compiz crashed with SIGSEGV in local_Rb_tree_increment()

Bug #1224569 reported by Le Gluon Du Net on 2013-09-12
This bug affects 6 people
Affects Status Importance Assigned to Milestone
Fix Released
Andrea Azzarone
unity (Ubuntu)
Andrea Azzarone

Bug Description


compiz just crashed.

Thank you for your help.


ProblemType: Crash
DistroRelease: Ubuntu 13.10
Package: unity 7.1.0+13.10.20130903.1-0ubuntu1
ProcVersionSignature: Ubuntu 3.11.0-7.13-generic 3.11.0
Uname: Linux 3.11.0-7-generic i686
NonfreeKernelModules: wl
ApportVersion: 2.12.1-0ubuntu3
Architecture: i386
CheckboxSubmission: 089e3c944ec0c0ba294fba3f2fda5dbe
CheckboxSystem: e2a9e28435948e86843155dc45ba128e
Date: Thu Sep 12 18:24:53 2013
ExecutablePath: /usr/bin/compiz
InstallationDate: Installed on 2012-02-22 (567 days ago)
InstallationMedia: Ubuntu 12.04 LTS "Precise Pangolin" - Alpha i386 (20120222)
MarkForUpload: True
ProcCmdline: compiz
 Segfault happened at: 0xb765f8e2 <_ZSt18_Rb_tree_incrementPKSt18_Rb_tree_node_base+18>: mov 0x8(%eax),%edx
 PC (0xb765f8e2) ok
 source "0x8(%eax)" (0x00646177) not located in a known VMA region (needed readable region)!
 destination "%edx" ok
SegvReason: reading unknown VMA
Signal: 11
SourcePackage: unity
 std::_Rb_tree_increment(std::_Rb_tree_node_base const*) () from /usr/lib/i386-linux-gnu/
 unity::launcher::TrashLauncherIcon::OnAcceptDrop(unity::DndData const&) () from /usr/lib/compiz/
 unity::launcher::LauncherIcon::AcceptDrop(unity::DndData const&) () from /usr/lib/compiz/
 unity::launcher::Launcher::ProcessDndDrop(int, int) () from /usr/lib/compiz/
 nux::InputArea::HandleDndDrop(nux::Event&) () from /usr/lib/i386-linux-gnu/
Title: compiz crashed with SIGSEGV in std::_Rb_tree_increment()
UpgradeStatus: Upgraded to saucy on 2013-09-11 (1 days ago)
UserGroups: adm cdrom dip libvirtd lpadmin plugdev sambashare sudo vboxusers

Related branches

Le Gluon Du Net (legluondunet) wrote :

 local_Rb_tree_increment (__x=0x64616f) at ../../../../../src/libstdc++-v3/src/c++98/
 std::_Rb_tree_increment (__x=0xa2ef6c0) at ../../../../../src/libstdc++-v3/src/c++98/
 operator++ (this=<synthetic pointer>) at /usr/include/c++/4.8/bits/stl_tree.h:270
 unity::launcher::TrashLauncherIcon::OnAcceptDrop (this=0x9f91400, dnd_data=...) at /build/buildd/unity-7.1.0+13.10.20130903.1/launcher/TrashLauncherIcon.cpp:159
 unity::launcher::LauncherIcon::AcceptDrop (this=0x9f91400, dnd_data=...) at /build/buildd/unity-7.1.0+13.10.20130903.1/launcher/LauncherIcon.h:170

Changed in unity (Ubuntu):
importance: Undecided → Medium
summary: - compiz crashed with SIGSEGV in std::_Rb_tree_increment()
+ compiz crashed with SIGSEGV in local_Rb_tree_increment()
tags: removed: need-i386-retrace
Stephen M. Webb (bregma) on 2013-09-12
Changed in unity:
importance: Undecided → High
status: New → Triaged
Changed in unity (Ubuntu):
status: New → Triaged
information type: Private → Public
Andrea Azzarone (azzar1) on 2013-09-16
Changed in unity:
status: Triaged → In Progress
Changed in unity (Ubuntu):
status: Triaged → In Progress
Changed in unity:
assignee: nobody → Andrea Azzarone (andyrock)
Changed in unity (Ubuntu):
assignee: nobody → Andrea Azzarone (andyrock)
Changed in unity:
milestone: none → 7.1.1
PS Jenkins bot (ps-jenkins) wrote :

Fix committed into lp:unity at revision None, scheduled for release in unity, milestone 7.1.1

Changed in unity:
status: In Progress → Fix Committed
Andrea Azzarone (azzar1) on 2013-09-17
Changed in unity (Ubuntu):
status: In Progress → Fix Committed
Launchpad Janitor (janitor) wrote :
Download full text (5.9 KiB)

This bug was fixed in the package unity - 7.1.0+13.10.20130920-0ubuntu1

unity (7.1.0+13.10.20130920-0ubuntu1) saucy; urgency=low

  [ Stephen M. Webb ]
  * render the Dash frame all the way to the bottom of the screen (lp:
    #1100120). (LP: #1100120)

  [ Brandon Schaefer ]
  * Ignore mouse movements if the mouse starts over a switcher icon.
    Clicking still works fine, we just wont steal focus from the alt+tab
    work. (LP: #1215630)
  * Make sure we ignore mouse movement over detail icons if the mouse
    starts over it at start. Let the mouse take selection control once
    it moves outside of any icon, vs having to enter a different icon.
    (LP: #1223037, #1223039)
  * Add an option to disable the mouse in the switcher. (LP: #1224048)
  * When the shortcut is open, and we receive a ButtonPress or KeyPress
    hide it. As this causes problems else where, and it really should
    close if the user attempts to do anything (even while holding
    super!). (LP: #932718)
  * Set an upper bound on the amount of icons we go through to check
    tooltips. As the accordion effect was causing the mouse to go
    through the icons to fast, making the test fail.
  * Make sure we move the mouse over the target icon while we are
    dragging the source icon.
  * Get the real shortcut to activate ibus. (LP: #1227056)
  * Only accept focus if the mouse moves in 3 directions on switcher
    start up if the mouse starts over the switcher window. This is an
    attempt to tell the difference between a bump and intentional
    movement. (LP: #1223630)

  [ Marco Trevisan (Treviño) ]
  * DesktopApplicationManager: added new app manager layer so that we
    can emit app events.
  * Application: add desktop_id method, and implement in
  * Launcher: only fade the launcher when in auto-hide and dash is
    opened. (LP: #1223979, #1044926)
  * ApplicationLauncherIcon: log unity zeitgeist events on stick,
    unstick, removal and delete. (LP: #779449)
  * UnityScreen: add support for Super+Arrows shortcuts to manage the
    focused window Super+Arrows shortcut allows to move and maximize /
    restore / minimize the focused window on the screen. (LP: #992697,
  * Launcher: use nux::Animation for all the launcher animations This
    allows to do these when compiz requests to prepare painting, instead
    of using only an idle to perform this. (LP: #1226114, #1224766)
  * ShortcutView: use StaticCairoText instead of StaticText for
    rendering the View Improves the text alignment and visual quality.
  * UnityShell: redraw the dash also if a non-blurred area is damaged If
    the dash is damaged, but not the blurred area, it won't redraw. We
    need to draw it, in order to avoid flickering of its border. Also,
    add the redraw_view_if_damaged utility function to redraw a view if
    really needed. (LP: #1224340)
  * AnimationUtils: add utility functions to handle nux::Animation's
    start and reversion Update the whole code using nux::animation to
    use these facility functions.
  * Launcher: fix style to use postfixed-underscore for private members
    Also remove some tabs and useless members.
  * ...


Changed in unity (Ubuntu):
status: Fix Committed → Fix Released
Stephen M. Webb (bregma) wrote :

Fix Released in Nux Unity 7.1.1.

Changed in unity:
status: Fix Committed → Fix Released
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