Menu items displayed incorrectly when window streched over multiples monitors
Bug #987215 reported by
Bartosz Radaczyński
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
unity-2d |
Fix Released
|
Medium
|
Albert Astals Cid | ||
unity-2d (Ubuntu) |
Fix Released
|
Undecided
|
Unassigned | ||
Precise |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
Test case:
1. Make sure you have a multi-monitor environment enabled
2. Make sure your launcher is set to 'auto-hide'
3. Open any application, stretch it and maximize it to occupy both screens at once
4. On the screen that's left-most, click on any menu in the global menu
-> The menu should appear normally under the place pointed by the cursor on the current screen, not on the other
===
See attached screenshot. When I move the pointer to the neighbouring menu, it shows correctly.
Related branches
lp:~aacid/unity-2d/menu_wrong_screen
- Gerry Boland: Pending requested
-
Diff: 55 lines (+14/-1)4 files modifiedlibunity-2d-private/src/indicatorentrywidget.cpp (+5/-0)
libunity-2d-private/src/indicatorentrywidget.h (+2/-0)
panel/applets/appname/menubarwidget.cpp (+1/-1)
tests/manual-tests/panel.txt (+6/-0)
Changed in unity-2d: | |
status: | Incomplete → New |
Changed in unity-2d: | |
status: | New → Confirmed |
tags: | added: multi-monitor |
Changed in unity-2d: | |
milestone: | none → 5.12 |
importance: | Undecided → Medium |
assignee: | nobody → Albert Astals Cid (aacid) |
Changed in unity-2d: | |
status: | Confirmed → In Progress |
Changed in unity-2d: | |
status: | In Progress → Fix Committed |
description: | updated |
Changed in unity-2d: | |
status: | Fix Committed → Fix Released |
tags: |
added: verification-done removed: verification-needed |
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Which unity-2d version is that?
Does this happen with all programs or just this one?
Which mointor setup you have (resolutions, launcher hiding, etc)?