warzone2100 crashed with SIGSEGV

Bug #182459 reported by Jaakan Shorter
6
Affects Status Importance Assigned to Milestone
warzone2100 (Ubuntu)
Invalid
Undecided
Unassigned

Bug Description

Binary package hint: warzone2100

7 cpu vs me game got slower and slower , more and more units being built and lots of attacks all on me.
then the game freezes and crashes

ProblemType: Crash
Architecture: amd64
CrashCounter: 1
Date: Sat Jan 12 22:26:34 2008
DistroRelease: Ubuntu 8.04
ExecutablePath: /usr/games/warzone2100
NonfreeKernelModules: nvidia
Package: warzone2100 2.1.0~0.svn3330-1
PackageArchitecture: amd64
ProcCmdline: warzone2100 --resolution 1024x768
ProcCwd: /home/jaakan
ProcEnviron:
 PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games
 LANG=en_US.UTF-8
 SHELL=/bin/bash
Signal: 11
SourcePackage: warzone2100
StacktraceTop:
 ?? ()
 ?? ()
 ?? ()
 ?? ()
 ?? ()
Title: warzone2100 crashed with SIGSEGV
Uname: Linux AMD64 2.6.24-3-generic #1 SMP Thu Jan 3 22:50:33 UTC 2008 x86_64 GNU/Linux
UserGroups: adm admin audio cdrom dialout dip floppy lpadmin netdev plugdev powerdev sambashare scanner video

Tags: apport-crash
Revision history for this message
Jaakan Shorter (jaakanshorter) wrote :
Revision history for this message
Jaakan Shorter (jaakanshorter) wrote :

the sound got all messed up when it started to get slow

like missing sounds and skipping sounds

Revision history for this message
Apport retracing service (apport) wrote : Symbolic stack trace

StacktraceTop:fpathAStarRoute (routeMode=<value optimized out>, psRoutePoints=0xa61640,
fpathGatewayRoute (psObj=0x5de8650, routeMode=1, GWTerrain=1, sx=12472,
fpathRoute (psObj=0x5de8650, psMoveCntl=0x5de8908, tX=<value optimized out>,
moveDroidToBase (psDroid=0x5de8650, x=11328, y=13632, bFormation=1) at move.c:385
moveUpdateDroid (psDroid=0x5de8650) at move.c:3462

Revision history for this message
Apport retracing service (apport) wrote : Symbolic threaded stack trace
Revision history for this message
Apport retracing service (apport) wrote : Stack trace with source code
Changed in warzone2100:
importance: Undecided → Medium
Revision history for this message
Dara Adib (daradib) wrote :

Thank you for taking the time to report this bug and helping to make Ubuntu better.

This bug is being marked as invalid, because the problem seems to be related to the system not being able to handle the unreasonable number of units and attacks. This is a plain limit on system resources, not a bug.

Feel free to submit any future bugs you may find.

Changed in warzone2100:
importance: Medium → Undecided
status: New → Invalid
To post a comment you must log in.
This report contains Public information  
Everyone can see this information.

Other bug subscribers

Remote bug watches

Bug watches keep track of this bug in other bug trackers.