm , Mm^Vc , Mm , Mm , Mm^Xm , Mm^Xm , Mm , Hh , Gg , Gg , Gg , Hh , Hh , Mm , Mm , Mm , Mm^Vhh , Mm , Mm , Ww , Ww , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Fet , Gs^Fp , Gg^Ve , Gs^Fp , Gs^Fp , Gs^Fp Mm^Xm , Mm^Xm , Mm^Xm , Mm , Mm , Mm^Xm , Hh , Hh , Mm , Gg , Gg , Hh , Hh , Hh , Mm , Mm , Mm , Mm , Mm , Mm , Ww , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp Mm^Xm , Mm^Xm , Mm^Xm , Mm^Vc , Mm^Xm , Mm^Xm , Hh , Hh , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Hh , Hh , Gs^Fp , Gs^Fp , Ww , Gg , Ggf , Ggf , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp Mm , Mm , Mm , Mm^Xm , Hh , Hh^Vc , Hh , Hh , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Ww , Ww , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gg^Ve , Gs^Fp , Gs^Fp Gs^Fp , Gs^Fp , Gs^Fp , Hh , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Ww , Gg , Gg , Gg^Vc , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Fet , Gs^Fp , Gs^Fp , Gs^Fp Gs^Fp , Gs^Fp , Gg^Vc , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Ww , Ww , Ggf , Ggf , Ggf , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gg , Gs^Fp , Ggf , Ggf , Ggf , Gg , Ggf , Ggf , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Ve , Ww , Ggf , Ggf , Ggf , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp Gg , Gg , Gg , Gg , Gg , Ggf , Gg , Gg , Gg , Ggf , Gg , Gg , Gs^Fp , Gs^Fp , Ww , Ww , Ww , Ds , Ggf , Ggf , Ggf , Gg , Gg^Vc , Gg , Gg , Gg , Gg , Gg , Hh , Hh , Mm , Mm Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Ds , Ds , Ww , Ww , Ww , Ww , Ww , Ggf , Ds , Gg , Gg , Gg , Gg , Gg , Gg , Hh , Hh^Vc , Mm , Mm , Mm Gg , Gg , Gg , Ce , Ce , Ce , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ds , Gg , Gg , Gg , Ce , Ce , Ce , Mm , Mm , Mm , Mm Gg , Gg , Gg , Ce , 5 Ke , Ce , Gg , Gg , Gg , Gg^Vc , Gg , Ds , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ds , Ds , Gg , Gg , Hh , Ce , 4 Ke , Ce , Mm , Mm , Mm , Mm Gg , Gg , Gg , Ce , Ce , Ce , Gg , Gg , Gg , Gg , Ds , Ww , Ww , Ww , Ww , Ds , Ds , Ww , Ww , Ww , Ww , Ds , Hh , Hh , Mm , Ce , Ce , Ce , Mm , Mm , Mm , Mm Gg , Gg^Vc , Gg , Gg , Ggf , Gg , Ggf , Gg , Ds , Ds , Ww , Ww , Ww , Ww , Ww , Gg , Gg , Ww , Gg , Ww , Gg , Gg , Hh , Mm^Vc , Mm , Mm , Mm , Mm , Mm , Mm^Vc , Mm , Mm Gg , Gg , Gg , Gg , Ggf , Gg , Ggf , Gg , Ds , Ds , Ww , Ww , Ww , Ww , Ww , Gg , Ss , Ss , Ss , Ss , Ss , Gg , Hh , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm ' 20101129 00:51:37 debug general: 20101129 00:51:37 debug network: waiting for thread 2953710448 to exit... create_terrain_maps: _off^_usr off_map Nichts : special 20101129 00:51:37 debug general: create_terrain_maps: _s shroud Schleier der Finsternis : special 20101129 00:51:37 debug general: create_terrain_maps: _f fog Nebel : special 20101129 00:51:37 debug network: worker thread exiting... 20101129 00:51:37 debug general: create_terrain_maps: Ai ice Eis : frozen 20101129 00:51:37 debug network: thread exited... 20101129 00:51:37 debug general: create_terrain_maps: Aa snow 20101129 00:51:37 debug network: exiting manager::~manager() Schnee : frozen 20101129 00:51:37 debug uploader: 0 game logs successfully sent to server 20101129 00:51:37 debug general: create_terrain_maps: ^Bw| bridge Brücke : bridge, water 20101129 00:51:37 debug general: create_terrain_maps: ^Bw/ bridgediag1 Brücke : bridge, water 20101129 00:51:37 debug general: create_terrain_maps: ^Bw\ bridgediag2 Brücke : bridge, water 20101129 00:51:37 debug general: create_terrain_maps: Qxu^Bs| bridgechasm Brücke : bridge, cave 20101129 00:51:37 debug general: create_terrain_maps: Qxu^Bs/ bridgechasmdiag1 Brücke : bridge, cave 20101129 00:51:37 debug general: create_terrain_maps: Qxu^Bs\ bridgechasmdiag2 Brücke : bridge, cave 20101129 00:51:37 debug general: create_terrain_maps: Ql^Bs| bridgelava Brücke : bridge, cave 20101129 00:51:37 debug general: create_terrain_maps: Ql^Bs/ bridgelavadiag1 Brücke : bridge, cave 20101129 00:51:37 debug general: create_terrain_maps: Ql^Bs\ bridglavadiag2 Brücke : bridge, cave 20101129 00:51:37 debug general: create_terrain_maps: Ce encampment Lager : castle 20101129 00:51:37 debug general: create_terrain_maps: Co orcish_fort Kastell : castle 20101129 00:51:37 debug general: create_terrain_maps: Ch castle Burg : castle 20101129 00:51:37 debug general: create_terrain_maps: Cv elven_castle Burg : castle 20101129 00:51:37 debug general: create_terrain_maps: Cud dwarven_castle Burg : castle, cave 20101129 00:51:37 debug general: create_terrain_maps: Chr ruin Ruine : castle 20101129 00:51:37 debug general: create_terrain_maps: Chw sunkenruin versunkene Ruine : castle, water 20101129 00:51:37 debug general: create_terrain_maps: Chs swampruin Sumpfruine : castle, water 20101129 00:51:37 debug general: create_terrain_maps: Ke encampment_keep Burgfried : castle 20101129 00:51:37 debug general: create_terrain_maps: Ko orcish_keep Burgfried : castle 20101129 00:51:37 debug general: create_terrain_maps: Kh human_keep Burgfried : castle 20101129 00:51:37 debug general: create_terrain_maps: Kv elven_keep Burgfried : castle 20101129 00:51:37 debug general: create_terrain_maps: Kud dwarven_keep Burgfried : castle, cave 20101129 00:51:37 debug general: create_terrain_maps: Khr ruined_keep Burgfried : castle 20101129 00:51:37 debug general: create_terrain_maps: Khw sunken_keep Burgfried : castle, water 20101129 00:51:37 debug general: create_terrain_maps: Khs swamp_keep Burgfried : castle, water 20101129 00:51:37 debug general: create_terrain_maps: ^Kov keep_overlay Burgfried : castle, special 20101129 00:51:37 debug general: create_terrain_maps: ^Cov castle_overlay Burg : castle, special 20101129 00:51:37 debug general: create_terrain_maps: Dd^Dc crater Krater : desert 20101129 00:51:37 debug general: create_terrain_maps: Dd desert Wüste : desert 20101129 00:51:37 debug general: create_terrain_maps: ^Dr sand_rubble Trümmer : desert, rough 20101129 00:51:37 debug general: create_terrain_maps: Ds sand Sand : desert 20101129 00:51:37 debug general: create_terrain_maps: Dd^Do oasis Oase : desert, forest 20101129 00:51:37 debug general: create_terrain_maps: ^Fpa snow_forest Verschneiter Wald : frozen, forest 20101129 00:51:37 debug general: create_terrain_maps: ^Fet great_tree Bedeutsamer Baum : forest 20101129 00:51:37 debug general: create_terrain_maps: ^Fp forest Wald : forest 20101129 00:51:37 debug general: create_terrain_maps: ^Ft tropical_forest Tropischer Wald : forest 20101129 00:51:37 debug general: create_terrain_maps: ^Fds deciduous_forest_summer Wald : forest 20101129 00:51:37 debug general: create_terrain_maps: ^Fdf deciduous_forest_fall Wald : forest 20101129 00:51:37 debug general: create_terrain_maps: ^Fdw deciduous_forest_winter Wald : forest 20101129 00:51:37 debug general: create_terrain_maps: ^Fda deciduous_forest_winter_snow Verschneiter Wald : frozen, forest 20101129 00:51:37 debug general: create_terrain_maps: ^Fms mixed_forest_summer Wald : forest 20101129 00:51:37 debug general: create_terrain_maps: ^Fmf mixed_forest_fall Wald : forest 20101129 00:51:37 debug general: create_terrain_maps: ^Fmw mixed_forest_winter Wald : forest 20101129 00:51:37 debug general: create_terrain_maps: ^Fma mixed_forest_winter_snow Verschneiter Wald : frozen, forest 20101129 00:51:37 debug general: create_terrain_maps: Hh^Fp forested_hills Bewaldete Hügel : forest, rough 20101129 00:51:37 debug general: create_terrain_maps: Ha^Fpa forested_snow_hills Bewaldete verschneite Hügel : forest, rough, frozen 20101129 00:51:37 debug general: create_terrain_maps: Hh^Fds deciduous_forest_summer_hills Bewaldete Hügel : forest, rough 20101129 00:51:37 debug general: create_terrain_maps: Hh^Fdf deciduous_forest_fall_hills Bewaldete Hügel : forest, rough 20101129 00:51:37 debug general: create_terrain_maps: Hh^Fdw deciduous_forest_winter_hills Bewaldete Hügel : forest, rough 20101129 00:51:37 debug general: create_terrain_maps: Ha^Fda deciduous_forest_winter_snow_hills Bewaldete verschneite Hügel : frozen, forest, rough 20101129 00:51:37 debug general: create_terrain_maps: Hh^Fms mixed_forest_summer_hills Bewaldete Hügel : forest, rough 20101129 00:51:37 debug general: create_terrain_maps: Hh^Fmf mixed_forest_fall_hills Bewaldete Hügel : forest, rough 20101129 00:51:37 debug general: create_terrain_maps: Hh^Fmw mixed_forest_winter_hills Bewaldete Hügel : forest, rough 20101129 00:51:37 debug general: create_terrain_maps: Ha^Fma mixed_forest_winter_snow_hills Bewaldete verschneite Hügel : frozen, forest, rough 20101129 00:51:37 debug general: create_terrain_maps: Gg grassland Wiese : flat 20101129 00:51:37 debug general: create_terrain_maps: Ggf grassland_flowers Wiese : flat 20101129 00:51:37 debug general: create_terrain_maps: Gg^Wm windmill Wiese : flat 20101129 00:51:37 debug general: create_terrain_maps: Gs savanna Savanne : flat 20101129 00:51:37 debug general: create_terrain_maps: Ha snow_hills Verschneite Hügel : frozen, rough 20101129 00:51:37 debug general: create_terrain_maps: Hd desert_hills Dünen : desert, rough 20101129 00:51:37 debug general: create_terrain_maps: Hh hills Hügel : rough 20101129 00:51:37 debug general: create_terrain_maps: Md desert_mountains Berge : rough, desert 20101129 00:51:37 debug general: create_terrain_maps: Mm mountains Berge : rough 20101129 00:51:37 debug general: create_terrain_maps: Ms snow_mountains Berge : rough, frozen 20101129 00:51:37 debug general: create_terrain_maps: Qxu canyon Kluft : cave 20101129 00:51:37 debug general: create_terrain_maps: Ql lava_chasm Lavakluft : cave 20101129 00:51:37 debug general: create_terrain_maps: Qlf lava Lava : cave 20101129 00:51:37 debug general: create_terrain_maps: Rd road Straße : desert, flat 20101129 00:51:37 debug general: create_terrain_maps: Re dirt Dreck : flat 20101129 00:51:37 debug general: create_terrain_maps: Rr road Straße : flat 20101129 00:51:37 debug general: create_terrain_maps: Rp stone_path Straße : flat 20101129 00:51:37 debug general: create_terrain_maps: ^Gvs farm Ackerland : flat 20101129 00:51:37 debug general: create_terrain_maps: Ss swamp_water Sumpf : water 20101129 00:51:37 debug general: create_terrain_maps: ^Ii lit Erhellt : cave 20101129 00:51:37 debug general: create_terrain_maps: Uu cave Höhle : cave 20101129 00:51:37 debug general: create_terrain_maps: Ur cave_path Höhlenpfad : cave 20101129 00:51:37 debug general: create_terrain_maps: ^Uf fungus Pilzhain : cave, forest 20101129 00:51:37 debug general: create_terrain_maps: ^Ufi fungus_beam Erhellter Pilzhain : cave 20101129 00:51:37 debug general: create_terrain_maps: Uh rocky_cave Unwegsame Höhle : cave, rough 20101129 00:51:37 debug general: create_terrain_maps: Dd^Vda desert_village Dorf : village, desert 20101129 00:51:37 debug general: create_terrain_maps: Dd^Vdt desert_village Dorf : village, desert 20101129 00:51:37 debug general: create_terrain_maps: Aa^Voa orcish_snow_village Dorf : village, frozen 20101129 00:51:37 debug general: create_terrain_maps: Gg^Vo orcish_village Dorf : village 20101129 00:51:37 debug general: create_terrain_maps: Ha^Voa orcish_snow_hills_village Dorf : village, frozen, rough 20101129 00:51:37 debug general: create_terrain_maps: Hh^Vo orcish_hill_village Dorf : village, rough 20101129 00:51:37 debug general: create_terrain_maps: Aa^Vea elven_snow_village Dorf : village, frozen 20101129 00:51:37 debug general: create_terrain_maps: Gg^Ve elven_village Dorf : village 20101129 00:51:37 debug general: create_terrain_maps: Aa^Vha snow_village Dorf : village, frozen 20101129 00:51:37 debug general: create_terrain_maps: Gg^Vh village Dorf : village 20101129 00:51:37 debug general: create_terrain_maps: Rp^Vhc city_village Dorf : village 20101129 00:51:37 debug general: create_terrain_maps: Hh^Vhh hill_village Dorf : village, rough 20101129 00:51:37 debug general: create_terrain_maps: Ha^Vhha snow-hill_village Dorf : village, frozen, rough 20101129 00:51:37 debug general: create_terrain_maps: Ms^Vhha snow-mountain_village Dorf : village, frozen, rough 20101129 00:51:37 debug general: create_terrain_maps: Mm^Vhh mountain_village Dorf : village, rough 20101129 00:51:37 debug general: create_terrain_maps: Gs^Vht tropical_forest_village Dorf : village 20101129 00:51:37 debug general: create_terrain_maps: Re^Vct camp_village Dorf : village 20101129 00:51:37 debug general: create_terrain_maps: Rr^Vd drake_village Dorf : village 20101129 00:51:37 debug general: create_terrain_maps: Uu^Vu underground_village Dorf : village, cave 20101129 00:51:37 debug general: create_terrain_maps: Uu^Vud dwarven_village Dorf : village, cave 20101129 00:51:37 debug general: create_terrain_maps: Gg^Vc hut_village Dorf : village 20101129 00:51:37 debug general: create_terrain_maps: Aa^Vca hut_snow_village Dorf : village, frozen 20101129 00:51:37 debug general: create_terrain_maps: Hh^Vc hut_hills_village Dorf : village 20101129 00:51:37 debug general: create_terrain_maps: Ha^Vca hut_snow_hills_village Dorf : village, frozen, rough 20101129 00:51:37 debug general: create_terrain_maps: Mm^Vc hut_mountains_village Dorf : village, rough 20101129 00:51:37 debug general: create_terrain_maps: Gg^Vl logcabin_village Dorf : village 20101129 00:51:37 debug general: create_terrain_maps: Aa^Vla logcabin_snow_village Dorf : village, frozen 20101129 00:51:37 debug general: create_terrain_maps: Ww^Vm mermen_village Dorf : water, village 20101129 00:51:37 debug general: create_terrain_maps: Ss^Vhs swamp_village Dorf : water, village 20101129 00:51:37 debug general: create_terrain_maps: Ss^Vm swamp_merfolk-village Dorf : water, village 20101129 00:51:37 debug general: create_terrain_maps: Wo deep_water Tiefes Wasser : water 20101129 00:51:37 debug general: create_terrain_maps: Ww shallow_water Seichtes Wasser : water 20101129 00:51:37 debug general: create_terrain_maps: Wwf ford Furt : water 20101129 00:51:37 debug general: create_terrain_maps: Wwr reef Küstennahes Riff : water 20101129 00:51:37 debug general: create_terrain_maps: Mm^Xm cloud Unpassierbare Berge : rough,wall 20101129 00:51:37 debug general: create_terrain_maps: Md^Xm clouddesert Unpassierbare Wüstenberge : rough,wall,desert 20101129 00:51:37 debug general: create_terrain_maps: Xu cavewall Höhlenwand : cave,wall 20101129 00:51:37 debug general: create_terrain_maps: Xos wall_stone Wand : cave,wall 20101129 00:51:37 debug general: create_terrain_maps: ^Xo impassable_overlay Unpassierbar : special 20101129 00:51:37 debug general: create_terrain_maps: Xv void Nichts : flat,wall,special 20101129 00:51:37 debug general: create_terrain_maps: Gt flat Flachland : 20101129 00:51:37 debug general: create_terrain_maps: At frozen Gefroren : 20101129 00:51:37 debug general: create_terrain_maps: Xt impassable Unpassierbar : 20101129 00:51:37 debug general: create_terrain_maps: Qt unwalkable Unbegehbar : 20101129 00:51:37 info engine: initialized teams... 25 20101129 00:51:37 info engine/team_construction: team 1 construction: init 20101129 00:51:37 debug engine/team_construction: snapshot: true 20101129 00:51:37 debug engine/team_construction: player_cfg: is null 20101129 00:51:37 debug engine/team_construction: player_exists: true 20101129 00:51:37 info engine/team_construction: team 1 construction: gold 20101129 00:51:37 debug engine/team_construction: found gold: '2' 20101129 00:51:37 debug engine/team_construction: set gold to '2' 20101129 00:51:37 debug engine/team_construction: set gold add flag to '0' 20101129 00:51:37 info engine/team_construction: team 1 construction: new team 20101129 00:51:37 info ai/config: side 1: parsing AI configuration from config 20101129 00:51:37 debug ai/config: side 1: config contains: [ai] description = RCA AI id = testing_ai_default version = 10710 [stage] id = main_loop name = testing_ai_default::candidate_action_evaluation_loop [candidate_action] engine = cpp id = goto max_score = 200000 name = testing_ai_default::goto_phase score = 200000 [/candidate_action] [candidate_action] engine = cpp id = recruitment max_score = 180000 name = testing_ai_default::aspect_recruitment_phase score = 180000 [/candidate_action] [candidate_action] engine = cpp id = move_leader_to_goals max_score = 140000 name = testing_ai_default::move_leader_to_goals_phase score = 140000 [/candidate_action] [candidate_action] engine = cpp id = move_leader_to_keep max_score = 120000 name = testing_ai_default::move_leader_to_keep_phase score = 120000 [/candidate_action] [candidate_action] engine = cpp id = combat max_score = 100000 name = testing_ai_default::combat_phase score = 100000 [/candidate_action] [candidate_action] engine = cpp id = healing max_score = 80000 name = testing_ai_default::get_healing_phase score = 80000 [/candidate_action] [candidate_action] engine = cpp id = villages max_score = 60000 name = testing_ai_default::get_villages_phase score = 60000 [/candidate_action] [candidate_action] engine = cpp id = retreat max_score = 40000 name = testing_ai_default::retreat_phase score = 40000 [/candidate_action] [candidate_action] engine = cpp id = move_to_targets max_score = 20000 name = testing_ai_default::testing_move_to_targets_phase score = 20000 [/candidate_action] [/stage] [aspect] engine = cpp id = aggression name = composite_aspect [default] engine = cpp name = standard_aspect value = 0.4 [/default] [/aspect] [aspect] engine = cpp id = attack_depth name = composite_aspect [default] engine = cpp name = standard_aspect value = 5 [/default] [/aspect] [aspect] engine = cpp id = attacks invalidate_on_gamestate_change = yes name = composite_aspect [default] engine = cpp invalidate_on_gamestate_change = yes name = testing_ai_default::aspect_attacks [/default] [/aspect] [aspect] engine = cpp id = avoid name = composite_aspect [default] engine = cpp name = standard_aspect [value] [not] [/not] [/value] [/default] [/aspect] [aspect] engine = cpp id = caution name = composite_aspect [default] engine = cpp name = standard_aspect value = 0.25 [/default] [/aspect] [aspect] engine = cpp id = grouping name = composite_aspect [default] engine = cpp name = standard_aspect value = offensive [/default] [/aspect] [aspect] engine = cpp id = leader_aggression name = composite_aspect [default] engine = cpp name = standard_aspect value = -4.0 [/default] [/aspect] [aspect] engine = cpp id = leader_goal name = composite_aspect [default] engine = cpp name = standard_aspect [/default] [/aspect] [aspect] engine = cpp id = leader_value name = composite_aspect [default] engine = cpp name = standard_aspect value = 3.0 [/default] [/aspect] [aspect] engine = cpp id = number_of_possible_recruits_to_force_recruit name = composite_aspect [default] engine = cpp name = standard_aspect value = 3.1 [/default] [/aspect] [aspect] engine = cpp id = passive_leader name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = passive_leader_shares_keep name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment name = composite_aspect [default] engine = cpp name = standard_aspect [value] engine = cpp name = ai_default::recruitment [/value] [/default] [/aspect] [aspect] engine = cpp id = recruitment_ignore_bad_combat name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment_ignore_bad_movement name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment_pattern name = composite_aspect [default] engine = cpp name = standard_aspect [/default] [/aspect] [aspect] engine = cpp id = scout_village_targeting name = composite_aspect [default] engine = cpp name = standard_aspect value = 3 [/default] [/aspect] [aspect] engine = cpp id = simple_targeting name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = support_villages name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = village_value name = composite_aspect [default] engine = cpp name = standard_aspect value = 1.0 [/default] [/aspect] [aspect] engine = cpp id = villages_per_scout name = composite_aspect [default] engine = cpp name = standard_aspect value = 4 [/default] [/aspect] [/ai] 20101129 00:51:37 debug ai/config: side 1: applying default configuration 20101129 00:51:37 info ai/config: side 1: doing final operations on AI config 20101129 00:51:37 info ai/config: side 1: merging AI configurations 20101129 00:51:37 info ai/config: side 1: setting config version to 10710 20101129 00:51:37 info ai/config: side 1: merging AI aspect with the same id 20101129 00:51:37 info ai/config: side 1: removing duplicate [default] tags from aspects 20101129 00:51:37 debug ai/config: side 1: done parsing side config, it contains: description = RCA AI id = testing_ai_default version = 10710 [stage] id = main_loop name = testing_ai_default::candidate_action_evaluation_loop [candidate_action] engine = cpp id = goto max_score = 200000 name = testing_ai_default::goto_phase score = 200000 [/candidate_action] [candidate_action] engine = cpp id = recruitment max_score = 180000 name = testing_ai_default::aspect_recruitment_phase score = 180000 [/candidate_action] [candidate_action] engine = cpp id = move_leader_to_goals max_score = 140000 name = testing_ai_default::move_leader_to_goals_phase score = 140000 [/candidate_action] [candidate_action] engine = cpp id = move_leader_to_keep max_score = 120000 name = testing_ai_default::move_leader_to_keep_phase score = 120000 [/candidate_action] [candidate_action] engine = cpp id = combat max_score = 100000 name = testing_ai_default::combat_phase score = 100000 [/candidate_action] [candidate_action] engine = cpp id = healing max_score = 80000 name = testing_ai_default::get_healing_phase score = 80000 [/candidate_action] [candidate_action] engine = cpp id = villages max_score = 60000 name = testing_ai_default::get_villages_phase score = 60000 [/candidate_action] [candidate_action] engine = cpp id = retreat max_score = 40000 name = testing_ai_default::retreat_phase score = 40000 [/candidate_action] [candidate_action] engine = cpp id = move_to_targets max_score = 20000 name = testing_ai_default::testing_move_to_targets_phase score = 20000 [/candidate_action] [/stage] [aspect] engine = cpp id = aggression name = composite_aspect [default] engine = cpp name = standard_aspect value = 0.4 [/default] [/aspect] [aspect] engine = cpp id = attack_depth name = composite_aspect [default] engine = cpp name = standard_aspect value = 5 [/default] [/aspect] [aspect] engine = cpp id = attacks invalidate_on_gamestate_change = yes name = composite_aspect [default] engine = cpp invalidate_on_gamestate_change = yes name = testing_ai_default::aspect_attacks [/default] [/aspect] [aspect] engine = cpp id = avoid name = composite_aspect [default] engine = cpp name = standard_aspect [value] [not] [/not] [/value] [/default] [/aspect] [aspect] engine = cpp id = caution name = composite_aspect [default] engine = cpp name = standard_aspect value = 0.25 [/default] [/aspect] [aspect] engine = cpp id = grouping name = composite_aspect [default] engine = cpp name = standard_aspect value = offensive [/default] [/aspect] [aspect] engine = cpp id = leader_aggression name = composite_aspect [default] engine = cpp name = standard_aspect value = -4.0 [/default] [/aspect] [aspect] engine = cpp id = leader_goal name = composite_aspect [default] engine = cpp name = standard_aspect [/default] [/aspect] [aspect] engine = cpp id = leader_value name = composite_aspect [default] engine = cpp name = standard_aspect value = 3.0 [/default] [/aspect] [aspect] engine = cpp id = number_of_possible_recruits_to_force_recruit name = composite_aspect [default] engine = cpp name = standard_aspect value = 3.1 [/default] [/aspect] [aspect] engine = cpp id = passive_leader name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = passive_leader_shares_keep name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment name = composite_aspect [default] engine = cpp name = standard_aspect [value] engine = cpp name = ai_default::recruitment [/value] [/default] [/aspect] [aspect] engine = cpp id = recruitment_ignore_bad_combat name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment_ignore_bad_movement name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment_pattern name = composite_aspect [default] engine = cpp name = standard_aspect [/default] [/aspect] [aspect] engine = cpp id = scout_village_targeting name = composite_aspect [default] engine = cpp name = standard_aspect value = 3 [/default] [/aspect] [aspect] engine = cpp id = simple_targeting name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = support_villages name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = village_value name = composite_aspect [default] engine = cpp name = standard_aspect value = 1.0 [/default] [/aspect] [aspect] engine = cpp id = villages_per_scout name = composite_aspect [default] engine = cpp name = standard_aspect value = 4 [/default] [/aspect] 20101129 00:51:37 info ai/config: side 1: done parsing side config 20101129 00:51:37 debug ai/manager: not initialized ai with id=[testing_ai_default] for side 1 : Preparing new AI holder 20101129 00:51:37 info engine: team_info::team_info(...): team_name: alliance, share_maps: 1, share_view: 0. 20101129 00:51:37 info engine: team::team(...): team_name: alliance, shroud: 0, fog: 0. 20101129 00:51:37 info engine/team_construction: team 1 construction: objectives 20101129 00:51:37 info engine/team_construction: team 1 construction: previous recruits 20101129 00:51:37 info engine/team_construction: team 1 construction: leader 20101129 00:51:37 info engine/team_construction: team 1 construction: prepare units 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Lieutenant] id=[Tallin] placement=[] x=[3] y=[3] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Bowman] id=[Zlex] placement=[] x=[9] y=[10] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Great Mage] id=[Camerin] placement=[] x=[14] y=[9] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Elvish Shyde] id=[Elenia] placement=[] x=[15] y=[10] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Mage of Light] id=[Father Morvin] placement=[] x=[8] y=[9] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Mage of Light] id=[Sister Thera] placement=[] x=[12] y=[7] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Fugitive] id=[Footpad-969] placement=[] x=[15] y=[8] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Master Bowman] id=[Bowman-1031] placement=[] x=[11] y=[9] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Dwarvish Lord] id=[Stalrag] placement=[] x=[9] y=[12] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Ancient Lich] id=[Ro'Arthian] placement=[] x=[15] y=[9] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Lich] id=[Ro'Sothian] placement=[] x=[13] y=[9] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Dwarvish Thunderguard] id=[Dwarvish Thunderer-1510] placement=[] x=[6] y=[12] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Dwarvish Thunderguard] id=[Dwarvish Thunderer-1511] placement=[] x=[12] y=[3] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Elvish Sorceress] id=[Eryssa] placement=[] x=[10] y=[5] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Gryphon] id=[Gryphon-1573] placement=[] x=[29] y=[21] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Thug] id=[Thug-1657] placement=[] x=[4] y=[4] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Dwarvish Fighter] id=[Dwarvish Fighter-1658] placement=[] x=[4] y=[3] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Thug] id=[Thug-1659] placement=[] x=[3] y=[4] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Dwarvish Fighter] id=[Dwarvish Fighter-1660] placement=[] x=[2] y=[4] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Poacher] id=[Poacher-1453] placement=[] x=[] y=[] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Poacher] id=[Poacher-1447] placement=[] x=[] y=[] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Footpad] id=[Footpad-923] placement=[] x=[] y=[] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Spearman] id=[Spearman-1332] placement=[] x=[] y=[] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Thug] id=[Thug-1364] placement=[] x=[] y=[] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Thug] id=[Thug-829] placement=[] x=[] y=[] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Thug] id=[Thug-810] placement=[] x=[] y=[] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Footpad] id=[Footpad-924] placement=[] x=[] y=[] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Spearman] id=[Spearman-1334] placement=[] x=[] y=[] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Dwarvish Ulfserker] id=[Dwarvish Ulfserker-1546] placement=[] x=[] y=[] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Thug] id=[Thug-1366] placement=[] x=[] y=[] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Thug] id=[Thug-1359] placement=[] x=[] y=[] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Thug] id=[Thug-1358] placement=[] x=[] y=[] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Thug] id=[Thug-1348] placement=[] x=[] y=[] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Thug] id=[Thug-1140] placement=[] x=[] y=[] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Thug] id=[Thug-1137] placement=[] x=[] y=[] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Thug] id=[Thug-869] placement=[] x=[] y=[] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Spearman] id=[Spearman-1446] placement=[] x=[] y=[] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Spearman] id=[Spearman-1455] placement=[] x=[] y=[] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Spearman] id=[Spearman-1444] placement=[] x=[] y=[] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Thug] id=[Thug-1365] placement=[] x=[] y=[] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Bowman] id=[Bowman-1449] placement=[] x=[] y=[] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Thug] id=[Thug-1357] placement=[] x=[] y=[] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Dwarvish Fighter] id=[Varem] placement=[] x=[] y=[] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Thug] id=[Thug-1139] placement=[] x=[] y=[] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Thug] id=[Thug-864] placement=[] x=[] y=[] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Thug] id=[Thug-1360] placement=[] x=[] y=[] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Spearman] id=[Spearman-1451] placement=[] x=[] y=[] 20101129 00:51:37 info engine/team_construction: team 1 construction: place units 20101129 00:51:37 debug engine: finding location for unit with id=[Tallin] placement=[] x=[3] y=[3] for side 1 20101129 00:51:37 debug config: trying to find Lieutenant in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Lieutenant, level 4 20101129 00:51:37 debug unit: setting parent for movement_type smallfoot 20101129 00:51:37 debug config: trying to find Lieutenant in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Lieutenant, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Lieutenant with musthaveonly 1 20101129 00:51:37 debug config: trying to find Lieutenant in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Lieutenant, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...40/40 20101129 00:51:37 info unit: modded to 40/44 20101129 00:51:37 info unit: applying hitpoint mod...40/44 20101129 00:51:37 info unit: modded to 40/45 20101129 00:51:37 info unit: applying hitpoint mod...40/45 20101129 00:51:37 info unit: modded to 40/46 20101129 00:51:37 } END: add mod (took 1ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying image_mod 20101129 00:51:37 info unit: applying image_mod 20101129 00:51:37 info unit: applying image_mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 2ms) 20101129 00:51:37 debug engine: Adding unit 1 - Tallin to location: (3,3) 20101129 00:51:37 info engine: inserting unit for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Zlex] placement=[] x=[9] y=[10] for side 1 20101129 00:51:37 debug config: trying to find Bowman in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Bowman, level 4 20101129 00:51:37 debug unit: setting parent for movement_type smallfoot 20101129 00:51:37 debug config: trying to find Bowman in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Bowman, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Bowman with musthaveonly 1 20101129 00:51:37 debug config: trying to find Bowman in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Bowman, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 1ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...33/33 20101129 00:51:37 info unit: modded to 33/37 20101129 00:51:37 info unit: applying hitpoint mod...33/37 20101129 00:51:37 info unit: modded to 33/38 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 1ms) 20101129 00:51:37 debug engine: Adding unit 4 - Zlex to location: (9,10) 20101129 00:51:37 info engine: inserting unit for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Camerin] placement=[] x=[14] y=[9] for side 1 20101129 00:51:37 debug config: trying to find Great Mage in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Great Mage, level 4 20101129 00:51:37 debug unit: setting parent for movement_type smallfoot 20101129 00:51:37 debug config: trying to find Great Mage in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Great Mage, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Great Mage with musthaveonly 1 20101129 00:51:37 debug config: trying to find Great Mage in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Great Mage, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...65/65 20101129 00:51:37 info unit: modded to 68/68 20101129 00:51:37 } END: add mod (took 1ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...68/68 20101129 00:51:37 info unit: modded to 71/71 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...71/71 20101129 00:51:37 info unit: modded to 74/74 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...74/74 20101129 00:51:37 info unit: modded to 74/75 20101129 00:51:37 } END: add mod (took 1ms) 20101129 00:51:37 } END: apply mods (took 2ms) 20101129 00:51:37 debug engine: Adding unit 273 - Camerin to location: (14,9) 20101129 00:51:37 info engine: inserting unit for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Elenia] placement=[] x=[15] y=[10] for side 1 20101129 00:51:37 debug config: trying to find Elvish Shyde in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Elvish Shyde, level 4 20101129 00:51:37 debug unit: setting parent for movement_type woodlandfloat 20101129 00:51:37 debug config: trying to find Elvish Shyde in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Elvish Shyde, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Elvish Shyde with musthaveonly 1 20101129 00:51:37 debug config: trying to find Elvish Shyde in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Elvish Shyde, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...46/46 20101129 00:51:37 info unit: modded to 46/47 20101129 00:51:37 info unit: applying hitpoint mod...46/47 20101129 00:51:37 info unit: modded to 46/48 20101129 00:51:37 info unit: applying hitpoint mod...46/48 20101129 00:51:37 info unit: modded to 46/49 20101129 00:51:37 info unit: applying hitpoint mod...46/49 20101129 00:51:37 info unit: modded to 46/50 20101129 00:51:37 } END: add mod (took 1ms) 20101129 00:51:37 } END: apply mods (took 1ms) 20101129 00:51:37 debug engine: Adding unit 842 - Elenia to location: (15,10) 20101129 00:51:37 info engine: inserting unit for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Father Morvin] placement=[] x=[8] y=[9] for side 1 20101129 00:51:37 debug config: trying to find Mage of Light in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Mage of Light, level 4 20101129 00:51:37 debug unit: setting parent for movement_type smallfoot 20101129 00:51:37 debug config: trying to find Mage of Light in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Mage of Light, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Mage of Light with musthaveonly 1 20101129 00:51:37 debug config: trying to find Mage of Light in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Mage of Light, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...47/47 20101129 00:51:37 info unit: modded to 50/50 20101129 00:51:37 } END: add mod (took 1ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...50/50 20101129 00:51:37 info unit: modded to 50/54 20101129 00:51:37 info unit: applying hitpoint mod...50/54 20101129 00:51:37 info unit: modded to 50/55 20101129 00:51:37 info unit: applying hitpoint mod...50/55 20101129 00:51:37 info unit: modded to 50/56 20101129 00:51:37 info unit: applying hitpoint mod...50/56 20101129 00:51:37 info unit: modded to 50/57 20101129 00:51:37 } END: add mod (took 1ms) 20101129 00:51:37 } END: apply mods (took 2ms) 20101129 00:51:37 debug engine: Adding unit 955 - Father Morvin to location: (8,9) 20101129 00:51:37 info engine: inserting unit for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Sister Thera] placement=[] x=[12] y=[7] for side 1 20101129 00:51:37 debug config: trying to find Mage of Light in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Mage of Light, level 4 20101129 00:51:37 debug config: trying to find Mage of Light in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Mage of Light, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Mage of Light with musthaveonly 1 20101129 00:51:37 debug config: trying to find Mage of Light in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Mage of Light, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 1ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...47/47 20101129 00:51:37 info unit: modded to 47/45 20101129 00:51:37 info unit: resetting hp to max 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 1ms) 20101129 00:51:37 debug engine: Adding unit 957 - Sister Thera to location: (12,7) 20101129 00:51:37 info engine: inserting unit for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Footpad-969] placement=[] x=[15] y=[8] for side 1 20101129 00:51:37 debug config: trying to find Fugitive in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Fugitive, level 4 20101129 00:51:37 debug unit: setting parent for movement_type elusivefoot 20101129 00:51:37 debug config: trying to find Fugitive in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Fugitive, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Fugitive with musthaveonly 1 20101129 00:51:37 debug config: trying to find Fugitive in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Fugitive, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...62/62 20101129 00:51:37 info unit: modded to 65/65 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...65/65 20101129 00:51:37 info unit: modded to 65/69 20101129 00:51:37 info unit: applying hitpoint mod...65/69 20101129 00:51:37 info unit: modded to 65/70 20101129 00:51:37 info unit: applying hitpoint mod...65/70 20101129 00:51:37 info unit: modded to 65/71 20101129 00:51:37 info unit: applying hitpoint mod...65/71 20101129 00:51:37 info unit: modded to 65/72 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 1ms) 20101129 00:51:37 debug engine: Adding unit 969 - Footpad-969 to location: (15,8) 20101129 00:51:37 info engine: inserting unit for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Bowman-1031] placement=[] x=[11] y=[9] for side 1 20101129 00:51:37 debug config: trying to find Master Bowman in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Master Bowman, level 4 20101129 00:51:37 debug unit: setting parent for movement_type smallfoot 20101129 00:51:37 debug config: trying to find Master Bowman in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Master Bowman, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Master Bowman with musthaveonly 1 20101129 00:51:37 debug config: trying to find Master Bowman in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Master Bowman, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...67/67 20101129 00:51:37 info unit: modded to 67/68 20101129 00:51:37 } END: add mod (took 1ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 1ms) 20101129 00:51:37 debug engine: Adding unit 1031 - Bowman-1031 to location: (11,9) 20101129 00:51:37 info engine: inserting unit for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Stalrag] placement=[] x=[9] y=[12] for side 1 20101129 00:51:37 debug config: trying to find Dwarvish Lord in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Dwarvish Lord, level 4 20101129 00:51:37 debug unit: setting parent for movement_type dwarvishfoot 20101129 00:51:37 debug config: trying to find Dwarvish Lord in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Dwarvish Lord, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Dwarvish Lord with musthaveonly 1 20101129 00:51:37 debug config: trying to find Dwarvish Lord in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Dwarvish Lord, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 1ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...79/79 20101129 00:51:37 info unit: modded to 79/80 20101129 00:51:37 info unit: applying hitpoint mod...79/80 20101129 00:51:37 info unit: modded to 79/81 20101129 00:51:37 info unit: applying hitpoint mod...79/81 20101129 00:51:37 info unit: modded to 79/82 20101129 00:51:37 info unit: applying hitpoint mod...79/82 20101129 00:51:37 info unit: modded to 79/83 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 2ms) 20101129 00:51:37 debug engine: Adding unit 1461 - Stalrag to location: (9,12) 20101129 00:51:37 info engine: inserting unit for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Ro'Arthian] placement=[] x=[15] y=[9] for side 1 20101129 00:51:37 debug config: trying to find Ancient Lich in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Ancient Lich, level 4 20101129 00:51:37 debug unit: setting parent for movement_type undeadfoot 20101129 00:51:37 debug config: trying to find Ancient Lich in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Ancient Lich, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Ancient Lich with musthaveonly 1 20101129 00:51:37 debug config: trying to find Ancient Lich in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Ancient Lich, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 1ms) 20101129 00:51:37 debug engine: Adding unit 1462 - Ro'Arthian to location: (15,9) 20101129 00:51:37 info engine: inserting unit for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Ro'Sothian] placement=[] x=[13] y=[9] for side 1 20101129 00:51:37 debug config: trying to find Lich in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Lich, level 4 20101129 00:51:37 debug unit: setting parent for movement_type undeadfoot 20101129 00:51:37 debug config: trying to find Lich in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Lich, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Lich with musthaveonly 1 20101129 00:51:37 debug config: trying to find Lich in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Lich, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...60/60 20101129 00:51:37 info unit: modded to 63/63 20101129 00:51:37 } END: add mod (took 1ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 1ms) 20101129 00:51:37 debug engine: Adding unit 1463 - Ro'Sothian to location: (13,9) 20101129 00:51:37 info engine: inserting unit for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Dwarvish Thunderer-1510] placement=[] x=[6] y=[12] for side 1 20101129 00:51:37 debug config: trying to find Dwarvish Thunderguard in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Dwarvish Thunderguard, level 4 20101129 00:51:37 debug unit: setting parent for movement_type dwarvishfoot 20101129 00:51:37 debug config: trying to find Dwarvish Thunderguard in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Dwarvish Thunderguard, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Dwarvish Thunderguard with musthaveonly 1 20101129 00:51:37 debug config: trying to find Dwarvish Thunderguard in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Dwarvish Thunderguard, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...44/44 20101129 00:51:37 info unit: modded to 44/45 20101129 00:51:37 info unit: applying hitpoint mod...44/45 20101129 00:51:37 info unit: modded to 44/46 20101129 00:51:37 info unit: applying hitpoint mod...44/46 20101129 00:51:37 info unit: modded to 44/47 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 0ms) 20101129 00:51:37 debug engine: Adding unit 1510 - Dwarvish Thunderer-1510 to location: (6,12) 20101129 00:51:37 info engine: inserting unit for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Dwarvish Thunderer-1511] placement=[] x=[12] y=[3] for side 1 20101129 00:51:37 debug config: trying to find Dwarvish Thunderguard in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Dwarvish Thunderguard, level 4 20101129 00:51:37 debug config: trying to find Dwarvish Thunderguard in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Dwarvish Thunderguard, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Dwarvish Thunderguard with musthaveonly 1 20101129 00:51:37 debug config: trying to find Dwarvish Thunderguard in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Dwarvish Thunderguard, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...44/44 20101129 00:51:37 info unit: modded to 44/42 20101129 00:51:37 info unit: resetting hp to max 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 0ms) 20101129 00:51:37 debug engine: Adding unit 1511 - Dwarvish Thunderer-1511 to location: (12,3) 20101129 00:51:37 info engine: inserting unit for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Eryssa] placement=[] x=[10] y=[5] for side 1 20101129 00:51:37 debug config: trying to find Elvish Sorceress in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Elvish Sorceress, level 4 20101129 00:51:37 debug unit: setting parent for movement_type woodland 20101129 00:51:37 debug config: trying to find Elvish Sorceress in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Elvish Sorceress, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Elvish Sorceress with musthaveonly 1 20101129 00:51:37 debug config: trying to find Elvish Sorceress in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Elvish Sorceress, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 0ms) 20101129 00:51:37 debug engine: Adding unit 1549 - Eryssa to location: (10,5) 20101129 00:51:37 info engine: inserting unit for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Gryphon-1573] placement=[] x=[29] y=[21] for side 1 20101129 00:51:37 debug config: trying to find Gryphon in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Gryphon, level 4 20101129 00:51:37 debug unit: setting parent for movement_type fly 20101129 00:51:37 debug config: trying to find Gryphon in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Gryphon, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Gryphon with musthaveonly 1 20101129 00:51:37 debug config: trying to find Gryphon in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Gryphon, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...44/44 20101129 00:51:37 info unit: modded to 44/45 20101129 00:51:37 } END: add mod (took 1ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 1ms) 20101129 00:51:37 debug engine: Adding unit 1573 - Gryphon-1573 to location: (29,21) 20101129 00:51:37 info engine: inserting unit for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Thug-1657] placement=[] x=[4] y=[4] for side 1 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 debug unit: setting parent for movement_type smallfoot 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Thug with musthaveonly 1 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...32/32 20101129 00:51:37 info unit: modded to 32/33 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 0ms) 20101129 00:51:37 debug engine: Adding unit 1657 - Thug-1657 to location: (4,4) 20101129 00:51:37 info engine: inserting unit for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Dwarvish Fighter-1658] placement=[] x=[4] y=[3] for side 1 20101129 00:51:37 debug config: trying to find Dwarvish Fighter in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Dwarvish Fighter, level 4 20101129 00:51:37 debug unit: setting parent for movement_type dwarvishfoot 20101129 00:51:37 debug config: trying to find Dwarvish Fighter in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Dwarvish Fighter, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Dwarvish Fighter with musthaveonly 1 20101129 00:51:37 debug config: trying to find Dwarvish Fighter in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Dwarvish Fighter, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...38/38 20101129 00:51:37 info unit: modded to 38/39 20101129 00:51:37 info unit: applying hitpoint mod...38/39 20101129 00:51:37 info unit: modded to 38/40 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...38/40 20101129 00:51:37 info unit: modded to 38/44 20101129 00:51:37 info unit: applying hitpoint mod...38/44 20101129 00:51:37 info unit: modded to 38/45 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 1ms) 20101129 00:51:37 debug engine: Adding unit 1658 - Dwarvish Fighter-1658 to location: (4,3) 20101129 00:51:37 info engine: inserting unit for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Thug-1659] placement=[] x=[3] y=[4] for side 1 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Thug with musthaveonly 1 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...32/32 20101129 00:51:37 info unit: modded to 32/33 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...32/33 20101129 00:51:37 info unit: modded to 32/31 20101129 00:51:37 info unit: resetting hp to max 20101129 00:51:37 } END: add mod (took 1ms) 20101129 00:51:37 } END: apply mods (took 1ms) 20101129 00:51:37 debug engine: Adding unit 1659 - Thug-1659 to location: (3,4) 20101129 00:51:37 info engine: inserting unit for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Dwarvish Fighter-1660] placement=[] x=[2] y=[4] for side 1 20101129 00:51:37 debug config: trying to find Dwarvish Fighter in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Dwarvish Fighter, level 4 20101129 00:51:37 debug config: trying to find Dwarvish Fighter in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Dwarvish Fighter, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Dwarvish Fighter with musthaveonly 1 20101129 00:51:37 debug config: trying to find Dwarvish Fighter in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Dwarvish Fighter, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...38/38 20101129 00:51:37 info unit: modded to 38/36 20101129 00:51:37 info unit: resetting hp to max 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 1ms) 20101129 00:51:37 debug engine: Adding unit 1660 - Dwarvish Fighter-1660 to location: (2,4) 20101129 00:51:37 info engine: inserting unit for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Poacher-1453] placement=[] x=[] y=[] for side 1 20101129 00:51:37 debug config: trying to find Poacher in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Poacher, level 4 20101129 00:51:37 debug unit: setting parent for movement_type smallfoot 20101129 00:51:37 debug config: trying to find Poacher in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Poacher, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Poacher with musthaveonly 1 20101129 00:51:37 debug config: trying to find Poacher in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Poacher, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...32/32 20101129 00:51:37 info unit: modded to 32/33 20101129 00:51:37 } END: add mod (took 1ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 1ms) 20101129 00:51:37 debug engine: inserting unit with id=[Poacher-1453] on recall list for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Poacher-1447] placement=[] x=[] y=[] for side 1 20101129 00:51:37 debug config: trying to find Poacher in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Poacher, level 4 20101129 00:51:37 debug config: trying to find Poacher in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Poacher, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Poacher with musthaveonly 1 20101129 00:51:37 debug config: trying to find Poacher in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Poacher, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...32/32 20101129 00:51:37 info unit: modded to 32/36 20101129 00:51:37 info unit: applying hitpoint mod...32/36 20101129 00:51:37 info unit: modded to 32/37 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 0ms) 20101129 00:51:37 debug engine: inserting unit with id=[Poacher-1447] on recall list for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Footpad-923] placement=[] x=[] y=[] for side 1 20101129 00:51:37 debug config: trying to find Footpad in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Footpad, level 4 20101129 00:51:37 debug unit: setting parent for movement_type elusivefoot 20101129 00:51:37 debug config: trying to find Footpad in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Footpad, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Footpad with musthaveonly 1 20101129 00:51:37 debug config: trying to find Footpad in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Footpad, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...30/30 20101129 00:51:37 info unit: modded to 30/31 20101129 00:51:37 } END: add mod (took 1ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...30/31 20101129 00:51:37 info unit: modded to 30/29 20101129 00:51:37 info unit: resetting hp to max 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 1ms) 20101129 00:51:37 debug engine: inserting unit with id=[Footpad-923] on recall list for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Spearman-1332] placement=[] x=[] y=[] for side 1 20101129 00:51:37 debug config: trying to find Spearman in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Spearman, level 4 20101129 00:51:37 debug unit: setting parent for movement_type smallfoot 20101129 00:51:37 debug config: trying to find Spearman in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Spearman, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Spearman with musthaveonly 1 20101129 00:51:37 debug config: trying to find Spearman in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Spearman, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...36/36 20101129 00:51:37 info unit: modded to 36/40 20101129 00:51:37 info unit: applying hitpoint mod...36/40 20101129 00:51:37 info unit: modded to 36/41 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 0ms) 20101129 00:51:37 debug engine: inserting unit with id=[Spearman-1332] on recall list for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Thug-1364] placement=[] x=[] y=[] for side 1 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Thug with musthaveonly 1 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...32/32 20101129 00:51:37 info unit: modded to 32/33 20101129 00:51:37 } END: add mod (took 1ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 1ms) 20101129 00:51:37 debug engine: inserting unit with id=[Thug-1364] on recall list for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Thug-829] placement=[] x=[] y=[] for side 1 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Thug with musthaveonly 1 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...32/32 20101129 00:51:37 info unit: modded to 32/36 20101129 00:51:37 info unit: applying hitpoint mod...32/36 20101129 00:51:37 info unit: modded to 32/37 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 1ms) 20101129 00:51:37 debug engine: inserting unit with id=[Thug-829] on recall list for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Thug-810] placement=[] x=[] y=[] for side 1 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Thug with musthaveonly 1 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...32/32 20101129 00:51:37 info unit: modded to 32/30 20101129 00:51:37 info unit: resetting hp to max 20101129 00:51:37 } END: add mod (took 1ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 1ms) 20101129 00:51:37 debug engine: inserting unit with id=[Thug-810] on recall list for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Footpad-924] placement=[] x=[] y=[] for side 1 20101129 00:51:37 debug config: trying to find Footpad in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Footpad, level 4 20101129 00:51:37 debug config: trying to find Footpad in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Footpad, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Footpad with musthaveonly 1 20101129 00:51:37 debug config: trying to find Footpad in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Footpad, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...30/30 20101129 00:51:37 info unit: modded to 30/34 20101129 00:51:37 info unit: applying hitpoint mod...30/34 20101129 00:51:37 info unit: modded to 30/35 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...30/35 20101129 00:51:37 info unit: modded to 30/33 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 0ms) 20101129 00:51:37 debug engine: inserting unit with id=[Footpad-924] on recall list for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Spearman-1334] placement=[] x=[] y=[] for side 1 20101129 00:51:37 debug config: trying to find Spearman in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Spearman, level 4 20101129 00:51:37 debug config: trying to find Spearman in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Spearman, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Spearman with musthaveonly 1 20101129 00:51:37 debug config: trying to find Spearman in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Spearman, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...36/36 20101129 00:51:37 info unit: modded to 36/40 20101129 00:51:37 info unit: applying hitpoint mod...36/40 20101129 00:51:37 info unit: modded to 36/41 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 0ms) 20101129 00:51:37 debug engine: inserting unit with id=[Spearman-1334] on recall list for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Dwarvish Ulfserker-1546] placement=[] x=[] y=[] for side 1 20101129 00:51:37 debug config: trying to find Dwarvish Ulfserker in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Dwarvish Ulfserker, level 4 20101129 00:51:37 debug unit: setting parent for movement_type dwarvishfoot 20101129 00:51:37 debug config: trying to find Dwarvish Ulfserker in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Dwarvish Ulfserker, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Dwarvish Ulfserker with musthaveonly 1 20101129 00:51:37 debug config: trying to find Dwarvish Ulfserker in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Dwarvish Ulfserker, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...34/34 20101129 00:51:37 info unit: modded to 34/32 20101129 00:51:37 info unit: resetting hp to max 20101129 00:51:37 } END: add mod (took 1ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 1ms) 20101129 00:51:37 debug engine: inserting unit with id=[Dwarvish Ulfserker-1546] on recall list for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Thug-1366] placement=[] x=[] y=[] for side 1 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Thug with musthaveonly 1 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...32/32 20101129 00:51:37 info unit: modded to 32/30 20101129 00:51:37 info unit: resetting hp to max 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 0ms) 20101129 00:51:37 debug engine: inserting unit with id=[Thug-1366] on recall list for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Thug-1359] placement=[] x=[] y=[] for side 1 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Thug with musthaveonly 1 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...32/32 20101129 00:51:37 info unit: modded to 32/36 20101129 00:51:37 info unit: applying hitpoint mod...32/36 20101129 00:51:37 info unit: modded to 32/37 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 1ms) 20101129 00:51:37 } END: apply mods (took 1ms) 20101129 00:51:37 debug engine: inserting unit with id=[Thug-1359] on recall list for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Thug-1358] placement=[] x=[] y=[] for side 1 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Thug with musthaveonly 1 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...32/32 20101129 00:51:37 info unit: modded to 32/33 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 0ms) 20101129 00:51:37 debug engine: inserting unit with id=[Thug-1358] on recall list for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Thug-1348] placement=[] x=[] y=[] for side 1 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Thug with musthaveonly 1 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...32/32 20101129 00:51:37 info unit: modded to 32/33 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 0ms) 20101129 00:51:37 debug engine: inserting unit with id=[Thug-1348] on recall list for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Thug-1140] placement=[] x=[] y=[] for side 1 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Thug with musthaveonly 1 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...32/32 20101129 00:51:37 info unit: modded to 32/30 20101129 00:51:37 info unit: resetting hp to max 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 0ms) 20101129 00:51:37 debug engine: inserting unit with id=[Thug-1140] on recall list for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Thug-1137] placement=[] x=[] y=[] for side 1 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Thug with musthaveonly 1 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...32/32 20101129 00:51:37 info unit: modded to 32/30 20101129 00:51:37 info unit: resetting hp to max 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 1ms) 20101129 00:51:37 debug engine: inserting unit with id=[Thug-1137] on recall list for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Thug-869] placement=[] x=[] y=[] for side 1 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Thug with musthaveonly 1 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...32/32 20101129 00:51:37 info unit: modded to 32/30 20101129 00:51:37 info unit: resetting hp to max 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...30/30 20101129 00:51:37 info unit: modded to 30/31 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 1ms) 20101129 00:51:37 debug engine: inserting unit with id=[Thug-869] on recall list for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Spearman-1446] placement=[] x=[] y=[] for side 1 20101129 00:51:37 debug config: trying to find Spearman in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Spearman, level 4 20101129 00:51:37 debug config: trying to find Spearman in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Spearman, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Spearman with musthaveonly 1 20101129 00:51:37 debug config: trying to find Spearman in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Spearman, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...36/36 20101129 00:51:37 info unit: modded to 36/37 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 0ms) 20101129 00:51:37 debug engine: inserting unit with id=[Spearman-1446] on recall list for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Spearman-1455] placement=[] x=[] y=[] for side 1 20101129 00:51:37 debug config: trying to find Spearman in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Spearman, level 4 20101129 00:51:37 debug config: trying to find Spearman in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Spearman, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Spearman with musthaveonly 1 20101129 00:51:37 debug config: trying to find Spearman in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Spearman, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...36/36 20101129 00:51:37 info unit: modded to 36/34 20101129 00:51:37 info unit: resetting hp to max 20101129 00:51:37 } END: add mod (took 1ms) 20101129 00:51:37 } END: apply mods (took 1ms) 20101129 00:51:37 debug engine: inserting unit with id=[Spearman-1455] on recall list for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Spearman-1444] placement=[] x=[] y=[] for side 1 20101129 00:51:37 debug config: trying to find Spearman in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Spearman, level 4 20101129 00:51:37 debug config: trying to find Spearman in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Spearman, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Spearman with musthaveonly 1 20101129 00:51:37 debug config: trying to find Spearman in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Spearman, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...36/36 20101129 00:51:37 info unit: modded to 36/37 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...36/37 20101129 00:51:37 info unit: modded to 36/41 20101129 00:51:37 info unit: applying hitpoint mod...36/41 20101129 00:51:37 info unit: modded to 36/42 20101129 00:51:37 } END: add mod (took 1ms) 20101129 00:51:37 } END: apply mods (took 1ms) 20101129 00:51:37 debug engine: inserting unit with id=[Spearman-1444] on recall list for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Thug-1365] placement=[] x=[] y=[] for side 1 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Thug with musthaveonly 1 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...32/32 20101129 00:51:37 info unit: modded to 32/36 20101129 00:51:37 info unit: applying hitpoint mod...32/36 20101129 00:51:37 info unit: modded to 32/37 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...32/37 20101129 00:51:37 info unit: modded to 32/38 20101129 00:51:37 } END: add mod (took 1ms) 20101129 00:51:37 } END: apply mods (took 1ms) 20101129 00:51:37 debug engine: inserting unit with id=[Thug-1365] on recall list for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Bowman-1449] placement=[] x=[] y=[] for side 1 20101129 00:51:37 debug config: trying to find Bowman in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Bowman, level 4 20101129 00:51:37 debug config: trying to find Bowman in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Bowman, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Bowman with musthaveonly 1 20101129 00:51:37 debug config: trying to find Bowman in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Bowman, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...33/33 20101129 00:51:37 info unit: modded to 33/37 20101129 00:51:37 info unit: applying hitpoint mod...33/37 20101129 00:51:37 info unit: modded to 33/38 20101129 00:51:37 } END: add mod (took 1ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...33/38 20101129 00:51:37 info unit: modded to 33/39 20101129 00:51:37 } END: add mod (took 1ms) 20101129 00:51:37 } END: apply mods (took 2ms) 20101129 00:51:37 debug engine: inserting unit with id=[Bowman-1449] on recall list for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Thug-1357] placement=[] x=[] y=[] for side 1 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Thug with musthaveonly 1 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...32/32 20101129 00:51:37 info unit: modded to 32/36 20101129 00:51:37 info unit: applying hitpoint mod...32/36 20101129 00:51:37 info unit: modded to 32/37 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...32/37 20101129 00:51:37 info unit: modded to 32/35 20101129 00:51:37 } END: add mod (took 1ms) 20101129 00:51:37 } END: apply mods (took 1ms) 20101129 00:51:37 debug engine: inserting unit with id=[Thug-1357] on recall list for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Varem] placement=[] x=[] y=[] for side 1 20101129 00:51:37 debug config: trying to find Dwarvish Fighter in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Dwarvish Fighter, level 4 20101129 00:51:37 debug config: trying to find Dwarvish Fighter in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Dwarvish Fighter, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Dwarvish Fighter with musthaveonly 1 20101129 00:51:37 debug config: trying to find Dwarvish Fighter in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Dwarvish Fighter, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...38/38 20101129 00:51:37 info unit: modded to 38/42 20101129 00:51:37 info unit: applying hitpoint mod...38/42 20101129 00:51:37 info unit: modded to 38/43 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 1ms) 20101129 00:51:37 debug engine: inserting unit with id=[Varem] on recall list for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Thug-1139] placement=[] x=[] y=[] for side 1 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Thug with musthaveonly 1 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...32/32 20101129 00:51:37 info unit: modded to 32/33 20101129 00:51:37 } END: add mod (took 1ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...32/33 20101129 00:51:37 info unit: modded to 32/37 20101129 00:51:37 info unit: applying hitpoint mod...32/37 20101129 00:51:37 info unit: modded to 32/38 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 1ms) 20101129 00:51:37 debug engine: inserting unit with id=[Thug-1139] on recall list for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Thug-864] placement=[] x=[] y=[] for side 1 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Thug with musthaveonly 1 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...32/32 20101129 00:51:37 info unit: modded to 32/33 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...32/33 20101129 00:51:37 info unit: modded to 32/37 20101129 00:51:37 info unit: applying hitpoint mod...32/37 20101129 00:51:37 info unit: modded to 32/38 20101129 00:51:37 } END: add mod (took 1ms) 20101129 00:51:37 } END: apply mods (took 1ms) 20101129 00:51:37 debug engine: inserting unit with id=[Thug-864] on recall list for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Thug-1360] placement=[] x=[] y=[] for side 1 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Thug with musthaveonly 1 20101129 00:51:37 debug config: trying to find Thug in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Thug, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...32/32 20101129 00:51:37 info unit: modded to 32/33 20101129 00:51:37 } END: add mod (took 1ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...32/33 20101129 00:51:37 info unit: modded to 32/37 20101129 00:51:37 info unit: applying hitpoint mod...32/37 20101129 00:51:37 info unit: modded to 32/38 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 1ms) 20101129 00:51:37 debug engine: inserting unit with id=[Thug-1360] on recall list for side 1 20101129 00:51:37 debug engine: finding location for unit with id=[Spearman-1451] placement=[] x=[] y=[] for side 1 20101129 00:51:37 debug config: trying to find Spearman in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Spearman, level 4 20101129 00:51:37 debug config: trying to find Spearman in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Spearman, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Spearman with musthaveonly 1 20101129 00:51:37 debug config: trying to find Spearman in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Spearman, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...36/36 20101129 00:51:37 info unit: modded to 36/40 20101129 00:51:37 info unit: applying hitpoint mod...36/40 20101129 00:51:37 info unit: modded to 36/41 20101129 00:51:37 } END: add mod (took 1ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...36/41 20101129 00:51:37 info unit: modded to 36/39 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 1ms) 20101129 00:51:37 debug engine: inserting unit with id=[Spearman-1451] on recall list for side 1 20101129 00:51:37 info engine/team_construction: team 2 construction: init 20101129 00:51:37 debug engine/team_construction: snapshot: false 20101129 00:51:37 debug engine/team_construction: player_cfg: is null 20101129 00:51:37 debug engine/team_construction: player_exists: false 20101129 00:51:37 info engine/team_construction: team 2 construction: gold 20101129 00:51:37 debug engine/team_construction: found gold: '451' 20101129 00:51:37 debug engine/team_construction: set gold to '451' 20101129 00:51:37 debug engine/team_construction: set gold add flag to '0' 20101129 00:51:37 info engine/team_construction: team 2 construction: new team 20101129 00:51:37 info ai/config: side 2: parsing AI configuration from config 20101129 00:51:37 debug ai/config: side 2: config contains: [ai] version = 10710 [stage] engine = id = main_loop name = testing_ai_default::candidate_action_evaluation_loop [candidate_action] enabled = 1 engine = cpp max_score = 200000 name = testing_ai_default::goto_phase score = 200000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 180000 name = testing_ai_default::aspect_recruitment_phase score = 180000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 140000 name = testing_ai_default::move_leader_to_goals_phase score = 140000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 120000 name = testing_ai_default::move_leader_to_keep_phase score = 120000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 100000 name = testing_ai_default::combat_phase score = 100000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 80000 name = testing_ai_default::get_healing_phase score = 80000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 60000 name = testing_ai_default::get_villages_phase score = 60000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 40000 name = testing_ai_default::retreat_phase score = 40000 type = [/candidate_action] [candidate_action] enabled = 0 engine = cpp max_score = 20000 name = testing_ai_default::testing_move_to_targets_phase score = 20000 type = [/candidate_action] [/stage] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = fai [formula_ai] [/formula_ai] [/engine] [goal] value = 500 [criteria] id = Tallin [/criteria] [/goal] [aspect] engine = cpp id = aggression invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 1 [/facet] [default] engine = cpp name = standard_aspect value = 0.4 [/default] [/aspect] [aspect] engine = cpp id = attack_depth invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 5 [/facet] [default] engine = cpp name = standard_aspect value = 5 [/default] [/aspect] [aspect] engine = cpp id = attacks invalidate_on_gamestate_change = yes invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp invalidate_on_gamestate_change = yes name = testing_ai_default::aspect_attacks [/default] [/aspect] [aspect] engine = cpp id = avoid invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect [value] [not] [/not] [/value] [/default] [/aspect] [aspect] engine = cpp id = caution invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = -5 [/facet] [default] engine = cpp name = standard_aspect value = 0.25 [/default] [/aspect] [aspect] engine = cpp id = grouping invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = offensive [/default] [/aspect] [aspect] engine = cpp id = leader_aggression invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = -4.0 [/default] [/aspect] [aspect] engine = cpp id = leader_goal invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect [/default] [/aspect] [aspect] engine = cpp id = leader_value invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 50 [/facet] [default] engine = cpp name = standard_aspect value = 3.0 [/default] [/aspect] [aspect] engine = cpp id = number_of_possible_recruits_to_force_recruit invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = 3.1 [/default] [/aspect] [aspect] engine = cpp id = passive_leader invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = passive_leader_shares_keep invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect [value] engine = cpp name = ai_default::recruitment [/value] [/default] [/aspect] [aspect] engine = cpp id = recruitment_ignore_bad_combat invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = yes [/facet] [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment_ignore_bad_movement invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = yes [/facet] [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment_pattern invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = fighter,fighter,mixed fighter [/facet] [default] engine = cpp name = standard_aspect [/default] [/aspect] [aspect] engine = cpp id = scout_village_targeting invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = 3 [/default] [/aspect] [aspect] engine = cpp id = simple_targeting invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = yes [/facet] [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = support_villages invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = village_value invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 0 [/facet] [default] engine = cpp name = standard_aspect value = 1.0 [/default] [/aspect] [aspect] engine = cpp id = villages_per_scout invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 0 [/facet] [default] engine = cpp name = standard_aspect value = 4 [/default] [/aspect] [/ai] 20101129 00:51:37 debug ai/config: side 2: applying default configuration 20101129 00:51:37 info ai/config: side 2: doing final operations on AI config 20101129 00:51:37 info ai/config: side 2: merging AI configurations 20101129 00:51:37 info ai/config: side 2: setting config version to 10710 20101129 00:51:37 info ai/config: side 2: merging AI aspect with the same id 20101129 00:51:37 info ai/config: side 2: removing duplicate [default] tags from aspects 20101129 00:51:37 debug ai/config: side 2: done parsing side config, it contains: version = 10710 [stage] engine = id = main_loop name = testing_ai_default::candidate_action_evaluation_loop [candidate_action] enabled = 1 engine = cpp max_score = 200000 name = testing_ai_default::goto_phase score = 200000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 180000 name = testing_ai_default::aspect_recruitment_phase score = 180000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 140000 name = testing_ai_default::move_leader_to_goals_phase score = 140000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 120000 name = testing_ai_default::move_leader_to_keep_phase score = 120000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 100000 name = testing_ai_default::combat_phase score = 100000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 80000 name = testing_ai_default::get_healing_phase score = 80000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 60000 name = testing_ai_default::get_villages_phase score = 60000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 40000 name = testing_ai_default::retreat_phase score = 40000 type = [/candidate_action] [candidate_action] enabled = 0 engine = cpp max_score = 20000 name = testing_ai_default::testing_move_to_targets_phase score = 20000 type = [/candidate_action] [/stage] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = fai [formula_ai] [/formula_ai] [/engine] [goal] value = 500 [criteria] id = Tallin [/criteria] [/goal] [aspect] engine = cpp id = aggression invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 1 [/facet] [default] engine = cpp name = standard_aspect value = 0.4 [/default] [/aspect] [aspect] engine = cpp id = attack_depth invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 5 [/facet] [default] engine = cpp name = standard_aspect value = 5 [/default] [/aspect] [aspect] engine = cpp id = attacks invalidate_on_gamestate_change = yes invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp invalidate_on_gamestate_change = yes name = testing_ai_default::aspect_attacks [/default] [/aspect] [aspect] engine = cpp id = avoid invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect [value] [not] [/not] [/value] [/default] [/aspect] [aspect] engine = cpp id = caution invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = -5 [/facet] [default] engine = cpp name = standard_aspect value = 0.25 [/default] [/aspect] [aspect] engine = cpp id = grouping invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = offensive [/default] [/aspect] [aspect] engine = cpp id = leader_aggression invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = -4.0 [/default] [/aspect] [aspect] engine = cpp id = leader_goal invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect [/default] [/aspect] [aspect] engine = cpp id = leader_value invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 50 [/facet] [default] engine = cpp name = standard_aspect value = 3.0 [/default] [/aspect] [aspect] engine = cpp id = number_of_possible_recruits_to_force_recruit invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = 3.1 [/default] [/aspect] [aspect] engine = cpp id = passive_leader invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = passive_leader_shares_keep invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect [value] engine = cpp name = ai_default::recruitment [/value] [/default] [/aspect] [aspect] engine = cpp id = recruitment_ignore_bad_combat invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = yes [/facet] [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment_ignore_bad_movement invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = yes [/facet] [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment_pattern invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = fighter,fighter,mixed fighter [/facet] [default] engine = cpp name = standard_aspect [/default] [/aspect] [aspect] engine = cpp id = scout_village_targeting invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = 3 [/default] [/aspect] [aspect] engine = cpp id = simple_targeting invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = yes [/facet] [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = support_villages invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = village_value invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 0 [/facet] [default] engine = cpp name = standard_aspect value = 1.0 [/default] [/aspect] [aspect] engine = cpp id = villages_per_scout invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 0 [/facet] [default] engine = cpp name = standard_aspect value = 4 [/default] [/aspect] 20101129 00:51:37 info ai/config: side 2: done parsing side config 20101129 00:51:37 debug ai/manager: not initialized ai with id=[] for side 2 : Preparing new AI holder 20101129 00:51:37 info engine: team_info::team_info(...): team_name: trolls, share_maps: 1, share_view: 0. 20101129 00:51:37 info engine: team::team(...): team_name: trolls, shroud: 0, fog: 0. 20101129 00:51:37 info engine/team_construction: team 2 construction: objectives 20101129 00:51:37 info engine/team_construction: team 2 construction: previous recruits 20101129 00:51:37 info engine/team_construction: team 2 construction: leader 20101129 00:51:37 info engine/team_construction: team 2 construction: prepare units 20101129 00:51:37 info engine/team_construction: team 2 construction: place units 20101129 00:51:37 info engine/team_construction: team 3 construction: init 20101129 00:51:37 debug engine/team_construction: snapshot: false 20101129 00:51:37 debug engine/team_construction: player_cfg: is null 20101129 00:51:37 debug engine/team_construction: player_exists: false 20101129 00:51:37 info engine/team_construction: team 3 construction: gold 20101129 00:51:37 debug engine/team_construction: found gold: '-13' 20101129 00:51:37 debug engine/team_construction: set gold to '-13' 20101129 00:51:37 debug engine/team_construction: set gold add flag to '0' 20101129 00:51:37 info engine/team_construction: team 3 construction: new team 20101129 00:51:37 info ai/config: side 3: parsing AI configuration from config 20101129 00:51:37 debug ai/config: side 3: config contains: [ai] version = 10710 [stage] engine = id = main_loop name = testing_ai_default::candidate_action_evaluation_loop [candidate_action] enabled = 1 engine = cpp max_score = 200000 name = testing_ai_default::goto_phase score = 200000 type = [/candidate_action] [candidate_action] enabled = 0 engine = cpp max_score = 180000 name = testing_ai_default::aspect_recruitment_phase score = 180000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 140000 name = testing_ai_default::move_leader_to_goals_phase score = 140000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 120000 name = testing_ai_default::move_leader_to_keep_phase score = 120000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 100000 name = testing_ai_default::combat_phase score = 100000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 80000 name = testing_ai_default::get_healing_phase score = 80000 type = [/candidate_action] [candidate_action] enabled = 0 engine = cpp max_score = 60000 name = testing_ai_default::get_villages_phase score = 60000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 40000 name = testing_ai_default::retreat_phase score = 40000 type = [/candidate_action] [candidate_action] enabled = 0 engine = cpp max_score = 20000 name = testing_ai_default::testing_move_to_targets_phase score = 20000 type = [/candidate_action] [/stage] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = fai [formula_ai] [/formula_ai] [/engine] [goal] value = 500 [criteria] id = Tallin [/criteria] [/goal] [aspect] engine = cpp id = aggression invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 1 [/facet] [default] engine = cpp name = standard_aspect value = 0.4 [/default] [/aspect] [aspect] engine = cpp id = attack_depth invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 5 [/facet] [default] engine = cpp name = standard_aspect value = 5 [/default] [/aspect] [aspect] engine = cpp id = attacks invalidate_on_gamestate_change = yes invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp invalidate_on_gamestate_change = yes name = testing_ai_default::aspect_attacks [/default] [/aspect] [aspect] engine = cpp id = avoid invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect [value] [not] [/not] [/value] [/default] [/aspect] [aspect] engine = cpp id = caution invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = -5 [/facet] [default] engine = cpp name = standard_aspect value = 0.25 [/default] [/aspect] [aspect] engine = cpp id = grouping invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = offensive [/default] [/aspect] [aspect] engine = cpp id = leader_aggression invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = -4.0 [/default] [/aspect] [aspect] engine = cpp id = leader_goal invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect [/default] [/aspect] [aspect] engine = cpp id = leader_value invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 50 [/facet] [default] engine = cpp name = standard_aspect value = 3.0 [/default] [/aspect] [aspect] engine = cpp id = number_of_possible_recruits_to_force_recruit invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = 3.1 [/default] [/aspect] [aspect] engine = cpp id = passive_leader invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = passive_leader_shares_keep invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect [value] engine = cpp name = ai_default::recruitment [/value] [/default] [/aspect] [aspect] engine = cpp id = recruitment_ignore_bad_combat invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = yes [/facet] [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment_ignore_bad_movement invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = yes [/facet] [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment_pattern invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = fighter,fighter,mixed fighter [/facet] [default] engine = cpp name = standard_aspect [/default] [/aspect] [aspect] engine = cpp id = scout_village_targeting invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = 3 [/default] [/aspect] [aspect] engine = cpp id = simple_targeting invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = yes [/facet] [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = support_villages invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = village_value invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 0 [/facet] [default] engine = cpp name = standard_aspect value = 1.0 [/default] [/aspect] [aspect] engine = cpp id = villages_per_scout invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 0 [/facet] [default] engine = cpp name = standard_aspect value = 4 [/default] [/aspect] [/ai] 20101129 00:51:37 debug ai/config: side 3: applying default configuration 20101129 00:51:37 info ai/config: side 3: doing final operations on AI config 20101129 00:51:37 info ai/config: side 3: merging AI configurations 20101129 00:51:37 info ai/config: side 3: setting config version to 10710 20101129 00:51:37 info ai/config: side 3: merging AI aspect with the same id 20101129 00:51:37 info ai/config: side 3: removing duplicate [default] tags from aspects 20101129 00:51:37 debug ai/config: side 3: done parsing side config, it contains: version = 10710 [stage] engine = id = main_loop name = testing_ai_default::candidate_action_evaluation_loop [candidate_action] enabled = 1 engine = cpp max_score = 200000 name = testing_ai_default::goto_phase score = 200000 type = [/candidate_action] [candidate_action] enabled = 0 engine = cpp max_score = 180000 name = testing_ai_default::aspect_recruitment_phase score = 180000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 140000 name = testing_ai_default::move_leader_to_goals_phase score = 140000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 120000 name = testing_ai_default::move_leader_to_keep_phase score = 120000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 100000 name = testing_ai_default::combat_phase score = 100000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 80000 name = testing_ai_default::get_healing_phase score = 80000 type = [/candidate_action] [candidate_action] enabled = 0 engine = cpp max_score = 60000 name = testing_ai_default::get_villages_phase score = 60000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 40000 name = testing_ai_default::retreat_phase score = 40000 type = [/candidate_action] [candidate_action] enabled = 0 engine = cpp max_score = 20000 name = testing_ai_default::testing_move_to_targets_phase score = 20000 type = [/candidate_action] [/stage] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = fai [formula_ai] [/formula_ai] [/engine] [goal] value = 500 [criteria] id = Tallin [/criteria] [/goal] [aspect] engine = cpp id = aggression invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 1 [/facet] [default] engine = cpp name = standard_aspect value = 0.4 [/default] [/aspect] [aspect] engine = cpp id = attack_depth invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 5 [/facet] [default] engine = cpp name = standard_aspect value = 5 [/default] [/aspect] [aspect] engine = cpp id = attacks invalidate_on_gamestate_change = yes invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp invalidate_on_gamestate_change = yes name = testing_ai_default::aspect_attacks [/default] [/aspect] [aspect] engine = cpp id = avoid invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect [value] [not] [/not] [/value] [/default] [/aspect] [aspect] engine = cpp id = caution invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = -5 [/facet] [default] engine = cpp name = standard_aspect value = 0.25 [/default] [/aspect] [aspect] engine = cpp id = grouping invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = offensive [/default] [/aspect] [aspect] engine = cpp id = leader_aggression invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = -4.0 [/default] [/aspect] [aspect] engine = cpp id = leader_goal invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect [/default] [/aspect] [aspect] engine = cpp id = leader_value invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 50 [/facet] [default] engine = cpp name = standard_aspect value = 3.0 [/default] [/aspect] [aspect] engine = cpp id = number_of_possible_recruits_to_force_recruit invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = 3.1 [/default] [/aspect] [aspect] engine = cpp id = passive_leader invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = passive_leader_shares_keep invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect [value] engine = cpp name = ai_default::recruitment [/value] [/default] [/aspect] [aspect] engine = cpp id = recruitment_ignore_bad_combat invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = yes [/facet] [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment_ignore_bad_movement invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = yes [/facet] [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment_pattern invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = fighter,fighter,mixed fighter [/facet] [default] engine = cpp name = standard_aspect [/default] [/aspect] [aspect] engine = cpp id = scout_village_targeting invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = 3 [/default] [/aspect] [aspect] engine = cpp id = simple_targeting invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = yes [/facet] [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = support_villages invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = village_value invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 0 [/facet] [default] engine = cpp name = standard_aspect value = 1.0 [/default] [/aspect] [aspect] engine = cpp id = villages_per_scout invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 0 [/facet] [default] engine = cpp name = standard_aspect value = 4 [/default] [/aspect] 20101129 00:51:37 info ai/config: side 3: done parsing side config 20101129 00:51:37 debug ai/manager: not initialized ai with id=[] for side 3 : Preparing new AI holder 20101129 00:51:37 info engine: team_info::team_info(...): team_name: trolls, share_maps: 1, share_view: 0. 20101129 00:51:37 info engine: team::team(...): team_name: trolls, shroud: 0, fog: 0. 20101129 00:51:37 info engine/team_construction: team 3 construction: objectives 20101129 00:51:37 info engine/team_construction: team 3 construction: previous recruits 20101129 00:51:37 info engine/team_construction: team 3 construction: leader 20101129 00:51:37 info engine/team_construction: team 3 construction: prepare units 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Troll Warrior] id=[Bor] placement=[] x=[27] y=[3] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Troll] id=[Troll-1587] placement=[] x=[24] y=[5] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Troll] id=[Troll-1589] placement=[] x=[16] y=[8] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Troll] id=[Troll-1608] placement=[] x=[17] y=[8] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Troll] id=[Troll-1609] placement=[] x=[18] y=[7] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Troll Whelp] id=[Troll Whelp-1610] placement=[] x=[17] y=[9] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Troll Rocklobber] id=[Troll Rocklobber-1611] placement=[] x=[19] y=[8] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Troll Rocklobber] id=[Troll Rocklobber-1612] placement=[] x=[16] y=[9] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Troll Whelp] id=[Troll Whelp-1613] placement=[] x=[19] y=[9] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Troll] id=[Troll-1614] placement=[] x=[27] y=[10] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Troll] id=[Troll-1615] placement=[] x=[28] y=[9] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Troll] id=[Troll-1632] placement=[] x=[22] y=[7] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Troll Whelp] id=[Troll Whelp-1633] placement=[] x=[22] y=[4] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Troll] id=[Troll-1634] placement=[] x=[20] y=[6] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Troll Whelp] id=[Troll Whelp-1635] placement=[] x=[23] y=[4] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Troll Rocklobber] id=[Troll Rocklobber-1636] placement=[] x=[22] y=[5] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Troll Rocklobber] id=[Troll Rocklobber-1637] placement=[] x=[23] y=[6] 20101129 00:51:37 debug engine/team_construction: unit from side_cfg: type=[Troll] id=[Troll-1638] placement=[] x=[24] y=[6] 20101129 00:51:37 info engine/team_construction: team 3 construction: place units 20101129 00:51:37 debug engine: finding location for unit with id=[Bor] placement=[] x=[27] y=[3] for side 3 20101129 00:51:37 debug config: trying to find Troll Warrior in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Troll Warrior, level 4 20101129 00:51:37 debug unit: setting parent for movement_type largefoot 20101129 00:51:37 debug config: trying to find Troll Warrior in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Troll Warrior, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Troll Warrior with musthaveonly 1 20101129 00:51:37 debug config: trying to find Troll Warrior in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Troll Warrior, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 } END: apply mods (took 0ms) 20101129 00:51:37 debug engine: Adding unit 1570 - Bor to location: (27,3) 20101129 00:51:37 info engine: inserting unit for side 3 20101129 00:51:37 debug engine: finding location for unit with id=[Troll-1587] placement=[] x=[24] y=[5] for side 3 20101129 00:51:37 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Troll, level 4 20101129 00:51:37 debug unit: setting parent for movement_type largefoot 20101129 00:51:37 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Troll, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Troll with musthaveonly 1 20101129 00:51:37 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Troll, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...55/55 20101129 00:51:37 info unit: modded to 55/56 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 1ms) 20101129 00:51:37 debug engine: Adding unit 1587 - Troll-1587 to location: (24,5) 20101129 00:51:37 info engine: inserting unit for side 3 20101129 00:51:37 debug engine: finding location for unit with id=[Troll-1589] placement=[] x=[16] y=[8] for side 3 20101129 00:51:37 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Troll, level 4 20101129 00:51:37 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Troll, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Troll with musthaveonly 1 20101129 00:51:37 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Troll, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...55/55 20101129 00:51:37 info unit: modded to 55/56 20101129 00:51:37 } END: add mod (took 1ms) 20101129 00:51:37 } END: apply mods (took 1ms) 20101129 00:51:37 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:37 info engine: inserting unit for side 3 20101129 00:51:37 debug engine: finding location for unit with id=[Troll-1608] placement=[] x=[17] y=[8] for side 3 20101129 00:51:37 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Troll, level 4 20101129 00:51:37 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Troll, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Troll with musthaveonly 1 20101129 00:51:37 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Troll, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...55/55 20101129 00:51:37 info unit: modded to 55/56 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...55/56 20101129 00:51:37 info unit: modded to 55/60 20101129 00:51:37 info unit: applying hitpoint mod...55/60 20101129 00:51:37 info unit: modded to 55/61 20101129 00:51:37 info unit: applying hitpoint mod...55/61 20101129 00:51:37 info unit: modded to 55/62 20101129 00:51:37 } END: add mod (took 1ms) 20101129 00:51:37 } END: apply mods (took 1ms) 20101129 00:51:37 debug engine: Adding unit 1608 - Troll-1608 to location: (17,8) 20101129 00:51:37 info engine: inserting unit for side 3 20101129 00:51:37 debug engine: finding location for unit with id=[Troll-1609] placement=[] x=[18] y=[7] for side 3 20101129 00:51:37 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Troll, level 4 20101129 00:51:37 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Troll, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Troll with musthaveonly 1 20101129 00:51:37 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Troll, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...55/55 20101129 00:51:37 info unit: modded to 55/56 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...55/56 20101129 00:51:37 info unit: modded to 55/60 20101129 00:51:37 info unit: applying hitpoint mod...55/60 20101129 00:51:37 info unit: modded to 55/61 20101129 00:51:37 info unit: applying hitpoint mod...55/61 20101129 00:51:37 info unit: modded to 55/62 20101129 00:51:37 } END: add mod (took 1ms) 20101129 00:51:37 } END: apply mods (took 1ms) 20101129 00:51:37 debug engine: Adding unit 1609 - Troll-1609 to location: (18,7) 20101129 00:51:37 info engine: inserting unit for side 3 20101129 00:51:37 debug engine: finding location for unit with id=[Troll Whelp-1610] placement=[] x=[17] y=[9] for side 3 20101129 00:51:37 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:37 debug unit: setting parent for movement_type largefoot 20101129 00:51:37 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Troll Whelp with musthaveonly 1 20101129 00:51:37 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...42/42 20101129 00:51:37 info unit: modded to 42/46 20101129 00:51:37 info unit: applying hitpoint mod...42/46 20101129 00:51:37 info unit: modded to 42/47 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...42/47 20101129 00:51:37 info unit: modded to 42/45 20101129 00:51:37 } END: add mod (took 1ms) 20101129 00:51:37 } END: apply mods (took 1ms) 20101129 00:51:37 debug engine: Adding unit 1610 - Troll Whelp-1610 to location: (17,9) 20101129 00:51:37 info engine: inserting unit for side 3 20101129 00:51:37 debug engine: finding location for unit with id=[Troll Rocklobber-1611] placement=[] x=[19] y=[8] for side 3 20101129 00:51:37 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:37 debug unit: setting parent for movement_type largefoot 20101129 00:51:37 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Troll Rocklobber with musthaveonly 1 20101129 00:51:37 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...49/49 20101129 00:51:37 info unit: modded to 49/53 20101129 00:51:37 info unit: applying hitpoint mod...49/53 20101129 00:51:37 info unit: modded to 49/54 20101129 00:51:37 info unit: applying hitpoint mod...49/54 20101129 00:51:37 info unit: modded to 49/55 20101129 00:51:37 } END: add mod (took 1ms) 20101129 00:51:37 } END: apply mods (took 1ms) 20101129 00:51:37 debug engine: Adding unit 1611 - Troll Rocklobber-1611 to location: (19,8) 20101129 00:51:37 info engine: inserting unit for side 3 20101129 00:51:37 debug engine: finding location for unit with id=[Troll Rocklobber-1612] placement=[] x=[16] y=[9] for side 3 20101129 00:51:37 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:37 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Troll Rocklobber with musthaveonly 1 20101129 00:51:37 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...49/49 20101129 00:51:37 info unit: modded to 49/53 20101129 00:51:37 info unit: applying hitpoint mod...49/53 20101129 00:51:37 info unit: modded to 49/54 20101129 00:51:37 info unit: applying hitpoint mod...49/54 20101129 00:51:37 info unit: modded to 49/55 20101129 00:51:37 } END: add mod (took 1ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...49/55 20101129 00:51:37 info unit: modded to 49/52 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 1ms) 20101129 00:51:37 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:37 info engine: inserting unit for side 3 20101129 00:51:37 debug engine: finding location for unit with id=[Troll Whelp-1613] placement=[] x=[19] y=[9] for side 3 20101129 00:51:37 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:37 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Troll Whelp with musthaveonly 1 20101129 00:51:37 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...42/42 20101129 00:51:37 info unit: modded to 42/40 20101129 00:51:37 info unit: resetting hp to max 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 1ms) 20101129 00:51:37 debug engine: Adding unit 1613 - Troll Whelp-1613 to location: (19,9) 20101129 00:51:37 info engine: inserting unit for side 3 20101129 00:51:37 debug engine: finding location for unit with id=[Troll-1614] placement=[] x=[27] y=[10] for side 3 20101129 00:51:37 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Troll, level 4 20101129 00:51:37 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Troll, level 4 20101129 00:51:37 info unit: Generating a trait for unit type Troll with musthaveonly 1 20101129 00:51:37 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:37 debug unit: Building unit type Troll, level 4 20101129 00:51:37 { BEGIN: apply mods 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 { BEGIN: add mod 20101129 00:51:37 info unit: applying hitpoint mod...55/55 20101129 00:51:37 info unit: modded to 55/52 20101129 00:51:37 info unit: resetting hp to max 20101129 00:51:37 } END: add mod (took 0ms) 20101129 00:51:37 } END: apply mods (took 0ms) 20101129 00:51:38 debug engine: Adding unit 1614 - Troll-1614 to location: (27,10) 20101129 00:51:38 info engine: inserting unit for side 3 20101129 00:51:38 debug engine: finding location for unit with id=[Troll-1615] placement=[] x=[28] y=[9] for side 3 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...55/55 20101129 00:51:38 info unit: modded to 55/56 20101129 00:51:38 } END: add mod (took 1ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1615 - Troll-1615 to location: (28,9) 20101129 00:51:38 info engine: inserting unit for side 3 20101129 00:51:38 debug engine: finding location for unit with id=[Troll-1632] placement=[] x=[22] y=[7] for side 3 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...55/55 20101129 00:51:38 info unit: modded to 55/56 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 0ms) 20101129 00:51:38 debug engine: Adding unit 1632 - Troll-1632 to location: (22,7) 20101129 00:51:38 info engine: inserting unit for side 3 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Whelp-1633] placement=[] x=[22] y=[4] for side 3 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Whelp with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...42/42 20101129 00:51:38 info unit: modded to 42/46 20101129 00:51:38 info unit: applying hitpoint mod...42/46 20101129 00:51:38 info unit: modded to 42/47 20101129 00:51:38 } END: add mod (took 1ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...42/47 20101129 00:51:38 info unit: modded to 42/48 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1633 - Troll Whelp-1633 to location: (22,4) 20101129 00:51:38 info engine: inserting unit for side 3 20101129 00:51:38 debug engine: finding location for unit with id=[Troll-1634] placement=[] x=[20] y=[6] for side 3 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...55/55 20101129 00:51:38 info unit: modded to 55/52 20101129 00:51:38 info unit: resetting hp to max 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 } END: add mod (took 1ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1634 - Troll-1634 to location: (20,6) 20101129 00:51:38 info engine: inserting unit for side 3 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Whelp-1635] placement=[] x=[23] y=[4] for side 3 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Whelp with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...42/42 20101129 00:51:38 info unit: modded to 42/46 20101129 00:51:38 info unit: applying hitpoint mod...42/46 20101129 00:51:38 info unit: modded to 42/47 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1635 - Troll Whelp-1635 to location: (23,4) 20101129 00:51:38 info engine: inserting unit for side 3 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Rocklobber-1636] placement=[] x=[22] y=[5] for side 3 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Rocklobber with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...49/49 20101129 00:51:38 info unit: modded to 49/50 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 0ms) 20101129 00:51:38 debug engine: Adding unit 1636 - Troll Rocklobber-1636 to location: (22,5) 20101129 00:51:38 info engine: inserting unit for side 3 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Rocklobber-1637] placement=[] x=[23] y=[6] for side 3 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Rocklobber with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...49/49 20101129 00:51:38 info unit: modded to 49/47 20101129 00:51:38 info unit: resetting hp to max 20101129 00:51:38 } END: add mod (took 1ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...47/47 20101129 00:51:38 info unit: modded to 47/51 20101129 00:51:38 info unit: applying hitpoint mod...47/51 20101129 00:51:38 info unit: modded to 47/52 20101129 00:51:38 info unit: applying hitpoint mod...47/52 20101129 00:51:38 info unit: modded to 47/53 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1637 - Troll Rocklobber-1637 to location: (23,6) 20101129 00:51:38 info engine: inserting unit for side 3 20101129 00:51:38 debug engine: finding location for unit with id=[Troll-1638] placement=[] x=[24] y=[6] for side 3 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...55/55 20101129 00:51:38 info unit: modded to 55/56 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...55/56 20101129 00:51:38 info unit: modded to 55/60 20101129 00:51:38 info unit: applying hitpoint mod...55/60 20101129 00:51:38 info unit: modded to 55/61 20101129 00:51:38 info unit: applying hitpoint mod...55/61 20101129 00:51:38 info unit: modded to 55/62 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1638 - Troll-1638 to location: (24,6) 20101129 00:51:38 info engine: inserting unit for side 3 20101129 00:51:38 info engine/team_construction: team 4 construction: init 20101129 00:51:38 debug engine/team_construction: snapshot: false 20101129 00:51:38 debug engine/team_construction: player_cfg: is null 20101129 00:51:38 debug engine/team_construction: player_exists: false 20101129 00:51:38 info engine/team_construction: team 4 construction: gold 20101129 00:51:38 debug engine/team_construction: found gold: '7' 20101129 00:51:38 debug engine/team_construction: set gold to '7' 20101129 00:51:38 debug engine/team_construction: set gold add flag to '0' 20101129 00:51:38 info engine/team_construction: team 4 construction: new team 20101129 00:51:38 info ai/config: side 4: parsing AI configuration from config 20101129 00:51:38 debug ai/config: side 4: config contains: [ai] version = 10710 [stage] engine = id = main_loop name = testing_ai_default::candidate_action_evaluation_loop [candidate_action] enabled = 1 engine = cpp max_score = 200000 name = testing_ai_default::goto_phase score = 200000 type = [/candidate_action] [candidate_action] enabled = 0 engine = cpp max_score = 180000 name = testing_ai_default::aspect_recruitment_phase score = 180000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 140000 name = testing_ai_default::move_leader_to_goals_phase score = 140000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 120000 name = testing_ai_default::move_leader_to_keep_phase score = 120000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 100000 name = testing_ai_default::combat_phase score = 100000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 80000 name = testing_ai_default::get_healing_phase score = 80000 type = [/candidate_action] [candidate_action] enabled = 0 engine = cpp max_score = 60000 name = testing_ai_default::get_villages_phase score = 60000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 40000 name = testing_ai_default::retreat_phase score = 40000 type = [/candidate_action] [candidate_action] enabled = 0 engine = cpp max_score = 20000 name = testing_ai_default::testing_move_to_targets_phase score = 20000 type = [/candidate_action] [/stage] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = fai [formula_ai] [/formula_ai] [/engine] [goal] value = 500 [criteria] id = Tallin [/criteria] [/goal] [aspect] engine = cpp id = aggression invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 1 [/facet] [default] engine = cpp name = standard_aspect value = 0.4 [/default] [/aspect] [aspect] engine = cpp id = attack_depth invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 5 [/facet] [default] engine = cpp name = standard_aspect value = 5 [/default] [/aspect] [aspect] engine = cpp id = attacks invalidate_on_gamestate_change = yes invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp invalidate_on_gamestate_change = yes name = testing_ai_default::aspect_attacks [/default] [/aspect] [aspect] engine = cpp id = avoid invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect [value] [not] [/not] [/value] [/default] [/aspect] [aspect] engine = cpp id = caution invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = -5 [/facet] [default] engine = cpp name = standard_aspect value = 0.25 [/default] [/aspect] [aspect] engine = cpp id = grouping invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = offensive [/default] [/aspect] [aspect] engine = cpp id = leader_aggression invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = -4.0 [/default] [/aspect] [aspect] engine = cpp id = leader_goal invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect [/default] [/aspect] [aspect] engine = cpp id = leader_value invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 50 [/facet] [default] engine = cpp name = standard_aspect value = 3.0 [/default] [/aspect] [aspect] engine = cpp id = number_of_possible_recruits_to_force_recruit invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = 3.1 [/default] [/aspect] [aspect] engine = cpp id = passive_leader invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = passive_leader_shares_keep invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect [value] engine = cpp name = ai_default::recruitment [/value] [/default] [/aspect] [aspect] engine = cpp id = recruitment_ignore_bad_combat invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = yes [/facet] [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment_ignore_bad_movement invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = yes [/facet] [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment_pattern invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = fighter,fighter,mixed fighter [/facet] [default] engine = cpp name = standard_aspect [/default] [/aspect] [aspect] engine = cpp id = scout_village_targeting invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = 3 [/default] [/aspect] [aspect] engine = cpp id = simple_targeting invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = yes [/facet] [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = support_villages invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = village_value invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 0 [/facet] [default] engine = cpp name = standard_aspect value = 1.0 [/default] [/aspect] [aspect] engine = cpp id = villages_per_scout invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 0 [/facet] [default] engine = cpp name = standard_aspect value = 4 [/default] [/aspect] [/ai] 20101129 00:51:38 debug ai/config: side 4: applying default configuration 20101129 00:51:38 info ai/config: side 4: doing final operations on AI config 20101129 00:51:38 info ai/config: side 4: merging AI configurations 20101129 00:51:38 info ai/config: side 4: setting config version to 10710 20101129 00:51:38 info ai/config: side 4: merging AI aspect with the same id 20101129 00:51:38 info ai/config: side 4: removing duplicate [default] tags from aspects 20101129 00:51:38 debug ai/config: side 4: done parsing side config, it contains: version = 10710 [stage] engine = id = main_loop name = testing_ai_default::candidate_action_evaluation_loop [candidate_action] enabled = 1 engine = cpp max_score = 200000 name = testing_ai_default::goto_phase score = 200000 type = [/candidate_action] [candidate_action] enabled = 0 engine = cpp max_score = 180000 name = testing_ai_default::aspect_recruitment_phase score = 180000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 140000 name = testing_ai_default::move_leader_to_goals_phase score = 140000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 120000 name = testing_ai_default::move_leader_to_keep_phase score = 120000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 100000 name = testing_ai_default::combat_phase score = 100000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 80000 name = testing_ai_default::get_healing_phase score = 80000 type = [/candidate_action] [candidate_action] enabled = 0 engine = cpp max_score = 60000 name = testing_ai_default::get_villages_phase score = 60000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 40000 name = testing_ai_default::retreat_phase score = 40000 type = [/candidate_action] [candidate_action] enabled = 0 engine = cpp max_score = 20000 name = testing_ai_default::testing_move_to_targets_phase score = 20000 type = [/candidate_action] [/stage] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = fai [formula_ai] [/formula_ai] [/engine] [goal] value = 500 [criteria] id = Tallin [/criteria] [/goal] [aspect] engine = cpp id = aggression invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 1 [/facet] [default] engine = cpp name = standard_aspect value = 0.4 [/default] [/aspect] [aspect] engine = cpp id = attack_depth invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 5 [/facet] [default] engine = cpp name = standard_aspect value = 5 [/default] [/aspect] [aspect] engine = cpp id = attacks invalidate_on_gamestate_change = yes invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp invalidate_on_gamestate_change = yes name = testing_ai_default::aspect_attacks [/default] [/aspect] [aspect] engine = cpp id = avoid invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect [value] [not] [/not] [/value] [/default] [/aspect] [aspect] engine = cpp id = caution invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = -5 [/facet] [default] engine = cpp name = standard_aspect value = 0.25 [/default] [/aspect] [aspect] engine = cpp id = grouping invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = offensive [/default] [/aspect] [aspect] engine = cpp id = leader_aggression invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = -4.0 [/default] [/aspect] [aspect] engine = cpp id = leader_goal invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect [/default] [/aspect] [aspect] engine = cpp id = leader_value invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 50 [/facet] [default] engine = cpp name = standard_aspect value = 3.0 [/default] [/aspect] [aspect] engine = cpp id = number_of_possible_recruits_to_force_recruit invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = 3.1 [/default] [/aspect] [aspect] engine = cpp id = passive_leader invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = passive_leader_shares_keep invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect [value] engine = cpp name = ai_default::recruitment [/value] [/default] [/aspect] [aspect] engine = cpp id = recruitment_ignore_bad_combat invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = yes [/facet] [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment_ignore_bad_movement invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = yes [/facet] [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment_pattern invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = fighter,fighter,mixed fighter [/facet] [default] engine = cpp name = standard_aspect [/default] [/aspect] [aspect] engine = cpp id = scout_village_targeting invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = 3 [/default] [/aspect] [aspect] engine = cpp id = simple_targeting invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = yes [/facet] [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = support_villages invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = village_value invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 0 [/facet] [default] engine = cpp name = standard_aspect value = 1.0 [/default] [/aspect] [aspect] engine = cpp id = villages_per_scout invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 0 [/facet] [default] engine = cpp name = standard_aspect value = 4 [/default] [/aspect] 20101129 00:51:38 info ai/config: side 4: done parsing side config 20101129 00:51:38 debug ai/manager: not initialized ai with id=[] for side 4 : Preparing new AI holder 20101129 00:51:38 info engine: team_info::team_info(...): team_name: trolls, share_maps: 1, share_view: 0. 20101129 00:51:38 info engine: team::team(...): team_name: trolls, shroud: 0, fog: 0. 20101129 00:51:38 info engine/team_construction: team 4 construction: objectives 20101129 00:51:38 info engine/team_construction: team 4 construction: previous recruits 20101129 00:51:38 info engine/team_construction: team 4 construction: leader 20101129 00:51:38 info engine/team_construction: team 4 construction: prepare units 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Warrior] id=[Oof] placement=[] x=[26] y=[28] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Whelp] id=[Troll Whelp-1591] placement=[] x=[21] y=[20] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Rocklobber] id=[Troll Rocklobber-1592] placement=[] x=[24] y=[25] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll] id=[Troll-1593] placement=[] x=[18] y=[20] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Rocklobber] id=[Troll Rocklobber-1594] placement=[] x=[17] y=[22] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Whelp] id=[Troll Whelp-1595] placement=[] x=[16] y=[20] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Whelp] id=[Troll Whelp-1596] placement=[] x=[15] y=[24] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Whelp] id=[Troll Whelp-1597] placement=[] x=[18] y=[23] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Whelp] id=[Troll Whelp-1598] placement=[] x=[18] y=[19] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Whelp] id=[Troll Whelp-1616] placement=[] x=[19] y=[23] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Whelp] id=[Troll Whelp-1617] placement=[] x=[20] y=[23] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Rocklobber] id=[Troll Rocklobber-1618] placement=[] x=[18] y=[21] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Whelp] id=[Troll Whelp-1619] placement=[] x=[20] y=[20] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Rocklobber] id=[Troll Rocklobber-1620] placement=[] x=[18] y=[24] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll] id=[Troll-1621] placement=[] x=[19] y=[22] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Whelp] id=[Troll Whelp-1622] placement=[] x=[22] y=[23] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Rocklobber] id=[Troll Rocklobber-1623] placement=[] x=[20] y=[21] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll] id=[Troll-1639] placement=[] x=[19] y=[25] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll] id=[Troll-1640] placement=[] x=[21] y=[26] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Whelp] id=[Troll Whelp-1641] placement=[] x=[22] y=[25] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Rocklobber] id=[Troll Rocklobber-1642] placement=[] x=[22] y=[27] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Rocklobber] id=[Troll Rocklobber-1643] placement=[] x=[24] y=[24] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Whelp] id=[Troll Whelp-1644] placement=[] x=[24] y=[26] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Rocklobber] id=[Troll Rocklobber-1645] placement=[] x=[19] y=[24] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Rocklobber] id=[Troll Rocklobber-1646] placement=[] x=[24] y=[23] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Rocklobber] id=[Troll Rocklobber-1655] placement=[] x=[25] y=[28] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll] id=[Troll-1656] placement=[] x=[25] y=[29] 20101129 00:51:38 info engine/team_construction: team 4 construction: place units 20101129 00:51:38 debug engine: finding location for unit with id=[Oof] placement=[] x=[26] y=[28] for side 4 20101129 00:51:38 debug config: trying to find Troll Warrior in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Warrior, level 4 20101129 00:51:38 debug config: trying to find Troll Warrior in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Warrior, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Warrior with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Warrior in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Warrior, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 } END: apply mods (took 0ms) 20101129 00:51:38 debug engine: Adding unit 1571 - Oof to location: (26,28) 20101129 00:51:38 info engine: inserting unit for side 4 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Whelp-1591] placement=[] x=[21] y=[20] for side 4 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Whelp with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...42/42 20101129 00:51:38 info unit: modded to 42/46 20101129 00:51:38 info unit: applying hitpoint mod...42/46 20101129 00:51:38 info unit: modded to 42/47 20101129 00:51:38 } END: add mod (took 1ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...42/47 20101129 00:51:38 info unit: modded to 42/45 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1591 - Troll Whelp-1591 to location: (21,20) 20101129 00:51:38 info engine: inserting unit for side 4 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Rocklobber-1592] placement=[] x=[24] y=[25] for side 4 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Rocklobber with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...49/49 20101129 00:51:38 info unit: modded to 49/53 20101129 00:51:38 info unit: applying hitpoint mod...49/53 20101129 00:51:38 info unit: modded to 49/54 20101129 00:51:38 info unit: applying hitpoint mod...49/54 20101129 00:51:38 info unit: modded to 49/55 20101129 00:51:38 } END: add mod (took 1ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...49/55 20101129 00:51:38 info unit: modded to 49/56 20101129 00:51:38 } END: add mod (took 1ms) 20101129 00:51:38 } END: apply mods (took 2ms) 20101129 00:51:38 debug engine: Adding unit 1592 - Troll Rocklobber-1592 to location: (24,25) 20101129 00:51:38 info engine: inserting unit for side 4 20101129 00:51:38 debug engine: finding location for unit with id=[Troll-1593] placement=[] x=[18] y=[20] for side 4 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...55/55 20101129 00:51:38 info unit: modded to 55/52 20101129 00:51:38 info unit: resetting hp to max 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1593 - Troll-1593 to location: (18,20) 20101129 00:51:38 info engine: inserting unit for side 4 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Rocklobber-1594] placement=[] x=[17] y=[22] for side 4 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Rocklobber with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...49/49 20101129 00:51:38 info unit: modded to 49/50 20101129 00:51:38 } END: add mod (took 1ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1594 - Troll Rocklobber-1594 to location: (17,22) 20101129 00:51:38 info engine: inserting unit for side 4 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Whelp-1595] placement=[] x=[16] y=[20] for side 4 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Whelp with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...42/42 20101129 00:51:38 info unit: modded to 42/43 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...42/43 20101129 00:51:38 info unit: modded to 42/41 20101129 00:51:38 info unit: resetting hp to max 20101129 00:51:38 } END: add mod (took 1ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1595 - Troll Whelp-1595 to location: (16,20) 20101129 00:51:38 info engine: inserting unit for side 4 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Whelp-1596] placement=[] x=[15] y=[24] for side 4 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Whelp with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...42/42 20101129 00:51:38 info unit: modded to 42/40 20101129 00:51:38 info unit: resetting hp to max 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 0ms) 20101129 00:51:38 debug engine: Adding unit 1596 - Troll Whelp-1596 to location: (15,24) 20101129 00:51:38 info engine: inserting unit for side 4 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Whelp-1597] placement=[] x=[18] y=[23] for side 4 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Whelp with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...42/42 20101129 00:51:38 info unit: modded to 42/43 20101129 00:51:38 } END: add mod (took 1ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...42/43 20101129 00:51:38 info unit: modded to 42/41 20101129 00:51:38 info unit: resetting hp to max 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1597 - Troll Whelp-1597 to location: (18,23) 20101129 00:51:38 info engine: inserting unit for side 4 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Whelp-1598] placement=[] x=[18] y=[19] for side 4 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Whelp with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...42/42 20101129 00:51:38 info unit: modded to 42/40 20101129 00:51:38 info unit: resetting hp to max 20101129 00:51:38 } END: add mod (took 1ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1598 - Troll Whelp-1598 to location: (18,19) 20101129 00:51:38 info engine: inserting unit for side 4 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Whelp-1616] placement=[] x=[19] y=[23] for side 4 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Whelp with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...42/42 20101129 00:51:38 info unit: modded to 42/43 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 0ms) 20101129 00:51:38 debug engine: Adding unit 1616 - Troll Whelp-1616 to location: (19,23) 20101129 00:51:38 info engine: inserting unit for side 4 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Whelp-1617] placement=[] x=[20] y=[23] for side 4 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Whelp with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...42/42 20101129 00:51:38 info unit: modded to 42/46 20101129 00:51:38 info unit: applying hitpoint mod...42/46 20101129 00:51:38 info unit: modded to 42/47 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1617 - Troll Whelp-1617 to location: (20,23) 20101129 00:51:38 info engine: inserting unit for side 4 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Rocklobber-1618] placement=[] x=[18] y=[21] for side 4 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Rocklobber with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...49/49 20101129 00:51:38 info unit: modded to 49/50 20101129 00:51:38 } END: add mod (took 1ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...49/50 20101129 00:51:38 info unit: modded to 49/54 20101129 00:51:38 info unit: applying hitpoint mod...49/54 20101129 00:51:38 info unit: modded to 49/55 20101129 00:51:38 info unit: applying hitpoint mod...49/55 20101129 00:51:38 info unit: modded to 49/56 20101129 00:51:38 } END: add mod (took 1ms) 20101129 00:51:38 } END: apply mods (took 2ms) 20101129 00:51:38 debug engine: Adding unit 1618 - Troll Rocklobber-1618 to location: (18,21) 20101129 00:51:38 info engine: inserting unit for side 4 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Whelp-1619] placement=[] x=[20] y=[20] for side 4 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Whelp with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...42/42 20101129 00:51:38 info unit: modded to 42/40 20101129 00:51:38 info unit: resetting hp to max 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 0ms) 20101129 00:51:38 debug engine: Adding unit 1619 - Troll Whelp-1619 to location: (20,20) 20101129 00:51:38 info engine: inserting unit for side 4 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Rocklobber-1620] placement=[] x=[18] y=[24] for side 4 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Rocklobber with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...49/49 20101129 00:51:38 info unit: modded to 49/50 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 0ms) 20101129 00:51:38 debug engine: Adding unit 1620 - Troll Rocklobber-1620 to location: (18,24) 20101129 00:51:38 info engine: inserting unit for side 4 20101129 00:51:38 debug engine: finding location for unit with id=[Troll-1621] placement=[] x=[19] y=[22] for side 4 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...55/55 20101129 00:51:38 info unit: modded to 55/59 20101129 00:51:38 info unit: applying hitpoint mod...55/59 20101129 00:51:38 info unit: modded to 55/60 20101129 00:51:38 info unit: applying hitpoint mod...55/60 20101129 00:51:38 info unit: modded to 55/61 20101129 00:51:38 } END: add mod (took 1ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1621 - Troll-1621 to location: (19,22) 20101129 00:51:38 info engine: inserting unit for side 4 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Whelp-1622] placement=[] x=[22] y=[23] for side 4 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Whelp with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...42/42 20101129 00:51:38 info unit: modded to 42/46 20101129 00:51:38 info unit: applying hitpoint mod...42/46 20101129 00:51:38 info unit: modded to 42/47 20101129 00:51:38 } END: add mod (took 1ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...42/47 20101129 00:51:38 info unit: modded to 42/48 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1622 - Troll Whelp-1622 to location: (22,23) 20101129 00:51:38 info engine: inserting unit for side 4 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Rocklobber-1623] placement=[] x=[20] y=[21] for side 4 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Rocklobber with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...49/49 20101129 00:51:38 info unit: modded to 49/47 20101129 00:51:38 info unit: resetting hp to max 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...47/47 20101129 00:51:38 info unit: modded to 47/51 20101129 00:51:38 info unit: applying hitpoint mod...47/51 20101129 00:51:38 info unit: modded to 47/52 20101129 00:51:38 info unit: applying hitpoint mod...47/52 20101129 00:51:38 info unit: modded to 47/53 20101129 00:51:38 } END: add mod (took 1ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1623 - Troll Rocklobber-1623 to location: (20,21) 20101129 00:51:38 info engine: inserting unit for side 4 20101129 00:51:38 debug engine: finding location for unit with id=[Troll-1639] placement=[] x=[19] y=[25] for side 4 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...55/55 20101129 00:51:38 info unit: modded to 55/56 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...55/56 20101129 00:51:38 info unit: modded to 55/53 20101129 00:51:38 info unit: resetting hp to max 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1639 - Troll-1639 to location: (19,25) 20101129 00:51:38 info engine: inserting unit for side 4 20101129 00:51:38 debug engine: finding location for unit with id=[Troll-1640] placement=[] x=[21] y=[26] for side 4 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...55/55 20101129 00:51:38 info unit: modded to 55/56 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...55/56 20101129 00:51:38 info unit: modded to 55/60 20101129 00:51:38 info unit: applying hitpoint mod...55/60 20101129 00:51:38 info unit: modded to 55/61 20101129 00:51:38 info unit: applying hitpoint mod...55/61 20101129 00:51:38 info unit: modded to 55/62 20101129 00:51:38 } END: add mod (took 1ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1640 - Troll-1640 to location: (21,26) 20101129 00:51:38 info engine: inserting unit for side 4 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Whelp-1641] placement=[] x=[22] y=[25] for side 4 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Whelp with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...42/42 20101129 00:51:38 info unit: modded to 42/46 20101129 00:51:38 info unit: applying hitpoint mod...42/46 20101129 00:51:38 info unit: modded to 42/47 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1641 - Troll Whelp-1641 to location: (22,25) 20101129 00:51:38 info engine: inserting unit for side 4 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Rocklobber-1642] placement=[] x=[22] y=[27] for side 4 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Rocklobber with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...49/49 20101129 00:51:38 info unit: modded to 49/53 20101129 00:51:38 info unit: applying hitpoint mod...49/53 20101129 00:51:38 info unit: modded to 49/54 20101129 00:51:38 info unit: applying hitpoint mod...49/54 20101129 00:51:38 info unit: modded to 49/55 20101129 00:51:38 } END: add mod (took 1ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1642 - Troll Rocklobber-1642 to location: (22,27) 20101129 00:51:38 info engine: inserting unit for side 4 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Rocklobber-1643] placement=[] x=[24] y=[24] for side 4 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Rocklobber with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...49/49 20101129 00:51:38 info unit: modded to 49/53 20101129 00:51:38 info unit: applying hitpoint mod...49/53 20101129 00:51:38 info unit: modded to 49/54 20101129 00:51:38 info unit: applying hitpoint mod...49/54 20101129 00:51:38 info unit: modded to 49/55 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...49/55 20101129 00:51:38 info unit: modded to 49/56 20101129 00:51:38 } END: add mod (took 1ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1643 - Troll Rocklobber-1643 to location: (24,24) 20101129 00:51:38 info engine: inserting unit for side 4 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Whelp-1644] placement=[] x=[24] y=[26] for side 4 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Whelp with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...42/42 20101129 00:51:38 info unit: modded to 42/46 20101129 00:51:38 info unit: applying hitpoint mod...42/46 20101129 00:51:38 info unit: modded to 42/47 20101129 00:51:38 } END: add mod (took 1ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1644 - Troll Whelp-1644 to location: (24,26) 20101129 00:51:38 info engine: inserting unit for side 4 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Rocklobber-1645] placement=[] x=[19] y=[24] for side 4 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Rocklobber with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...49/49 20101129 00:51:38 info unit: modded to 49/50 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...49/50 20101129 00:51:38 info unit: modded to 49/48 20101129 00:51:38 info unit: resetting hp to max 20101129 00:51:38 } END: add mod (took 1ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1645 - Troll Rocklobber-1645 to location: (19,24) 20101129 00:51:38 info engine: inserting unit for side 4 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Rocklobber-1646] placement=[] x=[24] y=[23] for side 4 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Rocklobber with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...49/49 20101129 00:51:38 info unit: modded to 49/47 20101129 00:51:38 info unit: resetting hp to max 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1646 - Troll Rocklobber-1646 to location: (24,23) 20101129 00:51:38 info engine: inserting unit for side 4 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Rocklobber-1655] placement=[] x=[25] y=[28] for side 4 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Rocklobber with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...49/49 20101129 00:51:38 info unit: modded to 49/47 20101129 00:51:38 info unit: resetting hp to max 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 0ms) 20101129 00:51:38 debug engine: Adding unit 1655 - Troll Rocklobber-1655 to location: (25,28) 20101129 00:51:38 info engine: inserting unit for side 4 20101129 00:51:38 debug engine: finding location for unit with id=[Troll-1656] placement=[] x=[25] y=[29] for side 4 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...55/55 20101129 00:51:38 info unit: modded to 55/52 20101129 00:51:38 info unit: resetting hp to max 20101129 00:51:38 } END: add mod (took 1ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...52/52 20101129 00:51:38 info unit: modded to 52/53 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1656 - Troll-1656 to location: (25,29) 20101129 00:51:38 info engine: inserting unit for side 4 20101129 00:51:38 info engine/team_construction: team 5 construction: init 20101129 00:51:38 debug engine/team_construction: snapshot: false 20101129 00:51:38 debug engine/team_construction: player_cfg: is null 20101129 00:51:38 debug engine/team_construction: player_exists: false 20101129 00:51:38 info engine/team_construction: team 5 construction: gold 20101129 00:51:38 debug engine/team_construction: found gold: '-11' 20101129 00:51:38 debug engine/team_construction: set gold to '-11' 20101129 00:51:38 debug engine/team_construction: set gold add flag to '0' 20101129 00:51:38 info engine/team_construction: team 5 construction: new team 20101129 00:51:38 info ai/config: side 5: parsing AI configuration from config 20101129 00:51:38 debug ai/config: side 5: config contains: [ai] version = 10710 [stage] engine = id = main_loop name = testing_ai_default::candidate_action_evaluation_loop [candidate_action] enabled = 1 engine = cpp max_score = 200000 name = testing_ai_default::goto_phase score = 200000 type = [/candidate_action] [candidate_action] enabled = 0 engine = cpp max_score = 180000 name = testing_ai_default::aspect_recruitment_phase score = 180000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 140000 name = testing_ai_default::move_leader_to_goals_phase score = 140000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 120000 name = testing_ai_default::move_leader_to_keep_phase score = 120000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 100000 name = testing_ai_default::combat_phase score = 100000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 80000 name = testing_ai_default::get_healing_phase score = 80000 type = [/candidate_action] [candidate_action] enabled = 0 engine = cpp max_score = 60000 name = testing_ai_default::get_villages_phase score = 60000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 40000 name = testing_ai_default::retreat_phase score = 40000 type = [/candidate_action] [candidate_action] enabled = 0 engine = cpp max_score = 20000 name = testing_ai_default::testing_move_to_targets_phase score = 20000 type = [/candidate_action] [/stage] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = fai [formula_ai] [/formula_ai] [/engine] [goal] value = 500 [criteria] id = Tallin [/criteria] [/goal] [aspect] engine = cpp id = aggression invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 1 [/facet] [default] engine = cpp name = standard_aspect value = 0.4 [/default] [/aspect] [aspect] engine = cpp id = attack_depth invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 5 [/facet] [default] engine = cpp name = standard_aspect value = 5 [/default] [/aspect] [aspect] engine = cpp id = attacks invalidate_on_gamestate_change = yes invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp invalidate_on_gamestate_change = yes name = testing_ai_default::aspect_attacks [/default] [/aspect] [aspect] engine = cpp id = avoid invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect [value] [not] [/not] [/value] [/default] [/aspect] [aspect] engine = cpp id = caution invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = -5 [/facet] [default] engine = cpp name = standard_aspect value = 0.25 [/default] [/aspect] [aspect] engine = cpp id = grouping invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = offensive [/default] [/aspect] [aspect] engine = cpp id = leader_aggression invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = -4.0 [/default] [/aspect] [aspect] engine = cpp id = leader_goal invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect [/default] [/aspect] [aspect] engine = cpp id = leader_value invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 50 [/facet] [default] engine = cpp name = standard_aspect value = 3.0 [/default] [/aspect] [aspect] engine = cpp id = number_of_possible_recruits_to_force_recruit invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = 3.1 [/default] [/aspect] [aspect] engine = cpp id = passive_leader invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = passive_leader_shares_keep invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect [value] engine = cpp name = ai_default::recruitment [/value] [/default] [/aspect] [aspect] engine = cpp id = recruitment_ignore_bad_combat invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = yes [/facet] [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment_ignore_bad_movement invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = yes [/facet] [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment_pattern invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = fighter,fighter,mixed fighter [/facet] [default] engine = cpp name = standard_aspect [/default] [/aspect] [aspect] engine = cpp id = scout_village_targeting invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = 3 [/default] [/aspect] [aspect] engine = cpp id = simple_targeting invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = yes [/facet] [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = support_villages invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = village_value invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 0 [/facet] [default] engine = cpp name = standard_aspect value = 1.0 [/default] [/aspect] [aspect] engine = cpp id = villages_per_scout invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 0 [/facet] [default] engine = cpp name = standard_aspect value = 4 [/default] [/aspect] [/ai] 20101129 00:51:38 debug ai/config: side 5: applying default configuration 20101129 00:51:38 info ai/config: side 5: doing final operations on AI config 20101129 00:51:38 info ai/config: side 5: merging AI configurations 20101129 00:51:38 info ai/config: side 5: setting config version to 10710 20101129 00:51:38 info ai/config: side 5: merging AI aspect with the same id 20101129 00:51:38 info ai/config: side 5: removing duplicate [default] tags from aspects 20101129 00:51:38 debug ai/config: side 5: done parsing side config, it contains: version = 10710 [stage] engine = id = main_loop name = testing_ai_default::candidate_action_evaluation_loop [candidate_action] enabled = 1 engine = cpp max_score = 200000 name = testing_ai_default::goto_phase score = 200000 type = [/candidate_action] [candidate_action] enabled = 0 engine = cpp max_score = 180000 name = testing_ai_default::aspect_recruitment_phase score = 180000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 140000 name = testing_ai_default::move_leader_to_goals_phase score = 140000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 120000 name = testing_ai_default::move_leader_to_keep_phase score = 120000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 100000 name = testing_ai_default::combat_phase score = 100000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 80000 name = testing_ai_default::get_healing_phase score = 80000 type = [/candidate_action] [candidate_action] enabled = 0 engine = cpp max_score = 60000 name = testing_ai_default::get_villages_phase score = 60000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 40000 name = testing_ai_default::retreat_phase score = 40000 type = [/candidate_action] [candidate_action] enabled = 0 engine = cpp max_score = 20000 name = testing_ai_default::testing_move_to_targets_phase score = 20000 type = [/candidate_action] [/stage] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = fai [formula_ai] [/formula_ai] [/engine] [goal] value = 500 [criteria] id = Tallin [/criteria] [/goal] [aspect] engine = cpp id = aggression invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 1 [/facet] [default] engine = cpp name = standard_aspect value = 0.4 [/default] [/aspect] [aspect] engine = cpp id = attack_depth invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 5 [/facet] [default] engine = cpp name = standard_aspect value = 5 [/default] [/aspect] [aspect] engine = cpp id = attacks invalidate_on_gamestate_change = yes invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp invalidate_on_gamestate_change = yes name = testing_ai_default::aspect_attacks [/default] [/aspect] [aspect] engine = cpp id = avoid invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect [value] [not] [/not] [/value] [/default] [/aspect] [aspect] engine = cpp id = caution invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = -5 [/facet] [default] engine = cpp name = standard_aspect value = 0.25 [/default] [/aspect] [aspect] engine = cpp id = grouping invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = offensive [/default] [/aspect] [aspect] engine = cpp id = leader_aggression invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = -4.0 [/default] [/aspect] [aspect] engine = cpp id = leader_goal invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect [/default] [/aspect] [aspect] engine = cpp id = leader_value invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 50 [/facet] [default] engine = cpp name = standard_aspect value = 3.0 [/default] [/aspect] [aspect] engine = cpp id = number_of_possible_recruits_to_force_recruit invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = 3.1 [/default] [/aspect] [aspect] engine = cpp id = passive_leader invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = passive_leader_shares_keep invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect [value] engine = cpp name = ai_default::recruitment [/value] [/default] [/aspect] [aspect] engine = cpp id = recruitment_ignore_bad_combat invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = yes [/facet] [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment_ignore_bad_movement invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = yes [/facet] [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment_pattern invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = fighter,fighter,mixed fighter [/facet] [default] engine = cpp name = standard_aspect [/default] [/aspect] [aspect] engine = cpp id = scout_village_targeting invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = 3 [/default] [/aspect] [aspect] engine = cpp id = simple_targeting invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = yes [/facet] [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = support_villages invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = village_value invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 0 [/facet] [default] engine = cpp name = standard_aspect value = 1.0 [/default] [/aspect] [aspect] engine = cpp id = villages_per_scout invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [facet] engine = cpp id = invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = standard_aspect time_of_day = turns = value = 0 [/facet] [default] engine = cpp name = standard_aspect value = 4 [/default] [/aspect] 20101129 00:51:38 info ai/config: side 5: done parsing side config 20101129 00:51:38 debug ai/manager: not initialized ai with id=[] for side 5 : Preparing new AI holder 20101129 00:51:38 info engine: team_info::team_info(...): team_name: trolls, share_maps: 1, share_view: 0. 20101129 00:51:38 info engine: team::team(...): team_name: trolls, shroud: 0, fog: 0. 20101129 00:51:38 info engine/team_construction: team 5 construction: objectives 20101129 00:51:38 info engine/team_construction: team 5 construction: previous recruits 20101129 00:51:38 info engine/team_construction: team 5 construction: leader 20101129 00:51:38 info engine/team_construction: team 5 construction: prepare units 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Warrior] id=[Glu] placement=[] x=[4] y=[28] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Whelp] id=[Troll Whelp-1599] placement=[] x=[6] y=[20] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Rocklobber] id=[Troll Rocklobber-1600] placement=[] x=[9] y=[18] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll] id=[Troll-1601] placement=[] x=[11] y=[17] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Whelp] id=[Troll Whelp-1602] placement=[] x=[7] y=[22] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll] id=[Troll-1603] placement=[] x=[10] y=[12] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll] id=[Troll-1604] placement=[] x=[10] y=[14] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Whelp] id=[Troll Whelp-1605] placement=[] x=[8] y=[17] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Whelp] id=[Troll Whelp-1606] placement=[] x=[11] y=[15] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll] id=[Troll-1624] placement=[] x=[10] y=[18] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Whelp] id=[Troll Whelp-1625] placement=[] x=[10] y=[20] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll] id=[Troll-1626] placement=[] x=[7] y=[20] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Rocklobber] id=[Troll Rocklobber-1627] placement=[] x=[9] y=[23] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll] id=[Troll-1628] placement=[] x=[11] y=[21] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Rocklobber] id=[Troll Rocklobber-1629] placement=[] x=[12] y=[19] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Whelp] id=[Troll Whelp-1630] placement=[] x=[10] y=[23] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Rocklobber] id=[Troll Rocklobber-1631] placement=[] x=[6] y=[21] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll] id=[Troll-1647] placement=[] x=[6] y=[24] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Rocklobber] id=[Troll Rocklobber-1648] placement=[] x=[6] y=[25] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Whelp] id=[Troll Whelp-1649] placement=[] x=[8] y=[25] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Rocklobber] id=[Troll Rocklobber-1650] placement=[] x=[8] y=[26] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Rocklobber] id=[Troll Rocklobber-1651] placement=[] x=[10] y=[24] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll Rocklobber] id=[Troll Rocklobber-1652] placement=[] x=[9] y=[26] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll] id=[Troll-1653] placement=[] x=[8] y=[23] 20101129 00:51:38 debug engine/team_construction: unit from side_cfg: type=[Troll] id=[Troll-1654] placement=[] x=[11] y=[24] 20101129 00:51:38 info engine/team_construction: team 5 construction: place units 20101129 00:51:38 debug engine: finding location for unit with id=[Glu] placement=[] x=[4] y=[28] for side 5 20101129 00:51:38 debug config: trying to find Troll Warrior in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Warrior, level 4 20101129 00:51:38 debug config: trying to find Troll Warrior in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Warrior, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Warrior with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Warrior in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Warrior, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 } END: apply mods (took 0ms) 20101129 00:51:38 debug engine: Adding unit 1572 - Glu to location: (4,28) 20101129 00:51:38 info engine: inserting unit for side 5 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Whelp-1599] placement=[] x=[6] y=[20] for side 5 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Whelp with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...42/42 20101129 00:51:38 info unit: modded to 42/43 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 0ms) 20101129 00:51:38 debug engine: Adding unit 1599 - Troll Whelp-1599 to location: (6,20) 20101129 00:51:38 info engine: inserting unit for side 5 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Rocklobber-1600] placement=[] x=[9] y=[18] for side 5 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Rocklobber with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...49/49 20101129 00:51:38 info unit: modded to 49/53 20101129 00:51:38 info unit: applying hitpoint mod...49/53 20101129 00:51:38 info unit: modded to 49/54 20101129 00:51:38 info unit: applying hitpoint mod...49/54 20101129 00:51:38 info unit: modded to 49/55 20101129 00:51:38 } END: add mod (took 1ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...49/55 20101129 00:51:38 info unit: modded to 49/56 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1600 - Troll Rocklobber-1600 to location: (9,18) 20101129 00:51:38 info engine: inserting unit for side 5 20101129 00:51:38 debug engine: finding location for unit with id=[Troll-1601] placement=[] x=[11] y=[17] for side 5 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...55/55 20101129 00:51:38 info unit: modded to 55/59 20101129 00:51:38 info unit: applying hitpoint mod...55/59 20101129 00:51:38 info unit: modded to 55/60 20101129 00:51:38 info unit: applying hitpoint mod...55/60 20101129 00:51:38 info unit: modded to 55/61 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...55/61 20101129 00:51:38 info unit: modded to 55/58 20101129 00:51:38 } END: add mod (took 1ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1601 - Troll-1601 to location: (11,17) 20101129 00:51:38 info engine: inserting unit for side 5 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Whelp-1602] placement=[] x=[7] y=[22] for side 5 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Whelp with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...42/42 20101129 00:51:38 info unit: modded to 42/46 20101129 00:51:38 info unit: applying hitpoint mod...42/46 20101129 00:51:38 info unit: modded to 42/47 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 0ms) 20101129 00:51:38 debug engine: Adding unit 1602 - Troll Whelp-1602 to location: (7,22) 20101129 00:51:38 info engine: inserting unit for side 5 20101129 00:51:38 debug engine: finding location for unit with id=[Troll-1603] placement=[] x=[10] y=[12] for side 5 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...55/55 20101129 00:51:38 info unit: modded to 55/52 20101129 00:51:38 info unit: resetting hp to max 20101129 00:51:38 } END: add mod (took 1ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...52/52 20101129 00:51:38 info unit: modded to 52/56 20101129 00:51:38 info unit: applying hitpoint mod...52/56 20101129 00:51:38 info unit: modded to 52/57 20101129 00:51:38 info unit: applying hitpoint mod...52/57 20101129 00:51:38 info unit: modded to 52/58 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1603 - Troll-1603 to location: (10,12) 20101129 00:51:38 info engine: inserting unit for side 5 20101129 00:51:38 debug engine: finding location for unit with id=[Troll-1604] placement=[] x=[10] y=[14] for side 5 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...55/55 20101129 00:51:38 info unit: modded to 55/56 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...55/56 20101129 00:51:38 info unit: modded to 55/53 20101129 00:51:38 info unit: resetting hp to max 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1604 - Troll-1604 to location: (10,14) 20101129 00:51:38 info engine: inserting unit for side 5 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Whelp-1605] placement=[] x=[8] y=[17] for side 5 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Whelp with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...42/42 20101129 00:51:38 info unit: modded to 42/40 20101129 00:51:38 info unit: resetting hp to max 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1605 - Troll Whelp-1605 to location: (8,17) 20101129 00:51:38 info engine: inserting unit for side 5 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Whelp-1606] placement=[] x=[11] y=[15] for side 5 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Whelp with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...42/42 20101129 00:51:38 info unit: modded to 42/43 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...42/43 20101129 00:51:38 info unit: modded to 42/41 20101129 00:51:38 info unit: resetting hp to max 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1606 - Troll Whelp-1606 to location: (11,15) 20101129 00:51:38 info engine: inserting unit for side 5 20101129 00:51:38 debug engine: finding location for unit with id=[Troll-1624] placement=[] x=[10] y=[18] for side 5 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...55/55 20101129 00:51:38 info unit: modded to 55/56 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...55/56 20101129 00:51:38 info unit: modded to 55/53 20101129 00:51:38 info unit: resetting hp to max 20101129 00:51:38 } END: add mod (took 1ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1624 - Troll-1624 to location: (10,18) 20101129 00:51:38 info engine: inserting unit for side 5 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Whelp-1625] placement=[] x=[10] y=[20] for side 5 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Whelp with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...42/42 20101129 00:51:38 info unit: modded to 42/40 20101129 00:51:38 info unit: resetting hp to max 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...40/40 20101129 00:51:38 info unit: modded to 40/44 20101129 00:51:38 info unit: applying hitpoint mod...40/44 20101129 00:51:38 info unit: modded to 40/45 20101129 00:51:38 } END: add mod (took 1ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1625 - Troll Whelp-1625 to location: (10,20) 20101129 00:51:38 info engine: inserting unit for side 5 20101129 00:51:38 debug engine: finding location for unit with id=[Troll-1626] placement=[] x=[7] y=[20] for side 5 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...55/55 20101129 00:51:38 info unit: modded to 55/52 20101129 00:51:38 info unit: resetting hp to max 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...52/52 20101129 00:51:38 info unit: modded to 52/56 20101129 00:51:38 info unit: applying hitpoint mod...52/56 20101129 00:51:38 info unit: modded to 52/57 20101129 00:51:38 info unit: applying hitpoint mod...52/57 20101129 00:51:38 info unit: modded to 52/58 20101129 00:51:38 } END: add mod (took 1ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1626 - Troll-1626 to location: (7,20) 20101129 00:51:38 info engine: inserting unit for side 5 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Rocklobber-1627] placement=[] x=[9] y=[23] for side 5 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Rocklobber with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...49/49 20101129 00:51:38 info unit: modded to 49/50 20101129 00:51:38 } END: add mod (took 1ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1627 - Troll Rocklobber-1627 to location: (9,23) 20101129 00:51:38 info engine: inserting unit for side 5 20101129 00:51:38 debug engine: finding location for unit with id=[Troll-1628] placement=[] x=[11] y=[21] for side 5 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...55/55 20101129 00:51:38 info unit: modded to 55/52 20101129 00:51:38 info unit: resetting hp to max 20101129 00:51:38 } END: add mod (took 1ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...52/52 20101129 00:51:38 info unit: modded to 52/56 20101129 00:51:38 info unit: applying hitpoint mod...52/56 20101129 00:51:38 info unit: modded to 52/57 20101129 00:51:38 info unit: applying hitpoint mod...52/57 20101129 00:51:38 info unit: modded to 52/58 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 2ms) 20101129 00:51:38 debug engine: Adding unit 1628 - Troll-1628 to location: (11,21) 20101129 00:51:38 info engine: inserting unit for side 5 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Rocklobber-1629] placement=[] x=[12] y=[19] for side 5 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Rocklobber with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...49/49 20101129 00:51:38 info unit: modded to 49/47 20101129 00:51:38 info unit: resetting hp to max 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...47/47 20101129 00:51:38 info unit: modded to 47/51 20101129 00:51:38 info unit: applying hitpoint mod...47/51 20101129 00:51:38 info unit: modded to 47/52 20101129 00:51:38 info unit: applying hitpoint mod...47/52 20101129 00:51:38 info unit: modded to 47/53 20101129 00:51:38 } END: add mod (took 1ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1629 - Troll Rocklobber-1629 to location: (12,19) 20101129 00:51:38 info engine: inserting unit for side 5 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Whelp-1630] placement=[] x=[10] y=[23] for side 5 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Whelp with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...42/42 20101129 00:51:38 info unit: modded to 42/43 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...42/43 20101129 00:51:38 info unit: modded to 42/47 20101129 00:51:38 info unit: applying hitpoint mod...42/47 20101129 00:51:38 info unit: modded to 42/48 20101129 00:51:38 } END: add mod (took 1ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1630 - Troll Whelp-1630 to location: (10,23) 20101129 00:51:38 info engine: inserting unit for side 5 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Rocklobber-1631] placement=[] x=[6] y=[21] for side 5 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Rocklobber with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...49/49 20101129 00:51:38 info unit: modded to 49/53 20101129 00:51:38 info unit: applying hitpoint mod...49/53 20101129 00:51:38 info unit: modded to 49/54 20101129 00:51:38 info unit: applying hitpoint mod...49/54 20101129 00:51:38 info unit: modded to 49/55 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 2ms) 20101129 00:51:38 debug engine: Adding unit 1631 - Troll Rocklobber-1631 to location: (6,21) 20101129 00:51:38 info engine: inserting unit for side 5 20101129 00:51:38 debug engine: finding location for unit with id=[Troll-1647] placement=[] x=[6] y=[24] for side 5 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...55/55 20101129 00:51:38 info unit: modded to 55/56 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 0ms) 20101129 00:51:38 debug engine: Adding unit 1647 - Troll-1647 to location: (6,24) 20101129 00:51:38 info engine: inserting unit for side 5 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Rocklobber-1648] placement=[] x=[6] y=[25] for side 5 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Rocklobber with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...49/49 20101129 00:51:38 info unit: modded to 49/53 20101129 00:51:38 info unit: applying hitpoint mod...49/53 20101129 00:51:38 info unit: modded to 49/54 20101129 00:51:38 info unit: applying hitpoint mod...49/54 20101129 00:51:38 info unit: modded to 49/55 20101129 00:51:38 } END: add mod (took 1ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...49/55 20101129 00:51:38 info unit: modded to 49/56 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1648 - Troll Rocklobber-1648 to location: (6,25) 20101129 00:51:38 info engine: inserting unit for side 5 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Whelp-1649] placement=[] x=[8] y=[25] for side 5 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Whelp with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...42/42 20101129 00:51:38 info unit: modded to 42/43 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...42/43 20101129 00:51:38 info unit: modded to 42/47 20101129 00:51:38 info unit: applying hitpoint mod...42/47 20101129 00:51:38 info unit: modded to 42/48 20101129 00:51:38 } END: add mod (took 1ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1649 - Troll Whelp-1649 to location: (8,25) 20101129 00:51:38 info engine: inserting unit for side 5 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Rocklobber-1650] placement=[] x=[8] y=[26] for side 5 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Rocklobber with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...49/49 20101129 00:51:38 info unit: modded to 49/53 20101129 00:51:38 info unit: applying hitpoint mod...49/53 20101129 00:51:38 info unit: modded to 49/54 20101129 00:51:38 info unit: applying hitpoint mod...49/54 20101129 00:51:38 info unit: modded to 49/55 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1650 - Troll Rocklobber-1650 to location: (8,26) 20101129 00:51:38 info engine: inserting unit for side 5 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Rocklobber-1651] placement=[] x=[10] y=[24] for side 5 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Rocklobber with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...49/49 20101129 00:51:38 info unit: modded to 49/47 20101129 00:51:38 info unit: resetting hp to max 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...47/47 20101129 00:51:38 info unit: modded to 47/51 20101129 00:51:38 info unit: applying hitpoint mod...47/51 20101129 00:51:38 info unit: modded to 47/52 20101129 00:51:38 info unit: applying hitpoint mod...47/52 20101129 00:51:38 info unit: modded to 47/53 20101129 00:51:38 } END: add mod (took 1ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1651 - Troll Rocklobber-1651 to location: (10,24) 20101129 00:51:38 info engine: inserting unit for side 5 20101129 00:51:38 debug engine: finding location for unit with id=[Troll Rocklobber-1652] placement=[] x=[9] y=[26] for side 5 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll Rocklobber with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...49/49 20101129 00:51:38 info unit: modded to 49/53 20101129 00:51:38 info unit: applying hitpoint mod...49/53 20101129 00:51:38 info unit: modded to 49/54 20101129 00:51:38 info unit: applying hitpoint mod...49/54 20101129 00:51:38 info unit: modded to 49/55 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1652 - Troll Rocklobber-1652 to location: (9,26) 20101129 00:51:38 info engine: inserting unit for side 5 20101129 00:51:38 debug engine: finding location for unit with id=[Troll-1653] placement=[] x=[8] y=[23] for side 5 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...55/55 20101129 00:51:38 info unit: modded to 55/52 20101129 00:51:38 info unit: resetting hp to max 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 0ms) 20101129 00:51:38 debug engine: Adding unit 1653 - Troll-1653 to location: (8,23) 20101129 00:51:38 info engine: inserting unit for side 5 20101129 00:51:38 debug engine: finding location for unit with id=[Troll-1654] placement=[] x=[11] y=[24] for side 5 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 info unit: Generating a trait for unit type Troll with musthaveonly 1 20101129 00:51:38 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:38 debug unit: Building unit type Troll, level 4 20101129 00:51:38 { BEGIN: apply mods 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...55/55 20101129 00:51:38 info unit: modded to 55/52 20101129 00:51:38 info unit: resetting hp to max 20101129 00:51:38 } END: add mod (took 1ms) 20101129 00:51:38 { BEGIN: add mod 20101129 00:51:38 info unit: applying hitpoint mod...52/52 20101129 00:51:38 info unit: modded to 52/56 20101129 00:51:38 info unit: applying hitpoint mod...52/56 20101129 00:51:38 info unit: modded to 52/57 20101129 00:51:38 info unit: applying hitpoint mod...52/57 20101129 00:51:38 info unit: modded to 52/58 20101129 00:51:38 } END: add mod (took 0ms) 20101129 00:51:38 } END: apply mods (took 1ms) 20101129 00:51:38 debug engine: Adding unit 1654 - Troll-1654 to location: (11,24) 20101129 00:51:38 info engine: inserting unit for side 5 20101129 00:51:38 info engine/team_construction: team 6 construction: init 20101129 00:51:38 debug engine/team_construction: snapshot: false 20101129 00:51:38 debug engine/team_construction: player_cfg: is null 20101129 00:51:38 debug engine/team_construction: player_exists: false 20101129 00:51:38 info engine/team_construction: team 6 construction: gold 20101129 00:51:38 debug engine/team_construction: found gold: '256' 20101129 00:51:38 debug engine/team_construction: set gold to '256' 20101129 00:51:38 debug engine/team_construction: set gold add flag to '0' 20101129 00:51:38 info engine/team_construction: team 6 construction: new team 20101129 00:51:38 info ai/config: side 6: parsing AI configuration from config 20101129 00:51:38 debug ai/config: side 6: config contains: [ai] version = 10710 [stage] engine = id = main_loop name = testing_ai_default::candidate_action_evaluation_loop [candidate_action] enabled = 1 engine = cpp max_score = 200000 name = testing_ai_default::goto_phase score = 200000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 180000 name = testing_ai_default::aspect_recruitment_phase score = 180000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 140000 name = testing_ai_default::move_leader_to_goals_phase score = 140000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 120000 name = testing_ai_default::move_leader_to_keep_phase score = 120000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 100000 name = testing_ai_default::combat_phase score = 100000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 80000 name = testing_ai_default::get_healing_phase score = 80000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 60000 name = testing_ai_default::get_villages_phase score = 60000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 40000 name = testing_ai_default::retreat_phase score = 40000 type = [/candidate_action] [candidate_action] enabled = 0 engine = cpp max_score = 20000 name = testing_ai_default::testing_move_to_targets_phase score = 20000 type = [/candidate_action] [/stage] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = fai [formula_ai] [/formula_ai] [/engine] [aspect] engine = cpp id = aggression invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = 0.4 [/default] [/aspect] [aspect] engine = cpp id = attack_depth invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = 5 [/default] [/aspect] [aspect] engine = cpp id = attacks invalidate_on_gamestate_change = yes invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp invalidate_on_gamestate_change = yes name = testing_ai_default::aspect_attacks [/default] [/aspect] [aspect] engine = cpp id = avoid invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect [value] [not] [/not] [/value] [/default] [/aspect] [aspect] engine = cpp id = caution invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = 0.25 [/default] [/aspect] [aspect] engine = cpp id = grouping invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = offensive [/default] [/aspect] [aspect] engine = cpp id = leader_aggression invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = -4.0 [/default] [/aspect] [aspect] engine = cpp id = leader_goal invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect [/default] [/aspect] [aspect] engine = cpp id = leader_value invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = 3.0 [/default] [/aspect] [aspect] engine = cpp id = number_of_possible_recruits_to_force_recruit invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = 3.1 [/default] [/aspect] [aspect] engine = cpp id = passive_leader invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = passive_leader_shares_keep invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect [value] engine = cpp name = ai_default::recruitment [/value] [/default] [/aspect] [aspect] engine = cpp id = recruitment_ignore_bad_combat invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment_ignore_bad_movement invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment_pattern invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect [/default] [/aspect] [aspect] engine = cpp id = scout_village_targeting invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = 3 [/default] [/aspect] [aspect] engine = cpp id = simple_targeting invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = support_villages invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = village_value invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = 1.0 [/default] [/aspect] [aspect] engine = cpp id = villages_per_scout invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = 4 [/default] [/aspect] [/ai] 20101129 00:51:38 debug ai/config: side 6: applying default configuration 20101129 00:51:38 info ai/config: side 6: doing final operations on AI config 20101129 00:51:38 info ai/config: side 6: merging AI configurations 20101129 00:51:38 info ai/config: side 6: setting config version to 10710 20101129 00:51:38 info ai/config: side 6: merging AI aspect with the same id 20101129 00:51:38 info ai/config: side 6: removing duplicate [default] tags from aspects 20101129 00:51:38 debug ai/config: side 6: done parsing side config, it contains: version = 10710 [stage] engine = id = main_loop name = testing_ai_default::candidate_action_evaluation_loop [candidate_action] enabled = 1 engine = cpp max_score = 200000 name = testing_ai_default::goto_phase score = 200000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 180000 name = testing_ai_default::aspect_recruitment_phase score = 180000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 140000 name = testing_ai_default::move_leader_to_goals_phase score = 140000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 120000 name = testing_ai_default::move_leader_to_keep_phase score = 120000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 100000 name = testing_ai_default::combat_phase score = 100000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 80000 name = testing_ai_default::get_healing_phase score = 80000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 60000 name = testing_ai_default::get_villages_phase score = 60000 type = [/candidate_action] [candidate_action] enabled = 1 engine = cpp max_score = 40000 name = testing_ai_default::retreat_phase score = 40000 type = [/candidate_action] [candidate_action] enabled = 0 engine = cpp max_score = 20000 name = testing_ai_default::testing_move_to_targets_phase score = 20000 type = [/candidate_action] [/stage] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = cpp [/engine] [engine] engine = cpp name = fai [formula_ai] [/formula_ai] [/engine] [aspect] engine = cpp id = aggression invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = 0.4 [/default] [/aspect] [aspect] engine = cpp id = attack_depth invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = 5 [/default] [/aspect] [aspect] engine = cpp id = attacks invalidate_on_gamestate_change = yes invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp invalidate_on_gamestate_change = yes name = testing_ai_default::aspect_attacks [/default] [/aspect] [aspect] engine = cpp id = avoid invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect [value] [not] [/not] [/value] [/default] [/aspect] [aspect] engine = cpp id = caution invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = 0.25 [/default] [/aspect] [aspect] engine = cpp id = grouping invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = offensive [/default] [/aspect] [aspect] engine = cpp id = leader_aggression invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = -4.0 [/default] [/aspect] [aspect] engine = cpp id = leader_goal invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect [/default] [/aspect] [aspect] engine = cpp id = leader_value invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = 3.0 [/default] [/aspect] [aspect] engine = cpp id = number_of_possible_recruits_to_force_recruit invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = 3.1 [/default] [/aspect] [aspect] engine = cpp id = passive_leader invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = passive_leader_shares_keep invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect [value] engine = cpp name = ai_default::recruitment [/value] [/default] [/aspect] [aspect] engine = cpp id = recruitment_ignore_bad_combat invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment_ignore_bad_movement invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment_pattern invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect [/default] [/aspect] [aspect] engine = cpp id = scout_village_targeting invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = 3 [/default] [/aspect] [aspect] engine = cpp id = simple_targeting invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = support_villages invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = village_value invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = 1.0 [/default] [/aspect] [aspect] engine = cpp id = villages_per_scout invalidate_on_gamestate_change = no invalidate_on_minor_gamestate_change = no invalidate_on_tod_change = yes invalidate_on_turn_start = yes name = composite_aspect [default] engine = cpp name = standard_aspect value = 4 [/default] [/aspect] 20101129 00:51:38 info ai/config: side 6: done parsing side config 20101129 00:51:38 debug ai/manager: not initialized ai with id=[] for side 6 : Preparing new AI holder 20101129 00:51:38 info engine: team_info::team_info(...): team_name: alliance, share_maps: 1, share_view: 0. 20101129 00:51:38 info engine: team::team(...): team_name: alliance, shroud: 0, fog: 0. 20101129 00:51:38 info engine/team_construction: team 6 construction: objectives 20101129 00:51:38 info engine/team_construction: team 6 construction: previous recruits 20101129 00:51:38 info engine/team_construction: team 6 construction: leader 20101129 00:51:38 info engine/team_construction: team 6 construction: prepare units 20101129 00:51:38 info engine/team_construction: team 6 construction: place units 20101129 00:51:38 info engine/team_construction: team 7 construction: init 20101129 00:51:38 debug engine/team_construction: snapshot: true 20101129 00:51:38 debug engine/team_construction: player_cfg: is null 20101129 00:51:38 debug engine/team_construction: player_exists: true 20101129 00:51:38 info engine/team_construction: team 7 construction: gold 20101129 00:51:38 debug engine/team_construction: found gold: '256' 20101129 00:51:38 debug engine/team_construction: set gold to '256' 20101129 00:51:38 debug engine/team_construction: set gold add flag to '0' 20101129 00:51:38 info engine/team_construction: team 7 construction: new team 20101129 00:51:38 info ai/config: side 7: parsing AI configuration from config 20101129 00:51:38 debug ai/config: side 7: config contains: [ai] description = RCA AI id = testing_ai_default version = 10710 [stage] id = main_loop name = testing_ai_default::candidate_action_evaluation_loop [candidate_action] engine = cpp id = goto max_score = 200000 name = testing_ai_default::goto_phase score = 200000 [/candidate_action] [candidate_action] engine = cpp id = recruitment max_score = 180000 name = testing_ai_default::aspect_recruitment_phase score = 180000 [/candidate_action] [candidate_action] engine = cpp id = move_leader_to_goals max_score = 140000 name = testing_ai_default::move_leader_to_goals_phase score = 140000 [/candidate_action] [candidate_action] engine = cpp id = move_leader_to_keep max_score = 120000 name = testing_ai_default::move_leader_to_keep_phase score = 120000 [/candidate_action] [candidate_action] engine = cpp id = combat max_score = 100000 name = testing_ai_default::combat_phase score = 100000 [/candidate_action] [candidate_action] engine = cpp id = healing max_score = 80000 name = testing_ai_default::get_healing_phase score = 80000 [/candidate_action] [candidate_action] engine = cpp id = villages max_score = 60000 name = testing_ai_default::get_villages_phase score = 60000 [/candidate_action] [candidate_action] engine = cpp id = retreat max_score = 40000 name = testing_ai_default::retreat_phase score = 40000 [/candidate_action] [candidate_action] engine = cpp id = move_to_targets max_score = 20000 name = testing_ai_default::testing_move_to_targets_phase score = 20000 [/candidate_action] [/stage] [aspect] engine = cpp id = aggression name = composite_aspect [default] engine = cpp name = standard_aspect value = 0.4 [/default] [/aspect] [aspect] engine = cpp id = attack_depth name = composite_aspect [default] engine = cpp name = standard_aspect value = 5 [/default] [/aspect] [aspect] engine = cpp id = attacks invalidate_on_gamestate_change = yes name = composite_aspect [default] engine = cpp invalidate_on_gamestate_change = yes name = testing_ai_default::aspect_attacks [/default] [/aspect] [aspect] engine = cpp id = avoid name = composite_aspect [default] engine = cpp name = standard_aspect [value] [not] [/not] [/value] [/default] [/aspect] [aspect] engine = cpp id = caution name = composite_aspect [default] engine = cpp name = standard_aspect value = 0.25 [/default] [/aspect] [aspect] engine = cpp id = grouping name = composite_aspect [default] engine = cpp name = standard_aspect value = offensive [/default] [/aspect] [aspect] engine = cpp id = leader_aggression name = composite_aspect [default] engine = cpp name = standard_aspect value = -4.0 [/default] [/aspect] [aspect] engine = cpp id = leader_goal name = composite_aspect [default] engine = cpp name = standard_aspect [/default] [/aspect] [aspect] engine = cpp id = leader_value name = composite_aspect [default] engine = cpp name = standard_aspect value = 3.0 [/default] [/aspect] [aspect] engine = cpp id = number_of_possible_recruits_to_force_recruit name = composite_aspect [default] engine = cpp name = standard_aspect value = 3.1 [/default] [/aspect] [aspect] engine = cpp id = passive_leader name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = passive_leader_shares_keep name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment name = composite_aspect [default] engine = cpp name = standard_aspect [value] engine = cpp name = ai_default::recruitment [/value] [/default] [/aspect] [aspect] engine = cpp id = recruitment_ignore_bad_combat name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment_ignore_bad_movement name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment_pattern name = composite_aspect [default] engine = cpp name = standard_aspect [/default] [/aspect] [aspect] engine = cpp id = scout_village_targeting name = composite_aspect [default] engine = cpp name = standard_aspect value = 3 [/default] [/aspect] [aspect] engine = cpp id = simple_targeting name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = support_villages name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = village_value name = composite_aspect [default] engine = cpp name = standard_aspect value = 1.0 [/default] [/aspect] [aspect] engine = cpp id = villages_per_scout name = composite_aspect [default] engine = cpp name = standard_aspect value = 4 [/default] [/aspect] [/ai] 20101129 00:51:38 debug ai/config: side 7: applying default configuration 20101129 00:51:38 info ai/config: side 7: doing final operations on AI config 20101129 00:51:38 info ai/config: side 7: merging AI configurations 20101129 00:51:38 info ai/config: side 7: setting config version to 10710 20101129 00:51:38 info ai/config: side 7: merging AI aspect with the same id 20101129 00:51:38 info ai/config: side 7: removing duplicate [default] tags from aspects 20101129 00:51:38 debug ai/config: side 7: done parsing side config, it contains: description = RCA AI id = testing_ai_default version = 10710 [stage] id = main_loop name = testing_ai_default::candidate_action_evaluation_loop [candidate_action] engine = cpp id = goto max_score = 200000 name = testing_ai_default::goto_phase score = 200000 [/candidate_action] [candidate_action] engine = cpp id = recruitment max_score = 180000 name = testing_ai_default::aspect_recruitment_phase score = 180000 [/candidate_action] [candidate_action] engine = cpp id = move_leader_to_goals max_score = 140000 name = testing_ai_default::move_leader_to_goals_phase score = 140000 [/candidate_action] [candidate_action] engine = cpp id = move_leader_to_keep max_score = 120000 name = testing_ai_default::move_leader_to_keep_phase score = 120000 [/candidate_action] [candidate_action] engine = cpp id = combat max_score = 100000 name = testing_ai_default::combat_phase score = 100000 [/candidate_action] [candidate_action] engine = cpp id = healing max_score = 80000 name = testing_ai_default::get_healing_phase score = 80000 [/candidate_action] [candidate_action] engine = cpp id = villages max_score = 60000 name = testing_ai_default::get_villages_phase score = 60000 [/candidate_action] [candidate_action] engine = cpp id = retreat max_score = 40000 name = testing_ai_default::retreat_phase score = 40000 [/candidate_action] [candidate_action] engine = cpp id = move_to_targets max_score = 20000 name = testing_ai_default::testing_move_to_targets_phase score = 20000 [/candidate_action] [/stage] [aspect] engine = cpp id = aggression name = composite_aspect [default] engine = cpp name = standard_aspect value = 0.4 [/default] [/aspect] [aspect] engine = cpp id = attack_depth name = composite_aspect [default] engine = cpp name = standard_aspect value = 5 [/default] [/aspect] [aspect] engine = cpp id = attacks invalidate_on_gamestate_change = yes name = composite_aspect [default] engine = cpp invalidate_on_gamestate_change = yes name = testing_ai_default::aspect_attacks [/default] [/aspect] [aspect] engine = cpp id = avoid name = composite_aspect [default] engine = cpp name = standard_aspect [value] [not] [/not] [/value] [/default] [/aspect] [aspect] engine = cpp id = caution name = composite_aspect [default] engine = cpp name = standard_aspect value = 0.25 [/default] [/aspect] [aspect] engine = cpp id = grouping name = composite_aspect [default] engine = cpp name = standard_aspect value = offensive [/default] [/aspect] [aspect] engine = cpp id = leader_aggression name = composite_aspect [default] engine = cpp name = standard_aspect value = -4.0 [/default] [/aspect] [aspect] engine = cpp id = leader_goal name = composite_aspect [default] engine = cpp name = standard_aspect [/default] [/aspect] [aspect] engine = cpp id = leader_value name = composite_aspect [default] engine = cpp name = standard_aspect value = 3.0 [/default] [/aspect] [aspect] engine = cpp id = number_of_possible_recruits_to_force_recruit name = composite_aspect [default] engine = cpp name = standard_aspect value = 3.1 [/default] [/aspect] [aspect] engine = cpp id = passive_leader name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = passive_leader_shares_keep name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment name = composite_aspect [default] engine = cpp name = standard_aspect [value] engine = cpp name = ai_default::recruitment [/value] [/default] [/aspect] [aspect] engine = cpp id = recruitment_ignore_bad_combat name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment_ignore_bad_movement name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = recruitment_pattern name = composite_aspect [default] engine = cpp name = standard_aspect [/default] [/aspect] [aspect] engine = cpp id = scout_village_targeting name = composite_aspect [default] engine = cpp name = standard_aspect value = 3 [/default] [/aspect] [aspect] engine = cpp id = simple_targeting name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = support_villages name = composite_aspect [default] engine = cpp name = standard_aspect value = no [/default] [/aspect] [aspect] engine = cpp id = village_value name = composite_aspect [default] engine = cpp name = standard_aspect value = 1.0 [/default] [/aspect] [aspect] engine = cpp id = villages_per_scout name = composite_aspect [default] engine = cpp name = standard_aspect value = 4 [/default] [/aspect] 20101129 00:51:38 info ai/config: side 7: done parsing side config 20101129 00:51:38 debug ai/manager: not initialized ai with id=[testing_ai_default] for side 7 : Preparing new AI holder 20101129 00:51:38 info engine: team_info::team_info(...): team_name: alliance, share_maps: 1, share_view: 0. 20101129 00:51:38 info engine: team::team(...): team_name: alliance, shroud: 0, fog: 0. 20101129 00:51:38 info engine/team_construction: team 7 construction: objectives 20101129 00:51:38 info engine/team_construction: team 7 construction: previous recruits 20101129 00:51:38 info engine/team_construction: team 7 construction: leader 20101129 00:51:38 info engine/team_construction: team 7 construction: prepare units 20101129 00:51:38 info engine/team_construction: team 7 construction: place units 20101129 00:51:38 info engine: loading units...1032 20101129 00:51:38 info engine: Adding recruitable units: 20101129 00:51:38 info engine: Bowman 20101129 00:51:38 info engine: Dwarvish Fighter 20101129 00:51:38 info engine: Dwarvish Scout 20101129 00:51:38 info engine: Dwarvish Thunderer 20101129 00:51:38 info engine: Dwarvish Ulfserker 20101129 00:51:38 info engine: Footpad 20101129 00:51:38 info engine: Gryphon 20101129 00:51:38 info engine: Peasant 20101129 00:51:38 info engine: Poacher 20101129 00:51:38 info engine: Spearman 20101129 00:51:38 info engine: Thug 20101129 00:51:38 info engine: Woodsman 20101129 00:51:38 info engine: Added all recruitable units 20101129 00:51:38 info engine: Adding recruitable units: 20101129 00:51:38 info engine: Troll 20101129 00:51:38 info engine: Troll Rocklobber 20101129 00:51:38 info engine: Troll Whelp 20101129 00:51:38 info engine: Added all recruitable units 20101129 00:51:38 info engine: Adding recruitable units: 20101129 00:51:38 info engine: Troll 20101129 00:51:38 info engine: Troll Rocklobber 20101129 00:51:38 info engine: Troll Whelp 20101129 00:51:38 info engine: Added all recruitable units 20101129 00:51:38 info engine: Adding recruitable units: 20101129 00:51:38 info engine: Troll 20101129 00:51:38 info engine: Troll Rocklobber 20101129 00:51:38 info engine: Troll Whelp 20101129 00:51:38 info engine: Added all recruitable units 20101129 00:51:38 info engine: Adding recruitable units: 20101129 00:51:38 info engine: Troll 20101129 00:51:38 info engine: Troll Rocklobber 20101129 00:51:38 info engine: Troll Whelp 20101129 00:51:38 info engine: Added all recruitable units 20101129 00:51:38 info engine: Adding recruitable units: 20101129 00:51:38 info engine: Elvish Archer 20101129 00:51:38 info engine: Elvish Fighter 20101129 00:51:38 info engine: Elvish Scout 20101129 00:51:38 info engine: Elvish Shaman 20101129 00:51:38 info engine: Added all recruitable units 20101129 00:51:38 info engine: Adding recruitable units: 20101129 00:51:38 info engine: Drake Burner 20101129 00:51:38 info engine: Drake Clasher 20101129 00:51:38 info engine: Drake Fighter 20101129 00:51:38 info engine: Drake Glider 20101129 00:51:38 info engine: Added all recruitable units 20101129 00:51:38 info engine: initializing display... 1039 20101129 00:51:38 info display: comparing resolution 1280,750 to 1024,768 20101129 00:51:38 info display: comparing resolution 1280,750 to 800,600 20101129 00:51:38 info display: loading theme: 800,600 20101129 00:51:38 debug display: adding menu: not context 20101129 00:51:38 debug display: done adding menu... 20101129 00:51:38 debug display: adding menu: not context 20101129 00:51:38 debug display: done adding menu... 20101129 00:51:38 debug display: adding menu: is context 20101129 00:51:38 debug display: done adding menu... 20101129 00:51:38 debug display: adding menu: not context 20101129 00:51:38 debug display: done adding menu... 20101129 00:51:38 { BEGIN: terrain_builder::parse_config 20101129 00:51:38 } END: terrain_builder::parse_config (took 336ms) 20101129 00:51:38 { BEGIN: terrain_builder::parse_config 20101129 00:51:38 } END: terrain_builder::parse_config (took 0ms) 20101129 00:51:38 { BEGIN: terrain_builder::parse_config 20101129 00:51:38 } END: terrain_builder::parse_config (took 0ms) 20101129 00:51:38 { BEGIN: terrain_builder::build_terrains 20101129 00:51:38 } END: terrain_builder::build_terrains (took 27ms) 20101129 00:51:38 info display: Adding flag for team 0 from animation flags/flag-1.png:150,flags/flag-2.png:150,flags/flag-3.png:150,flags/flag-4.png:150 20101129 00:51:38 info display: Adding flag for team 1 from animation flags/flag-1.png:150,flags/flag-2.png:150,flags/flag-3.png:150,flags/flag-4.png:150 20101129 00:51:38 info display: Adding flag for team 2 from animation flags/flag-1.png:150,flags/flag-2.png:150,flags/flag-3.png:150,flags/flag-4.png:150 20101129 00:51:38 info display: Adding flag for team 3 from animation flags/flag-1.png:150,flags/flag-2.png:150,flags/flag-3.png:150,flags/flag-4.png:150 20101129 00:51:38 info display: Adding flag for team 4 from animation flags/flag-1.png:150,flags/flag-2.png:150,flags/flag-3.png:150,flags/flag-4.png:150 20101129 00:51:38 info display: Adding flag for team 5 from animation flags/flag-1.png:150,flags/flag-2.png:150,flags/flag-3.png:150,flags/flag-4.png:150 20101129 00:51:38 info display: Adding flag for team 6 from animation flags/flag-1.png:150,flags/flag-2.png:150,flags/flag-3.png:150,flags/flag-4.png:150 20101129 00:51:38 info engine: done initializing display... 1436 20101129 00:51:38 info engine: initializing managers... 1436 20101129 00:51:38 info engine: done initializing managers... 1436 20101129 00:51:38 info display: loadscreen: filesystem counter = 0 20101129 00:51:38 info display: loadscreen: setconfig counter = 0 20101129 00:51:38 info display: loadscreen: parser counter = 3 20101129 00:51:38 info engine: created objects... 1443 20101129 00:51:38 info engine: in playsingle_controller::play_scenario()... 20101129 00:51:38 debug filesystem: Looking for 'northerners.ogg'. 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/music/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/music/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/music/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/music/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/music/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/music/' 20101129 00:51:38 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/music/northerners.ogg' 20101129 00:51:38 info audio: resolved music track 'northerners.ogg' into '/usr/share/games/wesnoth/1.8/data/core/music/northerners.ogg' 20101129 00:51:38 debug filesystem: Looking for 'frantic.ogg'. 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/music/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/music/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/music/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/music/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/music/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/music/' 20101129 00:51:38 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/music/frantic.ogg' 20101129 00:51:38 info audio: resolved music track 'frantic.ogg' into '/usr/share/games/wesnoth/1.8/data/core/music/frantic.ogg' 20101129 00:51:38 debug filesystem: Looking for 'casualties_of_war.ogg'. 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/music/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/music/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/music/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/music/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/music/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/music/' 20101129 00:51:38 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/music/casualties_of_war.ogg' 20101129 00:51:38 info audio: resolved music track 'casualties_of_war.ogg' into '/usr/share/games/wesnoth/1.8/data/core/music/casualties_of_war.ogg' 20101129 00:51:38 debug filesystem: Looking for 'knolls.ogg'. 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/music/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/music/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/music/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/music/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/music/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/music/' 20101129 00:51:38 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/music/knolls.ogg' 20101129 00:51:38 info audio: resolved music track 'knolls.ogg' into '/usr/share/games/wesnoth/1.8/data/core/music/knolls.ogg' 20101129 00:51:38 info audio: Considering /usr/share/games/wesnoth/1.8/data/core/music/northerners.ogg 20101129 00:51:38 info engine: entering try... 1446 20101129 00:51:38 info engine: fire event: preload 20101129 00:51:38 info engine: processing event 'preload' 20101129 00:51:38 { BEGIN: handle_event_command 20101129 00:51:38 info engine: handling command 'lua' from cfg 0xA0FE800 20101129 00:51:38 debug filesystem: Looking for 'lua/wml-tags.lua'. 20101129 00:51:38 debug filesystem: trying '/usr/share/games/wesnoth/1.8/data/lua/wml-tags.lua' 20101129 00:51:38 debug filesystem: found: '/usr/share/games/wesnoth/1.8/data/lua/wml-tags.lua' 20101129 00:51:38 debug filesystem: Looking for 'lua/helper.lua'. 20101129 00:51:38 debug filesystem: trying '/usr/share/games/wesnoth/1.8/data/lua/helper.lua' 20101129 00:51:38 debug filesystem: found: '/usr/share/games/wesnoth/1.8/data/lua/helper.lua' 20101129 00:51:38 debug engine: done handling command... 20101129 00:51:38 } END: handle_event_command (took 3ms) 20101129 00:51:38 info engine: Initializing GUI... 1451 20101129 00:51:38 debug display: creating buttons... 20101129 00:51:38 debug filesystem: Looking for 'buttons/lite.png'. 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:38 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/lite.png' 20101129 00:51:38 debug filesystem: Looking for 'buttons/lite-pressed.png'. 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:38 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/lite-pressed.png' 20101129 00:51:38 debug filesystem: Looking for 'buttons/lite-active.png'. 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:38 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/buttons/lite-active.png' 20101129 00:51:38 debug display: drawing button menu-main 20101129 00:51:38 debug display: drawing button actions-menu 20101129 00:51:38 debug display: drawing button button-endturn 20101129 00:51:38 debug display: buttons created 20101129 00:51:38 debug display: invalidate_all() 20101129 00:51:38 debug display: drawing panel top-panel 20101129 00:51:38 debug filesystem: Looking for 'themes/top-bg.png'. 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:38 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/themes/top-bg.png' 20101129 00:51:38 debug display: panel location: x=0, y=0, w=1280, h=26 20101129 00:51:38 debug display: drawing panel top-right-panel 20101129 00:51:38 debug filesystem: Looking for 'themes/rightside-small.png'. 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:38 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/themes/rightside-small.png' 20101129 00:51:38 debug display: panel location: x=1138, y=26, w=142, h=244 20101129 00:51:38 debug display: drawing panel middle-right-panel 20101129 00:51:38 debug filesystem: Looking for 'themes/rightside-bg.png'. 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:38 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/themes/rightside-bg.png' 20101129 00:51:38 debug display: panel location: x=1138, y=270, w=142, h=453 20101129 00:51:38 debug display: drawing panel bottom-right-panel 20101129 00:51:38 debug filesystem: Looking for 'themes/rightside-bottom.png'. 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:38 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/themes/rightside-bottom.png' 20101129 00:51:38 debug display: panel location: x=1138, y=723, w=142, h=27 20101129 00:51:38 debug display: drawing panel turn-panel 20101129 00:51:38 debug filesystem: Looking for 'themes/status-bg.png'. 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:38 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/themes/status-bg.png' 20101129 00:51:38 debug display: panel location: x=210, y=2, w=80, h=19 20101129 00:51:38 debug display: drawing panel gold-panel 20101129 00:51:38 debug display: panel location: x=295, y=2, w=61, h=19 20101129 00:51:38 debug display: drawing panel villages-panel 20101129 00:51:38 debug display: panel location: x=361, y=2, w=61, h=19 20101129 00:51:38 debug display: drawing panel units-panel 20101129 00:51:38 debug display: panel location: x=427, y=2, w=55, h=19 20101129 00:51:38 debug display: drawing panel upkeep-panel 20101129 00:51:38 debug display: panel location: x=487, y=2, w=80, h=19 20101129 00:51:38 debug display: drawing panel income-panel 20101129 00:51:38 debug display: panel location: x=572, y=2, w=55, h=19 20101129 00:51:38 debug display: drawing panel timeout-panel 20101129 00:51:38 debug display: panel location: x=632, y=2, w=55, h=19 20101129 00:51:38 debug filesystem: Looking for 'themes/sand-clock.png'. 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:38 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/themes/sand-clock.png' 20101129 00:51:38 debug filesystem: Looking for 'themes/gold.png'. 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:38 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/themes/gold.png' 20101129 00:51:38 debug filesystem: Looking for 'themes/villages.png'. 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:38 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/themes/villages.png' 20101129 00:51:38 debug filesystem: Looking for 'themes/units.png'. 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:38 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/themes/units.png' 20101129 00:51:38 debug filesystem: Looking for 'themes/upkeep.png'. 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:38 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/themes/upkeep.png' 20101129 00:51:38 debug filesystem: Looking for 'themes/income.png'. 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:38 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/themes/income.png' 20101129 00:51:38 debug display: creating buttons... 20101129 00:51:38 debug display: drawing button menu-main 20101129 00:51:38 debug display: drawing button actions-menu 20101129 00:51:38 debug display: drawing button button-endturn 20101129 00:51:38 debug display: buttons created 20101129 00:51:38 debug filesystem: Looking for 'terrain/off-map/background.png'. 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:38 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/off-map/background.png' 20101129 00:51:38 debug display: draw() with invalidateAll 20101129 00:51:38 debug filesystem: Looking for 'terrain/hills-n-ne.png'. 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:38 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/hills-n-ne.png' 20101129 00:51:38 debug filesystem: Looking for 'terrain/hills-s-sw.png'. 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:38 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/hills-s-sw.png' 20101129 00:51:38 debug filesystem: Looking for 'terrain/hills-se.png'. 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:38 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/hills-se.png' 20101129 00:51:38 debug filesystem: Looking for 'terrain/hills-nw.png'. 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:38 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/hills-nw.png' 20101129 00:51:38 debug filesystem: Looking for 'terrain/mountains.png'. 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:38 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountains.png' 20101129 00:51:38 debug filesystem: Looking for 'terrain/village/hut.png'. 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:38 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/village/hut.png' 20101129 00:51:38 debug filesystem: Looking for 'terrain/hills-variation2.png'. 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:38 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/hills-variation2.png' 20101129 00:51:38 debug filesystem: Looking for 'terrain/mountain_range1_1.png'. 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:38 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountain_range1_1.png' 20101129 00:51:38 debug filesystem: Looking for 'terrain/mountain_range1_2.png'. 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:38 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountain_range1_2.png' 20101129 00:51:38 debug filesystem: Looking for 'terrain/mountain_range2_2.png'. 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:38 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountain_range2_2.png' 20101129 00:51:38 debug filesystem: Looking for 'terrain/mountain_range2_3.png'. 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:38 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountain_range2_3.png' 20101129 00:51:38 debug filesystem: Looking for 'terrain/mountain_range4_1.png'. 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:38 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountain_range4_1.png' 20101129 00:51:38 debug filesystem: Looking for 'terrain/mountain_range4_2.png'. 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:38 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountain_range4_2.png' 20101129 00:51:38 debug filesystem: Looking for 'terrain/mountain_range4_3.png'. 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:38 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountain_range4_3.png' 20101129 00:51:38 debug filesystem: Looking for 'terrain/mountain_range4_4.png'. 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:38 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:38 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:38 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountain_range4_4.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/mountain_range4_5.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountain_range4_5.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/mountain_range1_3.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountain_range1_3.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/mountain_range2_1.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountain_range2_1.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/cloud1_1.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/cloud1_1.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/cloud1_3.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/cloud1_3.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/cloud1_2.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/cloud1_2.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/mountain_peak_large1.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountain_peak_large1.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/cloud3_2.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/cloud3_2.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/mountain_peak4.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountain_peak4.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/mountain_peak.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountain_peak.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/mountains2.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountains2.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/mountain_range3_1.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountain_range3_1.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/mountain_range3_2.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountain_range3_2.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/mountain_range3_3.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountain_range3_3.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/mountain_range3_4.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountain_range3_4.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/mountain_range3_5.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountain_range3_5.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/mountains3.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountains3.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/mountain_peak2.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountain_peak2.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/cloud2_2.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/cloud2_2.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/mountain6_2.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountain6_2.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/mountain6_1.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountain6_1.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/mountain6_3.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountain6_3.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/village/hut2.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/village/hut2.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/hills-s.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/hills-s.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/hills-variation3.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/hills-variation3.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/mountain_peak3.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountain_peak3.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/hills-sw.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/hills-sw.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/hills-n.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/hills-n.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/forest/pine-small-2.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/forest/pine-small-2.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-r5.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-r5.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-flowers2.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-flowers2.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-n-ne-se.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-n-ne-se.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-sw-nw.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-sw-nw.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-ne-se-s.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-ne-se-s.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-r8.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-r8.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/forest/floor3.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/forest/floor3.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-ne.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-ne.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/forest/pine-4.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/forest/pine-4.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/forest/pine-2.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/forest/pine-2.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-r4.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-r4.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-rocks1.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-rocks1.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-r3.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-r3.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-r7.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-r7.png' 20101129 00:51:39 debug filesystem: Looking for 'flags/flag-1.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/flags/flag-1.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-r6.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-r6.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/hills-ne.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/hills-ne.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-rocks2.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-rocks2.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-r2.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-r2.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/castle/encampment-convex-tl.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/castle/encampment-convex-tl.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/castle/encampment-convex-l.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/castle/encampment-convex-l.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/castle/encampment-concave-r.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/castle/encampment-concave-r.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/castle/encampment-convex-bl.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/castle/encampment-convex-bl.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/castle/encampment-concave-br.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/castle/encampment-concave-br.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/castle/encampment-ground.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/castle/encampment-ground.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/tent2.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/tent2.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/castle/encampment-concave-tr.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/castle/encampment-concave-tr.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/mountains-castle-n.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountains-castle-n.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/castle/encampment-convex-tr.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/castle/encampment-convex-tr.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/castle/encampment-concave-bl.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/castle/encampment-concave-bl.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/castle/encampment-concave-tl.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/castle/encampment-concave-tl.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/mountains-castle-nw-n.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountains-castle-nw-n.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/castle/encampment-convex-br.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/castle/encampment-convex-br.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/mountains-castle-sw.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountains-castle-sw.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/castle/encampment-convex-r.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/castle/encampment-convex-r.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/mountains-castle-sw-nw.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountains-castle-sw-nw.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/castle/encampment-concave-l.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/castle/encampment-concave-l.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/mountains-castle-nw.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountains-castle-nw.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/village/human-hills.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/village/human-hills.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/mountain5_2.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountain5_2.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/mountain5_1.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountain5_1.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/mountain5_3.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountain5_3.png' 20101129 00:51:39 debug filesystem: Looking for 'flags/flag-2.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/flags/flag-2.png' 20101129 00:51:39 debug filesystem: Looking for 'scenery/dwarven-doors-closed.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/scenery/dwarven-doors-closed.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/water/coast3.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/water/coast3.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/forest/floor-to-water-sw.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/forest/floor-to-water-sw.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-to-water-nw-n.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-to-water-nw-n.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-to-water-se.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-to-water-se.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/forest/floor-to-water-se.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/forest/floor-to-water-se.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-to-water-sw-nw-n.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-to-water-sw-nw-n.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/forest/pine-small.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/forest/pine-small.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/water/coast2.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/water/coast2.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/forest/floor-to-water-ne.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/forest/floor-to-water-ne.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-to-water-se-s.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-to-water-se-s.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-to-water-nw.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-to-water-nw.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/forest/pine.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/forest/pine.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/forest/floor-to-water-se-s.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/forest/floor-to-water-se-s.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/forest/floor.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/forest/floor.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-s.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-s.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-flowers5.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-flowers5.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-s-sw-nw.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-s-sw-nw.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-n-ne.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-n-ne.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-n.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-n.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-s-sw.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-s-sw.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-flowers3.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-flowers3.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-to-water-sw-nw.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-to-water-sw-nw.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-to-water-ne.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-to-water-ne.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/forest/floor-to-water-ne-se-s.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/forest/floor-to-water-ne-se-s.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/forest/pine-3.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/forest/pine-3.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/forest/floor2.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/forest/floor2.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/forest/floor-to-water-n.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/forest/floor-to-water-n.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-to-water-s-sw-nw.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-to-water-s-sw-nw.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-se.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-se.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-sw.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-sw.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/forest/floor-to-water-nw.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/forest/floor-to-water-nw.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-to-water-n.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-to-water-n.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-to-water-s.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-to-water-s.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/forest/floor-to-water-ne-se.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/forest/floor-to-water-ne-se.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-to-water-sw.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-to-water-sw.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/forest/great-tree3.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/forest/great-tree3.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/swamp/water-se.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/swamp/water-se.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/swamp/reed-4.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/swamp/reed-4.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/swamp/water-ne.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/swamp/water-ne.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/swamp/reed-2.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/swamp/reed-2.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-ne-se.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-ne-se.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-nw.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-nw.png' 20101129 00:51:39 debug filesystem: Looking for 'misc/ellipse-top.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/misc/ellipse-top.png' 20101129 00:51:39 debug filesystem: Looking for 'misc/ellipse-bottom.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/misc/ellipse-bottom.png' 20101129 00:51:39 debug filesystem: Looking for 'misc/ball-moved.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/misc/ball-moved.png' 20101129 00:51:39 debug filesystem: Looking for 'misc/bar-energy.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/misc/bar-energy.png' 20101129 00:51:39 debug filesystem: Looking for 'misc/loyal-icon.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/misc/loyal-icon.png' 20101129 00:51:39 debug filesystem: Looking for 'units/human-magi/white-cleric.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/human-magi/white-cleric.png' 20101129 00:51:39 debug filesystem: Looking for 'units/human-magi/great-mage.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/human-magi/great-mage.png' 20101129 00:51:39 debug filesystem: Looking for 'misc/ball-enemy.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/misc/ball-enemy.png' 20101129 00:51:39 debug filesystem: Looking for 'units/trolls/lobber.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/trolls/lobber.png' 20101129 00:51:39 debug filesystem: Looking for 'units/human-loyalists/bowman.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/human-loyalists/bowman.png' 20101129 00:51:39 debug filesystem: Looking for 'units/elves-wood/shyde.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/elves-wood/shyde.png' 20101129 00:51:39 debug filesystem: Looking for 'units/dwarves/lord.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/dwarves/lord.png' 20101129 00:51:39 debug filesystem: Looking for 'units/dwarves/thunderguard.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/dwarves/thunderguard.png' 20101129 00:51:39 debug filesystem: Looking for 'units/trolls/grunt.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/trolls/grunt.png' 20101129 00:51:39 debug filesystem: Looking for 'units/trolls/whelp.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/trolls/whelp.png' 20101129 00:51:39 debug filesystem: Looking for 'halo/illuminates-aura.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/halo/illuminates-aura.png' 20101129 00:51:39 debug filesystem: Looking for 'halo/elven/shyde-stationary-halo1.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/halo/elven/shyde-stationary-halo1.png' 20101129 00:51:39 debug gui/layout: ttext::recalculate text '00:51' maximum_width 35 hack 4 width 27. 20101129 00:51:39 debug gui/layout: ttext::recalculate text '00:51' font_size 10 markedup_text 1 font_style 0 maximum_width 35 maximum_height 20 result 0,0 x 27,13. 20101129 00:51:39 debug filesystem: Looking for 'misc/schedule-firstwatch.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/misc/schedule-firstwatch.png' 20101129 00:51:39 debug gui/layout: ttext::recalculate text '5/36' maximum_width 55 hack 4 width 21. 20101129 00:51:39 debug gui/layout: ttext::recalculate text '5/36' font_size 10 markedup_text 1 font_style 0 maximum_width 55 maximum_height 16 result 0,0 x 21,13. 20101129 00:51:39 debug gui/layout: ttext::recalculate text '2' maximum_width 45 hack 4 width 6. 20101129 00:51:39 debug gui/layout: ttext::recalculate text '2' font_size 10 markedup_text 1 font_style 0 maximum_width 45 maximum_height 16 result 0,0 x 6,13. 20101129 00:51:39 debug gui/layout: ttext::recalculate text '14/33' maximum_width 45 hack 4 width 27. 20101129 00:51:39 debug gui/layout: ttext::recalculate text '14/33' font_size 10 markedup_text 1 font_style 0 maximum_width 45 maximum_height 16 result 0,0 x 27,13. 20101129 00:51:39 debug gui/layout: ttext::recalculate text '19' maximum_width 45 hack 4 width 12. 20101129 00:51:39 debug gui/layout: ttext::recalculate text '19' font_size 10 markedup_text 1 font_style 0 maximum_width 45 maximum_height 16 result 0,0 x 12,13. 20101129 00:51:39 debug gui/layout: ttext::recalculate text '2 (16)' maximum_width 40 hack 4 width 29. 20101129 00:51:39 debug gui/layout: ttext::recalculate text '2 (16)' font_size 10 markedup_text 1 font_style 0 maximum_width 40 maximum_height 16 result 0,0 x 29,13. 20101129 00:51:39 debug gui/layout: ttext::recalculate text '14' maximum_width 30 hack 4 width 12. 20101129 00:51:39 debug gui/layout: ttext::recalculate text '14' font_size 10 markedup_text 1 font_style 0 maximum_width 30 maximum_height 16 result 0,0 x 12,13. 20101129 00:51:39 debug filesystem: Looking for 'flags/flag-icon.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/flags/flag-icon.png' 20101129 00:51:39 debug display: creating minimap 180,240 20101129 00:51:39 debug display: done generating minimap 20101129 00:51:39 debug filesystem: Looking for 'flags/flag-3.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/flags/flag-3.png' 20101129 00:51:39 debug filesystem: Looking for 'flags/flag-4.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/flags/flag-4.png' 20101129 00:51:39 debug filesystem: Looking for 'halo/elven/shyde-stationary-halo2.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/halo/elven/shyde-stationary-halo2.png' 20101129 00:51:39 debug filesystem: Looking for 'halo/elven/shyde-stationary-halo3.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/halo/elven/shyde-stationary-halo3.png' 20101129 00:51:39 info engine: first_time...no skip 20101129 00:51:39 info engine: starting main loop 2377 20101129 00:51:39 info ai/testing: AI_IDENTIFIER1: testing_ai_default 20101129 00:51:39 info ai/testing: FACTION1: Tallin 20101129 00:51:39 info ai/testing: AI_IDENTIFIER2: 20101129 00:51:39 info ai/testing: FACTION2: Tor 20101129 00:51:39 info ai/testing: AI_IDENTIFIER3: 20101129 00:51:39 info ai/testing: FACTION3: Bor 20101129 00:51:39 info ai/testing: AI_IDENTIFIER4: 20101129 00:51:39 info ai/testing: FACTION4: Oof 20101129 00:51:39 info ai/testing: AI_IDENTIFIER5: 20101129 00:51:39 info ai/testing: FACTION5: Glu 20101129 00:51:39 info ai/testing: AI_IDENTIFIER6: 20101129 00:51:39 info ai/testing: FACTION6: 20101129 00:51:39 info ai/testing: AI_IDENTIFIER7: testing_ai_default 20101129 00:51:39 info ai/testing: FACTION7: 20101129 00:51:39 info ai/testing: VERSION: 1.8.0 20101129 00:51:39 debug display: invalidate_all() 20101129 00:51:39 debug display: draw() with invalidateAll 20101129 00:51:39 debug filesystem: Looking for 'halo/elven/shyde-stationary-halo4.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/halo/elven/shyde-stationary-halo4.png' 20101129 00:51:39 debug display: creating minimap 180,240 20101129 00:51:39 debug display: done generating minimap 20101129 00:51:39 info engine: turn: 5 20101129 00:51:39 { BEGIN: player turn 20101129 00:51:39 { BEGIN: player turn 20101129 00:51:39 debug display: invalidate_all() 20101129 00:51:39 debug display: draw() with invalidateAll 20101129 00:51:39 debug filesystem: Looking for 'halo/elven/shyde-stationary-halo5.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/halo/elven/shyde-stationary-halo5.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-sw-nw-n.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-sw-nw-n.png' 20101129 00:51:39 debug filesystem: Looking for 'terrain/flat/grass-nw-n-ne.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-nw-n-ne.png' 20101129 00:51:39 debug filesystem: Looking for 'units/human-loyalists/masterbowman.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/human-loyalists/masterbowman.png' 20101129 00:51:39 debug filesystem: Looking for 'units/undead-necromancers/lich.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/undead-necromancers/lich.png' 20101129 00:51:39 debug filesystem: Looking for 'units/undead-necromancers/ancient-lich.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/undead-necromancers/ancient-lich.png' 20101129 00:51:39 debug filesystem: Looking for 'units/human-outlaws/fugitive.png'. 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:39 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:39 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:39 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/human-outlaws/fugitive.png' 20101129 00:51:40 debug filesystem: Looking for 'units/human-magi/white-cleric+female.png'. 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:40 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/human-magi/white-cleric+female.png' 20101129 00:51:40 debug filesystem: Looking for 'terrain/flat/grass-se-s-sw.png'. 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:40 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-se-s-sw.png' 20101129 00:51:40 debug filesystem: Looking for 'terrain/flat/grass-nw-n.png'. 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:40 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-nw-n.png' 20101129 00:51:40 debug filesystem: Looking for 'terrain/flat/grass-se-s.png'. 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:40 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-se-s.png' 20101129 00:51:40 debug filesystem: Looking for 'units/elves-wood/sorceress.png'. 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:40 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/elves-wood/sorceress.png' 20101129 00:51:40 debug filesystem: Looking for 'units/dwarves/fighter.png'. 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:40 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/dwarves/fighter.png' 20101129 00:51:40 debug filesystem: Looking for 'units/human-outlaws/thug.png'. 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:40 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/human-outlaws/thug.png' 20101129 00:51:40 debug filesystem: Looking for 'terrain/tent.png'. 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:40 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/tent.png' 20101129 00:51:40 debug filesystem: Looking for 'units/human-loyalists/lieutenant.png'. 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:40 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/human-loyalists/lieutenant.png' 20101129 00:51:40 debug filesystem: Looking for 'misc/ball-partmoved.png'. 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:40 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/misc/ball-partmoved.png' 20101129 00:51:40 debug filesystem: Looking for 'misc/leader-crown.png'. 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:40 debug filesystem: found at '/usr/share/games/wesnoth/1.8/images/misc/leader-crown.png' 20101129 00:51:40 debug filesystem: Looking for 'terrain/off-map/fade_border_left.png'. 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:40 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/off-map/fade_border_left.png' 20101129 00:51:40 debug filesystem: Looking for 'terrain/off-map/fade_corner_top_left.png'. 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:40 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/off-map/fade_corner_top_left.png' 20101129 00:51:40 debug filesystem: Looking for 'terrain/off-map/fade_border_top_even.png'. 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:40 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/off-map/fade_border_top_even.png' 20101129 00:51:40 debug filesystem: Looking for 'terrain/off-map/fade_border_top_odd.png'. 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:40 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/off-map/fade_border_top_odd.png' 20101129 00:51:40 } END: player turn (took 574ms) 20101129 00:51:40 } END: player turn (took 576ms) 20101129 00:51:40 debug ai/testing: TURN_START1: 5 20101129 00:51:40 debug ai/testing: TURN_START_UNITS1: 19 20101129 00:51:40 debug ai/testing: TURN_START_UNITS_COST1: 799 20101129 00:51:40 debug ai/testing: TURN_START_GOLD1: 2 20101129 00:51:40 debug ai/testing: TURN_START_VILLAGES1: 14 20101129 00:51:40 debug ai/testing: TURN_START_INCOME1: 16 20101129 00:51:40 info engine: is human... 20101129 00:51:40 { BEGIN: player turn 20101129 00:51:40 debug display: invalidate_all() 20101129 00:51:40 debug display: draw() with invalidateAll 20101129 00:51:40 debug display: creating minimap 180,240 20101129 00:51:40 debug display: done generating minimap 20101129 00:51:40 debug filesystem: Looking for 'bell.wav'. 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/sounds/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/sounds/' 20101129 00:51:40 debug filesystem: found at '/usr/share/games/wesnoth/1.8/sounds/bell.wav' 20101129 00:51:40 } END: player turn (took 31ms) 20101129 00:51:40 debug filesystem: Looking for 'halo/elven/shyde-stationary-halo6.png'. 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:40 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:40 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:40 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/halo/elven/shyde-stationary-halo6.png' 20101129 00:51:41 debug general: getting hotkey: char=0 keycode=305 20101129 00:51:41 debug general: getting hotkey: char=0 keycode=32 ctrl, 20101129 00:51:41 debug general: Could match by keycode...but modifiers different 20101129 00:51:41 debug general: Could match by keycode...but modifiers different 20101129 00:51:41 debug general: Could match by keycode...yes 20101129 00:51:41 info engine: human finished turn... 20101129 00:51:41 debug engine: seen leader for side 1 20101129 00:51:41 debug engine: seen leader for side 3 20101129 00:51:41 debug engine: seen leader for side 4 20101129 00:51:41 debug engine: seen leader for side 5 20101129 00:51:41 debug display: invalidate_all() 20101129 00:51:41 debug display: invalidate_all() 20101129 00:51:41 debug display: invalidate_all() 20101129 00:51:41 { BEGIN: player turn 20101129 00:51:41 { BEGIN: player turn 20101129 00:51:41 info engine: fire event: side turn 20101129 00:51:41 info engine: fire event: side 2 turn 20101129 00:51:41 info engine: fire event: side 2 turn 5 20101129 00:51:41 debug engine: beginning of healing calculations 20101129 00:51:41 debug engine: found healable unit at (3,3) 20101129 00:51:41 debug engine: found healable unit at (9,10) 20101129 00:51:41 debug engine: found healable unit at (14,9) 20101129 00:51:41 debug engine: found healable unit at (15,10) 20101129 00:51:41 debug engine: found healable unit at (8,9) 20101129 00:51:41 debug engine: found healable unit at (12,7) 20101129 00:51:41 debug engine: found healable unit at (15,8) 20101129 00:51:41 debug engine: found healable unit at (11,9) 20101129 00:51:41 debug engine: found healable unit at (9,12) 20101129 00:51:41 debug engine: found healable unit at (15,9) 20101129 00:51:41 debug engine: found healable unit at (13,9) 20101129 00:51:41 debug engine: found healable unit at (6,12) 20101129 00:51:41 debug engine: found healable unit at (12,3) 20101129 00:51:41 debug engine: found healable unit at (10,5) 20101129 00:51:41 debug engine: found healable unit at (27,3) 20101129 00:51:41 debug engine: found healable unit at (26,28) 20101129 00:51:41 debug engine: found healable unit at (4,28) 20101129 00:51:41 debug engine: found healable unit at (29,21) 20101129 00:51:41 debug engine: found healable unit at (24,5) 20101129 00:51:41 debug engine: found healable unit at (16,8) 20101129 00:51:41 debug engine: found healable unit at (21,20) 20101129 00:51:41 debug engine: found healable unit at (24,25) 20101129 00:51:41 debug engine: found healable unit at (18,20) 20101129 00:51:41 debug engine: found healable unit at (17,22) 20101129 00:51:41 debug engine: found healable unit at (16,20) 20101129 00:51:41 debug engine: found healable unit at (15,24) 20101129 00:51:41 debug engine: found healable unit at (18,23) 20101129 00:51:41 debug engine: found healable unit at (18,19) 20101129 00:51:41 debug engine: found healable unit at (6,20) 20101129 00:51:41 debug engine: found healable unit at (9,18) 20101129 00:51:41 debug engine: found healable unit at (11,17) 20101129 00:51:41 debug engine: found healable unit at (7,22) 20101129 00:51:41 debug engine: found healable unit at (10,12) 20101129 00:51:41 debug engine: found healable unit at (10,14) 20101129 00:51:41 debug engine: found healable unit at (8,17) 20101129 00:51:41 debug engine: found healable unit at (11,15) 20101129 00:51:41 debug engine: found healable unit at (17,8) 20101129 00:51:41 debug engine: found healable unit at (18,7) 20101129 00:51:41 debug engine: found healable unit at (17,9) 20101129 00:51:41 debug engine: found healable unit at (19,8) 20101129 00:51:41 debug engine: found healable unit at (16,9) 20101129 00:51:41 debug engine: found healable unit at (19,9) 20101129 00:51:41 debug engine: found healable unit at (27,10) 20101129 00:51:41 debug engine: found healable unit at (28,9) 20101129 00:51:41 debug engine: found healable unit at (19,23) 20101129 00:51:41 debug engine: found healable unit at (20,23) 20101129 00:51:41 debug engine: found healable unit at (18,21) 20101129 00:51:41 debug engine: found healable unit at (20,20) 20101129 00:51:41 debug engine: found healable unit at (18,24) 20101129 00:51:41 debug engine: found healable unit at (19,22) 20101129 00:51:41 debug engine: found healable unit at (22,23) 20101129 00:51:41 debug engine: found healable unit at (20,21) 20101129 00:51:41 debug engine: found healable unit at (10,18) 20101129 00:51:41 debug engine: found healable unit at (10,20) 20101129 00:51:41 debug engine: found healable unit at (7,20) 20101129 00:51:41 debug engine: found healable unit at (9,23) 20101129 00:51:41 debug engine: found healable unit at (11,21) 20101129 00:51:41 debug engine: found healable unit at (12,19) 20101129 00:51:41 debug engine: found healable unit at (10,23) 20101129 00:51:41 debug engine: found healable unit at (6,21) 20101129 00:51:41 debug engine: found healable unit at (22,7) 20101129 00:51:41 debug engine: found healable unit at (22,4) 20101129 00:51:41 debug engine: found healable unit at (20,6) 20101129 00:51:41 debug engine: found healable unit at (23,4) 20101129 00:51:41 debug engine: found healable unit at (22,5) 20101129 00:51:41 debug engine: found healable unit at (23,6) 20101129 00:51:41 debug engine: found healable unit at (24,6) 20101129 00:51:41 debug engine: found healable unit at (19,25) 20101129 00:51:41 debug engine: found healable unit at (21,26) 20101129 00:51:41 debug engine: found healable unit at (22,25) 20101129 00:51:41 debug engine: found healable unit at (22,27) 20101129 00:51:41 debug engine: found healable unit at (24,24) 20101129 00:51:41 debug engine: found healable unit at (24,26) 20101129 00:51:41 debug engine: found healable unit at (19,24) 20101129 00:51:41 debug engine: found healable unit at (24,23) 20101129 00:51:41 debug engine: found healable unit at (6,24) 20101129 00:51:41 debug engine: found healable unit at (6,25) 20101129 00:51:41 debug engine: found healable unit at (8,25) 20101129 00:51:41 debug engine: found healable unit at (8,26) 20101129 00:51:41 debug engine: found healable unit at (10,24) 20101129 00:51:41 debug engine: found healable unit at (9,26) 20101129 00:51:41 debug engine: found healable unit at (8,23) 20101129 00:51:41 debug engine: found healable unit at (11,24) 20101129 00:51:41 debug engine: found healable unit at (25,28) 20101129 00:51:41 debug engine: found healable unit at (25,29) 20101129 00:51:41 debug engine: found healable unit at (4,4) 20101129 00:51:41 debug engine: found healable unit at (4,3) 20101129 00:51:41 debug engine: found healable unit at (3,4) 20101129 00:51:41 debug engine: found healable unit at (2,4) 20101129 00:51:41 debug engine: end of healing calculations 20101129 00:51:41 info engine: fire event: turn refresh 20101129 00:51:41 debug display: invalidate_all() 20101129 00:51:41 } END: player turn (took 18ms) 20101129 00:51:41 } END: player turn (took 19ms) 20101129 00:51:41 debug ai/testing: TURN_START2: 5 20101129 00:51:41 debug ai/testing: TURN_START_UNITS2: 0 20101129 00:51:41 debug ai/testing: TURN_START_UNITS_COST2: 0 20101129 00:51:41 debug ai/testing: TURN_START_GOLD2: 463 20101129 00:51:41 debug ai/testing: TURN_START_VILLAGES2: 0 20101129 00:51:41 debug ai/testing: TURN_START_INCOME2: 12 20101129 00:51:41 info engine: is ai... 20101129 00:51:41 info ai/engine: side 2 : created engine with name=[cpp] 20101129 00:51:41 info ai/engine: side 2 : created engine with name=[cpp] 20101129 00:51:41 info ai/engine: side 2 : created engine with name=[cpp] 20101129 00:51:41 info ai/engine: side 2 : created engine with name=[cpp] 20101129 00:51:41 info ai/engine: side 2 : created engine with name=[cpp] 20101129 00:51:41 info ai/engine: side 2 : created engine with name=[fai] 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[aggression] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[aggression] 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[aggression] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:41 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = 1 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[aggression] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:41 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = 0.4 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[attack_depth] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[attack_depth] 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[attack_depth] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:41 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = 5 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[attack_depth] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:41 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = 5 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[attacks] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[attacks] 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[testing_ai_default::aspect_attacks], id=[attacks] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[testing_ai_default::aspect_attacks], id=[] 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[avoid] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[avoid] 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[avoid] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:41 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: [value] [not] [/not] [/value] 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[caution] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[caution] 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[caution] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:41 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = -5 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[caution] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:41 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = 0.25 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[grouping] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[grouping] 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[grouping] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:41 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = offensive 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[leader_aggression] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[leader_aggression] 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[leader_aggression] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:41 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = -4 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[leader_goal] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[leader_goal] 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[leader_goal] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:41 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: [value] [/value] 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[leader_value] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[leader_value] 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[leader_value] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:41 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = 50 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[leader_value] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:41 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = 3 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[number_of_possible_recruits_to_force_recruit] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[number_of_possible_recruits_to_force_recruit] 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[number_of_possible_recruits_to_force_recruit] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:41 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = 3.1 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[passive_leader] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[passive_leader] 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[passive_leader] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:41 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = no 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[passive_leader_shares_keep] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[passive_leader_shares_keep] 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[passive_leader_shares_keep] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:41 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = no 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[recruitment] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[recruitment] 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[recruitment] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:41 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: [value] engine = cpp name = ai_default::recruitment [/value] 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[recruitment_ignore_bad_combat] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[recruitment_ignore_bad_combat] 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[recruitment_ignore_bad_combat] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:41 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = yes 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[recruitment_ignore_bad_combat] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:41 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = no 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[recruitment_ignore_bad_movement] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[recruitment_ignore_bad_movement] 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[recruitment_ignore_bad_movement] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:41 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = yes 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[recruitment_ignore_bad_movement] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:41 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = no 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[recruitment_pattern] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[recruitment_pattern] 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[recruitment_pattern] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:41 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = fighter,fighter,mixed fighter 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[recruitment_pattern] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:41 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[scout_village_targeting] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[scout_village_targeting] 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[scout_village_targeting] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:41 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = 3 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[simple_targeting] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[simple_targeting] 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[simple_targeting] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:41 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = yes 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[simple_targeting] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:41 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = no 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[support_villages] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[support_villages] 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[support_villages] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:41 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = no 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[village_value] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[village_value] 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[village_value] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:41 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = 0 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[village_value] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:41 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = 1 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[villages_per_scout] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[villages_per_scout] 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[villages_per_scout] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:41 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = 0 20101129 00:51:41 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[villages_per_scout] 20101129 00:51:41 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:41 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = 4 20101129 00:51:41 info ai/composite: side 2 : created AI with id=[] 20101129 00:51:41 debug ai/engine/fai: fai engine: ai_context is set 20101129 00:51:41 info engine: fire event: ai turn 20101129 00:51:41 info ai/stage/rca: Starting candidate action evaluation loop for side 2 20101129 00:51:41 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::goto_phase] 20101129 00:51:41 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::goto_phase] 20101129 00:51:41 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::aspect_recruitment_phase] 20101129 00:51:41 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::aspect_recruitment_phase] 20101129 00:51:41 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::move_leader_to_goals_phase] 20101129 00:51:41 info ai/ca/testing_ai_default: testing_ai_default::move_leader_to_goals_phaseEmpty goal found 20101129 00:51:41 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::move_leader_to_goals_phase] 20101129 00:51:41 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::move_leader_to_keep_phase] 20101129 00:51:41 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::move_leader_to_keep_phase] 20101129 00:51:41 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::combat_phase] 20101129 00:51:41 debug display: draw() with invalidateAll 20101129 00:51:41 debug gui/layout: ttext::recalculate text ' 50 20101129 00:51:41 info ai/general: target value: 500 -> 500 20101129 00:51:41 } END: finding targets... (took 15ms) 20101129 00:51:41 info ai/ca/testing_move_to_targets: Found 2 targets 20101129 00:51:41 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:41 { BEGIN: choosing move 20101129 00:51:41 info ai/ca/testing_move_to_targets: no eligible units found 20101129 00:51:41 } END: choosing move (took 22ms) 20101129 00:51:41 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:41 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::goto_phase] 20101129 00:51:41 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::goto_phase] 20101129 00:51:41 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::aspect_recruitment_phase] 20101129 00:51:41 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::aspect_recruitment_phase] 20101129 00:51:41 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::move_leader_to_goals_phase] 20101129 00:51:41 info ai/ca/testing_ai_default: testing_ai_default::move_leader_to_goals_phaseEmpty goal found 20101129 00:51:41 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::move_leader_to_goals_phase] 20101129 00:51:41 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::move_leader_to_keep_phase] 20101129 00:51:41 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::move_leader_to_keep_phase] 20101129 00:51:41 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::combat_phase] 20101129 00:51:41 info ai/ca/testing_ai_default: took 0 ticks for 0 positions. Analyzing... 20101129 00:51:41 info ai/ca/testing_ai_default: simulations: 20 20101129 00:51:41 info ai/ca/testing_ai_default: analysis took 0 ticks 20101129 00:51:41 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::combat_phase] 20101129 00:51:41 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::get_healing_phase] 20101129 00:51:41 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::get_healing_phase] 20101129 00:51:41 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::get_villages_phase] 20101129 00:51:41 debug ai/ca/testing_ai_default: deciding which villages we want... 20101129 00:51:41 debug ai/ca/testing_ai_default: 0 units found who can try to capture a village. 20101129 00:51:41 debug ai/ca/testing_ai_default: 0 units already dispatched, 0 left to evaluate. 20101129 00:51:41 debug ai/ca/testing_ai_default: No more units left after removing the ones who can't reach a village. 20101129 00:51:41 info ai/ca/testing_ai_default: Village assignment done: 0 ms, resulted in 0 units being dispatched. 20101129 00:51:41 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::get_villages_phase] 20101129 00:51:41 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::retreat_phase] 20101129 00:51:41 debug engine: Adding unit 1 - Tallin to location: (3,3) 20101129 00:51:41 debug engine: Adding unit 4 - Zlex to location: (9,10) 20101129 00:51:41 debug engine: Adding unit 273 - Camerin to location: (14,9) 20101129 00:51:41 debug engine: Adding unit 842 - Elenia to location: (15,10) 20101129 00:51:41 debug engine: Adding unit 955 - Father Morvin to location: (8,9) 20101129 00:51:41 debug engine: Adding unit 957 - Sister Thera to location: (12,7) 20101129 00:51:41 debug engine: Adding unit 969 - Footpad-969 to location: (15,8) 20101129 00:51:41 debug engine: Adding unit 1031 - Bowman-1031 to location: (11,9) 20101129 00:51:41 debug engine: Adding unit 1461 - Stalrag to location: (9,12) 20101129 00:51:41 debug engine: Adding unit 1462 - Ro'Arthian to location: (15,9) 20101129 00:51:41 debug engine: Adding unit 1463 - Ro'Sothian to location: (13,9) 20101129 00:51:41 debug engine: Adding unit 1510 - Dwarvish Thunderer-1510 to location: (6,12) 20101129 00:51:41 debug engine: Adding unit 1511 - Dwarvish Thunderer-1511 to location: (12,3) 20101129 00:51:41 debug engine: Adding unit 1549 - Eryssa to location: (10,5) 20101129 00:51:41 debug engine: Adding unit 1570 - Bor to location: (27,3) 20101129 00:51:41 debug engine: Adding unit 1571 - Oof to location: (26,28) 20101129 00:51:41 debug engine: Adding unit 1572 - Glu to location: (4,28) 20101129 00:51:41 debug engine: Adding unit 1573 - Gryphon-1573 to location: (29,21) 20101129 00:51:41 debug engine: Adding unit 1587 - Troll-1587 to location: (24,5) 20101129 00:51:41 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:41 debug engine: Adding unit 1591 - Troll Whelp-1591 to location: (21,20) 20101129 00:51:41 debug engine: Adding unit 1592 - Troll Rocklobber-1592 to location: (24,25) 20101129 00:51:41 debug engine: Adding unit 1593 - Troll-1593 to location: (18,20) 20101129 00:51:41 debug engine: Adding unit 1594 - Troll Rocklobber-1594 to location: (17,22) 20101129 00:51:41 debug engine: Adding unit 1595 - Troll Whelp-1595 to location: (16,20) 20101129 00:51:41 debug engine: Adding unit 1596 - Troll Whelp-1596 to location: (15,24) 20101129 00:51:41 debug engine: Adding unit 1597 - Troll Whelp-1597 to location: (18,23) 20101129 00:51:41 debug engine: Adding unit 1598 - Troll Whelp-1598 to location: (18,19) 20101129 00:51:41 debug engine: Adding unit 1599 - Troll Whelp-1599 to location: (6,20) 20101129 00:51:41 debug engine: Adding unit 1600 - Troll Rocklobber-1600 to location: (9,18) 20101129 00:51:41 debug engine: Adding unit 1601 - Troll-1601 to location: (11,17) 20101129 00:51:41 debug engine: Adding unit 1602 - Troll Whelp-1602 to location: (7,22) 20101129 00:51:41 debug engine: Adding unit 1603 - Troll-1603 to location: (10,12) 20101129 00:51:41 debug engine: Adding unit 1604 - Troll-1604 to location: (10,14) 20101129 00:51:41 debug engine: Adding unit 1605 - Troll Whelp-1605 to location: (8,17) 20101129 00:51:41 debug engine: Adding unit 1606 - Troll Whelp-1606 to location: (11,15) 20101129 00:51:41 debug engine: Adding unit 1608 - Troll-1608 to location: (17,8) 20101129 00:51:41 debug engine: Adding unit 1609 - Troll-1609 to location: (18,7) 20101129 00:51:41 debug engine: Adding unit 1610 - Troll Whelp-1610 to location: (17,9) 20101129 00:51:41 debug engine: Adding unit 1611 - Troll Rocklobber-1611 to location: (19,8) 20101129 00:51:41 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:41 debug engine: Adding unit 1613 - Troll Whelp-1613 to location: (19,9) 20101129 00:51:41 debug engine: Adding unit 1614 - Troll-1614 to location: (27,10) 20101129 00:51:41 debug engine: Adding unit 1615 - Troll-1615 to location: (28,9) 20101129 00:51:41 debug engine: Adding unit 1616 - Troll Whelp-1616 to location: (19,23) 20101129 00:51:41 debug engine: Adding unit 1617 - Troll Whelp-1617 to location: (20,23) 20101129 00:51:41 debug engine: Adding unit 1618 - Troll Rocklobber-1618 to location: (18,21) 20101129 00:51:41 debug engine: Adding unit 1619 - Troll Whelp-1619 to location: (20,20) 20101129 00:51:41 debug engine: Adding unit 1620 - Troll Rocklobber-1620 to location: (18,24) 20101129 00:51:41 debug engine: Adding unit 1621 - Troll-1621 to location: (19,22) 20101129 00:51:41 debug engine: Adding unit 1622 - Troll Whelp-1622 to location: (22,23) 20101129 00:51:41 debug engine: Adding unit 1623 - Troll Rocklobber-1623 to location: (20,21) 20101129 00:51:41 debug engine: Adding unit 1624 - Troll-1624 to location: (10,18) 20101129 00:51:41 debug engine: Adding unit 1625 - Troll Whelp-1625 to location: (10,20) 20101129 00:51:41 debug engine: Adding unit 1626 - Troll-1626 to location: (7,20) 20101129 00:51:41 debug engine: Adding unit 1627 - Troll Rocklobber-1627 to location: (9,23) 20101129 00:51:41 debug engine: Adding unit 1628 - Troll-1628 to location: (11,21) 20101129 00:51:41 debug engine: Adding unit 1629 - Troll Rocklobber-1629 to location: (12,19) 20101129 00:51:41 debug engine: Adding unit 1630 - Troll Whelp-1630 to location: (10,23) 20101129 00:51:41 debug engine: Adding unit 1631 - Troll Rocklobber-1631 to location: (6,21) 20101129 00:51:41 debug engine: Adding unit 1632 - Troll-1632 to location: (22,7) 20101129 00:51:41 debug engine: Adding unit 1633 - Troll Whelp-1633 to location: (22,4) 20101129 00:51:41 debug engine: Adding unit 1634 - Troll-1634 to location: (20,6) 20101129 00:51:41 debug engine: Adding unit 1635 - Troll Whelp-1635 to location: (23,4) 20101129 00:51:41 debug engine: Adding unit 1636 - Troll Rocklobber-1636 to location: (22,5) 20101129 00:51:41 debug engine: Adding unit 1637 - Troll Rocklobber-1637 to location: (23,6) 20101129 00:51:41 debug engine: Adding unit 1638 - Troll-1638 to location: (24,6) 20101129 00:51:41 debug engine: Adding unit 1639 - Troll-1639 to location: (19,25) 20101129 00:51:41 debug engine: Adding unit 1640 - Troll-1640 to location: (21,26) 20101129 00:51:41 debug engine: Adding unit 1641 - Troll Whelp-1641 to location: (22,25) 20101129 00:51:41 debug engine: Adding unit 1642 - Troll Rocklobber-1642 to location: (22,27) 20101129 00:51:41 debug engine: Adding unit 1643 - Troll Rocklobber-1643 to location: (24,24) 20101129 00:51:41 debug engine: Adding unit 1644 - Troll Whelp-1644 to location: (24,26) 20101129 00:51:41 debug engine: Adding unit 1645 - Troll Rocklobber-1645 to location: (19,24) 20101129 00:51:41 debug engine: Adding unit 1646 - Troll Rocklobber-1646 to location: (24,23) 20101129 00:51:41 debug engine: Adding unit 1647 - Troll-1647 to location: (6,24) 20101129 00:51:41 debug engine: Adding unit 1648 - Troll Rocklobber-1648 to location: (6,25) 20101129 00:51:41 debug engine: Adding unit 1649 - Troll Whelp-1649 to location: (8,25) 20101129 00:51:41 debug engine: Adding unit 1650 - Troll Rocklobber-1650 to location: (8,26) 20101129 00:51:41 debug engine: Adding unit 1651 - Troll Rocklobber-1651 to location: (10,24) 20101129 00:51:41 debug engine: Adding unit 1652 - Troll Rocklobber-1652 to location: (9,26) 20101129 00:51:41 debug engine: Adding unit 1653 - Troll-1653 to location: (8,23) 20101129 00:51:41 debug engine: Adding unit 1654 - Troll-1654 to location: (11,24) 20101129 00:51:41 debug engine: Adding unit 1655 - Troll Rocklobber-1655 to location: (25,28) 20101129 00:51:41 debug engine: Adding unit 1656 - Troll-1656 to location: (25,29) 20101129 00:51:41 debug engine: Adding unit 1657 - Thug-1657 to location: (4,4) 20101129 00:51:41 debug engine: Adding unit 1658 - Dwarvish Fighter-1658 to location: (4,3) 20101129 00:51:41 debug engine: Adding unit 1659 - Thug-1659 to location: (3,4) 20101129 00:51:41 debug engine: Adding unit 1660 - Dwarvish Fighter-1660 to location: (2,4) 20101129 00:51:41 debug engine: Delete unit 1 20101129 00:51:41 debug engine: Delete unit 4 20101129 00:51:41 debug engine: Delete unit 273 20101129 00:51:41 debug engine: Delete unit 842 20101129 00:51:41 debug engine: Delete unit 955 20101129 00:51:41 debug engine: Delete unit 957 20101129 00:51:41 debug engine: Delete unit 969 20101129 00:51:41 debug engine: Delete unit 1031 20101129 00:51:41 debug engine: Delete unit 1461 20101129 00:51:41 debug engine: Delete unit 1462 20101129 00:51:41 debug engine: Delete unit 1463 20101129 00:51:41 debug engine: Delete unit 1510 20101129 00:51:41 debug engine: Delete unit 1511 20101129 00:51:41 debug engine: Delete unit 1549 20101129 00:51:41 debug engine: Delete unit 1570 20101129 00:51:41 debug engine: Delete unit 1571 20101129 00:51:41 debug engine: Delete unit 1572 20101129 00:51:41 debug engine: Delete unit 1573 20101129 00:51:41 debug engine: Delete unit 1587 20101129 00:51:41 debug engine: Delete unit 1589 20101129 00:51:41 debug engine: Delete unit 1591 20101129 00:51:41 debug engine: Delete unit 1592 20101129 00:51:41 debug engine: Delete unit 1593 20101129 00:51:41 debug engine: Delete unit 1594 20101129 00:51:41 debug engine: Delete unit 1595 20101129 00:51:41 debug engine: Delete unit 1596 20101129 00:51:41 debug engine: Delete unit 1597 20101129 00:51:41 debug engine: Delete unit 1598 20101129 00:51:41 debug engine: Delete unit 1599 20101129 00:51:41 debug engine: Delete unit 1600 20101129 00:51:41 debug engine: Delete unit 1601 20101129 00:51:41 debug engine: Delete unit 1602 20101129 00:51:41 debug engine: Delete unit 1603 20101129 00:51:41 debug engine: Delete unit 1604 20101129 00:51:41 debug engine: Delete unit 1605 20101129 00:51:41 debug engine: Delete unit 1606 20101129 00:51:41 debug engine: Delete unit 1608 20101129 00:51:41 debug engine: Delete unit 1609 20101129 00:51:41 debug engine: Delete unit 1610 20101129 00:51:41 debug engine: Delete unit 1611 20101129 00:51:41 debug engine: Delete unit 1612 20101129 00:51:41 debug engine: Delete unit 1613 20101129 00:51:41 debug engine: Delete unit 1614 20101129 00:51:41 debug engine: Delete unit 1615 20101129 00:51:41 debug engine: Delete unit 1616 20101129 00:51:41 debug engine: Delete unit 1617 20101129 00:51:41 debug engine: Delete unit 1618 20101129 00:51:41 debug engine: Delete unit 1619 20101129 00:51:41 debug engine: Delete unit 1620 20101129 00:51:41 debug engine: Delete unit 1621 20101129 00:51:41 debug engine: Delete unit 1622 20101129 00:51:41 debug engine: Delete unit 1623 20101129 00:51:41 debug engine: Delete unit 1624 20101129 00:51:41 debug engine: Delete unit 1625 20101129 00:51:41 debug engine: Delete unit 1626 20101129 00:51:41 debug engine: Delete unit 1627 20101129 00:51:41 debug engine: Delete unit 1628 20101129 00:51:41 debug engine: Delete unit 1629 20101129 00:51:41 debug engine: Delete unit 1630 20101129 00:51:41 debug engine: Delete unit 1631 20101129 00:51:41 debug engine: Delete unit 1632 20101129 00:51:41 debug engine: Delete unit 1633 20101129 00:51:41 debug engine: Delete unit 1634 20101129 00:51:41 debug engine: Delete unit 1635 20101129 00:51:41 debug engine: Delete unit 1636 20101129 00:51:41 debug engine: Delete unit 1637 20101129 00:51:41 debug engine: Delete unit 1638 20101129 00:51:41 debug engine: Delete unit 1639 20101129 00:51:41 debug engine: Delete unit 1640 20101129 00:51:41 debug engine: Delete unit 1641 20101129 00:51:41 debug engine: Delete unit 1642 20101129 00:51:41 debug engine: Delete unit 1643 20101129 00:51:41 debug engine: Delete unit 1644 20101129 00:51:41 debug engine: Delete unit 1645 20101129 00:51:41 debug engine: Delete unit 1646 20101129 00:51:41 debug engine: Delete unit 1647 20101129 00:51:41 debug engine: Delete unit 1648 20101129 00:51:41 debug engine: Delete unit 1649 20101129 00:51:41 debug engine: Delete unit 1650 20101129 00:51:41 debug engine: Delete unit 1651 20101129 00:51:41 debug engine: Delete unit 1652 20101129 00:51:41 debug engine: Delete unit 1653 20101129 00:51:41 debug engine: Delete unit 1654 20101129 00:51:41 debug engine: Delete unit 1655 20101129 00:51:41 debug engine: Delete unit 1656 20101129 00:51:41 debug engine: Delete unit 1657 20101129 00:51:41 debug engine: Delete unit 1658 20101129 00:51:41 debug engine: Delete unit 1659 20101129 00:51:41 debug engine: Delete unit 1660 20101129 00:51:41 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::retreat_phase] 20101129 00:51:41 debug ai/stage/rca: Skipping disabled candidate action: candidate action with name [testing_ai_default::testing_move_to_targets_phase] 20101129 00:51:41 info ai/stage/rca: Ending candidate action evaluation loop due to best score 0<=0 20101129 00:51:41 info ai/stage/rca: Ended candidate action evaluation loop for side 2 20101129 00:51:41 debug ai/manager: side 2: number of user interactions: 2 20101129 00:51:41 debug ai/manager: side 2: total turn time: 224 ms 20101129 00:51:41 debug display: invalidate_all() 20101129 00:51:41 debug display: draw() with invalidateAll 20101129 00:51:41 debug display: creating minimap 180,240 20101129 00:51:41 debug display: done generating minimap 20101129 00:51:41 debug engine: seen leader for side 1 20101129 00:51:41 debug engine: seen leader for side 3 20101129 00:51:41 debug engine: seen leader for side 4 20101129 00:51:41 debug engine: seen leader for side 5 20101129 00:51:41 debug display: invalidate_all() 20101129 00:51:41 debug display: invalidate_all() 20101129 00:51:41 debug display: invalidate_all() 20101129 00:51:41 { BEGIN: player turn 20101129 00:51:41 { BEGIN: player turn 20101129 00:51:41 info engine: fire event: side turn 20101129 00:51:41 info engine: fire event: side 3 turn 20101129 00:51:41 info engine: fire event: side 3 turn 5 20101129 00:51:41 debug engine: beginning of healing calculations 20101129 00:51:41 debug engine: found healable unit at (3,3) 20101129 00:51:41 debug engine: found healable unit at (9,10) 20101129 00:51:41 debug engine: found healable unit at (14,9) 20101129 00:51:41 debug engine: found healable unit at (15,10) 20101129 00:51:41 debug engine: found healable unit at (8,9) 20101129 00:51:41 debug engine: found healable unit at (12,7) 20101129 00:51:41 debug engine: found healable unit at (15,8) 20101129 00:51:41 debug engine: found healable unit at (11,9) 20101129 00:51:41 debug engine: found healable unit at (9,12) 20101129 00:51:41 debug engine: found healable unit at (15,9) 20101129 00:51:41 debug engine: found healable unit at (13,9) 20101129 00:51:41 debug engine: found healable unit at (6,12) 20101129 00:51:41 debug engine: found healable unit at (12,3) 20101129 00:51:41 debug engine: found healable unit at (10,5) 20101129 00:51:41 debug engine: found healable unit at (27,3) 20101129 00:51:41 debug engine: found healable unit at (26,28) 20101129 00:51:41 debug engine: found healable unit at (4,28) 20101129 00:51:41 debug engine: found healable unit at (29,21) 20101129 00:51:41 debug engine: found healable unit at (24,5) 20101129 00:51:41 debug engine: found healable unit at (16,8) 20101129 00:51:41 debug engine: found healable unit at (21,20) 20101129 00:51:41 debug engine: found healable unit at (24,25) 20101129 00:51:41 debug engine: found healable unit at (18,20) 20101129 00:51:41 debug engine: found healable unit at (17,22) 20101129 00:51:41 debug engine: found healable unit at (16,20) 20101129 00:51:41 debug engine: found healable unit at (15,24) 20101129 00:51:41 debug engine: found healable unit at (18,23) 20101129 00:51:41 debug engine: found healable unit at (18,19) 20101129 00:51:41 debug engine: found healable unit at (6,20) 20101129 00:51:41 debug engine: found healable unit at (9,18) 20101129 00:51:41 debug engine: found healable unit at (11,17) 20101129 00:51:41 debug engine: found healable unit at (7,22) 20101129 00:51:41 debug engine: found healable unit at (10,12) 20101129 00:51:41 debug engine: found healable unit at (10,14) 20101129 00:51:41 debug engine: found healable unit at (8,17) 20101129 00:51:41 debug engine: found healable unit at (11,15) 20101129 00:51:41 debug engine: found healable unit at (17,8) 20101129 00:51:41 debug engine: found healable unit at (18,7) 20101129 00:51:41 debug engine: found healable unit at (17,9) 20101129 00:51:41 debug engine: found healable unit at (19,8) 20101129 00:51:41 debug engine: found healable unit at (16,9) 20101129 00:51:41 debug engine: found healable unit at (19,9) 20101129 00:51:41 debug engine: found healable unit at (27,10) 20101129 00:51:41 debug engine: found healable unit at (28,9) 20101129 00:51:41 debug engine: found healable unit at (19,23) 20101129 00:51:41 debug engine: found healable unit at (20,23) 20101129 00:51:41 debug engine: found healable unit at (18,21) 20101129 00:51:41 debug engine: found healable unit at (20,20) 20101129 00:51:41 debug engine: found healable unit at (18,24) 20101129 00:51:41 debug engine: found healable unit at (19,22) 20101129 00:51:41 debug engine: found healable unit at (22,23) 20101129 00:51:41 debug engine: found healable unit at (20,21) 20101129 00:51:41 debug engine: found healable unit at (10,18) 20101129 00:51:41 debug engine: found healable unit at (10,20) 20101129 00:51:41 debug engine: found healable unit at (7,20) 20101129 00:51:41 debug engine: found healable unit at (9,23) 20101129 00:51:41 debug engine: found healable unit at (11,21) 20101129 00:51:41 debug engine: found healable unit at (12,19) 20101129 00:51:41 debug engine: found healable unit at (10,23) 20101129 00:51:41 debug engine: found healable unit at (6,21) 20101129 00:51:41 debug engine: found healable unit at (22,7) 20101129 00:51:41 debug engine: found healable unit at (22,4) 20101129 00:51:41 debug engine: found healable unit at (20,6) 20101129 00:51:41 debug engine: found healable unit at (23,4) 20101129 00:51:41 debug engine: found healable unit at (22,5) 20101129 00:51:41 debug engine: found healable unit at (23,6) 20101129 00:51:41 debug engine: found healable unit at (24,6) 20101129 00:51:41 debug engine: found healable unit at (19,25) 20101129 00:51:41 debug engine: found healable unit at (21,26) 20101129 00:51:41 debug engine: found healable unit at (22,25) 20101129 00:51:41 debug engine: found healable unit at (22,27) 20101129 00:51:41 debug engine: found healable unit at (24,24) 20101129 00:51:41 debug engine: found healable unit at (24,26) 20101129 00:51:41 debug engine: found healable unit at (19,24) 20101129 00:51:41 debug engine: found healable unit at (24,23) 20101129 00:51:41 debug engine: found healable unit at (6,24) 20101129 00:51:41 debug engine: found healable unit at (6,25) 20101129 00:51:41 debug engine: found healable unit at (8,25) 20101129 00:51:41 debug engine: found healable unit at (8,26) 20101129 00:51:41 debug engine: found healable unit at (10,24) 20101129 00:51:41 debug engine: found healable unit at (9,26) 20101129 00:51:41 debug engine: found healable unit at (8,23) 20101129 00:51:41 debug engine: found healable unit at (11,24) 20101129 00:51:41 debug engine: found healable unit at (25,28) 20101129 00:51:41 debug engine: found healable unit at (25,29) 20101129 00:51:41 debug engine: found healable unit at (4,4) 20101129 00:51:41 debug engine: found healable unit at (4,3) 20101129 00:51:41 debug engine: found healable unit at (3,4) 20101129 00:51:41 debug engine: found healable unit at (2,4) 20101129 00:51:41 debug display: draw() with invalidateAll 20101129 00:51:42 debug filesystem: Looking for 'terrain/forest/floor-to-water-s.png'. 20101129 00:51:42 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:42 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:42 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:42 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:42 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:42 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:42 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/forest/floor-to-water-s.png' 20101129 00:51:42 debug filesystem: Looking for 'terrain/village/elven2.png'. 20101129 00:51:42 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:42 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:42 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:42 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:42 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:42 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:42 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/village/elven2.png' 20101129 00:51:42 debug filesystem: Looking for 'terrain/swamp/water-s.png'. 20101129 00:51:42 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:42 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:42 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:42 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:42 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:42 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:42 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/swamp/water-s.png' 20101129 00:51:42 debug filesystem: Looking for 'units/trolls/warrior.png'. 20101129 00:51:42 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:42 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:42 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:42 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:42 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:42 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:42 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/trolls/warrior.png' 20101129 00:51:42 debug filesystem: Looking for 'terrain/flat/grass-to-water-nw-n-ne.png'. 20101129 00:51:42 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:42 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:42 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:42 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:42 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:42 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:42 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-to-water-nw-n-ne.png' 20101129 00:51:42 debug filesystem: Looking for 'terrain/forest/great-tree1.png'. 20101129 00:51:42 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:42 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:42 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:42 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:42 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:42 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:42 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/forest/great-tree1.png' 20101129 00:51:42 debug filesystem: Looking for 'terrain/swamp/water-sw.png'. 20101129 00:51:42 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:42 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:42 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:42 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:42 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:42 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:42 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/swamp/water-sw.png' 20101129 00:51:42 debug filesystem: Looking for 'terrain/swamp/water2.png'. 20101129 00:51:42 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:42 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:42 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:42 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:42 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:42 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:42 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/swamp/water2.png' 20101129 00:51:42 debug filesystem: Looking for 'terrain/forest/floor-to-water-se-s-sw.png'. 20101129 00:51:42 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:42 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:42 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:42 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:42 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:42 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:42 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/forest/floor-to-water-se-s-sw.png' 20101129 00:51:42 debug filesystem: Looking for 'terrain/off-map/fade_border_right.png'. 20101129 00:51:42 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:42 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:42 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:42 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:42 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:42 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:42 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/off-map/fade_border_right.png' 20101129 00:51:42 debug filesystem: Looking for 'terrain/swamp/water-nw.png'. 20101129 00:51:42 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:42 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:42 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:42 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:42 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:42 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:42 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/swamp/water-nw.png' 20101129 00:51:42 debug gui/layout: ttext::recalculate text 'Thog' maximum_width 131 hack 4 width 40. 20101129 00:51:42 debug gui/layout: ttext::recalculate text 'Thog' font_size 14 markedup_text 1 font_style 0 maximum_width 131 maximum_height 18 result 0,0 x 40,17. 20101129 00:51:42 debug gui/layout: ttext::recalculate text 'Shuf' maximum_width 131 hack 4 width 36. 20101129 00:51:42 debug gui/layout: ttext::recalculate text 'Shuf' font_size 14 markedup_text 1 font_style 0 maximum_width 131 maximum_height 18 result 0,0 x 36,17. 20101129 00:51:42 debug gui/layout: ttext::recalculate text 'Grug' maximum_width 131 hack 4 width 39. 20101129 00:51:42 debug gui/layout: ttext::recalculate text 'Grug' font_size 14 markedup_text 1 font_style 0 maximum_width 131 maximum_height 18 result 0,0 x 39,17. 20101129 00:51:42 debug gui/layout: ttext::recalculate text ' 16,7 20101129 00:51:44 debug engine: found solution; calculating it... 20101129 00:51:44 info ai/actions: start of execution of: partial move by side 3 from location 17,8 to location 16,7 20101129 00:51:44 debug engine: Extract unit 1608 20101129 00:51:44 debug engine: Adding unit 1608 - Troll-1608 to location: (16,7) 20101129 00:51:44 info engine: fire event: moveto 20101129 00:51:44 debug engine: seen leader for side 1 20101129 00:51:44 debug engine: seen leader for side 3 20101129 00:51:44 debug engine: seen leader for side 4 20101129 00:51:44 debug engine: seen leader for side 5 20101129 00:51:44 debug display: invalidate_all() 20101129 00:51:44 debug display: invalidate_all() 20101129 00:51:44 debug display: invalidate_all() 20101129 00:51:44 info ai/actions: check_before attack by side 3 from location 16,7 to location 15,8 using weapon -1 with aggression 1 20101129 00:51:44 info ai/actions: start of execution of: attack by side 3 from location 16,7 to location 15,8 using weapon -1 with aggression 1 20101129 00:51:44 info random: invalidate_seed 20101129 00:51:44 info random: Set random seed to 1425140266 20101129 00:51:44 debug random: Seeded random with 1425140266 with 0 calls, pool is now at 1425140266 20101129 00:51:44 debug random: clear_new_seed_callback 20101129 00:51:44 info replay: Setting seed for child type attack: 1425140266 20101129 00:51:44 info engine: firing attack event 20101129 00:51:44 info engine: fire event: attack 20101129 00:51:44 debug engine: getting attack statistics 20101129 00:51:44 info engine: Fight: (16,7) vs (15,8) ATT: Keule 22-2(40%) vs DEF: Streitkolben 14-2(50%) 20101129 00:51:44 debug display: draw() with invalidateAll 20101129 00:51:44 debug display: creating minimap 180,240 20101129 00:51:44 debug display: done generating minimap 20101129 00:51:44 debug engine: start of attack loop... 20101129 00:51:44 debug random: pulled user random -1495945189 for call 1 with seed 1425140266 20101129 00:51:44 info random: get_random() returning 9942 (added to random_) 20101129 00:51:44 { BEGIN: unit_attack 20101129 00:51:44 debug filesystem: Looking for 'units/trolls/grunt-attack-1.png'. 20101129 00:51:44 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:44 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:44 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:44 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:44 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:44 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:44 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/trolls/grunt-attack-1.png' 20101129 00:51:44 debug filesystem: Looking for 'miss-1.ogg'. 20101129 00:51:44 debug filesystem: checking '/home/thomas/.wesnoth1.8/sounds/' 20101129 00:51:44 debug filesystem: checking '/usr/share/games/wesnoth/1.8/sounds/' 20101129 00:51:44 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/sounds/' 20101129 00:51:44 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/sounds/' 20101129 00:51:44 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/sounds/' 20101129 00:51:44 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/sounds/' 20101129 00:51:44 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/sounds/miss-1.ogg' 20101129 00:51:44 debug filesystem: Looking for 'units/trolls/grunt-attack-2.png'. 20101129 00:51:44 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:44 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:44 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:44 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:44 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:44 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:44 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/trolls/grunt-attack-2.png' 20101129 00:51:44 debug filesystem: Looking for 'units/trolls/grunt-attack-3.png'. 20101129 00:51:44 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:44 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:44 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:44 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:44 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:44 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:44 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/trolls/grunt-attack-3.png' 20101129 00:51:44 debug filesystem: Looking for 'units/human-outlaws/fugitive-defend.png'. 20101129 00:51:44 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:44 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:44 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:44 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:44 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:44 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:44 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/human-outlaws/fugitive-defend.png' 20101129 00:51:44 debug filesystem: Looking for 'units/trolls/grunt-attack-4.png'. 20101129 00:51:44 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:44 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:44 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:44 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:44 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:44 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:44 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/trolls/grunt-attack-4.png' 20101129 00:51:44 debug filesystem: Looking for 'units/trolls/grunt-defend.png'. 20101129 00:51:44 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:44 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:44 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:44 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:44 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:44 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:44 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/trolls/grunt-defend.png' 20101129 00:51:44 } END: unit_attack (took 491ms) 20101129 00:51:44 info engine: defender took 0 20101129 00:51:44 { BEGIN: setting random results 20101129 00:51:44 } END: setting random results (took 1ms) 20101129 00:51:44 info engine: firing attacker_misses event 20101129 00:51:44 info engine: fire event: attacker_misses 20101129 00:51:44 debug random: pulled user random 881223096 for call 2 with seed 1425140266 20101129 00:51:44 info random: get_random() returning 13446 (added to random_) 20101129 00:51:44 { BEGIN: unit_attack 20101129 00:51:44 debug filesystem: Looking for 'units/human-outlaws/fugitive-melee-1.png'. 20101129 00:51:44 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:44 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:44 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:44 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:44 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:44 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:44 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/human-outlaws/fugitive-melee-1.png' 20101129 00:51:44 debug filesystem: Looking for 'mace.wav'. 20101129 00:51:44 debug filesystem: checking '/home/thomas/.wesnoth1.8/sounds/' 20101129 00:51:44 debug filesystem: checking '/usr/share/games/wesnoth/1.8/sounds/' 20101129 00:51:44 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/sounds/' 20101129 00:51:44 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/sounds/' 20101129 00:51:44 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/sounds/' 20101129 00:51:44 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/sounds/' 20101129 00:51:44 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/sounds/mace.wav' 20101129 00:51:44 debug filesystem: Looking for 'units/human-outlaws/fugitive-melee-2.png'. 20101129 00:51:44 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:44 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:44 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:44 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:44 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:44 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:44 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/human-outlaws/fugitive-melee-2.png' 20101129 00:51:44 debug filesystem: Looking for 'troll-hit-4.ogg'. 20101129 00:51:44 debug filesystem: checking '/home/thomas/.wesnoth1.8/sounds/' 20101129 00:51:44 debug filesystem: checking '/usr/share/games/wesnoth/1.8/sounds/' 20101129 00:51:44 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/sounds/' 20101129 00:51:44 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/sounds/' 20101129 00:51:44 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/sounds/' 20101129 00:51:44 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/sounds/' 20101129 00:51:44 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/sounds/troll-hit-4.ogg' 20101129 00:51:44 debug gui/layout: ttext::recalculate text '14' maximum_width 1280 hack 4 width 30. 20101129 00:51:44 debug gui/layout: ttext::recalculate text '14' font_size 24 markedup_text 0 font_style 0 maximum_width 1280 maximum_height 750 result 0,0 x 30,29. 20101129 00:51:44 debug gui/layout: ttext::recalculate text '14' maximum_width 30 hack 4 width 30. 20101129 00:51:44 debug gui/layout: ttext::recalculate text '14' font_size 24 markedup_text 0 font_style 0 maximum_width 30 maximum_height 750 result 0,0 x 30,29. 20101129 00:51:44 debug filesystem: Looking for 'units/human-outlaws/fugitive-melee-3.png'. 20101129 00:51:44 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:44 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:44 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:44 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:44 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:44 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:44 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/human-outlaws/fugitive-melee-3.png' 20101129 00:51:45 } END: unit_attack (took 547ms) 20101129 00:51:45 info engine: defender took 14 20101129 00:51:45 { BEGIN: setting random results 20101129 00:51:45 } END: setting random results (took 0ms) 20101129 00:51:45 info engine: firing defender_hits event 20101129 00:51:45 info engine: fire event: defender_hits 20101129 00:51:45 debug engine: start of attack loop... 20101129 00:51:45 debug random: pulled user random -1266184303 for call 3 with seed 1425140266 20101129 00:51:45 info random: get_random() returning 13448 (added to random_) 20101129 00:51:45 { BEGIN: unit_attack 20101129 00:51:45 debug filesystem: Looking for 'miss-2.ogg'. 20101129 00:51:45 debug filesystem: checking '/home/thomas/.wesnoth1.8/sounds/' 20101129 00:51:45 debug filesystem: checking '/usr/share/games/wesnoth/1.8/sounds/' 20101129 00:51:45 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/sounds/' 20101129 00:51:45 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/sounds/' 20101129 00:51:45 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/sounds/' 20101129 00:51:45 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/sounds/' 20101129 00:51:45 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/sounds/miss-2.ogg' 20101129 00:51:45 } END: unit_attack (took 501ms) 20101129 00:51:45 info engine: defender took 0 20101129 00:51:45 { BEGIN: setting random results 20101129 00:51:45 } END: setting random results (took 0ms) 20101129 00:51:45 info engine: firing attacker_misses event 20101129 00:51:45 info engine: fire event: attacker_misses 20101129 00:51:45 debug random: pulled user random 110919414 for call 4 with seed 1425140266 20101129 00:51:45 info random: get_random() returning 1692 (added to random_) 20101129 00:51:45 { BEGIN: unit_attack 20101129 00:51:45 debug general: getting hotkey: char=0 keycode=305 20101129 00:51:45 } END: unit_attack (took 357ms) 20101129 00:51:45 info engine: defender took 0 20101129 00:51:45 { BEGIN: setting random results 20101129 00:51:45 } END: setting random results (took 0ms) 20101129 00:51:45 info engine: firing defender_misses event 20101129 00:51:45 info engine: fire event: defender_misses 20101129 00:51:45 info engine: firing attack_end event 20101129 00:51:45 info engine: fire event: attack_end 20101129 00:51:46 debug engine: seen leader for side 1 20101129 00:51:46 debug engine: seen leader for side 3 20101129 00:51:46 debug engine: seen leader for side 4 20101129 00:51:46 debug engine: seen leader for side 5 20101129 00:51:46 debug display: invalidate_all() 20101129 00:51:46 debug display: invalidate_all() 20101129 00:51:46 debug display: invalidate_all() 20101129 00:51:46 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::goto_phase] 20101129 00:51:46 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::goto_phase] 20101129 00:51:46 debug ai/stage/rca: Skipping disabled candidate action: candidate action with name [testing_ai_default::aspect_recruitment_phase] 20101129 00:51:46 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::move_leader_to_goals_phase] 20101129 00:51:46 info ai/ca/testing_ai_default: testing_ai_default::move_leader_to_goals_phaseEmpty goal found 20101129 00:51:46 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::move_leader_to_goals_phase] 20101129 00:51:46 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::move_leader_to_keep_phase] 20101129 00:51:46 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::move_leader_to_keep_phase] 20101129 00:51:46 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::combat_phase] 20101129 00:51:46 debug display: draw() with invalidateAll 20101129 00:51:46 debug engine: Extract unit 1589 20101129 00:51:46 debug engine: Adding unit 1589 - Troll-1589 to location: (16,10) 20101129 00:51:46 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll, level 4 20101129 00:51:46 debug engine: Extract unit 1589 20101129 00:51:46 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/75.9975 = 0 20101129 00:51:46 info ai/attack: attack on 15,10: attackers: 1 value: 0.069688 chance to kill: 0 damage inflicted: 19 damage taken: 8.4 vulnerability: 0 support: 75.9975 quality: 0.7 alternative quality: 0.4 20101129 00:51:46 debug engine: Extract unit 1589 20101129 00:51:46 debug engine: Adding unit 1589 - Troll-1589 to location: (16,10) 20101129 00:51:46 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll, level 4 20101129 00:51:46 debug engine: Extract unit 1612 20101129 00:51:46 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:46 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:46 debug engine: Extract unit 1589 20101129 00:51:46 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:46 debug engine: Extract unit 1612 20101129 00:51:46 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:46 info ai/attack: attack option has base value 5.07 with exposure -0: 0/116.266 = 0 20101129 00:51:46 info ai/attack: attack on 15,10: attackers: 2 value: 0.142656 chance to kill: 0.0625 damage inflicted: 25 damage taken: 16.5375 vulnerability: 0 support: 116.266 quality: 0.7 alternative quality: 0.4 20101129 00:51:46 debug engine: Extract unit 1609 20101129 00:51:46 debug engine: Adding unit 1609 - Troll-1609 to location: (16,10) 20101129 00:51:46 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll, level 4 20101129 00:51:46 debug engine: Extract unit 1609 20101129 00:51:46 debug engine: Adding unit 1609 - Troll-1609 to location: (18,7) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/75.9975 = 0 20101129 00:51:46 info ai/attack: attack on 15,10: attackers: 1 value: 0.0770791 chance to kill: 0 damage inflicted: 19 damage taken: 44.4 vulnerability: 0 support: 75.9975 quality: 0.7 alternative quality: 0.4 20101129 00:51:46 debug engine: Extract unit 1609 20101129 00:51:46 debug engine: Adding unit 1609 - Troll-1609 to location: (16,10) 20101129 00:51:46 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll, level 4 20101129 00:51:46 debug engine: Extract unit 1612 20101129 00:51:46 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:46 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:46 debug engine: Extract unit 1609 20101129 00:51:46 debug engine: Adding unit 1609 - Troll-1609 to location: (18,7) 20101129 00:51:46 debug engine: Extract unit 1612 20101129 00:51:46 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:46 info ai/attack: attack option has base value 5.07 with exposure -0: 0/116.266 = 0 20101129 00:51:46 info ai/attack: attack on 15,10: attackers: 2 value: 0.150049 chance to kill: 0.0625 damage inflicted: 25 damage taken: 52.5375 vulnerability: 0 support: 116.266 quality: 0.7 alternative quality: 0.4 20101129 00:51:46 debug engine: Extract unit 1610 20101129 00:51:46 debug engine: Adding unit 1610 - Troll Whelp-1610 to location: (16,10) 20101129 00:51:46 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:46 debug engine: Extract unit 1610 20101129 00:51:46 debug engine: Adding unit 1610 - Troll Whelp-1610 to location: (17,9) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/75.9975 = 0 20101129 00:51:46 info ai/attack: attack on 15,10: attackers: 1 value: 0.081448 chance to kill: 0 damage inflicted: 9 damage taken: 8.4 vulnerability: 0 support: 75.9975 quality: 0.7 alternative quality: 0.4 20101129 00:51:46 debug engine: Extract unit 1610 20101129 00:51:46 debug engine: Adding unit 1610 - Troll Whelp-1610 to location: (16,10) 20101129 00:51:46 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:46 debug engine: Extract unit 1612 20101129 00:51:46 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:46 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:46 debug engine: Extract unit 1610 20101129 00:51:46 debug engine: Adding unit 1610 - Troll Whelp-1610 to location: (17,9) 20101129 00:51:46 debug engine: Extract unit 1612 20101129 00:51:46 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/116.266 = 0 20101129 00:51:46 info ai/attack: attack on 15,10: attackers: 2 value: 0.0407052 chance to kill: 0 damage inflicted: 15 damage taken: 16.8 vulnerability: 0 support: 116.266 quality: 0.7 alternative quality: 0.4 20101129 00:51:46 debug engine: Extract unit 1611 20101129 00:51:46 debug engine: Adding unit 1611 - Troll Rocklobber-1611 to location: (16,10) 20101129 00:51:46 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:46 debug engine: Extract unit 1611 20101129 00:51:46 debug engine: Adding unit 1611 - Troll Rocklobber-1611 to location: (19,8) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/75.9975 = 0 20101129 00:51:46 info ai/attack: attack on 15,10: attackers: 1 value: 0.0243408 chance to kill: 0 damage inflicted: 6 damage taken: 35.4 vulnerability: 0 support: 75.9975 quality: 0.7 alternative quality: 0.4 20101129 00:51:46 debug engine: Extract unit 1611 20101129 00:51:46 debug engine: Adding unit 1611 - Troll Rocklobber-1611 to location: (16,10) 20101129 00:51:46 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:46 debug engine: Extract unit 1612 20101129 00:51:46 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:46 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:46 debug engine: Extract unit 1611 20101129 00:51:46 debug engine: Adding unit 1611 - Troll Rocklobber-1611 to location: (19,8) 20101129 00:51:46 debug engine: Extract unit 1612 20101129 00:51:46 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/116.266 = 0 20101129 00:51:46 info ai/attack: attack on 15,10: attackers: 2 value: 0.0237858 chance to kill: 0 damage inflicted: 12 damage taken: 43.8 vulnerability: 0 support: 116.266 quality: 0.7 alternative quality: 0.4 20101129 00:51:46 debug engine: Extract unit 1612 20101129 00:51:46 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,10) 20101129 00:51:46 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:46 debug engine: Extract unit 1612 20101129 00:51:46 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/75.9975 = 0 20101129 00:51:46 info ai/attack: attack on 15,10: attackers: 1 value: 0.0232555 chance to kill: 0 damage inflicted: 6 damage taken: 8.4 vulnerability: 0 support: 75.9975 quality: 0.7 alternative quality: 0.4 20101129 00:51:46 debug engine: Extract unit 1613 20101129 00:51:46 debug engine: Adding unit 1613 - Troll Whelp-1613 to location: (16,10) 20101129 00:51:46 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:46 debug engine: Extract unit 1613 20101129 00:51:46 debug engine: Adding unit 1613 - Troll Whelp-1613 to location: (19,9) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/75.9975 = 0 20101129 00:51:46 info ai/attack: attack on 15,10: attackers: 1 value: 0.081448 chance to kill: 0 damage inflicted: 9 damage taken: 3.4 vulnerability: 0 support: 75.9975 quality: 0.7 alternative quality: 0.4 20101129 00:51:46 debug engine: Extract unit 1613 20101129 00:51:46 debug engine: Adding unit 1613 - Troll Whelp-1613 to location: (16,10) 20101129 00:51:46 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:46 debug engine: Extract unit 1612 20101129 00:51:46 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:46 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:46 debug engine: Extract unit 1613 20101129 00:51:46 debug engine: Adding unit 1613 - Troll Whelp-1613 to location: (19,9) 20101129 00:51:46 debug engine: Extract unit 1612 20101129 00:51:46 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/116.266 = 0 20101129 00:51:46 info ai/attack: attack on 15,10: attackers: 2 value: 0.0407052 chance to kill: 0 damage inflicted: 15 damage taken: 11.8 vulnerability: 0 support: 116.266 quality: 0.7 alternative quality: 0.4 20101129 00:51:46 debug engine: Extract unit 1634 20101129 00:51:46 debug engine: Adding unit 1634 - Troll-1634 to location: (16,10) 20101129 00:51:46 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll, level 4 20101129 00:51:46 debug engine: Extract unit 1634 20101129 00:51:46 debug engine: Adding unit 1634 - Troll-1634 to location: (20,6) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/75.9975 = 0 20101129 00:51:46 info ai/attack: attack on 15,10: attackers: 1 value: 0.0770791 chance to kill: 0 damage inflicted: 19 damage taken: 34.4 vulnerability: 0 support: 75.9975 quality: 0.7 alternative quality: 0.4 20101129 00:51:46 debug engine: Extract unit 1634 20101129 00:51:46 debug engine: Adding unit 1634 - Troll-1634 to location: (16,10) 20101129 00:51:46 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll, level 4 20101129 00:51:46 debug engine: Extract unit 1612 20101129 00:51:46 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:46 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:46 debug engine: Extract unit 1634 20101129 00:51:46 debug engine: Adding unit 1634 - Troll-1634 to location: (20,6) 20101129 00:51:46 debug engine: Extract unit 1612 20101129 00:51:46 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:46 info ai/attack: attack option has base value 5.07 with exposure -0: 0/116.266 = 0 20101129 00:51:46 info ai/attack: attack on 15,10: attackers: 2 value: 0.150049 chance to kill: 0.0625 damage inflicted: 25 damage taken: 42.5375 vulnerability: 0 support: 116.266 quality: 0.7 alternative quality: 0.4 20101129 00:51:46 debug engine: Extract unit 1589 20101129 00:51:46 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:46 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll, level 4 20101129 00:51:46 debug engine: Extract unit 1589 20101129 00:51:46 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/49.4787 = 0 20101129 00:51:46 info ai/attack: attack on 15,8: attackers: 1 value: 0.0731601 chance to kill: 0 damage inflicted: 17.6 damage taken: 13.5 vulnerability: 0 support: 49.4787 quality: 0.5 alternative quality: 0.4 20101129 00:51:46 debug engine: Extract unit 1589 20101129 00:51:46 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:46 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll, level 4 20101129 00:51:46 debug engine: Extract unit 1609 20101129 00:51:46 debug engine: Adding unit 1609 - Troll-1609 to location: (15,7) 20101129 00:51:46 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll, level 4 20101129 00:51:46 debug engine: Extract unit 1589 20101129 00:51:46 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:46 debug engine: Extract unit 1609 20101129 00:51:46 debug engine: Adding unit 1609 - Troll-1609 to location: (18,7) 20101129 00:51:46 info ai/attack: attack option has base value 1.48338 with exposure -0: 0/80.96 = 0 20101129 00:51:46 info ai/attack: attack on 15,8: attackers: 2 value: 0.108334 chance to kill: 0.0256 damage inflicted: 34.7904 damage taken: 62.8336 vulnerability: 0 support: 80.96 quality: 0.5 alternative quality: 0.4 20101129 00:51:46 debug engine: Extract unit 1589 20101129 00:51:46 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:46 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll, level 4 20101129 00:51:46 debug engine: Extract unit 1610 20101129 00:51:46 debug engine: Adding unit 1610 - Troll Whelp-1610 to location: (15,7) 20101129 00:51:46 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:46 debug engine: Extract unit 1589 20101129 00:51:46 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:46 debug engine: Extract unit 1610 20101129 00:51:46 debug engine: Adding unit 1610 - Troll Whelp-1610 to location: (17,9) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/80.96 = 0 20101129 00:51:46 info ai/attack: attack on 15,8: attackers: 2 value: 0.0729203 chance to kill: 0 damage inflicted: 25.6 damage taken: 33.1 vulnerability: 0 support: 80.96 quality: 0.557681 alternative quality: 0.4 20101129 00:51:46 debug engine: Extract unit 1589 20101129 00:51:46 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:46 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll, level 4 20101129 00:51:46 debug engine: Extract unit 1611 20101129 00:51:46 debug engine: Adding unit 1611 - Troll Rocklobber-1611 to location: (15,7) 20101129 00:51:46 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:46 debug engine: Extract unit 1589 20101129 00:51:46 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:46 debug engine: Extract unit 1611 20101129 00:51:46 debug engine: Adding unit 1611 - Troll Rocklobber-1611 to location: (19,8) 20101129 00:51:46 info ai/attack: attack option has base value 1.48338 with exposure -0: 0/80.96 = 0 20101129 00:51:46 info ai/attack: attack on 15,8: attackers: 2 value: 0.0911219 chance to kill: 0.0256 damage inflicted: 29.5488 damage taken: 32.8491 vulnerability: 0 support: 80.96 quality: 0.594964 alternative quality: 0.4 20101129 00:51:46 debug engine: Extract unit 1589 20101129 00:51:46 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:46 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll, level 4 20101129 00:51:46 debug engine: Extract unit 1634 20101129 00:51:46 debug engine: Adding unit 1634 - Troll-1634 to location: (15,7) 20101129 00:51:46 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll, level 4 20101129 00:51:46 debug engine: Extract unit 1589 20101129 00:51:46 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:46 debug engine: Extract unit 1634 20101129 00:51:46 debug engine: Adding unit 1634 - Troll-1634 to location: (20,6) 20101129 00:51:46 info ai/attack: attack option has base value 1.48338 with exposure -0: 0/80.96 = 0 20101129 00:51:46 info ai/attack: attack on 15,8: attackers: 2 value: 0.108334 chance to kill: 0.0256 damage inflicted: 34.7904 damage taken: 52.8336 vulnerability: 0 support: 80.96 quality: 0.5 alternative quality: 0.4 20101129 00:51:46 debug engine: Extract unit 1609 20101129 00:51:46 debug engine: Adding unit 1609 - Troll-1609 to location: (15,7) 20101129 00:51:46 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll, level 4 20101129 00:51:46 debug engine: Extract unit 1609 20101129 00:51:46 debug engine: Adding unit 1609 - Troll-1609 to location: (18,7) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/31.4812 = 0 20101129 00:51:46 info ai/attack: attack on 15,8: attackers: 1 value: 0.0809195 chance to kill: 0 damage inflicted: 17.6 damage taken: 49.5 vulnerability: 0 support: 31.4812 quality: 0.5 alternative quality: 0.4 20101129 00:51:46 debug engine: Extract unit 1609 20101129 00:51:46 debug engine: Adding unit 1609 - Troll-1609 to location: (15,7) 20101129 00:51:46 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll, level 4 20101129 00:51:46 debug engine: Extract unit 1589 20101129 00:51:46 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:46 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll, level 4 20101129 00:51:46 debug engine: Extract unit 1609 20101129 00:51:46 debug engine: Adding unit 1609 - Troll-1609 to location: (18,7) 20101129 00:51:46 debug engine: Extract unit 1589 20101129 00:51:46 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:46 info ai/attack: attack option has base value 1.48338 with exposure -0: 0/80.96 = 0 20101129 00:51:46 info ai/attack: attack on 15,8: attackers: 2 value: 0.108334 chance to kill: 0.0256 damage inflicted: 34.7904 damage taken: 62.8336 vulnerability: 0 support: 80.96 quality: 0.5 alternative quality: 0.4 20101129 00:51:46 debug engine: Extract unit 1610 20101129 00:51:46 debug engine: Adding unit 1610 - Troll Whelp-1610 to location: (15,7) 20101129 00:51:46 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:46 debug engine: Extract unit 1610 20101129 00:51:46 debug engine: Adding unit 1610 - Troll Whelp-1610 to location: (17,9) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/31.4812 = 0 20101129 00:51:46 info ai/attack: attack on 15,8: attackers: 1 value: 0.0723982 chance to kill: 0 damage inflicted: 8 damage taken: 19.6 vulnerability: 0 support: 31.4812 quality: 0.7 alternative quality: 0.4 20101129 00:51:46 debug engine: Extract unit 1610 20101129 00:51:46 debug engine: Adding unit 1610 - Troll Whelp-1610 to location: (15,7) 20101129 00:51:46 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:46 debug engine: Extract unit 1589 20101129 00:51:46 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:46 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll, level 4 20101129 00:51:46 debug engine: Extract unit 1610 20101129 00:51:46 debug engine: Adding unit 1610 - Troll Whelp-1610 to location: (17,9) 20101129 00:51:46 debug engine: Extract unit 1589 20101129 00:51:46 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/80.96 = 0 20101129 00:51:46 info ai/attack: attack on 15,8: attackers: 2 value: 0.0729203 chance to kill: 0 damage inflicted: 25.6 damage taken: 33.1 vulnerability: 0 support: 80.96 quality: 0.557681 alternative quality: 0.4 20101129 00:51:46 debug engine: Extract unit 1611 20101129 00:51:46 debug engine: Adding unit 1611 - Troll Rocklobber-1611 to location: (15,7) 20101129 00:51:46 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:46 debug engine: Extract unit 1611 20101129 00:51:46 debug engine: Adding unit 1611 - Troll Rocklobber-1611 to location: (19,8) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/31.4812 = 0 20101129 00:51:46 info ai/attack: attack on 15,8: attackers: 1 value: 0.0486815 chance to kill: 0 damage inflicted: 12 damage taken: 19.6 vulnerability: 0 support: 31.4812 quality: 0.7 alternative quality: 0.4 20101129 00:51:46 debug engine: Extract unit 1611 20101129 00:51:46 debug engine: Adding unit 1611 - Troll Rocklobber-1611 to location: (15,7) 20101129 00:51:46 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:46 debug engine: Extract unit 1589 20101129 00:51:46 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:46 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll, level 4 20101129 00:51:46 debug engine: Extract unit 1611 20101129 00:51:46 debug engine: Adding unit 1611 - Troll Rocklobber-1611 to location: (19,8) 20101129 00:51:46 debug engine: Extract unit 1589 20101129 00:51:46 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:46 info ai/attack: attack option has base value 1.48338 with exposure -0: 0/80.96 = 0 20101129 00:51:46 info ai/attack: attack on 15,8: attackers: 2 value: 0.0911219 chance to kill: 0.0256 damage inflicted: 29.5488 damage taken: 32.9336 vulnerability: 0 support: 80.96 quality: 0.594964 alternative quality: 0.4 20101129 00:51:46 debug engine: Extract unit 1634 20101129 00:51:46 debug engine: Adding unit 1634 - Troll-1634 to location: (15,7) 20101129 00:51:46 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll, level 4 20101129 00:51:46 debug engine: Extract unit 1634 20101129 00:51:46 debug engine: Adding unit 1634 - Troll-1634 to location: (20,6) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/31.4812 = 0 20101129 00:51:46 info ai/attack: attack on 15,8: attackers: 1 value: 0.0809195 chance to kill: 0 damage inflicted: 17.6 damage taken: 39.5 vulnerability: 0 support: 31.4812 quality: 0.5 alternative quality: 0.4 20101129 00:51:46 debug engine: Extract unit 1634 20101129 00:51:46 debug engine: Adding unit 1634 - Troll-1634 to location: (15,7) 20101129 00:51:46 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll, level 4 20101129 00:51:46 debug engine: Extract unit 1589 20101129 00:51:46 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:46 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll, level 4 20101129 00:51:46 debug engine: Extract unit 1634 20101129 00:51:46 debug engine: Adding unit 1634 - Troll-1634 to location: (20,6) 20101129 00:51:46 debug engine: Extract unit 1589 20101129 00:51:46 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:46 info ai/attack: attack option has base value 1.48338 with exposure -0: 0/80.96 = 0 20101129 00:51:46 info ai/attack: attack on 15,8: attackers: 2 value: 0.108334 chance to kill: 0.0256 damage inflicted: 34.7904 damage taken: 52.8336 vulnerability: 0 support: 80.96 quality: 0.5 alternative quality: 0.4 20101129 00:51:46 debug engine: Extract unit 1589 20101129 00:51:46 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:46 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll, level 4 20101129 00:51:46 debug engine: Extract unit 1589 20101129 00:51:46 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/49.4787 = 0 20101129 00:51:46 info ai/attack: attack on 15,9: attackers: 1 value: 0.0766934 chance to kill: 0 damage inflicted: 18.45 damage taken: 19.125 vulnerability: 0 support: 49.4787 quality: 0.5 alternative quality: 0.4 20101129 00:51:46 debug engine: Extract unit 1589 20101129 00:51:46 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:46 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll, level 4 20101129 00:51:46 debug engine: Extract unit 1612 20101129 00:51:46 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:46 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:46 debug engine: Extract unit 1589 20101129 00:51:46 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:46 debug engine: Extract unit 1612 20101129 00:51:46 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/89.7475 = 0 20101129 00:51:46 info ai/attack: attack on 15,9: attackers: 2 value: 0.051447 chance to kill: 0 damage inflicted: 25.65 damage taken: 46.7168 vulnerability: 0 support: 89.7475 quality: 0.597241 alternative quality: 0.4 20101129 00:51:46 debug engine: Extract unit 1612 20101129 00:51:46 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:46 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:46 debug engine: Extract unit 1612 20101129 00:51:46 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/40.2688 = 0 20101129 00:51:46 info ai/attack: attack on 15,9: attackers: 1 value: 0.0279066 chance to kill: 0 damage inflicted: 7.2 damage taken: 27.5918 vulnerability: 0 support: 40.2688 quality: 0.7 alternative quality: 0.4 20101129 00:51:46 debug engine: Extract unit 1612 20101129 00:51:46 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:46 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:46 debug engine: Extract unit 1589 20101129 00:51:46 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:46 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:46 debug unit: Building unit type Troll, level 4 20101129 00:51:46 debug engine: Extract unit 1612 20101129 00:51:46 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:46 debug engine: Extract unit 1589 20101129 00:51:46 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/89.7475 = 0 20101129 00:51:46 info ai/attack: attack on 15,9: attackers: 2 value: 0.0490401 chance to kill: 0 damage inflicted: 24.45 damage taken: 46.7168 vulnerability: 0 support: 89.7475 quality: 0.597241 alternative quality: 0.4 20101129 00:51:46 info ai/ca/testing_ai_default: took 127 ticks for 30 positions. Analyzing... 20101129 00:51:46 info ai/ca/testing_ai_default: simulations: 40 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/75.9975 = 0 20101129 00:51:46 info ai/attack: attack on 15,10: attackers: 1 value: 0.069688 chance to kill: 0 damage inflicted: 19 damage taken: 8.4 vulnerability: 0 support: 75.9975 quality: 0.7 alternative quality: 0.4 20101129 00:51:46 info ai/ca/testing_ai_default: attack option rated at 0.069688 (1) 20101129 00:51:46 info ai/attack: attack option has base value 5.07 with exposure -0: 0/116.266 = 0 20101129 00:51:46 info ai/attack: attack on 15,10: attackers: 2 value: 0.142656 chance to kill: 0.0625 damage inflicted: 25 damage taken: 16.5375 vulnerability: 0 support: 116.266 quality: 0.7 alternative quality: 0.4 20101129 00:51:46 info ai/ca/testing_ai_default: attack option rated at 0.142656 (1) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/75.9975 = 0 20101129 00:51:46 info ai/attack: attack on 15,10: attackers: 1 value: 0.0770791 chance to kill: 0 damage inflicted: 19 damage taken: 44.4 vulnerability: 0 support: 75.9975 quality: 0.7 alternative quality: 0.4 20101129 00:51:46 info ai/ca/testing_ai_default: attack option rated at 0.0770791 (1) 20101129 00:51:46 info ai/attack: attack option has base value 5.07 with exposure -0: 0/116.266 = 0 20101129 00:51:46 info ai/attack: attack on 15,10: attackers: 2 value: 0.150049 chance to kill: 0.0625 damage inflicted: 25 damage taken: 52.5375 vulnerability: 0 support: 116.266 quality: 0.7 alternative quality: 0.4 20101129 00:51:46 info ai/ca/testing_ai_default: attack option rated at 0.150049 (1) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/75.9975 = 0 20101129 00:51:46 info ai/attack: attack on 15,10: attackers: 1 value: 0.081448 chance to kill: 0 damage inflicted: 9 damage taken: 8.4 vulnerability: 0 support: 75.9975 quality: 0.7 alternative quality: 0.4 20101129 00:51:46 info ai/ca/testing_ai_default: attack option rated at 0.081448 (1) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/116.266 = 0 20101129 00:51:46 info ai/attack: attack on 15,10: attackers: 2 value: 0.0407052 chance to kill: 0 damage inflicted: 15 damage taken: 16.8 vulnerability: 0 support: 116.266 quality: 0.7 alternative quality: 0.4 20101129 00:51:46 info ai/ca/testing_ai_default: attack option rated at 0.0407052 (1) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/75.9975 = 0 20101129 00:51:46 info ai/attack: attack on 15,10: attackers: 1 value: 0.0243408 chance to kill: 0 damage inflicted: 6 damage taken: 35.4 vulnerability: 0 support: 75.9975 quality: 0.7 alternative quality: 0.4 20101129 00:51:46 info ai/ca/testing_ai_default: attack option rated at 0.0243408 (1) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/116.266 = 0 20101129 00:51:46 info ai/attack: attack on 15,10: attackers: 2 value: 0.0237858 chance to kill: 0 damage inflicted: 12 damage taken: 43.8 vulnerability: 0 support: 116.266 quality: 0.7 alternative quality: 0.4 20101129 00:51:46 info ai/ca/testing_ai_default: attack option rated at 0.0237858 (1) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/75.9975 = 0 20101129 00:51:46 info ai/attack: attack on 15,10: attackers: 1 value: 0.0232555 chance to kill: 0 damage inflicted: 6 damage taken: 8.4 vulnerability: 0 support: 75.9975 quality: 0.7 alternative quality: 0.4 20101129 00:51:46 info ai/ca/testing_ai_default: attack option rated at 0.0232555 (1) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/75.9975 = 0 20101129 00:51:46 info ai/attack: attack on 15,10: attackers: 1 value: 0.081448 chance to kill: 0 damage inflicted: 9 damage taken: 3.4 vulnerability: 0 support: 75.9975 quality: 0.7 alternative quality: 0.4 20101129 00:51:46 info ai/ca/testing_ai_default: attack option rated at 0.081448 (1) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/116.266 = 0 20101129 00:51:46 info ai/attack: attack on 15,10: attackers: 2 value: 0.0407052 chance to kill: 0 damage inflicted: 15 damage taken: 11.8 vulnerability: 0 support: 116.266 quality: 0.7 alternative quality: 0.4 20101129 00:51:46 info ai/ca/testing_ai_default: attack option rated at 0.0407052 (1) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/75.9975 = 0 20101129 00:51:46 info ai/attack: attack on 15,10: attackers: 1 value: 0.0770791 chance to kill: 0 damage inflicted: 19 damage taken: 34.4 vulnerability: 0 support: 75.9975 quality: 0.7 alternative quality: 0.4 20101129 00:51:46 info ai/ca/testing_ai_default: attack option rated at 0.0770791 (1) 20101129 00:51:46 info ai/attack: attack option has base value 5.07 with exposure -0: 0/116.266 = 0 20101129 00:51:46 info ai/attack: attack on 15,10: attackers: 2 value: 0.150049 chance to kill: 0.0625 damage inflicted: 25 damage taken: 42.5375 vulnerability: 0 support: 116.266 quality: 0.7 alternative quality: 0.4 20101129 00:51:46 info ai/ca/testing_ai_default: attack option rated at 0.150049 (1) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/49.4787 = 0 20101129 00:51:46 info ai/attack: attack on 15,8: attackers: 1 value: 0.0731601 chance to kill: 0 damage inflicted: 17.6 damage taken: 13.5 vulnerability: 0 support: 49.4787 quality: 0.5 alternative quality: 0.4 20101129 00:51:46 info ai/ca/testing_ai_default: attack option rated at 0.0731601 (1) 20101129 00:51:46 info ai/attack: attack option has base value 1.48338 with exposure -0: 0/80.96 = 0 20101129 00:51:46 info ai/attack: attack on 15,8: attackers: 2 value: 0.108334 chance to kill: 0.0256 damage inflicted: 34.7904 damage taken: 62.8336 vulnerability: 0 support: 80.96 quality: 0.5 alternative quality: 0.4 20101129 00:51:46 info ai/ca/testing_ai_default: attack option rated at 0.108334 (1) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/80.96 = 0 20101129 00:51:46 info ai/attack: attack on 15,8: attackers: 2 value: 0.0729203 chance to kill: 0 damage inflicted: 25.6 damage taken: 33.1 vulnerability: 0 support: 80.96 quality: 0.557681 alternative quality: 0.4 20101129 00:51:46 info ai/ca/testing_ai_default: attack option rated at 0.0729203 (1) 20101129 00:51:46 info ai/attack: attack option has base value 1.48338 with exposure -0: 0/80.96 = 0 20101129 00:51:46 info ai/attack: attack on 15,8: attackers: 2 value: 0.0911219 chance to kill: 0.0256 damage inflicted: 29.5488 damage taken: 32.8491 vulnerability: 0 support: 80.96 quality: 0.594964 alternative quality: 0.4 20101129 00:51:46 info ai/ca/testing_ai_default: attack option rated at 0.0911219 (1) 20101129 00:51:46 info ai/attack: attack option has base value 1.48338 with exposure -0: 0/80.96 = 0 20101129 00:51:46 info ai/attack: attack on 15,8: attackers: 2 value: 0.108334 chance to kill: 0.0256 damage inflicted: 34.7904 damage taken: 52.8336 vulnerability: 0 support: 80.96 quality: 0.5 alternative quality: 0.4 20101129 00:51:46 info ai/ca/testing_ai_default: attack option rated at 0.108334 (1) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/31.4812 = 0 20101129 00:51:46 info ai/attack: attack on 15,8: attackers: 1 value: 0.0809195 chance to kill: 0 damage inflicted: 17.6 damage taken: 49.5 vulnerability: 0 support: 31.4812 quality: 0.5 alternative quality: 0.4 20101129 00:51:46 info ai/ca/testing_ai_default: attack option rated at 0.0809195 (1) 20101129 00:51:46 info ai/attack: attack option has base value 1.48338 with exposure -0: 0/80.96 = 0 20101129 00:51:46 info ai/attack: attack on 15,8: attackers: 2 value: 0.108334 chance to kill: 0.0256 damage inflicted: 34.7904 damage taken: 62.8336 vulnerability: 0 support: 80.96 quality: 0.5 alternative quality: 0.4 20101129 00:51:46 info ai/ca/testing_ai_default: attack option rated at 0.108334 (1) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/31.4812 = 0 20101129 00:51:46 info ai/attack: attack on 15,8: attackers: 1 value: 0.0723982 chance to kill: 0 damage inflicted: 8 damage taken: 19.6 vulnerability: 0 support: 31.4812 quality: 0.7 alternative quality: 0.4 20101129 00:51:46 info ai/ca/testing_ai_default: attack option rated at 0.0723982 (1) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/80.96 = 0 20101129 00:51:46 info ai/attack: attack on 15,8: attackers: 2 value: 0.0729203 chance to kill: 0 damage inflicted: 25.6 damage taken: 33.1 vulnerability: 0 support: 80.96 quality: 0.557681 alternative quality: 0.4 20101129 00:51:46 info ai/ca/testing_ai_default: attack option rated at 0.0729203 (1) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/31.4812 = 0 20101129 00:51:46 info ai/attack: attack on 15,8: attackers: 1 value: 0.0486815 chance to kill: 0 damage inflicted: 12 damage taken: 19.6 vulnerability: 0 support: 31.4812 quality: 0.7 alternative quality: 0.4 20101129 00:51:46 info ai/ca/testing_ai_default: attack option rated at 0.0486815 (1) 20101129 00:51:46 info ai/attack: attack option has base value 1.48338 with exposure -0: 0/80.96 = 0 20101129 00:51:46 info ai/attack: attack on 15,8: attackers: 2 value: 0.0911219 chance to kill: 0.0256 damage inflicted: 29.5488 damage taken: 32.9336 vulnerability: 0 support: 80.96 quality: 0.594964 alternative quality: 0.4 20101129 00:51:46 info ai/ca/testing_ai_default: attack option rated at 0.0911219 (1) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/31.4812 = 0 20101129 00:51:46 info ai/attack: attack on 15,8: attackers: 1 value: 0.0809195 chance to kill: 0 damage inflicted: 17.6 damage taken: 39.5 vulnerability: 0 support: 31.4812 quality: 0.5 alternative quality: 0.4 20101129 00:51:46 info ai/ca/testing_ai_default: attack option rated at 0.0809195 (1) 20101129 00:51:46 info ai/attack: attack option has base value 1.48338 with exposure -0: 0/80.96 = 0 20101129 00:51:46 info ai/attack: attack on 15,8: attackers: 2 value: 0.108334 chance to kill: 0.0256 damage inflicted: 34.7904 damage taken: 52.8336 vulnerability: 0 support: 80.96 quality: 0.5 alternative quality: 0.4 20101129 00:51:46 info ai/ca/testing_ai_default: attack option rated at 0.108334 (1) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/49.4787 = 0 20101129 00:51:46 info ai/attack: attack on 15,9: attackers: 1 value: 0.0766934 chance to kill: 0 damage inflicted: 18.45 damage taken: 19.125 vulnerability: 0 support: 49.4787 quality: 0.5 alternative quality: 0.4 20101129 00:51:46 info ai/ca/testing_ai_default: attack option rated at 0.0766934 (1) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/89.7475 = 0 20101129 00:51:46 info ai/attack: attack on 15,9: attackers: 2 value: 0.051447 chance to kill: 0 damage inflicted: 25.65 damage taken: 46.7168 vulnerability: 0 support: 89.7475 quality: 0.597241 alternative quality: 0.4 20101129 00:51:46 info ai/ca/testing_ai_default: attack option rated at 0.051447 (1) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/40.2688 = 0 20101129 00:51:46 info ai/attack: attack on 15,9: attackers: 1 value: 0.0279066 chance to kill: 0 damage inflicted: 7.2 damage taken: 27.5918 vulnerability: 0 support: 40.2688 quality: 0.7 alternative quality: 0.4 20101129 00:51:46 info ai/ca/testing_ai_default: attack option rated at 0.0279066 (1) 20101129 00:51:46 info ai/attack: attack option has base value 0 with exposure -0: 0/89.7475 = 0 20101129 00:51:46 info ai/attack: attack on 15,9: attackers: 2 value: 0.0490401 chance to kill: 0 damage inflicted: 24.45 damage taken: 46.7168 vulnerability: 0 support: 89.7475 quality: 0.597241 alternative quality: 0.4 20101129 00:51:46 info ai/ca/testing_ai_default: attack option rated at 0.0490401 (1) 20101129 00:51:46 info ai/ca/testing_ai_default: analysis took 15 ticks 20101129 00:51:46 debug ai/stage/rca: Evaluated candidate action to score 100000 : candidate action with name [testing_ai_default::combat_phase] 20101129 00:51:46 debug ai/stage/rca: Ending candidate action evaluation loop because current score 100000 is greater than the upper bound of score for remaining candidate actions 80000 20101129 00:51:46 debug ai/stage/rca: Best candidate action: candidate action with name [testing_ai_default::combat_phase] 20101129 00:51:46 info ai/actions: check_before partial move by side 3 from location 18,7 to location 16,10 20101129 00:51:46 debug engine: A* search: 18,7 -> 16,10 20101129 00:51:46 debug engine: found solution; calculating it... 20101129 00:51:46 info ai/actions: start of execution of: partial move by side 3 from location 18,7 to location 16,10 20101129 00:51:46 debug engine: Extract unit 1609 20101129 00:51:46 debug engine: Adding unit 1609 - Troll-1609 to location: (16,10) 20101129 00:51:46 info engine: fire event: moveto 20101129 00:51:46 debug engine: seen leader for side 1 20101129 00:51:46 debug engine: seen leader for side 3 20101129 00:51:46 debug engine: seen leader for side 4 20101129 00:51:46 debug engine: seen leader for side 5 20101129 00:51:46 debug display: invalidate_all() 20101129 00:51:46 debug display: invalidate_all() 20101129 00:51:46 debug display: invalidate_all() 20101129 00:51:46 info ai/actions: check_before attack by side 3 from location 16,10 to location 15,10 using weapon -1 with aggression 1 20101129 00:51:46 info ai/actions: start of execution of: attack by side 3 from location 16,10 to location 15,10 using weapon -1 with aggression 1 20101129 00:51:46 info random: invalidate_seed 20101129 00:51:46 info random: Set random seed to 1761439689 20101129 00:51:46 debug random: Seeded random with 1761439689 with 0 calls, pool is now at 1761439689 20101129 00:51:46 debug random: clear_new_seed_callback 20101129 00:51:46 info replay: Setting seed for child type attack: 1761439689 20101129 00:51:46 info engine: firing attack event 20101129 00:51:46 info engine: fire event: attack 20101129 00:51:46 debug engine: getting attack statistics 20101129 00:51:46 info engine: Fight: (16,10) vs (15,10) ATT: Keule 19-2(50%) vs DEF: Feenhauch 6-2(70%) 20101129 00:51:46 debug display: draw() with invalidateAll 20101129 00:51:46 debug display: creating minimap 180,240 20101129 00:51:46 debug display: done generating minimap 20101129 00:51:46 debug engine: start of attack loop... 20101129 00:51:46 debug random: pulled user random 1785595598 for call 1 with seed 1761439689 20101129 00:51:46 info random: get_random() returning 27246 (added to random_) 20101129 00:51:46 debug filesystem: Looking for 'terrain/swamp/water-n.png'. 20101129 00:51:46 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:46 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:46 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:46 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:46 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:46 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:46 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/swamp/water-n.png' 20101129 00:51:46 debug filesystem: Looking for 'terrain/village/elven4.png'. 20101129 00:51:46 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:46 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:46 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:46 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:46 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:46 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:46 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/village/elven4.png' 20101129 00:51:46 { BEGIN: unit_attack 20101129 00:51:46 debug filesystem: Looking for 'club.ogg'. 20101129 00:51:46 debug filesystem: checking '/home/thomas/.wesnoth1.8/sounds/' 20101129 00:51:46 debug filesystem: checking '/usr/share/games/wesnoth/1.8/sounds/' 20101129 00:51:46 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/sounds/' 20101129 00:51:46 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/sounds/' 20101129 00:51:46 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/sounds/' 20101129 00:51:46 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/sounds/' 20101129 00:51:46 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/sounds/club.ogg' 20101129 00:51:46 debug filesystem: Looking for 'units/elves-wood/shyde-defend.png'. 20101129 00:51:46 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:46 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:46 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:46 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:46 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:46 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:46 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/elves-wood/shyde-defend.png' 20101129 00:51:46 debug filesystem: Looking for 'human-female-hit-1.ogg'. 20101129 00:51:46 debug filesystem: checking '/home/thomas/.wesnoth1.8/sounds/' 20101129 00:51:46 debug filesystem: checking '/usr/share/games/wesnoth/1.8/sounds/' 20101129 00:51:46 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/sounds/' 20101129 00:51:46 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/sounds/' 20101129 00:51:46 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/sounds/' 20101129 00:51:46 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/sounds/' 20101129 00:51:46 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/sounds/human-female-hit-1.ogg' 20101129 00:51:46 debug gui/layout: ttext::recalculate text '19' maximum_width 1280 hack 4 width 30. 20101129 00:51:46 debug gui/layout: ttext::recalculate text '19' font_size 24 markedup_text 0 font_style 0 maximum_width 1280 maximum_height 750 result 0,0 x 30,29. 20101129 00:51:46 debug gui/layout: ttext::recalculate text '19' maximum_width 30 hack 4 width 30. 20101129 00:51:46 debug gui/layout: ttext::recalculate text '19' font_size 24 markedup_text 0 font_style 0 maximum_width 30 maximum_height 750 result 0,0 x 30,29. 20101129 00:51:47 } END: unit_attack (took 654ms) 20101129 00:51:47 info engine: defender took 19 20101129 00:51:47 { BEGIN: setting random results 20101129 00:51:47 } END: setting random results (took 0ms) 20101129 00:51:47 info engine: firing attacker_hits event 20101129 00:51:47 info engine: fire event: attacker_hits 20101129 00:51:47 debug random: pulled user random 1749015023 for call 2 with seed 1761439689 20101129 00:51:47 info random: get_random() returning 26687 (added to random_) 20101129 00:51:47 { BEGIN: unit_attack 20101129 00:51:47 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:47 debug unit: Building unit type Troll, level 4 20101129 00:51:47 debug filesystem: Looking for 'units/elves-wood/shyde-ftouch-attack1.png'. 20101129 00:51:47 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:47 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:47 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:47 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:47 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:47 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:47 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/elves-wood/shyde-ftouch-attack1.png' 20101129 00:51:47 debug filesystem: Looking for 'units/elves-wood/shyde-ftouch-attack2.png'. 20101129 00:51:47 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:47 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:47 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:47 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:47 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:47 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:47 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/elves-wood/shyde-ftouch-attack2.png' 20101129 00:51:47 debug filesystem: Looking for 'units/elves-wood/shyde-ftouch-attack3.png'. 20101129 00:51:47 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:47 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:47 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:47 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:47 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:47 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:47 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/elves-wood/shyde-ftouch-attack3.png' 20101129 00:51:47 } END: unit_attack (took 394ms) 20101129 00:51:47 info engine: defender took 0 20101129 00:51:47 { BEGIN: setting random results 20101129 00:51:47 } END: setting random results (took 0ms) 20101129 00:51:47 info engine: firing defender_misses event 20101129 00:51:47 info engine: fire event: defender_misses 20101129 00:51:47 debug engine: start of attack loop... 20101129 00:51:47 debug random: pulled user random 359714044 for call 3 with seed 1761439689 20101129 00:51:47 info random: get_random() returning 5488 (added to random_) 20101129 00:51:47 { BEGIN: unit_attack 20101129 00:51:47 debug filesystem: Looking for 'miss-3.ogg'. 20101129 00:51:47 debug filesystem: checking '/home/thomas/.wesnoth1.8/sounds/' 20101129 00:51:47 debug filesystem: checking '/usr/share/games/wesnoth/1.8/sounds/' 20101129 00:51:47 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/sounds/' 20101129 00:51:47 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/sounds/' 20101129 00:51:47 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/sounds/' 20101129 00:51:47 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/sounds/' 20101129 00:51:47 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/sounds/miss-3.ogg' 20101129 00:51:48 } END: unit_attack (took 519ms) 20101129 00:51:48 info engine: defender took 0 20101129 00:51:48 { BEGIN: setting random results 20101129 00:51:48 } END: setting random results (took 0ms) 20101129 00:51:48 info engine: firing attacker_misses event 20101129 00:51:48 info engine: fire event: attacker_misses 20101129 00:51:48 debug random: pulled user random 107233157 for call 4 with seed 1761439689 20101129 00:51:48 info random: get_random() returning 1636 (added to random_) 20101129 00:51:48 { BEGIN: unit_attack 20101129 00:51:48 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:48 debug unit: Building unit type Troll, level 4 20101129 00:51:48 debug filesystem: Looking for 'troll-hit-2.ogg'. 20101129 00:51:48 debug filesystem: checking '/home/thomas/.wesnoth1.8/sounds/' 20101129 00:51:48 debug filesystem: checking '/usr/share/games/wesnoth/1.8/sounds/' 20101129 00:51:48 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/sounds/' 20101129 00:51:48 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/sounds/' 20101129 00:51:48 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/sounds/' 20101129 00:51:48 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/sounds/' 20101129 00:51:48 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/sounds/troll-hit-2.ogg' 20101129 00:51:48 debug gui/layout: ttext::recalculate text '6' maximum_width 1280 hack 4 width 15. 20101129 00:51:48 debug gui/layout: ttext::recalculate text '6' font_size 24 markedup_text 0 font_style 0 maximum_width 1280 maximum_height 750 result 0,0 x 15,29. 20101129 00:51:48 debug gui/layout: ttext::recalculate text '6' maximum_width 15 hack 4 width 15. 20101129 00:51:48 debug gui/layout: ttext::recalculate text '6' font_size 24 markedup_text 0 font_style 0 maximum_width 15 maximum_height 750 result 0,0 x 15,29. 20101129 00:51:48 } END: unit_attack (took 547ms) 20101129 00:51:48 info engine: defender took 6 20101129 00:51:48 { BEGIN: setting random results 20101129 00:51:48 } END: setting random results (took 0ms) 20101129 00:51:48 info engine: firing defender_hits event 20101129 00:51:48 info engine: fire event: defender_hits 20101129 00:51:48 info engine: firing attack_end event 20101129 00:51:48 info engine: fire event: attack_end 20101129 00:51:48 debug engine: seen leader for side 1 20101129 00:51:48 debug engine: seen leader for side 3 20101129 00:51:48 debug engine: seen leader for side 4 20101129 00:51:48 debug engine: seen leader for side 5 20101129 00:51:48 debug display: invalidate_all() 20101129 00:51:48 debug display: invalidate_all() 20101129 00:51:48 debug display: invalidate_all() 20101129 00:51:48 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::goto_phase] 20101129 00:51:48 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::goto_phase] 20101129 00:51:48 debug ai/stage/rca: Skipping disabled candidate action: candidate action with name [testing_ai_default::aspect_recruitment_phase] 20101129 00:51:48 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::move_leader_to_goals_phase] 20101129 00:51:48 info ai/ca/testing_ai_default: testing_ai_default::move_leader_to_goals_phaseEmpty goal found 20101129 00:51:48 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::move_leader_to_goals_phase] 20101129 00:51:48 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::move_leader_to_keep_phase] 20101129 00:51:48 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::move_leader_to_keep_phase] 20101129 00:51:48 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::combat_phase] 20101129 00:51:48 debug display: draw() with invalidateAll 20101129 00:51:48 debug engine: Extract unit 1612 20101129 00:51:48 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:48 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:48 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:48 debug engine: Extract unit 1612 20101129 00:51:48 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:48 info ai/attack: attack option has base value 0 with exposure -0: 0/58.0812 = 0 20101129 00:51:48 info ai/attack: attack on 15,10: attackers: 1 value: 0.046511 chance to kill: 0 damage inflicted: 6 damage taken: 8.4 vulnerability: 0 support: 58.0812 quality: 0.7 alternative quality: 0.4 20101129 00:51:48 debug engine: Extract unit 1589 20101129 00:51:48 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:48 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:48 debug unit: Building unit type Troll, level 4 20101129 00:51:48 debug engine: Extract unit 1589 20101129 00:51:48 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:48 info ai/attack: attack option has base value 0 with exposure -0: 0/49.4787 = 0 20101129 00:51:48 info ai/attack: attack on 15,8: attackers: 1 value: 0.0731601 chance to kill: 0 damage inflicted: 17.6 damage taken: 13.5 vulnerability: 0 support: 49.4787 quality: 0.5 alternative quality: 0.4 20101129 00:51:48 debug engine: Extract unit 1589 20101129 00:51:48 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:48 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:48 debug unit: Building unit type Troll, level 4 20101129 00:51:48 debug engine: Extract unit 1610 20101129 00:51:48 debug engine: Adding unit 1610 - Troll Whelp-1610 to location: (15,7) 20101129 00:51:48 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:48 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:48 debug engine: Extract unit 1589 20101129 00:51:48 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:48 debug engine: Extract unit 1610 20101129 00:51:48 debug engine: Adding unit 1610 - Troll Whelp-1610 to location: (17,9) 20101129 00:51:48 info ai/attack: attack option has base value 0 with exposure -0: 0/79.96 = 0 20101129 00:51:48 info ai/attack: attack on 15,8: attackers: 2 value: 0.0729203 chance to kill: 0 damage inflicted: 25.6 damage taken: 33.1 vulnerability: 0 support: 79.96 quality: 0.557681 alternative quality: 0.4 20101129 00:51:48 debug engine: Extract unit 1589 20101129 00:51:48 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:48 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:48 debug unit: Building unit type Troll, level 4 20101129 00:51:48 debug engine: Extract unit 1611 20101129 00:51:48 debug engine: Adding unit 1611 - Troll Rocklobber-1611 to location: (15,7) 20101129 00:51:48 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:48 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:48 debug engine: Extract unit 1589 20101129 00:51:48 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:48 debug engine: Extract unit 1611 20101129 00:51:48 debug engine: Adding unit 1611 - Troll Rocklobber-1611 to location: (19,8) 20101129 00:51:48 info ai/attack: attack option has base value 1.48338 with exposure -0: 0/79.96 = 0 20101129 00:51:48 info ai/attack: attack on 15,8: attackers: 2 value: 0.0911219 chance to kill: 0.0256 damage inflicted: 29.5488 damage taken: 32.8491 vulnerability: 0 support: 79.96 quality: 0.594964 alternative quality: 0.4 20101129 00:51:48 debug engine: Extract unit 1589 20101129 00:51:48 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:48 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:48 debug unit: Building unit type Troll, level 4 20101129 00:51:48 debug engine: Extract unit 1634 20101129 00:51:48 debug engine: Adding unit 1634 - Troll-1634 to location: (15,7) 20101129 00:51:48 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:48 debug unit: Building unit type Troll, level 4 20101129 00:51:48 debug engine: Extract unit 1589 20101129 00:51:48 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:48 debug engine: Extract unit 1634 20101129 00:51:48 debug engine: Adding unit 1634 - Troll-1634 to location: (20,6) 20101129 00:51:48 info ai/attack: attack option has base value 1.48338 with exposure -0: 0/79.96 = 0 20101129 00:51:48 info ai/attack: attack on 15,8: attackers: 2 value: 0.108334 chance to kill: 0.0256 damage inflicted: 34.7904 damage taken: 52.8336 vulnerability: 0 support: 79.96 quality: 0.5 alternative quality: 0.4 20101129 00:51:48 debug engine: Extract unit 1610 20101129 00:51:48 debug engine: Adding unit 1610 - Troll Whelp-1610 to location: (15,7) 20101129 00:51:48 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:48 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:48 debug engine: Extract unit 1610 20101129 00:51:48 debug engine: Adding unit 1610 - Troll Whelp-1610 to location: (17,9) 20101129 00:51:48 info ai/attack: attack option has base value 0 with exposure -0: 0/30.4812 = 0 20101129 00:51:48 info ai/attack: attack on 15,8: attackers: 1 value: 0.0723982 chance to kill: 0 damage inflicted: 8 damage taken: 19.6 vulnerability: 0 support: 30.4812 quality: 0.7 alternative quality: 0.4 20101129 00:51:48 debug engine: Extract unit 1610 20101129 00:51:48 debug engine: Adding unit 1610 - Troll Whelp-1610 to location: (15,7) 20101129 00:51:48 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:48 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:48 debug engine: Extract unit 1589 20101129 00:51:48 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:48 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:48 debug unit: Building unit type Troll, level 4 20101129 00:51:48 debug engine: Extract unit 1610 20101129 00:51:48 debug engine: Adding unit 1610 - Troll Whelp-1610 to location: (17,9) 20101129 00:51:48 debug engine: Extract unit 1589 20101129 00:51:48 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:48 info ai/attack: attack option has base value 0 with exposure -0: 0/79.96 = 0 20101129 00:51:48 info ai/attack: attack on 15,8: attackers: 2 value: 0.0729203 chance to kill: 0 damage inflicted: 25.6 damage taken: 33.1 vulnerability: 0 support: 79.96 quality: 0.557681 alternative quality: 0.4 20101129 00:51:48 debug engine: Extract unit 1611 20101129 00:51:48 debug engine: Adding unit 1611 - Troll Rocklobber-1611 to location: (15,7) 20101129 00:51:48 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:48 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:48 debug engine: Extract unit 1611 20101129 00:51:48 debug engine: Adding unit 1611 - Troll Rocklobber-1611 to location: (19,8) 20101129 00:51:48 info ai/attack: attack option has base value 0 with exposure -0: 0/30.4812 = 0 20101129 00:51:48 info ai/attack: attack on 15,8: attackers: 1 value: 0.0486815 chance to kill: 0 damage inflicted: 12 damage taken: 19.6 vulnerability: 0 support: 30.4812 quality: 0.7 alternative quality: 0.4 20101129 00:51:48 debug engine: Extract unit 1611 20101129 00:51:48 debug engine: Adding unit 1611 - Troll Rocklobber-1611 to location: (15,7) 20101129 00:51:48 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:48 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:48 debug engine: Extract unit 1589 20101129 00:51:48 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:48 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:48 debug unit: Building unit type Troll, level 4 20101129 00:51:48 debug engine: Extract unit 1611 20101129 00:51:48 debug engine: Adding unit 1611 - Troll Rocklobber-1611 to location: (19,8) 20101129 00:51:48 debug engine: Extract unit 1589 20101129 00:51:48 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:48 info ai/attack: attack option has base value 1.48338 with exposure -0: 0/79.96 = 0 20101129 00:51:48 info ai/attack: attack on 15,8: attackers: 2 value: 0.0911219 chance to kill: 0.0256 damage inflicted: 29.5488 damage taken: 32.9336 vulnerability: 0 support: 79.96 quality: 0.594964 alternative quality: 0.4 20101129 00:51:48 debug engine: Extract unit 1634 20101129 00:51:48 debug engine: Adding unit 1634 - Troll-1634 to location: (15,7) 20101129 00:51:48 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:48 debug unit: Building unit type Troll, level 4 20101129 00:51:48 debug engine: Extract unit 1634 20101129 00:51:48 debug engine: Adding unit 1634 - Troll-1634 to location: (20,6) 20101129 00:51:48 info ai/attack: attack option has base value 0 with exposure -0: 0/30.4812 = 0 20101129 00:51:48 info ai/attack: attack on 15,8: attackers: 1 value: 0.0809195 chance to kill: 0 damage inflicted: 17.6 damage taken: 39.5 vulnerability: 0 support: 30.4812 quality: 0.5 alternative quality: 0.4 20101129 00:51:48 debug engine: Extract unit 1634 20101129 00:51:48 debug engine: Adding unit 1634 - Troll-1634 to location: (15,7) 20101129 00:51:48 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:48 debug unit: Building unit type Troll, level 4 20101129 00:51:48 debug engine: Extract unit 1589 20101129 00:51:48 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:48 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:48 debug unit: Building unit type Troll, level 4 20101129 00:51:48 debug engine: Extract unit 1634 20101129 00:51:48 debug engine: Adding unit 1634 - Troll-1634 to location: (20,6) 20101129 00:51:48 debug engine: Extract unit 1589 20101129 00:51:48 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:48 info ai/attack: attack option has base value 1.48338 with exposure -0: 0/79.96 = 0 20101129 00:51:48 info ai/attack: attack on 15,8: attackers: 2 value: 0.108334 chance to kill: 0.0256 damage inflicted: 34.7904 damage taken: 52.8336 vulnerability: 0 support: 79.96 quality: 0.5 alternative quality: 0.4 20101129 00:51:48 debug engine: Extract unit 1589 20101129 00:51:48 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:48 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:48 debug unit: Building unit type Troll, level 4 20101129 00:51:48 debug engine: Extract unit 1589 20101129 00:51:48 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:48 info ai/attack: attack option has base value 0 with exposure -0: 0/49.4787 = 0 20101129 00:51:48 info ai/attack: attack on 15,9: attackers: 1 value: 0.0766934 chance to kill: 0 damage inflicted: 18.45 damage taken: 19.125 vulnerability: 0 support: 49.4787 quality: 0.5 alternative quality: 0.4 20101129 00:51:48 debug engine: Extract unit 1589 20101129 00:51:48 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:48 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:48 debug unit: Building unit type Troll, level 4 20101129 00:51:48 debug engine: Extract unit 1612 20101129 00:51:48 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:48 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:48 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:48 debug engine: Extract unit 1589 20101129 00:51:48 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:48 debug engine: Extract unit 1612 20101129 00:51:48 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:48 info ai/attack: attack option has base value 0 with exposure -0: 0/107.56 = 0 20101129 00:51:48 info ai/attack: attack on 15,9: attackers: 2 value: 0.051447 chance to kill: 0 damage inflicted: 25.65 damage taken: 46.7168 vulnerability: 0 support: 107.56 quality: 0.597241 alternative quality: 0.4 20101129 00:51:48 debug engine: Extract unit 1612 20101129 00:51:48 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:48 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:48 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:48 debug engine: Extract unit 1612 20101129 00:51:48 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:48 info ai/attack: attack option has base value 0 with exposure -0: 0/58.0813 = 0 20101129 00:51:48 info ai/attack: attack on 15,9: attackers: 1 value: 0.0279066 chance to kill: 0 damage inflicted: 7.2 damage taken: 27.5918 vulnerability: 0 support: 58.0813 quality: 0.7 alternative quality: 0.4 20101129 00:51:48 debug engine: Extract unit 1612 20101129 00:51:48 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:48 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:48 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:48 debug engine: Extract unit 1589 20101129 00:51:48 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:48 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:48 debug unit: Building unit type Troll, level 4 20101129 00:51:48 debug engine: Extract unit 1612 20101129 00:51:48 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:48 debug engine: Extract unit 1589 20101129 00:51:48 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:48 info ai/attack: attack option has base value 0 with exposure -0: 0/107.56 = 0 20101129 00:51:48 info ai/attack: attack on 15,9: attackers: 2 value: 0.0490401 chance to kill: 0 damage inflicted: 24.45 damage taken: 46.7168 vulnerability: 0 support: 107.56 quality: 0.597241 alternative quality: 0.4 20101129 00:51:48 info ai/ca/testing_ai_default: took 91 ticks for 15 positions. Analyzing... 20101129 00:51:48 info ai/ca/testing_ai_default: simulations: 40 20101129 00:51:48 info ai/attack: attack option has base value 0 with exposure -0: 0/58.0812 = 0 20101129 00:51:48 info ai/attack: attack on 15,10: attackers: 1 value: 0.046511 chance to kill: 0 damage inflicted: 6 damage taken: 8.4 vulnerability: 0 support: 58.0812 quality: 0.7 alternative quality: 0.4 20101129 00:51:48 info ai/ca/testing_ai_default: attack option rated at 0.046511 (1) 20101129 00:51:48 info ai/attack: attack option has base value 0 with exposure -0: 0/49.4787 = 0 20101129 00:51:48 info ai/attack: attack on 15,8: attackers: 1 value: 0.0731601 chance to kill: 0 damage inflicted: 17.6 damage taken: 13.5 vulnerability: 0 support: 49.4787 quality: 0.5 alternative quality: 0.4 20101129 00:51:48 info ai/ca/testing_ai_default: attack option rated at 0.0731601 (1) 20101129 00:51:48 info ai/attack: attack option has base value 0 with exposure -0: 0/79.96 = 0 20101129 00:51:48 info ai/attack: attack on 15,8: attackers: 2 value: 0.0729203 chance to kill: 0 damage inflicted: 25.6 damage taken: 33.1 vulnerability: 0 support: 79.96 quality: 0.557681 alternative quality: 0.4 20101129 00:51:48 info ai/ca/testing_ai_default: attack option rated at 0.0729203 (1) 20101129 00:51:48 info ai/attack: attack option has base value 1.48338 with exposure -0: 0/79.96 = 0 20101129 00:51:48 info ai/attack: attack on 15,8: attackers: 2 value: 0.0911219 chance to kill: 0.0256 damage inflicted: 29.5488 damage taken: 32.8491 vulnerability: 0 support: 79.96 quality: 0.594964 alternative quality: 0.4 20101129 00:51:48 info ai/ca/testing_ai_default: attack option rated at 0.0911219 (1) 20101129 00:51:48 info ai/attack: attack option has base value 1.48338 with exposure -0: 0/79.96 = 0 20101129 00:51:48 info ai/attack: attack on 15,8: attackers: 2 value: 0.108334 chance to kill: 0.0256 damage inflicted: 34.7904 damage taken: 52.8336 vulnerability: 0 support: 79.96 quality: 0.5 alternative quality: 0.4 20101129 00:51:48 info ai/ca/testing_ai_default: attack option rated at 0.108334 (1) 20101129 00:51:48 info ai/attack: attack option has base value 0 with exposure -0: 0/30.4812 = 0 20101129 00:51:48 info ai/attack: attack on 15,8: attackers: 1 value: 0.0723982 chance to kill: 0 damage inflicted: 8 damage taken: 19.6 vulnerability: 0 support: 30.4812 quality: 0.7 alternative quality: 0.4 20101129 00:51:48 info ai/ca/testing_ai_default: attack option rated at 0.0723982 (1) 20101129 00:51:48 info ai/attack: attack option has base value 0 with exposure -0: 0/79.96 = 0 20101129 00:51:48 info ai/attack: attack on 15,8: attackers: 2 value: 0.0729203 chance to kill: 0 damage inflicted: 25.6 damage taken: 33.1 vulnerability: 0 support: 79.96 quality: 0.557681 alternative quality: 0.4 20101129 00:51:48 info ai/ca/testing_ai_default: attack option rated at 0.0729203 (1) 20101129 00:51:48 info ai/attack: attack option has base value 0 with exposure -0: 0/30.4812 = 0 20101129 00:51:48 info ai/attack: attack on 15,8: attackers: 1 value: 0.0486815 chance to kill: 0 damage inflicted: 12 damage taken: 19.6 vulnerability: 0 support: 30.4812 quality: 0.7 alternative quality: 0.4 20101129 00:51:48 info ai/ca/testing_ai_default: attack option rated at 0.0486815 (1) 20101129 00:51:48 info ai/attack: attack option has base value 1.48338 with exposure -0: 0/79.96 = 0 20101129 00:51:48 info ai/attack: attack on 15,8: attackers: 2 value: 0.0911219 chance to kill: 0.0256 damage inflicted: 29.5488 damage taken: 32.9336 vulnerability: 0 support: 79.96 quality: 0.594964 alternative quality: 0.4 20101129 00:51:48 info ai/ca/testing_ai_default: attack option rated at 0.0911219 (1) 20101129 00:51:48 info ai/attack: attack option has base value 0 with exposure -0: 0/30.4812 = 0 20101129 00:51:48 info ai/attack: attack on 15,8: attackers: 1 value: 0.0809195 chance to kill: 0 damage inflicted: 17.6 damage taken: 39.5 vulnerability: 0 support: 30.4812 quality: 0.5 alternative quality: 0.4 20101129 00:51:48 info ai/ca/testing_ai_default: attack option rated at 0.0809195 (1) 20101129 00:51:48 info ai/attack: attack option has base value 1.48338 with exposure -0: 0/79.96 = 0 20101129 00:51:48 info ai/attack: attack on 15,8: attackers: 2 value: 0.108334 chance to kill: 0.0256 damage inflicted: 34.7904 damage taken: 52.8336 vulnerability: 0 support: 79.96 quality: 0.5 alternative quality: 0.4 20101129 00:51:48 info ai/ca/testing_ai_default: attack option rated at 0.108334 (1) 20101129 00:51:48 info ai/attack: attack option has base value 0 with exposure -0: 0/49.4787 = 0 20101129 00:51:48 info ai/attack: attack on 15,9: attackers: 1 value: 0.0766934 chance to kill: 0 damage inflicted: 18.45 damage taken: 19.125 vulnerability: 0 support: 49.4787 quality: 0.5 alternative quality: 0.4 20101129 00:51:48 info ai/ca/testing_ai_default: attack option rated at 0.0766934 (1) 20101129 00:51:48 info ai/attack: attack option has base value 0 with exposure -0: 0/107.56 = 0 20101129 00:51:48 info ai/attack: attack on 15,9: attackers: 2 value: 0.051447 chance to kill: 0 damage inflicted: 25.65 damage taken: 46.7168 vulnerability: 0 support: 107.56 quality: 0.597241 alternative quality: 0.4 20101129 00:51:48 info ai/ca/testing_ai_default: attack option rated at 0.051447 (1) 20101129 00:51:48 info ai/attack: attack option has base value 0 with exposure -0: 0/58.0813 = 0 20101129 00:51:48 info ai/attack: attack on 15,9: attackers: 1 value: 0.0279066 chance to kill: 0 damage inflicted: 7.2 damage taken: 27.5918 vulnerability: 0 support: 58.0813 quality: 0.7 alternative quality: 0.4 20101129 00:51:48 info ai/ca/testing_ai_default: attack option rated at 0.0279066 (1) 20101129 00:51:48 info ai/attack: attack option has base value 0 with exposure -0: 0/107.56 = 0 20101129 00:51:48 info ai/attack: attack on 15,9: attackers: 2 value: 0.0490401 chance to kill: 0 damage inflicted: 24.45 damage taken: 46.7168 vulnerability: 0 support: 107.56 quality: 0.597241 alternative quality: 0.4 20101129 00:51:48 info ai/ca/testing_ai_default: attack option rated at 0.0490401 (1) 20101129 00:51:48 info ai/ca/testing_ai_default: analysis took 8 ticks 20101129 00:51:48 debug ai/stage/rca: Evaluated candidate action to score 100000 : candidate action with name [testing_ai_default::combat_phase] 20101129 00:51:48 debug ai/stage/rca: Ending candidate action evaluation loop because current score 100000 is greater than the upper bound of score for remaining candidate actions 80000 20101129 00:51:48 debug ai/stage/rca: Best candidate action: candidate action with name [testing_ai_default::combat_phase] 20101129 00:51:48 info ai/actions: check_before attack by side 3 from location 16,8 to location 15,8 using weapon -1 with aggression 1 20101129 00:51:48 info ai/actions: start of execution of: attack by side 3 from location 16,8 to location 15,8 using weapon -1 with aggression 1 20101129 00:51:48 info random: invalidate_seed 20101129 00:51:48 info random: Set random seed to 1616053331 20101129 00:51:48 debug random: Seeded random with 1616053331 with 0 calls, pool is now at 1616053331 20101129 00:51:48 debug random: clear_new_seed_callback 20101129 00:51:48 info replay: Setting seed for child type attack: 1616053331 20101129 00:51:48 info engine: firing attack event 20101129 00:51:48 info engine: fire event: attack 20101129 00:51:48 debug engine: getting attack statistics 20101129 00:51:48 info engine: Fight: (16,8) vs (15,8) ATT: Keule 22-2(40%) vs DEF: Streitkolben 14-2(50%) 20101129 00:51:48 debug engine: start of attack loop... 20101129 00:51:48 debug random: pulled user random -1176743536 for call 1 with seed 1616053331 20101129 00:51:48 info random: get_random() returning 14813 (added to random_) 20101129 00:51:48 { BEGIN: unit_attack 20101129 00:51:49 debug filesystem: Looking for 'human-hit-3.ogg'. 20101129 00:51:49 debug filesystem: checking '/home/thomas/.wesnoth1.8/sounds/' 20101129 00:51:49 debug filesystem: checking '/usr/share/games/wesnoth/1.8/sounds/' 20101129 00:51:49 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/sounds/' 20101129 00:51:49 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/sounds/' 20101129 00:51:49 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/sounds/' 20101129 00:51:49 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/sounds/' 20101129 00:51:49 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/sounds/human-hit-3.ogg' 20101129 00:51:49 debug gui/layout: ttext::recalculate text '22' maximum_width 1280 hack 4 width 30. 20101129 00:51:49 debug gui/layout: ttext::recalculate text '22' font_size 24 markedup_text 0 font_style 0 maximum_width 1280 maximum_height 750 result 0,0 x 30,29. 20101129 00:51:49 debug gui/layout: ttext::recalculate text '22' maximum_width 30 hack 4 width 30. 20101129 00:51:49 debug gui/layout: ttext::recalculate text '22' font_size 24 markedup_text 0 font_style 0 maximum_width 30 maximum_height 750 result 0,0 x 30,29. 20101129 00:51:49 } END: unit_attack (took 700ms) 20101129 00:51:49 info engine: defender took 22 20101129 00:51:49 { BEGIN: setting random results 20101129 00:51:49 } END: setting random results (took 0ms) 20101129 00:51:49 info engine: firing attacker_hits event 20101129 00:51:49 info engine: fire event: attacker_hits 20101129 00:51:49 debug random: pulled user random -385299831 for call 2 with seed 1616053331 20101129 00:51:49 info random: get_random() returning 26889 (added to random_) 20101129 00:51:49 { BEGIN: unit_attack 20101129 00:51:49 } END: unit_attack (took 367ms) 20101129 00:51:49 info engine: defender took 0 20101129 00:51:49 { BEGIN: setting random results 20101129 00:51:49 } END: setting random results (took 0ms) 20101129 00:51:49 info engine: firing defender_misses event 20101129 00:51:49 info engine: fire event: defender_misses 20101129 00:51:49 debug engine: start of attack loop... 20101129 00:51:49 debug random: pulled user random 1433021070 for call 3 with seed 1616053331 20101129 00:51:49 info random: get_random() returning 21866 (added to random_) 20101129 00:51:49 { BEGIN: unit_attack 20101129 00:51:50 } END: unit_attack (took 509ms) 20101129 00:51:50 info engine: defender took 0 20101129 00:51:50 { BEGIN: setting random results 20101129 00:51:50 } END: setting random results (took 0ms) 20101129 00:51:50 info engine: firing attacker_misses event 20101129 00:51:50 info engine: fire event: attacker_misses 20101129 00:51:50 debug random: pulled user random -1358982481 for call 4 with seed 1616053331 20101129 00:51:50 info random: get_random() returning 12032 (added to random_) 20101129 00:51:50 { BEGIN: unit_attack 20101129 00:51:50 debug gui/layout: ttext::recalculate text '14' maximum_width 1280 hack 4 width 30. 20101129 00:51:50 debug gui/layout: ttext::recalculate text '14' font_size 24 markedup_text 0 font_style 0 maximum_width 1280 maximum_height 750 result 0,0 x 30,29. 20101129 00:51:50 debug gui/layout: ttext::recalculate text '14' maximum_width 30 hack 4 width 30. 20101129 00:51:50 debug gui/layout: ttext::recalculate text '14' font_size 24 markedup_text 0 font_style 0 maximum_width 30 maximum_height 750 result 0,0 x 30,29. 20101129 00:51:50 } END: unit_attack (took 590ms) 20101129 00:51:50 info engine: defender took 14 20101129 00:51:50 { BEGIN: setting random results 20101129 00:51:50 } END: setting random results (took 0ms) 20101129 00:51:50 info engine: firing defender_hits event 20101129 00:51:50 info engine: fire event: defender_hits 20101129 00:51:50 info engine: firing attack_end event 20101129 00:51:50 info engine: fire event: attack_end 20101129 00:51:51 debug gui/layout: ttext::recalculate text ' 15,7 20101129 00:51:51 debug engine: found solution; calculating it... 20101129 00:51:51 info ai/actions: start of execution of: partial move by side 3 from location 17,9 to location 15,7 20101129 00:51:51 debug engine: Extract unit 1610 20101129 00:51:51 debug engine: Adding unit 1610 - Troll Whelp-1610 to location: (15,7) 20101129 00:51:51 info engine: fire event: moveto 20101129 00:51:51 debug engine: seen leader for side 1 20101129 00:51:51 debug engine: seen leader for side 3 20101129 00:51:51 debug engine: seen leader for side 4 20101129 00:51:51 debug engine: seen leader for side 5 20101129 00:51:51 debug display: invalidate_all() 20101129 00:51:51 debug display: invalidate_all() 20101129 00:51:51 debug display: invalidate_all() 20101129 00:51:51 info ai/actions: check_before attack by side 3 from location 15,7 to location 15,8 using weapon -1 with aggression 1 20101129 00:51:51 info ai/actions: start of execution of: attack by side 3 from location 15,7 to location 15,8 using weapon -1 with aggression 1 20101129 00:51:51 info random: invalidate_seed 20101129 00:51:51 info random: Set random seed to 171179267 20101129 00:51:51 debug random: Seeded random with 171179267 with 0 calls, pool is now at 171179267 20101129 00:51:51 debug random: clear_new_seed_callback 20101129 00:51:51 info replay: Setting seed for child type attack: 171179267 20101129 00:51:51 info engine: firing attack event 20101129 00:51:51 info engine: fire event: attack 20101129 00:51:51 debug engine: getting attack statistics 20101129 00:51:51 info engine: Fight: (15,7) vs (15,8) ATT: Faust 10-2(40%) vs DEF: Streitkolben 14-2(70%) 20101129 00:51:51 debug display: draw() with invalidateAll 20101129 00:51:51 debug display: creating minimap 180,240 20101129 00:51:51 debug display: done generating minimap 20101129 00:51:51 debug engine: start of attack loop... 20101129 00:51:51 debug random: pulled user random -1567894400 for call 1 with seed 171179267 20101129 00:51:51 info random: get_random() returning 8844 (added to random_) 20101129 00:51:51 { BEGIN: unit_attack 20101129 00:51:51 debug filesystem: Looking for 'units/trolls/whelp-attack-1.png'. 20101129 00:51:51 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:51 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:51 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:51 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:51 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:51 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:51 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/trolls/whelp-attack-1.png' 20101129 00:51:51 debug filesystem: Looking for 'units/trolls/whelp-attack-2.png'. 20101129 00:51:51 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:51 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:51 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:51 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:51 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:51 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:51 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/trolls/whelp-attack-2.png' 20101129 00:51:51 debug filesystem: Looking for 'units/trolls/whelp-attack-3.png'. 20101129 00:51:51 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:51 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:51 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:51 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:51 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:51 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:51 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/trolls/whelp-attack-3.png' 20101129 00:51:51 } END: unit_attack (took 438ms) 20101129 00:51:51 info engine: defender took 0 20101129 00:51:51 { BEGIN: setting random results 20101129 00:51:51 } END: setting random results (took 0ms) 20101129 00:51:51 info engine: firing attacker_misses event 20101129 00:51:51 info engine: fire event: attacker_misses 20101129 00:51:51 debug random: pulled user random -1421301063 for call 2 with seed 171179267 20101129 00:51:51 info random: get_random() returning 11081 (added to random_) 20101129 00:51:51 { BEGIN: unit_attack 20101129 00:51:51 debug filesystem: Looking for 'units/trolls/whelp-defend-2.png'. 20101129 00:51:51 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:51 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:51 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:51 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:51 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:51 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:51 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/trolls/whelp-defend-2.png' 20101129 00:51:51 debug filesystem: Looking for 'units/trolls/whelp-defend.png'. 20101129 00:51:51 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:51 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:51 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:51 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:51 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:51 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:51 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/trolls/whelp-defend.png' 20101129 00:51:51 } END: unit_attack (took 359ms) 20101129 00:51:51 info engine: defender took 0 20101129 00:51:51 { BEGIN: setting random results 20101129 00:51:51 } END: setting random results (took 0ms) 20101129 00:51:51 info engine: firing defender_misses event 20101129 00:51:51 info engine: fire event: defender_misses 20101129 00:51:51 debug engine: start of attack loop... 20101129 00:51:51 debug random: pulled user random 369835774 for call 3 with seed 171179267 20101129 00:51:51 info random: get_random() returning 5643 (added to random_) 20101129 00:51:51 { BEGIN: unit_attack 20101129 00:51:52 } END: unit_attack (took 462ms) 20101129 00:51:52 info engine: defender took 0 20101129 00:51:52 { BEGIN: setting random results 20101129 00:51:52 } END: setting random results (took 1ms) 20101129 00:51:52 info engine: firing attacker_misses event 20101129 00:51:52 info engine: fire event: attacker_misses 20101129 00:51:52 debug random: pulled user random 107963999 for call 4 with seed 171179267 20101129 00:51:52 info random: get_random() returning 1647 (added to random_) 20101129 00:51:52 { BEGIN: unit_attack 20101129 00:51:52 debug filesystem: Looking for 'troll-hit-3.ogg'. 20101129 00:51:52 debug filesystem: checking '/home/thomas/.wesnoth1.8/sounds/' 20101129 00:51:52 debug filesystem: checking '/usr/share/games/wesnoth/1.8/sounds/' 20101129 00:51:52 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/sounds/' 20101129 00:51:52 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/sounds/' 20101129 00:51:52 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/sounds/' 20101129 00:51:52 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/sounds/' 20101129 00:51:52 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/sounds/troll-hit-3.ogg' 20101129 00:51:52 debug gui/layout: ttext::recalculate text '14' maximum_width 1280 hack 4 width 30. 20101129 00:51:52 debug gui/layout: ttext::recalculate text '14' font_size 24 markedup_text 0 font_style 0 maximum_width 1280 maximum_height 750 result 0,0 x 30,29. 20101129 00:51:52 debug gui/layout: ttext::recalculate text '14' maximum_width 30 hack 4 width 30. 20101129 00:51:52 debug gui/layout: ttext::recalculate text '14' font_size 24 markedup_text 0 font_style 0 maximum_width 30 maximum_height 750 result 0,0 x 30,29. 20101129 00:51:52 } END: unit_attack (took 559ms) 20101129 00:51:52 info engine: defender took 14 20101129 00:51:52 { BEGIN: setting random results 20101129 00:51:52 } END: setting random results (took 0ms) 20101129 00:51:52 info engine: firing defender_hits event 20101129 00:51:52 info engine: fire event: defender_hits 20101129 00:51:52 info engine: firing attack_end event 20101129 00:51:52 info engine: fire event: attack_end 20101129 00:51:52 debug engine: seen leader for side 1 20101129 00:51:52 debug engine: seen leader for side 3 20101129 00:51:52 debug engine: seen leader for side 4 20101129 00:51:52 debug engine: seen leader for side 5 20101129 00:51:52 debug display: invalidate_all() 20101129 00:51:52 debug display: invalidate_all() 20101129 00:51:52 debug display: invalidate_all() 20101129 00:51:52 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::goto_phase] 20101129 00:51:52 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::goto_phase] 20101129 00:51:52 debug ai/stage/rca: Skipping disabled candidate action: candidate action with name [testing_ai_default::aspect_recruitment_phase] 20101129 00:51:52 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::move_leader_to_goals_phase] 20101129 00:51:52 info ai/ca/testing_ai_default: testing_ai_default::move_leader_to_goals_phaseEmpty goal found 20101129 00:51:52 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::move_leader_to_goals_phase] 20101129 00:51:52 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::move_leader_to_keep_phase] 20101129 00:51:52 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::move_leader_to_keep_phase] 20101129 00:51:52 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::combat_phase] 20101129 00:51:53 debug display: draw() with invalidateAll 20101129 00:51:53 debug engine: Extract unit 1612 20101129 00:51:53 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:53 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:53 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:53 debug engine: Extract unit 1612 20101129 00:51:53 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:53 info ai/attack: attack option has base value 0 with exposure -0: 0/45.225 = 0 20101129 00:51:53 info ai/attack: attack on 15,10: attackers: 1 value: 0.046511 chance to kill: 0 damage inflicted: 6 damage taken: 8.4 vulnerability: 0 support: 45.225 quality: 0.7 alternative quality: 0.4 20101129 00:51:53 debug engine: Extract unit 1612 20101129 00:51:53 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:53 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:53 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:53 debug engine: Extract unit 1612 20101129 00:51:53 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:53 info ai/attack: attack option has base value 0 with exposure -0: 0/45.225 = 0 20101129 00:51:53 info ai/attack: attack on 15,9: attackers: 1 value: 0.0279066 chance to kill: 0 damage inflicted: 7.2 damage taken: 27.5918 vulnerability: 0 support: 45.225 quality: 0.7 alternative quality: 0.4 20101129 00:51:53 info ai/ca/testing_ai_default: took 48 ticks for 2 positions. Analyzing... 20101129 00:51:53 info ai/ca/testing_ai_default: simulations: 40 20101129 00:51:53 info ai/attack: attack option has base value 0 with exposure -0: 0/45.225 = 0 20101129 00:51:53 info ai/attack: attack on 15,10: attackers: 1 value: 0.046511 chance to kill: 0 damage inflicted: 6 damage taken: 8.4 vulnerability: 0 support: 45.225 quality: 0.7 alternative quality: 0.4 20101129 00:51:53 info ai/ca/testing_ai_default: attack option rated at 0.046511 (1) 20101129 00:51:53 info ai/attack: attack option has base value 0 with exposure -0: 0/45.225 = 0 20101129 00:51:53 info ai/attack: attack on 15,9: attackers: 1 value: 0.0279066 chance to kill: 0 damage inflicted: 7.2 damage taken: 27.5918 vulnerability: 0 support: 45.225 quality: 0.7 alternative quality: 0.4 20101129 00:51:53 info ai/ca/testing_ai_default: attack option rated at 0.0279066 (1) 20101129 00:51:53 info ai/ca/testing_ai_default: analysis took 1 ticks 20101129 00:51:53 debug ai/stage/rca: Evaluated candidate action to score 100000 : candidate action with name [testing_ai_default::combat_phase] 20101129 00:51:53 debug ai/stage/rca: Ending candidate action evaluation loop because current score 100000 is greater than the upper bound of score for remaining candidate actions 80000 20101129 00:51:53 debug ai/stage/rca: Best candidate action: candidate action with name [testing_ai_default::combat_phase] 20101129 00:51:53 info ai/actions: check_before attack by side 3 from location 16,9 to location 15,10 using weapon -1 with aggression 1 20101129 00:51:53 info ai/actions: start of execution of: attack by side 3 from location 16,9 to location 15,10 using weapon -1 with aggression 1 20101129 00:51:53 info random: invalidate_seed 20101129 00:51:53 info random: Set random seed to 480500235 20101129 00:51:53 debug random: Seeded random with 480500235 with 0 calls, pool is now at 480500235 20101129 00:51:53 debug random: clear_new_seed_callback 20101129 00:51:53 info replay: Setting seed for child type attack: 480500235 20101129 00:51:53 info engine: firing attack event 20101129 00:51:53 info engine: fire event: attack 20101129 00:51:53 debug engine: getting attack statistics 20101129 00:51:53 info engine: Fight: (16,9) vs (15,10) ATT: Faust 6-2(50%) vs DEF: Feenhauch 6-2(70%) 20101129 00:51:53 debug engine: start of attack loop... 20101129 00:51:53 debug random: pulled user random -1917493016 for call 1 with seed 480500235 20101129 00:51:53 info random: get_random() returning 3510 (added to random_) 20101129 00:51:53 { BEGIN: unit_attack 20101129 00:51:53 debug filesystem: Looking for 'fist.ogg'. 20101129 00:51:53 debug filesystem: checking '/home/thomas/.wesnoth1.8/sounds/' 20101129 00:51:53 debug filesystem: checking '/usr/share/games/wesnoth/1.8/sounds/' 20101129 00:51:53 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/sounds/' 20101129 00:51:53 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/sounds/' 20101129 00:51:53 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/sounds/' 20101129 00:51:53 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/sounds/' 20101129 00:51:53 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/sounds/fist.ogg' 20101129 00:51:53 debug filesystem: Looking for 'units/trolls/lobber-attack-melee.png'. 20101129 00:51:53 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:53 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:53 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:53 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:53 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:53 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:53 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/trolls/lobber-attack-melee.png' 20101129 00:51:53 debug filesystem: Looking for 'human-female-hit-2.ogg'. 20101129 00:51:53 debug filesystem: checking '/home/thomas/.wesnoth1.8/sounds/' 20101129 00:51:53 debug filesystem: checking '/usr/share/games/wesnoth/1.8/sounds/' 20101129 00:51:53 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/sounds/' 20101129 00:51:53 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/sounds/' 20101129 00:51:53 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/sounds/' 20101129 00:51:53 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/sounds/' 20101129 00:51:53 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/sounds/human-female-hit-2.ogg' 20101129 00:51:53 debug gui/layout: ttext::recalculate text '6' maximum_width 1280 hack 4 width 15. 20101129 00:51:53 debug gui/layout: ttext::recalculate text '6' font_size 24 markedup_text 0 font_style 0 maximum_width 1280 maximum_height 750 result 0,0 x 15,29. 20101129 00:51:53 debug gui/layout: ttext::recalculate text '6' maximum_width 15 hack 4 width 15. 20101129 00:51:53 debug gui/layout: ttext::recalculate text '6' font_size 24 markedup_text 0 font_style 0 maximum_width 15 maximum_height 750 result 0,0 x 15,29. 20101129 00:51:53 } END: unit_attack (took 541ms) 20101129 00:51:53 info engine: defender took 6 20101129 00:51:53 { BEGIN: setting random results 20101129 00:51:53 } END: setting random results (took 0ms) 20101129 00:51:53 info engine: firing attacker_hits event 20101129 00:51:53 info engine: fire event: attacker_hits 20101129 00:51:53 debug random: pulled user random 1966154497 for call 2 with seed 480500235 20101129 00:51:53 info random: get_random() returning 30001 (added to random_) 20101129 00:51:53 { BEGIN: unit_attack 20101129 00:51:53 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:53 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:53 debug filesystem: Looking for 'units/trolls/lobber-defend.png'. 20101129 00:51:53 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:53 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:53 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:53 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:53 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:53 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:53 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/trolls/lobber-defend.png' 20101129 00:51:53 debug gui/layout: ttext::recalculate text '6' maximum_width 1280 hack 4 width 15. 20101129 00:51:53 debug gui/layout: ttext::recalculate text '6' font_size 24 markedup_text 0 font_style 0 maximum_width 1280 maximum_height 750 result 0,0 x 15,29. 20101129 00:51:53 debug gui/layout: ttext::recalculate text '6' maximum_width 15 hack 4 width 15. 20101129 00:51:53 debug gui/layout: ttext::recalculate text '6' font_size 24 markedup_text 0 font_style 0 maximum_width 15 maximum_height 750 result 0,0 x 15,29. 20101129 00:51:54 } END: unit_attack (took 557ms) 20101129 00:51:54 info engine: defender took 6 20101129 00:51:54 { BEGIN: setting random results 20101129 00:51:54 } END: setting random results (took 0ms) 20101129 00:51:54 info engine: firing defender_hits event 20101129 00:51:54 info engine: fire event: defender_hits 20101129 00:51:54 debug engine: start of attack loop... 20101129 00:51:54 debug random: pulled user random 844916134 for call 3 with seed 480500235 20101129 00:51:54 info random: get_random() returning 12892 (added to random_) 20101129 00:51:54 { BEGIN: unit_attack 20101129 00:51:54 } END: unit_attack (took 419ms) 20101129 00:51:54 info engine: defender took 0 20101129 00:51:54 { BEGIN: setting random results 20101129 00:51:54 } END: setting random results (took 1ms) 20101129 00:51:54 info engine: firing attacker_misses event 20101129 00:51:54 info engine: fire event: attacker_misses 20101129 00:51:54 debug random: pulled user random 1555303399 for call 4 with seed 480500235 20101129 00:51:54 info random: get_random() returning 23732 (added to random_) 20101129 00:51:54 { BEGIN: unit_attack 20101129 00:51:54 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:54 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:54 debug filesystem: Looking for 'troll-hit-1.ogg'. 20101129 00:51:54 debug filesystem: checking '/home/thomas/.wesnoth1.8/sounds/' 20101129 00:51:54 debug filesystem: checking '/usr/share/games/wesnoth/1.8/sounds/' 20101129 00:51:54 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/sounds/' 20101129 00:51:54 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/sounds/' 20101129 00:51:54 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/sounds/' 20101129 00:51:54 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/sounds/' 20101129 00:51:54 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/sounds/troll-hit-1.ogg' 20101129 00:51:54 debug gui/layout: ttext::recalculate text '6' maximum_width 1280 hack 4 width 15. 20101129 00:51:54 debug gui/layout: ttext::recalculate text '6' font_size 24 markedup_text 0 font_style 0 maximum_width 1280 maximum_height 750 result 0,0 x 15,29. 20101129 00:51:54 debug gui/layout: ttext::recalculate text '6' maximum_width 15 hack 4 width 15. 20101129 00:51:54 debug gui/layout: ttext::recalculate text '6' font_size 24 markedup_text 0 font_style 0 maximum_width 15 maximum_height 750 result 0,0 x 15,29. 20101129 00:51:55 } END: unit_attack (took 554ms) 20101129 00:51:55 info engine: defender took 6 20101129 00:51:55 { BEGIN: setting random results 20101129 00:51:55 } END: setting random results (took 0ms) 20101129 00:51:55 info engine: firing defender_hits event 20101129 00:51:55 info engine: fire event: defender_hits 20101129 00:51:55 info engine: firing attack_end event 20101129 00:51:55 info engine: fire event: attack_end 20101129 00:51:55 debug engine: seen leader for side 1 20101129 00:51:55 debug engine: seen leader for side 3 20101129 00:51:55 debug engine: seen leader for side 4 20101129 00:51:55 debug engine: seen leader for side 5 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::goto_phase] 20101129 00:51:55 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::goto_phase] 20101129 00:51:55 debug ai/stage/rca: Skipping disabled candidate action: candidate action with name [testing_ai_default::aspect_recruitment_phase] 20101129 00:51:55 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::move_leader_to_goals_phase] 20101129 00:51:55 info ai/ca/testing_ai_default: testing_ai_default::move_leader_to_goals_phaseEmpty goal found 20101129 00:51:55 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::move_leader_to_goals_phase] 20101129 00:51:55 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::move_leader_to_keep_phase] 20101129 00:51:55 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::move_leader_to_keep_phase] 20101129 00:51:55 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::combat_phase] 20101129 00:51:55 debug display: draw() with invalidateAll 20101129 00:51:55 info ai/ca/testing_ai_default: took 37 ticks for 0 positions. Analyzing... 20101129 00:51:55 info ai/ca/testing_ai_default: simulations: 20 20101129 00:51:55 info ai/ca/testing_ai_default: analysis took 0 ticks 20101129 00:51:55 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::combat_phase] 20101129 00:51:55 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::get_healing_phase] 20101129 00:51:55 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::get_healing_phase] 20101129 00:51:55 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::get_villages_phase] 20101129 00:51:55 debug ai/ca/testing_ai_default: deciding which villages we want... 20101129 00:51:55 debug ai/ca/testing_ai_default: 13 units found who can try to capture a village. 20101129 00:51:55 debug ai/ca/testing_ai_default: 0 units already dispatched, 13 left to evaluate. 20101129 00:51:55 debug ai/ca/testing_ai_default: Dispatch leader at 27,3 closer to the keep at 27,3 20101129 00:51:55 debug ai/ca/testing_ai_default: No more units left after removing the ones who can't reach a village. 20101129 00:51:55 info ai/ca/testing_ai_default: Village assignment done: 1 ms, resulted in 1 units being dispatched. 20101129 00:51:55 debug ai/stage/rca: Evaluated candidate action to score 60000 : candidate action with name [testing_ai_default::get_villages_phase] 20101129 00:51:55 debug ai/stage/rca: Ending candidate action evaluation loop because current score 60000 is greater than the upper bound of score for remaining candidate actions 40000 20101129 00:51:55 debug ai/stage/rca: Best candidate action: candidate action with name [testing_ai_default::get_villages_phase] 20101129 00:51:55 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::goto_phase] 20101129 00:51:55 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::goto_phase] 20101129 00:51:55 debug ai/stage/rca: Skipping disabled candidate action: candidate action with name [testing_ai_default::aspect_recruitment_phase] 20101129 00:51:55 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::move_leader_to_goals_phase] 20101129 00:51:55 info ai/ca/testing_ai_default: testing_ai_default::move_leader_to_goals_phaseEmpty goal found 20101129 00:51:55 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::move_leader_to_goals_phase] 20101129 00:51:55 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::move_leader_to_keep_phase] 20101129 00:51:55 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::move_leader_to_keep_phase] 20101129 00:51:55 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::combat_phase] 20101129 00:51:55 info ai/ca/testing_ai_default: took 0 ticks for 0 positions. Analyzing... 20101129 00:51:55 info ai/ca/testing_ai_default: simulations: 20 20101129 00:51:55 info ai/ca/testing_ai_default: analysis took 0 ticks 20101129 00:51:55 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::combat_phase] 20101129 00:51:55 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::get_healing_phase] 20101129 00:51:55 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::get_healing_phase] 20101129 00:51:55 debug ai/stage/rca: Skipping disabled candidate action: candidate action with name [testing_ai_default::get_villages_phase] 20101129 00:51:55 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::retreat_phase] 20101129 00:51:55 debug engine: Adding unit 1 - Tallin to location: (3,3) 20101129 00:51:55 debug engine: Adding unit 4 - Zlex to location: (9,10) 20101129 00:51:55 debug engine: Adding unit 273 - Camerin to location: (14,9) 20101129 00:51:55 debug engine: Adding unit 842 - Elenia to location: (15,10) 20101129 00:51:55 debug engine: Adding unit 955 - Father Morvin to location: (8,9) 20101129 00:51:55 debug engine: Adding unit 957 - Sister Thera to location: (12,7) 20101129 00:51:55 debug engine: Adding unit 969 - Footpad-969 to location: (15,8) 20101129 00:51:55 debug engine: Adding unit 1031 - Bowman-1031 to location: (11,9) 20101129 00:51:55 debug engine: Adding unit 1461 - Stalrag to location: (9,12) 20101129 00:51:55 debug engine: Adding unit 1462 - Ro'Arthian to location: (15,9) 20101129 00:51:55 debug engine: Adding unit 1463 - Ro'Sothian to location: (13,9) 20101129 00:51:55 debug engine: Adding unit 1510 - Dwarvish Thunderer-1510 to location: (6,12) 20101129 00:51:55 debug engine: Adding unit 1511 - Dwarvish Thunderer-1511 to location: (12,3) 20101129 00:51:55 debug engine: Adding unit 1549 - Eryssa to location: (10,5) 20101129 00:51:55 debug engine: Adding unit 1570 - Bor to location: (27,3) 20101129 00:51:55 debug engine: Adding unit 1571 - Oof to location: (26,28) 20101129 00:51:55 debug engine: Adding unit 1572 - Glu to location: (4,28) 20101129 00:51:55 debug engine: Adding unit 1573 - Gryphon-1573 to location: (29,21) 20101129 00:51:55 debug engine: Adding unit 1587 - Troll-1587 to location: (24,5) 20101129 00:51:55 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:55 debug engine: Adding unit 1591 - Troll Whelp-1591 to location: (21,20) 20101129 00:51:55 debug engine: Adding unit 1592 - Troll Rocklobber-1592 to location: (24,25) 20101129 00:51:55 debug engine: Adding unit 1593 - Troll-1593 to location: (18,20) 20101129 00:51:55 debug engine: Adding unit 1594 - Troll Rocklobber-1594 to location: (17,22) 20101129 00:51:55 debug engine: Adding unit 1595 - Troll Whelp-1595 to location: (16,20) 20101129 00:51:55 debug engine: Adding unit 1596 - Troll Whelp-1596 to location: (15,24) 20101129 00:51:55 debug engine: Adding unit 1597 - Troll Whelp-1597 to location: (18,23) 20101129 00:51:55 debug engine: Adding unit 1598 - Troll Whelp-1598 to location: (18,19) 20101129 00:51:55 debug engine: Adding unit 1599 - Troll Whelp-1599 to location: (6,20) 20101129 00:51:55 debug engine: Adding unit 1600 - Troll Rocklobber-1600 to location: (9,18) 20101129 00:51:55 debug engine: Adding unit 1601 - Troll-1601 to location: (11,17) 20101129 00:51:55 debug engine: Adding unit 1602 - Troll Whelp-1602 to location: (7,22) 20101129 00:51:55 debug engine: Adding unit 1603 - Troll-1603 to location: (10,12) 20101129 00:51:55 debug engine: Adding unit 1604 - Troll-1604 to location: (10,14) 20101129 00:51:55 debug engine: Adding unit 1605 - Troll Whelp-1605 to location: (8,17) 20101129 00:51:55 debug engine: Adding unit 1606 - Troll Whelp-1606 to location: (11,15) 20101129 00:51:55 debug engine: Adding unit 1608 - Troll-1608 to location: (16,7) 20101129 00:51:55 debug engine: Adding unit 1609 - Troll-1609 to location: (16,10) 20101129 00:51:55 debug engine: Adding unit 1610 - Troll Whelp-1610 to location: (15,7) 20101129 00:51:55 debug engine: Adding unit 1611 - Troll Rocklobber-1611 to location: (19,8) 20101129 00:51:55 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:55 debug engine: Adding unit 1613 - Troll Whelp-1613 to location: (19,9) 20101129 00:51:55 debug engine: Adding unit 1614 - Troll-1614 to location: (27,10) 20101129 00:51:55 debug engine: Adding unit 1615 - Troll-1615 to location: (28,9) 20101129 00:51:55 debug engine: Adding unit 1616 - Troll Whelp-1616 to location: (19,23) 20101129 00:51:55 debug engine: Adding unit 1617 - Troll Whelp-1617 to location: (20,23) 20101129 00:51:55 debug engine: Adding unit 1618 - Troll Rocklobber-1618 to location: (18,21) 20101129 00:51:55 debug engine: Adding unit 1619 - Troll Whelp-1619 to location: (20,20) 20101129 00:51:55 debug engine: Adding unit 1620 - Troll Rocklobber-1620 to location: (18,24) 20101129 00:51:55 debug engine: Adding unit 1621 - Troll-1621 to location: (19,22) 20101129 00:51:55 debug engine: Adding unit 1622 - Troll Whelp-1622 to location: (22,23) 20101129 00:51:55 debug engine: Adding unit 1623 - Troll Rocklobber-1623 to location: (20,21) 20101129 00:51:55 debug engine: Adding unit 1624 - Troll-1624 to location: (10,18) 20101129 00:51:55 debug engine: Adding unit 1625 - Troll Whelp-1625 to location: (10,20) 20101129 00:51:55 debug engine: Adding unit 1626 - Troll-1626 to location: (7,20) 20101129 00:51:55 debug engine: Adding unit 1627 - Troll Rocklobber-1627 to location: (9,23) 20101129 00:51:55 debug engine: Adding unit 1628 - Troll-1628 to location: (11,21) 20101129 00:51:55 debug engine: Adding unit 1629 - Troll Rocklobber-1629 to location: (12,19) 20101129 00:51:55 debug engine: Adding unit 1630 - Troll Whelp-1630 to location: (10,23) 20101129 00:51:55 debug engine: Adding unit 1631 - Troll Rocklobber-1631 to location: (6,21) 20101129 00:51:55 debug engine: Adding unit 1632 - Troll-1632 to location: (22,7) 20101129 00:51:55 debug engine: Adding unit 1633 - Troll Whelp-1633 to location: (22,4) 20101129 00:51:55 debug engine: Adding unit 1634 - Troll-1634 to location: (20,6) 20101129 00:51:55 debug engine: Adding unit 1635 - Troll Whelp-1635 to location: (23,4) 20101129 00:51:55 debug engine: Adding unit 1636 - Troll Rocklobber-1636 to location: (22,5) 20101129 00:51:55 debug engine: Adding unit 1637 - Troll Rocklobber-1637 to location: (23,6) 20101129 00:51:55 debug engine: Adding unit 1638 - Troll-1638 to location: (24,6) 20101129 00:51:55 debug engine: Adding unit 1639 - Troll-1639 to location: (19,25) 20101129 00:51:55 debug engine: Adding unit 1640 - Troll-1640 to location: (21,26) 20101129 00:51:55 debug engine: Adding unit 1641 - Troll Whelp-1641 to location: (22,25) 20101129 00:51:55 debug engine: Adding unit 1642 - Troll Rocklobber-1642 to location: (22,27) 20101129 00:51:55 debug engine: Adding unit 1643 - Troll Rocklobber-1643 to location: (24,24) 20101129 00:51:55 debug engine: Adding unit 1644 - Troll Whelp-1644 to location: (24,26) 20101129 00:51:55 debug engine: Adding unit 1645 - Troll Rocklobber-1645 to location: (19,24) 20101129 00:51:55 debug engine: Adding unit 1646 - Troll Rocklobber-1646 to location: (24,23) 20101129 00:51:55 debug engine: Adding unit 1647 - Troll-1647 to location: (6,24) 20101129 00:51:55 debug engine: Adding unit 1648 - Troll Rocklobber-1648 to location: (6,25) 20101129 00:51:55 debug engine: Adding unit 1649 - Troll Whelp-1649 to location: (8,25) 20101129 00:51:55 debug engine: Adding unit 1650 - Troll Rocklobber-1650 to location: (8,26) 20101129 00:51:55 debug engine: Adding unit 1651 - Troll Rocklobber-1651 to location: (10,24) 20101129 00:51:55 debug engine: Adding unit 1652 - Troll Rocklobber-1652 to location: (9,26) 20101129 00:51:55 debug engine: Adding unit 1653 - Troll-1653 to location: (8,23) 20101129 00:51:55 debug engine: Adding unit 1654 - Troll-1654 to location: (11,24) 20101129 00:51:55 debug engine: Adding unit 1655 - Troll Rocklobber-1655 to location: (25,28) 20101129 00:51:55 debug engine: Adding unit 1656 - Troll-1656 to location: (25,29) 20101129 00:51:55 debug engine: Adding unit 1657 - Thug-1657 to location: (4,4) 20101129 00:51:55 debug engine: Adding unit 1658 - Dwarvish Fighter-1658 to location: (4,3) 20101129 00:51:55 debug engine: Adding unit 1659 - Thug-1659 to location: (3,4) 20101129 00:51:55 debug engine: Adding unit 1660 - Dwarvish Fighter-1660 to location: (2,4) 20101129 00:51:55 debug engine: Delete unit 1 20101129 00:51:55 debug engine: Delete unit 4 20101129 00:51:55 debug engine: Delete unit 273 20101129 00:51:55 debug engine: Delete unit 842 20101129 00:51:55 debug engine: Delete unit 955 20101129 00:51:55 debug engine: Delete unit 957 20101129 00:51:55 debug engine: Delete unit 969 20101129 00:51:55 debug engine: Delete unit 1031 20101129 00:51:55 debug engine: Delete unit 1461 20101129 00:51:55 debug engine: Delete unit 1462 20101129 00:51:55 debug engine: Delete unit 1463 20101129 00:51:55 debug engine: Delete unit 1510 20101129 00:51:55 debug engine: Delete unit 1511 20101129 00:51:55 debug engine: Delete unit 1549 20101129 00:51:55 debug engine: Delete unit 1570 20101129 00:51:55 debug engine: Delete unit 1571 20101129 00:51:55 debug engine: Delete unit 1572 20101129 00:51:55 debug engine: Delete unit 1573 20101129 00:51:55 debug engine: Delete unit 1587 20101129 00:51:55 debug engine: Delete unit 1589 20101129 00:51:55 debug engine: Delete unit 1591 20101129 00:51:55 debug engine: Delete unit 1592 20101129 00:51:55 debug engine: Delete unit 1593 20101129 00:51:55 debug engine: Delete unit 1594 20101129 00:51:55 debug engine: Delete unit 1595 20101129 00:51:55 debug engine: Delete unit 1596 20101129 00:51:55 debug engine: Delete unit 1597 20101129 00:51:55 debug engine: Delete unit 1598 20101129 00:51:55 debug engine: Delete unit 1599 20101129 00:51:55 debug engine: Delete unit 1600 20101129 00:51:55 debug engine: Delete unit 1601 20101129 00:51:55 debug engine: Delete unit 1602 20101129 00:51:55 debug engine: Delete unit 1603 20101129 00:51:55 debug engine: Delete unit 1604 20101129 00:51:55 debug engine: Delete unit 1605 20101129 00:51:55 debug engine: Delete unit 1606 20101129 00:51:55 debug engine: Delete unit 1608 20101129 00:51:55 debug engine: Delete unit 1609 20101129 00:51:55 debug engine: Delete unit 1610 20101129 00:51:55 debug engine: Delete unit 1611 20101129 00:51:55 debug engine: Delete unit 1612 20101129 00:51:55 debug engine: Delete unit 1613 20101129 00:51:55 debug engine: Delete unit 1614 20101129 00:51:55 debug engine: Delete unit 1615 20101129 00:51:55 debug engine: Delete unit 1616 20101129 00:51:55 debug engine: Delete unit 1617 20101129 00:51:55 debug engine: Delete unit 1618 20101129 00:51:55 debug engine: Delete unit 1619 20101129 00:51:55 debug engine: Delete unit 1620 20101129 00:51:55 debug engine: Delete unit 1621 20101129 00:51:55 debug engine: Delete unit 1622 20101129 00:51:55 debug engine: Delete unit 1623 20101129 00:51:55 debug engine: Delete unit 1624 20101129 00:51:55 debug engine: Delete unit 1625 20101129 00:51:55 debug engine: Delete unit 1626 20101129 00:51:55 debug engine: Delete unit 1627 20101129 00:51:55 debug engine: Delete unit 1628 20101129 00:51:55 debug engine: Delete unit 1629 20101129 00:51:55 debug engine: Delete unit 1630 20101129 00:51:55 debug engine: Delete unit 1631 20101129 00:51:55 debug engine: Delete unit 1632 20101129 00:51:55 debug engine: Delete unit 1633 20101129 00:51:55 debug engine: Delete unit 1634 20101129 00:51:55 debug engine: Delete unit 1635 20101129 00:51:55 debug engine: Delete unit 1636 20101129 00:51:55 debug engine: Delete unit 1637 20101129 00:51:55 debug engine: Delete unit 1638 20101129 00:51:55 debug engine: Delete unit 1639 20101129 00:51:55 debug engine: Delete unit 1640 20101129 00:51:55 debug engine: Delete unit 1641 20101129 00:51:55 debug engine: Delete unit 1642 20101129 00:51:55 debug engine: Delete unit 1643 20101129 00:51:55 debug engine: Delete unit 1644 20101129 00:51:55 debug engine: Delete unit 1645 20101129 00:51:55 debug engine: Delete unit 1646 20101129 00:51:55 debug engine: Delete unit 1647 20101129 00:51:55 debug engine: Delete unit 1648 20101129 00:51:55 debug engine: Delete unit 1649 20101129 00:51:55 debug engine: Delete unit 1650 20101129 00:51:55 debug engine: Delete unit 1651 20101129 00:51:55 debug engine: Delete unit 1652 20101129 00:51:55 debug engine: Delete unit 1653 20101129 00:51:55 debug engine: Delete unit 1654 20101129 00:51:55 debug engine: Delete unit 1655 20101129 00:51:55 debug engine: Delete unit 1656 20101129 00:51:55 debug engine: Delete unit 1657 20101129 00:51:55 debug engine: Delete unit 1658 20101129 00:51:55 debug engine: Delete unit 1659 20101129 00:51:55 debug engine: Delete unit 1660 20101129 00:51:55 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::retreat_phase] 20101129 00:51:55 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::testing_move_to_targets_phase] 20101129 00:51:55 debug ai/stage/rca: Evaluated candidate action to score 20000 : candidate action with name [testing_ai_default::testing_move_to_targets_phase] 20101129 00:51:55 debug ai/stage/rca: Best candidate action: candidate action with name [testing_ai_default::testing_move_to_targets_phase] 20101129 00:51:55 info ai/ca/testing_move_to_targets: finding targets... 20101129 00:51:55 { BEGIN: finding targets... 20101129 00:51:55 info ai/general: found enemy leader (side: 1) target... 3,3 with value: 50 20101129 00:51:55 info ai/goal: found explicit target... 3,3 with value: 500 20101129 00:51:55 info ai/general: target value: 50 -> 50 20101129 00:51:55 info ai/general: target value: 500 -> 500 20101129 00:51:55 } END: finding targets... (took 17ms) 20101129 00:51:55 info ai/ca/testing_move_to_targets: Found 2 targets 20101129 00:51:55 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:55 { BEGIN: choosing move 20101129 00:51:55 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:55 debug engine: A* search: 24,5 -> 3,3 20101129 00:51:55 debug engine: found solution; calculating it... 20101129 00:51:55 info ai/ca/testing_move_to_targets: 500/32 = 15.625 20101129 00:51:55 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:55 debug engine: A* search: 24,5 -> 3,3 20101129 00:51:55 debug engine: found solution; calculating it... 20101129 00:51:55 info ai/ca/testing_move_to_targets: 50/32 = 1.5625 20101129 00:51:55 info ai/ca/testing_move_to_targets: choose target... 20101129 00:51:55 info ai/ca/testing_move_to_targets: best unit: 24,5 20101129 00:51:55 info ai/ca/testing_move_to_targets: grouping... 20101129 00:51:55 info ai/ca/testing_move_to_targets: done grouping... 20101129 00:51:55 info ai/ca/testing_move_to_targets: Moving to 19,7 20101129 00:51:55 } END: choosing move (took 33ms) 20101129 00:51:55 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:55 info ai/ca/testing_move_to_targets: move: 24,5 -> 19,7 20101129 00:51:55 info ai/actions: check_before full move by side 3 from location 24,5 to location 19,7 20101129 00:51:55 debug engine: A* search: 24,5 -> 19,7 20101129 00:51:55 debug engine: found solution; calculating it... 20101129 00:51:55 info ai/actions: start of execution of: full move by side 3 from location 24,5 to location 19,7 20101129 00:51:55 debug engine: Extract unit 1587 20101129 00:51:55 debug engine: Adding unit 1587 - Troll-1587 to location: (19,7) 20101129 00:51:55 info engine: fire event: moveto 20101129 00:51:55 debug engine: seen leader for side 1 20101129 00:51:55 debug engine: seen leader for side 3 20101129 00:51:55 debug engine: seen leader for side 4 20101129 00:51:55 debug engine: seen leader for side 5 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:55 { BEGIN: choosing move 20101129 00:51:55 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:55 debug engine: A* search: 19,8 -> 3,3 20101129 00:51:55 debug engine: found solution; calculating it... 20101129 00:51:55 info ai/ca/testing_move_to_targets: 498.55/24 = 20.7729 20101129 00:51:55 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:55 debug engine: A* search: 19,8 -> 3,3 20101129 00:51:55 debug engine: found solution; calculating it... 20101129 00:51:55 info ai/ca/testing_move_to_targets: 50/24 = 2.08333 20101129 00:51:55 info ai/ca/testing_move_to_targets: choose target... 20101129 00:51:55 info ai/ca/testing_move_to_targets: best unit: 19,8 20101129 00:51:55 info ai/ca/testing_move_to_targets: grouping... 20101129 00:51:55 info ai/ca/testing_move_to_targets: done grouping... 20101129 00:51:55 info ai/ca/testing_move_to_targets: Moving to 16,6 20101129 00:51:55 } END: choosing move (took 10ms) 20101129 00:51:55 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:55 info ai/ca/testing_move_to_targets: move: 19,8 -> 16,6 20101129 00:51:55 info ai/actions: check_before full move by side 3 from location 19,8 to location 16,6 20101129 00:51:55 debug engine: A* search: 19,8 -> 16,6 20101129 00:51:55 debug engine: found solution; calculating it... 20101129 00:51:55 info ai/actions: start of execution of: full move by side 3 from location 19,8 to location 16,6 20101129 00:51:55 debug engine: Extract unit 1611 20101129 00:51:55 debug engine: Adding unit 1611 - Troll Rocklobber-1611 to location: (16,6) 20101129 00:51:55 debug display: draw() with invalidateAll 20101129 00:51:55 debug display: creating minimap 180,240 20101129 00:51:55 debug display: done generating minimap 20101129 00:51:55 info engine: fire event: moveto 20101129 00:51:55 info ai/actions: check_before stopunit by side 3 : remove movement from unit on location 16,6 20101129 00:51:55 info ai/actions: start of execution of: stopunit by side 3 : remove movement from unit on location 16,6 20101129 00:51:55 debug engine: seen leader for side 1 20101129 00:51:55 debug engine: seen leader for side 3 20101129 00:51:55 debug engine: seen leader for side 4 20101129 00:51:55 debug engine: seen leader for side 5 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 debug engine: seen leader for side 1 20101129 00:51:55 debug engine: seen leader for side 3 20101129 00:51:55 debug engine: seen leader for side 4 20101129 00:51:55 debug engine: seen leader for side 5 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:55 { BEGIN: choosing move 20101129 00:51:55 debug display: draw() with invalidateAll 20101129 00:51:55 debug display: creating minimap 180,240 20101129 00:51:55 debug display: done generating minimap 20101129 00:51:55 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:55 debug engine: A* search: 19,9 -> 3,3 20101129 00:51:55 debug engine: found solution; calculating it... 20101129 00:51:55 info ai/ca/testing_move_to_targets: 497.1/25 = 19.884 20101129 00:51:55 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:55 debug engine: A* search: 19,9 -> 3,3 20101129 00:51:55 debug engine: found solution; calculating it... 20101129 00:51:55 info ai/ca/testing_move_to_targets: 50/25 = 2 20101129 00:51:55 info ai/ca/testing_move_to_targets: choose target... 20101129 00:51:55 info ai/ca/testing_move_to_targets: best unit: 19,9 20101129 00:51:55 info ai/ca/testing_move_to_targets: grouping... 20101129 00:51:55 info ai/ca/testing_move_to_targets: done grouping... 20101129 00:51:55 info ai/ca/testing_move_to_targets: Moving to 17,10 20101129 00:51:55 } END: choosing move (took 36ms) 20101129 00:51:55 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:55 info ai/ca/testing_move_to_targets: move: 19,9 -> 17,10 20101129 00:51:55 info ai/actions: check_before full move by side 3 from location 19,9 to location 17,10 20101129 00:51:55 debug engine: A* search: 19,9 -> 17,10 20101129 00:51:55 debug engine: found solution; calculating it... 20101129 00:51:55 info ai/actions: start of execution of: full move by side 3 from location 19,9 to location 17,10 20101129 00:51:55 debug engine: Extract unit 1613 20101129 00:51:55 debug engine: Adding unit 1613 - Troll Whelp-1613 to location: (17,10) 20101129 00:51:55 info engine: fire event: moveto 20101129 00:51:55 info ai/actions: check_before stopunit by side 3 : remove movement from unit on location 17,10 20101129 00:51:55 info ai/actions: start of execution of: stopunit by side 3 : remove movement from unit on location 17,10 20101129 00:51:55 debug engine: seen leader for side 1 20101129 00:51:55 debug engine: seen leader for side 3 20101129 00:51:55 debug engine: seen leader for side 4 20101129 00:51:55 debug engine: seen leader for side 5 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 debug engine: seen leader for side 1 20101129 00:51:55 debug engine: seen leader for side 3 20101129 00:51:55 debug engine: seen leader for side 4 20101129 00:51:55 debug engine: seen leader for side 5 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:55 { BEGIN: choosing move 20101129 00:51:55 debug display: draw() with invalidateAll 20101129 00:51:55 debug display: creating minimap 180,240 20101129 00:51:55 debug display: done generating minimap 20101129 00:51:55 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:55 debug engine: A* search: 27,10 -> 3,3 20101129 00:51:55 debug engine: found solution; calculating it... 20101129 00:51:55 info ai/ca/testing_move_to_targets: 496.45/34 = 14.6015 20101129 00:51:55 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:55 debug engine: A* search: 27,10 -> 3,3 20101129 00:51:55 debug engine: found solution; calculating it... 20101129 00:51:55 info ai/ca/testing_move_to_targets: 50/34 = 1.47059 20101129 00:51:55 info ai/ca/testing_move_to_targets: choose target... 20101129 00:51:55 info ai/ca/testing_move_to_targets: best unit: 27,10 20101129 00:51:55 info ai/ca/testing_move_to_targets: grouping... 20101129 00:51:55 info ai/ca/testing_move_to_targets: done grouping... 20101129 00:51:55 info ai/ca/testing_move_to_targets: Moving to 22,8 20101129 00:51:55 } END: choosing move (took 35ms) 20101129 00:51:55 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:55 info ai/ca/testing_move_to_targets: move: 27,10 -> 22,8 20101129 00:51:55 info ai/actions: check_before full move by side 3 from location 27,10 to location 22,8 20101129 00:51:55 debug engine: A* search: 27,10 -> 22,8 20101129 00:51:55 debug engine: found solution; calculating it... 20101129 00:51:55 info ai/actions: start of execution of: full move by side 3 from location 27,10 to location 22,8 20101129 00:51:55 debug engine: Extract unit 1614 20101129 00:51:55 debug engine: Adding unit 1614 - Troll-1614 to location: (22,8) 20101129 00:51:55 info engine: fire event: moveto 20101129 00:51:55 debug engine: seen leader for side 1 20101129 00:51:55 debug engine: seen leader for side 3 20101129 00:51:55 debug engine: seen leader for side 4 20101129 00:51:55 debug engine: seen leader for side 5 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:55 { BEGIN: choosing move 20101129 00:51:55 debug display: draw() with invalidateAll 20101129 00:51:55 debug display: creating minimap 180,240 20101129 00:51:55 debug display: done generating minimap 20101129 00:51:55 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:55 debug engine: A* search: 28,9 -> 3,3 20101129 00:51:55 debug engine: found solution; calculating it... 20101129 00:51:55 info ai/ca/testing_move_to_targets: 495/35 = 14.1429 20101129 00:51:55 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:55 debug engine: A* search: 28,9 -> 3,3 20101129 00:51:55 debug engine: found solution; calculating it... 20101129 00:51:55 info ai/ca/testing_move_to_targets: 50/35 = 1.42857 20101129 00:51:55 info ai/ca/testing_move_to_targets: choose target... 20101129 00:51:55 info ai/ca/testing_move_to_targets: best unit: 28,9 20101129 00:51:55 info ai/ca/testing_move_to_targets: grouping... 20101129 00:51:55 info ai/ca/testing_move_to_targets: done grouping... 20101129 00:51:55 info ai/ca/testing_move_to_targets: Moving to 24,7 20101129 00:51:55 } END: choosing move (took 37ms) 20101129 00:51:55 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:55 info ai/ca/testing_move_to_targets: move: 28,9 -> 24,7 20101129 00:51:55 info ai/actions: check_before full move by side 3 from location 28,9 to location 24,7 20101129 00:51:55 debug engine: A* search: 28,9 -> 24,7 20101129 00:51:55 debug engine: found solution; calculating it... 20101129 00:51:55 info ai/actions: start of execution of: full move by side 3 from location 28,9 to location 24,7 20101129 00:51:55 debug engine: Extract unit 1615 20101129 00:51:55 debug engine: Adding unit 1615 - Troll-1615 to location: (24,7) 20101129 00:51:55 info engine: fire event: moveto 20101129 00:51:55 debug engine: seen leader for side 1 20101129 00:51:55 debug engine: seen leader for side 3 20101129 00:51:55 debug engine: seen leader for side 4 20101129 00:51:55 debug engine: seen leader for side 5 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:55 { BEGIN: choosing move 20101129 00:51:55 debug display: draw() with invalidateAll 20101129 00:51:55 debug display: creating minimap 180,240 20101129 00:51:55 debug display: done generating minimap 20101129 00:51:55 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:55 debug engine: A* search: 22,7 -> 3,3 20101129 00:51:55 debug engine: found solution; calculating it... 20101129 00:51:55 info ai/ca/testing_move_to_targets: 493.55/28 = 17.6268 20101129 00:51:55 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:55 debug engine: A* search: 22,7 -> 3,3 20101129 00:51:55 debug engine: found solution; calculating it... 20101129 00:51:55 info ai/ca/testing_move_to_targets: 50/28 = 1.78571 20101129 00:51:55 info ai/ca/testing_move_to_targets: choose target... 20101129 00:51:55 info ai/ca/testing_move_to_targets: best unit: 22,7 20101129 00:51:55 info ai/ca/testing_move_to_targets: grouping... 20101129 00:51:55 info ai/ca/testing_move_to_targets: done grouping... 20101129 00:51:55 info ai/ca/testing_move_to_targets: Moving to 17,7 20101129 00:51:55 } END: choosing move (took 35ms) 20101129 00:51:55 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:55 info ai/ca/testing_move_to_targets: move: 22,7 -> 17,7 20101129 00:51:55 info ai/actions: check_before full move by side 3 from location 22,7 to location 17,7 20101129 00:51:55 debug engine: A* search: 22,7 -> 17,7 20101129 00:51:55 debug engine: found solution; calculating it... 20101129 00:51:55 info ai/actions: start of execution of: full move by side 3 from location 22,7 to location 17,7 20101129 00:51:55 debug engine: Extract unit 1632 20101129 00:51:55 debug engine: Adding unit 1632 - Troll-1632 to location: (17,7) 20101129 00:51:55 info engine: fire event: moveto 20101129 00:51:55 debug engine: seen leader for side 1 20101129 00:51:55 debug engine: seen leader for side 3 20101129 00:51:55 debug engine: seen leader for side 4 20101129 00:51:55 debug engine: seen leader for side 5 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:55 { BEGIN: choosing move 20101129 00:51:55 debug display: draw() with invalidateAll 20101129 00:51:55 debug display: creating minimap 180,240 20101129 00:51:55 debug display: done generating minimap 20101129 00:51:55 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:55 debug engine: A* search: 22,4 -> 3,3 20101129 00:51:55 debug engine: found solution; calculating it... 20101129 00:51:55 info ai/ca/testing_move_to_targets: 492.1/30 = 16.4033 20101129 00:51:55 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:55 debug engine: A* search: 22,4 -> 3,3 20101129 00:51:55 debug engine: found solution; calculating it... 20101129 00:51:55 info ai/ca/testing_move_to_targets: 50/30 = 1.66667 20101129 00:51:55 info ai/ca/testing_move_to_targets: choose target... 20101129 00:51:55 info ai/ca/testing_move_to_targets: best unit: 22,4 20101129 00:51:55 info ai/ca/testing_move_to_targets: grouping... 20101129 00:51:55 info ai/ca/testing_move_to_targets: done grouping... 20101129 00:51:55 info ai/ca/testing_move_to_targets: Moving to 20,4 20101129 00:51:55 } END: choosing move (took 36ms) 20101129 00:51:55 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:55 info ai/ca/testing_move_to_targets: move: 22,4 -> 20,4 20101129 00:51:55 info ai/actions: check_before full move by side 3 from location 22,4 to location 20,4 20101129 00:51:55 debug engine: A* search: 22,4 -> 20,4 20101129 00:51:55 debug engine: found solution; calculating it... 20101129 00:51:55 info ai/actions: start of execution of: full move by side 3 from location 22,4 to location 20,4 20101129 00:51:55 debug engine: Extract unit 1633 20101129 00:51:55 debug engine: Adding unit 1633 - Troll Whelp-1633 to location: (20,4) 20101129 00:51:55 info engine: fire event: moveto 20101129 00:51:55 info ai/actions: check_before stopunit by side 3 : remove movement from unit on location 20,4 20101129 00:51:55 info ai/actions: start of execution of: stopunit by side 3 : remove movement from unit on location 20,4 20101129 00:51:55 debug engine: seen leader for side 1 20101129 00:51:55 debug engine: seen leader for side 3 20101129 00:51:55 debug engine: seen leader for side 4 20101129 00:51:55 debug engine: seen leader for side 5 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 debug engine: seen leader for side 1 20101129 00:51:55 debug engine: seen leader for side 3 20101129 00:51:55 debug engine: seen leader for side 4 20101129 00:51:55 debug engine: seen leader for side 5 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:55 { BEGIN: choosing move 20101129 00:51:55 debug display: draw() with invalidateAll 20101129 00:51:55 debug display: creating minimap 180,240 20101129 00:51:55 debug display: done generating minimap 20101129 00:51:55 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:55 debug engine: A* search: 20,6 -> 3,3 20101129 00:51:55 debug engine: found solution; calculating it... 20101129 00:51:55 info ai/ca/testing_move_to_targets: 491.45/27 = 18.2019 20101129 00:51:55 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:55 debug engine: A* search: 20,6 -> 3,3 20101129 00:51:55 debug engine: found solution; calculating it... 20101129 00:51:55 info ai/ca/testing_move_to_targets: 50/27 = 1.85185 20101129 00:51:55 info ai/ca/testing_move_to_targets: choose target... 20101129 00:51:55 info ai/ca/testing_move_to_targets: best unit: 20,6 20101129 00:51:55 info ai/ca/testing_move_to_targets: grouping... 20101129 00:51:55 info ai/ca/testing_move_to_targets: done grouping... 20101129 00:51:55 info ai/ca/testing_move_to_targets: Moving to 16,5 20101129 00:51:55 } END: choosing move (took 36ms) 20101129 00:51:55 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:55 info ai/ca/testing_move_to_targets: move: 20,6 -> 16,5 20101129 00:51:55 info ai/actions: check_before full move by side 3 from location 20,6 to location 16,5 20101129 00:51:55 debug engine: A* search: 20,6 -> 16,5 20101129 00:51:55 debug engine: found solution; calculating it... 20101129 00:51:55 info ai/actions: start of execution of: full move by side 3 from location 20,6 to location 16,5 20101129 00:51:55 debug engine: Extract unit 1634 20101129 00:51:55 debug engine: Adding unit 1634 - Troll-1634 to location: (16,5) 20101129 00:51:55 info engine: fire event: moveto 20101129 00:51:55 debug engine: seen leader for side 1 20101129 00:51:55 debug engine: seen leader for side 3 20101129 00:51:55 debug engine: seen leader for side 4 20101129 00:51:55 debug engine: seen leader for side 5 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:55 { BEGIN: choosing move 20101129 00:51:55 debug display: draw() with invalidateAll 20101129 00:51:55 debug display: creating minimap 180,240 20101129 00:51:55 debug display: done generating minimap 20101129 00:51:55 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:55 debug engine: A* search: 23,4 -> 3,3 20101129 00:51:55 debug engine: found solution; calculating it... 20101129 00:51:55 info ai/ca/testing_move_to_targets: 490/32 = 15.3125 20101129 00:51:55 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:55 debug engine: A* search: 23,4 -> 3,3 20101129 00:51:55 debug engine: found solution; calculating it... 20101129 00:51:55 info ai/ca/testing_move_to_targets: 50/32 = 1.5625 20101129 00:51:55 info ai/ca/testing_move_to_targets: choose target... 20101129 00:51:55 info ai/ca/testing_move_to_targets: best unit: 23,4 20101129 00:51:55 info ai/ca/testing_move_to_targets: grouping... 20101129 00:51:55 info ai/ca/testing_move_to_targets: done grouping... 20101129 00:51:55 info ai/ca/testing_move_to_targets: Moving to 20,3 20101129 00:51:55 } END: choosing move (took 36ms) 20101129 00:51:55 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:55 info ai/ca/testing_move_to_targets: move: 23,4 -> 20,3 20101129 00:51:55 info ai/actions: check_before full move by side 3 from location 23,4 to location 20,3 20101129 00:51:55 debug engine: A* search: 23,4 -> 20,3 20101129 00:51:55 debug engine: found solution; calculating it... 20101129 00:51:55 info ai/actions: start of execution of: full move by side 3 from location 23,4 to location 20,3 20101129 00:51:55 debug engine: Extract unit 1635 20101129 00:51:55 debug engine: Adding unit 1635 - Troll Whelp-1635 to location: (20,3) 20101129 00:51:55 info engine: fire event: moveto 20101129 00:51:55 debug engine: seen leader for side 1 20101129 00:51:55 debug engine: seen leader for side 3 20101129 00:51:55 debug engine: seen leader for side 4 20101129 00:51:55 debug engine: seen leader for side 5 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:55 { BEGIN: choosing move 20101129 00:51:55 debug display: draw() with invalidateAll 20101129 00:51:55 debug display: creating minimap 180,240 20101129 00:51:55 debug display: done generating minimap 20101129 00:51:55 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:55 debug engine: A* search: 22,5 -> 3,3 20101129 00:51:55 debug engine: found solution; calculating it... 20101129 00:51:55 info ai/ca/testing_move_to_targets: 489.35/30 = 16.3117 20101129 00:51:55 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:55 debug engine: A* search: 22,5 -> 3,3 20101129 00:51:55 debug engine: found solution; calculating it... 20101129 00:51:55 info ai/ca/testing_move_to_targets: 50/30 = 1.66667 20101129 00:51:55 info ai/ca/testing_move_to_targets: choose target... 20101129 00:51:55 info ai/ca/testing_move_to_targets: best unit: 22,5 20101129 00:51:55 info ai/ca/testing_move_to_targets: grouping... 20101129 00:51:55 info ai/ca/testing_move_to_targets: done grouping... 20101129 00:51:55 info ai/ca/testing_move_to_targets: Moving to 18,8 20101129 00:51:55 } END: choosing move (took 36ms) 20101129 00:51:55 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:55 info ai/ca/testing_move_to_targets: move: 22,5 -> 18,8 20101129 00:51:55 info ai/actions: check_before full move by side 3 from location 22,5 to location 18,8 20101129 00:51:55 debug engine: A* search: 22,5 -> 18,8 20101129 00:51:55 debug engine: found solution; calculating it... 20101129 00:51:55 info ai/actions: start of execution of: full move by side 3 from location 22,5 to location 18,8 20101129 00:51:55 debug engine: Extract unit 1636 20101129 00:51:55 debug engine: Adding unit 1636 - Troll Rocklobber-1636 to location: (18,8) 20101129 00:51:55 info engine: fire event: moveto 20101129 00:51:55 debug engine: seen leader for side 1 20101129 00:51:55 debug engine: seen leader for side 3 20101129 00:51:55 debug engine: seen leader for side 4 20101129 00:51:55 debug engine: seen leader for side 5 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:55 { BEGIN: choosing move 20101129 00:51:55 debug display: draw() with invalidateAll 20101129 00:51:55 debug display: creating minimap 180,240 20101129 00:51:55 debug display: done generating minimap 20101129 00:51:55 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:55 debug engine: A* search: 23,6 -> 3,3 20101129 00:51:55 debug engine: found solution; calculating it... 20101129 00:51:55 info ai/ca/testing_move_to_targets: 487.9/30 = 16.2633 20101129 00:51:55 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:55 debug engine: A* search: 23,6 -> 3,3 20101129 00:51:55 debug engine: found solution; calculating it... 20101129 00:51:55 info ai/ca/testing_move_to_targets: 50/30 = 1.66667 20101129 00:51:55 info ai/ca/testing_move_to_targets: choose target... 20101129 00:51:55 info ai/ca/testing_move_to_targets: best unit: 23,6 20101129 00:51:55 info ai/ca/testing_move_to_targets: grouping... 20101129 00:51:55 info ai/ca/testing_move_to_targets: done grouping... 20101129 00:51:55 info ai/ca/testing_move_to_targets: Moving to 18,9 20101129 00:51:55 } END: choosing move (took 36ms) 20101129 00:51:55 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:55 info ai/ca/testing_move_to_targets: move: 23,6 -> 18,9 20101129 00:51:55 info ai/actions: check_before full move by side 3 from location 23,6 to location 18,9 20101129 00:51:55 debug engine: A* search: 23,6 -> 18,9 20101129 00:51:55 debug engine: found solution; calculating it... 20101129 00:51:55 info ai/actions: start of execution of: full move by side 3 from location 23,6 to location 18,9 20101129 00:51:55 debug engine: Extract unit 1637 20101129 00:51:55 debug engine: Adding unit 1637 - Troll Rocklobber-1637 to location: (18,9) 20101129 00:51:55 info engine: fire event: moveto 20101129 00:51:55 debug engine: seen leader for side 1 20101129 00:51:55 debug engine: seen leader for side 3 20101129 00:51:55 debug engine: seen leader for side 4 20101129 00:51:55 debug engine: seen leader for side 5 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 debug display: invalidate_all() 20101129 00:51:55 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:55 { BEGIN: choosing move 20101129 00:51:55 debug display: draw() with invalidateAll 20101129 00:51:55 debug display: creating minimap 180,240 20101129 00:51:55 debug display: done generating minimap 20101129 00:51:55 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:55 debug engine: A* search: 24,6 -> 3,3 20101129 00:51:55 debug engine: found solution; calculating it... 20101129 00:51:55 info ai/ca/testing_move_to_targets: 486.45/30 = 16.215 20101129 00:51:55 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:55 debug engine: A* search: 24,6 -> 3,3 20101129 00:51:55 debug engine: found solution; calculating it... 20101129 00:51:55 info ai/ca/testing_move_to_targets: 50/30 = 1.66667 20101129 00:51:55 info ai/ca/testing_move_to_targets: choose target... 20101129 00:51:55 info ai/ca/testing_move_to_targets: best unit: 24,6 20101129 00:51:55 info ai/ca/testing_move_to_targets: grouping... 20101129 00:51:55 info ai/ca/testing_move_to_targets: done grouping... 20101129 00:51:55 info ai/ca/testing_move_to_targets: Moving to 19,9 20101129 00:51:55 } END: choosing move (took 37ms) 20101129 00:51:55 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:55 info ai/ca/testing_move_to_targets: move: 24,6 -> 19,9 20101129 00:51:55 info ai/actions: check_before full move by side 3 from location 24,6 to location 19,9 20101129 00:51:55 debug engine: A* search: 24,6 -> 19,9 20101129 00:51:55 debug engine: found solution; calculating it... 20101129 00:51:55 info ai/actions: start of execution of: full move by side 3 from location 24,6 to location 19,9 20101129 00:51:55 debug engine: Extract unit 1638 20101129 00:51:55 debug engine: Adding unit 1638 - Troll-1638 to location: (19,9) 20101129 00:51:56 info engine: fire event: moveto 20101129 00:51:56 debug engine: seen leader for side 1 20101129 00:51:56 debug engine: seen leader for side 3 20101129 00:51:56 debug engine: seen leader for side 4 20101129 00:51:56 debug engine: seen leader for side 5 20101129 00:51:56 debug display: invalidate_all() 20101129 00:51:56 debug display: invalidate_all() 20101129 00:51:56 debug display: invalidate_all() 20101129 00:51:56 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:56 { BEGIN: choosing move 20101129 00:51:56 debug display: draw() with invalidateAll 20101129 00:51:56 debug display: creating minimap 180,240 20101129 00:51:56 debug display: done generating minimap 20101129 00:51:56 info ai/ca/testing_move_to_targets: no eligible units found 20101129 00:51:56 } END: choosing move (took 26ms) 20101129 00:51:56 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:56 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::goto_phase] 20101129 00:51:56 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::goto_phase] 20101129 00:51:56 debug ai/stage/rca: Skipping disabled candidate action: candidate action with name [testing_ai_default::aspect_recruitment_phase] 20101129 00:51:56 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::move_leader_to_goals_phase] 20101129 00:51:56 info ai/ca/testing_ai_default: testing_ai_default::move_leader_to_goals_phaseEmpty goal found 20101129 00:51:56 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::move_leader_to_goals_phase] 20101129 00:51:56 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::move_leader_to_keep_phase] 20101129 00:51:56 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::move_leader_to_keep_phase] 20101129 00:51:56 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::combat_phase] 20101129 00:51:56 info ai/ca/testing_ai_default: took 10 ticks for 0 positions. Analyzing... 20101129 00:51:56 info ai/ca/testing_ai_default: simulations: 20 20101129 00:51:56 info ai/ca/testing_ai_default: analysis took 0 ticks 20101129 00:51:56 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::combat_phase] 20101129 00:51:56 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::get_healing_phase] 20101129 00:51:56 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::get_healing_phase] 20101129 00:51:56 debug ai/stage/rca: Skipping disabled candidate action: candidate action with name [testing_ai_default::get_villages_phase] 20101129 00:51:56 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::retreat_phase] 20101129 00:51:56 debug engine: Adding unit 1 - Tallin to location: (3,3) 20101129 00:51:56 debug engine: Adding unit 4 - Zlex to location: (9,10) 20101129 00:51:56 debug engine: Adding unit 273 - Camerin to location: (14,9) 20101129 00:51:56 debug engine: Adding unit 842 - Elenia to location: (15,10) 20101129 00:51:56 debug engine: Adding unit 955 - Father Morvin to location: (8,9) 20101129 00:51:56 debug engine: Adding unit 957 - Sister Thera to location: (12,7) 20101129 00:51:56 debug engine: Adding unit 969 - Footpad-969 to location: (15,8) 20101129 00:51:56 debug engine: Adding unit 1031 - Bowman-1031 to location: (11,9) 20101129 00:51:56 debug engine: Adding unit 1461 - Stalrag to location: (9,12) 20101129 00:51:56 debug engine: Adding unit 1462 - Ro'Arthian to location: (15,9) 20101129 00:51:56 debug engine: Adding unit 1463 - Ro'Sothian to location: (13,9) 20101129 00:51:56 debug engine: Adding unit 1510 - Dwarvish Thunderer-1510 to location: (6,12) 20101129 00:51:56 debug engine: Adding unit 1511 - Dwarvish Thunderer-1511 to location: (12,3) 20101129 00:51:56 debug engine: Adding unit 1549 - Eryssa to location: (10,5) 20101129 00:51:56 debug engine: Adding unit 1570 - Bor to location: (27,3) 20101129 00:51:56 debug engine: Adding unit 1571 - Oof to location: (26,28) 20101129 00:51:56 debug engine: Adding unit 1572 - Glu to location: (4,28) 20101129 00:51:56 debug engine: Adding unit 1573 - Gryphon-1573 to location: (29,21) 20101129 00:51:56 debug engine: Adding unit 1587 - Troll-1587 to location: (19,7) 20101129 00:51:56 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:56 debug engine: Adding unit 1591 - Troll Whelp-1591 to location: (21,20) 20101129 00:51:56 debug engine: Adding unit 1592 - Troll Rocklobber-1592 to location: (24,25) 20101129 00:51:56 debug engine: Adding unit 1593 - Troll-1593 to location: (18,20) 20101129 00:51:56 debug engine: Adding unit 1594 - Troll Rocklobber-1594 to location: (17,22) 20101129 00:51:56 debug engine: Adding unit 1595 - Troll Whelp-1595 to location: (16,20) 20101129 00:51:56 debug engine: Adding unit 1596 - Troll Whelp-1596 to location: (15,24) 20101129 00:51:56 debug engine: Adding unit 1597 - Troll Whelp-1597 to location: (18,23) 20101129 00:51:56 debug engine: Adding unit 1598 - Troll Whelp-1598 to location: (18,19) 20101129 00:51:56 debug engine: Adding unit 1599 - Troll Whelp-1599 to location: (6,20) 20101129 00:51:56 debug engine: Adding unit 1600 - Troll Rocklobber-1600 to location: (9,18) 20101129 00:51:56 debug engine: Adding unit 1601 - Troll-1601 to location: (11,17) 20101129 00:51:56 debug engine: Adding unit 1602 - Troll Whelp-1602 to location: (7,22) 20101129 00:51:56 debug engine: Adding unit 1603 - Troll-1603 to location: (10,12) 20101129 00:51:56 debug engine: Adding unit 1604 - Troll-1604 to location: (10,14) 20101129 00:51:56 debug engine: Adding unit 1605 - Troll Whelp-1605 to location: (8,17) 20101129 00:51:56 debug engine: Adding unit 1606 - Troll Whelp-1606 to location: (11,15) 20101129 00:51:56 debug engine: Adding unit 1608 - Troll-1608 to location: (16,7) 20101129 00:51:56 debug engine: Adding unit 1609 - Troll-1609 to location: (16,10) 20101129 00:51:56 debug engine: Adding unit 1610 - Troll Whelp-1610 to location: (15,7) 20101129 00:51:56 debug engine: Adding unit 1611 - Troll Rocklobber-1611 to location: (16,6) 20101129 00:51:56 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:56 debug engine: Adding unit 1613 - Troll Whelp-1613 to location: (17,10) 20101129 00:51:56 debug engine: Adding unit 1614 - Troll-1614 to location: (22,8) 20101129 00:51:56 debug engine: Adding unit 1615 - Troll-1615 to location: (24,7) 20101129 00:51:56 debug engine: Adding unit 1616 - Troll Whelp-1616 to location: (19,23) 20101129 00:51:56 debug engine: Adding unit 1617 - Troll Whelp-1617 to location: (20,23) 20101129 00:51:56 debug engine: Adding unit 1618 - Troll Rocklobber-1618 to location: (18,21) 20101129 00:51:56 debug engine: Adding unit 1619 - Troll Whelp-1619 to location: (20,20) 20101129 00:51:56 debug engine: Adding unit 1620 - Troll Rocklobber-1620 to location: (18,24) 20101129 00:51:56 debug engine: Adding unit 1621 - Troll-1621 to location: (19,22) 20101129 00:51:56 debug engine: Adding unit 1622 - Troll Whelp-1622 to location: (22,23) 20101129 00:51:56 debug engine: Adding unit 1623 - Troll Rocklobber-1623 to location: (20,21) 20101129 00:51:56 debug engine: Adding unit 1624 - Troll-1624 to location: (10,18) 20101129 00:51:56 debug engine: Adding unit 1625 - Troll Whelp-1625 to location: (10,20) 20101129 00:51:56 debug engine: Adding unit 1626 - Troll-1626 to location: (7,20) 20101129 00:51:56 debug engine: Adding unit 1627 - Troll Rocklobber-1627 to location: (9,23) 20101129 00:51:56 debug engine: Adding unit 1628 - Troll-1628 to location: (11,21) 20101129 00:51:56 debug engine: Adding unit 1629 - Troll Rocklobber-1629 to location: (12,19) 20101129 00:51:56 debug engine: Adding unit 1630 - Troll Whelp-1630 to location: (10,23) 20101129 00:51:56 debug engine: Adding unit 1631 - Troll Rocklobber-1631 to location: (6,21) 20101129 00:51:56 debug engine: Adding unit 1632 - Troll-1632 to location: (17,7) 20101129 00:51:56 debug engine: Adding unit 1633 - Troll Whelp-1633 to location: (20,4) 20101129 00:51:56 debug engine: Adding unit 1634 - Troll-1634 to location: (16,5) 20101129 00:51:56 debug engine: Adding unit 1635 - Troll Whelp-1635 to location: (20,3) 20101129 00:51:56 debug engine: Adding unit 1636 - Troll Rocklobber-1636 to location: (18,8) 20101129 00:51:56 debug engine: Adding unit 1637 - Troll Rocklobber-1637 to location: (18,9) 20101129 00:51:56 debug engine: Adding unit 1638 - Troll-1638 to location: (19,9) 20101129 00:51:56 debug engine: Adding unit 1639 - Troll-1639 to location: (19,25) 20101129 00:51:56 debug engine: Adding unit 1640 - Troll-1640 to location: (21,26) 20101129 00:51:56 debug engine: Adding unit 1641 - Troll Whelp-1641 to location: (22,25) 20101129 00:51:56 debug engine: Adding unit 1642 - Troll Rocklobber-1642 to location: (22,27) 20101129 00:51:56 debug engine: Adding unit 1643 - Troll Rocklobber-1643 to location: (24,24) 20101129 00:51:56 debug engine: Adding unit 1644 - Troll Whelp-1644 to location: (24,26) 20101129 00:51:56 debug engine: Adding unit 1645 - Troll Rocklobber-1645 to location: (19,24) 20101129 00:51:56 debug engine: Adding unit 1646 - Troll Rocklobber-1646 to location: (24,23) 20101129 00:51:56 debug engine: Adding unit 1647 - Troll-1647 to location: (6,24) 20101129 00:51:56 debug engine: Adding unit 1648 - Troll Rocklobber-1648 to location: (6,25) 20101129 00:51:56 debug engine: Adding unit 1649 - Troll Whelp-1649 to location: (8,25) 20101129 00:51:56 debug engine: Adding unit 1650 - Troll Rocklobber-1650 to location: (8,26) 20101129 00:51:56 debug engine: Adding unit 1651 - Troll Rocklobber-1651 to location: (10,24) 20101129 00:51:56 debug engine: Adding unit 1652 - Troll Rocklobber-1652 to location: (9,26) 20101129 00:51:56 debug engine: Adding unit 1653 - Troll-1653 to location: (8,23) 20101129 00:51:56 debug engine: Adding unit 1654 - Troll-1654 to location: (11,24) 20101129 00:51:56 debug engine: Adding unit 1655 - Troll Rocklobber-1655 to location: (25,28) 20101129 00:51:56 debug engine: Adding unit 1656 - Troll-1656 to location: (25,29) 20101129 00:51:56 debug engine: Adding unit 1657 - Thug-1657 to location: (4,4) 20101129 00:51:56 debug engine: Adding unit 1658 - Dwarvish Fighter-1658 to location: (4,3) 20101129 00:51:56 debug engine: Adding unit 1659 - Thug-1659 to location: (3,4) 20101129 00:51:56 debug engine: Adding unit 1660 - Dwarvish Fighter-1660 to location: (2,4) 20101129 00:51:56 debug engine: Delete unit 1 20101129 00:51:56 debug engine: Delete unit 4 20101129 00:51:56 debug engine: Delete unit 273 20101129 00:51:56 debug engine: Delete unit 842 20101129 00:51:56 debug engine: Delete unit 955 20101129 00:51:56 debug engine: Delete unit 957 20101129 00:51:56 debug engine: Delete unit 969 20101129 00:51:56 debug engine: Delete unit 1031 20101129 00:51:56 debug engine: Delete unit 1461 20101129 00:51:56 debug engine: Delete unit 1462 20101129 00:51:56 debug engine: Delete unit 1463 20101129 00:51:56 debug engine: Delete unit 1510 20101129 00:51:56 debug engine: Delete unit 1511 20101129 00:51:56 debug engine: Delete unit 1549 20101129 00:51:56 debug engine: Delete unit 1570 20101129 00:51:56 debug engine: Delete unit 1571 20101129 00:51:56 debug engine: Delete unit 1572 20101129 00:51:56 debug engine: Delete unit 1573 20101129 00:51:56 debug engine: Delete unit 1587 20101129 00:51:56 debug engine: Delete unit 1589 20101129 00:51:56 debug engine: Delete unit 1591 20101129 00:51:56 debug engine: Delete unit 1592 20101129 00:51:56 debug engine: Delete unit 1593 20101129 00:51:56 debug engine: Delete unit 1594 20101129 00:51:56 debug engine: Delete unit 1595 20101129 00:51:56 debug engine: Delete unit 1596 20101129 00:51:56 debug engine: Delete unit 1597 20101129 00:51:56 debug engine: Delete unit 1598 20101129 00:51:56 debug engine: Delete unit 1599 20101129 00:51:56 debug engine: Delete unit 1600 20101129 00:51:56 debug engine: Delete unit 1601 20101129 00:51:56 debug engine: Delete unit 1602 20101129 00:51:56 debug engine: Delete unit 1603 20101129 00:51:56 debug engine: Delete unit 1604 20101129 00:51:56 debug engine: Delete unit 1605 20101129 00:51:56 debug engine: Delete unit 1606 20101129 00:51:56 debug engine: Delete unit 1608 20101129 00:51:56 debug engine: Delete unit 1609 20101129 00:51:56 debug engine: Delete unit 1610 20101129 00:51:56 debug engine: Delete unit 1611 20101129 00:51:56 debug engine: Delete unit 1612 20101129 00:51:56 debug engine: Delete unit 1613 20101129 00:51:56 debug engine: Delete unit 1614 20101129 00:51:56 debug engine: Delete unit 1615 20101129 00:51:56 debug engine: Delete unit 1616 20101129 00:51:56 debug engine: Delete unit 1617 20101129 00:51:56 debug engine: Delete unit 1618 20101129 00:51:56 debug engine: Delete unit 1619 20101129 00:51:56 debug engine: Delete unit 1620 20101129 00:51:56 debug engine: Delete unit 1621 20101129 00:51:56 debug engine: Delete unit 1622 20101129 00:51:56 debug engine: Delete unit 1623 20101129 00:51:56 debug engine: Delete unit 1624 20101129 00:51:56 debug engine: Delete unit 1625 20101129 00:51:56 debug engine: Delete unit 1626 20101129 00:51:56 debug engine: Delete unit 1627 20101129 00:51:56 debug engine: Delete unit 1628 20101129 00:51:56 debug engine: Delete unit 1629 20101129 00:51:56 debug engine: Delete unit 1630 20101129 00:51:56 debug engine: Delete unit 1631 20101129 00:51:56 debug engine: Delete unit 1632 20101129 00:51:56 debug engine: Delete unit 1633 20101129 00:51:56 debug engine: Delete unit 1634 20101129 00:51:56 debug engine: Delete unit 1635 20101129 00:51:56 debug engine: Delete unit 1636 20101129 00:51:56 debug engine: Delete unit 1637 20101129 00:51:56 debug engine: Delete unit 1638 20101129 00:51:56 debug engine: Delete unit 1639 20101129 00:51:56 debug engine: Delete unit 1640 20101129 00:51:56 debug engine: Delete unit 1641 20101129 00:51:56 debug engine: Delete unit 1642 20101129 00:51:56 debug engine: Delete unit 1643 20101129 00:51:56 debug engine: Delete unit 1644 20101129 00:51:56 debug engine: Delete unit 1645 20101129 00:51:56 debug engine: Delete unit 1646 20101129 00:51:56 debug engine: Delete unit 1647 20101129 00:51:56 debug engine: Delete unit 1648 20101129 00:51:56 debug engine: Delete unit 1649 20101129 00:51:56 debug engine: Delete unit 1650 20101129 00:51:56 debug engine: Delete unit 1651 20101129 00:51:56 debug engine: Delete unit 1652 20101129 00:51:56 debug engine: Delete unit 1653 20101129 00:51:56 debug engine: Delete unit 1654 20101129 00:51:56 debug engine: Delete unit 1655 20101129 00:51:56 debug engine: Delete unit 1656 20101129 00:51:56 debug engine: Delete unit 1657 20101129 00:51:56 debug engine: Delete unit 1658 20101129 00:51:56 debug engine: Delete unit 1659 20101129 00:51:56 debug engine: Delete unit 1660 20101129 00:51:56 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::retreat_phase] 20101129 00:51:56 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::testing_move_to_targets_phase] 20101129 00:51:56 debug ai/stage/rca: Evaluated candidate action to score 20000 : candidate action with name [testing_ai_default::testing_move_to_targets_phase] 20101129 00:51:56 debug ai/stage/rca: Best candidate action: candidate action with name [testing_ai_default::testing_move_to_targets_phase] 20101129 00:51:56 info ai/ca/testing_move_to_targets: finding targets... 20101129 00:51:56 { BEGIN: finding targets... 20101129 00:51:56 info ai/general: found enemy leader (side: 1) target... 3,3 with value: 50 20101129 00:51:56 info ai/goal: found explicit target... 3,3 with value: 500 20101129 00:51:56 info ai/general: target value: 50 -> 50 20101129 00:51:56 info ai/general: target value: 500 -> 500 20101129 00:51:56 } END: finding targets... (took 17ms) 20101129 00:51:56 info ai/ca/testing_move_to_targets: Found 2 targets 20101129 00:51:56 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:56 { BEGIN: choosing move 20101129 00:51:56 info ai/ca/testing_move_to_targets: no eligible units found 20101129 00:51:56 } END: choosing move (took 22ms) 20101129 00:51:56 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:56 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::goto_phase] 20101129 00:51:56 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::goto_phase] 20101129 00:51:56 debug ai/stage/rca: Skipping disabled candidate action: candidate action with name [testing_ai_default::aspect_recruitment_phase] 20101129 00:51:56 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::move_leader_to_goals_phase] 20101129 00:51:56 info ai/ca/testing_ai_default: testing_ai_default::move_leader_to_goals_phaseEmpty goal found 20101129 00:51:56 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::move_leader_to_goals_phase] 20101129 00:51:56 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::move_leader_to_keep_phase] 20101129 00:51:56 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::move_leader_to_keep_phase] 20101129 00:51:56 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::combat_phase] 20101129 00:51:56 info ai/ca/testing_ai_default: took 0 ticks for 0 positions. Analyzing... 20101129 00:51:56 info ai/ca/testing_ai_default: simulations: 20 20101129 00:51:56 info ai/ca/testing_ai_default: analysis took 1 ticks 20101129 00:51:56 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::combat_phase] 20101129 00:51:56 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::get_healing_phase] 20101129 00:51:56 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::get_healing_phase] 20101129 00:51:56 debug ai/stage/rca: Skipping disabled candidate action: candidate action with name [testing_ai_default::get_villages_phase] 20101129 00:51:56 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::retreat_phase] 20101129 00:51:56 debug engine: Adding unit 1 - Tallin to location: (3,3) 20101129 00:51:56 debug engine: Adding unit 4 - Zlex to location: (9,10) 20101129 00:51:56 debug engine: Adding unit 273 - Camerin to location: (14,9) 20101129 00:51:56 debug engine: Adding unit 842 - Elenia to location: (15,10) 20101129 00:51:56 debug engine: Adding unit 955 - Father Morvin to location: (8,9) 20101129 00:51:56 debug engine: Adding unit 957 - Sister Thera to location: (12,7) 20101129 00:51:56 debug engine: Adding unit 969 - Footpad-969 to location: (15,8) 20101129 00:51:56 debug engine: Adding unit 1031 - Bowman-1031 to location: (11,9) 20101129 00:51:56 debug engine: Adding unit 1461 - Stalrag to location: (9,12) 20101129 00:51:56 debug engine: Adding unit 1462 - Ro'Arthian to location: (15,9) 20101129 00:51:56 debug engine: Adding unit 1463 - Ro'Sothian to location: (13,9) 20101129 00:51:56 debug engine: Adding unit 1510 - Dwarvish Thunderer-1510 to location: (6,12) 20101129 00:51:56 debug engine: Adding unit 1511 - Dwarvish Thunderer-1511 to location: (12,3) 20101129 00:51:56 debug engine: Adding unit 1549 - Eryssa to location: (10,5) 20101129 00:51:56 debug engine: Adding unit 1570 - Bor to location: (27,3) 20101129 00:51:56 debug engine: Adding unit 1571 - Oof to location: (26,28) 20101129 00:51:56 debug engine: Adding unit 1572 - Glu to location: (4,28) 20101129 00:51:56 debug engine: Adding unit 1573 - Gryphon-1573 to location: (29,21) 20101129 00:51:56 debug engine: Adding unit 1587 - Troll-1587 to location: (19,7) 20101129 00:51:56 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:56 debug engine: Adding unit 1591 - Troll Whelp-1591 to location: (21,20) 20101129 00:51:56 debug engine: Adding unit 1592 - Troll Rocklobber-1592 to location: (24,25) 20101129 00:51:56 debug engine: Adding unit 1593 - Troll-1593 to location: (18,20) 20101129 00:51:56 debug engine: Adding unit 1594 - Troll Rocklobber-1594 to location: (17,22) 20101129 00:51:56 debug engine: Adding unit 1595 - Troll Whelp-1595 to location: (16,20) 20101129 00:51:56 debug engine: Adding unit 1596 - Troll Whelp-1596 to location: (15,24) 20101129 00:51:56 debug engine: Adding unit 1597 - Troll Whelp-1597 to location: (18,23) 20101129 00:51:56 debug engine: Adding unit 1598 - Troll Whelp-1598 to location: (18,19) 20101129 00:51:56 debug engine: Adding unit 1599 - Troll Whelp-1599 to location: (6,20) 20101129 00:51:56 debug engine: Adding unit 1600 - Troll Rocklobber-1600 to location: (9,18) 20101129 00:51:56 debug engine: Adding unit 1601 - Troll-1601 to location: (11,17) 20101129 00:51:56 debug engine: Adding unit 1602 - Troll Whelp-1602 to location: (7,22) 20101129 00:51:56 debug engine: Adding unit 1603 - Troll-1603 to location: (10,12) 20101129 00:51:56 debug engine: Adding unit 1604 - Troll-1604 to location: (10,14) 20101129 00:51:56 debug engine: Adding unit 1605 - Troll Whelp-1605 to location: (8,17) 20101129 00:51:56 debug engine: Adding unit 1606 - Troll Whelp-1606 to location: (11,15) 20101129 00:51:56 debug engine: Adding unit 1608 - Troll-1608 to location: (16,7) 20101129 00:51:56 debug engine: Adding unit 1609 - Troll-1609 to location: (16,10) 20101129 00:51:56 debug engine: Adding unit 1610 - Troll Whelp-1610 to location: (15,7) 20101129 00:51:56 debug engine: Adding unit 1611 - Troll Rocklobber-1611 to location: (16,6) 20101129 00:51:56 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:56 debug engine: Adding unit 1613 - Troll Whelp-1613 to location: (17,10) 20101129 00:51:56 debug engine: Adding unit 1614 - Troll-1614 to location: (22,8) 20101129 00:51:56 debug engine: Adding unit 1615 - Troll-1615 to location: (24,7) 20101129 00:51:56 debug engine: Adding unit 1616 - Troll Whelp-1616 to location: (19,23) 20101129 00:51:56 debug engine: Adding unit 1617 - Troll Whelp-1617 to location: (20,23) 20101129 00:51:56 debug engine: Adding unit 1618 - Troll Rocklobber-1618 to location: (18,21) 20101129 00:51:56 debug engine: Adding unit 1619 - Troll Whelp-1619 to location: (20,20) 20101129 00:51:56 debug engine: Adding unit 1620 - Troll Rocklobber-1620 to location: (18,24) 20101129 00:51:56 debug engine: Adding unit 1621 - Troll-1621 to location: (19,22) 20101129 00:51:56 debug engine: Adding unit 1622 - Troll Whelp-1622 to location: (22,23) 20101129 00:51:56 debug engine: Adding unit 1623 - Troll Rocklobber-1623 to location: (20,21) 20101129 00:51:56 debug engine: Adding unit 1624 - Troll-1624 to location: (10,18) 20101129 00:51:56 debug engine: Adding unit 1625 - Troll Whelp-1625 to location: (10,20) 20101129 00:51:56 debug engine: Adding unit 1626 - Troll-1626 to location: (7,20) 20101129 00:51:56 debug engine: Adding unit 1627 - Troll Rocklobber-1627 to location: (9,23) 20101129 00:51:56 debug engine: Adding unit 1628 - Troll-1628 to location: (11,21) 20101129 00:51:56 debug engine: Adding unit 1629 - Troll Rocklobber-1629 to location: (12,19) 20101129 00:51:56 debug engine: Adding unit 1630 - Troll Whelp-1630 to location: (10,23) 20101129 00:51:56 debug engine: Adding unit 1631 - Troll Rocklobber-1631 to location: (6,21) 20101129 00:51:56 debug engine: Adding unit 1632 - Troll-1632 to location: (17,7) 20101129 00:51:56 debug engine: Adding unit 1633 - Troll Whelp-1633 to location: (20,4) 20101129 00:51:56 debug engine: Adding unit 1634 - Troll-1634 to location: (16,5) 20101129 00:51:56 debug engine: Adding unit 1635 - Troll Whelp-1635 to location: (20,3) 20101129 00:51:56 debug engine: Adding unit 1636 - Troll Rocklobber-1636 to location: (18,8) 20101129 00:51:56 debug engine: Adding unit 1637 - Troll Rocklobber-1637 to location: (18,9) 20101129 00:51:56 debug engine: Adding unit 1638 - Troll-1638 to location: (19,9) 20101129 00:51:56 debug engine: Adding unit 1639 - Troll-1639 to location: (19,25) 20101129 00:51:56 debug engine: Adding unit 1640 - Troll-1640 to location: (21,26) 20101129 00:51:56 debug engine: Adding unit 1641 - Troll Whelp-1641 to location: (22,25) 20101129 00:51:56 debug engine: Adding unit 1642 - Troll Rocklobber-1642 to location: (22,27) 20101129 00:51:56 debug engine: Adding unit 1643 - Troll Rocklobber-1643 to location: (24,24) 20101129 00:51:56 debug engine: Adding unit 1644 - Troll Whelp-1644 to location: (24,26) 20101129 00:51:56 debug engine: Adding unit 1645 - Troll Rocklobber-1645 to location: (19,24) 20101129 00:51:56 debug engine: Adding unit 1646 - Troll Rocklobber-1646 to location: (24,23) 20101129 00:51:56 debug engine: Adding unit 1647 - Troll-1647 to location: (6,24) 20101129 00:51:56 debug engine: Adding unit 1648 - Troll Rocklobber-1648 to location: (6,25) 20101129 00:51:56 debug engine: Adding unit 1649 - Troll Whelp-1649 to location: (8,25) 20101129 00:51:56 debug engine: Adding unit 1650 - Troll Rocklobber-1650 to location: (8,26) 20101129 00:51:56 debug engine: Adding unit 1651 - Troll Rocklobber-1651 to location: (10,24) 20101129 00:51:56 debug engine: Adding unit 1652 - Troll Rocklobber-1652 to location: (9,26) 20101129 00:51:56 debug engine: Adding unit 1653 - Troll-1653 to location: (8,23) 20101129 00:51:56 debug engine: Adding unit 1654 - Troll-1654 to location: (11,24) 20101129 00:51:56 debug engine: Adding unit 1655 - Troll Rocklobber-1655 to location: (25,28) 20101129 00:51:56 debug engine: Adding unit 1656 - Troll-1656 to location: (25,29) 20101129 00:51:56 debug engine: Adding unit 1657 - Thug-1657 to location: (4,4) 20101129 00:51:56 debug engine: Adding unit 1658 - Dwarvish Fighter-1658 to location: (4,3) 20101129 00:51:56 debug engine: Adding unit 1659 - Thug-1659 to location: (3,4) 20101129 00:51:56 debug engine: Adding unit 1660 - Dwarvish Fighter-1660 to location: (2,4) 20101129 00:51:56 debug engine: Delete unit 1 20101129 00:51:56 debug engine: Delete unit 4 20101129 00:51:56 debug engine: Delete unit 273 20101129 00:51:56 debug engine: Delete unit 842 20101129 00:51:56 debug engine: Delete unit 955 20101129 00:51:56 debug engine: Delete unit 957 20101129 00:51:56 debug engine: Delete unit 969 20101129 00:51:56 debug engine: Delete unit 1031 20101129 00:51:56 debug engine: Delete unit 1461 20101129 00:51:56 debug engine: Delete unit 1462 20101129 00:51:56 debug engine: Delete unit 1463 20101129 00:51:56 debug engine: Delete unit 1510 20101129 00:51:56 debug engine: Delete unit 1511 20101129 00:51:56 debug engine: Delete unit 1549 20101129 00:51:56 debug engine: Delete unit 1570 20101129 00:51:56 debug engine: Delete unit 1571 20101129 00:51:56 debug engine: Delete unit 1572 20101129 00:51:56 debug engine: Delete unit 1573 20101129 00:51:56 debug engine: Delete unit 1587 20101129 00:51:56 debug engine: Delete unit 1589 20101129 00:51:56 debug engine: Delete unit 1591 20101129 00:51:56 debug engine: Delete unit 1592 20101129 00:51:56 debug engine: Delete unit 1593 20101129 00:51:56 debug engine: Delete unit 1594 20101129 00:51:56 debug engine: Delete unit 1595 20101129 00:51:56 debug engine: Delete unit 1596 20101129 00:51:56 debug engine: Delete unit 1597 20101129 00:51:56 debug engine: Delete unit 1598 20101129 00:51:56 debug engine: Delete unit 1599 20101129 00:51:56 debug engine: Delete unit 1600 20101129 00:51:56 debug engine: Delete unit 1601 20101129 00:51:56 debug engine: Delete unit 1602 20101129 00:51:56 debug engine: Delete unit 1603 20101129 00:51:56 debug engine: Delete unit 1604 20101129 00:51:56 debug engine: Delete unit 1605 20101129 00:51:56 debug engine: Delete unit 1606 20101129 00:51:56 debug engine: Delete unit 1608 20101129 00:51:56 debug engine: Delete unit 1609 20101129 00:51:56 debug engine: Delete unit 1610 20101129 00:51:56 debug engine: Delete unit 1611 20101129 00:51:56 debug engine: Delete unit 1612 20101129 00:51:56 debug engine: Delete unit 1613 20101129 00:51:56 debug engine: Delete unit 1614 20101129 00:51:56 debug engine: Delete unit 1615 20101129 00:51:56 debug engine: Delete unit 1616 20101129 00:51:56 debug engine: Delete unit 1617 20101129 00:51:56 debug engine: Delete unit 1618 20101129 00:51:56 debug engine: Delete unit 1619 20101129 00:51:56 debug engine: Delete unit 1620 20101129 00:51:56 debug engine: Delete unit 1621 20101129 00:51:56 debug engine: Delete unit 1622 20101129 00:51:56 debug engine: Delete unit 1623 20101129 00:51:56 debug engine: Delete unit 1624 20101129 00:51:56 debug engine: Delete unit 1625 20101129 00:51:56 debug engine: Delete unit 1626 20101129 00:51:56 debug engine: Delete unit 1627 20101129 00:51:56 debug engine: Delete unit 1628 20101129 00:51:56 debug engine: Delete unit 1629 20101129 00:51:56 debug engine: Delete unit 1630 20101129 00:51:56 debug engine: Delete unit 1631 20101129 00:51:56 debug engine: Delete unit 1632 20101129 00:51:56 debug engine: Delete unit 1633 20101129 00:51:56 debug engine: Delete unit 1634 20101129 00:51:56 debug engine: Delete unit 1635 20101129 00:51:56 debug engine: Delete unit 1636 20101129 00:51:56 debug engine: Delete unit 1637 20101129 00:51:56 debug engine: Delete unit 1638 20101129 00:51:56 debug engine: Delete unit 1639 20101129 00:51:56 debug engine: Delete unit 1640 20101129 00:51:56 debug engine: Delete unit 1641 20101129 00:51:56 debug engine: Delete unit 1642 20101129 00:51:56 debug engine: Delete unit 1643 20101129 00:51:56 debug engine: Delete unit 1644 20101129 00:51:56 debug engine: Delete unit 1645 20101129 00:51:56 debug engine: Delete unit 1646 20101129 00:51:56 debug engine: Delete unit 1647 20101129 00:51:56 debug engine: Delete unit 1648 20101129 00:51:56 debug engine: Delete unit 1649 20101129 00:51:56 debug engine: Delete unit 1650 20101129 00:51:56 debug engine: Delete unit 1651 20101129 00:51:56 debug engine: Delete unit 1652 20101129 00:51:56 debug engine: Delete unit 1653 20101129 00:51:56 debug engine: Delete unit 1654 20101129 00:51:56 debug engine: Delete unit 1655 20101129 00:51:56 debug engine: Delete unit 1656 20101129 00:51:56 debug engine: Delete unit 1657 20101129 00:51:56 debug engine: Delete unit 1658 20101129 00:51:56 debug engine: Delete unit 1659 20101129 00:51:56 debug engine: Delete unit 1660 20101129 00:51:56 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::retreat_phase] 20101129 00:51:56 debug ai/stage/rca: Skipping disabled candidate action: candidate action with name [testing_ai_default::testing_move_to_targets_phase] 20101129 00:51:56 info ai/stage/rca: Ending candidate action evaluation loop due to best score 0<=0 20101129 00:51:56 info ai/stage/rca: Ended candidate action evaluation loop for side 3 20101129 00:51:56 debug ai/manager: side 3: number of user interactions: 34 20101129 00:51:56 debug ai/manager: side 3: total turn time: 12713 ms 20101129 00:51:56 debug display: invalidate_all() 20101129 00:51:56 debug display: draw() with invalidateAll 20101129 00:51:56 debug display: creating minimap 180,240 20101129 00:51:56 debug display: done generating minimap 20101129 00:51:56 debug engine: seen leader for side 1 20101129 00:51:56 debug engine: seen leader for side 3 20101129 00:51:56 debug engine: seen leader for side 4 20101129 00:51:56 debug engine: seen leader for side 5 20101129 00:51:56 debug display: invalidate_all() 20101129 00:51:56 debug display: invalidate_all() 20101129 00:51:56 debug display: invalidate_all() 20101129 00:51:56 { BEGIN: player turn 20101129 00:51:56 { BEGIN: player turn 20101129 00:51:56 info engine: fire event: side turn 20101129 00:51:56 info engine: fire event: side 4 turn 20101129 00:51:56 info engine: fire event: side 4 turn 5 20101129 00:51:56 debug engine: beginning of healing calculations 20101129 00:51:56 debug engine: found healable unit at (3,3) 20101129 00:51:56 debug engine: found healable unit at (9,10) 20101129 00:51:56 debug engine: found healable unit at (14,9) 20101129 00:51:56 debug engine: found healable unit at (15,10) 20101129 00:51:56 debug engine: found healable unit at (8,9) 20101129 00:51:56 debug engine: found healable unit at (12,7) 20101129 00:51:56 debug engine: found healable unit at (15,8) 20101129 00:51:56 debug engine: found healable unit at (11,9) 20101129 00:51:56 debug engine: found healable unit at (9,12) 20101129 00:51:56 debug engine: found healable unit at (15,9) 20101129 00:51:56 debug engine: found healable unit at (13,9) 20101129 00:51:56 debug engine: found healable unit at (6,12) 20101129 00:51:56 debug engine: found healable unit at (12,3) 20101129 00:51:56 debug engine: found healable unit at (10,5) 20101129 00:51:56 debug engine: found healable unit at (27,3) 20101129 00:51:56 debug engine: found healable unit at (26,28) 20101129 00:51:56 debug engine: found healable unit at (4,28) 20101129 00:51:56 debug engine: found healable unit at (29,21) 20101129 00:51:56 debug engine: found healable unit at (19,7) 20101129 00:51:56 debug engine: found healable unit at (16,8) 20101129 00:51:56 debug engine: found healable unit at (21,20) 20101129 00:51:56 debug engine: found healable unit at (24,25) 20101129 00:51:56 debug engine: found healable unit at (18,20) 20101129 00:51:56 debug engine: found healable unit at (17,22) 20101129 00:51:56 debug engine: found healable unit at (16,20) 20101129 00:51:56 debug engine: found healable unit at (15,24) 20101129 00:51:56 debug engine: found healable unit at (18,23) 20101129 00:51:56 debug engine: found healable unit at (18,19) 20101129 00:51:56 debug engine: found healable unit at (6,20) 20101129 00:51:56 debug engine: found healable unit at (9,18) 20101129 00:51:56 debug engine: found healable unit at (11,17) 20101129 00:51:56 debug engine: found healable unit at (7,22) 20101129 00:51:56 debug engine: found healable unit at (10,12) 20101129 00:51:56 debug engine: found healable unit at (10,14) 20101129 00:51:56 debug engine: found healable unit at (8,17) 20101129 00:51:56 debug engine: found healable unit at (11,15) 20101129 00:51:56 debug engine: found healable unit at (16,7) 20101129 00:51:56 debug engine: found healable unit at (16,10) 20101129 00:51:56 debug engine: found healable unit at (15,7) 20101129 00:51:56 debug engine: found healable unit at (16,6) 20101129 00:51:56 debug engine: found healable unit at (16,9) 20101129 00:51:56 debug engine: found healable unit at (17,10) 20101129 00:51:56 debug engine: found healable unit at (22,8) 20101129 00:51:56 debug engine: found healable unit at (24,7) 20101129 00:51:56 debug engine: found healable unit at (19,23) 20101129 00:51:56 debug engine: found healable unit at (20,23) 20101129 00:51:56 debug engine: found healable unit at (18,21) 20101129 00:51:56 debug engine: found healable unit at (20,20) 20101129 00:51:56 debug engine: found healable unit at (18,24) 20101129 00:51:56 debug engine: found healable unit at (19,22) 20101129 00:51:56 debug engine: found healable unit at (22,23) 20101129 00:51:56 debug engine: found healable unit at (20,21) 20101129 00:51:56 debug engine: found healable unit at (10,18) 20101129 00:51:56 debug engine: found healable unit at (10,20) 20101129 00:51:56 debug engine: found healable unit at (7,20) 20101129 00:51:56 debug engine: found healable unit at (9,23) 20101129 00:51:56 debug engine: found healable unit at (11,21) 20101129 00:51:56 debug engine: found healable unit at (12,19) 20101129 00:51:56 debug engine: found healable unit at (10,23) 20101129 00:51:56 debug engine: found healable unit at (6,21) 20101129 00:51:56 debug engine: found healable unit at (17,7) 20101129 00:51:56 debug engine: found healable unit at (20,4) 20101129 00:51:56 debug engine: found healable unit at (16,5) 20101129 00:51:56 debug engine: found healable unit at (20,3) 20101129 00:51:56 debug engine: found healable unit at (18,8) 20101129 00:51:56 debug engine: found healable unit at (18,9) 20101129 00:51:56 debug engine: found healable unit at (19,9) 20101129 00:51:56 debug engine: found healable unit at (19,25) 20101129 00:51:56 debug engine: found healable unit at (21,26) 20101129 00:51:56 debug engine: found healable unit at (22,25) 20101129 00:51:56 debug engine: found healable unit at (22,27) 20101129 00:51:56 debug engine: found healable unit at (24,24) 20101129 00:51:56 debug engine: found healable unit at (24,26) 20101129 00:51:56 debug engine: found healable unit at (19,24) 20101129 00:51:56 debug engine: found healable unit at (24,23) 20101129 00:51:56 debug engine: found healable unit at (6,24) 20101129 00:51:56 debug engine: found healable unit at (6,25) 20101129 00:51:56 debug engine: found healable unit at (8,25) 20101129 00:51:56 debug engine: found healable unit at (8,26) 20101129 00:51:56 debug engine: found healable unit at (10,24) 20101129 00:51:56 debug engine: found healable unit at (9,26) 20101129 00:51:56 debug engine: found healable unit at (8,23) 20101129 00:51:56 debug engine: found healable unit at (11,24) 20101129 00:51:56 debug engine: found healable unit at (25,28) 20101129 00:51:56 debug engine: found healable unit at (25,29) 20101129 00:51:56 debug engine: found healable unit at (4,4) 20101129 00:51:56 debug engine: found healable unit at (4,3) 20101129 00:51:56 debug engine: found healable unit at (3,4) 20101129 00:51:56 debug engine: found healable unit at (2,4) 20101129 00:51:56 debug engine: end of healing calculations 20101129 00:51:56 info engine: fire event: turn refresh 20101129 00:51:56 debug display: invalidate_all() 20101129 00:51:56 debug display: draw() with invalidateAll 20101129 00:51:56 debug filesystem: Looking for 'terrain/swamp/water3.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/swamp/water3.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/village/elven3.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/village/elven3.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/village/elven.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/village/elven.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/flat/grass-to-water-ne-se-s.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-to-water-ne-se-s.png' 20101129 00:51:56 debug filesystem: Looking for 'units/monsters/gryphon-flying-1.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/monsters/gryphon-flying-1.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/forest/floor-to-water-sw-nw-n.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/forest/floor-to-water-sw-nw-n.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/forest/great-tree2.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/forest/great-tree2.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/forest/floor-to-water-nw-n.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/forest/floor-to-water-nw-n.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/sand-se.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/sand-se.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/sand3.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/sand3.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/sand-sw.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/sand-sw.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/sand-ne.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/sand-ne.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/flat/grass-flowers4.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-flowers4.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/sand-rock3.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/sand-rock3.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/forest/floor-sw-nw-n.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/forest/floor-sw-nw-n.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/forest/floor-nw-n.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/forest/floor-nw-n.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/sand-nw.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/sand-nw.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/sand-n.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/sand-n.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/flat/grass-to-water-n-ne.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-to-water-n-ne.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/sand-nw-n.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/sand-nw-n.png' 20101129 00:51:56 debug filesystem: Looking for 'units/monsters/gryphon-flying-2.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/monsters/gryphon-flying-2.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/sand-n-ne-se.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/sand-n-ne-se.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/sand-s.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/sand-s.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/sand8.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/sand8.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/forest/floor-n.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/forest/floor-n.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/sand2.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/sand2.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/sand-s-sw.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/sand-s-sw.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/sand6.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/sand6.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/mountains-castle-ne.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountains-castle-ne.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/mountains-castle-n-ne.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/mountains-castle-n-ne.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/sand5.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/sand5.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/sand4.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/sand4.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/sand-n-ne.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/sand-n-ne.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/swamp/reed-6.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/swamp/reed-6.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/sand-sw-nw-n.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/sand-sw-nw-n.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/flat/grass-to-water-ne-se.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/flat/grass-to-water-ne-se.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/swamp/water-se-s.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/swamp/water-se-s.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/swamp/reed-3.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/swamp/reed-3.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/swamp/water-se-s-sw.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/swamp/water-se-s-sw.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/swamp/water-s-sw.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/swamp/water-s-sw.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/off-map/fade_border_bottom_odd.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/off-map/fade_border_bottom_odd.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/swamp/water-flowers2.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/swamp/water-flowers2.png' 20101129 00:51:56 debug filesystem: Looking for 'terrain/off-map/fade_corner_bottom_right_odd.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/off-map/fade_corner_bottom_right_odd.png' 20101129 00:51:56 debug filesystem: Looking for 'units/monsters/gryphon-flying-3.png'. 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:56 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:56 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:56 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/monsters/gryphon-flying-3.png' 20101129 00:51:57 debug filesystem: Looking for 'terrain/off-map/fade_border_bottom_even.png'. 20101129 00:51:57 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:57 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:57 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:57 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:57 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:57 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:57 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/off-map/fade_border_bottom_even.png' 20101129 00:51:57 debug filesystem: Looking for 'terrain/swamp/water.png'. 20101129 00:51:57 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:57 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:57 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:57 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:57 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:57 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:57 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/swamp/water.png' 20101129 00:51:57 debug filesystem: Looking for 'terrain/swamp/water-plant2.png'. 20101129 00:51:57 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:57 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:57 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:57 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:57 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:57 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:57 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/terrain/swamp/water-plant2.png' 20101129 00:51:57 } END: player turn (took 732ms) 20101129 00:51:57 } END: player turn (took 733ms) 20101129 00:51:57 debug ai/testing: TURN_START4: 5 20101129 00:51:57 debug ai/testing: TURN_START_UNITS4: 27 20101129 00:51:57 debug ai/testing: TURN_START_UNITS_COST4: 620 20101129 00:51:57 debug ai/testing: TURN_START_GOLD4: -10 20101129 00:51:57 debug ai/testing: TURN_START_VILLAGES4: 6 20101129 00:51:57 debug ai/testing: TURN_START_INCOME4: 18 20101129 00:51:57 info engine: is ai... 20101129 00:51:57 info ai/engine: side 4 : created engine with name=[cpp] 20101129 00:51:57 info ai/engine: side 4 : created engine with name=[cpp] 20101129 00:51:57 info ai/engine: side 4 : created engine with name=[cpp] 20101129 00:51:57 info ai/engine: side 4 : created engine with name=[cpp] 20101129 00:51:57 info ai/engine: side 4 : created engine with name=[cpp] 20101129 00:51:57 info ai/engine: side 4 : created engine with name=[fai] 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[aggression] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[aggression] 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[aggression] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:57 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = 1 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[aggression] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:57 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = 0.4 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[attack_depth] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[attack_depth] 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[attack_depth] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:57 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = 5 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[attack_depth] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:57 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = 5 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[attacks] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[attacks] 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[testing_ai_default::aspect_attacks], id=[attacks] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[testing_ai_default::aspect_attacks], id=[] 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[avoid] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[avoid] 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[avoid] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:57 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: [value] [not] [/not] [/value] 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[caution] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[caution] 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[caution] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:57 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = -5 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[caution] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:57 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = 0.25 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[grouping] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[grouping] 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[grouping] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:57 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = offensive 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[leader_aggression] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[leader_aggression] 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[leader_aggression] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:57 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = -4 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[leader_goal] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[leader_goal] 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[leader_goal] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:57 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: [value] [/value] 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[leader_value] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[leader_value] 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[leader_value] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:57 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = 50 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[leader_value] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:57 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = 3 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[number_of_possible_recruits_to_force_recruit] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[number_of_possible_recruits_to_force_recruit] 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[number_of_possible_recruits_to_force_recruit] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:57 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = 3.1 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[passive_leader] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[passive_leader] 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[passive_leader] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:57 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = no 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[passive_leader_shares_keep] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[passive_leader_shares_keep] 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[passive_leader_shares_keep] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:57 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = no 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[recruitment] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[recruitment] 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[recruitment] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:57 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: [value] engine = cpp name = ai_default::recruitment [/value] 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[recruitment_ignore_bad_combat] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[recruitment_ignore_bad_combat] 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[recruitment_ignore_bad_combat] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:57 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = yes 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[recruitment_ignore_bad_combat] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:57 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = no 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[recruitment_ignore_bad_movement] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[recruitment_ignore_bad_movement] 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[recruitment_ignore_bad_movement] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:57 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = yes 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[recruitment_ignore_bad_movement] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:57 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = no 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[recruitment_pattern] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[recruitment_pattern] 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[recruitment_pattern] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:57 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = fighter,fighter,mixed fighter 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[recruitment_pattern] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:57 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[scout_village_targeting] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[scout_village_targeting] 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[scout_village_targeting] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:57 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = 3 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[simple_targeting] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[simple_targeting] 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[simple_targeting] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:57 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = yes 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[simple_targeting] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:57 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = no 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[support_villages] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[support_villages] 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[support_villages] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:57 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = no 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[village_value] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[village_value] 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[village_value] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:57 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = 0 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[village_value] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:57 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = 1 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[composite_aspect], id=[villages_per_scout] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[composite_aspect], id=[villages_per_scout] 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[villages_per_scout] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:57 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = 0 20101129 00:51:57 debug ai/aspect: creating new aspect: engine=[cpp], name=[standard_aspect], id=[villages_per_scout] 20101129 00:51:57 debug ai/aspect: redeploying aspect: engine=[cpp], name=[standard_aspect], id=[] 20101129 00:51:57 debug ai/aspect: standard aspect has time_of_day=[], turns=[], and value: value = 4 20101129 00:51:57 info ai/composite: side 4 : created AI with id=[] 20101129 00:51:57 debug ai/engine/fai: fai engine: ai_context is set 20101129 00:51:57 info engine: fire event: ai turn 20101129 00:51:57 info ai/stage/rca: Starting candidate action evaluation loop for side 4 20101129 00:51:57 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::goto_phase] 20101129 00:51:57 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::goto_phase] 20101129 00:51:57 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::aspect_recruitment_phase] 20101129 00:51:57 debug ai/stage/rca: Evaluated candidate action to score 180000 : candidate action with name [testing_ai_default::aspect_recruitment_phase] 20101129 00:51:57 debug ai/stage/rca: Ending candidate action evaluation loop because current score 180000 is greater than the upper bound of score for remaining candidate actions 140000 20101129 00:51:57 debug ai/stage/rca: Best candidate action: candidate action with name [testing_ai_default::aspect_recruitment_phase] 20101129 00:51:57 debug display: creating minimap 180,240 20101129 00:51:57 debug display: done generating minimap 20101129 00:51:57 info ai/stage: side 4 : created stage with name=[ai_default::recruitment] 20101129 00:51:57 { BEGIN: recruiting troops 20101129 00:51:57 info ai/general: recruiting 'mixed fighter' 20101129 00:51:57 debug config: trying to find Troll in unit_type list (unit_type_data.unit_types) 20101129 00:51:57 debug unit: Building unit type Troll, level 4 20101129 00:51:57 debug config: trying to find Troll Rocklobber in unit_type list (unit_type_data.unit_types) 20101129 00:51:57 debug unit: Building unit type Troll Rocklobber, level 4 20101129 00:51:57 info ai/general: Troll Rocklobber considered for mixed fighter recruitment 20101129 00:51:57 info ai/general: Troll Rocklobber rejected, cost too high (cost: 29, current gold: -10, min_gold: 0) 20101129 00:51:57 debug config: trying to find Troll Whelp in unit_type list (unit_type_data.unit_types) 20101129 00:51:57 debug unit: Building unit type Troll Whelp, level 4 20101129 00:51:57 info ai/general: No available units to recruit that come under the price. 20101129 00:51:57 } END: recruiting troops (took 1ms) 20101129 00:51:57 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::goto_phase] 20101129 00:51:57 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::goto_phase] 20101129 00:51:57 debug ai/stage/rca: Skipping disabled candidate action: candidate action with name [testing_ai_default::aspect_recruitment_phase] 20101129 00:51:57 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::move_leader_to_goals_phase] 20101129 00:51:57 info ai/ca/testing_ai_default: testing_ai_default::move_leader_to_goals_phaseEmpty goal found 20101129 00:51:57 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::move_leader_to_goals_phase] 20101129 00:51:57 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::move_leader_to_keep_phase] 20101129 00:51:57 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::move_leader_to_keep_phase] 20101129 00:51:57 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::combat_phase] 20101129 00:51:57 info ai/ca/testing_ai_default: took 11 ticks for 0 positions. Analyzing... 20101129 00:51:57 info ai/ca/testing_ai_default: simulations: 20 20101129 00:51:57 info ai/ca/testing_ai_default: analysis took 0 ticks 20101129 00:51:57 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::combat_phase] 20101129 00:51:57 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::get_healing_phase] 20101129 00:51:57 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::get_healing_phase] 20101129 00:51:57 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::get_villages_phase] 20101129 00:51:57 debug ai/ca/testing_ai_default: deciding which villages we want... 20101129 00:51:57 debug ai/ca/testing_ai_default: 27 units found who can try to capture a village. 20101129 00:51:57 debug ai/ca/testing_ai_default: 0 units already dispatched, 27 left to evaluate. 20101129 00:51:57 debug ai/ca/testing_ai_default: Dispatch leader at 26,28 closer to the keep at 26,28 20101129 00:51:57 debug ai/ca/testing_ai_default: 3 units left after removing the ones who can't reach a village, send the to the dispatcher. Reachlist for unit at 16,20 17,18 Reachlist for unit at 18,19 17,18 Reachlist for unit at 18,20 17,18 20101129 00:51:57 debug ai/ca/testing_ai_default: Starting simple dispatch. 20101129 00:51:57 debug ai/ca/testing_ai_default: Dispatched unit at 16,20 to village 17,18 20101129 00:51:57 debug ai/ca/testing_ai_default: dispatch_unit_simple() found a final solution. 20101129 00:51:57 debug ai/ca/testing_ai_default: No units left after simple dispatcher. 20101129 00:51:57 info ai/ca/testing_ai_default: Village assignment done: 1 ms, resulted in 2 units being dispatched. 20101129 00:51:57 debug ai/stage/rca: Evaluated candidate action to score 60000 : candidate action with name [testing_ai_default::get_villages_phase] 20101129 00:51:57 debug ai/stage/rca: Ending candidate action evaluation loop because current score 60000 is greater than the upper bound of score for remaining candidate actions 40000 20101129 00:51:57 debug ai/stage/rca: Best candidate action: candidate action with name [testing_ai_default::get_villages_phase] 20101129 00:51:57 info ai/actions: check_before full move by side 4 from location 16,20 to location 17,18 20101129 00:51:57 debug engine: A* search: 16,20 -> 17,18 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/actions: start of execution of: full move by side 4 from location 16,20 to location 17,18 20101129 00:51:57 debug engine: Extract unit 1595 20101129 00:51:57 debug engine: Adding unit 1595 - Troll Whelp-1595 to location: (17,18) 20101129 00:51:57 info engine: fire event: capture 20101129 00:51:57 debug filesystem: Looking for 'units/monsters/gryphon-flying-4.png'. 20101129 00:51:57 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:57 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:57 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:57 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:57 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:57 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:57 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/monsters/gryphon-flying-4.png' 20101129 00:51:57 info engine: fire event: moveto 20101129 00:51:57 debug engine: seen leader for side 1 20101129 00:51:57 debug engine: seen leader for side 3 20101129 00:51:57 debug engine: seen leader for side 4 20101129 00:51:57 debug engine: seen leader for side 5 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::goto_phase] 20101129 00:51:57 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::goto_phase] 20101129 00:51:57 debug ai/stage/rca: Skipping disabled candidate action: candidate action with name [testing_ai_default::aspect_recruitment_phase] 20101129 00:51:57 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::move_leader_to_goals_phase] 20101129 00:51:57 info ai/ca/testing_ai_default: testing_ai_default::move_leader_to_goals_phaseEmpty goal found 20101129 00:51:57 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::move_leader_to_goals_phase] 20101129 00:51:57 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::move_leader_to_keep_phase] 20101129 00:51:57 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::move_leader_to_keep_phase] 20101129 00:51:57 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::combat_phase] 20101129 00:51:57 debug display: draw() with invalidateAll 20101129 00:51:57 debug display: creating minimap 180,240 20101129 00:51:57 debug display: done generating minimap 20101129 00:51:57 info ai/ca/testing_ai_default: took 38 ticks for 0 positions. Analyzing... 20101129 00:51:57 info ai/ca/testing_ai_default: simulations: 20 20101129 00:51:57 info ai/ca/testing_ai_default: analysis took 0 ticks 20101129 00:51:57 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::combat_phase] 20101129 00:51:57 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::get_healing_phase] 20101129 00:51:57 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::get_healing_phase] 20101129 00:51:57 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::get_villages_phase] 20101129 00:51:57 debug ai/ca/testing_ai_default: deciding which villages we want... 20101129 00:51:57 debug ai/ca/testing_ai_default: 26 units found who can try to capture a village. 20101129 00:51:57 debug ai/ca/testing_ai_default: 0 units already dispatched, 26 left to evaluate. 20101129 00:51:57 debug ai/ca/testing_ai_default: Dispatch leader at 26,28 closer to the keep at 26,28 20101129 00:51:57 debug ai/ca/testing_ai_default: No more units left after removing the ones who can't reach a village. 20101129 00:51:57 info ai/ca/testing_ai_default: Village assignment done: 1 ms, resulted in 1 units being dispatched. 20101129 00:51:57 debug ai/stage/rca: Evaluated candidate action to score 60000 : candidate action with name [testing_ai_default::get_villages_phase] 20101129 00:51:57 debug ai/stage/rca: Ending candidate action evaluation loop because current score 60000 is greater than the upper bound of score for remaining candidate actions 40000 20101129 00:51:57 debug ai/stage/rca: Best candidate action: candidate action with name [testing_ai_default::get_villages_phase] 20101129 00:51:57 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::goto_phase] 20101129 00:51:57 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::goto_phase] 20101129 00:51:57 debug ai/stage/rca: Skipping disabled candidate action: candidate action with name [testing_ai_default::aspect_recruitment_phase] 20101129 00:51:57 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::move_leader_to_goals_phase] 20101129 00:51:57 info ai/ca/testing_ai_default: testing_ai_default::move_leader_to_goals_phaseEmpty goal found 20101129 00:51:57 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::move_leader_to_goals_phase] 20101129 00:51:57 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::move_leader_to_keep_phase] 20101129 00:51:57 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::move_leader_to_keep_phase] 20101129 00:51:57 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::combat_phase] 20101129 00:51:57 info ai/ca/testing_ai_default: took 0 ticks for 0 positions. Analyzing... 20101129 00:51:57 info ai/ca/testing_ai_default: simulations: 20 20101129 00:51:57 info ai/ca/testing_ai_default: analysis took 0 ticks 20101129 00:51:57 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::combat_phase] 20101129 00:51:57 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::get_healing_phase] 20101129 00:51:57 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::get_healing_phase] 20101129 00:51:57 debug ai/stage/rca: Skipping disabled candidate action: candidate action with name [testing_ai_default::get_villages_phase] 20101129 00:51:57 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::retreat_phase] 20101129 00:51:57 debug engine: Adding unit 1 - Tallin to location: (3,3) 20101129 00:51:57 debug engine: Adding unit 4 - Zlex to location: (9,10) 20101129 00:51:57 debug engine: Adding unit 273 - Camerin to location: (14,9) 20101129 00:51:57 debug engine: Adding unit 842 - Elenia to location: (15,10) 20101129 00:51:57 debug engine: Adding unit 955 - Father Morvin to location: (8,9) 20101129 00:51:57 debug engine: Adding unit 957 - Sister Thera to location: (12,7) 20101129 00:51:57 debug engine: Adding unit 969 - Footpad-969 to location: (15,8) 20101129 00:51:57 debug engine: Adding unit 1031 - Bowman-1031 to location: (11,9) 20101129 00:51:57 debug engine: Adding unit 1461 - Stalrag to location: (9,12) 20101129 00:51:57 debug engine: Adding unit 1462 - Ro'Arthian to location: (15,9) 20101129 00:51:57 debug engine: Adding unit 1463 - Ro'Sothian to location: (13,9) 20101129 00:51:57 debug engine: Adding unit 1510 - Dwarvish Thunderer-1510 to location: (6,12) 20101129 00:51:57 debug engine: Adding unit 1511 - Dwarvish Thunderer-1511 to location: (12,3) 20101129 00:51:57 debug engine: Adding unit 1549 - Eryssa to location: (10,5) 20101129 00:51:57 debug engine: Adding unit 1570 - Bor to location: (27,3) 20101129 00:51:57 debug engine: Adding unit 1571 - Oof to location: (26,28) 20101129 00:51:57 debug engine: Adding unit 1572 - Glu to location: (4,28) 20101129 00:51:57 debug engine: Adding unit 1573 - Gryphon-1573 to location: (29,21) 20101129 00:51:57 debug engine: Adding unit 1587 - Troll-1587 to location: (19,7) 20101129 00:51:57 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:57 debug engine: Adding unit 1591 - Troll Whelp-1591 to location: (21,20) 20101129 00:51:57 debug engine: Adding unit 1592 - Troll Rocklobber-1592 to location: (24,25) 20101129 00:51:57 debug engine: Adding unit 1593 - Troll-1593 to location: (18,20) 20101129 00:51:57 debug engine: Adding unit 1594 - Troll Rocklobber-1594 to location: (17,22) 20101129 00:51:57 debug engine: Adding unit 1595 - Troll Whelp-1595 to location: (17,18) 20101129 00:51:57 debug engine: Adding unit 1596 - Troll Whelp-1596 to location: (15,24) 20101129 00:51:57 debug engine: Adding unit 1597 - Troll Whelp-1597 to location: (18,23) 20101129 00:51:57 debug engine: Adding unit 1598 - Troll Whelp-1598 to location: (18,19) 20101129 00:51:57 debug engine: Adding unit 1599 - Troll Whelp-1599 to location: (6,20) 20101129 00:51:57 debug engine: Adding unit 1600 - Troll Rocklobber-1600 to location: (9,18) 20101129 00:51:57 debug engine: Adding unit 1601 - Troll-1601 to location: (11,17) 20101129 00:51:57 debug engine: Adding unit 1602 - Troll Whelp-1602 to location: (7,22) 20101129 00:51:57 debug engine: Adding unit 1603 - Troll-1603 to location: (10,12) 20101129 00:51:57 debug engine: Adding unit 1604 - Troll-1604 to location: (10,14) 20101129 00:51:57 debug engine: Adding unit 1605 - Troll Whelp-1605 to location: (8,17) 20101129 00:51:57 debug engine: Adding unit 1606 - Troll Whelp-1606 to location: (11,15) 20101129 00:51:57 debug engine: Adding unit 1608 - Troll-1608 to location: (16,7) 20101129 00:51:57 debug engine: Adding unit 1609 - Troll-1609 to location: (16,10) 20101129 00:51:57 debug engine: Adding unit 1610 - Troll Whelp-1610 to location: (15,7) 20101129 00:51:57 debug engine: Adding unit 1611 - Troll Rocklobber-1611 to location: (16,6) 20101129 00:51:57 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:57 debug engine: Adding unit 1613 - Troll Whelp-1613 to location: (17,10) 20101129 00:51:57 debug engine: Adding unit 1614 - Troll-1614 to location: (22,8) 20101129 00:51:57 debug engine: Adding unit 1615 - Troll-1615 to location: (24,7) 20101129 00:51:57 debug engine: Adding unit 1616 - Troll Whelp-1616 to location: (19,23) 20101129 00:51:57 debug engine: Adding unit 1617 - Troll Whelp-1617 to location: (20,23) 20101129 00:51:57 debug engine: Adding unit 1618 - Troll Rocklobber-1618 to location: (18,21) 20101129 00:51:57 debug engine: Adding unit 1619 - Troll Whelp-1619 to location: (20,20) 20101129 00:51:57 debug engine: Adding unit 1620 - Troll Rocklobber-1620 to location: (18,24) 20101129 00:51:57 debug engine: Adding unit 1621 - Troll-1621 to location: (19,22) 20101129 00:51:57 debug engine: Adding unit 1622 - Troll Whelp-1622 to location: (22,23) 20101129 00:51:57 debug engine: Adding unit 1623 - Troll Rocklobber-1623 to location: (20,21) 20101129 00:51:57 debug engine: Adding unit 1624 - Troll-1624 to location: (10,18) 20101129 00:51:57 debug engine: Adding unit 1625 - Troll Whelp-1625 to location: (10,20) 20101129 00:51:57 debug engine: Adding unit 1626 - Troll-1626 to location: (7,20) 20101129 00:51:57 debug engine: Adding unit 1627 - Troll Rocklobber-1627 to location: (9,23) 20101129 00:51:57 debug engine: Adding unit 1628 - Troll-1628 to location: (11,21) 20101129 00:51:57 debug engine: Adding unit 1629 - Troll Rocklobber-1629 to location: (12,19) 20101129 00:51:57 debug engine: Adding unit 1630 - Troll Whelp-1630 to location: (10,23) 20101129 00:51:57 debug engine: Adding unit 1631 - Troll Rocklobber-1631 to location: (6,21) 20101129 00:51:57 debug engine: Adding unit 1632 - Troll-1632 to location: (17,7) 20101129 00:51:57 debug engine: Adding unit 1633 - Troll Whelp-1633 to location: (20,4) 20101129 00:51:57 debug engine: Adding unit 1634 - Troll-1634 to location: (16,5) 20101129 00:51:57 debug engine: Adding unit 1635 - Troll Whelp-1635 to location: (20,3) 20101129 00:51:57 debug engine: Adding unit 1636 - Troll Rocklobber-1636 to location: (18,8) 20101129 00:51:57 debug engine: Adding unit 1637 - Troll Rocklobber-1637 to location: (18,9) 20101129 00:51:57 debug engine: Adding unit 1638 - Troll-1638 to location: (19,9) 20101129 00:51:57 debug engine: Adding unit 1639 - Troll-1639 to location: (19,25) 20101129 00:51:57 debug engine: Adding unit 1640 - Troll-1640 to location: (21,26) 20101129 00:51:57 debug engine: Adding unit 1641 - Troll Whelp-1641 to location: (22,25) 20101129 00:51:57 debug engine: Adding unit 1642 - Troll Rocklobber-1642 to location: (22,27) 20101129 00:51:57 debug engine: Adding unit 1643 - Troll Rocklobber-1643 to location: (24,24) 20101129 00:51:57 debug engine: Adding unit 1644 - Troll Whelp-1644 to location: (24,26) 20101129 00:51:57 debug engine: Adding unit 1645 - Troll Rocklobber-1645 to location: (19,24) 20101129 00:51:57 debug engine: Adding unit 1646 - Troll Rocklobber-1646 to location: (24,23) 20101129 00:51:57 debug engine: Adding unit 1647 - Troll-1647 to location: (6,24) 20101129 00:51:57 debug engine: Adding unit 1648 - Troll Rocklobber-1648 to location: (6,25) 20101129 00:51:57 debug engine: Adding unit 1649 - Troll Whelp-1649 to location: (8,25) 20101129 00:51:57 debug engine: Adding unit 1650 - Troll Rocklobber-1650 to location: (8,26) 20101129 00:51:57 debug engine: Adding unit 1651 - Troll Rocklobber-1651 to location: (10,24) 20101129 00:51:57 debug engine: Adding unit 1652 - Troll Rocklobber-1652 to location: (9,26) 20101129 00:51:57 debug engine: Adding unit 1653 - Troll-1653 to location: (8,23) 20101129 00:51:57 debug engine: Adding unit 1654 - Troll-1654 to location: (11,24) 20101129 00:51:57 debug engine: Adding unit 1655 - Troll Rocklobber-1655 to location: (25,28) 20101129 00:51:57 debug engine: Adding unit 1656 - Troll-1656 to location: (25,29) 20101129 00:51:57 debug engine: Adding unit 1657 - Thug-1657 to location: (4,4) 20101129 00:51:57 debug engine: Adding unit 1658 - Dwarvish Fighter-1658 to location: (4,3) 20101129 00:51:57 debug engine: Adding unit 1659 - Thug-1659 to location: (3,4) 20101129 00:51:57 debug engine: Adding unit 1660 - Dwarvish Fighter-1660 to location: (2,4) 20101129 00:51:57 debug engine: Delete unit 1 20101129 00:51:57 debug engine: Delete unit 4 20101129 00:51:57 debug engine: Delete unit 273 20101129 00:51:57 debug engine: Delete unit 842 20101129 00:51:57 debug engine: Delete unit 955 20101129 00:51:57 debug engine: Delete unit 957 20101129 00:51:57 debug engine: Delete unit 969 20101129 00:51:57 debug engine: Delete unit 1031 20101129 00:51:57 debug engine: Delete unit 1461 20101129 00:51:57 debug engine: Delete unit 1462 20101129 00:51:57 debug engine: Delete unit 1463 20101129 00:51:57 debug engine: Delete unit 1510 20101129 00:51:57 debug engine: Delete unit 1511 20101129 00:51:57 debug engine: Delete unit 1549 20101129 00:51:57 debug engine: Delete unit 1570 20101129 00:51:57 debug engine: Delete unit 1571 20101129 00:51:57 debug engine: Delete unit 1572 20101129 00:51:57 debug engine: Delete unit 1573 20101129 00:51:57 debug engine: Delete unit 1587 20101129 00:51:57 debug engine: Delete unit 1589 20101129 00:51:57 debug engine: Delete unit 1591 20101129 00:51:57 debug engine: Delete unit 1592 20101129 00:51:57 debug engine: Delete unit 1593 20101129 00:51:57 debug engine: Delete unit 1594 20101129 00:51:57 debug engine: Delete unit 1595 20101129 00:51:57 debug engine: Delete unit 1596 20101129 00:51:57 debug engine: Delete unit 1597 20101129 00:51:57 debug engine: Delete unit 1598 20101129 00:51:57 debug engine: Delete unit 1599 20101129 00:51:57 debug engine: Delete unit 1600 20101129 00:51:57 debug engine: Delete unit 1601 20101129 00:51:57 debug engine: Delete unit 1602 20101129 00:51:57 debug engine: Delete unit 1603 20101129 00:51:57 debug engine: Delete unit 1604 20101129 00:51:57 debug engine: Delete unit 1605 20101129 00:51:57 debug engine: Delete unit 1606 20101129 00:51:57 debug engine: Delete unit 1608 20101129 00:51:57 debug engine: Delete unit 1609 20101129 00:51:57 debug engine: Delete unit 1610 20101129 00:51:57 debug engine: Delete unit 1611 20101129 00:51:57 debug engine: Delete unit 1612 20101129 00:51:57 debug engine: Delete unit 1613 20101129 00:51:57 debug engine: Delete unit 1614 20101129 00:51:57 debug engine: Delete unit 1615 20101129 00:51:57 debug engine: Delete unit 1616 20101129 00:51:57 debug engine: Delete unit 1617 20101129 00:51:57 debug engine: Delete unit 1618 20101129 00:51:57 debug engine: Delete unit 1619 20101129 00:51:57 debug engine: Delete unit 1620 20101129 00:51:57 debug engine: Delete unit 1621 20101129 00:51:57 debug engine: Delete unit 1622 20101129 00:51:57 debug engine: Delete unit 1623 20101129 00:51:57 debug engine: Delete unit 1624 20101129 00:51:57 debug engine: Delete unit 1625 20101129 00:51:57 debug engine: Delete unit 1626 20101129 00:51:57 debug engine: Delete unit 1627 20101129 00:51:57 debug engine: Delete unit 1628 20101129 00:51:57 debug engine: Delete unit 1629 20101129 00:51:57 debug engine: Delete unit 1630 20101129 00:51:57 debug engine: Delete unit 1631 20101129 00:51:57 debug engine: Delete unit 1632 20101129 00:51:57 debug engine: Delete unit 1633 20101129 00:51:57 debug engine: Delete unit 1634 20101129 00:51:57 debug engine: Delete unit 1635 20101129 00:51:57 debug engine: Delete unit 1636 20101129 00:51:57 debug engine: Delete unit 1637 20101129 00:51:57 debug engine: Delete unit 1638 20101129 00:51:57 debug engine: Delete unit 1639 20101129 00:51:57 debug engine: Delete unit 1640 20101129 00:51:57 debug engine: Delete unit 1641 20101129 00:51:57 debug engine: Delete unit 1642 20101129 00:51:57 debug engine: Delete unit 1643 20101129 00:51:57 debug engine: Delete unit 1644 20101129 00:51:57 debug engine: Delete unit 1645 20101129 00:51:57 debug engine: Delete unit 1646 20101129 00:51:57 debug engine: Delete unit 1647 20101129 00:51:57 debug engine: Delete unit 1648 20101129 00:51:57 debug engine: Delete unit 1649 20101129 00:51:57 debug engine: Delete unit 1650 20101129 00:51:57 debug engine: Delete unit 1651 20101129 00:51:57 debug engine: Delete unit 1652 20101129 00:51:57 debug engine: Delete unit 1653 20101129 00:51:57 debug engine: Delete unit 1654 20101129 00:51:57 debug engine: Delete unit 1655 20101129 00:51:57 debug engine: Delete unit 1656 20101129 00:51:57 debug engine: Delete unit 1657 20101129 00:51:57 debug engine: Delete unit 1658 20101129 00:51:57 debug engine: Delete unit 1659 20101129 00:51:57 debug engine: Delete unit 1660 20101129 00:51:57 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::retreat_phase] 20101129 00:51:57 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::testing_move_to_targets_phase] 20101129 00:51:57 debug ai/stage/rca: Evaluated candidate action to score 20000 : candidate action with name [testing_ai_default::testing_move_to_targets_phase] 20101129 00:51:57 debug ai/stage/rca: Best candidate action: candidate action with name [testing_ai_default::testing_move_to_targets_phase] 20101129 00:51:57 info ai/ca/testing_move_to_targets: finding targets... 20101129 00:51:57 { BEGIN: finding targets... 20101129 00:51:57 info ai/general: found enemy leader (side: 1) target... 3,3 with value: 50 20101129 00:51:57 info ai/goal: found explicit target... 3,3 with value: 500 20101129 00:51:57 info ai/general: target value: 50 -> 50 20101129 00:51:57 info ai/general: target value: 500 -> 500 20101129 00:51:57 } END: finding targets... (took 18ms) 20101129 00:51:57 info ai/ca/testing_move_to_targets: Found 2 targets 20101129 00:51:57 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:57 { BEGIN: choosing move 20101129 00:51:57 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:57 debug engine: A* search: 21,20 -> 3,3 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/ca/testing_move_to_targets: 500/36 = 13.8889 20101129 00:51:57 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:57 debug engine: A* search: 21,20 -> 3,3 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/ca/testing_move_to_targets: 50/36 = 1.38889 20101129 00:51:57 info ai/ca/testing_move_to_targets: choose target... 20101129 00:51:57 info ai/ca/testing_move_to_targets: best unit: 21,20 20101129 00:51:57 info ai/ca/testing_move_to_targets: grouping... 20101129 00:51:57 info ai/ca/testing_move_to_targets: done grouping... 20101129 00:51:57 info ai/ca/testing_move_to_targets: Moving to 19,19 20101129 00:51:57 } END: choosing move (took 33ms) 20101129 00:51:57 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:57 info ai/ca/testing_move_to_targets: move: 21,20 -> 19,19 20101129 00:51:57 info ai/actions: check_before full move by side 4 from location 21,20 to location 19,19 20101129 00:51:57 debug engine: A* search: 21,20 -> 19,19 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/actions: start of execution of: full move by side 4 from location 21,20 to location 19,19 20101129 00:51:57 debug engine: Extract unit 1591 20101129 00:51:57 debug engine: Adding unit 1591 - Troll Whelp-1591 to location: (19,19) 20101129 00:51:57 debug filesystem: Looking for 'units/monsters/gryphon-flying-5.png'. 20101129 00:51:57 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:57 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:57 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:57 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:57 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:57 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:57 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/monsters/gryphon-flying-5.png' 20101129 00:51:57 info engine: fire event: moveto 20101129 00:51:57 info ai/actions: check_before stopunit by side 4 : remove movement from unit on location 19,19 20101129 00:51:57 info ai/actions: start of execution of: stopunit by side 4 : remove movement from unit on location 19,19 20101129 00:51:57 debug engine: seen leader for side 1 20101129 00:51:57 debug engine: seen leader for side 3 20101129 00:51:57 debug engine: seen leader for side 4 20101129 00:51:57 debug engine: seen leader for side 5 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug engine: seen leader for side 1 20101129 00:51:57 debug engine: seen leader for side 3 20101129 00:51:57 debug engine: seen leader for side 4 20101129 00:51:57 debug engine: seen leader for side 5 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:57 { BEGIN: choosing move 20101129 00:51:57 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:57 debug engine: A* search: 24,25 -> 3,3 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/ca/testing_move_to_targets: 499.35/43 = 11.6128 20101129 00:51:57 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:57 debug engine: A* search: 24,25 -> 3,3 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/ca/testing_move_to_targets: 50/43 = 1.16279 20101129 00:51:57 info ai/ca/testing_move_to_targets: choose target... 20101129 00:51:57 info ai/ca/testing_move_to_targets: best unit: 24,25 20101129 00:51:57 info ai/ca/testing_move_to_targets: grouping... 20101129 00:51:57 info ai/ca/testing_move_to_targets: done grouping... 20101129 00:51:57 info ai/ca/testing_move_to_targets: Moving to 21,22 20101129 00:51:57 } END: choosing move (took 11ms) 20101129 00:51:57 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:57 info ai/ca/testing_move_to_targets: move: 24,25 -> 21,22 20101129 00:51:57 info ai/actions: check_before full move by side 4 from location 24,25 to location 21,22 20101129 00:51:57 debug engine: A* search: 24,25 -> 21,22 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/actions: start of execution of: full move by side 4 from location 24,25 to location 21,22 20101129 00:51:57 debug engine: Extract unit 1592 20101129 00:51:57 debug engine: Adding unit 1592 - Troll Rocklobber-1592 to location: (21,22) 20101129 00:51:57 debug display: draw() with invalidateAll 20101129 00:51:57 debug display: creating minimap 180,240 20101129 00:51:57 debug display: done generating minimap 20101129 00:51:57 info engine: fire event: moveto 20101129 00:51:57 debug engine: seen leader for side 1 20101129 00:51:57 debug engine: seen leader for side 3 20101129 00:51:57 debug engine: seen leader for side 4 20101129 00:51:57 debug engine: seen leader for side 5 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:57 { BEGIN: choosing move 20101129 00:51:57 debug display: draw() with invalidateAll 20101129 00:51:57 debug display: creating minimap 180,240 20101129 00:51:57 debug display: done generating minimap 20101129 00:51:57 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:57 debug engine: A* search: 18,20 -> 3,3 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/ca/testing_move_to_targets: 497.9/32 = 15.5594 20101129 00:51:57 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:57 debug engine: A* search: 18,20 -> 3,3 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/ca/testing_move_to_targets: 50/32 = 1.5625 20101129 00:51:57 info ai/ca/testing_move_to_targets: choose target... 20101129 00:51:57 info ai/ca/testing_move_to_targets: best unit: 18,20 20101129 00:51:57 info ai/ca/testing_move_to_targets: grouping... 20101129 00:51:57 info ai/ca/testing_move_to_targets: done grouping... 20101129 00:51:57 info ai/ca/testing_move_to_targets: Moving to 14,19 20101129 00:51:57 } END: choosing move (took 35ms) 20101129 00:51:57 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:57 info ai/ca/testing_move_to_targets: move: 18,20 -> 14,19 20101129 00:51:57 info ai/actions: check_before full move by side 4 from location 18,20 to location 14,19 20101129 00:51:57 debug engine: A* search: 18,20 -> 14,19 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/actions: start of execution of: full move by side 4 from location 18,20 to location 14,19 20101129 00:51:57 debug engine: Extract unit 1593 20101129 00:51:57 debug engine: Adding unit 1593 - Troll-1593 to location: (14,19) 20101129 00:51:57 info engine: fire event: moveto 20101129 00:51:57 debug engine: seen leader for side 1 20101129 00:51:57 debug engine: seen leader for side 3 20101129 00:51:57 debug engine: seen leader for side 4 20101129 00:51:57 debug engine: seen leader for side 5 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:57 { BEGIN: choosing move 20101129 00:51:57 debug display: draw() with invalidateAll 20101129 00:51:57 debug display: creating minimap 180,240 20101129 00:51:57 debug display: done generating minimap 20101129 00:51:57 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:57 debug engine: A* search: 17,22 -> 3,3 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/ca/testing_move_to_targets: 496.45/31 = 16.0145 20101129 00:51:57 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:57 debug engine: A* search: 17,22 -> 3,3 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/ca/testing_move_to_targets: 50/31 = 1.6129 20101129 00:51:57 info ai/ca/testing_move_to_targets: choose target... 20101129 00:51:57 info ai/ca/testing_move_to_targets: best unit: 17,22 20101129 00:51:57 info ai/ca/testing_move_to_targets: grouping... 20101129 00:51:57 info ai/ca/testing_move_to_targets: done grouping... 20101129 00:51:57 info ai/ca/testing_move_to_targets: Moving to 13,20 20101129 00:51:57 } END: choosing move (took 35ms) 20101129 00:51:57 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:57 info ai/ca/testing_move_to_targets: move: 17,22 -> 13,20 20101129 00:51:57 info ai/actions: check_before full move by side 4 from location 17,22 to location 13,20 20101129 00:51:57 debug engine: A* search: 17,22 -> 13,20 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/actions: start of execution of: full move by side 4 from location 17,22 to location 13,20 20101129 00:51:57 debug engine: Extract unit 1594 20101129 00:51:57 debug engine: Adding unit 1594 - Troll Rocklobber-1594 to location: (13,20) 20101129 00:51:57 debug filesystem: Looking for 'units/monsters/gryphon-flying-6.png'. 20101129 00:51:57 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:57 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:57 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:57 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:57 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:57 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:57 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/monsters/gryphon-flying-6.png' 20101129 00:51:57 info engine: fire event: moveto 20101129 00:51:57 debug engine: seen leader for side 1 20101129 00:51:57 debug engine: seen leader for side 3 20101129 00:51:57 debug engine: seen leader for side 4 20101129 00:51:57 debug engine: seen leader for side 5 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:57 { BEGIN: choosing move 20101129 00:51:57 debug display: draw() with invalidateAll 20101129 00:51:57 debug display: creating minimap 180,240 20101129 00:51:57 debug display: done generating minimap 20101129 00:51:57 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:57 debug engine: A* search: 15,24 -> 3,3 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/ca/testing_move_to_targets: 495/33 = 15 20101129 00:51:57 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:57 debug engine: A* search: 15,24 -> 3,3 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/ca/testing_move_to_targets: 50/33 = 1.51515 20101129 00:51:57 info ai/ca/testing_move_to_targets: choose target... 20101129 00:51:57 info ai/ca/testing_move_to_targets: best unit: 15,24 20101129 00:51:57 info ai/ca/testing_move_to_targets: grouping... 20101129 00:51:57 info ai/ca/testing_move_to_targets: done grouping... 20101129 00:51:57 info ai/ca/testing_move_to_targets: Moving to 13,21 20101129 00:51:57 } END: choosing move (took 35ms) 20101129 00:51:57 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:57 info ai/ca/testing_move_to_targets: move: 15,24 -> 13,21 20101129 00:51:57 info ai/actions: check_before full move by side 4 from location 15,24 to location 13,21 20101129 00:51:57 debug engine: A* search: 15,24 -> 13,21 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/actions: start of execution of: full move by side 4 from location 15,24 to location 13,21 20101129 00:51:57 debug engine: Extract unit 1596 20101129 00:51:57 debug engine: Adding unit 1596 - Troll Whelp-1596 to location: (13,21) 20101129 00:51:57 info engine: fire event: moveto 20101129 00:51:57 debug engine: seen leader for side 1 20101129 00:51:57 debug engine: seen leader for side 3 20101129 00:51:57 debug engine: seen leader for side 4 20101129 00:51:57 debug engine: seen leader for side 5 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:57 { BEGIN: choosing move 20101129 00:51:57 debug display: draw() with invalidateAll 20101129 00:51:57 debug display: creating minimap 180,240 20101129 00:51:57 debug display: done generating minimap 20101129 00:51:57 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:57 debug engine: A* search: 18,23 -> 3,3 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/ca/testing_move_to_targets: 494.35/37 = 13.3608 20101129 00:51:57 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:57 debug engine: A* search: 18,23 -> 3,3 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/ca/testing_move_to_targets: 50/37 = 1.35135 20101129 00:51:57 info ai/ca/testing_move_to_targets: choose target... 20101129 00:51:57 info ai/ca/testing_move_to_targets: best unit: 18,23 20101129 00:51:57 info ai/ca/testing_move_to_targets: grouping... 20101129 00:51:57 info ai/ca/testing_move_to_targets: done grouping... 20101129 00:51:57 info ai/ca/testing_move_to_targets: Moving to 16,22 20101129 00:51:57 } END: choosing move (took 36ms) 20101129 00:51:57 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:57 info ai/ca/testing_move_to_targets: move: 18,23 -> 16,22 20101129 00:51:57 info ai/actions: check_before full move by side 4 from location 18,23 to location 16,22 20101129 00:51:57 debug engine: A* search: 18,23 -> 16,22 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/actions: start of execution of: full move by side 4 from location 18,23 to location 16,22 20101129 00:51:57 debug engine: Extract unit 1597 20101129 00:51:57 debug engine: Adding unit 1597 - Troll Whelp-1597 to location: (16,22) 20101129 00:51:57 info engine: fire event: moveto 20101129 00:51:57 info ai/actions: check_before stopunit by side 4 : remove movement from unit on location 16,22 20101129 00:51:57 info ai/actions: start of execution of: stopunit by side 4 : remove movement from unit on location 16,22 20101129 00:51:57 debug engine: seen leader for side 1 20101129 00:51:57 debug engine: seen leader for side 3 20101129 00:51:57 debug engine: seen leader for side 4 20101129 00:51:57 debug engine: seen leader for side 5 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug engine: seen leader for side 1 20101129 00:51:57 debug engine: seen leader for side 3 20101129 00:51:57 debug engine: seen leader for side 4 20101129 00:51:57 debug engine: seen leader for side 5 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:57 { BEGIN: choosing move 20101129 00:51:57 debug display: draw() with invalidateAll 20101129 00:51:57 debug filesystem: Looking for 'units/monsters/gryphon-flying-7.png'. 20101129 00:51:57 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:57 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:57 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:57 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:57 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:57 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:57 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/monsters/gryphon-flying-7.png' 20101129 00:51:57 debug display: creating minimap 180,240 20101129 00:51:57 debug display: done generating minimap 20101129 00:51:57 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:57 debug engine: A* search: 18,19 -> 3,3 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/ca/testing_move_to_targets: 493.7/32 = 15.4281 20101129 00:51:57 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:57 debug engine: A* search: 18,19 -> 3,3 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/ca/testing_move_to_targets: 50/32 = 1.5625 20101129 00:51:57 info ai/ca/testing_move_to_targets: choose target... 20101129 00:51:57 info ai/ca/testing_move_to_targets: best unit: 18,19 20101129 00:51:57 info ai/ca/testing_move_to_targets: grouping... 20101129 00:51:57 info ai/ca/testing_move_to_targets: done grouping... 20101129 00:51:57 info ai/ca/testing_move_to_targets: Moving to 16,17 20101129 00:51:57 } END: choosing move (took 36ms) 20101129 00:51:57 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:57 info ai/ca/testing_move_to_targets: move: 18,19 -> 16,17 20101129 00:51:57 info ai/actions: check_before full move by side 4 from location 18,19 to location 16,17 20101129 00:51:57 debug engine: A* search: 18,19 -> 16,17 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/actions: start of execution of: full move by side 4 from location 18,19 to location 16,17 20101129 00:51:57 debug engine: Extract unit 1598 20101129 00:51:57 debug engine: Adding unit 1598 - Troll Whelp-1598 to location: (16,17) 20101129 00:51:57 info engine: fire event: moveto 20101129 00:51:57 debug engine: seen leader for side 1 20101129 00:51:57 debug engine: seen leader for side 3 20101129 00:51:57 debug engine: seen leader for side 4 20101129 00:51:57 debug engine: seen leader for side 5 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:57 { BEGIN: choosing move 20101129 00:51:57 debug display: draw() with invalidateAll 20101129 00:51:57 debug display: creating minimap 180,240 20101129 00:51:57 debug display: done generating minimap 20101129 00:51:57 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:57 debug engine: A* search: 19,23 -> 3,3 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/ca/testing_move_to_targets: 493.05/37 = 13.3257 20101129 00:51:57 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:57 debug engine: A* search: 19,23 -> 3,3 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/ca/testing_move_to_targets: 50/37 = 1.35135 20101129 00:51:57 info ai/ca/testing_move_to_targets: choose target... 20101129 00:51:57 info ai/ca/testing_move_to_targets: best unit: 19,23 20101129 00:51:57 info ai/ca/testing_move_to_targets: grouping... 20101129 00:51:57 info ai/ca/testing_move_to_targets: done grouping... 20101129 00:51:57 info ai/ca/testing_move_to_targets: Moving to 17,22 20101129 00:51:57 } END: choosing move (took 35ms) 20101129 00:51:57 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:57 info ai/ca/testing_move_to_targets: move: 19,23 -> 17,22 20101129 00:51:57 info ai/actions: check_before full move by side 4 from location 19,23 to location 17,22 20101129 00:51:57 debug engine: A* search: 19,23 -> 17,22 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/actions: start of execution of: full move by side 4 from location 19,23 to location 17,22 20101129 00:51:57 debug engine: Extract unit 1616 20101129 00:51:57 debug engine: Adding unit 1616 - Troll Whelp-1616 to location: (17,22) 20101129 00:51:57 info engine: fire event: moveto 20101129 00:51:57 debug engine: seen leader for side 1 20101129 00:51:57 debug engine: seen leader for side 3 20101129 00:51:57 debug engine: seen leader for side 4 20101129 00:51:57 debug engine: seen leader for side 5 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:57 { BEGIN: choosing move 20101129 00:51:57 debug display: draw() with invalidateAll 20101129 00:51:57 debug display: creating minimap 180,240 20101129 00:51:57 debug display: done generating minimap 20101129 00:51:57 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:57 debug engine: A* search: 20,23 -> 3,3 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/ca/testing_move_to_targets: 492.4/39 = 12.6256 20101129 00:51:57 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:57 debug engine: A* search: 20,23 -> 3,3 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/ca/testing_move_to_targets: 50/39 = 1.28205 20101129 00:51:57 info ai/ca/testing_move_to_targets: choose target... 20101129 00:51:57 info ai/ca/testing_move_to_targets: best unit: 20,23 20101129 00:51:57 info ai/ca/testing_move_to_targets: grouping... 20101129 00:51:57 info ai/ca/testing_move_to_targets: done grouping... 20101129 00:51:57 info ai/ca/testing_move_to_targets: Moving to 17,24 20101129 00:51:57 } END: choosing move (took 36ms) 20101129 00:51:57 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:57 info ai/ca/testing_move_to_targets: move: 20,23 -> 17,24 20101129 00:51:57 info ai/actions: check_before full move by side 4 from location 20,23 to location 17,24 20101129 00:51:57 debug engine: A* search: 20,23 -> 17,24 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/actions: start of execution of: full move by side 4 from location 20,23 to location 17,24 20101129 00:51:57 debug engine: Extract unit 1617 20101129 00:51:57 debug engine: Adding unit 1617 - Troll Whelp-1617 to location: (17,24) 20101129 00:51:57 debug filesystem: Looking for 'units/monsters/gryphon-flying-8.png'. 20101129 00:51:57 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:51:57 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:51:57 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:57 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:51:57 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:51:57 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:51:57 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/monsters/gryphon-flying-8.png' 20101129 00:51:57 info engine: fire event: moveto 20101129 00:51:57 info ai/actions: check_before stopunit by side 4 : remove movement from unit on location 17,24 20101129 00:51:57 info ai/actions: start of execution of: stopunit by side 4 : remove movement from unit on location 17,24 20101129 00:51:57 debug engine: seen leader for side 1 20101129 00:51:57 debug engine: seen leader for side 3 20101129 00:51:57 debug engine: seen leader for side 4 20101129 00:51:57 debug engine: seen leader for side 5 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug engine: seen leader for side 1 20101129 00:51:57 debug engine: seen leader for side 3 20101129 00:51:57 debug engine: seen leader for side 4 20101129 00:51:57 debug engine: seen leader for side 5 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:57 { BEGIN: choosing move 20101129 00:51:57 debug display: draw() with invalidateAll 20101129 00:51:57 debug display: creating minimap 180,240 20101129 00:51:57 debug display: done generating minimap 20101129 00:51:57 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:57 debug engine: A* search: 18,21 -> 3,3 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/ca/testing_move_to_targets: 491.75/33 = 14.9015 20101129 00:51:57 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:57 debug engine: A* search: 18,21 -> 3,3 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/ca/testing_move_to_targets: 50/33 = 1.51515 20101129 00:51:57 info ai/ca/testing_move_to_targets: choose target... 20101129 00:51:57 info ai/ca/testing_move_to_targets: best unit: 18,21 20101129 00:51:57 info ai/ca/testing_move_to_targets: grouping... 20101129 00:51:57 info ai/ca/testing_move_to_targets: done grouping... 20101129 00:51:57 info ai/ca/testing_move_to_targets: Moving to 15,20 20101129 00:51:57 } END: choosing move (took 36ms) 20101129 00:51:57 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:57 info ai/ca/testing_move_to_targets: move: 18,21 -> 15,20 20101129 00:51:57 info ai/actions: check_before full move by side 4 from location 18,21 to location 15,20 20101129 00:51:57 debug engine: A* search: 18,21 -> 15,20 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/actions: start of execution of: full move by side 4 from location 18,21 to location 15,20 20101129 00:51:57 debug engine: Extract unit 1618 20101129 00:51:57 debug engine: Adding unit 1618 - Troll Rocklobber-1618 to location: (15,20) 20101129 00:51:57 info engine: fire event: moveto 20101129 00:51:57 info ai/actions: check_before stopunit by side 4 : remove movement from unit on location 15,20 20101129 00:51:57 info ai/actions: start of execution of: stopunit by side 4 : remove movement from unit on location 15,20 20101129 00:51:57 debug engine: seen leader for side 1 20101129 00:51:57 debug engine: seen leader for side 3 20101129 00:51:57 debug engine: seen leader for side 4 20101129 00:51:57 debug engine: seen leader for side 5 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug engine: seen leader for side 1 20101129 00:51:57 debug engine: seen leader for side 3 20101129 00:51:57 debug engine: seen leader for side 4 20101129 00:51:57 debug engine: seen leader for side 5 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:57 { BEGIN: choosing move 20101129 00:51:57 debug display: draw() with invalidateAll 20101129 00:51:57 debug display: creating minimap 180,240 20101129 00:51:57 debug display: done generating minimap 20101129 00:51:57 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:57 debug engine: A* search: 20,20 -> 3,3 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/ca/testing_move_to_targets: 490.3/36 = 13.6194 20101129 00:51:57 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:57 debug engine: A* search: 20,20 -> 3,3 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/ca/testing_move_to_targets: 50/36 = 1.38889 20101129 00:51:57 info ai/ca/testing_move_to_targets: choose target... 20101129 00:51:57 info ai/ca/testing_move_to_targets: best unit: 20,20 20101129 00:51:57 info ai/ca/testing_move_to_targets: grouping... 20101129 00:51:57 info ai/ca/testing_move_to_targets: done grouping... 20101129 00:51:57 info ai/ca/testing_move_to_targets: Moving to 18,19 20101129 00:51:57 } END: choosing move (took 35ms) 20101129 00:51:57 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:57 info ai/ca/testing_move_to_targets: move: 20,20 -> 18,19 20101129 00:51:57 info ai/actions: check_before full move by side 4 from location 20,20 to location 18,19 20101129 00:51:57 debug engine: A* search: 20,20 -> 18,19 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/actions: start of execution of: full move by side 4 from location 20,20 to location 18,19 20101129 00:51:57 debug engine: Extract unit 1619 20101129 00:51:57 debug engine: Adding unit 1619 - Troll Whelp-1619 to location: (18,19) 20101129 00:51:57 info engine: fire event: moveto 20101129 00:51:57 info ai/actions: check_before stopunit by side 4 : remove movement from unit on location 18,19 20101129 00:51:57 info ai/actions: start of execution of: stopunit by side 4 : remove movement from unit on location 18,19 20101129 00:51:57 debug engine: seen leader for side 1 20101129 00:51:57 debug engine: seen leader for side 3 20101129 00:51:57 debug engine: seen leader for side 4 20101129 00:51:57 debug engine: seen leader for side 5 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug engine: seen leader for side 1 20101129 00:51:57 debug engine: seen leader for side 3 20101129 00:51:57 debug engine: seen leader for side 4 20101129 00:51:57 debug engine: seen leader for side 5 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:57 { BEGIN: choosing move 20101129 00:51:57 debug display: draw() with invalidateAll 20101129 00:51:57 debug display: creating minimap 180,240 20101129 00:51:57 debug display: done generating minimap 20101129 00:51:57 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:57 debug engine: A* search: 18,24 -> 3,3 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/ca/testing_move_to_targets: 489.65/38 = 12.8855 20101129 00:51:57 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:57 debug engine: A* search: 18,24 -> 3,3 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/ca/testing_move_to_targets: 50/38 = 1.31579 20101129 00:51:57 info ai/ca/testing_move_to_targets: choose target... 20101129 00:51:57 info ai/ca/testing_move_to_targets: best unit: 18,24 20101129 00:51:57 info ai/ca/testing_move_to_targets: grouping... 20101129 00:51:57 info ai/ca/testing_move_to_targets: done grouping... 20101129 00:51:57 info ai/ca/testing_move_to_targets: Moving to 15,24 20101129 00:51:57 } END: choosing move (took 36ms) 20101129 00:51:57 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:57 info ai/ca/testing_move_to_targets: move: 18,24 -> 15,24 20101129 00:51:57 info ai/actions: check_before full move by side 4 from location 18,24 to location 15,24 20101129 00:51:57 debug engine: A* search: 18,24 -> 15,24 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/actions: start of execution of: full move by side 4 from location 18,24 to location 15,24 20101129 00:51:57 debug engine: Extract unit 1620 20101129 00:51:57 debug engine: Adding unit 1620 - Troll Rocklobber-1620 to location: (15,24) 20101129 00:51:57 info engine: fire event: moveto 20101129 00:51:57 info ai/actions: check_before stopunit by side 4 : remove movement from unit on location 15,24 20101129 00:51:57 info ai/actions: start of execution of: stopunit by side 4 : remove movement from unit on location 15,24 20101129 00:51:57 debug engine: seen leader for side 1 20101129 00:51:57 debug engine: seen leader for side 3 20101129 00:51:57 debug engine: seen leader for side 4 20101129 00:51:57 debug engine: seen leader for side 5 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug engine: seen leader for side 1 20101129 00:51:57 debug engine: seen leader for side 3 20101129 00:51:57 debug engine: seen leader for side 4 20101129 00:51:57 debug engine: seen leader for side 5 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 debug display: invalidate_all() 20101129 00:51:57 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:57 { BEGIN: choosing move 20101129 00:51:57 debug display: draw() with invalidateAll 20101129 00:51:57 debug display: creating minimap 180,240 20101129 00:51:57 debug display: done generating minimap 20101129 00:51:57 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:57 debug engine: A* search: 19,22 -> 3,3 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/ca/testing_move_to_targets: 488.2/36 = 13.5611 20101129 00:51:57 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:57 debug engine: A* search: 19,22 -> 3,3 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/ca/testing_move_to_targets: 50/36 = 1.38889 20101129 00:51:57 info ai/ca/testing_move_to_targets: choose target... 20101129 00:51:57 info ai/ca/testing_move_to_targets: best unit: 19,22 20101129 00:51:57 info ai/ca/testing_move_to_targets: grouping... 20101129 00:51:57 info ai/ca/testing_move_to_targets: done grouping... 20101129 00:51:57 info ai/ca/testing_move_to_targets: Moving to 16,20 20101129 00:51:57 } END: choosing move (took 34ms) 20101129 00:51:57 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:57 info ai/ca/testing_move_to_targets: move: 19,22 -> 16,20 20101129 00:51:57 info ai/actions: check_before full move by side 4 from location 19,22 to location 16,20 20101129 00:51:57 debug engine: A* search: 19,22 -> 16,20 20101129 00:51:57 debug engine: found solution; calculating it... 20101129 00:51:57 info ai/actions: start of execution of: full move by side 4 from location 19,22 to location 16,20 20101129 00:51:57 debug engine: Extract unit 1621 20101129 00:51:57 debug engine: Adding unit 1621 - Troll-1621 to location: (16,20) 20101129 00:51:58 info engine: fire event: moveto 20101129 00:51:58 debug engine: seen leader for side 1 20101129 00:51:58 debug engine: seen leader for side 3 20101129 00:51:58 debug engine: seen leader for side 4 20101129 00:51:58 debug engine: seen leader for side 5 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:58 { BEGIN: choosing move 20101129 00:51:58 debug display: draw() with invalidateAll 20101129 00:51:58 debug display: creating minimap 180,240 20101129 00:51:58 debug display: done generating minimap 20101129 00:51:58 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:58 debug engine: A* search: 22,23 -> 3,3 20101129 00:51:58 debug engine: found solution; calculating it... 20101129 00:51:58 info ai/ca/testing_move_to_targets: 486.75/40 = 12.1688 20101129 00:51:58 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:58 debug engine: A* search: 22,23 -> 3,3 20101129 00:51:58 debug engine: found solution; calculating it... 20101129 00:51:58 info ai/ca/testing_move_to_targets: 50/40 = 1.25 20101129 00:51:58 info ai/ca/testing_move_to_targets: choose target... 20101129 00:51:58 info ai/ca/testing_move_to_targets: best unit: 22,23 20101129 00:51:58 info ai/ca/testing_move_to_targets: grouping... 20101129 00:51:58 info ai/ca/testing_move_to_targets: done grouping... 20101129 00:51:58 info ai/ca/testing_move_to_targets: Moving to 20,20 20101129 00:51:58 } END: choosing move (took 35ms) 20101129 00:51:58 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:58 info ai/ca/testing_move_to_targets: move: 22,23 -> 20,20 20101129 00:51:58 info ai/actions: check_before full move by side 4 from location 22,23 to location 20,20 20101129 00:51:58 debug engine: A* search: 22,23 -> 20,20 20101129 00:51:58 debug engine: found solution; calculating it... 20101129 00:51:58 info ai/actions: start of execution of: full move by side 4 from location 22,23 to location 20,20 20101129 00:51:58 debug engine: Extract unit 1622 20101129 00:51:58 debug engine: Adding unit 1622 - Troll Whelp-1622 to location: (20,20) 20101129 00:51:58 info engine: fire event: moveto 20101129 00:51:58 debug engine: seen leader for side 1 20101129 00:51:58 debug engine: seen leader for side 3 20101129 00:51:58 debug engine: seen leader for side 4 20101129 00:51:58 debug engine: seen leader for side 5 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:58 { BEGIN: choosing move 20101129 00:51:58 debug display: draw() with invalidateAll 20101129 00:51:58 debug display: creating minimap 180,240 20101129 00:51:58 debug display: done generating minimap 20101129 00:51:58 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:58 debug engine: A* search: 20,21 -> 3,3 20101129 00:51:58 debug engine: found solution; calculating it... 20101129 00:51:58 info ai/ca/testing_move_to_targets: 486.1/37 = 13.1378 20101129 00:51:58 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:58 debug engine: A* search: 20,21 -> 3,3 20101129 00:51:58 debug engine: found solution; calculating it... 20101129 00:51:58 info ai/ca/testing_move_to_targets: 50/37 = 1.35135 20101129 00:51:58 info ai/ca/testing_move_to_targets: choose target... 20101129 00:51:58 info ai/ca/testing_move_to_targets: best unit: 20,21 20101129 00:51:58 info ai/ca/testing_move_to_targets: grouping... 20101129 00:51:58 info ai/ca/testing_move_to_targets: done grouping... 20101129 00:51:58 info ai/ca/testing_move_to_targets: Moving to 17,20 20101129 00:51:58 } END: choosing move (took 35ms) 20101129 00:51:58 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:58 info ai/ca/testing_move_to_targets: move: 20,21 -> 17,20 20101129 00:51:58 info ai/actions: check_before full move by side 4 from location 20,21 to location 17,20 20101129 00:51:58 debug engine: A* search: 20,21 -> 17,20 20101129 00:51:58 debug engine: found solution; calculating it... 20101129 00:51:58 info ai/actions: start of execution of: full move by side 4 from location 20,21 to location 17,20 20101129 00:51:58 debug engine: Extract unit 1623 20101129 00:51:58 debug engine: Adding unit 1623 - Troll Rocklobber-1623 to location: (17,20) 20101129 00:51:58 info engine: fire event: moveto 20101129 00:51:58 debug engine: seen leader for side 1 20101129 00:51:58 debug engine: seen leader for side 3 20101129 00:51:58 debug engine: seen leader for side 4 20101129 00:51:58 debug engine: seen leader for side 5 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:58 { BEGIN: choosing move 20101129 00:51:58 debug display: draw() with invalidateAll 20101129 00:51:58 debug display: creating minimap 180,240 20101129 00:51:58 debug display: done generating minimap 20101129 00:51:58 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:58 debug engine: A* search: 19,25 -> 3,3 20101129 00:51:58 debug engine: found solution; calculating it... 20101129 00:51:58 info ai/ca/testing_move_to_targets: 484.65/40 = 12.1163 20101129 00:51:58 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:58 debug engine: A* search: 19,25 -> 3,3 20101129 00:51:58 debug engine: found solution; calculating it... 20101129 00:51:58 info ai/ca/testing_move_to_targets: 50/40 = 1.25 20101129 00:51:58 info ai/ca/testing_move_to_targets: choose target... 20101129 00:51:58 info ai/ca/testing_move_to_targets: best unit: 19,25 20101129 00:51:58 info ai/ca/testing_move_to_targets: grouping... 20101129 00:51:58 info ai/ca/testing_move_to_targets: done grouping... 20101129 00:51:58 info ai/ca/testing_move_to_targets: Moving to 15,23 20101129 00:51:58 } END: choosing move (took 34ms) 20101129 00:51:58 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:58 info ai/ca/testing_move_to_targets: move: 19,25 -> 15,23 20101129 00:51:58 info ai/actions: check_before full move by side 4 from location 19,25 to location 15,23 20101129 00:51:58 debug engine: A* search: 19,25 -> 15,23 20101129 00:51:58 debug engine: found solution; calculating it... 20101129 00:51:58 info ai/actions: start of execution of: full move by side 4 from location 19,25 to location 15,23 20101129 00:51:58 debug engine: Extract unit 1639 20101129 00:51:58 debug engine: Adding unit 1639 - Troll-1639 to location: (15,23) 20101129 00:51:58 info engine: fire event: moveto 20101129 00:51:58 debug engine: seen leader for side 1 20101129 00:51:58 debug engine: seen leader for side 3 20101129 00:51:58 debug engine: seen leader for side 4 20101129 00:51:58 debug engine: seen leader for side 5 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:58 { BEGIN: choosing move 20101129 00:51:58 debug display: draw() with invalidateAll 20101129 00:51:58 debug display: creating minimap 180,240 20101129 00:51:58 debug display: done generating minimap 20101129 00:51:58 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:58 debug engine: A* search: 21,26 -> 3,3 20101129 00:51:58 debug engine: found solution; calculating it... 20101129 00:51:58 info ai/ca/testing_move_to_targets: 483.2/43 = 11.2372 20101129 00:51:58 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:58 debug engine: A* search: 21,26 -> 3,3 20101129 00:51:58 debug engine: found solution; calculating it... 20101129 00:51:58 info ai/ca/testing_move_to_targets: 50/43 = 1.16279 20101129 00:51:58 info ai/ca/testing_move_to_targets: choose target... 20101129 00:51:58 info ai/ca/testing_move_to_targets: best unit: 21,26 20101129 00:51:58 info ai/ca/testing_move_to_targets: grouping... 20101129 00:51:58 info ai/ca/testing_move_to_targets: done grouping... 20101129 00:51:58 info ai/ca/testing_move_to_targets: Moving to 19,22 20101129 00:51:58 } END: choosing move (took 36ms) 20101129 00:51:58 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:58 info ai/ca/testing_move_to_targets: move: 21,26 -> 19,22 20101129 00:51:58 info ai/actions: check_before full move by side 4 from location 21,26 to location 19,22 20101129 00:51:58 debug engine: A* search: 21,26 -> 19,22 20101129 00:51:58 debug engine: found solution; calculating it... 20101129 00:51:58 info ai/actions: start of execution of: full move by side 4 from location 21,26 to location 19,22 20101129 00:51:58 debug engine: Extract unit 1640 20101129 00:51:58 debug engine: Adding unit 1640 - Troll-1640 to location: (19,22) 20101129 00:51:58 info engine: fire event: moveto 20101129 00:51:58 debug engine: seen leader for side 1 20101129 00:51:58 debug engine: seen leader for side 3 20101129 00:51:58 debug engine: seen leader for side 4 20101129 00:51:58 debug engine: seen leader for side 5 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:58 { BEGIN: choosing move 20101129 00:51:58 debug display: draw() with invalidateAll 20101129 00:51:58 debug display: creating minimap 180,240 20101129 00:51:58 debug display: done generating minimap 20101129 00:51:58 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:58 debug engine: A* search: 22,25 -> 3,3 20101129 00:51:58 debug engine: found solution; calculating it... 20101129 00:51:58 info ai/ca/testing_move_to_targets: 481.75/42 = 11.4702 20101129 00:51:58 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:58 debug engine: A* search: 22,25 -> 3,3 20101129 00:51:58 debug engine: found solution; calculating it... 20101129 00:51:58 info ai/ca/testing_move_to_targets: 50/42 = 1.19048 20101129 00:51:58 info ai/ca/testing_move_to_targets: choose target... 20101129 00:51:58 info ai/ca/testing_move_to_targets: best unit: 22,25 20101129 00:51:58 info ai/ca/testing_move_to_targets: grouping... 20101129 00:51:58 info ai/ca/testing_move_to_targets: done grouping... 20101129 00:51:58 info ai/ca/testing_move_to_targets: Moving to 22,21 20101129 00:51:58 } END: choosing move (took 35ms) 20101129 00:51:58 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:58 info ai/ca/testing_move_to_targets: move: 22,25 -> 22,21 20101129 00:51:58 info ai/actions: check_before full move by side 4 from location 22,25 to location 22,21 20101129 00:51:58 debug engine: A* search: 22,25 -> 22,21 20101129 00:51:58 debug engine: found solution; calculating it... 20101129 00:51:58 info ai/actions: start of execution of: full move by side 4 from location 22,25 to location 22,21 20101129 00:51:58 debug engine: Extract unit 1641 20101129 00:51:58 debug engine: Adding unit 1641 - Troll Whelp-1641 to location: (22,21) 20101129 00:51:58 info engine: fire event: moveto 20101129 00:51:58 debug engine: seen leader for side 1 20101129 00:51:58 debug engine: seen leader for side 3 20101129 00:51:58 debug engine: seen leader for side 4 20101129 00:51:58 debug engine: seen leader for side 5 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:58 { BEGIN: choosing move 20101129 00:51:58 debug display: draw() with invalidateAll 20101129 00:51:58 debug display: creating minimap 180,240 20101129 00:51:58 debug display: done generating minimap 20101129 00:51:58 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:58 debug engine: A* search: 22,27 -> 3,3 20101129 00:51:58 debug engine: found solution; calculating it... 20101129 00:51:58 info ai/ca/testing_move_to_targets: 481.1/45 = 10.6911 20101129 00:51:58 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:58 debug engine: A* search: 22,27 -> 3,3 20101129 00:51:58 debug engine: found solution; calculating it... 20101129 00:51:58 info ai/ca/testing_move_to_targets: 50/45 = 1.11111 20101129 00:51:58 info ai/ca/testing_move_to_targets: choose target... 20101129 00:51:58 info ai/ca/testing_move_to_targets: best unit: 22,27 20101129 00:51:58 info ai/ca/testing_move_to_targets: grouping... 20101129 00:51:58 info ai/ca/testing_move_to_targets: done grouping... 20101129 00:51:58 info ai/ca/testing_move_to_targets: Moving to 21,23 20101129 00:51:58 } END: choosing move (took 35ms) 20101129 00:51:58 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:58 info ai/ca/testing_move_to_targets: move: 22,27 -> 21,23 20101129 00:51:58 info ai/actions: check_before full move by side 4 from location 22,27 to location 21,23 20101129 00:51:58 debug engine: A* search: 22,27 -> 21,23 20101129 00:51:58 debug engine: found solution; calculating it... 20101129 00:51:58 info ai/actions: start of execution of: full move by side 4 from location 22,27 to location 21,23 20101129 00:51:58 debug engine: Extract unit 1642 20101129 00:51:58 debug engine: Adding unit 1642 - Troll Rocklobber-1642 to location: (21,23) 20101129 00:51:58 info engine: fire event: moveto 20101129 00:51:58 debug engine: seen leader for side 1 20101129 00:51:58 debug engine: seen leader for side 3 20101129 00:51:58 debug engine: seen leader for side 4 20101129 00:51:58 debug engine: seen leader for side 5 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:58 { BEGIN: choosing move 20101129 00:51:58 debug display: draw() with invalidateAll 20101129 00:51:58 debug display: creating minimap 180,240 20101129 00:51:58 debug display: done generating minimap 20101129 00:51:58 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:58 debug engine: A* search: 24,24 -> 3,3 20101129 00:51:58 debug engine: found solution; calculating it... 20101129 00:51:58 info ai/ca/testing_move_to_targets: 479.65/43 = 11.1547 20101129 00:51:58 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:58 debug engine: A* search: 24,24 -> 3,3 20101129 00:51:58 debug engine: found solution; calculating it... 20101129 00:51:58 info ai/ca/testing_move_to_targets: 50/43 = 1.16279 20101129 00:51:58 info ai/ca/testing_move_to_targets: choose target... 20101129 00:51:58 info ai/ca/testing_move_to_targets: best unit: 24,24 20101129 00:51:58 info ai/ca/testing_move_to_targets: grouping... 20101129 00:51:58 info ai/ca/testing_move_to_targets: done grouping... 20101129 00:51:58 info ai/ca/testing_move_to_targets: Moving to 22,20 20101129 00:51:58 } END: choosing move (took 35ms) 20101129 00:51:58 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:58 info ai/ca/testing_move_to_targets: move: 24,24 -> 22,20 20101129 00:51:58 info ai/actions: check_before full move by side 4 from location 24,24 to location 22,20 20101129 00:51:58 debug engine: A* search: 24,24 -> 22,20 20101129 00:51:58 debug engine: found solution; calculating it... 20101129 00:51:58 info ai/actions: start of execution of: full move by side 4 from location 24,24 to location 22,20 20101129 00:51:58 debug engine: Extract unit 1643 20101129 00:51:58 debug engine: Adding unit 1643 - Troll Rocklobber-1643 to location: (22,20) 20101129 00:51:58 info engine: fire event: moveto 20101129 00:51:58 debug engine: seen leader for side 1 20101129 00:51:58 debug engine: seen leader for side 3 20101129 00:51:58 debug engine: seen leader for side 4 20101129 00:51:58 debug engine: seen leader for side 5 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:58 { BEGIN: choosing move 20101129 00:51:58 debug display: draw() with invalidateAll 20101129 00:51:58 debug display: creating minimap 180,240 20101129 00:51:58 debug display: done generating minimap 20101129 00:51:58 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:58 debug engine: A* search: 24,26 -> 3,3 20101129 00:51:58 debug engine: found solution; calculating it... 20101129 00:51:58 info ai/ca/testing_move_to_targets: 478.2/45 = 10.6267 20101129 00:51:58 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:58 debug engine: A* search: 24,26 -> 3,3 20101129 00:51:58 debug engine: found solution; calculating it... 20101129 00:51:58 info ai/ca/testing_move_to_targets: 50/45 = 1.11111 20101129 00:51:58 info ai/ca/testing_move_to_targets: choose target... 20101129 00:51:58 info ai/ca/testing_move_to_targets: best unit: 24,26 20101129 00:51:58 info ai/ca/testing_move_to_targets: grouping... 20101129 00:51:58 info ai/ca/testing_move_to_targets: done grouping... 20101129 00:51:58 info ai/ca/testing_move_to_targets: Moving to 21,24 20101129 00:51:58 } END: choosing move (took 35ms) 20101129 00:51:58 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:58 info ai/ca/testing_move_to_targets: move: 24,26 -> 21,24 20101129 00:51:58 info ai/actions: check_before full move by side 4 from location 24,26 to location 21,24 20101129 00:51:58 debug engine: A* search: 24,26 -> 21,24 20101129 00:51:58 debug engine: found solution; calculating it... 20101129 00:51:58 info ai/actions: start of execution of: full move by side 4 from location 24,26 to location 21,24 20101129 00:51:58 debug engine: Extract unit 1644 20101129 00:51:58 debug engine: Adding unit 1644 - Troll Whelp-1644 to location: (21,24) 20101129 00:51:58 info engine: fire event: moveto 20101129 00:51:58 debug engine: seen leader for side 1 20101129 00:51:58 debug engine: seen leader for side 3 20101129 00:51:58 debug engine: seen leader for side 4 20101129 00:51:58 debug engine: seen leader for side 5 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:58 { BEGIN: choosing move 20101129 00:51:58 debug display: draw() with invalidateAll 20101129 00:51:58 debug display: creating minimap 180,240 20101129 00:51:58 debug display: done generating minimap 20101129 00:51:58 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:58 debug engine: A* search: 19,24 -> 3,3 20101129 00:51:58 debug engine: found solution; calculating it... 20101129 00:51:58 info ai/ca/testing_move_to_targets: 477.55/41 = 11.6476 20101129 00:51:58 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:58 debug engine: A* search: 19,24 -> 3,3 20101129 00:51:58 debug engine: found solution; calculating it... 20101129 00:51:58 info ai/ca/testing_move_to_targets: 50/41 = 1.21951 20101129 00:51:58 info ai/ca/testing_move_to_targets: choose target... 20101129 00:51:58 info ai/ca/testing_move_to_targets: best unit: 19,24 20101129 00:51:58 info ai/ca/testing_move_to_targets: grouping... 20101129 00:51:58 info ai/ca/testing_move_to_targets: done grouping... 20101129 00:51:58 info ai/ca/testing_move_to_targets: Moving to 17,21 20101129 00:51:58 } END: choosing move (took 35ms) 20101129 00:51:58 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:58 info ai/ca/testing_move_to_targets: move: 19,24 -> 17,21 20101129 00:51:58 info ai/actions: check_before full move by side 4 from location 19,24 to location 17,21 20101129 00:51:58 debug engine: A* search: 19,24 -> 17,21 20101129 00:51:58 debug engine: found solution; calculating it... 20101129 00:51:58 info ai/actions: start of execution of: full move by side 4 from location 19,24 to location 17,21 20101129 00:51:58 debug engine: Extract unit 1645 20101129 00:51:58 debug engine: Adding unit 1645 - Troll Rocklobber-1645 to location: (17,21) 20101129 00:51:58 info engine: fire event: moveto 20101129 00:51:58 debug engine: seen leader for side 1 20101129 00:51:58 debug engine: seen leader for side 3 20101129 00:51:58 debug engine: seen leader for side 4 20101129 00:51:58 debug engine: seen leader for side 5 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:58 { BEGIN: choosing move 20101129 00:51:58 debug display: draw() with invalidateAll 20101129 00:51:58 debug display: creating minimap 180,240 20101129 00:51:58 debug display: done generating minimap 20101129 00:51:58 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:58 debug engine: A* search: 24,23 -> 3,3 20101129 00:51:58 debug engine: found solution; calculating it... 20101129 00:51:58 info ai/ca/testing_move_to_targets: 476.1/44 = 10.8205 20101129 00:51:58 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:58 debug engine: A* search: 24,23 -> 3,3 20101129 00:51:58 debug engine: found solution; calculating it... 20101129 00:51:58 info ai/ca/testing_move_to_targets: 50/44 = 1.13636 20101129 00:51:58 info ai/ca/testing_move_to_targets: choose target... 20101129 00:51:58 info ai/ca/testing_move_to_targets: best unit: 24,23 20101129 00:51:58 info ai/ca/testing_move_to_targets: grouping... 20101129 00:51:58 info ai/ca/testing_move_to_targets: done grouping... 20101129 00:51:58 info ai/ca/testing_move_to_targets: Moving to 23,20 20101129 00:51:58 } END: choosing move (took 35ms) 20101129 00:51:58 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:58 info ai/ca/testing_move_to_targets: move: 24,23 -> 23,20 20101129 00:51:58 info ai/actions: check_before full move by side 4 from location 24,23 to location 23,20 20101129 00:51:58 debug engine: A* search: 24,23 -> 23,20 20101129 00:51:58 debug engine: found solution; calculating it... 20101129 00:51:58 info ai/actions: start of execution of: full move by side 4 from location 24,23 to location 23,20 20101129 00:51:58 debug engine: Extract unit 1646 20101129 00:51:58 debug engine: Adding unit 1646 - Troll Rocklobber-1646 to location: (23,20) 20101129 00:51:58 info engine: fire event: moveto 20101129 00:51:58 debug engine: seen leader for side 1 20101129 00:51:58 debug engine: seen leader for side 3 20101129 00:51:58 debug engine: seen leader for side 4 20101129 00:51:58 debug engine: seen leader for side 5 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:58 { BEGIN: choosing move 20101129 00:51:58 debug display: draw() with invalidateAll 20101129 00:51:58 debug display: creating minimap 180,240 20101129 00:51:58 debug display: done generating minimap 20101129 00:51:58 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:58 debug engine: A* search: 25,28 -> 3,3 20101129 00:51:58 debug engine: found solution; calculating it... 20101129 00:51:58 info ai/ca/testing_move_to_targets: 474.65/47 = 10.0989 20101129 00:51:58 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:58 debug engine: A* search: 25,28 -> 3,3 20101129 00:51:58 debug engine: found solution; calculating it... 20101129 00:51:58 info ai/ca/testing_move_to_targets: 50/47 = 1.06383 20101129 00:51:58 info ai/ca/testing_move_to_targets: choose target... 20101129 00:51:58 info ai/ca/testing_move_to_targets: best unit: 25,28 20101129 00:51:58 info ai/ca/testing_move_to_targets: grouping... 20101129 00:51:58 info ai/ca/testing_move_to_targets: done grouping... 20101129 00:51:58 info ai/ca/testing_move_to_targets: Moving to 20,24 20101129 00:51:58 } END: choosing move (took 35ms) 20101129 00:51:58 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:58 info ai/ca/testing_move_to_targets: move: 25,28 -> 20,24 20101129 00:51:58 info ai/actions: check_before full move by side 4 from location 25,28 to location 20,24 20101129 00:51:58 debug engine: A* search: 25,28 -> 20,24 20101129 00:51:58 debug engine: found solution; calculating it... 20101129 00:51:58 info ai/actions: start of execution of: full move by side 4 from location 25,28 to location 20,24 20101129 00:51:58 debug engine: Extract unit 1655 20101129 00:51:58 debug engine: Adding unit 1655 - Troll Rocklobber-1655 to location: (20,24) 20101129 00:51:58 info engine: fire event: moveto 20101129 00:51:58 debug engine: seen leader for side 1 20101129 00:51:58 debug engine: seen leader for side 3 20101129 00:51:58 debug engine: seen leader for side 4 20101129 00:51:58 debug engine: seen leader for side 5 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:58 { BEGIN: choosing move 20101129 00:51:58 debug display: draw() with invalidateAll 20101129 00:51:58 debug display: creating minimap 180,240 20101129 00:51:58 debug display: done generating minimap 20101129 00:51:58 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:58 debug engine: A* search: 25,29 -> 3,3 20101129 00:51:58 debug engine: found solution; calculating it... 20101129 00:51:58 info ai/ca/testing_move_to_targets: 473.2/49 = 9.65714 20101129 00:51:58 info ai/ca/testing_move_to_targets: Considering target at: 3,3 20101129 00:51:58 debug engine: A* search: 25,29 -> 3,3 20101129 00:51:58 debug engine: found solution; calculating it... 20101129 00:51:58 info ai/ca/testing_move_to_targets: 50/49 = 1.02041 20101129 00:51:58 info ai/ca/testing_move_to_targets: choose target... 20101129 00:51:58 info ai/ca/testing_move_to_targets: best unit: 25,29 20101129 00:51:58 info ai/ca/testing_move_to_targets: grouping... 20101129 00:51:58 info ai/ca/testing_move_to_targets: done grouping... 20101129 00:51:58 info ai/ca/testing_move_to_targets: Moving to 20,25 20101129 00:51:58 } END: choosing move (took 35ms) 20101129 00:51:58 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:58 info ai/ca/testing_move_to_targets: move: 25,29 -> 20,25 20101129 00:51:58 info ai/actions: check_before full move by side 4 from location 25,29 to location 20,25 20101129 00:51:58 debug engine: A* search: 25,29 -> 20,25 20101129 00:51:58 debug engine: found solution; calculating it... 20101129 00:51:58 info ai/actions: start of execution of: full move by side 4 from location 25,29 to location 20,25 20101129 00:51:58 debug engine: Extract unit 1656 20101129 00:51:58 debug engine: Adding unit 1656 - Troll-1656 to location: (20,25) 20101129 00:51:58 info engine: fire event: moveto 20101129 00:51:58 debug engine: seen leader for side 1 20101129 00:51:58 debug engine: seen leader for side 3 20101129 00:51:58 debug engine: seen leader for side 4 20101129 00:51:58 debug engine: seen leader for side 5 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:58 { BEGIN: choosing move 20101129 00:51:58 debug display: draw() with invalidateAll 20101129 00:51:58 debug display: creating minimap 180,240 20101129 00:51:58 debug display: done generating minimap 20101129 00:51:58 info ai/ca/testing_move_to_targets: no eligible units found 20101129 00:51:58 } END: choosing move (took 24ms) 20101129 00:51:58 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:58 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::goto_phase] 20101129 00:51:58 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::goto_phase] 20101129 00:51:58 debug ai/stage/rca: Skipping disabled candidate action: candidate action with name [testing_ai_default::aspect_recruitment_phase] 20101129 00:51:58 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::move_leader_to_goals_phase] 20101129 00:51:58 info ai/ca/testing_ai_default: testing_ai_default::move_leader_to_goals_phaseEmpty goal found 20101129 00:51:58 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::move_leader_to_goals_phase] 20101129 00:51:58 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::move_leader_to_keep_phase] 20101129 00:51:58 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::move_leader_to_keep_phase] 20101129 00:51:58 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::combat_phase] 20101129 00:51:58 info ai/ca/testing_ai_default: took 10 ticks for 0 positions. Analyzing... 20101129 00:51:58 info ai/ca/testing_ai_default: simulations: 20 20101129 00:51:58 info ai/ca/testing_ai_default: analysis took 0 ticks 20101129 00:51:58 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::combat_phase] 20101129 00:51:58 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::get_healing_phase] 20101129 00:51:58 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::get_healing_phase] 20101129 00:51:58 debug ai/stage/rca: Skipping disabled candidate action: candidate action with name [testing_ai_default::get_villages_phase] 20101129 00:51:58 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::retreat_phase] 20101129 00:51:58 debug engine: Adding unit 1 - Tallin to location: (3,3) 20101129 00:51:58 debug engine: Adding unit 4 - Zlex to location: (9,10) 20101129 00:51:58 debug engine: Adding unit 273 - Camerin to location: (14,9) 20101129 00:51:58 debug engine: Adding unit 842 - Elenia to location: (15,10) 20101129 00:51:58 debug engine: Adding unit 955 - Father Morvin to location: (8,9) 20101129 00:51:58 debug engine: Adding unit 957 - Sister Thera to location: (12,7) 20101129 00:51:58 debug engine: Adding unit 969 - Footpad-969 to location: (15,8) 20101129 00:51:58 debug engine: Adding unit 1031 - Bowman-1031 to location: (11,9) 20101129 00:51:58 debug engine: Adding unit 1461 - Stalrag to location: (9,12) 20101129 00:51:58 debug engine: Adding unit 1462 - Ro'Arthian to location: (15,9) 20101129 00:51:58 debug engine: Adding unit 1463 - Ro'Sothian to location: (13,9) 20101129 00:51:58 debug engine: Adding unit 1510 - Dwarvish Thunderer-1510 to location: (6,12) 20101129 00:51:58 debug engine: Adding unit 1511 - Dwarvish Thunderer-1511 to location: (12,3) 20101129 00:51:58 debug engine: Adding unit 1549 - Eryssa to location: (10,5) 20101129 00:51:58 debug engine: Adding unit 1570 - Bor to location: (27,3) 20101129 00:51:58 debug engine: Adding unit 1571 - Oof to location: (26,28) 20101129 00:51:58 debug engine: Adding unit 1572 - Glu to location: (4,28) 20101129 00:51:58 debug engine: Adding unit 1573 - Gryphon-1573 to location: (29,21) 20101129 00:51:58 debug engine: Adding unit 1587 - Troll-1587 to location: (19,7) 20101129 00:51:58 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:58 debug engine: Adding unit 1591 - Troll Whelp-1591 to location: (19,19) 20101129 00:51:58 debug engine: Adding unit 1592 - Troll Rocklobber-1592 to location: (21,22) 20101129 00:51:58 debug engine: Adding unit 1593 - Troll-1593 to location: (14,19) 20101129 00:51:58 debug engine: Adding unit 1594 - Troll Rocklobber-1594 to location: (13,20) 20101129 00:51:58 debug engine: Adding unit 1595 - Troll Whelp-1595 to location: (17,18) 20101129 00:51:58 debug engine: Adding unit 1596 - Troll Whelp-1596 to location: (13,21) 20101129 00:51:58 debug engine: Adding unit 1597 - Troll Whelp-1597 to location: (16,22) 20101129 00:51:58 debug engine: Adding unit 1598 - Troll Whelp-1598 to location: (16,17) 20101129 00:51:58 debug engine: Adding unit 1599 - Troll Whelp-1599 to location: (6,20) 20101129 00:51:58 debug engine: Adding unit 1600 - Troll Rocklobber-1600 to location: (9,18) 20101129 00:51:58 debug engine: Adding unit 1601 - Troll-1601 to location: (11,17) 20101129 00:51:58 debug engine: Adding unit 1602 - Troll Whelp-1602 to location: (7,22) 20101129 00:51:58 debug engine: Adding unit 1603 - Troll-1603 to location: (10,12) 20101129 00:51:58 debug engine: Adding unit 1604 - Troll-1604 to location: (10,14) 20101129 00:51:58 debug engine: Adding unit 1605 - Troll Whelp-1605 to location: (8,17) 20101129 00:51:58 debug engine: Adding unit 1606 - Troll Whelp-1606 to location: (11,15) 20101129 00:51:58 debug engine: Adding unit 1608 - Troll-1608 to location: (16,7) 20101129 00:51:58 debug engine: Adding unit 1609 - Troll-1609 to location: (16,10) 20101129 00:51:58 debug engine: Adding unit 1610 - Troll Whelp-1610 to location: (15,7) 20101129 00:51:58 debug engine: Adding unit 1611 - Troll Rocklobber-1611 to location: (16,6) 20101129 00:51:58 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:58 debug engine: Adding unit 1613 - Troll Whelp-1613 to location: (17,10) 20101129 00:51:58 debug engine: Adding unit 1614 - Troll-1614 to location: (22,8) 20101129 00:51:58 debug engine: Adding unit 1615 - Troll-1615 to location: (24,7) 20101129 00:51:58 debug engine: Adding unit 1616 - Troll Whelp-1616 to location: (17,22) 20101129 00:51:58 debug engine: Adding unit 1617 - Troll Whelp-1617 to location: (17,24) 20101129 00:51:58 debug engine: Adding unit 1618 - Troll Rocklobber-1618 to location: (15,20) 20101129 00:51:58 debug engine: Adding unit 1619 - Troll Whelp-1619 to location: (18,19) 20101129 00:51:58 debug engine: Adding unit 1620 - Troll Rocklobber-1620 to location: (15,24) 20101129 00:51:58 debug engine: Adding unit 1621 - Troll-1621 to location: (16,20) 20101129 00:51:58 debug engine: Adding unit 1622 - Troll Whelp-1622 to location: (20,20) 20101129 00:51:58 debug engine: Adding unit 1623 - Troll Rocklobber-1623 to location: (17,20) 20101129 00:51:58 debug engine: Adding unit 1624 - Troll-1624 to location: (10,18) 20101129 00:51:58 debug engine: Adding unit 1625 - Troll Whelp-1625 to location: (10,20) 20101129 00:51:58 debug engine: Adding unit 1626 - Troll-1626 to location: (7,20) 20101129 00:51:58 debug engine: Adding unit 1627 - Troll Rocklobber-1627 to location: (9,23) 20101129 00:51:58 debug engine: Adding unit 1628 - Troll-1628 to location: (11,21) 20101129 00:51:58 debug engine: Adding unit 1629 - Troll Rocklobber-1629 to location: (12,19) 20101129 00:51:58 debug engine: Adding unit 1630 - Troll Whelp-1630 to location: (10,23) 20101129 00:51:58 debug engine: Adding unit 1631 - Troll Rocklobber-1631 to location: (6,21) 20101129 00:51:58 debug engine: Adding unit 1632 - Troll-1632 to location: (17,7) 20101129 00:51:58 debug engine: Adding unit 1633 - Troll Whelp-1633 to location: (20,4) 20101129 00:51:58 debug engine: Adding unit 1634 - Troll-1634 to location: (16,5) 20101129 00:51:58 debug engine: Adding unit 1635 - Troll Whelp-1635 to location: (20,3) 20101129 00:51:58 debug engine: Adding unit 1636 - Troll Rocklobber-1636 to location: (18,8) 20101129 00:51:58 debug engine: Adding unit 1637 - Troll Rocklobber-1637 to location: (18,9) 20101129 00:51:58 debug engine: Adding unit 1638 - Troll-1638 to location: (19,9) 20101129 00:51:58 debug engine: Adding unit 1639 - Troll-1639 to location: (15,23) 20101129 00:51:58 debug engine: Adding unit 1640 - Troll-1640 to location: (19,22) 20101129 00:51:58 debug engine: Adding unit 1641 - Troll Whelp-1641 to location: (22,21) 20101129 00:51:58 debug engine: Adding unit 1642 - Troll Rocklobber-1642 to location: (21,23) 20101129 00:51:58 debug engine: Adding unit 1643 - Troll Rocklobber-1643 to location: (22,20) 20101129 00:51:58 debug engine: Adding unit 1644 - Troll Whelp-1644 to location: (21,24) 20101129 00:51:58 debug engine: Adding unit 1645 - Troll Rocklobber-1645 to location: (17,21) 20101129 00:51:58 debug engine: Adding unit 1646 - Troll Rocklobber-1646 to location: (23,20) 20101129 00:51:58 debug engine: Adding unit 1647 - Troll-1647 to location: (6,24) 20101129 00:51:58 debug engine: Adding unit 1648 - Troll Rocklobber-1648 to location: (6,25) 20101129 00:51:58 debug engine: Adding unit 1649 - Troll Whelp-1649 to location: (8,25) 20101129 00:51:58 debug engine: Adding unit 1650 - Troll Rocklobber-1650 to location: (8,26) 20101129 00:51:58 debug engine: Adding unit 1651 - Troll Rocklobber-1651 to location: (10,24) 20101129 00:51:58 debug engine: Adding unit 1652 - Troll Rocklobber-1652 to location: (9,26) 20101129 00:51:58 debug engine: Adding unit 1653 - Troll-1653 to location: (8,23) 20101129 00:51:58 debug engine: Adding unit 1654 - Troll-1654 to location: (11,24) 20101129 00:51:58 debug engine: Adding unit 1655 - Troll Rocklobber-1655 to location: (20,24) 20101129 00:51:58 debug engine: Adding unit 1656 - Troll-1656 to location: (20,25) 20101129 00:51:58 debug engine: Adding unit 1657 - Thug-1657 to location: (4,4) 20101129 00:51:58 debug engine: Adding unit 1658 - Dwarvish Fighter-1658 to location: (4,3) 20101129 00:51:58 debug engine: Adding unit 1659 - Thug-1659 to location: (3,4) 20101129 00:51:58 debug engine: Adding unit 1660 - Dwarvish Fighter-1660 to location: (2,4) 20101129 00:51:58 debug engine: Delete unit 1 20101129 00:51:58 debug engine: Delete unit 4 20101129 00:51:58 debug engine: Delete unit 273 20101129 00:51:58 debug engine: Delete unit 842 20101129 00:51:58 debug engine: Delete unit 955 20101129 00:51:58 debug engine: Delete unit 957 20101129 00:51:58 debug engine: Delete unit 969 20101129 00:51:58 debug engine: Delete unit 1031 20101129 00:51:58 debug engine: Delete unit 1461 20101129 00:51:58 debug engine: Delete unit 1462 20101129 00:51:58 debug engine: Delete unit 1463 20101129 00:51:58 debug engine: Delete unit 1510 20101129 00:51:58 debug engine: Delete unit 1511 20101129 00:51:58 debug engine: Delete unit 1549 20101129 00:51:58 debug engine: Delete unit 1570 20101129 00:51:58 debug engine: Delete unit 1571 20101129 00:51:58 debug engine: Delete unit 1572 20101129 00:51:58 debug engine: Delete unit 1573 20101129 00:51:58 debug engine: Delete unit 1587 20101129 00:51:58 debug engine: Delete unit 1589 20101129 00:51:58 debug engine: Delete unit 1591 20101129 00:51:58 debug engine: Delete unit 1592 20101129 00:51:58 debug engine: Delete unit 1593 20101129 00:51:58 debug engine: Delete unit 1594 20101129 00:51:58 debug engine: Delete unit 1595 20101129 00:51:58 debug engine: Delete unit 1596 20101129 00:51:58 debug engine: Delete unit 1597 20101129 00:51:58 debug engine: Delete unit 1598 20101129 00:51:58 debug engine: Delete unit 1599 20101129 00:51:58 debug engine: Delete unit 1600 20101129 00:51:58 debug engine: Delete unit 1601 20101129 00:51:58 debug engine: Delete unit 1602 20101129 00:51:58 debug engine: Delete unit 1603 20101129 00:51:58 debug engine: Delete unit 1604 20101129 00:51:58 debug engine: Delete unit 1605 20101129 00:51:58 debug engine: Delete unit 1606 20101129 00:51:58 debug engine: Delete unit 1608 20101129 00:51:58 debug engine: Delete unit 1609 20101129 00:51:58 debug engine: Delete unit 1610 20101129 00:51:58 debug engine: Delete unit 1611 20101129 00:51:58 debug engine: Delete unit 1612 20101129 00:51:58 debug engine: Delete unit 1613 20101129 00:51:58 debug engine: Delete unit 1614 20101129 00:51:58 debug engine: Delete unit 1615 20101129 00:51:58 debug engine: Delete unit 1616 20101129 00:51:58 debug engine: Delete unit 1617 20101129 00:51:58 debug engine: Delete unit 1618 20101129 00:51:58 debug engine: Delete unit 1619 20101129 00:51:58 debug engine: Delete unit 1620 20101129 00:51:58 debug engine: Delete unit 1621 20101129 00:51:58 debug engine: Delete unit 1622 20101129 00:51:58 debug engine: Delete unit 1623 20101129 00:51:58 debug engine: Delete unit 1624 20101129 00:51:58 debug engine: Delete unit 1625 20101129 00:51:58 debug engine: Delete unit 1626 20101129 00:51:58 debug engine: Delete unit 1627 20101129 00:51:58 debug engine: Delete unit 1628 20101129 00:51:58 debug engine: Delete unit 1629 20101129 00:51:58 debug engine: Delete unit 1630 20101129 00:51:58 debug engine: Delete unit 1631 20101129 00:51:58 debug engine: Delete unit 1632 20101129 00:51:58 debug engine: Delete unit 1633 20101129 00:51:58 debug engine: Delete unit 1634 20101129 00:51:58 debug engine: Delete unit 1635 20101129 00:51:58 debug engine: Delete unit 1636 20101129 00:51:58 debug engine: Delete unit 1637 20101129 00:51:58 debug engine: Delete unit 1638 20101129 00:51:58 debug engine: Delete unit 1639 20101129 00:51:58 debug engine: Delete unit 1640 20101129 00:51:58 debug engine: Delete unit 1641 20101129 00:51:58 debug engine: Delete unit 1642 20101129 00:51:58 debug engine: Delete unit 1643 20101129 00:51:58 debug engine: Delete unit 1644 20101129 00:51:58 debug engine: Delete unit 1645 20101129 00:51:58 debug engine: Delete unit 1646 20101129 00:51:58 debug engine: Delete unit 1647 20101129 00:51:58 debug engine: Delete unit 1648 20101129 00:51:58 debug engine: Delete unit 1649 20101129 00:51:58 debug engine: Delete unit 1650 20101129 00:51:58 debug engine: Delete unit 1651 20101129 00:51:58 debug engine: Delete unit 1652 20101129 00:51:58 debug engine: Delete unit 1653 20101129 00:51:58 debug engine: Delete unit 1654 20101129 00:51:58 debug engine: Delete unit 1655 20101129 00:51:58 debug engine: Delete unit 1656 20101129 00:51:58 debug engine: Delete unit 1657 20101129 00:51:58 debug engine: Delete unit 1658 20101129 00:51:58 debug engine: Delete unit 1659 20101129 00:51:58 debug engine: Delete unit 1660 20101129 00:51:58 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::retreat_phase] 20101129 00:51:58 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::testing_move_to_targets_phase] 20101129 00:51:58 debug ai/stage/rca: Evaluated candidate action to score 20000 : candidate action with name [testing_ai_default::testing_move_to_targets_phase] 20101129 00:51:58 debug ai/stage/rca: Best candidate action: candidate action with name [testing_ai_default::testing_move_to_targets_phase] 20101129 00:51:58 info ai/ca/testing_move_to_targets: finding targets... 20101129 00:51:58 { BEGIN: finding targets... 20101129 00:51:58 info ai/general: found enemy leader (side: 1) target... 3,3 with value: 50 20101129 00:51:58 info ai/goal: found explicit target... 3,3 with value: 500 20101129 00:51:58 info ai/general: target value: 50 -> 50 20101129 00:51:58 info ai/general: target value: 500 -> 500 20101129 00:51:58 } END: finding targets... (took 17ms) 20101129 00:51:58 info ai/ca/testing_move_to_targets: Found 2 targets 20101129 00:51:58 info ai/ca/testing_move_to_targets: choosing move with 2 targets 20101129 00:51:58 { BEGIN: choosing move 20101129 00:51:58 info ai/ca/testing_move_to_targets: no eligible units found 20101129 00:51:58 } END: choosing move (took 21ms) 20101129 00:51:58 info ai/ca/testing_move_to_targets: choose_move ends with 2 targets 20101129 00:51:58 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::goto_phase] 20101129 00:51:58 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::goto_phase] 20101129 00:51:58 debug ai/stage/rca: Skipping disabled candidate action: candidate action with name [testing_ai_default::aspect_recruitment_phase] 20101129 00:51:58 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::move_leader_to_goals_phase] 20101129 00:51:58 info ai/ca/testing_ai_default: testing_ai_default::move_leader_to_goals_phaseEmpty goal found 20101129 00:51:58 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::move_leader_to_goals_phase] 20101129 00:51:58 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::move_leader_to_keep_phase] 20101129 00:51:58 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::move_leader_to_keep_phase] 20101129 00:51:58 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::combat_phase] 20101129 00:51:58 info ai/ca/testing_ai_default: took 0 ticks for 0 positions. Analyzing... 20101129 00:51:58 info ai/ca/testing_ai_default: simulations: 20 20101129 00:51:58 info ai/ca/testing_ai_default: analysis took 0 ticks 20101129 00:51:58 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::combat_phase] 20101129 00:51:58 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::get_healing_phase] 20101129 00:51:58 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::get_healing_phase] 20101129 00:51:58 debug ai/stage/rca: Skipping disabled candidate action: candidate action with name [testing_ai_default::get_villages_phase] 20101129 00:51:58 debug ai/stage/rca: Evaluating candidate action: candidate action with name [testing_ai_default::retreat_phase] 20101129 00:51:58 debug engine: Adding unit 1 - Tallin to location: (3,3) 20101129 00:51:58 debug engine: Adding unit 4 - Zlex to location: (9,10) 20101129 00:51:58 debug engine: Adding unit 273 - Camerin to location: (14,9) 20101129 00:51:58 debug engine: Adding unit 842 - Elenia to location: (15,10) 20101129 00:51:58 debug engine: Adding unit 955 - Father Morvin to location: (8,9) 20101129 00:51:58 debug engine: Adding unit 957 - Sister Thera to location: (12,7) 20101129 00:51:58 debug engine: Adding unit 969 - Footpad-969 to location: (15,8) 20101129 00:51:58 debug engine: Adding unit 1031 - Bowman-1031 to location: (11,9) 20101129 00:51:58 debug engine: Adding unit 1461 - Stalrag to location: (9,12) 20101129 00:51:58 debug engine: Adding unit 1462 - Ro'Arthian to location: (15,9) 20101129 00:51:58 debug engine: Adding unit 1463 - Ro'Sothian to location: (13,9) 20101129 00:51:58 debug engine: Adding unit 1510 - Dwarvish Thunderer-1510 to location: (6,12) 20101129 00:51:58 debug engine: Adding unit 1511 - Dwarvish Thunderer-1511 to location: (12,3) 20101129 00:51:58 debug engine: Adding unit 1549 - Eryssa to location: (10,5) 20101129 00:51:58 debug engine: Adding unit 1570 - Bor to location: (27,3) 20101129 00:51:58 debug engine: Adding unit 1571 - Oof to location: (26,28) 20101129 00:51:58 debug engine: Adding unit 1572 - Glu to location: (4,28) 20101129 00:51:58 debug engine: Adding unit 1573 - Gryphon-1573 to location: (29,21) 20101129 00:51:58 debug engine: Adding unit 1587 - Troll-1587 to location: (19,7) 20101129 00:51:58 debug engine: Adding unit 1589 - Troll-1589 to location: (16,8) 20101129 00:51:58 debug engine: Adding unit 1591 - Troll Whelp-1591 to location: (19,19) 20101129 00:51:58 debug engine: Adding unit 1592 - Troll Rocklobber-1592 to location: (21,22) 20101129 00:51:58 debug engine: Adding unit 1593 - Troll-1593 to location: (14,19) 20101129 00:51:58 debug engine: Adding unit 1594 - Troll Rocklobber-1594 to location: (13,20) 20101129 00:51:58 debug engine: Adding unit 1595 - Troll Whelp-1595 to location: (17,18) 20101129 00:51:58 debug engine: Adding unit 1596 - Troll Whelp-1596 to location: (13,21) 20101129 00:51:58 debug engine: Adding unit 1597 - Troll Whelp-1597 to location: (16,22) 20101129 00:51:58 debug engine: Adding unit 1598 - Troll Whelp-1598 to location: (16,17) 20101129 00:51:58 debug engine: Adding unit 1599 - Troll Whelp-1599 to location: (6,20) 20101129 00:51:58 debug engine: Adding unit 1600 - Troll Rocklobber-1600 to location: (9,18) 20101129 00:51:58 debug engine: Adding unit 1601 - Troll-1601 to location: (11,17) 20101129 00:51:58 debug engine: Adding unit 1602 - Troll Whelp-1602 to location: (7,22) 20101129 00:51:58 debug engine: Adding unit 1603 - Troll-1603 to location: (10,12) 20101129 00:51:58 debug engine: Adding unit 1604 - Troll-1604 to location: (10,14) 20101129 00:51:58 debug engine: Adding unit 1605 - Troll Whelp-1605 to location: (8,17) 20101129 00:51:58 debug engine: Adding unit 1606 - Troll Whelp-1606 to location: (11,15) 20101129 00:51:58 debug engine: Adding unit 1608 - Troll-1608 to location: (16,7) 20101129 00:51:58 debug engine: Adding unit 1609 - Troll-1609 to location: (16,10) 20101129 00:51:58 debug engine: Adding unit 1610 - Troll Whelp-1610 to location: (15,7) 20101129 00:51:58 debug engine: Adding unit 1611 - Troll Rocklobber-1611 to location: (16,6) 20101129 00:51:58 debug engine: Adding unit 1612 - Troll Rocklobber-1612 to location: (16,9) 20101129 00:51:58 debug engine: Adding unit 1613 - Troll Whelp-1613 to location: (17,10) 20101129 00:51:58 debug engine: Adding unit 1614 - Troll-1614 to location: (22,8) 20101129 00:51:58 debug engine: Adding unit 1615 - Troll-1615 to location: (24,7) 20101129 00:51:58 debug engine: Adding unit 1616 - Troll Whelp-1616 to location: (17,22) 20101129 00:51:58 debug engine: Adding unit 1617 - Troll Whelp-1617 to location: (17,24) 20101129 00:51:58 debug engine: Adding unit 1618 - Troll Rocklobber-1618 to location: (15,20) 20101129 00:51:58 debug engine: Adding unit 1619 - Troll Whelp-1619 to location: (18,19) 20101129 00:51:58 debug engine: Adding unit 1620 - Troll Rocklobber-1620 to location: (15,24) 20101129 00:51:58 debug engine: Adding unit 1621 - Troll-1621 to location: (16,20) 20101129 00:51:58 debug engine: Adding unit 1622 - Troll Whelp-1622 to location: (20,20) 20101129 00:51:58 debug engine: Adding unit 1623 - Troll Rocklobber-1623 to location: (17,20) 20101129 00:51:58 debug engine: Adding unit 1624 - Troll-1624 to location: (10,18) 20101129 00:51:58 debug engine: Adding unit 1625 - Troll Whelp-1625 to location: (10,20) 20101129 00:51:58 debug engine: Adding unit 1626 - Troll-1626 to location: (7,20) 20101129 00:51:58 debug engine: Adding unit 1627 - Troll Rocklobber-1627 to location: (9,23) 20101129 00:51:58 debug engine: Adding unit 1628 - Troll-1628 to location: (11,21) 20101129 00:51:58 debug engine: Adding unit 1629 - Troll Rocklobber-1629 to location: (12,19) 20101129 00:51:58 debug engine: Adding unit 1630 - Troll Whelp-1630 to location: (10,23) 20101129 00:51:58 debug engine: Adding unit 1631 - Troll Rocklobber-1631 to location: (6,21) 20101129 00:51:58 debug engine: Adding unit 1632 - Troll-1632 to location: (17,7) 20101129 00:51:58 debug engine: Adding unit 1633 - Troll Whelp-1633 to location: (20,4) 20101129 00:51:58 debug engine: Adding unit 1634 - Troll-1634 to location: (16,5) 20101129 00:51:58 debug engine: Adding unit 1635 - Troll Whelp-1635 to location: (20,3) 20101129 00:51:58 debug engine: Adding unit 1636 - Troll Rocklobber-1636 to location: (18,8) 20101129 00:51:58 debug engine: Adding unit 1637 - Troll Rocklobber-1637 to location: (18,9) 20101129 00:51:58 debug engine: Adding unit 1638 - Troll-1638 to location: (19,9) 20101129 00:51:58 debug engine: Adding unit 1639 - Troll-1639 to location: (15,23) 20101129 00:51:58 debug engine: Adding unit 1640 - Troll-1640 to location: (19,22) 20101129 00:51:58 debug engine: Adding unit 1641 - Troll Whelp-1641 to location: (22,21) 20101129 00:51:58 debug engine: Adding unit 1642 - Troll Rocklobber-1642 to location: (21,23) 20101129 00:51:58 debug engine: Adding unit 1643 - Troll Rocklobber-1643 to location: (22,20) 20101129 00:51:58 debug engine: Adding unit 1644 - Troll Whelp-1644 to location: (21,24) 20101129 00:51:58 debug engine: Adding unit 1645 - Troll Rocklobber-1645 to location: (17,21) 20101129 00:51:58 debug engine: Adding unit 1646 - Troll Rocklobber-1646 to location: (23,20) 20101129 00:51:58 debug engine: Adding unit 1647 - Troll-1647 to location: (6,24) 20101129 00:51:58 debug engine: Adding unit 1648 - Troll Rocklobber-1648 to location: (6,25) 20101129 00:51:58 debug engine: Adding unit 1649 - Troll Whelp-1649 to location: (8,25) 20101129 00:51:58 debug engine: Adding unit 1650 - Troll Rocklobber-1650 to location: (8,26) 20101129 00:51:58 debug engine: Adding unit 1651 - Troll Rocklobber-1651 to location: (10,24) 20101129 00:51:58 debug engine: Adding unit 1652 - Troll Rocklobber-1652 to location: (9,26) 20101129 00:51:58 debug engine: Adding unit 1653 - Troll-1653 to location: (8,23) 20101129 00:51:58 debug engine: Adding unit 1654 - Troll-1654 to location: (11,24) 20101129 00:51:58 debug engine: Adding unit 1655 - Troll Rocklobber-1655 to location: (20,24) 20101129 00:51:58 debug engine: Adding unit 1656 - Troll-1656 to location: (20,25) 20101129 00:51:58 debug engine: Adding unit 1657 - Thug-1657 to location: (4,4) 20101129 00:51:58 debug engine: Adding unit 1658 - Dwarvish Fighter-1658 to location: (4,3) 20101129 00:51:58 debug engine: Adding unit 1659 - Thug-1659 to location: (3,4) 20101129 00:51:58 debug engine: Adding unit 1660 - Dwarvish Fighter-1660 to location: (2,4) 20101129 00:51:58 debug engine: Delete unit 1 20101129 00:51:58 debug engine: Delete unit 4 20101129 00:51:58 debug engine: Delete unit 273 20101129 00:51:58 debug engine: Delete unit 842 20101129 00:51:58 debug engine: Delete unit 955 20101129 00:51:58 debug engine: Delete unit 957 20101129 00:51:58 debug engine: Delete unit 969 20101129 00:51:58 debug engine: Delete unit 1031 20101129 00:51:58 debug engine: Delete unit 1461 20101129 00:51:58 debug engine: Delete unit 1462 20101129 00:51:58 debug engine: Delete unit 1463 20101129 00:51:58 debug engine: Delete unit 1510 20101129 00:51:58 debug engine: Delete unit 1511 20101129 00:51:58 debug engine: Delete unit 1549 20101129 00:51:58 debug engine: Delete unit 1570 20101129 00:51:58 debug engine: Delete unit 1571 20101129 00:51:58 debug engine: Delete unit 1572 20101129 00:51:58 debug engine: Delete unit 1573 20101129 00:51:58 debug engine: Delete unit 1587 20101129 00:51:58 debug engine: Delete unit 1589 20101129 00:51:58 debug engine: Delete unit 1591 20101129 00:51:58 debug engine: Delete unit 1592 20101129 00:51:58 debug engine: Delete unit 1593 20101129 00:51:58 debug engine: Delete unit 1594 20101129 00:51:58 debug engine: Delete unit 1595 20101129 00:51:58 debug engine: Delete unit 1596 20101129 00:51:58 debug engine: Delete unit 1597 20101129 00:51:58 debug engine: Delete unit 1598 20101129 00:51:58 debug engine: Delete unit 1599 20101129 00:51:58 debug engine: Delete unit 1600 20101129 00:51:58 debug engine: Delete unit 1601 20101129 00:51:58 debug engine: Delete unit 1602 20101129 00:51:58 debug engine: Delete unit 1603 20101129 00:51:58 debug engine: Delete unit 1604 20101129 00:51:58 debug engine: Delete unit 1605 20101129 00:51:58 debug engine: Delete unit 1606 20101129 00:51:58 debug engine: Delete unit 1608 20101129 00:51:58 debug engine: Delete unit 1609 20101129 00:51:58 debug engine: Delete unit 1610 20101129 00:51:58 debug engine: Delete unit 1611 20101129 00:51:58 debug engine: Delete unit 1612 20101129 00:51:58 debug engine: Delete unit 1613 20101129 00:51:58 debug engine: Delete unit 1614 20101129 00:51:58 debug engine: Delete unit 1615 20101129 00:51:58 debug engine: Delete unit 1616 20101129 00:51:58 debug engine: Delete unit 1617 20101129 00:51:58 debug engine: Delete unit 1618 20101129 00:51:58 debug engine: Delete unit 1619 20101129 00:51:58 debug engine: Delete unit 1620 20101129 00:51:58 debug engine: Delete unit 1621 20101129 00:51:58 debug engine: Delete unit 1622 20101129 00:51:58 debug engine: Delete unit 1623 20101129 00:51:58 debug engine: Delete unit 1624 20101129 00:51:58 debug engine: Delete unit 1625 20101129 00:51:58 debug engine: Delete unit 1626 20101129 00:51:58 debug engine: Delete unit 1627 20101129 00:51:58 debug engine: Delete unit 1628 20101129 00:51:58 debug engine: Delete unit 1629 20101129 00:51:58 debug engine: Delete unit 1630 20101129 00:51:58 debug engine: Delete unit 1631 20101129 00:51:58 debug engine: Delete unit 1632 20101129 00:51:58 debug engine: Delete unit 1633 20101129 00:51:58 debug engine: Delete unit 1634 20101129 00:51:58 debug engine: Delete unit 1635 20101129 00:51:58 debug engine: Delete unit 1636 20101129 00:51:58 debug engine: Delete unit 1637 20101129 00:51:58 debug engine: Delete unit 1638 20101129 00:51:58 debug engine: Delete unit 1639 20101129 00:51:58 debug engine: Delete unit 1640 20101129 00:51:58 debug engine: Delete unit 1641 20101129 00:51:58 debug engine: Delete unit 1642 20101129 00:51:58 debug engine: Delete unit 1643 20101129 00:51:58 debug engine: Delete unit 1644 20101129 00:51:58 debug engine: Delete unit 1645 20101129 00:51:58 debug engine: Delete unit 1646 20101129 00:51:58 debug engine: Delete unit 1647 20101129 00:51:58 debug engine: Delete unit 1648 20101129 00:51:58 debug engine: Delete unit 1649 20101129 00:51:58 debug engine: Delete unit 1650 20101129 00:51:58 debug engine: Delete unit 1651 20101129 00:51:58 debug engine: Delete unit 1652 20101129 00:51:58 debug engine: Delete unit 1653 20101129 00:51:58 debug engine: Delete unit 1654 20101129 00:51:58 debug engine: Delete unit 1655 20101129 00:51:58 debug engine: Delete unit 1656 20101129 00:51:58 debug engine: Delete unit 1657 20101129 00:51:58 debug engine: Delete unit 1658 20101129 00:51:58 debug engine: Delete unit 1659 20101129 00:51:58 debug engine: Delete unit 1660 20101129 00:51:58 debug ai/stage/rca: Evaluated candidate action to score 0 : candidate action with name [testing_ai_default::retreat_phase] 20101129 00:51:58 debug ai/stage/rca: Skipping disabled candidate action: candidate action with name [testing_ai_default::testing_move_to_targets_phase] 20101129 00:51:58 info ai/stage/rca: Ending candidate action evaluation loop due to best score 0<=0 20101129 00:51:58 info ai/stage/rca: Ended candidate action evaluation loop for side 4 20101129 00:51:58 debug ai/manager: side 4: number of user interactions: 28 20101129 00:51:58 debug ai/manager: side 4: total turn time: 1848 ms 20101129 00:51:58 debug display: invalidate_all() 20101129 00:51:58 debug display: draw() with invalidateAll 20101129 00:51:58 debug gui/layout: ttext::recalculate text 'BP: ' maximum_width 133 hack 4 width 24. 20101129 00:51:58 debug gui/layout: ttext::recalculate text 'BP: ' font_size 12 markedup_text 1 font_style 0 maximum_width 133 maximum_height 16 result 0,0 x 24,15. 20101129 00:51:58 debug gui/layout: ttext::recalculate text 'Brok' maximum_width 131 hack 4 width 36. 20101129 00:51:59 debug gui/layout: ttext::recalculate text 'Brok' font_size 14 markedup_text 1 font_style 0 maximum_width 131 maximum_height 18 result 0,0 x 36,17. 20101129 00:51:59 debug gui/layout: ttext::recalculate text 'schnell, robust' maximum_width 131 hack 4 width 93. 20101129 00:51:59 debug gui/layout: ttext::recalculate text 'schnell, robust' font_size 12 markedup_text 1 font_style 0 maximum_width 131 maximum_height 16 result 0,0 x 93,15. 20101129 00:51:59 debug gui/layout: ttext::recalculate text ' 14,10 20101129 00:52:00 debug engine: found solution; calculating it... 20101129 00:52:00 info ai/actions: start of execution of: partial move by side 5 from location 10,12 to location 14,10 20101129 00:52:00 debug engine: Extract unit 1603 20101129 00:52:00 debug engine: Adding unit 1603 - Troll-1603 to location: (14,10) 20101129 00:52:00 debug gui/layout: ttext::recalculate text 'Geländevert.: ' maximum_width 133 hack 4 width 88. 20101129 00:52:00 debug gui/layout: ttext::recalculate text 'Geländevert.: ' font_size 12 markedup_text 1 font_style 0 maximum_width 133 maximum_height 16 result 0,0 x 88,15. 20101129 00:52:00 debug gui/layout: ttext::recalculate text ' 13,10 20101129 00:52:04 debug engine: found solution; calculating it... 20101129 00:52:04 info ai/actions: start of execution of: partial move by side 5 from location 10,14 to location 13,10 20101129 00:52:04 debug engine: Extract unit 1604 20101129 00:52:04 debug engine: Adding unit 1604 - Troll-1604 to location: (13,10) 20101129 00:52:04 info engine: fire event: moveto 20101129 00:52:04 debug engine: seen leader for side 1 20101129 00:52:04 debug engine: seen leader for side 3 20101129 00:52:04 debug engine: seen leader for side 4 20101129 00:52:04 debug engine: seen leader for side 5 20101129 00:52:04 debug display: invalidate_all() 20101129 00:52:04 debug display: invalidate_all() 20101129 00:52:04 debug display: invalidate_all() 20101129 00:52:04 info ai/actions: check_before attack by side 5 from location 13,10 to location 14,9 using weapon -1 with aggression 1 20101129 00:52:04 info ai/actions: start of execution of: attack by side 5 from location 13,10 to location 14,9 using weapon -1 with aggression 1 20101129 00:52:04 info random: invalidate_seed 20101129 00:52:04 info random: Set random seed to 1723699972 20101129 00:52:04 debug random: Seeded random with 1723699972 with 0 calls, pool is now at 1723699972 20101129 00:52:04 debug random: clear_new_seed_callback 20101129 00:52:04 info replay: Setting seed for child type attack: 1723699972 20101129 00:52:04 info engine: firing attack event 20101129 00:52:04 info engine: fire event: attack 20101129 00:52:04 debug engine: getting attack statistics 20101129 00:52:04 info engine: Fight: (13,10) vs (14,9) ATT: Keule 19-2(60%) vs DEF: Stab 10-2(70%) 20101129 00:52:04 debug display: draw() with invalidateAll 20101129 00:52:04 debug display: creating minimap 180,240 20101129 00:52:04 debug display: done generating minimap 20101129 00:52:04 debug engine: start of attack loop... 20101129 00:52:04 debug random: pulled user random 983236845 for call 1 with seed 1723699972 20101129 00:52:04 info random: get_random() returning 15003 (added to random_) 20101129 00:52:04 { BEGIN: unit_attack 20101129 00:52:04 debug config: trying to find Master Bowman in unit_type list (unit_type_data.unit_types) 20101129 00:52:04 debug unit: Building unit type Master Bowman, level 4 20101129 00:52:04 debug filesystem: Looking for 'units/human-loyalists/masterbowman-idle-1.png'. 20101129 00:52:04 debug filesystem: checking '/home/thomas/.wesnoth1.8/images/' 20101129 00:52:04 debug filesystem: checking '/usr/share/games/wesnoth/1.8/images/' 20101129 00:52:04 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:52:04 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/images/' 20101129 00:52:04 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/images/' 20101129 00:52:04 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/images/' 20101129 00:52:04 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/images/units/human-loyalists/masterbowman-idle-1.png' 20101129 00:52:04 debug gui/layout: ttext::recalculate text '19' maximum_width 1280 hack 4 width 30. 20101129 00:52:04 debug gui/layout: ttext::recalculate text '19' font_size 24 markedup_text 0 font_style 0 maximum_width 1280 maximum_height 750 result 0,0 x 30,29. 20101129 00:52:04 debug gui/layout: ttext::recalculate text '19' maximum_width 30 hack 4 width 30. 20101129 00:52:04 debug gui/layout: ttext::recalculate text '19' font_size 24 markedup_text 0 font_style 0 maximum_width 30 maximum_height 750 result 0,0 x 30,29. 20101129 00:52:04 } END: unit_attack (took 679ms) 20101129 00:52:04 info engine: defender took 19 and died 20101129 00:52:04 { BEGIN: setting random results 20101129 00:52:04 } END: setting random results (took 0ms) 20101129 00:52:04 info engine: firing attacker_hits event 20101129 00:52:04 info engine: fire event: attacker_hits 20101129 00:52:04 info config: Unit with -3 hitpoints found, set to 0 for damage calculations 20101129 00:52:04 info config: Unit with -3 hitpoints found, set to 0 for damage calculations 20101129 00:52:04 info engine: firing attack_end event 20101129 00:52:04 info engine: fire event: attack_end 20101129 00:52:04 info config: Unit with -3 hitpoints found, set to 0 for damage calculations 20101129 00:52:04 info engine: fire event: last breath 20101129 00:52:04 info engine: processing event 'last breath' 20101129 00:52:04 info engine: processing event 'last breath' 20101129 00:52:04 info engine: processing event 'last breath' 20101129 00:52:04 info engine: processing event 'last breath' 20101129 00:52:04 info engine: processing event 'last breath' 20101129 00:52:04 info engine: processing event 'last breath' 20101129 00:52:04 info engine: processing event 'last breath' 20101129 00:52:04 info engine: processing event 'last breath' 20101129 00:52:04 info engine: processing event 'last breath' 20101129 00:52:04 info engine: processing event 'last breath' 20101129 00:52:04 info engine: processing event 'last breath' 20101129 00:52:04 { BEGIN: handle_event_command 20101129 00:52:04 info engine: handling command 'music' from cfg 0x9D2E390 20101129 00:52:04 debug filesystem: Looking for 'sad.ogg'. 20101129 00:52:04 debug filesystem: checking '/home/thomas/.wesnoth1.8/music/' 20101129 00:52:04 debug filesystem: checking '/usr/share/games/wesnoth/1.8/music/' 20101129 00:52:04 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/campaigns/Northern_Rebirth/music/' 20101129 00:52:04 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/campaigns/Northern_Rebirth/music/' 20101129 00:52:04 debug filesystem: checking '/home/thomas/.wesnoth1.8/data/core/music/' 20101129 00:52:04 debug filesystem: checking '/usr/share/games/wesnoth/1.8/data/core/music/' 20101129 00:52:04 debug filesystem: found at '/usr/share/games/wesnoth/1.8/data/core/music/sad.ogg' 20101129 00:52:04 info audio: resolved music track 'sad.ogg' into '/usr/share/games/wesnoth/1.8/data/core/music/sad.ogg' 20101129 00:52:04 debug engine: done handling command... 20101129 00:52:04 } END: handle_event_command (took 2ms) 20101129 00:52:04 { BEGIN: handle_event_command 20101129 00:52:04 info engine: handling command 'message' from cfg 0xA104868 20101129 00:52:04 info engine: set speaker to 'Camerin' 20101129 00:52:04 info display: scrolling to speaker.. 20101129 00:52:04 debug gui/layout: ttext::recalculate text 'Camerin' maximum_width 131 hack 4 width 65. 20101129 00:52:04 debug gui/layout: ttext::recalculate text 'Camerin' font_size 14 markedup_text 1 font_style 0 maximum_width 131 maximum_height 18 result 0,0 x 65,17. 20101129 00:52:04 debug gui/layout: ttext::recalculate text 'Tallin' maximum_width 131 hack 4 width 39. 20101129 00:52:06 debug gui/layout: ttext::recalculate text 'Tallin' font_size 14 markedup_text 1 font_style 0 maximum_width 131 maximum_height 18 result 0,0 x 39,17. 20101129 00:52:06 debug gui/layout: ttext::recalculate text '