supertux2 always crashes with SIGSEGV in PlayerStatus::draw() when closing the program.
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
supertux (Ubuntu) |
New
|
Undecided
|
Unassigned |
Bug Description
When closing the supertux, it always crashes with this problem.
The program itself works ok.
Is it trying to draw something after the window is already closed?
ProblemType: Crash
DistroRelease: Ubuntu 12.04
Package: supertux 0.3.3-2ubuntu2
ProcVersionSign
Uname: Linux 3.2.0-21-generic x86_64
NonfreeKernelMo
ApportVersion: 2.0-0ubuntu2
Architecture: amd64
CrashCounter: 1
Date: Tue Apr 3 21:31:19 2012
ExecutablePath: /usr/games/
InstallationMedia: Ubuntu 12.04 LTS "Precise Pangolin" - Beta amd64 (20120301)
ProcCmdline: supertux2
ProcEnviron:
LANG=en_US.UTF-8
SHELL=/bin/bash
SegvReason: reading NULL VMA
Signal: 11
SourcePackage: supertux
Title: supertux2 crashed with SIGSEGV in PlayerStatus:
UpgradeStatus: No upgrade log present (probably fresh install)
UserGroups: adm cdrom dip lpadmin plugdev sambashare sudo
Thank you for taking the time to report this crash and helping to make this software better. This particular crash has already been reported and is a duplicate of bug #962098, so is being marked as such. Please look at the other bug report to see if there is any missing information that you can provide, or to see if there is a workaround for the bug. Additionally, any further discussion regarding the bug should occur in the other report. Please continue to report any other bugs you may find.