Unity panel shadow is low resolution - looks pixelated at 3K+ resolutions with scale 2.0

Bug #1657937 reported by Daniel van Vugt
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
unity (Ubuntu)
New
Undecided
Unassigned

Bug Description

Unity panel shadow is low resolution - looks pixelated at 3K+ resolutions where the scaling factor is 2.0.

We should be providing a higher resolution texture so that pixelation isn't visible at scale 2.0.

summary: Unity panel shadow is low resolution - looks pixelated at 3K+
- resolutions
+ resolutions with scale 2.0
Revision history for this message
Daniel van Vugt (vanvugt) wrote :

Also it looks like we use GL_NEAREST instead of GL_LINEAR for texturing the shadow. I vaguely recall I left it that way for performance in years gone by. Still should be fine to use GL_NEAREST providing the shadow texture itself is at least 2x the resolution needed for scale 1.0.

To post a comment you must log in.
This report contains Public information  
Everyone can see this information.

Other bug subscribers

Remote bug watches

Bug watches keep track of this bug in other bug trackers.