2012-03-21 15:28:23 |
Sebastien Bacher |
bug |
|
|
added bug |
2012-03-21 15:28:34 |
Sebastien Bacher |
bug task added |
|
unity |
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2012-03-21 15:29:23 |
Didier Roche-Tolomelli |
bug task added |
|
unity-2d |
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2012-03-21 15:29:35 |
Didier Roche-Tolomelli |
bug task added |
|
unity-2d (Ubuntu) |
|
2012-03-21 15:30:07 |
Didier Roche-Tolomelli |
unity: milestone |
|
5.8.0 |
|
2012-03-21 15:30:10 |
Didier Roche-Tolomelli |
unity: status |
New |
Confirmed |
|
2012-03-21 15:30:13 |
Didier Roche-Tolomelli |
unity-2d: status |
New |
Confirmed |
|
2012-03-21 15:30:15 |
Didier Roche-Tolomelli |
unity-2d (Ubuntu): status |
New |
Confirmed |
|
2012-03-21 15:30:17 |
Didier Roche-Tolomelli |
unity (Ubuntu): status |
New |
Confirmed |
|
2012-03-21 15:30:25 |
Didier Roche-Tolomelli |
unity-2d: milestone |
|
5.8 |
|
2012-03-21 15:30:31 |
Didier Roche-Tolomelli |
unity: importance |
Undecided |
High |
|
2012-03-21 15:30:34 |
Didier Roche-Tolomelli |
unity-2d: importance |
Undecided |
High |
|
2012-03-21 15:30:36 |
Didier Roche-Tolomelli |
unity-2d (Ubuntu): importance |
Undecided |
High |
|
2012-03-21 15:30:37 |
Didier Roche-Tolomelli |
unity (Ubuntu): importance |
Undecided |
High |
|
2012-03-21 16:17:51 |
Didier Roche-Tolomelli |
description |
Using r2142 turning on "sticky edge" (ie "launcher capture mouse" in cssm) doesn't have any impact on the unity behaviour... |
Using r2142 turning on "sticky edge" (ie "launcher capture mouse" in cssm) doesn't have any impact on the unity behaviour...
Additional note on 3d: if you set sticky edge to "no" and put your hidden launcher on the right, you can't reveal it.
Sticky edge need to be separated from launcher reveal resistance |
|
2012-03-21 16:18:06 |
Didier Roche-Tolomelli |
unity: assignee |
|
Jason Smith (jassmith) |
|
2012-03-21 16:18:35 |
Didier Roche-Tolomelli |
description |
Using r2142 turning on "sticky edge" (ie "launcher capture mouse" in cssm) doesn't have any impact on the unity behaviour...
Additional note on 3d: if you set sticky edge to "no" and put your hidden launcher on the right, you can't reveal it.
Sticky edge need to be separated from launcher reveal resistance |
Using r2142 turning on "sticky edge" (ie "launcher capture mouse" in cssm) doesn't have any impact on the unity behaviour...
-----
from design:
2012-03-20 13:56:32 JohnLea greyback, didrocks; if sticky edges are turned off, *all* sticky edges should be turned off. This is *different* from the push to reveal, so for example, with sticky
edges is switched 'off' and push to reveal is switched 'on', the pointer will still be held on the launcher edge so that the user can reveal the launcher. "Sticky edges" only refers to all the
sticky edge
behaviour that is *not* related to the launcher. This is all sp
2012-03-20 13:56:32 JohnLea ecified in some detail in the following spec https://docs.google.com/a/canonical.com/document/d/1b3CwE3Wemr347fTxNcu7ixEQBK4YD8JF2pyv5pxiY0U/edit
Additional note on 3d: if you set sticky edge to "no" and put your hidden launcher on the right, you can't reveal it.
Sticky edge need to be separated from launcher reveal resistance |
|
2012-03-21 16:27:00 |
Didier Roche-Tolomelli |
bug task added |
|
unity-distro-priority |
|
2012-03-21 16:27:06 |
Didier Roche-Tolomelli |
unity-distro-priority: status |
New |
Fix Committed |
|
2012-03-21 16:27:09 |
Didier Roche-Tolomelli |
unity-distro-priority: importance |
Undecided |
High |
|
2012-03-23 13:37:40 |
Didier Roche-Tolomelli |
unity: milestone |
5.8.0 |
5.10.0 |
|
2012-03-23 14:42:15 |
Didier Roche-Tolomelli |
unity-2d: milestone |
5.8 |
5.10.0 |
|
2012-03-23 15:29:58 |
Didier Roche-Tolomelli |
summary |
[5.8 pre staging] "sticky edge" option does nothing |
[5.8 pre staging] "sticky edge" option does nothing visible |
|
2012-04-02 11:14:06 |
John Lea |
bug task added |
|
ayatana-design |
|
2012-04-02 11:14:24 |
John Lea |
ayatana-design: assignee |
|
John Lea (johnlea) |
|
2012-04-02 11:14:27 |
John Lea |
ayatana-design: importance |
Undecided |
High |
|
2012-04-02 11:14:29 |
John Lea |
ayatana-design: status |
New |
Fix Committed |
|
2012-04-02 11:14:36 |
John Lea |
tags |
|
udp |
|
2012-04-02 11:15:14 |
John Lea |
description |
Using r2142 turning on "sticky edge" (ie "launcher capture mouse" in cssm) doesn't have any impact on the unity behaviour...
-----
from design:
2012-03-20 13:56:32 JohnLea greyback, didrocks; if sticky edges are turned off, *all* sticky edges should be turned off. This is *different* from the push to reveal, so for example, with sticky
edges is switched 'off' and push to reveal is switched 'on', the pointer will still be held on the launcher edge so that the user can reveal the launcher. "Sticky edges" only refers to all the
sticky edge
behaviour that is *not* related to the launcher. This is all sp
2012-03-20 13:56:32 JohnLea ecified in some detail in the following spec https://docs.google.com/a/canonical.com/document/d/1b3CwE3Wemr347fTxNcu7ixEQBK4YD8JF2pyv5pxiY0U/edit
Additional note on 3d: if you set sticky edge to "no" and put your hidden launcher on the right, you can't reveal it.
Sticky edge need to be separated from launcher reveal resistance |
Using r2142 turning on "sticky edge" (ie "launcher capture mouse" in cssm) doesn't have any impact on the unity behaviour...
-----
from design:
2012-03-20 13:56:32 JohnLea greyback, didrocks; if sticky edges are turned off, *all* sticky edges should be turned off. This is *different* from the push to reveal, so for example, with sticky
edges is switched 'off' and push to reveal is switched 'on', the pointer will still be held on the launcher edge so that the user can reveal the launcher. "Sticky edges" only refers to all the
sticky edge
behaviour that is *not* related to the launcher. This is all sp
2012-03-20 13:56:32 JohnLea ecified in some detail in the following spec https://docs.google.com/a/canonical.com/document/d/1b3CwE3Wemr347fTxNcu7ixEQBK4YD8JF2pyv5pxiY0U/edit
Additional note on 3d: currently if you set sticky edge to "no" and put your hidden launcher on the right, you can't reveal it. This is what needs to be fixed.
Sticky edge need to be separated from launcher reveal resistance |
|
2012-04-02 11:18:32 |
John Lea |
description |
Using r2142 turning on "sticky edge" (ie "launcher capture mouse" in cssm) doesn't have any impact on the unity behaviour...
-----
from design:
2012-03-20 13:56:32 JohnLea greyback, didrocks; if sticky edges are turned off, *all* sticky edges should be turned off. This is *different* from the push to reveal, so for example, with sticky
edges is switched 'off' and push to reveal is switched 'on', the pointer will still be held on the launcher edge so that the user can reveal the launcher. "Sticky edges" only refers to all the
sticky edge
behaviour that is *not* related to the launcher. This is all sp
2012-03-20 13:56:32 JohnLea ecified in some detail in the following spec https://docs.google.com/a/canonical.com/document/d/1b3CwE3Wemr347fTxNcu7ixEQBK4YD8JF2pyv5pxiY0U/edit
Additional note on 3d: currently if you set sticky edge to "no" and put your hidden launcher on the right, you can't reveal it. This is what needs to be fixed.
Sticky edge need to be separated from launcher reveal resistance |
Using r2142 turning on "sticky edge" (ie "launcher capture mouse" in cssm) doesn't have any impact on the unity behaviour...
-----
from design:
2012-03-20 13:56:32 JohnLea greyback, didrocks; if sticky edges are turned off, *all* sticky edges should be turned off. This is *different* from the push to reveal, so for example, with sticky
edges is switched 'off' and push to reveal is switched 'on', the pointer will still be held on the launcher edge so that the user can reveal the launcher. "Sticky edges" only refers to all the
sticky edge
behaviour that is *not* related to the launcher. This is all sp
2012-03-20 13:56:32 JohnLea ecified in some detail in the following spec https://docs.google.com/a/canonical.com/document/d/1b3CwE3Wemr347fTxNcu7ixEQBK4YD8JF2pyv5pxiY0U/edit
Additional note on 3d: currently if you set sticky edge to "no" and put your hidden launcher on the right, you can't reveal it. This is what needs to be fixed.
Note that when bug #931384 is fixed, this option will also turn off the top and bottom sticky edges.
Sticky edge need to be separated from launcher reveal resistance |
|
2012-04-03 09:08:50 |
Albert Astals Cid |
unity-2d: status |
Confirmed |
In Progress |
|
2012-04-04 07:07:44 |
Albert Astals Cid |
unity-2d: assignee |
|
Albert Astals Cid (aacid) |
|
2012-04-04 07:07:51 |
Albert Astals Cid |
unity-2d: status |
In Progress |
Fix Committed |
|
2012-04-04 07:08:17 |
Albert Astals Cid |
branch linked |
|
lp:~aacid/unity-2d/sticky_edges |
|
2012-04-10 02:08:47 |
Tim Penhey |
branch linked |
|
lp:~jassmith/unity/unity.sticky-edges |
|
2012-04-10 02:08:58 |
Tim Penhey |
unity: status |
Confirmed |
Fix Committed |
|
2012-04-11 10:39:35 |
WladyX |
bug |
|
|
added subscriber WladyX |
2012-04-12 09:22:42 |
Didier Roche-Tolomelli |
unity: status |
Fix Committed |
Fix Released |
|
2012-04-12 14:28:19 |
Launchpad Janitor |
branch linked |
|
lp:~ubuntu-desktop/unity/ubuntu |
|
2012-04-12 15:00:19 |
Didier Roche-Tolomelli |
unity-2d: status |
Fix Committed |
Fix Released |
|
2012-04-12 17:57:17 |
Launchpad Janitor |
branch linked |
|
lp:unity-2d |
|
2012-04-12 20:38:17 |
Launchpad Janitor |
branch linked |
|
lp:ubuntu/precise-proposed/unity-2d |
|
2012-04-12 20:40:23 |
Launchpad Janitor |
branch linked |
|
lp:ubuntu/precise-proposed/unity |
|
2012-04-13 16:09:31 |
Launchpad Janitor |
unity (Ubuntu): status |
Confirmed |
Fix Released |
|
2012-04-13 16:14:07 |
Launchpad Janitor |
unity-2d (Ubuntu): status |
Confirmed |
Fix Released |
|
2012-04-17 09:53:36 |
Didier Roche-Tolomelli |
unity-distro-priority: status |
Fix Committed |
Fix Released |
|
2012-04-26 16:08:04 |
Nick Tait |
ayatana-design: status |
Fix Committed |
Fix Released |
|
2012-04-26 16:08:21 |
Nick Tait |
tags |
udp |
reviewedbydesignp |
|