Why is it the latest duplicates of this bug are all Unity 5.10? Is it possible it's fixed in 5.12, or did automatic duplicate detection just start working properly around the time 5.12 was released? :)
Why is it the latest duplicates of this bug are all Unity 5.10? Is it possible it's fixed in 5.12, or did automatic duplicate detection just start working properly around the time 5.12 was released? :)