I know that creating icons between 48 64 and 32 is illogical, but unity can use better filter than nearest.
Unity use OpenGL, so it can use linear or bicubic filter to make icons smoother.
So it's unity's fault to use nearest filter. We can choose a better one.
I know that creating icons between 48 64 and 32 is illogical, but unity can use better filter than nearest.
Unity use OpenGL, so it can use linear or bicubic filter to make icons smoother.
So it's unity's fault to use nearest filter. We can choose a better one.