[apport] slune crashed with SyntaxError in sound()
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
slune (Ubuntu) |
New
|
Undecided
|
Unassigned |
Bug Description
Binary package hint: slune
matteo@Eva:~$ slune
* Slune * Slune lives in /usr/share/games
* Soya * Using 8 bits stencil buffer
* Soya * version 0.12
* Using OpenGL 2.0.6334 (8.34.8)
* - renderer : RADEON XPRESS Series
* - vendor : ATI Technologies Inc.
* - maximum number of lights : 8
* - maximum number of clip planes : 6
* - maximum number of texture units : 8
* - maximum texture size : 2048 pixels
* Using OpenAL 1.1
* - renderer : Software
* - vendor : OpenAL Community
Traceback (most recent call last):
File "/usr/games/slune", line 137, in <module>
import slune.level, slune.character, slune.player
File "/usr/share/
import slune.globdef as globdef, slune.character, slune.sound as sound
File "/usr/share/
SyntaxError: Non-ASCII character '\xb0' in file /usr/share/
* Soya3D * Quit...
ProblemType: Crash
Architecture: i386
Date: Sun Apr 1 11:33:47 2007
DistroRelease: Ubuntu 7.04
ExecutablePath: /usr/games/slune
InterpreterPath: /usr/bin/python2.5
Package: slune 1.0.12-1
PackageArchitec
ProcCmdline: /usr/bin/python -O /usr/games/slune
ProcCwd: /home/matteo
ProcEnviron:
PATH=/
LANG=it_IT.UTF-8
SHELL=/bin/bash
PythonArgs: ['/usr/
SourcePackage: slune
Uname: Linux Eva 2.6.20-13-generic #2 SMP Sun Mar 25 00:21:25 UTC 2007 i686 GNU/Linux