Segmentation Fault (pygame parachute) caused by call to PythonMagick (minimal example attached)
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
pygame (Ubuntu) |
Expired
|
Undecided
|
Unassigned |
Bug Description
pygame seems to be segfaulting after a call to pythonmagick. i tried running this through pdb, but it was unable to produce a backtrace.
here is the most basic code that produces the error on my machine:
#######
import PythonMagick
import pygame
surface = pygame.
pygame.
img = PythonMagick.
#THIS IS WHERE THE FAILURE HAPPENS
bb = img.boundingBox()
#######
here is the failure (it fails in my ipython interpreter too):
#######
$ ./pygame_fail.py
Fatal Python error: (pygame parachute) Segmentation Fault
Aborted
#######
code versions on my machine:
kubuntu jaunty
2.6.28-17-generic #58-Ubuntu SMP
pygame 1.8.1release-
pythonmagick 0.8-0ubuntu2.1
python 2.6.2
Does this still occur with the latest python-pygame package available in the repos (version 1.9.1release+ dfsg-2) ?