This hasn't actually fixed my case, that of unity being incredibly slow when using fallback software rendering in Virtual Box. My machine is pretty beefy, so I don't think it's a capacity problem, I'm perfectly happy to re-open the original bug I filed about this if this doesn't seem an appropriate place to address it.
This hasn't actually fixed my case, that of unity being incredibly slow when using fallback software rendering in Virtual Box. My machine is pretty beefy, so I don't think it's a capacity problem, I'm perfectly happy to re-open the original bug I filed about this if this doesn't seem an appropriate place to address it.