Turning Mouse Look off should also disable Allow Vertical Aiming

Bug #1755437 reported by Paul on 2018-03-13
This bug affects 1 person
Affects Status Importance Assigned to Milestone
prboom-plus (Ubuntu)

Bug Description

As currently implemented, a combination of freeaim=on plus mlook=off is unusable.

In past versions of PrBoom+ (e.g. svn4462 as distributed with Ubuntu 17.10), enabling Allow Vertical Aiming and binding a key to Mouse Look would let the player press a button to toggle between classic Doom vertical auto-aim, and having vertical look and aiming. With freelook, if the player manually aimed up or down from the horizon, the vertical aimpoint would deflect accordingly, but only if an enemy hadn't been auto-aimed at. Such vertical aiming is essential in large, modern WADs where enemies are often beyond the auto-aim distance.

In PrBoom+ svn4531, enabling Allow Vertical Aiming seems to entirely disable auto-aim in the vertical axis. This is actually better for manual aiming, so is an improvement. Unfortunately, this behaviour persists even when Mouse Look is disabled, forcing the user to only fire at the horizon. Such a combination breaks pretty much all WADs. Therefore, PrBoom+ should temporarily disable Allow Vertical Aiming whenever Mouse Look is off.

ProblemType: Bug
DistroRelease: Ubuntu 18.04
Package: prboom-plus 2:
ProcVersionSignature: Ubuntu 4.15.0-10.11-generic 4.15.3
Uname: Linux 4.15.0-10-generic x86_64
ApportVersion: 2.20.8-0ubuntu10
Architecture: amd64
CurrentDesktop: KDE
Date: Tue Mar 13 19:43:55 2018
InstallationDate: Installed on 2018-03-12 (1 days ago)
InstallationMedia: Kubuntu 18.04 LTS "Bionic Beaver" - Alpha amd64 (20180310)
SourcePackage: prboom-plus
UpgradeStatus: No upgrade log present (probably fresh install)

Paul (i41bktob-launchpad-net) wrote :
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