Unity messes up geometry calculations
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Compiz |
New
|
Low
|
Unassigned | ||
Unity |
Confirmed
|
Low
|
Unassigned | ||
compiz (Ubuntu) |
Confirmed
|
Low
|
Unassigned | ||
unity (Ubuntu) |
Confirmed
|
Low
|
Unassigned |
Bug Description
Binary package hint: unity
I have my Emacs windows set up to display in very specific locations with very specific widths and heights. Unity messes up those geometry calculations in several ways:
* When the initial Emacs window comes up, it is too far right. Normally, I have my Emacs window come up on the right edge of the left screen, but with Unity, it comes up so that a strip of about 1" wide lives on the right screen, while the rest lives on the left screen.
* When I create the second Emacs window (via Emacs keybinding), the window opens too tall. It opens in the correct location horizontally (namely: right next to the first Emacs window), but it is about two text lines too tall.
* When Unity crashes (see some of my other bugs), and restarts. All the Emacs windows are about an inch lower. Do this enough times and the windows crawl right off the bottom of the screen.
Changed in unity: | |
status: | New → Confirmed |
Changed in unity (Ubuntu): | |
status: | New → Confirmed |
Changed in compiz (Ubuntu): | |
status: | New → Confirmed |
Changed in unity: | |
importance: | Undecided → Low |
Changed in unity (Ubuntu): | |
importance: | Undecided → Low |
Changed in compiz (Ubuntu): | |
importance: | Undecided → Low |
Changed in compiz (Ubuntu): | |
status: | Incomplete → New |
Changed in compiz-core: | |
status: | Expired → New |
Changed in compiz: | |
importance: | Undecided → Low |
Changed in unity (Ubuntu): | |
status: | Invalid → New |
Changed in unity: | |
importance: | Undecided → Low |
status: | New → Confirmed |
Possible Duplicate? Bug #755842 (Non-maximized windows which sit on the border of a workspace move when called)