recastnavigation 1.5.1+git20210215.e75adf8-1 source package in Ubuntu
Changelog
recastnavigation (1.5.1+git20210215.e75adf8-1) unstable; urgency=low * First release to Debian. (Closes: #913828) -- Bret Curtis <email address hidden> Fri, 19 Feb 2021 12:13:09 +0200
Upload details
- Uploaded by:
- Debian Games Group
- Uploaded to:
- Sid
- Original maintainer:
- Debian Games Group
- Architectures:
- any
- Section:
- misc
- Urgency:
- Low Urgency
Downloads
File | Size | SHA-256 Checksum |
---|---|---|
recastnavigation_1.5.1+git20210215.e75adf8-1.dsc | 2.0 KiB | d50de5b6a214a7b08f48100f4788b8b241360531c2cd15a47aae7e5521f3b59e |
recastnavigation_1.5.1+git20210215.e75adf8.orig.tar.gz | 1.5 MiB | c647e307d6cc62ba00bfd888e82da83844bf1e72f2c98bed2f1d95bac229b950 |
recastnavigation_1.5.1+git20210215.e75adf8-1.debian.tar.xz | 3.8 KiB | 040d24076eaa0ea210d9b9206f55cc8bf79fbfaf4fc328feddad779e274f87ad |
No changes file available.
Binary packages built by this source
- librecast-dev: Software implementation of Recast and Detour Navigation (development files)
Recast is state of the art navigation mesh construction toolset for games.
.
* It is automatic, which means that you can throw any level geometry at it and
you will get robust mesh out
* It is fast which means swift turnaround times for level designers
* It is open source so it comes with full source and you can customize it to
your heart's content.
.
The Recast process starts with constructing a voxel mold from a level
geometry and then casting a navigation mesh over it. The process consists
of three steps, building the voxel mold, partitioning the mold into simple
regions, peeling off the regions as simple polygons
.
Recastnavigation Development Headers
- librecast1: Software implementation of Recast Navigation (shared library)
Recast is state of the art navigation mesh construction toolset for games.
.
Recastnavigation Libraries
- librecast1-dbgsym: debug symbols for librecast1