#0 buildStructure (pStructureType=0x290c210, x=, y=2112, player=0, FromSave=1) at structure.c:1814 psFeature = (FEATURE *) 0x0 mapX = 37 mapY = 16 mapH = width = breadth = weapon = capacity = bodyDiff = wallType = 0 preScrollMinX = preScrollMinY = preScrollMaxX = preScrollMaxY = min = 0 max = 28 psBuilding = (STRUCTURE *) 0x13ff980 __FUNCTION__ = "buildStructure" #1 0x00000000004c363f in loadSaveStructure (pFileData=, filesize=) at game.c:7292 No locals. #2 0x00000000004c60f8 in loadGame (pGameToLoad=0x6a622e6f626d696c
, keepObjects=, freeMem=, UserSaveGame=1768846701) at game.c:2356 aFileName = "savegame/jaakan/struct.bjo\000o\000+\000\0004K\000\000\000\000\000\000`MÛ\001\000\000\000\000P\202e¨ÿ\177\000\000æ\215L\000\000\000\000\000\000\200\000\000\000\000\000\000\222\000\000\000\000\000\000\000\001\000\000\000 \000\000\0004\001\000\000\000\000\000\000Toggle watch window\000earch\000 - usel", '\0' , "þ\214", '\0' , "à\rÉ\000\000\000\000\000\000\000\000\000ÿÿÿÿ", '\0' , "À*ð", '\0' , " \000\000\000\000\000\000\000KM"... fileExten = fileSize = 2208 pFileData = player = inc = i = j = psCurr = missionScrollMinX = 129 missionScrollMinY = 30061 missionScrollMaxX = 26988 missionScrollMaxY = __FUNCTION__ = "loadGame" #3 0x0000000000458ff3 in levLoadData (pName=, pSaveName=0x8cfe00 "savegame/jaakan.gam", saveType=3) at levels.c:898 psNewLevel = (LEVEL_DATASET *) 0xec5ab0 psBaseData = psChangeLevel = (LEVEL_DATASET *) 0x0 i = 0 bCamChangeSaveGame = 0 __FUNCTION__ = "levLoadData" #4 0x00000000004bddab in gameLoad (pFileData=0x8
, filesize=4572) at game.c:4008 No locals. #5 0x00000000004be0be in loadGameInit (pGameToLoad=) at game.c:1382 pFileData = 0x2aaaabef8010 "stru\"" fileSize = 4572 #6 0x000000000045cded in initSaveGameLoad () at main.c:509 No locals. #7 0x000000000045da4f in main (argc=, argv=) at main.c:577 psPaletteBuffer = pSize = 768 #8 0x00002b4003b9db44 in __libc_start_main () from /lib/libc.so.6 #9 0x00000000004067b9 in _start ()