#0 pie_ShadowDrawLoop () at piedraw.c:513 p = {{x = 30, y = 21, z = 32}, {x = 29, y = 16, z = -28}, {x = 14, y = 16, z = -28}} first = 7 i = 2 #1 0x0000000000516a99 in pie_RemainingPasses () at piedraw.c:797 No locals. #2 0x00000000004b7797 in drawTiles (camera=0x3f, player=) at display3d.c:951 i = 63 j = 63 zMax = psTile = (MAPTILE *) 0x3f edgeX = 64 edgeY = 63 bWaterTile = 0 PushedDown = TileIllum = 64 '@' shiftVal = 0 numTilesAveraged = 961 angle = 8.17009163 __FUNCTION__ = "drawTiles" #3 0x00000000004b83e0 in draw3DScene () at display3d.c:583 bPlayerHasHQ = #4 0x00000000004238af in displayWorld () at display.c:1519 pos = {x = 8, y = 0, z = 0} #5 0x000000000045ca17 in gameLoop () at loop.c:551 psCurr = psNext = (DROID *) 0x0 psCBuilding = (STRUCTURE *) 0x0 psNBuilding = (STRUCTURE *) 0x0 psCFeat = psNFeat = i = widgval = quitting = 0 intRetVal = INT_NONE clearMode = __FUNCTION__ = "gameLoop" #6 0x000000000045d8bc in main (argc=, argv=) at main.c:523 psPaletteBuffer = pSize = 768 #7 0x00002b6c17351b44 in __libc_start_main () from /lib/libc.so.6 #8 0x00000000004067b9 in _start ()