Comment 42 for bug 1536751

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Daniel d'Andrada (dandrader) wrote : Re: [Bug 1536751] Re: Font/text rendering is irregular and not pixel-aligned on low DPI screens

On 13/07/2016 06:45, Daniel van Vugt wrote:
> The second part of the problem is that Unity8 (especially in the
> indicator pulldown) failing to apply a nice hinting setting to make the
> glyph curves aligned to pixel boundaries more often. So a glyph that
> should be represented as one pixel thickness is rendered as two half
> pixels in greyscale, which is ugly.
>
About the indicators: do you see blurry text only *while* you're
dragging it down or do you see it also afterwards, when its fully extended?