There is some simple testing I have yet to do in the Unity code to better identify the location of the problem. Anyone can do that; not just me.
Once a feasible solution is identified, we can further test it by creating a PPA. I know Google can't use PPAs but they can simply be pointed to a URL and download potential fixes for verification.
There is some simple testing I have yet to do in the Unity code to better identify the location of the problem. Anyone can do that; not just me.
Once a feasible solution is identified, we can further test it by creating a PPA. I know Google can't use PPAs but they can simply be pointed to a URL and download potential fixes for verification.