[regression] Mouse speed in Unity8 is much lower than elsewhere (to the point of useless)
Bug #1517133 reported by
Albert Astals Cid
This bug report is a duplicate of:
Bug #1539009: Mouse cursor is unusably slow in Unity 8 with a 1000Hz mouse.
Edit
Remove
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Mir |
Fix Released
|
High
|
Andreas Pokorny | ||
QtMir |
Won't Fix
|
High
|
Unassigned | ||
mir (Ubuntu) |
Won't Fix
|
High
|
Unassigned | ||
qtmir (Ubuntu) |
Won't Fix
|
High
|
Unassigned | ||
unity8 (Ubuntu) |
Won't Fix
|
High
|
Unassigned |
Bug Description
Running unity8 as a session on the desktop.
The mouse is so "slow" (i.e a movement in reality moves it very few pixels on screen) that i can't really use it since i need to lift it and restart the movement a few times if i want to go to the other side of the screen.
Related branches
lp:~andreas-pokorny/mir/load-all-supported-input-platforms
- PS Jenkins bot (community): Approve (continuous-integration)
- Cemil Azizoglu (community): Approve
- Alan Griffiths: Abstain
- Daniel van Vugt: Needs Fixing
- Chris Halse Rogers: Approve
-
Diff: 774 lines (+366/-77)22 files modifiedbenchmarks/frame-uniformity/touch_producing_server.cpp (+0/-1)
include/platform/mir/input/platform.h (+2/-2)
include/test/mir_test_framework/executable_path.h (+1/-0)
src/include/server/mir/default_server_configuration.h (+1/-11)
src/include/server/mir/input/input_probe.h (+48/-0)
src/platform/graphics/platform_probe.cpp (+5/-1)
src/platforms/evdev/platform_factory.cpp (+1/-1)
src/platforms/mesa/server/x11/input/input.cpp (+1/-1)
src/server/input/CMakeLists.txt (+1/-0)
src/server/input/default_configuration.cpp (+16/-39)
src/server/input/input_probe.cpp (+104/-0)
src/server/symbols.map (+1/-1)
tests/mir_test_framework/CMakeLists.txt (+1/-0)
tests/mir_test_framework/executable_path.cpp (+10/-0)
tests/mir_test_framework/fake_input_device_impl.cpp (+1/-1)
tests/mir_test_framework/fake_input_server_configuration.cpp (+0/-1)
tests/mir_test_framework/input_testing_server_options.cpp (+0/-1)
tests/mir_test_framework/stub_input.cpp (+2/-2)
tests/mir_test_framework/stub_input_platform.cpp (+1/-1)
tests/umock-acceptance-tests/test_libinput.cpp (+8/-14)
tests/unit-tests/input/CMakeLists.txt (+1/-0)
tests/unit-tests/input/test_input_platform_probing.cpp (+161/-0)
Changed in mir: | |
milestone: | none → 0.18.0 |
tags: | added: cursor input |
Changed in mir: | |
assignee: | nobody → Andreas Pokorny (andreas-pokorny) |
importance: | Undecided → Medium |
summary: |
- mouse speed is much lower than elsewhere (to the point of useless) + Mouse speed in Unity8 is much lower than elsewhere (to the point of + useless) |
Changed in mir: | |
importance: | Medium → High |
Changed in mir: | |
status: | Invalid → Fix Committed |
Changed in mir: | |
milestone: | none → 0.19.0 |
milestone: | 0.19.0 → 0.18.0 |
Changed in mir: | |
status: | Fix Committed → Fix Released |
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The fix for this is having mir including mouse acceleration and sensitivity also on its relative mouse axes, which is what qtmir/unity8 uses to move the QML mouse.