recastnavigation 1.5.1+git20210215.e75adf8-1 source package in Ubuntu

Changelog

recastnavigation (1.5.1+git20210215.e75adf8-1) unstable; urgency=low

  * First release to Debian. (Closes: #913828)

 -- Bret Curtis <email address hidden>  Fri, 19 Feb 2021 12:13:09 +0200

Upload details

Uploaded by:
Debian Games Group
Uploaded to:
Sid
Original maintainer:
Debian Games Group
Architectures:
any
Section:
misc
Urgency:
Low Urgency

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Oracular release universe misc
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Downloads

File Size SHA-256 Checksum
recastnavigation_1.5.1+git20210215.e75adf8-1.dsc 2.0 KiB d50de5b6a214a7b08f48100f4788b8b241360531c2cd15a47aae7e5521f3b59e
recastnavigation_1.5.1+git20210215.e75adf8.orig.tar.gz 1.5 MiB c647e307d6cc62ba00bfd888e82da83844bf1e72f2c98bed2f1d95bac229b950
recastnavigation_1.5.1+git20210215.e75adf8-1.debian.tar.xz 3.8 KiB 040d24076eaa0ea210d9b9206f55cc8bf79fbfaf4fc328feddad779e274f87ad

No changes file available.

Binary packages built by this source

librecast-dev: Software implementation of Recast and Detour Navigation (development files)

 Recast is state of the art navigation mesh construction toolset for games.
 .
  * It is automatic, which means that you can throw any level geometry at it and
    you will get robust mesh out
  * It is fast which means swift turnaround times for level designers
  * It is open source so it comes with full source and you can customize it to
 your heart's content.
 .
 The Recast process starts with constructing a voxel mold from a level
 geometry and then casting a navigation mesh over it. The process consists
 of three steps, building the voxel mold, partitioning the mold into simple
 regions, peeling off the regions as simple polygons
 .
 Recastnavigation Development Headers

librecast1: Software implementation of Recast Navigation (shared library)

 Recast is state of the art navigation mesh construction toolset for games.
 .
 Recastnavigation Libraries

librecast1-dbgsym: debug symbols for librecast1