shine 3.1.1-2build1 source package in Ubuntu

Changelog

shine (3.1.1-2build1) noble; urgency=high

  * No change rebuild for frame pointers (and time_t).

 -- Julian Andres Klode <email address hidden>  Thu, 18 Apr 2024 19:49:09 +0200

Upload details

Uploaded by:
Julian Andres Klode
Uploaded to:
Noble
Original maintainer:
Ubuntu Developers
Architectures:
any
Section:
misc
Urgency:
Very Urgent

See full publishing history Publishing

Series Pocket Published Component Section
Oracular release universe misc
Noble release universe misc

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File Size SHA-256 Checksum
shine_3.1.1.orig.tar.gz 918.4 KiB 565b87867d6f8e6616a236445d194e36f4daa9b4e7af823fcf5010af7610c49e
shine_3.1.1-2build1.debian.tar.xz 3.7 KiB 5477c1de290eeee9df0a3899812dd5d97d92fea59b2b5caddb041eb3d22852b6
shine_3.1.1-2build1.dsc 2.1 KiB c77a65b27365d04d440450f0cc364c2af4559ef092ca2d81d919642280b909e1

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Binary packages built by this source

libshine-dev: Fixed-point MP3 encoding library - development files

 Shine can be used to encode audio data on architectures with no floating
 point processing unit (FPU) at a much better rate than encoding
 libraries implemented using floating-point arithmetic.
 .
 This package contains the files needed to compile and statically link
 against Shine.

libshine3: Fixed-point MP3 encoding library - runtime files

 Shine can be used to encode audio data on architectures with no floating
 point processing unit (FPU) at a much better rate than encoding
 libraries implemented using floating-point arithmetic.
 .
 This package contains the files needed to run a program compiled using
 Shine.

libshine3-dbgsym: debug symbols for libshine3
shineenc: Fixed-point MP3 encoding library - frontend binary

 Shine can be used to encode audio data on architectures with no floating
 point processing unit (FPU) at a much better rate than encoding
 libraries implemented using floating-point arithmetic.
 .
 This package contains a frontend binary capable of encoding WAVE files
 using Shine.

shineenc-dbgsym: debug symbols for shineenc