unity8 may crash with SIGSEGV in QSGTexture::setFiltering() when (dis)connecting to WiFi Display
Bug #1594468 reported by
Daniel d'Andrada
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
unity8 (Ubuntu) |
Triaged
|
Medium
|
Daniel d'Andrada |
Bug Description
See bug 1594358 for details.
After lp:~dandrader/unity8/stopAnimatedSprite lands this might still happen if the (dis)connection happens while an animated cursor is being displayed.
Changed in unity8 (Ubuntu): | |
assignee: | nobody → Daniel d'Andrada (dandrader) |
Changed in unity8 (Ubuntu): | |
status: | New → Triaged |
importance: | Undecided → Medium |
To post a comment you must log in.