The only async glib call I can find that might explain this is: unity-shared/IconLoader.cpp: g_io_scheduler_job_send_to_mainloop_async (job, LoadIconComplete, task, nullptr);
The only async glib call I can find that might explain this is: IconLoader. cpp: g_io_scheduler_ job_send_ to_mainloop_ async (job, LoadIconComplete, task, nullptr);
unity-shared/