Unity panel shadow is low resolution - looks pixelated at 3K+ resolutions with scale 2.0
Bug #1657937 reported by
Daniel van Vugt
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
unity (Ubuntu) |
New
|
Undecided
|
Unassigned |
Bug Description
Unity panel shadow is low resolution - looks pixelated at 3K+ resolutions where the scaling factor is 2.0.
We should be providing a higher resolution texture so that pixelation isn't visible at scale 2.0.
summary: |
Unity panel shadow is low resolution - looks pixelated at 3K+ - resolutions + resolutions with scale 2.0 |
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Also it looks like we use GL_NEAREST instead of GL_LINEAR for texturing the shadow. I vaguely recall I left it that way for performance in years gone by. Still should be fine to use GL_NEAREST providing the shadow texture itself is at least 2x the resolution needed for scale 1.0.