[regression] Unity 6.4: Tooltips no longer have active blur.

Bug #1052782 reported by Daniel van Vugt on 2012-09-19
10
This bug affects 2 people
Affects Status Importance Assigned to Milestone
Unity
Fix Released
Low
Christopher Townsend
unity (Ubuntu)
Low
Christopher Townsend

Bug Description

In previous Unity 6.x versions, tooltips had an active blur (background updated). This doesn't work any more in Unity 6.4+.

Bug 1036572 needs to be resolved before this one.

Related branches

tags: added: unity-visuals-quantal
Changed in unity:
importance: Medium → Low
Stephen M. Webb (bregma) on 2013-04-04
Changed in unity:
milestone: 7.0.0 → 7.0.1
Stephen M. Webb (bregma) on 2013-04-26
Changed in unity:
milestone: 7.0.1 → 7.1.0
Stephen M. Webb (bregma) on 2013-07-26
Changed in unity:
milestone: 7.1.0 → 7.1.1
Christopher Townsend (townsend) wrote :

I have confirmed that Tooltip active blur works in both 13.04 and 13.10. Marking this Fix Released.

Changed in unity:
milestone: 7.1.1 → none
status: Triaged → Fix Released
Christopher Townsend (townsend) wrote :

Well, I swear I saw it working on 13.10, but now it doesn't seem to be working. I can still see it working on my 13.04 machine though. I'm not really sure what is going on.

In the meantime, I think it's a bit premature to mark this Fix Released, so re-opening it Confirmed for now.

Changed in unity:
status: Fix Released → Confirmed
milestone: none → 7.1.1
assignee: nobody → Christopher Townsend (townsend)
Changed in unity:
status: Confirmed → In Progress
Changed in unity (Ubuntu):
status: New → In Progress
importance: Undecided → Low
assignee: nobody → Christopher Townsend (townsend)
PS Jenkins bot (ps-jenkins) wrote :

Fix committed into lp:unity at revision None, scheduled for release in unity, milestone 7.1.1

Changed in unity:
status: In Progress → Fix Committed
Launchpad Janitor (janitor) wrote :
Download full text (5.9 KiB)

This bug was fixed in the package unity - 7.1.0+13.10.20130920-0ubuntu1

---------------
unity (7.1.0+13.10.20130920-0ubuntu1) saucy; urgency=low

  [ Stephen M. Webb ]
  * render the Dash frame all the way to the bottom of the screen (lp:
    #1100120). (LP: #1100120)

  [ Brandon Schaefer ]
  * Ignore mouse movements if the mouse starts over a switcher icon.
    Clicking still works fine, we just wont steal focus from the alt+tab
    work. (LP: #1215630)
  * Make sure we ignore mouse movement over detail icons if the mouse
    starts over it at start. Let the mouse take selection control once
    it moves outside of any icon, vs having to enter a different icon.
    (LP: #1223037, #1223039)
  * Add an option to disable the mouse in the switcher. (LP: #1224048)
  * When the shortcut is open, and we receive a ButtonPress or KeyPress
    hide it. As this causes problems else where, and it really should
    close if the user attempts to do anything (even while holding
    super!). (LP: #932718)
  * Set an upper bound on the amount of icons we go through to check
    tooltips. As the accordion effect was causing the mouse to go
    through the icons to fast, making the test fail.
  * Make sure we move the mouse over the target icon while we are
    dragging the source icon.
  * Get the real shortcut to activate ibus. (LP: #1227056)
  * Only accept focus if the mouse moves in 3 directions on switcher
    start up if the mouse starts over the switcher window. This is an
    attempt to tell the difference between a bump and intentional
    movement. (LP: #1223630)

  [ Marco Trevisan (Treviño) ]
  * DesktopApplicationManager: added new app manager layer so that we
    can emit app events.
  * Application: add desktop_id method, and implement in
    desktop::Application.
  * Launcher: only fade the launcher when in auto-hide and dash is
    opened. (LP: #1223979, #1044926)
  * ApplicationLauncherIcon: log unity zeitgeist events on stick,
    unstick, removal and delete. (LP: #779449)
  * UnityScreen: add support for Super+Arrows shortcuts to manage the
    focused window Super+Arrows shortcut allows to move and maximize /
    restore / minimize the focused window on the screen. (LP: #992697,
    #751050)
  * Launcher: use nux::Animation for all the launcher animations This
    allows to do these when compiz requests to prepare painting, instead
    of using only an idle to perform this. (LP: #1226114, #1224766)
  * ShortcutView: use StaticCairoText instead of StaticText for
    rendering the View Improves the text alignment and visual quality.
  * UnityShell: redraw the dash also if a non-blurred area is damaged If
    the dash is damaged, but not the blurred area, it won't redraw. We
    need to draw it, in order to avoid flickering of its border. Also,
    add the redraw_view_if_damaged utility function to redraw a view if
    really needed. (LP: #1224340)
  * AnimationUtils: add utility functions to handle nux::Animation's
    start and reversion Update the whole code using nux::animation to
    use these facility functions.
  * Launcher: fix style to use postfixed-underscore for private members
    Also remove some tabs and useless members.
  * ...

Read more...

Changed in unity (Ubuntu):
status: In Progress → Fix Released
Stephen M. Webb (bregma) wrote :

Fix Released in Nux Unity 7.1.1.

Changed in unity:
status: Fix Committed → Fix Released
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