Comment 9 for bug 1283775

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JaSauders (jasauders) wrote :

I apologize, I might have been semi incorrect with my post. According to this bug

https://bugs.launchpad.net/unity/+bug/1309739

the highlighted offset is a work in progress. It's my understanding that the pips and the highlighted edges are similarly controlled, as in if you fix one you fix the other. That said, it would stand to reason that some of these pips vs highlights bugs would be merged into one, but that doesn't appear to be the case, so maybe they're different.

Either way, I cannot put into words enough how soon I want to see that fix land. You'd think it's something that users wouldn't notice, but when it's already a poor way (highlighted edges, that is) to tell that an application needs attention AND they face a bug like this where it has offset highlighting and one pixel sized pips, it makes you realize how much bigger the problem is from a usability standpoint. I mean, just take a look at Skype (really this applies to any application but I'll pick on Skype here). Compare Skype idle vs Skype needing attention. The blue color differences might be two hex shades off, and the thickness is hardly a pixel wider when it needs attention. I mean, THIS is how we tell that we have a notification? This is one area where Windows 7 and OSX got it right. (man it hurts to say that)