Super key should open Dash
Bug #706713 reported by
Matt Sturgeon
This bug affects 4 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ayatana Design |
Fix Released
|
Undecided
|
Unassigned | ||
Unity |
Fix Released
|
Medium
|
Didier Roche-Tolomelli | ||
unity-2d |
Fix Released
|
High
|
Ugo Riboni | ||
unity (Ubuntu) |
Fix Released
|
Medium
|
Unassigned |
Bug Description
In a standard GNOME2 session, Alt+F1 focuses and opens the Main Menu. In Unity it should be binded to the Dash, or whatever the Ubuntu-Button is going to run in Natty.
****
Alt+F1 focuses the first launcher for keynav
F10 opens the first menu of the panle
Super should open the dash
Related branches
lp:~didrocks/unity/show-hide-dash-on-super
- Neil J. Patel (community): Approve
-
Diff: 76 lines (+13/-3)5 files modifiedsrc/Launcher.cpp (+9/-0)
src/Launcher.h (+1/-0)
src/PanelHomeButton.cpp (+1/-1)
src/PlacesController.cpp (+1/-1)
src/UBusMessages.h (+1/-1)
lp:~ubuntu-desktop/unity/ubuntu
(Merged)
lp:~uriboni/unity-2d/launcher-shortcuts-on-hold-dash-on-tap
- Olivier Tilloy (community): Approve
- Florian Boucault: Pending requested
-
Diff: 244 lines (+100/-16)5 files modifiedlauncher/Launcher.qml (+4/-0)
launcher/LauncherList.qml (+1/-1)
launcher/app/launcher.cpp (+1/-1)
launcher/app/launcherview.cpp (+83/-8)
launcher/app/launcherview.h (+11/-6)
lp:~osomon/unity-2d/launcher-keyboard-navigation
- Florian Boucault (community): Approve
- Olivier Tilloy (community): Needs Fixing
-
Diff: 371 lines (+181/-31)8 files modifieddebian/20_unity-2d-gconf-mandatory (+1/-0)
launcher/Launcher.qml (+40/-26)
launcher/LauncherItem.qml (+13/-2)
launcher/LauncherList.qml (+43/-1)
launcher/UnityApplications/launchermenu.cpp (+43/-0)
launcher/UnityApplications/launchermenu.h (+6/-2)
launcher/app/launcherview.cpp (+25/-0)
launcher/app/launcherview.h (+10/-0)
description: | updated |
Changed in unity-2d: | |
importance: | Undecided → Medium |
milestone: | none → 3.6 |
status: | New → Triaged |
Changed in unity: | |
milestone: | 3.4 → 3.4.2 |
Changed in unity-2d: | |
assignee: | nobody → Ugo Riboni (uriboni) |
Changed in unity: | |
milestone: | 3.4.2 → 3.4.4 |
Changed in unity: | |
milestone: | 3.4.4 → 3.4.6 |
Changed in unity: | |
assignee: | Neil J. Patel (njpatel) → Didier Roche (didrocks) |
Changed in unity (Ubuntu): | |
assignee: | Luke Yelavich (themuso) → nobody |
Changed in unity: | |
status: | Triaged → Fix Committed |
Changed in unity (Ubuntu): | |
status: | Triaged → Fix Committed |
Changed in unity: | |
status: | Fix Committed → Fix Released |
Changed in ayatana-design: | |
status: | New → Fix Released |
Changed in unity-2d: | |
assignee: | nobody → Ugo Riboni (uriboni) |
milestone: | none → 3.8 |
status: | Triaged → In Progress |
Changed in unity-2d: | |
importance: | Medium → High |
Changed in unity-2d: | |
status: | In Progress → Fix Committed |
Changed in unity-2d: | |
status: | Fix Committed → Fix Released |
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It's a good suggestion. I think it requires a fuller assessment of the different shortcuts.
One part of this is that shortcuts are important for accessibility, and some of them can be considered "part of the experience" for users with certain disabilities. The second thing, is that being a scarce resource, shortcuts need to arranged and mapped to functions carefully.
What I recommend is that:
1. Luke draws a complete panorama of the shortcuts proposed for a11y reasons and how they need to map to the Unity word
2. Design reviews that list and ensures the mapping is consistent with the overall organization of the Unity shell and the general usability directions that have been followed.
3. We file a list of bugs/tasks for fixing the shortcuts that need to be remapped.