I have noticed that the crash happens in IOpenGLSurface::UnlockRect because of a call to glBindBufferARB. I am able to go past these errors but only to fall into more errors laters.
I Also noticed that Unity starts in indirect mode and the version of OpenGL that is use is 1.4. This is the version of OpenGL that is supported by X in indirect mode. We are currently working on a way to improve the situation.
I have noticed that the crash happens in IOpenGLSurface: :UnlockRect because of a call to glBindBufferARB. I am able to go past these errors but only to fall into more errors laters.
I Also noticed that Unity starts in indirect mode and the version of OpenGL that is use is 1.4. This is the version of OpenGL that is supported by X in indirect mode. We are currently working on a way to improve the situation.