view3dscene 4.2.0-4build1 source package in Ubuntu

Changelog

view3dscene (4.2.0-4build1) noble; urgency=medium

  * No-change rebuild against libglib2.0-0t64

 -- Steve Langasek <email address hidden>  Fri, 08 Mar 2024 07:55:48 +0000

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Uploaded by:
Steve Langasek
Uploaded to:
Noble
Original maintainer:
Ubuntu Developers
Architectures:
any
Section:
misc
Urgency:
Medium Urgency

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Series Pocket Published Component Section

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File Size SHA-256 Checksum
view3dscene_4.2.0.orig.tar.xz 452.9 KiB 91f21db241b7dc4a60956b43bff054cba42ac40b878495d6e6a7bceff779c459
view3dscene_4.2.0-4build1.debian.tar.xz 9.0 KiB 766925b81a35a84def6ac8b570f1457dd47e5f04621588458c8520e556bd2f71
view3dscene_4.2.0-4build1.dsc 2.3 KiB 881c3b5751891d5abba585fcaa82bd8dc858cf7068129696794acac320eb6f48

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Binary packages built by this source

view3dscene: VRML / X3D browser, and a viewer for other 3D model formats

 view3dscene is a viewer for many 3D model formats:
  - X3D
  - VRML (1.0 and 2.0, aka VRML 97)
  - Collada
  - OpenInventor
  - 3DS
  - MD3
  - Wavefront OBJ
  - Videoscape GEO
  - KAnim (Castle Game Engine animations)
 .
 Various navigation modes are available, like Examine, Walk (with gravity), Fly.
 Collision detection is done. Models can be animated and interactive. Many
 graphic effects are possible, thanks to using Castle Game Engine underneath.
 .
 view3dscene may also be used to convert many 3D model formats to X3D
 (in classic and XML encoding). This package includes also a command-line
 tovrmlx3d program, that performs the same conversions as view3dscene,
 but doesn't use X or OpenGL (so it's nice to use in scripts to convert
 3D models in batch mode).