Multi-finger gestures should continue when one finger lost when possible

Bug #1596592 reported by Michał Sawicz
8
This bug affects 1 person
Affects Status Importance Assigned to Milestone
unity8 (Ubuntu)
In Progress
Medium
Lukáš Tinkl

Bug Description

Unity8 uses 3-finger gestures for dragging windows, but if any of those fingers is lost, the gesture is interrupted. Instead, we should accept the three fingers and only interrupt the gesture when all three fingers are lifted. This way the drag gesture should be much more reliable.

An additional question is whether we should re-grab the fingers within the area they are expected (so e.g. over the window being dragged) - this would then allow you to continue to drag when one of your fingers went out of the touch area and got back in.

ProblemType: Bug
DistroRelease: Ubuntu 16.04
Package: unity8 8.12+16.04.20160620.3-0ubuntu1 [origin: LP-PPA-ci-train-ppa-service-stable-phone-overlay]
ProcVersionSignature: Ubuntu 4.4.0-24.43-generic 4.4.10
Uname: Linux 4.4.0-24-generic x86_64
NonfreeKernelModules: zfs zunicode zcommon znvpair zavl
ApportVersion: 2.20.1-0ubuntu2.1
Architecture: amd64
CurrentDesktop: Unity
Date: Mon Jun 27 17:53:32 2016
InstallationDate: Installed on 2016-05-06 (51 days ago)
InstallationMedia: Ubuntu 16.04 LTS "Xenial Xerus" - Release amd64 (20160420.1)
SourcePackage: unity8
UpgradeStatus: No upgrade log present (probably fresh install)

Related branches

Revision history for this message
Michał Sawicz (saviq) wrote :
Changed in unity8 (Ubuntu):
status: New → Triaged
importance: Undecided → Medium
Changed in unity8 (Ubuntu):
assignee: nobody → Lukáš Tinkl (lukas-kde)
Changed in unity8 (Ubuntu):
status: Triaged → In Progress
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